设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10470|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
7 X% ^" |( ~" X2 {$ u' W* n  G& X1 H- }5 Y# }5 m- z
public Object buildActions () {6 U9 M+ |$ z; p' g+ H
    super.buildActions();. u3 R4 A5 }/ F2 ?# q. @5 I
    ' Y1 [* H( Y3 H3 X7 j
    // Create the list of simulation actions. We put these in" G  s8 U7 Q+ Q8 C
    // an action group, because we want these actions to be
5 j# u" N/ _& u2 v7 Y: `1 N    // executed in a specific order, but these steps should1 @- x7 z4 o/ ^) w' \( ^2 y
    // take no (simulated) time. The M(foo) means "The message/ C6 F: d* p5 k% _/ G/ W- \
    // called <foo>". You can send a message To a particular/ K! @( m& a  X/ W. n# }
    // object, or ForEach object in a collection.  `0 t! V6 e8 F) y2 m0 T
        5 N/ A4 ]4 k- l
    // Note we update the heatspace in two phases: first run
  e7 [2 o9 ^3 k7 M    // diffusion, then run "updateWorld" to actually enact the2 Y0 q5 m/ C$ B3 b
    // changes the heatbugs have made. The ordering here is
. Z7 R' V& m$ s    // significant!) ~9 a" P3 |3 E
        " x# Q  \! j8 @+ g+ G' T: Q
    // Note also, that with the additional
) K( i: z8 B/ x' c    // `randomizeHeatbugUpdateOrder' Boolean flag we can
' K' K3 T, r5 B7 n    // randomize the order in which the bugs actually run
6 K6 x' A, c2 x: R7 ^% C( x    // their step rule.  This has the effect of removing any
  [6 r1 g+ q) b, u" b* Z5 N. d% v    // systematic bias in the iteration throught the heatbug
$ i0 z, q# `" N    // list from timestep to timestep
: q( u" S% L' x, n( N; d        7 Z# Z2 f9 d! i
    // By default, all `createActionForEach' modelActions have
  R& g1 v+ X" i# |, T4 U+ U    // a default order of `Sequential', which means that the
9 }+ }2 z! q* b) N0 l- @    // order of iteration through the `heatbugList' will be( v8 u: Q9 S/ x5 H
    // identical (assuming the list order is not changed
9 Y" S8 j) F) n- O" z" O    // indirectly by some other process).
) G9 F& E" O4 y' p; I   
5 s" C9 C  u) d9 n& m2 r    modelActions = new ActionGroupImpl (getZone ());) Q- t6 P. B. U9 B# X" I9 J9 C
6 @% o7 F# r9 T5 |
    try {* G2 z) V8 n3 N) d
      modelActions.createActionTo$message* K/ K7 _7 b( k: N3 o' [7 F3 o: k
        (heat, new Selector (heat.getClass (), "stepRule", false));" `; b, L- G% o2 p0 e: f
    } catch (Exception e) {
+ M% v7 E! K/ _. m      System.err.println ("Exception stepRule: " + e.getMessage ());
/ d9 Y2 C5 k, z0 C# W5 O; {! q# Z/ T    }
2 D# O. E( ~* D8 y8 ^; l$ L, w0 o$ A% g! ]' z+ _4 P: q
    try {% u( n! @4 y& B$ x$ W- c: g
      Heatbug proto = (Heatbug) heatbugList.get (0);- h& Y5 a2 U; V5 \& r8 B
      Selector sel = 1 o4 ^) G6 [% {5 e; r1 j& m3 U
        new Selector (proto.getClass (), "heatbugStep", false);
& m! ~7 P& }4 I" c1 e9 E$ G      actionForEach =
# i8 J* ^4 k/ u" J7 j6 v        modelActions.createFActionForEachHomogeneous$call
% h  ~6 C. \" {$ i' @0 X; u. E+ Z        (heatbugList,; x# r; |8 p9 d
         new FCallImpl (this, proto, sel," S/ I1 v: e, `" O3 ]
                        new FArgumentsImpl (this, sel)));
4 C# s9 ]8 U0 X% Q5 b$ k    } catch (Exception e) {
( ~0 B$ }6 b- Y' v  N; R' \+ _2 f      e.printStackTrace (System.err);
6 X+ J  x" _1 ~3 O$ I5 D( a    }# Q/ Z7 r9 M% O* C
    ! B$ s3 u7 U9 b/ J
    syncUpdateOrder ();$ R! p3 s2 V/ G0 Z7 e( \6 t
: l8 d2 x: G& u& X6 }
    try {
% P1 H2 b$ N- t" M5 V      modelActions.createActionTo$message 2 G0 S7 n4 q! S  s1 W
        (heat, new Selector (heat.getClass (), "updateLattice", false));" X% H' q/ \$ O0 u
    } catch (Exception e) {
5 n0 b8 R& E1 m) Y. _) p% U; A! ?      System.err.println("Exception updateLattice: " + e.getMessage ());1 H5 ?7 @6 v# y! J- N/ |7 V
    }
) e# T" w2 }; ~& B9 G7 `        
% B4 F+ l/ B% ?    // Then we create a schedule that executes the/ ]$ r* W0 |2 {8 o0 a
    // modelActions. modelActions is an ActionGroup, by itself it
- [2 m( f% j4 O    // has no notion of time. In order to have it executed in
8 n, N; v- H$ J8 Y3 N    // time, we create a Schedule that says to use the9 {9 a% ?' O' J$ R" P
    // modelActions ActionGroup at particular times.  This
) n# Y2 o* N7 c1 `* X0 f    // schedule has a repeat interval of 1, it will loop every) D% s& @/ c, }0 ]8 ?3 C; S
    // time step.  The action is executed at time 0 relative to: i& p/ f1 z7 G
    // the beginning of the loop.4 ]5 ?+ U) I! w

+ ]+ v: z  P3 k( q0 N; o' T1 U    // This is a simple schedule, with only one action that is  c" y9 ?8 g. |' `. k1 v
    // just repeated every time. See jmousetrap for more
" e) f( _6 t3 e    // complicated schedules.
* Y: M3 W- ]+ q2 U+ i  C  
- X# v+ s. |& K5 U    modelSchedule = new ScheduleImpl (getZone (), 1);
9 j1 i5 ?) t1 L    modelSchedule.at$createAction (0, modelActions);
% i$ b4 ^1 X6 S6 S8 H        
$ ]) @% |# T7 P7 r. u    return this;+ M7 W2 v: s6 v7 G
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-1 04:38 , Processed in 0.012688 second(s), 12 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表