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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:+ R, \/ d  i) Q# }" B' Z' Z
* g1 q2 g6 i' R7 a4 j- C
public Object buildActions () {% C. d2 `& a# x- L4 V0 _3 H
    super.buildActions();1 f7 |& R5 Z* a& D; `
      X: ]; \  {4 j
    // Create the list of simulation actions. We put these in( M  f8 J# N+ ^7 W# ~9 N% l( W& B. F
    // an action group, because we want these actions to be
) s) o+ [% r2 w- W8 u    // executed in a specific order, but these steps should5 }5 D4 ?$ ?, N- _* i3 p4 k
    // take no (simulated) time. The M(foo) means "The message, E1 `( v  B1 Z7 u" m7 `6 N
    // called <foo>". You can send a message To a particular  a/ u9 E) |0 L
    // object, or ForEach object in a collection.3 A+ {4 g9 U4 v4 T- W+ r# x' }8 a
        
$ m. i* p. |9 _- V# G8 g3 v    // Note we update the heatspace in two phases: first run
9 ~& N  i. ~: @8 u, j0 O# s    // diffusion, then run "updateWorld" to actually enact the
& W9 A0 j6 T4 c; W) f& N0 M    // changes the heatbugs have made. The ordering here is
+ F) |) _' w# t6 C+ t) Q" f    // significant!& K6 q( B& I% B" q# q8 z, C+ p
        ; R) q5 d/ Q3 B( ?
    // Note also, that with the additional
9 |" O- g: I) R6 O    // `randomizeHeatbugUpdateOrder' Boolean flag we can, ]3 \+ i9 }, n6 z, w% I4 ^1 r3 [
    // randomize the order in which the bugs actually run: Z( B$ r8 y3 m: s$ Q; q3 C* I* J
    // their step rule.  This has the effect of removing any
( x  O& }" e. |  L; C5 m/ O! q  Q    // systematic bias in the iteration throught the heatbug0 j" ]5 d' A' e, d3 e6 L  x
    // list from timestep to timestep
. p; c& w- F3 S; G- a6 ?        
' }+ b2 y- E4 X/ {& c    // By default, all `createActionForEach' modelActions have! ?/ o  B4 @+ s9 P: M" O* d( a+ B
    // a default order of `Sequential', which means that the0 m: F- }; b/ A4 t8 p& r4 G& J9 w, J5 F
    // order of iteration through the `heatbugList' will be
/ j1 h4 m5 K+ T" X    // identical (assuming the list order is not changed
3 X, x) c# Z0 ^' n5 ^( ^# o    // indirectly by some other process).
& c- G6 j8 ]# e  P8 K/ Y    : ]2 i. G% k3 \4 O! i* M" R
    modelActions = new ActionGroupImpl (getZone ());& t- v$ L. k! Z

6 T5 q0 }9 j4 z/ D) M6 G" G    try {
5 ]( Q* w  w/ {      modelActions.createActionTo$message9 r' h+ k$ n/ d) J& D
        (heat, new Selector (heat.getClass (), "stepRule", false));# k3 }* a% U; B1 B9 l" f
    } catch (Exception e) {- j" {  g/ y8 A6 T5 B
      System.err.println ("Exception stepRule: " + e.getMessage ());
; i1 x1 m! T) ?/ H& ]4 o" I    }- x6 ~& Q3 i3 O+ A5 t
$ m+ b" e4 D, X6 N5 S
    try {
, T- J+ P+ e6 P# R8 Q$ A      Heatbug proto = (Heatbug) heatbugList.get (0);
8 B  Y( k6 l/ ^% C% \  R7 C+ e      Selector sel =
* d' {2 x$ c- J! b        new Selector (proto.getClass (), "heatbugStep", false);: D" h7 O: I0 G: `9 E
      actionForEach =: U1 a- I4 h% s' e( u1 m
        modelActions.createFActionForEachHomogeneous$call  Q4 w7 r5 x- i
        (heatbugList,0 C* c) K3 q; m" a
         new FCallImpl (this, proto, sel,
, r  H+ C3 B# n! b- S                        new FArgumentsImpl (this, sel)));
% p. ?! {3 {5 ?" E    } catch (Exception e) {" D) o9 l- q9 c, P; k
      e.printStackTrace (System.err);# |: g( i9 v6 ^6 x  w4 I$ R
    }, |) W" z; K% S- q# a
   
) D$ @) a& S0 s. g' j    syncUpdateOrder ();% K! t* A8 O  T: D9 ^/ x

1 y* p  x/ h, G: j    try {
. U1 H% m5 }. n* ^' b      modelActions.createActionTo$message 0 [( C3 I4 J. {; k" ]' W0 C
        (heat, new Selector (heat.getClass (), "updateLattice", false));7 Y/ \6 ~: N' W' \, Q3 K
    } catch (Exception e) {
5 s3 s( S( A6 K$ T! f: b( L. \      System.err.println("Exception updateLattice: " + e.getMessage ());% g( F5 }' I$ e; f# [
    }: f! h) q+ Z7 u; W% C5 j( }, ~2 `
        3 b( _/ ^4 f$ N6 p' y! W1 g
    // Then we create a schedule that executes the
  z# J, S6 _  \1 b% J    // modelActions. modelActions is an ActionGroup, by itself it1 L9 l8 h  n: R' `7 `
    // has no notion of time. In order to have it executed in
; F% n1 v$ {/ X5 _    // time, we create a Schedule that says to use the
" O; F- H* `1 |* |    // modelActions ActionGroup at particular times.  This" q" k; v& e3 A0 `$ G* L
    // schedule has a repeat interval of 1, it will loop every9 M. X! j( j$ h" [" ?
    // time step.  The action is executed at time 0 relative to
) F3 C! M- @1 H    // the beginning of the loop.
1 m; E- m. l5 O% F0 v7 J! O  C8 I! ?& G$ H; J
    // This is a simple schedule, with only one action that is! M; y* `/ L# M9 u# v2 L* Y; U
    // just repeated every time. See jmousetrap for more
% `0 D$ p3 I/ M# Q# Q    // complicated schedules.
' j* C0 `5 z+ W8 ]2 }5 X  8 D$ Q. n1 Q1 ^1 `) b) [
    modelSchedule = new ScheduleImpl (getZone (), 1);. R' Q8 v% [  j
    modelSchedule.at$createAction (0, modelActions);
- L$ E' o; z& c8 v9 L6 e- I        
& p6 b" [' `+ m1 O1 \4 ~4 Z& p    return this;& Y% G8 b8 u5 g: W0 D& e8 W
  }
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