设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9997|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
2 N& J/ \6 k# h6 _) O0 s: B: \+ z
* l; ~; N: U4 c' d8 ~3 l7 T public Object buildActions () {
, G; c% S6 e2 x, R4 ~+ o1 |    super.buildActions();; ^* A3 z! t% r
   
7 U2 `9 O; B% P. ]    // Create the list of simulation actions. We put these in
. r5 W$ U: q4 l2 b4 o0 b    // an action group, because we want these actions to be) n5 y! {$ P3 z0 u+ i
    // executed in a specific order, but these steps should
, N) y, }$ f. x9 ]" i2 S0 v    // take no (simulated) time. The M(foo) means "The message
. [5 V1 I! M1 @4 N    // called <foo>". You can send a message To a particular  ?4 w( ^  ~, B  M8 L! V
    // object, or ForEach object in a collection.
9 i! ?% ?9 y& [$ Z% P        9 `; x; u6 c& f7 R1 j
    // Note we update the heatspace in two phases: first run/ P2 i8 A  Q1 S# f
    // diffusion, then run "updateWorld" to actually enact the& ]" L5 ~- d  J! K; B
    // changes the heatbugs have made. The ordering here is
5 J8 o6 Z5 x7 g    // significant!
- C2 B' u  ]! \" X% K        
5 t! ~0 \8 S6 s9 j1 q    // Note also, that with the additional
3 S$ D! G4 Z- W+ h) ?    // `randomizeHeatbugUpdateOrder' Boolean flag we can) j; f# j+ Z6 ], [% x
    // randomize the order in which the bugs actually run
: Q4 D/ |$ J9 w" h    // their step rule.  This has the effect of removing any
' u9 R, H- O& M8 S" H    // systematic bias in the iteration throught the heatbug2 @& [/ O, I8 {$ e$ T
    // list from timestep to timestep
: [+ k" e9 s. d8 b* A: T( h$ ?        
4 }1 n1 t: [/ q' G2 f2 c7 y' \    // By default, all `createActionForEach' modelActions have( o9 Z- M" H: K0 q. h- Y' p; o# }
    // a default order of `Sequential', which means that the: O, f/ V9 U6 j- G( S
    // order of iteration through the `heatbugList' will be) R5 [8 w$ V1 q9 ~" b
    // identical (assuming the list order is not changed4 S* j; {( ^' ^/ c3 |2 A
    // indirectly by some other process).
6 L# k# {4 v$ r' x; U. w. e& g, n    ; R3 P  \. [3 F  |
    modelActions = new ActionGroupImpl (getZone ());+ I$ |9 r2 I& J# o+ Y

( p) [+ t- x+ Q& e$ H- d  P    try {
4 }9 i! W- `+ g5 w. A      modelActions.createActionTo$message% `+ r) q0 o& t/ X
        (heat, new Selector (heat.getClass (), "stepRule", false));: `; {0 {: T, c6 f7 }9 m) `
    } catch (Exception e) {5 h+ j+ U# P; `: E: _" w
      System.err.println ("Exception stepRule: " + e.getMessage ());4 C* C7 T- ?6 B* I+ ^
    }
* _7 w7 X2 g9 Z: `/ o: `4 w
, c  Q* G8 i' w# h& g) D: G8 L8 U    try {. B4 X0 S5 ]% s3 q
      Heatbug proto = (Heatbug) heatbugList.get (0);
5 a8 |. U1 I: t1 s* a1 [6 v      Selector sel =
0 A5 v3 v+ y, ?        new Selector (proto.getClass (), "heatbugStep", false);
9 C8 s, V9 U' y* ^8 p      actionForEach =) ~; u! u3 Z" t9 K8 o+ N' j  |
        modelActions.createFActionForEachHomogeneous$call; c: V3 ?) J9 P  Z
        (heatbugList,2 Z" S5 c9 E" h6 i9 u: e% x
         new FCallImpl (this, proto, sel,
4 j/ L3 G) x0 E, {3 S% @8 M& _+ P" ~# h                        new FArgumentsImpl (this, sel)));
+ m- s) r; A, X- e# Q    } catch (Exception e) {
0 w: m9 x: s+ ]  O$ v      e.printStackTrace (System.err);
; l3 n/ N, i4 i' K" x" ^8 G1 c    }
4 W# q& u7 Q. T    * I% N6 S3 C* z. Z/ J" j) x
    syncUpdateOrder ();- P+ [. n2 ?. z# M2 `
. o& ?% }4 B" [# R: T/ N
    try {) `6 J% l$ }, B" q  P, E1 E$ S
      modelActions.createActionTo$message
" O! L6 G7 B, }, {$ V        (heat, new Selector (heat.getClass (), "updateLattice", false));: X5 U% \) _7 P. o# K1 d' K
    } catch (Exception e) {
- Q. K5 W  K4 l: m      System.err.println("Exception updateLattice: " + e.getMessage ());" A2 X7 [7 P) j
    }( e( b; u  i# K; g" K0 x7 G2 e& s6 D
        3 i0 W4 |! H# e5 a/ H
    // Then we create a schedule that executes the
. T1 d2 e/ E2 I; ~& u    // modelActions. modelActions is an ActionGroup, by itself it7 p6 o' V8 s) N7 Z
    // has no notion of time. In order to have it executed in
% J  `# x1 W% X1 _8 k8 [  w- {% }    // time, we create a Schedule that says to use the  P' [; Q( V" ?
    // modelActions ActionGroup at particular times.  This. y! E* n  f: A3 Z9 z9 b2 k, e- c
    // schedule has a repeat interval of 1, it will loop every4 W$ f! f1 C" R
    // time step.  The action is executed at time 0 relative to
% f7 k& M% Z& ]% Z    // the beginning of the loop./ g; y+ r! w3 s8 n+ a5 m

7 b6 M8 g1 [* u5 k' {' ?    // This is a simple schedule, with only one action that is
/ F- }  R5 `- d' s% @' v0 e3 m    // just repeated every time. See jmousetrap for more
8 B3 W5 V+ q) }: A& i% B' D7 Z" X    // complicated schedules.1 M1 O6 M+ C8 g3 N+ v
  7 i' n# D2 B7 K5 `' i
    modelSchedule = new ScheduleImpl (getZone (), 1);6 B! [7 x" P4 T
    modelSchedule.at$createAction (0, modelActions);; S8 c1 H9 E. x! w& O
        0 `' W% C$ j& }6 n* f) \- g0 f
    return this;
. @: {" j, ^' ]  B7 q7 r  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-7 03:32 , Processed in 0.020097 second(s), 12 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表