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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:+ ~+ _$ x+ P) u( k, x

8 H/ W# L. _4 K* T8 P public Object buildActions () {& a! w  r' b8 b# h( e# [
    super.buildActions();
  R  D7 k) c% ?4 V    2 r8 `! M, g. t
    // Create the list of simulation actions. We put these in
+ ^8 {) \6 Z/ c1 x3 `    // an action group, because we want these actions to be& \+ Q! @9 |4 p
    // executed in a specific order, but these steps should4 o8 M* L3 U8 F% ?
    // take no (simulated) time. The M(foo) means "The message
3 y. Q  p0 i! o5 H    // called <foo>". You can send a message To a particular
% t3 ~3 ~  H) x/ W! B  F    // object, or ForEach object in a collection.2 R: }4 @8 r8 n, _4 o
        5 n8 \1 [7 d7 I0 q
    // Note we update the heatspace in two phases: first run
4 z! P1 C5 `: }9 c1 d; t6 g    // diffusion, then run "updateWorld" to actually enact the# {3 D. J9 y" A; k5 p4 U0 m
    // changes the heatbugs have made. The ordering here is
8 @5 X6 x: z) S, z5 |    // significant!
3 O4 r/ S! d( s5 B8 s! g        
1 M3 X" f( N8 E5 ^    // Note also, that with the additional
0 ~+ r1 ~5 l- y# B    // `randomizeHeatbugUpdateOrder' Boolean flag we can
* k1 g/ r# x7 T: y4 b( o    // randomize the order in which the bugs actually run) ?9 _& y( W$ n5 G% X
    // their step rule.  This has the effect of removing any
7 v/ [- B4 E2 g: x    // systematic bias in the iteration throught the heatbug
: m2 l) X3 w$ p/ r    // list from timestep to timestep& h3 z, k$ W8 D8 E/ T, h9 }
        % d6 I, u9 b. B: N
    // By default, all `createActionForEach' modelActions have
5 E# a# ~1 ]& Z  ^    // a default order of `Sequential', which means that the
- x) i* _" [" ~0 \+ X- R# a4 g7 u    // order of iteration through the `heatbugList' will be
. P3 b* u! Z8 T) l3 ^5 l  \( K: ]    // identical (assuming the list order is not changed& x) X4 J! k9 z
    // indirectly by some other process).
( A) }/ f# v! r2 _- g5 C$ F- j    % d" R) ?" h4 K% w' o
    modelActions = new ActionGroupImpl (getZone ());
, ^0 s: v2 k# q0 M. g
& E/ f; k2 ?5 J" s( r7 B0 f0 ~    try {
+ \6 a7 Y/ G3 Y; X& a0 z      modelActions.createActionTo$message
4 ~3 m$ l0 \% b0 s) d2 Q; R1 K        (heat, new Selector (heat.getClass (), "stepRule", false));  }7 Y9 B2 M0 P- K3 E+ l& P
    } catch (Exception e) {
2 M7 C# C" {" F$ o9 _% Z  H      System.err.println ("Exception stepRule: " + e.getMessage ());/ L4 n5 t2 ], L' l4 w
    }& E2 T, w: u9 s  L& y

) K1 T& a* |5 W  {, `    try {2 @7 j+ @9 e$ {% B3 w# F% s  u
      Heatbug proto = (Heatbug) heatbugList.get (0);
! K. U- a0 p4 W4 g      Selector sel = ' y1 l9 P: o5 u  r4 C2 K
        new Selector (proto.getClass (), "heatbugStep", false);$ _. g! F' N7 M7 M- p! B
      actionForEach =
, ^" [: T* N6 L, E* `8 |5 b' _7 \  k        modelActions.createFActionForEachHomogeneous$call4 K6 g# c% W% h5 O' H) v" i
        (heatbugList,4 G. ~/ \. g2 X& R: j
         new FCallImpl (this, proto, sel,
0 Z8 ?$ o4 n; u) F& W, B- K  u  {8 F                        new FArgumentsImpl (this, sel)));5 }* }' Q1 @: C% E& f
    } catch (Exception e) {
" J  ]* q  T& Z0 [; h8 T7 G/ b3 e      e.printStackTrace (System.err);
4 U! V7 R% W8 j- Y6 r3 m: k& F    }3 G' s# z; }' w8 q; y
   
( y7 ~" c% o2 G7 L/ F    syncUpdateOrder ();7 F! U) O7 V' o3 X: M% Z& x9 }  Q

* q- ~0 L# b  g8 c* d. K4 c# E    try {- s0 D$ e3 O) p( v; q
      modelActions.createActionTo$message
* \* Q6 K" {4 i& W; s+ K        (heat, new Selector (heat.getClass (), "updateLattice", false));$ M  m' H: @4 _* K( }2 P( B" @3 Z
    } catch (Exception e) {
4 X8 C$ o' T# g- C+ w5 Z9 ~      System.err.println("Exception updateLattice: " + e.getMessage ());7 D( b6 p* ?+ T' j' q
    }5 o' A- H4 w0 o; j8 N
        
. f6 G/ j* @  x; z6 U5 [    // Then we create a schedule that executes the
0 d- N* Q" K# a3 ^$ g7 V    // modelActions. modelActions is an ActionGroup, by itself it
& t. p/ G3 D; s/ d$ y- s) a    // has no notion of time. In order to have it executed in
/ X' b8 s* m9 r8 U- q7 r    // time, we create a Schedule that says to use the
7 v: s8 R- T6 F8 d# a- U; ?    // modelActions ActionGroup at particular times.  This) R/ a' [/ A$ ]1 c2 z2 a
    // schedule has a repeat interval of 1, it will loop every
8 I1 J' p& o2 H: r! x. a) ~; M    // time step.  The action is executed at time 0 relative to
( \- {* r' @- E    // the beginning of the loop.5 A8 Y! _) P& ~. \
* L8 k! p1 U: n. I% E
    // This is a simple schedule, with only one action that is! C% d# |0 h8 X# u
    // just repeated every time. See jmousetrap for more
9 w; k0 V8 X9 u5 T7 r    // complicated schedules.
) y0 X" n7 d- n: O" z  P, z  9 t2 `# F/ B. }" {
    modelSchedule = new ScheduleImpl (getZone (), 1);) R! i0 Z; }7 r' x
    modelSchedule.at$createAction (0, modelActions);
+ @9 Q/ m+ s* d3 Z/ B3 s        
9 H/ E# S3 `1 ?/ k    return this;
/ [) P! a% s" D9 g- ^( G  }
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