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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ C) y. B  m- j

9 Q4 U: f* ^1 Q# e1 B; n' { public Object buildActions () {% W$ ]; F) T  {4 c9 [  x0 e5 Z
    super.buildActions();' y* B% v8 t$ p' D* q# D/ M
    - T- o2 D' r2 S% z6 E9 ]3 G; c
    // Create the list of simulation actions. We put these in
  [- b; `5 {$ }    // an action group, because we want these actions to be
- b+ j3 y& d6 z5 k9 i    // executed in a specific order, but these steps should* C  j7 N+ R" |$ }2 I! V. c& y& _5 T
    // take no (simulated) time. The M(foo) means "The message: M% N5 I& s7 {8 z4 }" S! @
    // called <foo>". You can send a message To a particular
  R, s* ~6 ?' ?    // object, or ForEach object in a collection.
4 Q+ ?' d6 K: J' R3 ^        ) X* Z. A' c/ l, z; a$ n! r2 F2 d
    // Note we update the heatspace in two phases: first run; b( o3 ?" P5 ^) J  c7 f$ m+ \
    // diffusion, then run "updateWorld" to actually enact the) Z4 L$ Y) b5 G, T
    // changes the heatbugs have made. The ordering here is# {, `( E  F. }  M- C/ E
    // significant!
: p7 U, ^* \3 @  K        
9 A/ p4 E' @+ _( S2 H% U    // Note also, that with the additional
7 _: ?3 M: E% z8 w8 \    // `randomizeHeatbugUpdateOrder' Boolean flag we can
7 M; o6 n3 ?. f5 D1 D" d3 b    // randomize the order in which the bugs actually run
( s0 Y* X2 Z6 C- C$ {: e6 k, L$ H    // their step rule.  This has the effect of removing any
; F9 b- P% x+ k5 k; k    // systematic bias in the iteration throught the heatbug, `3 ]; T+ J- O% z/ C& i
    // list from timestep to timestep
8 m/ b" I8 {" K& K- d        
' o' C9 x  O* y' `8 I. L, k- ~% ?    // By default, all `createActionForEach' modelActions have" Q+ {1 e7 m. v8 \$ n
    // a default order of `Sequential', which means that the
- A) i. w% ?+ w% e0 G- e    // order of iteration through the `heatbugList' will be* I; ^+ l. ~' ~" c% g8 h: ~3 n
    // identical (assuming the list order is not changed
; L# |! y% j- m6 I( Q& R. v3 m* F# W    // indirectly by some other process).) c4 x5 j) \+ I$ N
   
- ~1 z+ C7 V: F" n7 `; o    modelActions = new ActionGroupImpl (getZone ());
; }$ G& j; F& w: [, n* d5 Q3 _4 f! F' Z) S
    try {( l' i7 m- U+ [0 m  m, V
      modelActions.createActionTo$message
+ L2 j/ X& z: N, H$ r* d& N        (heat, new Selector (heat.getClass (), "stepRule", false));& d; v4 w6 l6 z; C9 g4 U
    } catch (Exception e) {/ J& B9 O" l# I4 d
      System.err.println ("Exception stepRule: " + e.getMessage ());
6 O. J/ T/ {' w/ r) U" x+ Q! q. P0 O6 i    }
2 g# e5 L2 @0 l- C. w1 J. a7 L9 Y0 C; J1 |# W
    try {
! o+ t; c* g7 J. m) a      Heatbug proto = (Heatbug) heatbugList.get (0);
+ ~: d8 c! ?* m      Selector sel =
8 F) i1 C( S/ Z+ z% G, L        new Selector (proto.getClass (), "heatbugStep", false);
. U& b. a* l; t0 `9 [7 I, A, a      actionForEach =, T3 q" ]& f/ c& @1 h: j
        modelActions.createFActionForEachHomogeneous$call
) R/ A6 @" ~. J- ^3 _( O% E        (heatbugList,
" C# o8 l/ S: s7 n4 w6 f         new FCallImpl (this, proto, sel,
4 O+ X6 v  s1 E% Q9 S0 |0 p$ ?                        new FArgumentsImpl (this, sel)));
* j1 `+ J- t% v- q6 L9 }) m    } catch (Exception e) {: v+ p; W: U2 N2 \
      e.printStackTrace (System.err);% {" @  |9 F+ y, V% q% H
    }
3 Y1 x4 ?) x" m( |" k" {   
4 ]6 ]- y4 U  U8 M8 B3 H    syncUpdateOrder ();
8 y+ X0 Q6 w( b  `+ Y5 ^* U# s9 U) B1 A
    try {- r, f  q- v" f
      modelActions.createActionTo$message
2 l) o9 I- F9 z. A( D6 D1 ]        (heat, new Selector (heat.getClass (), "updateLattice", false));$ e/ }+ R% ^$ e! t5 G2 K
    } catch (Exception e) {
3 K, O9 k  h3 p' o1 f% {% k; ^      System.err.println("Exception updateLattice: " + e.getMessage ());  `3 ^9 W1 r+ W4 b! `) k9 h- K
    }
" X# T6 T, T' D        
3 H7 E6 D: U3 e    // Then we create a schedule that executes the0 J# C/ m/ c/ z0 h) m" @$ |( {
    // modelActions. modelActions is an ActionGroup, by itself it; ?- u0 S* D/ M0 ]
    // has no notion of time. In order to have it executed in' m% B( L  p( s& ~6 |/ e
    // time, we create a Schedule that says to use the
9 C/ @7 g  n. \* c! J' j, r    // modelActions ActionGroup at particular times.  This
0 d% \6 S) Y, ^0 Q    // schedule has a repeat interval of 1, it will loop every
# E9 z7 o4 P0 I# b    // time step.  The action is executed at time 0 relative to7 h  R2 E  |6 x% X
    // the beginning of the loop.
! y8 H0 P# E) Z$ F" Q
: ^0 G1 c; h; ^, @1 p5 H2 m    // This is a simple schedule, with only one action that is
1 T5 M6 I* ?9 J# D! k2 z- b4 N$ {    // just repeated every time. See jmousetrap for more  B0 [$ s: M# w+ |$ B
    // complicated schedules.( G  O0 U7 d$ X5 W
  2 X3 p( l) W- B! @% `3 e' O$ L
    modelSchedule = new ScheduleImpl (getZone (), 1);
0 Q5 k1 a2 F* T9 c$ d. Q7 o    modelSchedule.at$createAction (0, modelActions);
/ ]  H$ {8 X, }        0 z$ v0 e, E# [* C2 M* }
    return this;
2 \" @% q1 l; r9 H5 e" P  }
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