设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8135|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:/ K& e, `! h+ C3 d

$ z9 X7 m& M- { public Object buildActions () {
; s6 {3 w) f" S    super.buildActions();+ ?0 J2 O3 b; M" y* C4 Q' m
   
4 U7 ~% S# p. E% z. i2 \    // Create the list of simulation actions. We put these in
& J% L, [' O# y, }2 M8 @    // an action group, because we want these actions to be; u4 z: I! V5 I3 [3 g, P% G1 ?, h
    // executed in a specific order, but these steps should
, s" s2 }& ?2 x' y    // take no (simulated) time. The M(foo) means "The message
9 p6 L; P3 @0 p) v( x1 |8 ]    // called <foo>". You can send a message To a particular
- U6 z, X4 k9 b& q6 n; K    // object, or ForEach object in a collection.. t, u- z) ?+ {. C) g) V1 Z
        ! U% w0 r0 I) m/ A, x7 ^
    // Note we update the heatspace in two phases: first run# h) y  Y9 n! H. h( G$ f7 z
    // diffusion, then run "updateWorld" to actually enact the8 @1 T5 e, Y+ @
    // changes the heatbugs have made. The ordering here is. B$ d! {( x7 D& n. l
    // significant!
+ k; F% v7 I' r4 e        
) F5 B# P" F/ X1 t3 x# b    // Note also, that with the additional
$ i6 q$ r$ `5 `8 b$ B    // `randomizeHeatbugUpdateOrder' Boolean flag we can
2 j* x9 ]* [1 p( ]1 s. u9 G; A& p    // randomize the order in which the bugs actually run
3 Y" H! ^) q5 V/ L- l    // their step rule.  This has the effect of removing any
' l4 X2 T9 q% x" s5 N" N( P, @% c    // systematic bias in the iteration throught the heatbug
4 I( x/ {8 Z5 s* r! |    // list from timestep to timestep, r6 K/ }' n) k" E
        ; ]) S* K; D% R! E4 q! k: T
    // By default, all `createActionForEach' modelActions have
8 T% h9 J: ^% \/ R# u    // a default order of `Sequential', which means that the
8 Y! ]! m4 n* q" i& |    // order of iteration through the `heatbugList' will be# B2 w: `3 C' Y6 K4 [
    // identical (assuming the list order is not changed
& F( [: G  T9 p( j1 q- J& K: k    // indirectly by some other process).
$ h& j  Q0 V! u   
* u4 e% g8 Y1 V  y3 a3 Z2 \% l: W    modelActions = new ActionGroupImpl (getZone ());) {9 O; @% H" w- ]4 Z6 e2 ^
4 T. R$ U' U. L+ w0 g
    try {
" E  }4 P0 O. h! ?  M      modelActions.createActionTo$message" G! J! D: C5 |
        (heat, new Selector (heat.getClass (), "stepRule", false));/ `2 `+ K; G! w4 I9 t
    } catch (Exception e) {
5 d  V7 j' D* T6 i& B4 X, ?      System.err.println ("Exception stepRule: " + e.getMessage ());; D5 c) h6 Q' l" ?9 h2 F0 ~9 c' o' Y
    }* Z: ^* b5 _7 |9 F. m% ]

) |1 m! l3 s5 K: z8 C    try {  @( L0 m) N/ @* i6 T
      Heatbug proto = (Heatbug) heatbugList.get (0);
* I1 q* J6 j& y; ^      Selector sel = 0 l5 o( \+ m6 L: C% I: r- x
        new Selector (proto.getClass (), "heatbugStep", false);
6 d& x0 E8 Y3 F5 ]9 e7 A; o) N7 P4 ^      actionForEach =- |2 {5 X4 ^: S* G; f. Z
        modelActions.createFActionForEachHomogeneous$call+ N+ l& E7 U2 w3 O1 O4 y
        (heatbugList,1 T1 c6 i! _1 \% S
         new FCallImpl (this, proto, sel,/ \- M' j4 H- B3 ^
                        new FArgumentsImpl (this, sel)));
6 n+ e* Z0 q9 R/ S" X    } catch (Exception e) {
$ X: P2 V' L& e' c& K& C8 [% m      e.printStackTrace (System.err);
. i; X1 B3 m) @, ?    }
6 e, i4 d: G7 e( F) I    , ?8 a; R# x. t& O) w) L; K
    syncUpdateOrder ();
7 Z% L( n; ]& d. U' V! M9 `4 ?' }, G% I7 I* ~
    try {
% Y3 s7 B; a+ ]) q+ H( N8 p      modelActions.createActionTo$message
# X6 Z7 G$ V7 V" m. }. b0 O        (heat, new Selector (heat.getClass (), "updateLattice", false));# g% N4 `% ^! K6 g% x8 i  \$ }
    } catch (Exception e) {
$ ]- k$ O0 P# y! b! V      System.err.println("Exception updateLattice: " + e.getMessage ());9 v. o+ b8 Q; ^. u4 d& U- T/ w' D
    }
: t4 q5 \$ i& i5 a: |9 p        6 o" T( B% @( d9 v6 E8 j
    // Then we create a schedule that executes the6 M$ s) W7 v0 X  D
    // modelActions. modelActions is an ActionGroup, by itself it
1 _, {7 u# C* b4 d/ `8 v    // has no notion of time. In order to have it executed in) X% A; Y, M: m* W- }3 U  T
    // time, we create a Schedule that says to use the
& M, `0 R4 t% j3 w4 i: {  ^    // modelActions ActionGroup at particular times.  This
3 [' U. X: x" m$ Z    // schedule has a repeat interval of 1, it will loop every
& |$ F% J4 O# t    // time step.  The action is executed at time 0 relative to9 R! _0 ]! I# m, a
    // the beginning of the loop.8 h9 h! r, N! l7 C4 m

( y. P% Q6 b, Y# `* \    // This is a simple schedule, with only one action that is$ U- [8 C; u; [; O
    // just repeated every time. See jmousetrap for more
  q- N( T5 w) f    // complicated schedules.; I, G0 F" j; S' n% n+ M) T
  
2 J; `0 J! A9 C( f* Y6 H* B    modelSchedule = new ScheduleImpl (getZone (), 1);: i, E# |, I/ v/ R1 j
    modelSchedule.at$createAction (0, modelActions);
& p, }; ^" g5 M# P# g3 O% p) h        
; }) ^8 Y( C" M: W    return this;
, b" k- |1 ~) N+ c- ^( o' O  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-12-8 01:05 , Processed in 0.017345 second(s), 12 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表