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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
! O4 U# \8 D  K: m3 @2 I" X! r
! u: M5 V. k9 E: R8 }0 A$ i public Object buildActions () {
2 b- y2 @4 T/ t* Q& Y; i: W5 p    super.buildActions();
! Y! x& X4 _3 H: r( y! R! Y    : E) h7 i2 F" z2 i7 _
    // Create the list of simulation actions. We put these in  {" D. `' }7 W; W  t& E
    // an action group, because we want these actions to be5 I2 Q' N1 O$ F% T! [! G0 z
    // executed in a specific order, but these steps should
% ?9 r" F; d: s- ^    // take no (simulated) time. The M(foo) means "The message
" y6 ~# }$ @" u5 ^/ H8 T    // called <foo>". You can send a message To a particular8 E7 ^* M! ?  l0 u4 G& R$ @6 ]
    // object, or ForEach object in a collection., l2 d2 B. |& X& m0 \3 ?
        ( X  K4 p6 R8 W8 K6 d) }
    // Note we update the heatspace in two phases: first run
# o$ W6 z1 c$ Q+ V    // diffusion, then run "updateWorld" to actually enact the
2 U1 j- c# `# |# G; p    // changes the heatbugs have made. The ordering here is% r( @/ Z5 I$ a
    // significant!
) c- r6 U/ v( z' n& p7 h. [# }        
/ `' g! \1 C6 I* t    // Note also, that with the additional
; f: l% \! w, G    // `randomizeHeatbugUpdateOrder' Boolean flag we can- i: S9 S# m+ X1 q+ [0 D( M% r
    // randomize the order in which the bugs actually run' ?/ E% v- F6 }
    // their step rule.  This has the effect of removing any
9 Z% V% c8 n; I) K7 C6 X! S  g% _( m    // systematic bias in the iteration throught the heatbug% N  u. U, |8 N# _7 P$ m
    // list from timestep to timestep
& A" R! n/ ?5 a4 {        
) S8 Q8 P) c7 Q3 m" d4 ]" B    // By default, all `createActionForEach' modelActions have
& e/ \1 a2 D) A" J7 V0 G    // a default order of `Sequential', which means that the: T: ]* g0 n, A
    // order of iteration through the `heatbugList' will be
( p; ]$ O& x6 x  I    // identical (assuming the list order is not changed" ~' P1 g4 I# k6 A
    // indirectly by some other process).
0 P2 g  ^' ^% f    0 `# b8 \2 I" w" g6 u
    modelActions = new ActionGroupImpl (getZone ());
. M+ W0 C2 |) e; T, O& U) U* E) Y' N7 ~+ [
    try {
5 @$ ?; o9 }3 ~" ?      modelActions.createActionTo$message
; ?4 ?! e2 |- e- Q        (heat, new Selector (heat.getClass (), "stepRule", false));
2 g& Q4 |5 }" {  ~; d    } catch (Exception e) {) q/ ?: E' m; V
      System.err.println ("Exception stepRule: " + e.getMessage ());
  `$ m  {4 }. ^$ k    }, N8 g" n( l; g  |1 E  Z

3 g% h% m7 Z6 n7 d; Q' c  i    try {
' ], T. p$ Q7 W6 S      Heatbug proto = (Heatbug) heatbugList.get (0);
* J6 o# c2 |: T( N' x3 z      Selector sel = ) w$ e% O6 ?7 `/ m- F; f
        new Selector (proto.getClass (), "heatbugStep", false);/ f; r- m, W' f) v5 ?
      actionForEach =
3 m* A% N$ o4 ?7 _        modelActions.createFActionForEachHomogeneous$call/ Q; @5 d, i1 g& R
        (heatbugList,7 n- a, l* |1 ^, D3 s& m
         new FCallImpl (this, proto, sel,- ]5 x  `: Q! b6 G
                        new FArgumentsImpl (this, sel)));
6 P( }' u5 r, K/ y" U5 Y    } catch (Exception e) {
' d' h" I" j& e) ^/ N      e.printStackTrace (System.err);4 H+ U5 |. T0 v) }- l& a/ ^
    }
' ^7 ?2 }' M- R' F( ]: ]   
6 r" G( V8 r( X. K6 `) W    syncUpdateOrder ();3 O: I% }+ v) [  z. L

/ f5 m) B" D4 g0 y. N9 x    try {
8 m! Y0 Q1 a' R8 G3 W) ^      modelActions.createActionTo$message
5 a9 u. u% O) ]. q# k        (heat, new Selector (heat.getClass (), "updateLattice", false));
& A, ]5 W, G! Q' Z6 ]" `    } catch (Exception e) {
- a: G8 q# s9 S. H' [/ z      System.err.println("Exception updateLattice: " + e.getMessage ());
/ n5 `: K  \+ Y) M# z    }
- `. `$ F: N  a; D2 f        
8 F( l3 ^! k  T, {: r    // Then we create a schedule that executes the
5 t5 v0 j0 o8 e: m) B    // modelActions. modelActions is an ActionGroup, by itself it
1 ~! F- a; k. [+ y    // has no notion of time. In order to have it executed in% o; B9 r7 k+ B" z# r! G/ Z
    // time, we create a Schedule that says to use the& u! [, F" |; {: J' m7 ^
    // modelActions ActionGroup at particular times.  This, I2 D6 M, J( _# a% ?$ S$ d
    // schedule has a repeat interval of 1, it will loop every, Q4 q7 z% a5 Y5 ], Z2 L
    // time step.  The action is executed at time 0 relative to; c" b& o' I, E
    // the beginning of the loop.; }& i4 I& J% e6 _- d* s

8 Z) `: K+ w& T( c# }    // This is a simple schedule, with only one action that is* G$ }- f/ `9 S" n
    // just repeated every time. See jmousetrap for more
" V2 E4 A8 T9 p; H! B% E# B    // complicated schedules.
) u1 f, d) I9 a5 f  9 W9 c& U- T5 Y; z$ w( C9 V9 T
    modelSchedule = new ScheduleImpl (getZone (), 1);
6 E" @2 E5 N* E$ p. `; }7 |    modelSchedule.at$createAction (0, modelActions);
' b! L* _* W) L$ w  d        
; s/ k( k# {4 F3 ^    return this;
; T$ m/ F1 I+ \) B  }
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