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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {
/ [: N3 W2 |( W    super.buildActions();
, f0 Y# j5 A9 l8 c: j   
. c. `; X+ ?7 \8 X1 S    // Create the list of simulation actions. We put these in7 i# H2 V2 {8 p7 z
    // an action group, because we want these actions to be1 K7 i7 Q- P0 M. f9 F2 H
    // executed in a specific order, but these steps should
$ b% q( o( ]  r5 m- u9 B" R. t2 v    // take no (simulated) time. The M(foo) means "The message/ P: c. {2 A6 F) m5 [& y7 U( a
    // called <foo>". You can send a message To a particular8 \! T  y1 m& E& E1 i
    // object, or ForEach object in a collection.
7 V4 q+ Y, J) D& A        1 i* x1 s: \, V5 W9 ^8 P8 f. B: g
    // Note we update the heatspace in two phases: first run
. q3 m+ U: o$ p. n5 t0 y    // diffusion, then run "updateWorld" to actually enact the
) a; F+ O+ Z+ c    // changes the heatbugs have made. The ordering here is
7 L+ N! x% e  ^; A; o, V+ _    // significant!+ r- O% i+ S" z, X# x  V/ G9 E
          J9 O0 X0 a. ?- l
    // Note also, that with the additional
* w  A) ]5 ^, \  K$ @3 i    // `randomizeHeatbugUpdateOrder' Boolean flag we can
, D! c7 N. O) M# L, X    // randomize the order in which the bugs actually run9 }7 F! L' f5 M& l/ ^
    // their step rule.  This has the effect of removing any
/ j+ w+ i9 l' i+ {    // systematic bias in the iteration throught the heatbug
! M* F1 }2 U0 e4 [2 I- N& w    // list from timestep to timestep: S5 Z; X( ~+ @/ r: A, c
        ! [9 V' L% j! l
    // By default, all `createActionForEach' modelActions have
% O, M& O+ X$ X    // a default order of `Sequential', which means that the
9 S/ R! N  \" B: G; A    // order of iteration through the `heatbugList' will be
1 [1 \" i! o1 R9 W3 t9 H. N    // identical (assuming the list order is not changed
# F, h  r% l7 u# L+ w3 I    // indirectly by some other process).
. V  }% X$ Y* L$ ~0 m5 g* j    9 V$ l0 @+ y& n/ {  O# O5 I8 P& ?1 P
    modelActions = new ActionGroupImpl (getZone ());
* r2 x& G6 z0 G# C
; k# f" i$ |' b9 z7 K. Q* t1 F+ |; a    try {8 G& O8 g, m0 ?- d$ q
      modelActions.createActionTo$message, i# D5 F" a! z$ C8 ~) b
        (heat, new Selector (heat.getClass (), "stepRule", false));) c$ C2 H: w+ g) D+ L; M4 ^5 P/ a2 u0 |
    } catch (Exception e) {4 |: z9 V# h% X  ?
      System.err.println ("Exception stepRule: " + e.getMessage ());
. {& Q* f' H' ^, W    }9 l" K0 [7 `3 z5 @3 y# f# k/ u
  M2 u: @7 d9 }. Q) d# O, l/ S
    try {
& S1 z( v9 V% x- G5 W/ U; N3 ]/ S      Heatbug proto = (Heatbug) heatbugList.get (0);
3 K) h3 m7 B6 x/ Z# q$ @      Selector sel =
9 R2 h" a  T4 a) r# n. q- U# G        new Selector (proto.getClass (), "heatbugStep", false);
3 ?9 i  a" C$ b      actionForEach =5 ^! D9 D! N) Y+ O: ?4 V* h3 x
        modelActions.createFActionForEachHomogeneous$call7 X0 b" y! _$ x) i2 W' c% v
        (heatbugList,
/ h; |! P1 W0 L! G7 k         new FCallImpl (this, proto, sel,% Q# C& I) S; u& X! I
                        new FArgumentsImpl (this, sel)));
/ D" `( Z$ o8 f; Z) `# n    } catch (Exception e) {5 {2 h" g: {. k$ T! o- |
      e.printStackTrace (System.err);
" ]1 X: X) C% I    }
, O% j& N" s. F" L/ d5 i1 P% C9 d   
+ z) X6 i& M' }    syncUpdateOrder ();
4 r+ I' _0 F) D8 M
$ _" m9 R+ P; O4 k# a    try {, _! q, T0 [/ j. H7 b7 E" X$ ]
      modelActions.createActionTo$message : Z$ N; l$ h  v& ^7 \" I
        (heat, new Selector (heat.getClass (), "updateLattice", false));% K6 S  ?1 p+ F( f& _6 P
    } catch (Exception e) {
) s8 J* E  W1 z; [" t      System.err.println("Exception updateLattice: " + e.getMessage ());# k2 H' U2 k# x! }1 ?8 A- D6 }5 N5 {
    }2 W4 H; z* x) o: d
        . b. z* w7 ]3 t. h- o, a
    // Then we create a schedule that executes the
& J: h  a4 U" w8 y: m    // modelActions. modelActions is an ActionGroup, by itself it
/ M" B  n) ]8 r# p2 [    // has no notion of time. In order to have it executed in
: u+ R+ [% J' }9 K9 w' l# a; s7 k    // time, we create a Schedule that says to use the# V' @( J, D' N$ H# U2 s7 W
    // modelActions ActionGroup at particular times.  This
! |: A" b: s: \- H/ C; B0 Z    // schedule has a repeat interval of 1, it will loop every9 P+ e# h* f; K6 x* l, B
    // time step.  The action is executed at time 0 relative to4 p$ R) l+ A9 |; M. o0 `
    // the beginning of the loop.: @" J4 z$ a/ d- y( }& j

1 Z. d: O- n5 y" w, n+ }    // This is a simple schedule, with only one action that is
4 X; ^- {9 W4 |' L! `    // just repeated every time. See jmousetrap for more
% T! U* H8 n  x% U    // complicated schedules.3 q- `( Z' P$ b9 Q" l1 B. W2 r
  / g( ]3 S( X0 N
    modelSchedule = new ScheduleImpl (getZone (), 1);  }$ u1 \- {! C
    modelSchedule.at$createAction (0, modelActions);. m9 Z" c! ~& Y* X+ V7 d% Z+ f) @
        " R6 B6 }9 a2 d6 i, d8 E$ k) r
    return this;: H) b# [- `- M" m( S2 M( r( h: N
  }
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