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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
# p- p1 |- G1 g
7 M9 G' p' Q6 R4 R* U8 @ public Object buildActions () {0 @" F6 h6 P; ~
    super.buildActions();
( C  F3 n0 r, N5 i9 ^* V% h4 H5 f6 ~    ' t$ E7 L  z9 S  T
    // Create the list of simulation actions. We put these in2 F3 `; w$ T3 T+ Y
    // an action group, because we want these actions to be2 e. P+ v, G4 k7 w
    // executed in a specific order, but these steps should
) \: d7 M& c- Z* M3 T3 ~' f! V    // take no (simulated) time. The M(foo) means "The message
6 B" Y1 N6 l; g# N    // called <foo>". You can send a message To a particular  l+ W+ J* t5 e) z% R( I6 l
    // object, or ForEach object in a collection.
1 w: y; S. A: D" ?$ w! J! h3 R        
- I* c$ h, A9 z# w6 d/ g    // Note we update the heatspace in two phases: first run. G: l& Z: |3 \% i, q
    // diffusion, then run "updateWorld" to actually enact the2 `  l5 I* r: \+ N. n% Y! p
    // changes the heatbugs have made. The ordering here is
' u5 p- B- i$ R# I    // significant!
" g; U' M( Z# m7 \, K        5 M! K+ L4 i* o' N
    // Note also, that with the additional
) O$ k, f1 V& `/ z    // `randomizeHeatbugUpdateOrder' Boolean flag we can; \* E. ^4 o* V  G) ]5 }' s* A
    // randomize the order in which the bugs actually run, Q! z, D2 p- X! m3 @' Q9 o
    // their step rule.  This has the effect of removing any
; }6 L0 Y$ Y# I) b/ V. M4 [    // systematic bias in the iteration throught the heatbug0 M% V0 B& k% x, A0 R
    // list from timestep to timestep+ i3 M) s. Y, N4 R* |
          f$ l7 X% v# [0 s" i& t, b( C  n
    // By default, all `createActionForEach' modelActions have
' c1 w; w6 b- B1 H0 N, Q2 a    // a default order of `Sequential', which means that the, x9 E9 c7 V0 U+ A* I: p
    // order of iteration through the `heatbugList' will be
9 d* F1 v9 n5 b+ E    // identical (assuming the list order is not changed
& S! U0 R& F4 G( w4 i) w6 Q    // indirectly by some other process).
& V8 V( H% D* O5 D" R1 @: A   
+ O/ \8 c+ b6 K4 ]- ?8 G    modelActions = new ActionGroupImpl (getZone ());% _  z, P0 O- C* ^8 {+ j

3 c. Z8 m4 ?2 {9 r6 n/ t! N    try {
2 q8 Z6 O6 W+ x) \      modelActions.createActionTo$message
- W8 z  T+ L& a; ?        (heat, new Selector (heat.getClass (), "stepRule", false));
6 O$ n: |$ z/ Y1 k    } catch (Exception e) {3 L0 i# i1 q/ \; V# Q
      System.err.println ("Exception stepRule: " + e.getMessage ());
! e% Z  O. h! W* b2 X    }
  o  X" M# ?* X7 Q4 U% ?: x5 K0 C
    try {' `  Q, ~( Z. J) B; `* v: {) Q- ]
      Heatbug proto = (Heatbug) heatbugList.get (0);9 ^5 F3 b% n1 n, V7 X9 }
      Selector sel =
  j+ Q; e. E! {$ [4 ^9 P; ]        new Selector (proto.getClass (), "heatbugStep", false);
4 O# L' f; }4 g      actionForEach =
( A% n# b# g& z3 o6 p, m        modelActions.createFActionForEachHomogeneous$call
6 [) E4 |' Y$ [! M* y        (heatbugList,/ H+ _& t. E5 W& \
         new FCallImpl (this, proto, sel,/ t$ @+ }: p( H) C
                        new FArgumentsImpl (this, sel)));
+ i' J- Y0 J# w    } catch (Exception e) {
( ~% c* Q$ ~) Y' W3 P0 B' T7 G1 D) [" |      e.printStackTrace (System.err);
' T% D7 G) I+ r. Y0 {& w    }
/ c# U- y$ j% ~" I  ?9 o   
' H$ q. @4 s$ k7 V8 K  e    syncUpdateOrder ();
; F0 K% \3 d+ f) e- ^) T: S& e% ]0 a1 E5 n( C% v: t
    try {5 ^* n3 d% [* J: Q) P5 `" t
      modelActions.createActionTo$message 1 s2 U+ I8 a7 m
        (heat, new Selector (heat.getClass (), "updateLattice", false));$ Z/ g% a8 X; @) K( t7 r1 T
    } catch (Exception e) {( R) o2 ~( k5 Q4 Q6 y
      System.err.println("Exception updateLattice: " + e.getMessage ());
* q* J5 I" s; x6 F! i% i1 O    }
9 F' r  i$ `+ [        
! @; s7 F3 O( d" x- C0 }" I1 V4 ~" U7 l9 H    // Then we create a schedule that executes the
4 `" \) ?5 D, D0 b    // modelActions. modelActions is an ActionGroup, by itself it
1 x6 F& e$ b+ Q; V! E    // has no notion of time. In order to have it executed in
: `7 X, u, _" t! l* {/ S    // time, we create a Schedule that says to use the- W4 R( L0 A4 \" M1 U
    // modelActions ActionGroup at particular times.  This
- C" U1 H3 ~8 v9 ], I3 s2 o    // schedule has a repeat interval of 1, it will loop every
: x% n6 X' m+ g    // time step.  The action is executed at time 0 relative to8 ~6 j- ~$ n. U: k, h; ]
    // the beginning of the loop.
- N- I3 `) F; z" L7 g% K
( `8 m: `3 s7 D* Y% o5 Z    // This is a simple schedule, with only one action that is
! Z) L# G* b* r4 P$ ~7 z) S9 ~    // just repeated every time. See jmousetrap for more
/ v+ e1 B; h+ z/ N7 y) C  G- \    // complicated schedules.2 i5 ?) ~& }# y! f3 f
  , o3 {* R* F4 j9 q- ~2 y& a
    modelSchedule = new ScheduleImpl (getZone (), 1);
# ]* [! K4 h* d8 h7 t    modelSchedule.at$createAction (0, modelActions);& v/ ^8 p- \6 J( Q" m# ~
        ) v0 O: A! M6 W* ^' k8 f! j% l, P
    return this;( c/ f6 ~* S' E
  }
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