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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:/ N1 h( s8 N% ^. B! k' Z3 p0 L, d: S
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public Object buildActions () {% |, S; W5 S, v1 }1 K# |- Z
    super.buildActions();0 W$ m: K* `* l& C
    & c: f( u2 f+ A
    // Create the list of simulation actions. We put these in
. h6 q0 R$ ?4 ]& Q/ ^' ]  a    // an action group, because we want these actions to be- ~2 S6 |3 g" }! e
    // executed in a specific order, but these steps should( E+ h0 d8 ]" [' }4 o0 z$ v  j/ R
    // take no (simulated) time. The M(foo) means "The message8 w/ b7 H0 _2 P. C
    // called <foo>". You can send a message To a particular7 S$ r6 L6 i. K% {
    // object, or ForEach object in a collection." h; |3 ~# M7 H) A: o
        
  N  x: H5 s/ Z+ G    // Note we update the heatspace in two phases: first run
7 l( ?2 g) a% N0 C  U    // diffusion, then run "updateWorld" to actually enact the; f6 L. r& q( S* W1 Y5 C
    // changes the heatbugs have made. The ordering here is
$ \* \0 s4 L/ S" W    // significant!% d- h4 K, Y3 ]/ n- F( c
        ( X" q- }, t; N* U/ n( Z
    // Note also, that with the additional
0 ?/ q5 \6 b; [0 G' L+ a+ U    // `randomizeHeatbugUpdateOrder' Boolean flag we can  m! d+ o4 M/ p2 }# _
    // randomize the order in which the bugs actually run5 R  l% Y$ _  R9 P0 _6 N
    // their step rule.  This has the effect of removing any( A" i* k$ g: b* K
    // systematic bias in the iteration throught the heatbug
1 J# z) b. U. Q7 q. W% ~0 [    // list from timestep to timestep5 ?! I% n! M+ N
        9 }5 F1 D/ d6 M# L5 ?
    // By default, all `createActionForEach' modelActions have8 V8 m8 n+ L; h
    // a default order of `Sequential', which means that the
1 T2 T! q; c- \; h0 X( }    // order of iteration through the `heatbugList' will be- p4 h, B4 ^, b- F# u; q2 F' w
    // identical (assuming the list order is not changed
7 T2 a7 ~. ?$ [0 G    // indirectly by some other process).; P# s$ p5 \2 j: Q
    * V  @: H: r* X8 r9 _
    modelActions = new ActionGroupImpl (getZone ());
. b9 ^( D6 [3 S0 I$ g& ^4 c8 j+ R' X  P. _9 a5 h  i& ]
    try {0 h2 N  T! Z0 G& ~+ \
      modelActions.createActionTo$message
3 X: Q7 T; [, ?3 R  I$ D2 o        (heat, new Selector (heat.getClass (), "stepRule", false));5 h: l) a( J* ^: G
    } catch (Exception e) {
# E4 {* \& \/ K4 i0 M4 T* f      System.err.println ("Exception stepRule: " + e.getMessage ());  V2 M1 \6 o  F3 i9 Z
    }% i# Q& u% }2 g% b( U! ~. w

3 [7 w$ A) i! a% `, l, w* u    try {
' ]0 n* ?1 u6 }6 m4 k- D      Heatbug proto = (Heatbug) heatbugList.get (0);
2 w* M. E8 I' L! ^0 |. a+ ~- l' Q      Selector sel = 8 T- |8 _& V+ E  [7 x% s. v8 x
        new Selector (proto.getClass (), "heatbugStep", false);
% Q7 c# F3 ]$ {( w6 o: c% j      actionForEach =# `  [5 V/ a5 z' o
        modelActions.createFActionForEachHomogeneous$call
- F7 d6 i  O% _  E2 t. ]& `        (heatbugList,! z2 Q6 c# g( P: U# ]
         new FCallImpl (this, proto, sel,* i6 v6 S5 v  {$ u4 j3 P1 L
                        new FArgumentsImpl (this, sel)));
2 l7 K7 b: S" E    } catch (Exception e) {8 J% E3 E( {. G
      e.printStackTrace (System.err);4 `. V2 Q1 c( m
    }/ i* c$ _  I: N1 d
    ! w% |7 Q5 q( N4 P4 C5 H. d1 r
    syncUpdateOrder ();) t* r; a' x2 B( E0 I. c( O
3 {  R" A! g9 A% G7 h& R6 K% `6 Z6 p
    try {; @& R; H+ w- B( e6 T! P$ F& [
      modelActions.createActionTo$message
! f% V" S3 n# ^        (heat, new Selector (heat.getClass (), "updateLattice", false));  X# {" P5 _: W
    } catch (Exception e) {' g1 j. j$ r! p1 e5 y6 l
      System.err.println("Exception updateLattice: " + e.getMessage ());
/ J, T$ Q; U) p5 H8 f0 V    }
3 c* X/ q# {) m, f( Y& H; o$ A        
3 e4 S  O# k, x& P    // Then we create a schedule that executes the4 d0 q# a* q5 y" P0 I+ K: o
    // modelActions. modelActions is an ActionGroup, by itself it1 D  w/ j" \  Q& V- E2 l
    // has no notion of time. In order to have it executed in
+ x0 E- i- N  H: o  Z4 F; G    // time, we create a Schedule that says to use the
: h  k% N+ _/ z2 P9 u    // modelActions ActionGroup at particular times.  This
* P7 t9 ~! x$ B/ v9 ~. x    // schedule has a repeat interval of 1, it will loop every& U( u/ Z  ^3 o
    // time step.  The action is executed at time 0 relative to) Q' {' g' \  t7 ]& T( v
    // the beginning of the loop.
' [. U( g* z  `. I
  d: V" H/ I2 q* w4 d9 u    // This is a simple schedule, with only one action that is
2 C0 T6 S2 {; `, [    // just repeated every time. See jmousetrap for more
% |1 }; |/ ]: z/ t$ E# G    // complicated schedules.
6 }2 Q/ ]0 L. q3 y" Y; m" Y  
: f" ^3 G( X! c/ f+ c" O& k: g    modelSchedule = new ScheduleImpl (getZone (), 1);
% |6 ~% w( n5 A& ~9 o! C4 P    modelSchedule.at$createAction (0, modelActions);) G3 v; _( F& X, k7 F
        
. R) t- t: q) C    return this;6 M+ I  {6 m  [$ d4 G
  }
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