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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: K0 |  o5 o0 Q9 T% {, G+ M) D
- P# z! r1 Z2 y) S) D; G+ G2 ^ public Object buildActions () {6 h8 F& V( ]- K# N8 x
    super.buildActions();3 _* a1 Y: c3 d5 B6 {2 A) A
    9 n& }! }4 Y+ C6 Q1 J
    // Create the list of simulation actions. We put these in, k2 |' \' R* f: x( N
    // an action group, because we want these actions to be
! D& c: r3 ]. g$ u: [    // executed in a specific order, but these steps should1 u0 S8 O. ~' k1 S
    // take no (simulated) time. The M(foo) means "The message
  W5 m4 y( x- J  b$ j  V    // called <foo>". You can send a message To a particular
1 L4 J. ]$ I1 e8 ~8 Z2 H8 I" z    // object, or ForEach object in a collection.
1 ^2 q# k2 D( T( ^8 m        
* \5 ~3 l, @! A- m3 D    // Note we update the heatspace in two phases: first run3 A: M% [$ Q4 f9 C, `5 R
    // diffusion, then run "updateWorld" to actually enact the
+ K+ J0 \+ j- O) D3 ~    // changes the heatbugs have made. The ordering here is; w2 p; ?9 o8 x9 o# f& n% D
    // significant!2 T8 @4 h- |9 _3 ?+ d% G% S
        1 C7 V7 n) B+ d, t
    // Note also, that with the additional( s# \  [& p4 g5 E
    // `randomizeHeatbugUpdateOrder' Boolean flag we can" G& f- ^* a/ @8 ~2 x. Q8 l2 o
    // randomize the order in which the bugs actually run* x! A# c$ W" f( G
    // their step rule.  This has the effect of removing any
/ L; ^. ]4 v2 `4 Q( i/ Z    // systematic bias in the iteration throught the heatbug7 s  t+ W% o8 a& M
    // list from timestep to timestep) D2 w. S3 n0 ^- x
        
6 d% I* W+ S+ T+ v' I/ U; b    // By default, all `createActionForEach' modelActions have* ]& s2 @0 m; E6 S9 V
    // a default order of `Sequential', which means that the$ w" G$ R! `6 `3 ^- N8 s* u0 P* b6 i
    // order of iteration through the `heatbugList' will be
$ A$ [& p% T+ d; X* W    // identical (assuming the list order is not changed3 E. R: O% P: v3 f
    // indirectly by some other process).
0 t6 D  \1 J' C' o- ^+ u    1 z2 P( y- m2 L) z. z0 Q
    modelActions = new ActionGroupImpl (getZone ());
, c0 [% V/ V+ h1 L# t( B3 i$ ]
! `$ u3 R8 ?. w# u    try {  B0 J* I# {$ O' H
      modelActions.createActionTo$message
* a& }/ C" M2 v' M  D: ~        (heat, new Selector (heat.getClass (), "stepRule", false));/ d/ @- V3 e2 g: T2 n
    } catch (Exception e) {
# B- Y  P' Y) i* s# b      System.err.println ("Exception stepRule: " + e.getMessage ());
8 s: b5 S6 B* B# t0 Z& `    }5 h& ^  H, F, g
5 {# g. _+ u  A5 Y& D) r9 T1 l
    try {
9 c7 R  U3 }6 z" l" g4 D+ H) l      Heatbug proto = (Heatbug) heatbugList.get (0);
" }! \6 u6 M  |9 `" R" Q      Selector sel = 0 H" a' u  }" A$ N; X8 n
        new Selector (proto.getClass (), "heatbugStep", false);' `* {; h8 e" J) ?2 R" a" ?
      actionForEach =
9 E8 w+ _4 J( b$ Q0 H5 C+ @5 t4 U  U        modelActions.createFActionForEachHomogeneous$call- B9 U6 n" q5 M  x$ `# s% q4 e
        (heatbugList,
8 J* f# y& S) Y7 W         new FCallImpl (this, proto, sel,
+ x& B6 ?4 u' Q1 V* j$ S1 y8 R                        new FArgumentsImpl (this, sel)));( f. {6 R- @. x; S; m8 l' J
    } catch (Exception e) {
" O* U" _- N( h7 f0 j' H7 ?/ G2 J      e.printStackTrace (System.err);8 c- n2 [6 p9 R7 H# o, N: w
    }9 J1 ?4 E2 R7 F% u% g2 X
   
8 J7 J$ g+ ?; Z" V6 [    syncUpdateOrder ();
' r. A, ]- a! f2 B
4 n- c) T7 a" A& l    try {
! R  ~+ x! E6 _2 L' {& R2 Y      modelActions.createActionTo$message
! O0 Z+ Q0 O& s7 F3 ~8 t# \        (heat, new Selector (heat.getClass (), "updateLattice", false));
5 X) C7 b! P1 {  {2 x+ n' B* g    } catch (Exception e) {+ ~9 G( D' H6 l
      System.err.println("Exception updateLattice: " + e.getMessage ());+ F. ^6 X& V, Y( N& _3 p% h8 f
    }
3 {8 s# ~( i# H, h0 d' q' E1 [9 V2 W        
" [1 h9 o: J# |, U  \    // Then we create a schedule that executes the
0 Y8 |% l% C+ j/ e    // modelActions. modelActions is an ActionGroup, by itself it! C' J- V4 C/ U7 t4 s5 D8 J) i
    // has no notion of time. In order to have it executed in
% y1 b# m! z1 E) w& U    // time, we create a Schedule that says to use the6 l5 g* C9 ~$ m" i
    // modelActions ActionGroup at particular times.  This+ ?4 }  @% k. f2 ?0 p! {
    // schedule has a repeat interval of 1, it will loop every, k3 v+ `; ?) `0 g- i% s
    // time step.  The action is executed at time 0 relative to
+ @- S. N/ G* d    // the beginning of the loop.& ]$ _4 O. y" e( ~/ V2 w/ ?7 ^3 p' ]

4 u" z  _- x6 F  y9 G$ t8 n    // This is a simple schedule, with only one action that is+ H! l( c( ^  E2 T- I4 |" H) L
    // just repeated every time. See jmousetrap for more
, I- n3 M+ m$ d" ]4 I( |2 q' X    // complicated schedules.
6 r2 x7 J# C4 ]. D+ Z) X2 Y2 }  
* v  E& D- i' [    modelSchedule = new ScheduleImpl (getZone (), 1);4 {& [* ]" J9 w. ~% l5 X; s$ y
    modelSchedule.at$createAction (0, modelActions);' y6 H5 k& r" _* \. j$ w
        . m/ P6 u! j" U# e5 O
    return this;) l6 ^( b& o# L  y8 O) W
  }
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