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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:  B$ Z1 R  n0 h% j9 v- p
* O) Q, A: Z, T' p5 ?2 m
public Object buildActions () {
8 n& c% S& R$ h% d8 ~$ Y; A    super.buildActions();6 V$ _8 X& A+ Y+ Q
    1 L8 h7 ?; B7 J3 h$ X7 X! w
    // Create the list of simulation actions. We put these in
4 T. x9 A  i8 U0 c4 t    // an action group, because we want these actions to be
/ n5 M, v/ L4 M5 p    // executed in a specific order, but these steps should
+ g- w( c. }3 Z* K/ R3 L    // take no (simulated) time. The M(foo) means "The message/ E7 x& S" G% f  ?
    // called <foo>". You can send a message To a particular* Y" u0 W4 Q4 O+ H
    // object, or ForEach object in a collection.
$ p# |5 @. a3 @* W        + P9 s$ B1 G+ O# a4 G3 w! h0 z6 c
    // Note we update the heatspace in two phases: first run. I, r# ]" A0 W5 S
    // diffusion, then run "updateWorld" to actually enact the" [& p1 P  q+ b* \6 I- a7 p: \1 \
    // changes the heatbugs have made. The ordering here is
; x: @5 R# t: M  N: Q    // significant!
2 h; U$ M0 }/ O' z( ^4 L        ) N! N* Y8 F9 ]9 l* ~2 Q
    // Note also, that with the additional+ H7 c' ]' y; M3 ]
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
" k4 `5 Z( X9 z$ G% P2 q    // randomize the order in which the bugs actually run3 S& t2 `0 b( U7 A8 W4 [. a
    // their step rule.  This has the effect of removing any- Z' W! E0 o9 g7 E
    // systematic bias in the iteration throught the heatbug
/ \% r5 ~! m& j, \8 Q2 J9 N0 h    // list from timestep to timestep( _) H5 m0 F$ d3 j# Z. [+ k
        
- s* O/ n% H9 u4 m4 p    // By default, all `createActionForEach' modelActions have
5 \2 k! S& R2 g( ^) D- k" D, d2 S    // a default order of `Sequential', which means that the
1 _) W  D, g( M% Z! D* \    // order of iteration through the `heatbugList' will be' Y* x1 S2 [5 D3 T
    // identical (assuming the list order is not changed& q6 g: {0 I- b6 d
    // indirectly by some other process).
$ L* k- t2 ?, S: \    ( E% x' x- R1 [
    modelActions = new ActionGroupImpl (getZone ());
$ A( V- h% z3 d/ {, |  \
0 j1 ^' u1 B0 U8 I    try {
8 q0 B7 R& F; C! O" e' Y      modelActions.createActionTo$message
7 l, x7 L; c* l1 k3 J  ?        (heat, new Selector (heat.getClass (), "stepRule", false));4 B4 h: x" `0 e+ ^9 k+ k  [
    } catch (Exception e) {
# \0 F+ k5 h  v4 `      System.err.println ("Exception stepRule: " + e.getMessage ());, M- ?/ e1 z- w2 z/ z0 h0 A& \5 }
    }
) b& i0 t7 L+ _7 l
! A" ?) p; T1 o    try {
0 V) s: j) |( L0 O' S3 X. P0 f      Heatbug proto = (Heatbug) heatbugList.get (0);& {2 C5 I  H% ?
      Selector sel = : \4 F& q! I2 I  _5 j- T1 j$ g( L
        new Selector (proto.getClass (), "heatbugStep", false);( u4 f' k3 j' T  u. s: Y; L4 k8 m
      actionForEach =( a( g0 t9 S. R. U  D' n
        modelActions.createFActionForEachHomogeneous$call1 N; f  u& o; Q; A
        (heatbugList,
4 e2 v+ P, b& u4 Z# ]         new FCallImpl (this, proto, sel,
1 |3 F% K* T& t3 c1 z" Q                        new FArgumentsImpl (this, sel)));
3 \; W# I. X7 H5 \7 c# k# O. F    } catch (Exception e) {0 g: ^+ N$ c  a- X8 W, Y
      e.printStackTrace (System.err);
* j6 Q5 M% @8 f) T    }
7 |" t/ O, m9 z( @% ^/ c7 Z    9 v4 H& Y! p& U  @; \
    syncUpdateOrder ();
+ ~% H5 t$ C# r9 M( t, B! z& n- E7 \+ W4 T
    try {# p3 u3 q( U" G7 \  k
      modelActions.createActionTo$message
* g# A# w% b# y% c+ E) x        (heat, new Selector (heat.getClass (), "updateLattice", false));+ ]* b3 F* v3 C8 [$ l- i
    } catch (Exception e) {* @, Y& U5 r& ^5 c* q7 ^1 H0 J
      System.err.println("Exception updateLattice: " + e.getMessage ());( ~+ \$ O! x% `8 ^
    }
# E# }  |% N  A        / K: U/ ^4 _; a& N: ]
    // Then we create a schedule that executes the5 F1 T8 }5 s, C- _9 T% A
    // modelActions. modelActions is an ActionGroup, by itself it3 A& A* p& b( \: Y& A: i" Q
    // has no notion of time. In order to have it executed in( `) J* `% A  V0 D' N1 c
    // time, we create a Schedule that says to use the& j9 `) B0 k0 Z3 K1 f6 S
    // modelActions ActionGroup at particular times.  This( m% O8 C  M  L0 x2 B2 \& h
    // schedule has a repeat interval of 1, it will loop every
% V: N' U1 p' v2 d5 n% }3 v    // time step.  The action is executed at time 0 relative to
; {+ n8 p4 j6 }    // the beginning of the loop.
* p' T- E+ A6 D4 q) b" ~1 U3 D: J2 C4 r5 s4 C. C: Y1 m  D
    // This is a simple schedule, with only one action that is' W$ }0 K6 w+ B. r0 R4 x8 }1 ?
    // just repeated every time. See jmousetrap for more+ b1 D2 b5 f4 }: F2 S$ \
    // complicated schedules.3 a* i# ^" }% x0 ?# w% @
  
6 K* W& t. Y9 R5 \    modelSchedule = new ScheduleImpl (getZone (), 1);' w9 X. t( o0 ?) c4 T1 R  k8 Y
    modelSchedule.at$createAction (0, modelActions);+ b- R- M, R7 o8 }$ {9 l9 @& \
        % U7 U2 c1 q  X4 C( I% @% }
    return this;
$ J. C- {) Z+ |- n0 C+ r) P  }
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