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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:* h5 Y/ h% m1 b- I
/ m& w# J4 z) O# V+ X7 d
public Object buildActions () {
& Z1 i9 V" g7 D6 Y, R    super.buildActions();4 Z) B( T* N& i5 ~
    , u" _3 F: d0 X& u. C
    // Create the list of simulation actions. We put these in
% s7 c) ~2 r% ]9 I5 ?, g    // an action group, because we want these actions to be  R4 G: c% X) O
    // executed in a specific order, but these steps should9 O* V1 M# U' d8 \% F) \
    // take no (simulated) time. The M(foo) means "The message
& D  E2 u# D1 j( R3 ^4 v    // called <foo>". You can send a message To a particular
4 m9 R/ F$ V3 D$ l    // object, or ForEach object in a collection.
: I2 k( {- \* s  N! H  ^& u& B        , m' g$ a) `# c; r7 _
    // Note we update the heatspace in two phases: first run
! e* {( q) l2 w8 J9 g    // diffusion, then run "updateWorld" to actually enact the
4 m  y' v" U0 K2 p    // changes the heatbugs have made. The ordering here is& E$ d2 V0 H7 X. I  h: n" a. G8 O
    // significant!7 x7 F* v- _- M1 Y: R
        ) U6 P" K3 E  b& Y3 A6 P2 p
    // Note also, that with the additional
9 w+ N5 N4 @5 z% k8 ^! {$ ^, g    // `randomizeHeatbugUpdateOrder' Boolean flag we can
# h- g5 @) F8 W" ^. t4 @    // randomize the order in which the bugs actually run, T- W+ ?+ L  ~: ]: S( k
    // their step rule.  This has the effect of removing any
- P9 o1 T& l) X( M    // systematic bias in the iteration throught the heatbug
. y' l1 K$ V9 l8 D, W    // list from timestep to timestep4 l/ c3 [0 I" J) \! ]8 M' a( f
        
4 e. y; Z7 D) ~* H5 {    // By default, all `createActionForEach' modelActions have
( P. w  f) H4 s0 D" |9 a: U' Q    // a default order of `Sequential', which means that the
7 s) X0 H3 @6 O4 p. j' H    // order of iteration through the `heatbugList' will be
; s7 w5 Y) _8 I' f: S1 X" X    // identical (assuming the list order is not changed2 H; z: s# \0 _; Y% }) Z- E: @
    // indirectly by some other process).
) U& ~* |+ @# l   
1 D6 Q5 x, t* V. @0 g/ w) w& _    modelActions = new ActionGroupImpl (getZone ());- C2 P: N3 ~2 Z2 l

% e+ M: W' T, |* v4 B    try {6 y1 T8 b+ ^+ X6 G: X# \' N8 J
      modelActions.createActionTo$message5 Q* z- B  [: c/ }9 l+ \
        (heat, new Selector (heat.getClass (), "stepRule", false));
( U4 N- U3 i1 l2 q# M    } catch (Exception e) {; z& E( k+ Y$ h. c& E7 C
      System.err.println ("Exception stepRule: " + e.getMessage ());% `9 Z/ s0 b: L% ]" u
    }
% N9 v% ^4 A" F7 j' Q9 ]
. m0 y1 N& S# {! s) D. a    try {
' ~8 f5 }  ]% i3 J$ X4 x      Heatbug proto = (Heatbug) heatbugList.get (0);+ {4 y$ E6 Q8 N7 i
      Selector sel = * O8 H9 Q. Y1 R# n
        new Selector (proto.getClass (), "heatbugStep", false);
% k5 n* }( J3 Z" _$ z0 n      actionForEach =0 `% @4 s+ ]; g) e1 [; f
        modelActions.createFActionForEachHomogeneous$call) `6 q) J  c5 L+ ~$ j9 j, I
        (heatbugList,) ^4 d0 r1 M: [0 l
         new FCallImpl (this, proto, sel,
: }7 g$ G' X, j                        new FArgumentsImpl (this, sel)));9 Z7 Z) J2 f8 z3 I3 |6 p) ]# \% W
    } catch (Exception e) {# j0 X6 L. i( J
      e.printStackTrace (System.err);- P3 S' j% \0 t0 X2 H
    }
' `4 n2 r$ T; v0 S9 D% u   
$ d; j# _  B' r1 c* l  p5 x0 H7 n    syncUpdateOrder ();/ @0 y1 I2 `; f! O/ B* P: w0 ]$ R

2 F/ j$ O! n; K& [' t- c    try {8 Y5 N$ ]+ K8 X) h
      modelActions.createActionTo$message 1 H# k# Q, o; U* x$ S
        (heat, new Selector (heat.getClass (), "updateLattice", false));% u7 b/ w3 ?* w; e  ^
    } catch (Exception e) {5 D$ _% Q1 n0 d* u/ m! v. U- M
      System.err.println("Exception updateLattice: " + e.getMessage ());7 J' }% X2 O6 e& _8 u
    }
* t) b3 u& k1 Q; o- c3 e        
/ R8 N: B. i# b. y+ v  d    // Then we create a schedule that executes the' X4 M& {1 t9 S9 k
    // modelActions. modelActions is an ActionGroup, by itself it" e4 S4 M/ F$ S: i$ n  s9 V
    // has no notion of time. In order to have it executed in
  f7 r1 s$ I* q    // time, we create a Schedule that says to use the: }; ]6 M- y  a
    // modelActions ActionGroup at particular times.  This! Z, G: U" L5 f9 t
    // schedule has a repeat interval of 1, it will loop every' v1 s7 C1 u- K5 }0 W. S9 s- S$ j
    // time step.  The action is executed at time 0 relative to
$ ~4 c- O5 d6 N    // the beginning of the loop.
* o' |! Z( d' ]
$ \$ D, v9 z) J. k* g6 p    // This is a simple schedule, with only one action that is
. U6 \3 o/ }$ ^4 D& r    // just repeated every time. See jmousetrap for more; E/ G4 w; D( w4 a3 s- G
    // complicated schedules.6 w, W+ `( e" ~/ H+ s6 o6 S
  
# z! S# {+ V' O0 O; R8 {8 @. v    modelSchedule = new ScheduleImpl (getZone (), 1);
: x6 S; D; G& c2 L+ e+ ?    modelSchedule.at$createAction (0, modelActions);5 o" |, p7 b: Q, G3 y- l
        7 l7 J# ~% _6 Z; N, p& W/ O  c
    return this;3 N% \5 J3 @! z& g
  }
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