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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
0 X/ {: _. A% n( o2 @& d8 e5 g6 E7 g  B! O3 c* }4 h
public Object buildActions () {
( z' |  A: l- \; ?    super.buildActions();
% X- @* g9 q  `0 o& K    ! \1 G% z6 K- g  _9 N% b1 ?% p6 f
    // Create the list of simulation actions. We put these in
; |3 p) Q, f5 @7 d( a0 ~    // an action group, because we want these actions to be% A2 P" w+ j; K+ o7 M9 f- J
    // executed in a specific order, but these steps should
0 l! @& G" o# v( c' h9 C    // take no (simulated) time. The M(foo) means "The message1 o; P4 `! K8 E; _' [
    // called <foo>". You can send a message To a particular9 a* R$ H1 m! ^% f' k+ Y" g
    // object, or ForEach object in a collection.* y3 f7 m6 ]) j4 B5 J6 y
        7 J3 a! ~& P) c+ l, a3 n
    // Note we update the heatspace in two phases: first run0 |9 }1 W; I0 n" ^' `9 x
    // diffusion, then run "updateWorld" to actually enact the! a+ V6 x) A' X
    // changes the heatbugs have made. The ordering here is/ ?% x+ K; f3 L, n
    // significant!6 ?# v% |8 p8 N9 h. R3 f
        8 r7 ?$ ?# ?. Y& ^5 x, l. u
    // Note also, that with the additional
+ q. Y7 G  |* I/ ~5 D7 }: ^3 ^% k    // `randomizeHeatbugUpdateOrder' Boolean flag we can
# L1 Q. l+ V! d. _5 b/ h    // randomize the order in which the bugs actually run
# @: M- @& W6 z2 S+ N6 E+ {6 F    // their step rule.  This has the effect of removing any
  {. B6 N% a+ R) n- F7 A9 _& l    // systematic bias in the iteration throught the heatbug
) ]0 r# v8 m8 S" U& S    // list from timestep to timestep% I5 W( T% s3 I* }* D. v
        
' c8 K/ c% Q( \2 T) S$ F- `& ~    // By default, all `createActionForEach' modelActions have
# Z) @/ O# t7 k% Z: w  f    // a default order of `Sequential', which means that the
( u/ V7 C& ~  ~; a- Z    // order of iteration through the `heatbugList' will be- O' `% y8 d: r" e8 |
    // identical (assuming the list order is not changed3 ~7 X: W$ J) X6 O* ^: e
    // indirectly by some other process).
: q. K" G' W! C! S    ; }5 b7 W7 `/ u: {0 o% q
    modelActions = new ActionGroupImpl (getZone ());6 u( Z2 U  G0 n# q" o5 j8 k0 V
* o2 j  k% w/ B/ M. K4 B/ b
    try {
  e  z) p/ t2 s1 Z1 Y      modelActions.createActionTo$message
5 y$ ?( N+ \5 T2 t1 `$ @. X: U: q        (heat, new Selector (heat.getClass (), "stepRule", false));
' {4 v8 W1 p$ `: Q% b+ r    } catch (Exception e) {
( s: i4 U$ Q0 ~5 d      System.err.println ("Exception stepRule: " + e.getMessage ());: o6 b( R7 q* h4 T" e
    }
7 R5 C7 H2 y- ]: p  f" C; A9 }/ y1 n+ v/ Q. c7 M6 k4 Q+ Y0 n
    try {
: x+ D: H" R% h+ k! c+ w      Heatbug proto = (Heatbug) heatbugList.get (0);* k' g  J/ O' W- _9 ~( G2 {. v
      Selector sel = ) t  c6 o$ M0 S) G4 N9 V
        new Selector (proto.getClass (), "heatbugStep", false);- i: q. b- R. N( S& G3 c8 w
      actionForEach =4 t7 B3 k7 J; u5 P
        modelActions.createFActionForEachHomogeneous$call
! x! z, |0 j/ }; m! W" C  s. c        (heatbugList,* V% ^2 k. T; S- o0 A  Q0 s: Q1 {
         new FCallImpl (this, proto, sel,% O$ f: Z- x" y; p
                        new FArgumentsImpl (this, sel)));
6 m2 R+ @* i4 W* ^6 n* H    } catch (Exception e) {( Z3 f2 ]7 o& {5 p5 s* U4 i* l0 g4 P
      e.printStackTrace (System.err);
# k% M6 R4 z& J7 P& |    }8 Q. ~$ n9 K- o/ g0 p4 F
   
# z2 L7 w. w5 E8 W3 x    syncUpdateOrder ();7 {2 J. H+ }9 L( ~: q# L

! a( V" }1 z. L3 {- G    try {
3 K; Y/ n# Z  g$ g+ Q1 K" z      modelActions.createActionTo$message
9 N# [1 v4 p* @7 R; q9 c6 Z        (heat, new Selector (heat.getClass (), "updateLattice", false));' G4 q! ~. G: X2 C9 I6 A! d4 |
    } catch (Exception e) {! v7 X5 `) c1 m8 k
      System.err.println("Exception updateLattice: " + e.getMessage ());
( `1 a) O/ r+ G- w3 v3 N1 a    }* Y- f" c. A8 q0 D1 @( A. b" W
        
' h1 Q# Z5 a0 {/ a( |' X    // Then we create a schedule that executes the
$ U8 J" x; X) f! F# O    // modelActions. modelActions is an ActionGroup, by itself it
- Q0 }" Q; ~- m1 q+ k    // has no notion of time. In order to have it executed in
: V: h3 C2 |  t& ~; ^7 W0 j    // time, we create a Schedule that says to use the' p( T% d& h7 D3 Y" K
    // modelActions ActionGroup at particular times.  This
8 R7 A+ D% ?% k) m# `    // schedule has a repeat interval of 1, it will loop every
! b9 v! e3 P  g( ]- n  p% C    // time step.  The action is executed at time 0 relative to" S0 d/ A# E0 N3 _( K# R
    // the beginning of the loop.4 a$ z. K# s6 z

5 Y- r+ P- n& k  D* Q7 Y- ]; C$ ]    // This is a simple schedule, with only one action that is
0 V6 S+ r8 k2 U/ S, R: e    // just repeated every time. See jmousetrap for more; z' D8 b9 Q. U% T- k1 m& ?
    // complicated schedules.
& H7 w3 ]6 c$ G7 G  
/ K  \( P- \- S2 X, v    modelSchedule = new ScheduleImpl (getZone (), 1);7 ^' `( i; j" R7 G0 y* y
    modelSchedule.at$createAction (0, modelActions);" y* C; }5 ]: j+ S/ N; i
        
9 u% ?6 H8 |& Q; h# z8 S% T+ \    return this;; W- n6 a3 N" [1 U4 J8 O
  }
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