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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
/ a" l  |9 u% r) @
+ j% v$ i3 c: C) F public Object buildActions () {7 S. _1 Q4 N  f, t2 Z
    super.buildActions();
' j$ K% ^1 x3 c1 B    . O) \0 k* p$ F
    // Create the list of simulation actions. We put these in$ @9 g3 D* I1 @" Z- E# M
    // an action group, because we want these actions to be
5 w* C: o5 h- ?% x, |    // executed in a specific order, but these steps should  b/ D( u' q3 y9 T  y; r
    // take no (simulated) time. The M(foo) means "The message
) M7 Y) b7 M5 V% J4 M& t    // called <foo>". You can send a message To a particular+ K3 I0 g6 k6 ]# A
    // object, or ForEach object in a collection." o' h" j0 w+ }* L" N- F" ?8 J/ p
        ) T4 U. {* g( ?3 Y
    // Note we update the heatspace in two phases: first run0 o+ [3 |: @2 M+ ^  }# c/ X  F! @9 r
    // diffusion, then run "updateWorld" to actually enact the# S  S# a7 J" S& U, a" m2 L3 R3 n
    // changes the heatbugs have made. The ordering here is+ c( z- \  T5 t, ]  @. L  o
    // significant!
. {8 o' X0 |( t0 l7 K        % \. T) |8 z( o! x- ^& G5 j
    // Note also, that with the additional* `0 V/ |& Y1 T1 C' _' G8 E
    // `randomizeHeatbugUpdateOrder' Boolean flag we can2 H$ g* S7 H0 m1 h: Z* {8 q# P( T
    // randomize the order in which the bugs actually run
0 m: g! z8 _/ j2 K/ [    // their step rule.  This has the effect of removing any
, ]! b3 u5 n% |4 f: j    // systematic bias in the iteration throught the heatbug
8 M9 r2 D6 `/ V0 j& @    // list from timestep to timestep5 A: j- ]9 u8 W3 L7 j
        6 C9 D0 ^1 }3 U8 w% j9 Z
    // By default, all `createActionForEach' modelActions have
# a( i8 `6 a# E2 {( G2 B# w0 J  Z    // a default order of `Sequential', which means that the
. ^; p/ J- {1 E# @: s( M. i    // order of iteration through the `heatbugList' will be
+ e2 _- j, {0 j& G; W    // identical (assuming the list order is not changed
1 r& t( W2 g1 H' a5 E2 D    // indirectly by some other process).
8 e5 g; S6 j6 V  h# h$ {2 G   
) R( f9 a& U$ G    modelActions = new ActionGroupImpl (getZone ());
" D/ H) ^: z' M, l" h) p  i6 _8 N; U2 G1 F/ h7 Y% U! y" D
    try {
' w" j5 D9 F% x$ \      modelActions.createActionTo$message
! d+ D; I3 d. v/ I& z' o% m% Z4 n        (heat, new Selector (heat.getClass (), "stepRule", false));
/ n) F& [: I& R: j    } catch (Exception e) {
% P1 r) t; y8 o      System.err.println ("Exception stepRule: " + e.getMessage ());* a3 a' `9 w2 W" {
    }
/ a: L% p1 d; w& e6 F& _, o% l1 Z0 |  y
    try {
2 X# u. o% P+ h% h- ^  j8 k: r      Heatbug proto = (Heatbug) heatbugList.get (0);+ h$ w+ `! l" b  ?5 I
      Selector sel =
, |. r7 ?: O4 g" H( t( n6 B        new Selector (proto.getClass (), "heatbugStep", false);" R% r1 z' Z6 Q, G" }/ ~# A7 _
      actionForEach =$ T  D- Y" x6 p$ o& d; q. W* s) }* F
        modelActions.createFActionForEachHomogeneous$call4 W, q* `: t1 m/ K0 V# N9 d
        (heatbugList,
7 O9 w' E' o& L! ~         new FCallImpl (this, proto, sel,$ t- {% j  Y  y  k
                        new FArgumentsImpl (this, sel)));
* P* f9 ?5 j" E* M    } catch (Exception e) {8 w1 A; `3 ], m
      e.printStackTrace (System.err);
, ]% Y! ]/ k+ }% `% h: w9 \    }# x+ {- g6 k+ Z6 \; o; @
    / F' A1 K( D' m- y: T
    syncUpdateOrder ();
$ m9 ]* k: v5 @# u4 A$ i  R+ R% ~; K1 x' q* ~; s9 k: T2 H
    try {6 h3 U+ {* {8 V
      modelActions.createActionTo$message ' s7 d& \; O+ p: H
        (heat, new Selector (heat.getClass (), "updateLattice", false));
8 \. k$ H; i" \    } catch (Exception e) {
. A+ w' C# q# A; h  s" `6 }+ k      System.err.println("Exception updateLattice: " + e.getMessage ());3 D& k9 \, z0 |0 Z
    }
7 h2 m1 q% i1 r9 U5 T5 w, J        % E( s; P* ?8 S" D
    // Then we create a schedule that executes the( r9 [: ?# |& z6 W0 l5 H1 K( o! N3 A$ _
    // modelActions. modelActions is an ActionGroup, by itself it
# U6 s$ d, G: Y, n    // has no notion of time. In order to have it executed in/ k! e2 ]; S, k4 K5 J
    // time, we create a Schedule that says to use the' Y( \: V8 w, F0 E6 q0 m( }
    // modelActions ActionGroup at particular times.  This
# |* `* W' s5 a7 X) x) H    // schedule has a repeat interval of 1, it will loop every
8 Q+ o- |! {  W8 k& q  h    // time step.  The action is executed at time 0 relative to3 y2 h* @5 y- N: E7 M
    // the beginning of the loop.
* D1 S5 [! q5 l
' C+ E1 }/ V& E4 n& x7 F. u    // This is a simple schedule, with only one action that is
# a8 ?( P- T# j4 |3 k+ i    // just repeated every time. See jmousetrap for more" D6 r* k* M/ z0 N
    // complicated schedules.; ]; H5 h* W! o( T$ g& C, r; S
  4 t* S: f. X) B) o4 ?, v% @
    modelSchedule = new ScheduleImpl (getZone (), 1);+ N2 @2 A2 |5 X- ~2 f4 ?0 q0 [
    modelSchedule.at$createAction (0, modelActions);# N. m& e9 ]. u, I: @
        5 H$ X) b7 K$ b1 e2 o; `
    return this;
$ v& G( K4 f6 y: n0 q/ g4 |  }
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