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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
  `% Z8 e3 L" ?# g% H' ^0 {% {4 L. ^% W: ^. ]( F
public Object buildActions () {
+ B( J. i4 B! ^9 ], m. e/ [    super.buildActions();
: r- s8 V# d: \4 I    # d* X; c# c) @: D, h. l1 C
    // Create the list of simulation actions. We put these in
+ d$ ~5 d4 W# X8 B5 G. M7 Z2 y    // an action group, because we want these actions to be4 \4 X' V( x- o1 e
    // executed in a specific order, but these steps should
! k9 x+ R+ R6 ~" C    // take no (simulated) time. The M(foo) means "The message
: v1 Q1 G# z* [8 `  Q8 _( n    // called <foo>". You can send a message To a particular8 E7 R7 B6 ~( H6 O- J
    // object, or ForEach object in a collection.
8 y: {( S' [  I5 S' s" l8 S        6 X  s/ p1 b6 k2 m8 U) L2 ?
    // Note we update the heatspace in two phases: first run- [# I* N$ N4 I) K, Q9 h4 j
    // diffusion, then run "updateWorld" to actually enact the* @1 K# ~. V. [& @% _' I
    // changes the heatbugs have made. The ordering here is; u" M- D# _0 k) ]; ~9 \$ B
    // significant!* V! u: n' ~! y3 {# E
        ! _7 c% i+ G8 _: ?  N
    // Note also, that with the additional* J# w0 u/ I8 C  f6 a& h
    // `randomizeHeatbugUpdateOrder' Boolean flag we can) l% O0 ^9 {. k* Y" A* [
    // randomize the order in which the bugs actually run
( g, m% F+ ~3 c: f& g    // their step rule.  This has the effect of removing any
, o% S' B: k8 P, X    // systematic bias in the iteration throught the heatbug
+ K- Z- X7 r: \5 C    // list from timestep to timestep
1 T9 q, U$ E' J        . C6 O6 ?5 R9 L7 V
    // By default, all `createActionForEach' modelActions have/ L5 N$ B, R: X. o! k! F/ M- A
    // a default order of `Sequential', which means that the! g$ {) E2 k1 u3 \
    // order of iteration through the `heatbugList' will be
# o* P; j4 [/ i9 F8 r, p! F    // identical (assuming the list order is not changed
/ h* b+ n, P& n0 [# t/ P% |    // indirectly by some other process).
& i, n* v& y% ~; r5 }    1 j1 Z& a: j$ _. m- I+ f
    modelActions = new ActionGroupImpl (getZone ());
# k& }8 |. u3 `( H+ m$ ]3 A! e3 N% e8 B# W( r7 @  U
    try {
: h8 ]- C+ ^* D& t. ?7 P' B* b4 Q      modelActions.createActionTo$message7 K9 m5 K. s/ X( P/ t* g4 Q
        (heat, new Selector (heat.getClass (), "stepRule", false));
# q  W, K6 G) u4 t6 X    } catch (Exception e) {1 T2 y9 Q" j9 |4 g# r
      System.err.println ("Exception stepRule: " + e.getMessage ());
0 V9 V) |' b! W& w" E% y4 e    }: k) l4 O6 g- t

# K9 {% k' i% Y1 n; M# g    try {4 R2 P+ l! {2 ^9 q* |7 @
      Heatbug proto = (Heatbug) heatbugList.get (0);0 {2 D& l" h/ q+ L
      Selector sel =
8 l' r9 z9 {6 A. h0 ^7 T        new Selector (proto.getClass (), "heatbugStep", false);8 ~1 v+ R+ c# n& Z! z+ w
      actionForEach =
; I- ~, n8 R/ M! z        modelActions.createFActionForEachHomogeneous$call
( A) S7 `) R/ b) r- K        (heatbugList,
# u3 \- M3 C: n6 o( h+ P         new FCallImpl (this, proto, sel,) e6 l5 u& k" l- x7 c: A: d/ H
                        new FArgumentsImpl (this, sel)));: X+ B4 i2 m. v/ B3 F: i- {2 \: ^
    } catch (Exception e) {& V4 h; v$ B" ~: ]4 w3 \1 I
      e.printStackTrace (System.err);9 G8 T1 n! m2 A! W
    }
. U0 k, q& y' B' T, }5 B) w4 l( y   
4 H; D! O3 {0 c1 p  q( A. i    syncUpdateOrder ();
( u% t! t8 K8 P3 k* Q; j0 ]
. V6 X  }5 c3 S7 Z1 u+ F8 v    try {( {, R3 @$ y/ ?" D- A; n- E6 j
      modelActions.createActionTo$message / C" @5 j' I' S$ s7 r/ \4 X
        (heat, new Selector (heat.getClass (), "updateLattice", false));4 K6 R% U6 O) P( p9 e$ Y  g
    } catch (Exception e) {: J8 ]* a* P1 O
      System.err.println("Exception updateLattice: " + e.getMessage ());
0 o# Z/ \4 ~/ d+ {    }
9 a4 m+ I! M3 ~! ]        
9 Q- k1 S2 p% `# Y8 V& U    // Then we create a schedule that executes the
3 x& e1 _5 `- S# u% x    // modelActions. modelActions is an ActionGroup, by itself it! h) w, q$ k8 p, Z- t! f
    // has no notion of time. In order to have it executed in6 P$ G1 k/ ]/ O$ S+ C7 z2 H$ x
    // time, we create a Schedule that says to use the2 _8 s' |! P  G; W7 C
    // modelActions ActionGroup at particular times.  This
- D2 t  U4 x' B    // schedule has a repeat interval of 1, it will loop every
4 Z- B/ }5 `% t/ q! m- [3 C    // time step.  The action is executed at time 0 relative to0 }: p4 z- k6 G) I
    // the beginning of the loop.
3 J* f6 _& W: q# I" i, a. W2 @" y& S* B  W4 \; I
    // This is a simple schedule, with only one action that is( k5 z7 c" \3 L4 G: P
    // just repeated every time. See jmousetrap for more* q# Q9 B( _( h5 z4 K* ?
    // complicated schedules.
2 L1 J8 V  X. d1 Q! _; D* C  
7 V. f1 }+ B) M6 o9 T    modelSchedule = new ScheduleImpl (getZone (), 1);
& [: ~, K. P8 m" L! e    modelSchedule.at$createAction (0, modelActions);, G# \- Z, G% p) g* C
        
& k( y4 S% H- }& `    return this;' g, {" U2 ^0 |# Z% T$ {
  }
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