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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:" r+ k! B/ U5 l; G( ?
% W/ u) A! l% X, r9 b
public Object buildActions () {
! z! H  j) u* d) p* v$ t    super.buildActions();/ n0 ~6 N) Q+ q7 E
    3 q9 `9 Z1 k* T
    // Create the list of simulation actions. We put these in
7 ?) H2 f# k0 U% a0 `6 Q- X" ~    // an action group, because we want these actions to be4 W4 @0 l2 T: P3 ?3 V& z
    // executed in a specific order, but these steps should
& [$ |3 W! M& f1 b! }* _! t# G    // take no (simulated) time. The M(foo) means "The message
0 R  ]  d6 ~$ I/ P9 ~* @  O    // called <foo>". You can send a message To a particular
: C% _8 M5 o" v8 m! z    // object, or ForEach object in a collection.% O- ]" A6 O+ `1 |  ]
        ' {1 V9 q. v" Y% O
    // Note we update the heatspace in two phases: first run
/ ^/ h& e1 i1 D3 T$ {9 h  J0 f    // diffusion, then run "updateWorld" to actually enact the2 O. u! E+ h5 E6 k: ^
    // changes the heatbugs have made. The ordering here is
1 l. Y$ Y1 x, N    // significant!
# f" L+ j8 X( }+ `        * _% I7 Q1 m+ K8 B+ v  Q
    // Note also, that with the additional4 ~  X( a  g5 _. y2 S, t
    // `randomizeHeatbugUpdateOrder' Boolean flag we can1 ~" F4 \/ p8 e9 O' i
    // randomize the order in which the bugs actually run
; R" n1 L1 k; f5 B% s! Y# T    // their step rule.  This has the effect of removing any
4 l3 u4 e! {/ t5 ~1 _4 i  z- A/ b8 I    // systematic bias in the iteration throught the heatbug
/ H- ^- m3 a+ ~8 B5 h" `3 y    // list from timestep to timestep
+ k2 t4 [& f( u5 c        
$ b, ^6 p( E7 u# e6 ]( a    // By default, all `createActionForEach' modelActions have5 ~- B+ k: w) d7 p' t* d1 {
    // a default order of `Sequential', which means that the
$ h  Y* H6 G; j" C+ ^( u+ t    // order of iteration through the `heatbugList' will be: [7 q; I/ R$ j& l- c7 A8 z
    // identical (assuming the list order is not changed
4 R3 @" `% G. q    // indirectly by some other process).: [- S" V+ s7 Y: |0 `
    3 {# z& l/ a) U7 @
    modelActions = new ActionGroupImpl (getZone ());- H2 Q2 \2 W& }8 T( B1 g( B' _
! f. h' Y2 L; B" M4 v
    try {
3 c0 c( j' o; \9 f3 s5 r      modelActions.createActionTo$message
; ^' U, V" E6 f4 ~" Z4 b/ H        (heat, new Selector (heat.getClass (), "stepRule", false));
' s& U# E5 a; ]3 H+ l    } catch (Exception e) {
; q8 e% K7 ~; K- Z3 n      System.err.println ("Exception stepRule: " + e.getMessage ());
( d# l" a) K$ ^* u  W    }
5 k* q6 l& L" h( l1 \5 L
  F- j# U0 o! S& @3 K) O    try {
/ E+ R; P& z- o" W      Heatbug proto = (Heatbug) heatbugList.get (0);
7 k% a3 ^5 {, \/ U5 H9 R      Selector sel = 1 k8 R: z7 q2 W# p
        new Selector (proto.getClass (), "heatbugStep", false);
6 ~$ H: ]8 l. F      actionForEach =% V9 [/ L+ o  R' R: n
        modelActions.createFActionForEachHomogeneous$call
, h* {, N' {9 m8 ?8 k        (heatbugList,% d8 T" e. g2 N/ B, L
         new FCallImpl (this, proto, sel,
# [9 `$ K7 W  ]" ~                        new FArgumentsImpl (this, sel)));
% e5 U- P) E2 h9 Z& a( @% E7 S    } catch (Exception e) {
& ~5 j; W, V6 O      e.printStackTrace (System.err);- C+ V6 a* @, O$ A' @0 \, o) B- A) G
    }
3 D5 Z7 t3 j1 \: |   
; h% ~1 t9 E( `8 C    syncUpdateOrder ();
* D: r' {2 M+ @
5 C) X* T( q. C9 M    try {! g; Q/ v# B. Z* {+ i$ ]
      modelActions.createActionTo$message
" l  O; \2 j! V) N        (heat, new Selector (heat.getClass (), "updateLattice", false));* }2 C6 N% O& J: c8 y
    } catch (Exception e) {/ Q0 R8 t  f" M4 t
      System.err.println("Exception updateLattice: " + e.getMessage ());
) d) d: _" q0 ~- T% m& l    }+ |8 O' Z- `7 ~. D' W9 _
        1 E. d4 j' P- B# q0 j. }2 h
    // Then we create a schedule that executes the
/ Y4 W: r( G4 J" C9 Y. v0 ^$ l* _    // modelActions. modelActions is an ActionGroup, by itself it
7 J0 c* W; C; @- @8 d2 D% O    // has no notion of time. In order to have it executed in9 T4 T+ R" W4 v
    // time, we create a Schedule that says to use the8 {/ p# U  E6 ]5 _; Y3 K
    // modelActions ActionGroup at particular times.  This
* }: i5 b2 \2 i- q    // schedule has a repeat interval of 1, it will loop every
  z# m5 [' p& y+ m% ^8 t  N* F    // time step.  The action is executed at time 0 relative to: N  x! C" }* t, G: V- F; H( ^
    // the beginning of the loop.( {. e1 j$ O4 O4 p% q6 y
1 G! _+ Z- ~& _7 b+ G$ ]
    // This is a simple schedule, with only one action that is
+ R9 I  u8 O, w    // just repeated every time. See jmousetrap for more- N6 ~! O1 d) R  W: F* }  ~9 W
    // complicated schedules.5 k; t2 h. R9 e, O* K/ [. N( i
  
* n0 z& d/ f# C    modelSchedule = new ScheduleImpl (getZone (), 1);9 Q  n+ J/ s% V: O! v( |
    modelSchedule.at$createAction (0, modelActions);* \: e. r+ n4 [+ j9 |: c
        
1 c3 }) T+ _3 v    return this;
$ G, _" s9 s, z4 J  }
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