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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
1 G* C! J9 g$ m' C# H7 u7 i6 [
; m5 l- ]; e% L# t! i/ `: d public Object buildActions () {
( f; t- j8 W! g4 o    super.buildActions();" z* v2 x: `; D+ {0 R) B( U) S
   
3 k. C" q* _. [. o3 c0 D    // Create the list of simulation actions. We put these in4 _# X3 U) K5 `/ ?, y
    // an action group, because we want these actions to be! d# d/ _- G) }
    // executed in a specific order, but these steps should
" {- h3 O- K* b    // take no (simulated) time. The M(foo) means "The message* f" j% T$ S" Z5 D, d9 W- \
    // called <foo>". You can send a message To a particular
; T; V1 Q) d/ r1 g1 z0 W* s    // object, or ForEach object in a collection.! T/ L( J+ f. S- k+ N# M
        % ~. o1 g1 N# d7 [' ?8 O
    // Note we update the heatspace in two phases: first run/ `+ h- [4 o  y0 b
    // diffusion, then run "updateWorld" to actually enact the8 l/ \/ u" f/ j' j
    // changes the heatbugs have made. The ordering here is
* W+ A3 _$ Y; u: T! Y. C6 H4 c) Q8 f* z    // significant!( V" ~6 {0 h. p) T
        
% W+ ^  ]  T2 y    // Note also, that with the additional2 m" v  y; [' P4 x
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
" {! `: A+ V! |# G' x    // randomize the order in which the bugs actually run6 J% f9 I0 E0 a- \" U, H8 x. N
    // their step rule.  This has the effect of removing any
7 [+ E  ]# J' x- }: c    // systematic bias in the iteration throught the heatbug
1 Y6 i" ^% Z' U' ]6 _8 C    // list from timestep to timestep9 a* N; ]: J  r) ?
        4 g/ Y6 [% I  ^) s) P% ]' e
    // By default, all `createActionForEach' modelActions have4 o+ s" c  d$ N( V+ J, B
    // a default order of `Sequential', which means that the, H5 F  H/ Z$ S3 y- o+ \8 ]
    // order of iteration through the `heatbugList' will be
; q9 T; u! u& b/ `    // identical (assuming the list order is not changed; E0 i# R# |1 _2 _" e# L+ f
    // indirectly by some other process)., B0 O* Y, h. O0 q$ l
    ) l9 u8 h( @; s6 h' {& P
    modelActions = new ActionGroupImpl (getZone ());
) f' d" Z9 x. A4 c' e& T; C( o. c% i1 l; T4 A+ t
    try {8 j( m/ N! a  `* D5 k4 J& Y: a
      modelActions.createActionTo$message
# v3 |4 F, {5 M        (heat, new Selector (heat.getClass (), "stepRule", false));8 u3 C& l4 D, `$ r- z
    } catch (Exception e) {8 r1 N! K7 M5 G' F" ]
      System.err.println ("Exception stepRule: " + e.getMessage ());
/ ?+ F8 a! T$ Z9 t    }
7 e" T! I& v3 Y4 h. ~2 S. m  |3 W0 f! K2 a8 K' a8 K/ K: m
    try {
$ x% p1 W0 V; k) `  X      Heatbug proto = (Heatbug) heatbugList.get (0);
4 r( Y9 ^: L5 F8 Q: x) L      Selector sel =
) ]' {8 P0 W8 @! a3 z0 t1 s        new Selector (proto.getClass (), "heatbugStep", false);; n3 }- b' U) W0 N6 V
      actionForEach =1 o$ D! C+ b  }/ A% g$ r2 ?$ }2 V
        modelActions.createFActionForEachHomogeneous$call
& I- |) `* i3 f* y2 |& I        (heatbugList,
  d9 J; ], {0 i7 h+ m         new FCallImpl (this, proto, sel,3 y- |6 j: q) p( c
                        new FArgumentsImpl (this, sel)));. l( p% j8 o* `) U1 [( W
    } catch (Exception e) {
- m, O- S, ]  l# x( \% B      e.printStackTrace (System.err);9 ^% J6 N9 L# U7 Q  X/ V6 A  ~/ k
    }5 p$ a2 r+ ?% X$ y0 j, E
      @3 A4 [8 s" p% ^
    syncUpdateOrder ();( z! S3 n# ^9 A$ d. Y( ]

6 _/ O+ R9 T" r! S# U6 R    try {+ c& P9 ~' E/ W1 @/ I
      modelActions.createActionTo$message 5 z! k- k! S7 p5 `' x. d0 c
        (heat, new Selector (heat.getClass (), "updateLattice", false));( v3 i6 v( c- Y) B5 W
    } catch (Exception e) {
) M/ K$ a6 A4 T9 J3 s2 |/ |      System.err.println("Exception updateLattice: " + e.getMessage ());# K2 r' N) q3 c% d; J
    }0 m8 d# G0 V6 G' V* k
        / l8 I( m7 I: c( X$ ]+ f  ?
    // Then we create a schedule that executes the1 i$ ~* e+ ~4 B0 }4 L6 Y
    // modelActions. modelActions is an ActionGroup, by itself it
, R( p! ^+ K& C0 a& Q" M( ~* W    // has no notion of time. In order to have it executed in
" Y+ T1 A4 F8 h. L& N    // time, we create a Schedule that says to use the
4 F) O% Y, O9 r& t    // modelActions ActionGroup at particular times.  This
& M: t, I+ `' Q5 }  q' B    // schedule has a repeat interval of 1, it will loop every5 A7 b# M+ E' [! D9 U% O
    // time step.  The action is executed at time 0 relative to0 C2 T' m* `) m0 h$ H# R9 c
    // the beginning of the loop.
) f% _. H- d+ F' Z$ x$ f2 n5 m& A1 ^9 B
    // This is a simple schedule, with only one action that is$ b3 C+ O1 Q! I% A/ @1 \+ a
    // just repeated every time. See jmousetrap for more# Z: O# f) `) A1 E6 v
    // complicated schedules.8 Z8 `  j' N, \( ?
  1 \1 g0 F* U* `. K% ?6 v+ Z
    modelSchedule = new ScheduleImpl (getZone (), 1);
! j8 Z' |0 u) r7 G9 U" A) T- ^! V    modelSchedule.at$createAction (0, modelActions);
0 p8 ?7 o% n' k/ x+ a* L        & ^$ |# m  U2 w8 O2 y3 u  o$ `
    return this;: C! g: B3 B2 z; C( ~9 _
  }
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