设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10305|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
' E$ g3 D( {$ `
  @  ^6 ~; e8 ~3 S public Object buildActions () {: z+ k1 f! i2 O9 `' t" B, Y
    super.buildActions();: D! u* k9 n6 |6 d) I8 p2 }3 S, c
    , y# y5 C3 Z% Z/ ~
    // Create the list of simulation actions. We put these in( w" y3 L1 r  j& Z! k
    // an action group, because we want these actions to be
% G% n3 X3 T5 |3 z    // executed in a specific order, but these steps should5 h8 x( n1 r! }8 g
    // take no (simulated) time. The M(foo) means "The message; A+ m5 L3 O$ l! u4 _  u
    // called <foo>". You can send a message To a particular
, P% `& v  J: ~' q    // object, or ForEach object in a collection.% n# h; u6 S1 F5 l
        
0 T: S5 I' Y3 e9 M" m7 G    // Note we update the heatspace in two phases: first run$ b, `8 W0 D' B+ Z8 r4 [+ h
    // diffusion, then run "updateWorld" to actually enact the# O7 [* y- {6 @8 \4 \/ T
    // changes the heatbugs have made. The ordering here is+ C8 b) M. i, R3 n- F  V
    // significant!! C. w4 X! Q8 N8 A1 P
        8 |; ~8 T( f5 r; C) p
    // Note also, that with the additional3 N) ^" {; y5 v4 r! ^# K
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
2 c/ N, J! V  l1 ?6 S    // randomize the order in which the bugs actually run
% n: Q* B1 {$ ^7 P    // their step rule.  This has the effect of removing any
7 l/ F4 N" V. |/ u2 F    // systematic bias in the iteration throught the heatbug
' a) L/ r7 {+ L/ [; [7 Z  U6 W    // list from timestep to timestep
0 v; I) f; j' ]8 n        
5 S# z2 ]1 p; X- ?    // By default, all `createActionForEach' modelActions have
  F1 n8 [7 |6 ?  E8 l% N    // a default order of `Sequential', which means that the9 p1 v  q8 L" {1 J: v
    // order of iteration through the `heatbugList' will be
( L6 ~' ]' [5 V$ R, l9 H# ~) t    // identical (assuming the list order is not changed
+ ?" e; q; H8 h+ m4 w# w+ Z    // indirectly by some other process).+ K( `1 ^, F2 V7 L
   
( k9 @, l. H2 s& j  T; R    modelActions = new ActionGroupImpl (getZone ());
8 ]# h/ Q* s6 t6 x) s3 J+ q
3 Z1 D; _$ I5 h1 o3 W" h+ v- ~3 {    try {
% T; {5 H3 r, s& ^- y5 V: I0 o! b      modelActions.createActionTo$message. G2 x$ E2 n7 J2 _! r
        (heat, new Selector (heat.getClass (), "stepRule", false));
: h: w( j5 ?8 |! ?# e0 W4 F- h5 v, a    } catch (Exception e) {1 V) E- c1 _' W9 B: z) ^
      System.err.println ("Exception stepRule: " + e.getMessage ());
" `  w+ \+ c* U5 A    }
4 K* Z9 @4 B) n" k$ \* b+ M) F% j  N. a1 u  O1 y1 m% y5 n  l
    try {6 l/ R& G; m7 S9 A
      Heatbug proto = (Heatbug) heatbugList.get (0);
) ^: ^. U% i9 a0 f& E& Z9 K8 q      Selector sel = ! z9 f6 k! t; _7 p
        new Selector (proto.getClass (), "heatbugStep", false);3 d# a" k9 r4 e4 p! v
      actionForEach =# P" p/ _" ?0 I, ]( U  a4 p2 a
        modelActions.createFActionForEachHomogeneous$call
5 {$ U% c" r% B        (heatbugList,
# N' |5 O- @: D' k  x+ T8 R         new FCallImpl (this, proto, sel,; I3 P/ \. c+ _/ v4 S6 ?* V# t) @
                        new FArgumentsImpl (this, sel)));3 A% Z8 G* g9 g; b5 ?3 [3 _
    } catch (Exception e) {
/ m5 [" G9 |6 I/ O, `% D      e.printStackTrace (System.err);
5 c& j. `* i/ J7 k: ^1 k$ O    }
6 T  `5 }- L2 [    4 T# v' m: D% O1 D4 a
    syncUpdateOrder ();
& a+ Y. w) p  O/ u& Z
0 y8 |( E0 i" b) \- A% g    try {
5 s. U9 @/ z; f+ i: e      modelActions.createActionTo$message - D, ^$ H8 W2 o6 ?( [9 \, f
        (heat, new Selector (heat.getClass (), "updateLattice", false));0 v  l0 f* ^4 y' F( m. C* B/ N
    } catch (Exception e) {8 r! x. Q. Y- L8 q* |
      System.err.println("Exception updateLattice: " + e.getMessage ());3 [; n3 n- B& f8 I: e% g9 V# t
    }: O8 f, M2 [( r/ D0 p
        4 \# W; Q% T6 l" d- q- _
    // Then we create a schedule that executes the
: _& K1 G# i: u6 U$ Q0 E7 \8 Z1 i# Q    // modelActions. modelActions is an ActionGroup, by itself it
- A! Z3 K9 E2 p# [" f    // has no notion of time. In order to have it executed in
' W3 p) V- \- _+ m7 P    // time, we create a Schedule that says to use the2 Z. s- c" m1 u# W% }* x
    // modelActions ActionGroup at particular times.  This
* q0 Z% V4 X# F5 `& A# N3 Z    // schedule has a repeat interval of 1, it will loop every
- m, @1 t& s! ]6 q; C- W" R- f    // time step.  The action is executed at time 0 relative to% z8 g! D3 w; t) ]9 e
    // the beginning of the loop.+ B6 y7 z8 v/ Y5 d8 ~8 O
- x2 H; M8 a( G$ S& n
    // This is a simple schedule, with only one action that is
. x5 z7 ]# g5 |  c8 \    // just repeated every time. See jmousetrap for more0 c8 H% G- n' {" v6 M% ^  r
    // complicated schedules.
/ t8 d% z0 K* ~1 w2 r! B- W% {- j  1 ?5 ^% k1 o0 E# J; }
    modelSchedule = new ScheduleImpl (getZone (), 1);
) C) m* M( P/ I: @2 e2 y    modelSchedule.at$createAction (0, modelActions);
$ l( P; W$ C6 ~) G, X9 b- q& P        3 I3 f3 r: ?- j9 a- m, P
    return this;
# a0 e* u: K# l, i8 ~  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-23 19:05 , Processed in 0.014039 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表