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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ s( K$ u3 f; n* J- F4 M5 o7 P; @
( X0 \0 b- Y: B( q" }
public Object buildActions () {, r0 r, t! {1 t5 ~
    super.buildActions();6 Z/ w" f/ e! l3 S, y
    2 z$ {/ e+ ~2 [; d
    // Create the list of simulation actions. We put these in
( T9 C) ~' K7 a& ^" b    // an action group, because we want these actions to be
. I3 M! w2 \3 Q7 ~9 q    // executed in a specific order, but these steps should
: {: J7 ~. r6 w    // take no (simulated) time. The M(foo) means "The message* U- c: a$ |3 n5 e$ U
    // called <foo>". You can send a message To a particular( S. u$ A; p! ?) d- l
    // object, or ForEach object in a collection.
4 Y& F! u* ^& {8 q& @        
& j+ a* S- W+ W' a1 T& Q  p    // Note we update the heatspace in two phases: first run" c7 f& P) D" \- R
    // diffusion, then run "updateWorld" to actually enact the/ a4 h. a. m$ Z- a7 Z2 K) m6 A' J
    // changes the heatbugs have made. The ordering here is
- J9 c/ X( I/ F    // significant!
  S* k5 J- u/ c3 ^        - S. Y- u% e% \& [9 B% y
    // Note also, that with the additional
$ U* g; |% ]/ d8 V5 V, o4 Y    // `randomizeHeatbugUpdateOrder' Boolean flag we can
2 G3 R  s3 W# |; }5 s( m# R! g/ ^    // randomize the order in which the bugs actually run
! D% [4 I1 y* F9 D9 `: S% I5 G: m    // their step rule.  This has the effect of removing any: F5 W: A9 k1 B2 ?
    // systematic bias in the iteration throught the heatbug  g5 l. t. J3 g2 |# S4 U$ n
    // list from timestep to timestep( U& C, ^; b) o) t
        
1 ^/ n7 H1 c) h5 P( K% `3 g- `    // By default, all `createActionForEach' modelActions have0 q+ P6 ^* J7 F4 {; u' m; J6 ?
    // a default order of `Sequential', which means that the
/ E' {$ f$ v: {    // order of iteration through the `heatbugList' will be
8 K$ T, Z5 R7 s- a) G' W3 {4 R    // identical (assuming the list order is not changed( M% |; m" P9 r. w# d/ U
    // indirectly by some other process).
. a1 ~. W; q% x7 f    7 K$ x( \, A8 L$ F0 E5 l
    modelActions = new ActionGroupImpl (getZone ());
  c' V0 Y, b, `- f8 o
  D; d& ?/ O8 |1 }: m    try {9 u% k. ?+ Y, K, E6 @
      modelActions.createActionTo$message
  I( f- h0 d6 K/ P" o, y, e        (heat, new Selector (heat.getClass (), "stepRule", false));# @% i/ s8 K/ c( ~" w5 }9 K
    } catch (Exception e) {  s  ~0 X5 w- ^4 q: d; d
      System.err.println ("Exception stepRule: " + e.getMessage ());9 q2 g/ E1 |% G) g
    }
6 R$ @0 w; N5 M" W; Z! E6 h; r$ i# n% g, P9 u
    try {
5 F! B# C$ \* b  s- A2 E5 Z/ |1 b      Heatbug proto = (Heatbug) heatbugList.get (0);; v; v& j6 S2 i
      Selector sel =
) D/ }+ _- `" I. Z/ Y  O        new Selector (proto.getClass (), "heatbugStep", false);" N. u( v8 R4 x4 M
      actionForEach =8 l3 }3 I# V# s  Q! n% [6 J( B
        modelActions.createFActionForEachHomogeneous$call$ m, s% C3 c% S% Q) h2 D2 X
        (heatbugList,
9 z; J6 I& Z! p9 L         new FCallImpl (this, proto, sel,, \: c9 W% v. H5 t) H' O1 v
                        new FArgumentsImpl (this, sel)));4 |! ^; z5 s5 n5 F0 _- ?
    } catch (Exception e) {
; o4 K4 H% R1 J4 o/ k3 y6 ~      e.printStackTrace (System.err);
7 ~: z" Z3 f6 D1 Y3 w+ l    }# @3 @) n+ s# e2 _/ J
      ?2 n9 _6 [% _: V
    syncUpdateOrder ();  U2 E% e/ k  b5 L# ~0 o
; {  U9 u/ I$ h4 Z1 I
    try {" d3 t9 s$ a9 P5 u( m7 E3 @% a
      modelActions.createActionTo$message 8 u8 ^* R5 g8 c* K7 y8 J+ l" @
        (heat, new Selector (heat.getClass (), "updateLattice", false));5 B3 ~7 P7 b/ g+ j6 j
    } catch (Exception e) {5 V; U' L" W* D5 O( E* \3 B
      System.err.println("Exception updateLattice: " + e.getMessage ());5 ]# y# ?1 e2 K
    }9 H% m4 Z; _9 x5 _
        
' ^- m: a8 `! F% g, B5 I    // Then we create a schedule that executes the
7 `: b5 X8 ^, m$ C8 ?    // modelActions. modelActions is an ActionGroup, by itself it( q  `3 K" S: V5 P+ c3 O' x
    // has no notion of time. In order to have it executed in
* R: H" \8 }( U* j7 L    // time, we create a Schedule that says to use the7 S6 j6 j9 u6 @1 b$ W
    // modelActions ActionGroup at particular times.  This0 r4 J& X! v9 M1 x: S- I- i/ o
    // schedule has a repeat interval of 1, it will loop every: a( w* x9 m2 S3 }
    // time step.  The action is executed at time 0 relative to7 q0 X/ i: H+ D: O# j# H
    // the beginning of the loop.1 b- Y5 t& I7 m) y

8 }$ H5 d4 l% D: P. r1 M& S    // This is a simple schedule, with only one action that is
. |* _0 U; |0 |. x7 d    // just repeated every time. See jmousetrap for more
) ]! y+ T/ r1 \9 F! o! K  S9 M" w    // complicated schedules.
7 X( r6 [2 C: c% U0 M: Z" K& c# ]  
3 l5 l, v/ a* ^    modelSchedule = new ScheduleImpl (getZone (), 1);0 E* c: E) @2 O- ^+ j0 u
    modelSchedule.at$createAction (0, modelActions);  [0 f% n3 y/ |; V9 ?( n. u
        
3 d; Z1 h5 b# i" L    return this;- S% i0 M% T9 p5 K% w  l- r
  }
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