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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ c7 |/ s1 U0 K+ s7 e- d2 z+ X

% {$ [) {1 l# W) x public Object buildActions () {
0 X$ W! E/ _- `+ y  G% [- `/ }    super.buildActions();- R3 w, ^% R" k; E
    : ]; L" n" }: `4 Z! A
    // Create the list of simulation actions. We put these in! J) e# C& c. B1 N
    // an action group, because we want these actions to be
% B; z) o" U) n    // executed in a specific order, but these steps should- l' d: h* r1 V5 S3 y
    // take no (simulated) time. The M(foo) means "The message
$ F- E* B  M/ R    // called <foo>". You can send a message To a particular
- d9 ]2 ~1 @2 I) J3 H) g. Q    // object, or ForEach object in a collection.
0 X$ {5 j  j$ k: c7 Y, ]- z* [        " e$ Z- E7 B# h  q9 v9 K
    // Note we update the heatspace in two phases: first run( Q* ^) U- [  i( F! h; g, r; I4 ~% t
    // diffusion, then run "updateWorld" to actually enact the: ~8 h( `6 S9 b: D8 h
    // changes the heatbugs have made. The ordering here is2 {: |: x- g- ]/ @* Q/ u
    // significant!* L" m2 H1 F  i4 @* |% _
        
0 P  P7 T# z) {7 k    // Note also, that with the additional3 y4 N5 t; f3 h' @9 k  p& z* I
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
; S; L* d; i0 X6 {) A    // randomize the order in which the bugs actually run  ]3 D: K9 C4 |& o
    // their step rule.  This has the effect of removing any2 ]; d2 Q# u7 s9 N7 t1 s) M1 [
    // systematic bias in the iteration throught the heatbug
* k) l. N" v! H( i! }1 X! B  C    // list from timestep to timestep
. W& p0 ^( @2 ?        9 G- q# U( a& ?/ V/ X) @2 ]
    // By default, all `createActionForEach' modelActions have: S0 _. O6 }* x$ F: H. D
    // a default order of `Sequential', which means that the
' M/ I! t5 ]6 X4 t    // order of iteration through the `heatbugList' will be* R/ K: T8 c5 H0 j+ Y
    // identical (assuming the list order is not changed
5 B) P7 k0 S! f. R% C1 n    // indirectly by some other process).8 r; D# K( o" x; t* p
   
3 ^$ t6 o! p3 F    modelActions = new ActionGroupImpl (getZone ());
9 R  j) h  C$ K7 F
! I) ^! {9 A& [" R    try {  {6 D. J- @1 ^0 q
      modelActions.createActionTo$message& f) e$ B0 M5 s) H$ P0 C1 Z6 p/ T% s
        (heat, new Selector (heat.getClass (), "stepRule", false));% d" i! |9 n! q6 B
    } catch (Exception e) {6 k. p9 ?, h3 O2 b: c8 \9 _$ e
      System.err.println ("Exception stepRule: " + e.getMessage ());
$ w4 p6 ?! X' X# k. i0 y! i    }
$ H1 U; P9 t6 a% k; ^8 y
8 j  F# D. D1 S: v8 A$ _" v    try {
/ U8 O7 t& \6 [      Heatbug proto = (Heatbug) heatbugList.get (0);3 E' y2 E# ?, f$ R1 F0 ~$ G
      Selector sel = ) `7 m1 ^6 l; I
        new Selector (proto.getClass (), "heatbugStep", false);
7 k7 y  P6 U& F) {/ Q# v  h5 x* w- h9 D0 J      actionForEach =
& E, _- T2 Y7 W# `8 a        modelActions.createFActionForEachHomogeneous$call
! s: c) d0 y! o& x6 y2 z/ |        (heatbugList,! m8 r' c! A; b- B- ?, ~- v
         new FCallImpl (this, proto, sel,
, [2 _/ m) Q7 S4 g/ G) ^                        new FArgumentsImpl (this, sel)));) H" \! K/ ?! g# M$ d; `+ s
    } catch (Exception e) {
, {5 B: i0 r0 A; A0 {; f      e.printStackTrace (System.err);+ E& Z. H4 a* O6 H5 I+ D
    }
4 u  o5 \0 t: Z/ Z$ s) @    + a* A4 p. _4 G( g/ A
    syncUpdateOrder ();
, \# l2 `; _; W  \1 g9 u- V' t
  n; V' k" q3 w. J6 Z6 d    try {
' z5 h" {4 T! f1 c$ u      modelActions.createActionTo$message 4 {, a) ^$ Z2 q, g8 }
        (heat, new Selector (heat.getClass (), "updateLattice", false));; P/ R  {3 o4 X8 L, [; h; E
    } catch (Exception e) {7 d' C8 ?; \: i4 e/ S+ W
      System.err.println("Exception updateLattice: " + e.getMessage ());# Q+ `! O' h& m
    }
$ Z. ^: w) `+ R        & n% b1 K6 F* m5 q, ]( @* W
    // Then we create a schedule that executes the4 I+ U& u' C5 q9 |6 U+ r
    // modelActions. modelActions is an ActionGroup, by itself it! n* w: z1 L3 N6 W5 M$ C% x
    // has no notion of time. In order to have it executed in
2 j. G& Y! g8 c7 c3 c& Q! z    // time, we create a Schedule that says to use the" _& c9 c/ E) l4 y
    // modelActions ActionGroup at particular times.  This! b8 g7 b' e, }$ n5 x0 L
    // schedule has a repeat interval of 1, it will loop every
# u+ R1 F3 b0 y; M+ v0 t& x+ J" a    // time step.  The action is executed at time 0 relative to
6 ^0 `" x8 V; E) X4 e    // the beginning of the loop.5 g! Y9 I0 h: _8 K2 ^7 k8 C

+ S3 |, Z+ ?4 k0 H: [    // This is a simple schedule, with only one action that is
0 S6 [! n- s- Y) s8 L- y! i    // just repeated every time. See jmousetrap for more
8 N4 U' [: c' x8 n- C    // complicated schedules.
: K! U/ r6 X0 e  
9 c. x/ v5 ~0 y8 j4 P8 b    modelSchedule = new ScheduleImpl (getZone (), 1);
% V* V: e8 Q7 x) g6 @) P5 Q/ \    modelSchedule.at$createAction (0, modelActions);# s& q2 Z; Z4 W+ t* l$ S3 g
        ) m- u( B. @0 i& w6 q
    return this;+ D) b4 _" A0 b4 s! Y2 v5 v
  }
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