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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:; s1 A' ?5 p* R9 C: H+ n
0 ]9 B4 o+ ]5 F( H) F
public Object buildActions () {
3 {1 G2 V: n7 M3 S% g    super.buildActions();" H0 a5 `$ d2 m3 `# |
    " ^* s% }4 r! @9 E
    // Create the list of simulation actions. We put these in
1 w3 o. x- i2 [6 v& h$ n6 h( F    // an action group, because we want these actions to be
( U- P* w5 r0 Y" F9 T/ P0 z    // executed in a specific order, but these steps should
- q4 ^, A0 @$ z' {    // take no (simulated) time. The M(foo) means "The message: a0 V& `+ A" ]9 F- z4 v
    // called <foo>". You can send a message To a particular
' k: U! n! b' y! _7 |0 ~    // object, or ForEach object in a collection.
) q' V/ W8 a9 l        
$ P9 S9 Z' s& z/ O( |    // Note we update the heatspace in two phases: first run* i: F* R+ z* G2 H! G6 ~' G
    // diffusion, then run "updateWorld" to actually enact the4 z- k4 L: x) s- k) H# S8 {
    // changes the heatbugs have made. The ordering here is
1 w/ Q) W$ ~% q2 \: Z+ ~( W    // significant!
9 X- `4 i$ \' Q; C        
6 o5 f9 _! L% c1 M; p% A+ q    // Note also, that with the additional
. g7 I" B8 E+ n4 Q    // `randomizeHeatbugUpdateOrder' Boolean flag we can( w( d- _, l, D1 L) w
    // randomize the order in which the bugs actually run1 P/ M& C. e+ G1 ~5 f1 C, m# b. y
    // their step rule.  This has the effect of removing any! }5 I' G5 n' _* A! N& M  @8 {
    // systematic bias in the iteration throught the heatbug
& R2 l3 t( A% j/ D. j. `# k    // list from timestep to timestep8 ?* z! m! E1 N3 L+ [- K. o
        ' d# T9 y* r5 d, e  l. _
    // By default, all `createActionForEach' modelActions have
+ D) H7 k: k, G    // a default order of `Sequential', which means that the, M* D  X! C7 j' r% {3 j
    // order of iteration through the `heatbugList' will be* p1 o" x8 t/ Y% k2 e
    // identical (assuming the list order is not changed
5 w2 k# O2 s3 {* A8 r& F  {1 ?    // indirectly by some other process).
1 Q, l' V; Q5 s3 U) G: ?0 Q% `    # l- w) w3 a6 r5 e# |  \
    modelActions = new ActionGroupImpl (getZone ());
, ~5 `. B. v3 e7 d6 I% t& A! {7 V4 B8 t$ ]" Y! d4 L4 Q5 d
    try {1 {+ k8 d) t3 w2 d
      modelActions.createActionTo$message7 D' H+ a% q  r8 k% w. @
        (heat, new Selector (heat.getClass (), "stepRule", false));: j& r9 r2 ^9 b- e( l
    } catch (Exception e) {* t2 p( X/ B& q: M
      System.err.println ("Exception stepRule: " + e.getMessage ());
7 Y6 x6 K' X6 m# I, Y( U4 q* K    }
; W( p0 h1 m. r& r7 a/ h6 R
5 O( W0 u5 S0 u( @! R- C$ k7 i* d    try {2 m! s3 ?! \: W$ ~
      Heatbug proto = (Heatbug) heatbugList.get (0);6 a6 p1 Y+ [& K, h7 e5 t6 c% v
      Selector sel = 7 b8 A8 ?6 |. B$ @! W
        new Selector (proto.getClass (), "heatbugStep", false);+ z) p6 ]* P& E( ^" h2 T
      actionForEach =! U) Z+ Z% i# ~  C
        modelActions.createFActionForEachHomogeneous$call: o4 v9 w/ |; j/ @
        (heatbugList,- R6 s$ H% ?( j% v5 ^7 h
         new FCallImpl (this, proto, sel,* `8 o2 k' q  g. U- F* x
                        new FArgumentsImpl (this, sel)));9 I/ G2 o7 W+ }- f
    } catch (Exception e) {
$ \/ E* E$ ~+ T  i7 J      e.printStackTrace (System.err);
5 x3 {# \% ]! V3 k, U$ O* X- z8 o    }. I# l( q7 X* {3 `  a: S8 \
    5 J# v' l8 [! `8 @  n7 ^. g( |; x2 @
    syncUpdateOrder ();5 }" q- M; ]; X
) E0 ]& x: b0 O4 h5 }0 L
    try {, S! n1 h" R$ e. j
      modelActions.createActionTo$message
% p% O0 w0 u. i0 `3 j, [) ^/ H; Z        (heat, new Selector (heat.getClass (), "updateLattice", false));
4 H' v. g+ ]! @5 A8 o9 H4 h! q    } catch (Exception e) {5 g$ S- `* |# L, o8 V. |5 d
      System.err.println("Exception updateLattice: " + e.getMessage ());
- _* p( ]3 _8 ]: h9 u+ t7 L) {" h    }& O, }' ^% ]# m8 l& x
        
; e0 B# n% X! P, H" {3 x    // Then we create a schedule that executes the' d6 Z# H6 H. P
    // modelActions. modelActions is an ActionGroup, by itself it
7 y: e3 e$ Q: Z" \% n- _    // has no notion of time. In order to have it executed in
" k& j. L' [8 @    // time, we create a Schedule that says to use the
! m9 H  V% G( y' U8 z9 I    // modelActions ActionGroup at particular times.  This2 u4 F( w  l+ m. t- M9 ~
    // schedule has a repeat interval of 1, it will loop every3 S% B8 F+ C4 L. Y8 p; I% c( I  F
    // time step.  The action is executed at time 0 relative to6 ^2 ]& Y# |' X. M1 l
    // the beginning of the loop.+ X4 p/ T1 k$ w- O% P# p# R, D
8 p$ R! d7 K/ y$ x) q& p. e
    // This is a simple schedule, with only one action that is
3 |1 B* P$ ?$ z$ x    // just repeated every time. See jmousetrap for more
6 j+ q$ [6 p( g3 E: ^/ `+ F0 S    // complicated schedules.+ y3 A$ O- v4 h( G/ [! n
  $ J: r0 U7 ^% u
    modelSchedule = new ScheduleImpl (getZone (), 1);& ~+ f7 ^3 a; Q, p6 U( C& l. d
    modelSchedule.at$createAction (0, modelActions);: U, X+ a0 i- R
        : {. [( j# I4 K% P7 p5 ~( I
    return this;0 u3 }) z; f& E3 J+ F6 p9 E# k
  }
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