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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
+ J8 [8 ?- N, J4 p# g, e& R+ W  D1 Z6 Z" \
public Object buildActions () {
8 i2 I2 o- A7 E- T( p5 c    super.buildActions();
- W0 t( w: l( Y1 S    ' M+ c$ O4 k  X+ g0 M3 s
    // Create the list of simulation actions. We put these in1 b8 r7 B+ ?* T6 \- X9 F: A0 g; |
    // an action group, because we want these actions to be
) T& P: n+ j$ u% f; `- Z( k    // executed in a specific order, but these steps should8 |0 Q$ Y% f5 A
    // take no (simulated) time. The M(foo) means "The message. }! D  ^& N: l% t; B' A
    // called <foo>". You can send a message To a particular1 q- a* z, g! U
    // object, or ForEach object in a collection.9 n5 b, Z8 Z/ b. Q" Z
        0 U7 Y# ]2 Q/ H3 J$ l- Q
    // Note we update the heatspace in two phases: first run- |7 a) M! u7 H- |$ e2 L" X
    // diffusion, then run "updateWorld" to actually enact the/ a. ^5 v- L8 Y8 t& f
    // changes the heatbugs have made. The ordering here is) ?+ F  ?" [6 `8 q. {9 c
    // significant!/ R2 G3 _# d% m- D8 ^
        & V: j0 q  ^; g
    // Note also, that with the additional
1 R0 d8 S. Y* L1 Q* S* v    // `randomizeHeatbugUpdateOrder' Boolean flag we can$ q2 r* O- s% K( u! `3 G& t
    // randomize the order in which the bugs actually run- @0 V& {& Q" a6 v
    // their step rule.  This has the effect of removing any
. |8 [9 Z& C- P    // systematic bias in the iteration throught the heatbug
7 u, |" ^; _% F) O4 V' n& d7 c    // list from timestep to timestep+ b2 D4 g1 J5 H! V: k8 q. z6 W
        
  s( e! I( H6 k; W    // By default, all `createActionForEach' modelActions have
& G6 C1 ]( [" ]4 C$ T    // a default order of `Sequential', which means that the" b- O6 B, Y. j# }, y+ _4 g; i
    // order of iteration through the `heatbugList' will be: [* `+ l9 U& Z$ a+ R8 u
    // identical (assuming the list order is not changed3 P6 e, e7 w  n/ O3 q1 i
    // indirectly by some other process).; v2 D( M4 y/ l# T/ l  m' N
    & f  |& m- U% P7 c; i# v% k
    modelActions = new ActionGroupImpl (getZone ());4 e: M* r$ H# d; ?7 J0 w7 V

& P2 L5 w+ E' ~    try {
: m5 H1 S, ?% k% i8 |' l      modelActions.createActionTo$message% I/ I" w) M7 d) R( ~! z& l
        (heat, new Selector (heat.getClass (), "stepRule", false));# V4 Y7 L# F0 o4 R  W. n
    } catch (Exception e) {2 _, l  X# m9 N: L( g3 W! o. [
      System.err.println ("Exception stepRule: " + e.getMessage ());
' z, C$ e" K9 J. ?    }
4 N% q6 t$ b# Q
' r+ _& X9 Y0 _$ x' J; K2 E. f    try {
5 P. z* l5 u, \. D6 F      Heatbug proto = (Heatbug) heatbugList.get (0);
& I) x# J- g( K, o9 s7 e8 B. X      Selector sel =
, y; x( Y2 T; Z" N  q( V# {        new Selector (proto.getClass (), "heatbugStep", false);1 c; H7 I: I# s4 b, P
      actionForEach =" n3 h/ Q3 r0 f" T
        modelActions.createFActionForEachHomogeneous$call
/ Y* ^# A* V4 q0 T/ N/ C# V        (heatbugList,
; K1 l2 y7 s4 I' {         new FCallImpl (this, proto, sel,
, o9 U7 X2 ]+ Q$ ]                        new FArgumentsImpl (this, sel)));' Y  m) d5 G; @3 S  O
    } catch (Exception e) {  j' t8 e; h* f
      e.printStackTrace (System.err);
4 t% T7 R' D' s1 w    }
' }" d( M6 b2 [    : e! a- X. I" ^: j& ^
    syncUpdateOrder ();; C, E8 W6 [& C7 a

- j, }. M( O; D/ Z/ `6 ]    try {0 N" c2 K; n/ w0 T2 L1 ?' Q
      modelActions.createActionTo$message
& K9 b/ I% u% E        (heat, new Selector (heat.getClass (), "updateLattice", false));
2 e2 M" D; I8 Q    } catch (Exception e) {
) o/ j8 X. j5 }( U3 t      System.err.println("Exception updateLattice: " + e.getMessage ());
/ ?0 W. B; T5 }2 Q. w$ W    }& C6 |2 {3 A" q! e
        
: U( s/ o- y* H9 \: m    // Then we create a schedule that executes the
& M, i8 I/ b0 R8 S% y' `    // modelActions. modelActions is an ActionGroup, by itself it
7 S, M7 \3 J# v5 x" }4 J    // has no notion of time. In order to have it executed in% j9 ^% ?" _; V9 Q; X- \
    // time, we create a Schedule that says to use the
7 u  Y! U, W# E% Y% J' D    // modelActions ActionGroup at particular times.  This
  S3 O0 G! W( {- M0 q- F    // schedule has a repeat interval of 1, it will loop every. u8 x; r& H4 r6 E5 I; S! {+ a
    // time step.  The action is executed at time 0 relative to  b5 c2 f3 @: m, k* y! \! _, t1 W7 D
    // the beginning of the loop.
+ }* V  I, e, Y/ r; Y  P2 @4 ~) u3 Z' `  ^% d
    // This is a simple schedule, with only one action that is
1 F9 `* O4 J* _0 ?$ O    // just repeated every time. See jmousetrap for more" e; k3 n. Q) h2 N5 x$ @0 i: H) T8 L
    // complicated schedules., D5 [; s0 a- i9 v* a
  0 \% X: u  V% b
    modelSchedule = new ScheduleImpl (getZone (), 1);
& Y3 ?. W- x5 F$ k    modelSchedule.at$createAction (0, modelActions);
7 A* S" r+ b9 J        2 M4 X) ~- J# U3 f- P9 d0 [# _& W
    return this;
3 i; R5 e/ C  I  }
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