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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:0 |6 p. _  Q9 k: J! ^) H
; A* L) ~" w4 C9 w- B
public Object buildActions () {
, f5 j5 L9 b4 p' R    super.buildActions();
  a2 z! I1 }2 E- r   
6 F6 X! t( g1 _: K- ]* @    // Create the list of simulation actions. We put these in
7 K. |. w3 d' x' d& s) Q2 ~- T    // an action group, because we want these actions to be% P, u+ G" N8 f; `
    // executed in a specific order, but these steps should
$ a9 W' a- S1 u; K    // take no (simulated) time. The M(foo) means "The message
+ h, B# A. y4 ?+ F) d0 ]    // called <foo>". You can send a message To a particular& a2 U. @( E! b, j; X
    // object, or ForEach object in a collection.$ |4 T) _" m6 e9 Z2 m8 w
        
5 I/ p4 L. n: y: ^" @    // Note we update the heatspace in two phases: first run" Y, [# u' y2 J# J& ?
    // diffusion, then run "updateWorld" to actually enact the
. g' Z! q7 e* x" {. {' Q/ m6 c    // changes the heatbugs have made. The ordering here is
+ ~: s) o6 J/ Y- O3 d! K; Y/ U7 f    // significant!5 e+ c  U5 f. G/ K
        
  t* S6 s: X  K    // Note also, that with the additional
. W& r9 I( B, }    // `randomizeHeatbugUpdateOrder' Boolean flag we can
1 y- i9 o& |" Z: K) ?( j& a    // randomize the order in which the bugs actually run
7 U* T* X) Y: p3 _2 ?; o$ `    // their step rule.  This has the effect of removing any: p+ a1 O/ m# x( Q$ E! N
    // systematic bias in the iteration throught the heatbug
0 J; O2 K, ]$ K; N    // list from timestep to timestep
0 }  I- F0 i. y4 t; E0 {  a( q        ( a$ K" P2 E' Q* w- j
    // By default, all `createActionForEach' modelActions have
, A$ s3 T0 c& n/ A5 G$ a    // a default order of `Sequential', which means that the0 G. u0 \! S: {! m
    // order of iteration through the `heatbugList' will be
5 S$ k$ y# V1 R# f3 Q' [1 g    // identical (assuming the list order is not changed5 h) B0 p5 \% K' j! w' B6 ]6 Q
    // indirectly by some other process).
& d4 u4 Q3 H0 ]( [/ L! o1 Z( r   
; S# s5 P" B5 ?    modelActions = new ActionGroupImpl (getZone ());
6 |! W% V2 B# |1 X& s
& H. n/ E( Y) R9 W    try {# v. X6 Z- ~0 J# j2 b+ _6 G
      modelActions.createActionTo$message  `/ p+ Q3 ^; k% S0 y5 q( E
        (heat, new Selector (heat.getClass (), "stepRule", false));
$ H' R/ s! G$ {. l% K) i    } catch (Exception e) {4 e; E7 D$ n3 D/ j; n
      System.err.println ("Exception stepRule: " + e.getMessage ());. K# H) Q1 C8 n: n# U
    }! }& |- Z& s7 b

5 P% b5 ], }8 ?  \: U    try {6 N8 n  U$ y. h3 |5 C; `
      Heatbug proto = (Heatbug) heatbugList.get (0);
8 b/ Q7 l5 I8 H) g      Selector sel = 7 `+ f2 B! O: K& D. ^4 ~, _
        new Selector (proto.getClass (), "heatbugStep", false);  \. N2 z1 a9 k* V- y' N
      actionForEach =6 u) }1 ^  m! o" R
        modelActions.createFActionForEachHomogeneous$call3 @' a/ C0 q$ @% a1 K
        (heatbugList,
& z& _3 b  b2 S- j         new FCallImpl (this, proto, sel,  g1 X& D! _) D7 R; R' ^& s
                        new FArgumentsImpl (this, sel)));
/ O# O7 D" b7 N; v' `    } catch (Exception e) {( x8 @( [4 N* B1 c7 g# k* v0 P
      e.printStackTrace (System.err);
8 j6 V/ `; T7 _$ B3 z1 J) V- k    }, p% S$ \2 j) F& S" ?. Z; a) Y( _
    0 |+ X4 o% A6 f2 \  l2 A8 w
    syncUpdateOrder ();$ Z0 z" q; M, @9 h; q6 o/ h' H% f0 s9 I
2 j0 `, j( U& H6 T" o; ^
    try {
. Z' b3 H# D( Y( I1 i' W      modelActions.createActionTo$message
& F# _) Y0 {3 E4 ?( n& W# j. t        (heat, new Selector (heat.getClass (), "updateLattice", false));
0 K. O- W& x, Q    } catch (Exception e) {, e( B  T  p/ i2 Y2 M7 H
      System.err.println("Exception updateLattice: " + e.getMessage ());0 V' M3 I9 v* y: k' D1 ?
    }
6 o$ D& Y# f- u& \        
0 m. T, Q; o. o+ c  g; f    // Then we create a schedule that executes the; F  S4 U8 y9 G
    // modelActions. modelActions is an ActionGroup, by itself it
) x7 ]0 t+ f% X! c) O    // has no notion of time. In order to have it executed in7 m9 ~1 q8 N- n7 j* e4 P
    // time, we create a Schedule that says to use the
% @, T. z% U" @5 e1 c4 C/ p2 Z7 J- K    // modelActions ActionGroup at particular times.  This
" {8 v; m8 o  Z+ R$ N1 r    // schedule has a repeat interval of 1, it will loop every
' i1 \0 m+ j2 ~: L' z7 P    // time step.  The action is executed at time 0 relative to
: R" N7 d6 R0 o: p* @    // the beginning of the loop.
$ c5 g7 _1 J: @9 A' \& [2 T! I3 G5 z) b9 o7 t
    // This is a simple schedule, with only one action that is) |3 u: L! v4 r8 `$ I( @/ B2 v
    // just repeated every time. See jmousetrap for more
% n& z; \7 [1 J# t  I& y8 S    // complicated schedules.
& j/ w+ r' B9 k7 r% N8 y! e" {  ( M8 h8 {, s- B) G2 g* m6 @5 ~
    modelSchedule = new ScheduleImpl (getZone (), 1);
1 z3 f: y9 \& c1 d9 p' ]    modelSchedule.at$createAction (0, modelActions);
9 c* X* X9 F& t$ E0 V0 \" [          v4 z& R9 x; \
    return this;
3 J1 Y. r% ?. v# v  }
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