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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:- v5 t+ q9 ?9 D+ Z0 b1 F/ }. z7 H

1 y: w% E3 D5 R; n public Object buildActions () {
3 p1 }+ D. |! l% g/ z+ Y3 i    super.buildActions();
. u* ]$ c' L. U! n    - n+ ~, \# c# ^8 a8 H1 n- {% d. w
    // Create the list of simulation actions. We put these in, C8 a8 g+ u' ^+ F4 d
    // an action group, because we want these actions to be
$ X& z. N/ r$ e0 R    // executed in a specific order, but these steps should
* f. A4 N. a: d% ?    // take no (simulated) time. The M(foo) means "The message
/ a1 K: u6 E. R# u. @9 f+ c, U    // called <foo>". You can send a message To a particular: j1 ?; \2 m9 B+ r4 o; |
    // object, or ForEach object in a collection.$ F8 H7 h8 I8 j; s5 f
        ' g# H" {5 K! m
    // Note we update the heatspace in two phases: first run0 e' ?7 f' V) y1 p
    // diffusion, then run "updateWorld" to actually enact the1 B+ B- N$ \( `" s# n& [0 s% `: q% a
    // changes the heatbugs have made. The ordering here is
" C; v! M0 {7 m/ Z$ `" Z) W- e    // significant!5 b. c9 C! s9 p) A
        
5 |$ o7 f9 H% ~; `5 D4 H0 I. u    // Note also, that with the additional# R9 A" W4 E, {6 G9 S
    // `randomizeHeatbugUpdateOrder' Boolean flag we can$ _4 ^& z, j  C) N: o
    // randomize the order in which the bugs actually run
: ~, d, S& O; f    // their step rule.  This has the effect of removing any
) z9 n, K* i* a* d  ~' |    // systematic bias in the iteration throught the heatbug1 _) T! @# a  J8 V
    // list from timestep to timestep
5 A* F# D* t" N$ h9 B% i6 G1 `% O        
& N. g+ o  K$ G9 Q6 X. ~2 |* P    // By default, all `createActionForEach' modelActions have
* ?- {  E8 s; G    // a default order of `Sequential', which means that the
1 m# P; T! f) a# F  e, m. |    // order of iteration through the `heatbugList' will be) ^. D/ f8 J8 k2 u0 \5 I. \
    // identical (assuming the list order is not changed- y9 I. Q% P7 C" J/ g: H; c* B
    // indirectly by some other process).
) G. T2 m& j$ O  L/ W6 F   
0 z- |- ~1 f3 Y1 W3 s    modelActions = new ActionGroupImpl (getZone ());  h* f  O- \* N
* i* z8 _' X% x( r; T% o
    try {* t- Q" _% s; ?
      modelActions.createActionTo$message
' P5 W1 a! U$ u6 A4 b3 f' e5 I        (heat, new Selector (heat.getClass (), "stepRule", false));5 X8 A0 i4 p! _. y- C2 o2 j8 c" a
    } catch (Exception e) {
. l4 f, C$ k% F: b' ?% f6 |: r- Q      System.err.println ("Exception stepRule: " + e.getMessage ());# J) E/ t/ C2 i: ]: H/ H
    }- {8 T* \. b; _7 n/ M4 e

0 x& z8 m8 s* g* ?. @- l+ t    try {
7 V" P# E" ~- W8 C      Heatbug proto = (Heatbug) heatbugList.get (0);
, e: a' j+ d1 F      Selector sel =
" e9 G7 q5 m* |" W8 |        new Selector (proto.getClass (), "heatbugStep", false);
9 o) n% `# o1 E* T. J      actionForEach =& K$ |/ e2 b8 Q
        modelActions.createFActionForEachHomogeneous$call
7 _" T: x. P* N( J, |; ~        (heatbugList,. D+ x) s, x( f6 j- O
         new FCallImpl (this, proto, sel,
) ]7 }0 p5 B) ]% `8 q7 \4 Z                        new FArgumentsImpl (this, sel)));
7 [# c2 Q. [3 K2 I  Q% u& o  b9 W    } catch (Exception e) {) f5 g7 {& p9 [# w
      e.printStackTrace (System.err);. d% l; K$ B! C
    }, {0 l) e& f7 y/ V0 O
   
9 l& [# ~1 I. c    syncUpdateOrder ();
% p& V4 {- Z9 ^/ H/ A2 @- w1 n3 s
    try {
) b  u8 }# D+ U& ]      modelActions.createActionTo$message : w7 n$ w) J- U3 g8 c# v* d  C
        (heat, new Selector (heat.getClass (), "updateLattice", false));' n) f$ t/ p  {8 y$ I: r- {' ]
    } catch (Exception e) {6 C2 p& ?$ R% i
      System.err.println("Exception updateLattice: " + e.getMessage ());
: J# y" l2 _, N9 v0 a: Q: \3 M$ u    }
- m( \' h0 m: H; I# S% L        
8 u% R' |8 g) d    // Then we create a schedule that executes the  t. e8 x( H8 E
    // modelActions. modelActions is an ActionGroup, by itself it. ~# |: z1 r9 m$ i3 f/ a
    // has no notion of time. In order to have it executed in
# u$ k5 h7 b3 p3 Z, M) z- ^% C% `    // time, we create a Schedule that says to use the
( A) V7 v. @' V, Y2 @0 V    // modelActions ActionGroup at particular times.  This
1 {" V3 x  h, R- K+ L! Q. V0 @    // schedule has a repeat interval of 1, it will loop every
6 W. r; @) t' Z# [* [) U    // time step.  The action is executed at time 0 relative to
& d4 G, E! u# B1 m* z3 Q    // the beginning of the loop.
1 W: k6 I! z1 G* s' `* Z
" y4 ]( E8 `5 `, }& v: f6 E/ D    // This is a simple schedule, with only one action that is
# u$ l' }- w# Q8 I4 p    // just repeated every time. See jmousetrap for more
. G) B: H: P+ X% _: @  \* l    // complicated schedules.( V. h: g8 y) v! Q3 W0 o' W$ R, {, I
  
% ?# @  ^* g5 t# u3 w! G    modelSchedule = new ScheduleImpl (getZone (), 1);+ s% |4 m  Z; F  C' w1 b
    modelSchedule.at$createAction (0, modelActions);
+ S1 u5 ~+ y% B- y4 _6 L; o8 V        
* i: J# K" @0 u    return this;3 U- ^4 S- R% }
  }
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