HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {
8 q: F3 D* ~$ n- i f9 P& A super.buildActions();
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2 [ s# F2 l( z) O // Create the list of simulation actions. We put these in) b1 W6 p) i/ ]3 u
// an action group, because we want these actions to be v C7 j b0 s4 N, J7 ^
// executed in a specific order, but these steps should- o) Y# O9 u' n0 ~7 l Q
// take no (simulated) time. The M(foo) means "The message5 i& ^- \/ r$ I( r# i
// called <foo>". You can send a message To a particular
2 p$ Y0 G, T9 L: r. x5 c // object, or ForEach object in a collection.
* {( ^4 w* V% ?7 }' @ J# h8 b
# w( M$ `. W) v2 w$ S8 [8 g // Note we update the heatspace in two phases: first run
3 @6 L' w' c( Q/ K! Q+ G // diffusion, then run "updateWorld" to actually enact the
1 z0 V3 }- c. A7 V // changes the heatbugs have made. The ordering here is
# t( U" Z. C# ]$ V6 |& ^2 U! H0 ] // significant!. y) j p# O! ^. O
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// Note also, that with the additional
0 ^- C0 x$ m" ^ // `randomizeHeatbugUpdateOrder' Boolean flag we can0 m6 w4 S6 I7 q
// randomize the order in which the bugs actually run2 B: Z$ u5 k9 d3 z1 M# v
// their step rule. This has the effect of removing any
5 J% A5 q' ^* a% R* b1 D2 W, f // systematic bias in the iteration throught the heatbug6 I3 N0 G8 B3 L9 A
// list from timestep to timestep
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5 a: F) Y9 E! [9 ], c9 ?; Z1 ` // By default, all `createActionForEach' modelActions have
8 W) \/ \: C4 e9 h6 e/ k X/ ?! H // a default order of `Sequential', which means that the4 Q1 r3 C9 S" h( w
// order of iteration through the `heatbugList' will be
" K ^! q; N3 b. Q/ G) X2 z // identical (assuming the list order is not changed. L7 E9 ]7 ~- ~& P2 ]2 c$ g
// indirectly by some other process)." [- `3 r% F' P& q3 R+ a
) J$ m7 B- a& l4 x% q* y [7 Y/ k modelActions = new ActionGroupImpl (getZone ());
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& `0 M+ Z3 X$ {% Y f try {
6 t" `" \; l7 E$ q- Y& S modelActions.createActionTo$message5 F0 L3 @4 [% G, ^: ?; \# r
(heat, new Selector (heat.getClass (), "stepRule", false));
" S& B9 w% {0 Q% i( m; P7 c b } catch (Exception e) {5 A% }2 |! R3 [
System.err.println ("Exception stepRule: " + e.getMessage ());
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try {
# P* L" m+ g1 d Heatbug proto = (Heatbug) heatbugList.get (0);# G2 x6 ^2 u! M5 v) ~
Selector sel =
; J i9 w, _2 b! j' f new Selector (proto.getClass (), "heatbugStep", false);( f) w; n; W2 @: K. I$ j# p
actionForEach =
2 d: T- Z/ q" e; o* I9 P( Q$ L modelActions.createFActionForEachHomogeneous$call
; Z0 B4 N: o) ^, y+ @ (heatbugList,
1 g3 r( d! p2 k& [' V) i# W; Z# R new FCallImpl (this, proto, sel,& L- H% { w, _0 Y# D
new FArgumentsImpl (this, sel)));
+ w: t% m/ d# Y- \ } catch (Exception e) {
! Z, n3 z7 Q5 |/ u e.printStackTrace (System.err);% x& M& Q' Q6 u1 k' W! A
}
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6 C, Q7 g4 K' ^; r syncUpdateOrder ();8 O5 v* l2 _' k4 K m
2 R1 O3 c! y( ~! o" j try {) a$ I2 r' K! {
modelActions.createActionTo$message
2 ]/ v" K' z7 N* ]& C# b (heat, new Selector (heat.getClass (), "updateLattice", false));
+ X# L3 Q) J" S. G } catch (Exception e) {+ T" x0 E$ P% \8 j! ]/ T
System.err.println("Exception updateLattice: " + e.getMessage ());6 E0 L- q! g; ]2 u$ J) u' Y( r
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: W M; f' m% V6 u // Then we create a schedule that executes the8 Q+ L8 p% e2 T6 E' a- k
// modelActions. modelActions is an ActionGroup, by itself it/ L( s! q' b/ M" U" ]
// has no notion of time. In order to have it executed in" x& x* o" n0 R
// time, we create a Schedule that says to use the6 t: M: \- Q+ g9 q" b
// modelActions ActionGroup at particular times. This+ W Z% X: i. U a! K
// schedule has a repeat interval of 1, it will loop every" N' I: R5 u1 A. y
// time step. The action is executed at time 0 relative to2 B& H) j1 v8 X" q- I2 f
// the beginning of the loop.
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// This is a simple schedule, with only one action that is
s- X: t# t8 A/ a$ P8 P6 M1 w // just repeated every time. See jmousetrap for more
4 p" F0 U3 P. D& J) ]( ?6 j% k // complicated schedules.2 z. B- r- ~; o) F9 e" ~
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modelSchedule = new ScheduleImpl (getZone (), 1); `& n1 u; T0 @% d3 P2 `
modelSchedule.at$createAction (0, modelActions);
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6 [9 M) j& M- ?- I return this;
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