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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。6 g, t9 p9 V7 H7 V# S
netlogo自带的social science--traffic grid这一例子当中,! h+ J- R0 O9 L3 V$ J
globals
5 r4 q1 C3 n- h1 R# W  W# E[
* @4 V( c- V( r' H& z8 J6 A  grid-x-inc               ;; the amount of patches in between two roads in the x direction4 g' v9 f( I- c; w, k  j0 c# v
  grid-y-inc               ;; the amount of patches in between two roads in the y direction" b0 [9 Z/ Z& l4 `) c
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if4 i, o1 c4 ]# O( z: g: Z
                           ;; it is to accelerate or decelerate
# n9 [& D  z/ p8 Y( K+ g7 _  phase                    ;; keeps track of the phase- J6 N5 D* f  c" A
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
1 Q  i/ a2 l, S  h  current-light            ;; the currently selected light
, R9 C5 Y) z& j2 r$ n7 D6 |
, D9 F2 S! H  k, v: g  ;; patch agentsets
9 _; Y8 h# a: q6 O+ W2 f! d" b  intersections ;; agentset containing the patches that are intersections9 M; s) b  }3 G1 n3 \9 l6 c7 D) @' N" p
  roads         ;; agentset containing the patches that are roads; N) {8 w' w% s+ ?
]
% Z; `# z3 p( P4 V4 U
' A" i" B! H' ~0 Oturtles-own
+ x& L* n4 m8 w. l[
8 y, @3 Z- u0 \/ l' D  speed     ;; the speed of the turtle
: O) z- D. c5 M# n0 L% e4 i  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
* e3 @! ?! e% A: H  wait-time ;; the amount of time since the last time a turtle has moved
' b$ o6 l; A3 J]
9 G2 P5 D/ O! y. i( N! d. p
; Z, O0 f. r  `, Wpatches-own6 M$ l* ~- A0 X3 Y
[
! m; C- @- F' X  intersection?   ;; true if the patch is at the intersection of two roads
; ?/ S  N5 Z$ u  j; t1 ^2 W  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.1 U) ?. m( ^/ V! i  s
                  ;; false for a non-intersection patches." U8 J# Q- C  Q+ \/ E6 m  @  x
  my-row          ;; the row of the intersection counting from the upper left corner of the
% {- O$ d/ O- [; M6 T* C  o                  ;; world.  -1 for non-intersection patches.
+ N8 c' _* P& g; G" d7 p! ?  my-column       ;; the column of the intersection counting from the upper left corner of the+ B* d, b" O% \) a: H9 m! w
                  ;; world.  -1 for non-intersection patches.( c9 _: h2 R) V9 L) ~1 y1 S5 s
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches." @. S) [- y# B
  auto?           ;; whether or not this intersection will switch automatically.
% n) C4 k9 U- V$ _                  ;; false for non-intersection patches.$ }, K0 N+ {5 y0 ~* L2 x3 X; `# W
]
6 O( D# }$ L+ ?: f
% Z( J6 z1 O$ U- b) C) P' G. r( [- ~! [* Y" P
;;;;;;;;;;;;;;;;;;;;;;& `, F  ?$ G0 F8 Y1 S5 \) M
;; Setup Procedures ;;6 }8 e9 r9 Y& Q  t: n- l( P
;;;;;;;;;;;;;;;;;;;;;;
  R2 b  J5 P& G9 Z/ c: h/ X: s
- M! h, `) F. K, ^;; Initialize the display by giving the global and patch variables initial values.7 ]8 e$ c- P# C8 {/ C
;; Create num-cars of turtles if there are enough road patches for one turtle to
6 P3 q4 }6 J! z) d/ y( q  X* _1 C2 `;; be created per road patch. Set up the plots.% K; p$ }0 Z, |! l
to setup1 J+ B: G' h0 n! y+ r
  ca. K* U0 X1 \! _. C4 U
  setup-globals
1 k9 [6 i  @* [  D. {# @0 ]1 D9 J# j: J$ b* a3 t/ S  y1 s+ r
  ;; First we ask the patches to draw themselves and set up a few variables
5 Y5 E) S: I: S6 b% e) G  setup-patches
( F+ ^, \: p; _' W  ]9 q  make-current one-of intersections
" t# U3 `' d* _, u% Z0 R3 |  label-current
4 W% }# Q4 K$ ?1 f# |9 S
  _: s, U) M) L! [4 P7 [  set-default-shape turtles "car"
( u) v5 {, l) T# f! V0 H1 D' P/ i4 M: [. D
  if (num-cars > count roads)- W# Z$ z. i1 {0 _
  [
