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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:8 Y, R( j! ~& s

% {6 k2 r* Q, \5 W( h public Object buildActions () {
2 I9 `; S  L4 O" K6 E5 c8 Z  C    super.buildActions();
( K( \; n2 o' s- L    / c2 |% H+ \" I
    // Create the list of simulation actions. We put these in& W* J% q2 N* l. c, @+ L. V" W
    // an action group, because we want these actions to be3 X) w9 Y8 _: h, c7 M! g4 E
    // executed in a specific order, but these steps should9 K* X# x0 l2 ~6 o3 m, S
    // take no (simulated) time. The M(foo) means "The message
1 ^" f  ^8 N4 U- b5 f: I' e    // called <foo>". You can send a message To a particular
" Z! d- X$ u9 {$ ^( P& Q1 J    // object, or ForEach object in a collection.
' e, p; {" a7 h3 V        
7 e- i: b) \3 Q+ Q    // Note we update the heatspace in two phases: first run
8 t$ @3 I" K7 l! l    // diffusion, then run "updateWorld" to actually enact the" H& O& H* p- e6 ~
    // changes the heatbugs have made. The ordering here is& Y  i9 e& k8 b  L) ~
    // significant!- N* ^  Z: m2 E; y" r
        / s: |; z) l9 r6 M$ T( L
    // Note also, that with the additional
5 b8 m5 C: C0 C/ `" F+ z9 p; Z& W    // `randomizeHeatbugUpdateOrder' Boolean flag we can
, P& A# S2 W) v4 P    // randomize the order in which the bugs actually run% y  x* u5 _0 [5 ~" M( s
    // their step rule.  This has the effect of removing any1 L0 A1 X$ a9 z: g8 ?( m
    // systematic bias in the iteration throught the heatbug4 S) R* H" l6 n) ?" f. Q* K& N9 D
    // list from timestep to timestep
  Y/ y  z4 ~1 Y5 J        / m3 A1 w- h5 R* v3 B, ~
    // By default, all `createActionForEach' modelActions have8 a  g2 d0 T* y( l' y
    // a default order of `Sequential', which means that the
# |. ?6 u& H; K% n: G    // order of iteration through the `heatbugList' will be
+ R  v/ m7 q  r/ H    // identical (assuming the list order is not changed% B! t+ W' C" u* `4 H) U
    // indirectly by some other process).( k! A, p( ]6 O7 a& W
    ! T* g. _1 V4 x' W, j
    modelActions = new ActionGroupImpl (getZone ());
" j4 S2 B. k  l1 ~) f" Q: k
# J+ E" v" o- S8 Y* F& F; r    try {7 l" f2 V2 e+ D
      modelActions.createActionTo$message0 A6 |- I* g) x- `$ L' Q
        (heat, new Selector (heat.getClass (), "stepRule", false));
# _% f+ K# D4 g% ?    } catch (Exception e) {' _+ v4 o: l/ y- \( R8 R
      System.err.println ("Exception stepRule: " + e.getMessage ());; n) e! W4 D' y
    }* S# e% Y+ l6 b" f3 |7 o6 |* o

( H- d: U, o: r$ M* ^    try {# n1 Y( `6 ^3 U6 @- m( f% Q0 s: F
      Heatbug proto = (Heatbug) heatbugList.get (0);* [) o$ V2 G) r7 z' }7 I/ A0 Q- e
      Selector sel =
2 G4 {, n2 B. z  ~        new Selector (proto.getClass (), "heatbugStep", false);
; z' D2 Q+ B& {# h$ p- }- S- V      actionForEach =
  O3 j0 r4 J1 L9 D6 w& |6 B        modelActions.createFActionForEachHomogeneous$call
" N0 M# U# A5 ]& S* _        (heatbugList,; E# f( ]) ~9 \+ O( q
         new FCallImpl (this, proto, sel,* e% x! ?9 J% X" C) L' m% n( N& E* b
                        new FArgumentsImpl (this, sel)));
- b0 `( P& Y. l+ S' j' i8 A% U. Q    } catch (Exception e) {
; ]& g" ?1 \6 E/ g$ @0 j3 U. i      e.printStackTrace (System.err);" H, u9 b0 U7 j" g
    }6 ?) A& S( b/ J( h
   
9 x0 M+ [; j3 R8 ~7 d) T    syncUpdateOrder ();  b) h9 h; N% l# J, z. L

1 ~) [, z5 S3 J* h+ p/ r    try {
/ y1 ~1 F' M1 `8 q- E  D: [2 H2 _1 \      modelActions.createActionTo$message # y# M0 Q; ?7 r8 T9 d7 W, W
        (heat, new Selector (heat.getClass (), "updateLattice", false));5 L) `. e- b9 e/ k9 @  L
    } catch (Exception e) {8 G5 S: d5 Y" b7 n% k3 Y
      System.err.println("Exception updateLattice: " + e.getMessage ());3 D+ f  u. R; m8 c+ e$ h1 S8 D
    }; a( b2 Z8 g+ v5 P. l
        $ Q3 X7 h, f- N2 E' m8 m3 o" X" J
    // Then we create a schedule that executes the+ I. E+ x7 I0 ~& D
    // modelActions. modelActions is an ActionGroup, by itself it
7 l, `1 _# [) G7 Z    // has no notion of time. In order to have it executed in
8 S8 i5 Z8 S1 U+ l4 c% a" c    // time, we create a Schedule that says to use the& ^" A6 R7 M; e2 M; C1 Y8 g
    // modelActions ActionGroup at particular times.  This# u8 W7 \+ V  _- z
    // schedule has a repeat interval of 1, it will loop every
4 @2 `( d6 M* r, s. [9 p2 J: n  j* m8 Q    // time step.  The action is executed at time 0 relative to% b) M1 b1 }' v% Q! B* P
    // the beginning of the loop.
# E& z; `5 _. p2 A; J3 N+ Q3 {( o3 p, Q
    // This is a simple schedule, with only one action that is
9 p' p- e" B7 W, c3 u4 G1 W    // just repeated every time. See jmousetrap for more, M  o; C$ Q. O+ `2 Y8 r* e  Q
    // complicated schedules.
" Q6 r8 \  }+ b; {( E6 ^  ( H5 w& n: b( u! z8 r  j. K) M+ ^
    modelSchedule = new ScheduleImpl (getZone (), 1);
7 m1 d' t+ {, ]7 Q0 ]7 V    modelSchedule.at$createAction (0, modelActions);
% |: ^: l) v* W2 s2 \        
% X  K9 T. O& ?' {9 t. a1 ~7 K4 ]  D    return this;' \" ]4 w1 [# }& z8 V5 f9 o) P' K
  }
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