设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12066|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:! d0 n0 z# s# ~  P* C

  o" X8 |/ Q$ n! f public Object buildActions () {2 V$ U5 s& f, S. Y
    super.buildActions();' b5 i; K, s7 G0 w
   
( T/ }+ ?1 P9 G* l) z! B    // Create the list of simulation actions. We put these in
& V$ u1 F9 s( {; n# A) C    // an action group, because we want these actions to be
' u, _9 X7 {$ u6 ~; ~    // executed in a specific order, but these steps should/ ^( c( \. U; M9 V! Q2 t! o" g" j$ K2 ]
    // take no (simulated) time. The M(foo) means "The message
; v  f7 h, R9 [( W: X" e  n    // called <foo>". You can send a message To a particular
  x+ f! b( H6 ~/ x% F+ D+ Z. k# B    // object, or ForEach object in a collection.
* J2 [7 R9 h! F1 R. x$ O5 J        : Z4 k8 f; t2 S1 U' w
    // Note we update the heatspace in two phases: first run
3 F+ E' _  H6 P, L    // diffusion, then run "updateWorld" to actually enact the
4 q6 v5 B8 d% `+ S( G: r    // changes the heatbugs have made. The ordering here is
& s% C  p' u. p) a: t( r( X    // significant!
) W. K# \3 D" Y5 I! [; X% n3 \        . P* F! s( y+ g9 g( x+ d2 V
    // Note also, that with the additional
4 G" b4 Q$ o; H9 ?; H2 O- @# O    // `randomizeHeatbugUpdateOrder' Boolean flag we can
' S4 c1 Y, c- `. X. F    // randomize the order in which the bugs actually run
! D2 A4 @9 e! a# L    // their step rule.  This has the effect of removing any
* E0 c  L6 D; G( [5 R1 q    // systematic bias in the iteration throught the heatbug
( ]* _; T2 c4 `    // list from timestep to timestep+ F- Z, B0 W7 x& \
        / M  T* U6 v$ ], j% `: f
    // By default, all `createActionForEach' modelActions have
; O9 U8 k/ i+ K) U3 h- x    // a default order of `Sequential', which means that the; S- y6 y, v1 D+ ?' x
    // order of iteration through the `heatbugList' will be% ~, s2 c0 ?6 e8 @" t
    // identical (assuming the list order is not changed/ U/ `' X. S) \' Y" Q
    // indirectly by some other process).4 P6 k) n) f2 ~
    * i+ G* [6 G/ v' i. j- `
    modelActions = new ActionGroupImpl (getZone ());
4 G- }9 {9 }9 K1 D1 ^& Z4 `$ w! c+ y( \) D
    try {
# Y) Y; B: d! O7 r5 x      modelActions.createActionTo$message" o* Y+ m! X! w+ C% x2 T
        (heat, new Selector (heat.getClass (), "stepRule", false));+ t' @$ e1 d) [
    } catch (Exception e) {1 O/ A, o, ~2 t/ F* `! W
      System.err.println ("Exception stepRule: " + e.getMessage ());( A) P  m( {/ k" S% F
    }2 D3 @2 d# @# q6 S' c( I  S
6 T7 w1 W: R; q# y
    try {7 _+ V, A$ w: e" ?- B
      Heatbug proto = (Heatbug) heatbugList.get (0);: H- d6 f' b# w9 w3 |) B* s  x8 x
      Selector sel =
9 q1 R8 Q' I6 _- c3 @        new Selector (proto.getClass (), "heatbugStep", false);
' g- f' e  A! s" N! H  m      actionForEach =, V; C! z0 N5 |1 m  ^- |
        modelActions.createFActionForEachHomogeneous$call3 T% }6 C& T: [" P
        (heatbugList,: ]0 |& b+ G) \3 Q8 y9 k
         new FCallImpl (this, proto, sel,8 e  a! O4 Y) a5 Z. `
                        new FArgumentsImpl (this, sel)));
9 M1 }9 u" D5 N$ P% L* G# n    } catch (Exception e) {
6 g! n: q1 s6 {$ [& c& l2 h3 k      e.printStackTrace (System.err);- i9 ^& R" o9 J
    }
$ j5 |4 m$ p! f3 ~5 R; Y% z* ?    5 ~) _0 @- }4 u
    syncUpdateOrder ();0 O$ K* M8 L: M1 q6 N
: V& Z. e5 [( ]1 J/ i) D
    try {% _( L/ G3 U/ X0 G" E( y& |4 X
      modelActions.createActionTo$message
" `, ?5 N. w) n- o# w( s, [        (heat, new Selector (heat.getClass (), "updateLattice", false));- c! v% b3 Q8 ~, x/ ~' L6 z% I
    } catch (Exception e) {
7 W  F* b8 I7 x* b( Q- T4 t      System.err.println("Exception updateLattice: " + e.getMessage ());
) v& z, i9 ^- Y' X8 _    }
6 P7 a' I0 D; W8 J) R        
) R9 }9 |5 S1 u) c9 q" O' n- T( D    // Then we create a schedule that executes the9 U  w5 j9 u8 U1 W4 T" @* ^9 s
    // modelActions. modelActions is an ActionGroup, by itself it
2 F: ?& r* I3 B3 E* d    // has no notion of time. In order to have it executed in
4 u8 G8 y2 j: L    // time, we create a Schedule that says to use the: @& {5 l' z9 q5 n0 ^2 _6 S% ^
    // modelActions ActionGroup at particular times.  This
3 ~3 S1 u! i) ~) C* T    // schedule has a repeat interval of 1, it will loop every* E+ ~0 }8 W2 U- b# g1 m
    // time step.  The action is executed at time 0 relative to
/ }( `, {3 {% z/ m7 z    // the beginning of the loop.; m; p. B2 a2 G0 I+ W8 C

1 I' L3 d  R3 o& j6 K! W    // This is a simple schedule, with only one action that is9 \/ t3 C; d) b# V7 G( @' c& K
    // just repeated every time. See jmousetrap for more! q7 D  o, [$ u  z
    // complicated schedules.
" C" _  c0 d) r" Z- ~6 t* ~  ' u* [% }8 c, ^# h# S1 p
    modelSchedule = new ScheduleImpl (getZone (), 1);
0 A7 g5 j9 e; w* ]+ G/ Y    modelSchedule.at$createAction (0, modelActions);
' a! q3 D; ^$ S        
) }3 m6 c/ @1 ^9 B. r, r' @    return this;
" v+ ^7 _! Z1 M; f5 _/ C! p0 Z  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-8-4 08:25 , Processed in 0.013131 second(s), 12 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表