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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {5 L6 E) J, t' y$ D! T
    super.buildActions();
# ]  L( f+ Q0 c& f7 E+ K    . T9 S) ^. a+ t" w$ J+ a8 {9 Z! O
    // Create the list of simulation actions. We put these in5 _9 F7 ?, v! J
    // an action group, because we want these actions to be2 }" L# t8 y7 H& B1 O! V; J, J/ y
    // executed in a specific order, but these steps should
- u8 A7 p5 f, A! ]' [    // take no (simulated) time. The M(foo) means "The message
& x% _# a  l* ^$ W) W* t9 a7 f    // called <foo>". You can send a message To a particular5 ]/ N2 Q7 o2 v/ F' ^/ ~8 m& L# g
    // object, or ForEach object in a collection.
" I3 P! w/ J: g2 w        ; a# U2 t8 g: ^* r& }3 c( O. T
    // Note we update the heatspace in two phases: first run( m: n. b/ |: O1 K  Y0 T7 {
    // diffusion, then run "updateWorld" to actually enact the* d4 \8 I; s& C
    // changes the heatbugs have made. The ordering here is
7 t- @: q1 p3 o& q5 O6 p    // significant!
6 t! G0 l6 U7 k5 E        1 F$ x5 ]) z. i$ \, P$ }" I( O
    // Note also, that with the additional! l3 k- D! p& l" `" i
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
  B9 _, t7 m) q7 g( b6 _    // randomize the order in which the bugs actually run8 g! B* H, ]) i0 Z  m8 N- W
    // their step rule.  This has the effect of removing any, x2 A# q7 K* ?2 y! M& T
    // systematic bias in the iteration throught the heatbug
# d7 K' u; }1 q6 I% g- e) _    // list from timestep to timestep
6 N3 F+ K& ?5 O$ R! t( X        8 Y$ f! l3 f' S+ s- ~
    // By default, all `createActionForEach' modelActions have
0 P1 x3 {7 {, x1 w$ g& T    // a default order of `Sequential', which means that the
" D0 l, `# b! k# [    // order of iteration through the `heatbugList' will be+ m, G& u2 K5 D. Y% N9 P7 |3 h
    // identical (assuming the list order is not changed1 {) }$ y( t" J* p
    // indirectly by some other process).: Y9 O2 \5 r# \
    ! x: J# E  P: o0 c' R$ P, M
    modelActions = new ActionGroupImpl (getZone ());3 A6 }7 X" C0 n: |
1 M& L* t+ i. }0 F
    try {( R7 o+ ~- i/ r0 P) o
      modelActions.createActionTo$message$ r* b0 N6 R  q
        (heat, new Selector (heat.getClass (), "stepRule", false));# J' c( }8 ^1 E2 c7 b
    } catch (Exception e) {
' }  q6 U8 i" t1 {4 r      System.err.println ("Exception stepRule: " + e.getMessage ());7 w7 W( m+ A: Q1 i
    }
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    try {1 k: L! Y6 A$ n
      Heatbug proto = (Heatbug) heatbugList.get (0);
, f" |6 k8 V# L. y! A+ Z/ x      Selector sel =
1 g" K, m! \0 B  F' X* l        new Selector (proto.getClass (), "heatbugStep", false);
9 }7 H# n5 @8 `' a" u, {      actionForEach =
' f; U& y# j- J" j; s% h' k; F        modelActions.createFActionForEachHomogeneous$call* H' J- X3 B) k7 I) ]
        (heatbugList,& J2 i# G) t8 t' W! X
         new FCallImpl (this, proto, sel,* n6 ?& e# t( T. y% d8 P
                        new FArgumentsImpl (this, sel)));
& Q9 |. |8 b# a7 J2 f( l* o    } catch (Exception e) {
4 ~9 t! E( Z2 b$ M/ w, [      e.printStackTrace (System.err);% N) L! E. h3 t8 z$ W
    }7 o7 ?6 r) m: l6 }7 ?2 T
   
- a) @4 w0 D+ b    syncUpdateOrder ();% u2 z3 a& T( c0 T
2 B/ {. ~- q4 z) m1 R5 k
    try {
( V% a, h9 [' p5 ?      modelActions.createActionTo$message
, Z- S% ?) ?) G7 K7 f* k6 `        (heat, new Selector (heat.getClass (), "updateLattice", false));& }0 m5 G* ]  r( d, Y6 h
    } catch (Exception e) {! J, E5 M, ^3 ~" c8 z/ a+ Z
      System.err.println("Exception updateLattice: " + e.getMessage ());
3 {+ F2 H2 e" ~, q! S9 d- w5 }    }6 p: {/ T, i( x
        
: N4 l3 d, ~! X5 c/ ~    // Then we create a schedule that executes the" m# I: W& j( _  f2 q& S
    // modelActions. modelActions is an ActionGroup, by itself it, O6 N; |+ J! p8 ]5 ?" `* E+ u& b
    // has no notion of time. In order to have it executed in
3 H0 j2 D) S7 S4 O# F    // time, we create a Schedule that says to use the
0 p$ t* y0 Z2 ?6 }; B    // modelActions ActionGroup at particular times.  This7 ]) s% p. v8 t
    // schedule has a repeat interval of 1, it will loop every
1 B5 e: L% N0 ?4 V. ]" S9 `. [    // time step.  The action is executed at time 0 relative to
* ~5 w& p2 X3 `( O& n6 i5 z    // the beginning of the loop.0 m% K, S. g. r8 J8 l9 j5 ~) x
1 h5 ]' S9 @( h! ~6 {, d1 k
    // This is a simple schedule, with only one action that is
9 h% P2 t" ~9 v* J& G: i4 Q    // just repeated every time. See jmousetrap for more) K1 K. g/ |* l% y& M
    // complicated schedules.
9 @/ d$ c+ ^. C7 Q  
/ G* p  b/ R, H) s    modelSchedule = new ScheduleImpl (getZone (), 1);
! |  I* X3 T* I1 I1 ]    modelSchedule.at$createAction (0, modelActions);5 J4 B1 R' L# U0 ~8 F, y; d
        
# s& C8 K3 q& C2 s    return this;
& I( b2 x& ^4 w  }
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