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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) D1 C% w8 g9 ^
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public Object buildActions () {
+ X# @% @8 T: M: G1 t  _    super.buildActions();/ E9 g& c# n/ [% \% [
   
" e9 b9 K) [2 q; ~" F5 f    // Create the list of simulation actions. We put these in6 @' I4 \2 y9 @9 q5 S1 p
    // an action group, because we want these actions to be# w0 s, N" L. Z' u! D+ C
    // executed in a specific order, but these steps should9 G) {8 M; c# Q: s, }2 x3 u
    // take no (simulated) time. The M(foo) means "The message
, T& d" o; u# m% E6 S* @    // called <foo>". You can send a message To a particular
& M: M3 u$ E7 v7 \. ~+ }8 w    // object, or ForEach object in a collection.
4 B" f3 i6 ]; u        
; R3 H1 u' \7 o5 o4 I    // Note we update the heatspace in two phases: first run: o  Z* g  j" o  r1 z: P# f
    // diffusion, then run "updateWorld" to actually enact the: K, O. P" K" w, |
    // changes the heatbugs have made. The ordering here is7 n# {) q. ^4 W2 J( t* x9 `  f
    // significant!7 H6 R4 k. a/ }  O. [% z
        
5 N" N9 I; \8 L8 _) N, @. K; T    // Note also, that with the additional
, `0 J  w4 g9 C- t) X0 j    // `randomizeHeatbugUpdateOrder' Boolean flag we can
. y! L& {, S8 d# G. n    // randomize the order in which the bugs actually run2 _" r, \, X; F0 Z
    // their step rule.  This has the effect of removing any. S5 i% n8 V0 q1 Y* o6 Z2 c& I2 q( l
    // systematic bias in the iteration throught the heatbug
; o- G" l4 A2 v+ F/ a    // list from timestep to timestep
" }! a" G' L$ v        0 S7 f. A4 E  q
    // By default, all `createActionForEach' modelActions have+ r% K" Z2 H" ^% \* w1 W
    // a default order of `Sequential', which means that the% [3 p( }! E% l3 B+ R; R5 g
    // order of iteration through the `heatbugList' will be( L8 p- A7 U6 w; P/ V* G8 R9 G0 O
    // identical (assuming the list order is not changed
  g8 B0 g$ Q$ W5 u1 [" U' ]. Y3 F    // indirectly by some other process).
8 P; n4 c- ^1 l. r8 ~! _$ _* F   
' n+ l3 f& N7 C    modelActions = new ActionGroupImpl (getZone ());
3 `7 s; i5 E0 |) s" w# R/ ]4 r6 p
    try {
" _4 B7 @) {2 i2 @& T      modelActions.createActionTo$message
. S, C; S/ S/ V; H: o        (heat, new Selector (heat.getClass (), "stepRule", false));
  m) c! H: C& F. x5 U3 x    } catch (Exception e) {' A* W- c1 j  p5 u, j
      System.err.println ("Exception stepRule: " + e.getMessage ());
/ i( q+ {6 X; @/ o( O+ }% k    }" F; k/ o, E( q- q' e/ W& l
8 G) m+ j4 n+ ~' D
    try {' H" E* n1 L2 D' J/ k
      Heatbug proto = (Heatbug) heatbugList.get (0);* ]3 z# z: Q  a  ?' `
      Selector sel = ' p5 f$ w$ Y* z2 `4 S
        new Selector (proto.getClass (), "heatbugStep", false);# s$ h+ c+ ]! h
      actionForEach =
, e. R# h9 @; b5 w: ]        modelActions.createFActionForEachHomogeneous$call
( a' Q) I$ C: K0 H; n# ?- F5 p        (heatbugList,
" \2 p$ _1 x7 g4 c- v* X/ c         new FCallImpl (this, proto, sel,+ J  x- X# S4 |8 d' P
                        new FArgumentsImpl (this, sel)));
) K: R: D! z# y) Z, {6 O    } catch (Exception e) {# ?" _8 ?: L4 U- g0 ~+ a3 g
      e.printStackTrace (System.err);
. g; S8 E  h$ u0 n+ h    }8 a$ h; k2 W& C. j
   
9 v9 E4 M: m) l, U/ s6 S; U  q) W    syncUpdateOrder ();
# O4 c8 }) {, f$ F2 _. m% G; {1 t( {/ L7 k0 }* O
    try {( E6 z2 y3 A5 m8 A* q
      modelActions.createActionTo$message - J$ x; V# u$ _6 y8 A- |8 d; c
        (heat, new Selector (heat.getClass (), "updateLattice", false));0 k7 w. }7 ?' F! ]$ T
    } catch (Exception e) {9 `( m: B; d3 X4 u* S( v, w) B$ Z
      System.err.println("Exception updateLattice: " + e.getMessage ());
- k% e0 n8 a! V- {7 f5 ?    }( O7 a- ~) Q/ S
        * o1 D8 Y7 v* Q; c" q1 E1 v
    // Then we create a schedule that executes the4 g! Y1 s/ N0 I3 |6 a1 v8 {6 O' d
    // modelActions. modelActions is an ActionGroup, by itself it  x7 e$ O7 N- L+ ?
    // has no notion of time. In order to have it executed in
1 X/ c, B/ Z/ r* U! e    // time, we create a Schedule that says to use the1 Z, D  S2 g, o
    // modelActions ActionGroup at particular times.  This7 f  i- i7 ?. h% L' w
    // schedule has a repeat interval of 1, it will loop every
5 @8 I' i) W+ L) g    // time step.  The action is executed at time 0 relative to3 P( o# j/ X/ U  C1 O
    // the beginning of the loop.
- c7 ~* Z. W$ O
* S) o- W: s( L# R    // This is a simple schedule, with only one action that is
5 E0 T5 D8 u1 p- Z1 R* _0 N    // just repeated every time. See jmousetrap for more' F! c& w, W4 T, h: w9 ?) A
    // complicated schedules.
" i: S2 t- X: s) S$ n  W# u% }  # N2 [$ y! |1 \7 b; o; k
    modelSchedule = new ScheduleImpl (getZone (), 1);
6 P, l  M$ c( N+ e0 h+ `5 i  f  m    modelSchedule.at$createAction (0, modelActions);" u0 U- e) y8 }# h
        
& P9 W5 S3 ?6 i( Q) c+ Q    return this;9 j; J* o% b% k- |4 O& \/ C/ X8 v
  }
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