2 e( f! ~: s" d1 e0 Y    user-message (word "There are too many cars for the amount of "
! ?- x1 C! L1 @) A' Z9 d& H/ I, R                       "road.  Either increase the amount of roads "6 ~' I8 @, F3 ~6 v
                       "by increasing the GRID-SIZE-X or "
  k' Z' e. {: G( F6 C                       "GRID-SIZE-Y sliders, or decrease the "
. G4 O, x' f) r0 O& o                       "number of cars by lowering the NUMBER slider.\n"
! x0 h+ x4 R& T+ e2 j3 q  }                       "The setup has stopped.")& M+ a+ F# {2 j1 t, _
    stop
: W. I( @" g1 I  ]3 @' V+ S2 K# Z& f! D
8 _. ^2 Q6 c! l# H4 A8 ^
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
3 A5 F5 l! {9 H1 P! ?  crt num-cars" W- [$ ^$ ?% M# I3 J. G% ~7 y
  [
! w2 @! l- Q& L% Y, u. ]$ O  x4 @0 Q    setup-cars
! `4 ?9 Y- c2 a& |9 U  G2 i    set-car-color  f0 U5 b8 s0 @8 I2 _* K$ t$ q
    record-data
& b7 Z  D2 G' N) a( Y3 u& D* [  ]
# T' p4 K2 J/ F+ q4 B& @: Y/ O
$ I2 D2 I; x! y1 _6 a  ;; give the turtles an initial speed6 V% t8 L) s6 `% K+ t  E
  ask turtles [ set-car-speed ]
' a+ J; B; z& ]! b" V7 Y) _! ?. ~/ h1 d! y2 Y8 _
  reset-ticks
1 f* e: p1 y; vend: b2 ~' z2 B/ ?' f$ B. y: I

% r1 A( _2 V# J;; Initialize the global variables to appropriate values
5 r9 _! V' Q' N, d# ?/ b$ N  o# hto setup-globals
1 u$ l3 i. V2 l- R  set current-light nobody ;; just for now, since there are no lights yet: B, _# A& R9 U+ l4 g
  set phase 0
1 I2 D" g% G4 k" x( u& Z3 l  set num-cars-stopped 0' t: `5 E0 n# B5 e
  set grid-x-inc world-width / grid-size-x
4 Z- P* v7 Y8 |  @- c' M  set grid-y-inc world-height / grid-size-y
3 D) X; X' Z9 b# R. D' m3 ^! G0 ?0 q+ Z
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
! j- w( u9 l8 V2 u2 C# N  set acceleration 0.099
  O3 s- e+ t5 {: n+ p: O: tend
" d  z% J0 I/ \6 }
, M& i2 \/ {0 H$ l" C;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
* ^: ^9 e3 l, A8 a- a7 P' P  ?;; and initialize the traffic lights to one setting
+ I; A- e. b/ Z- dto setup-patches
3 X2 e6 l3 k) A! u" F7 {  R% s7 O) S! ^  ;; initialize the patch-owned variables and color the patches to a base-color
3 V; z- S/ O+ N# h6 y- v  ask patches0 F- @! N7 J. V& d4 l; z  Q9 Q3 {& n
  [; F/ }3 M& |- ^3 j" Y4 W
    set intersection? false! @) N+ j1 \( M! j+ F
    set auto? false
) J) x# y+ ~2 c6 p5 ^1 b. W    set green-light-up? true, C4 ~5 S/ v: R2 a; r3 y3 a) B
    set my-row -15 F+ M8 E" C5 O8 x
    set my-column -1
. S; o  Q0 {; I0 u! n1 _: t! [    set my-phase -1
! G3 q  \" Q* e7 f! x: v    set pcolor brown + 3! M# \4 T+ a) d4 V0 z3 T
  ]* _& r* k9 \9 P6 n/ N

" m% h2 k2 K/ H/ b6 j% l. p& M  ;; initialize the global variables that hold patch agentsets; {+ |3 ^# S4 `$ j) }& B% b
  set roads patches with
. K0 ~  z. J/ B    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
4 ]4 t$ i/ e  a    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. d# C" d5 a" ]% P6 Z# {6 d( Y; k
  set intersections roads with
# }1 F5 \3 j# o4 h' ^1 v1 `    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and0 d: Z) F7 H% S, j. y3 z: ?
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
" \3 y) N, S5 N/ |5 F7 D2 y" p. K. V% g( N/ I$ f
  ask roads [ set pcolor white ]
8 Y# Z  O2 y, I7 n    setup-intersections9 @% \" O' F: {+ X: U
end/ j* T' q3 u' h. J0 E! f
其中定义道路的句子,如下所示,是什么意思啊?
# T9 ]( P* u% M: t9 i2 Y set roads patches with
. I- I; d  v- R, k( v% e0 @    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
; P; g0 k# |: `. ]! ^: k  y    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]. d" s  C. x9 p7 F: H
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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