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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:0 [5 p* S/ l% v  J  V

; F( _- X. g; {0 C4 u: @0 Y public Object buildActions () {% c5 ]' ?3 {8 n2 t
    super.buildActions();
6 s; t4 u3 g+ u$ a. g( Z2 z6 i   
% H2 ^+ J' m) X    // Create the list of simulation actions. We put these in
6 c# L$ X: _# Z/ Y& }* B" P& I    // an action group, because we want these actions to be& }. T( ?8 b$ ~
    // executed in a specific order, but these steps should  y( x# }: V% C  A% K
    // take no (simulated) time. The M(foo) means "The message
; C: q, n. C2 S# \. u: L    // called <foo>". You can send a message To a particular- C# r; q0 A( x3 d! F/ H6 W* d
    // object, or ForEach object in a collection.* A+ R% v" ~- |
        
5 s5 t( {0 J  S. B8 V; {    // Note we update the heatspace in two phases: first run
: L6 G" [8 B, e  g6 ~# x4 i# ~    // diffusion, then run "updateWorld" to actually enact the! l! M/ Y% t' a5 p0 p# K
    // changes the heatbugs have made. The ordering here is8 s1 G8 k. \/ t2 U2 D
    // significant!
  S9 x$ i" U; G6 D6 D8 B5 G' A/ o        # l1 r, E$ e: H1 n, `: p% A
    // Note also, that with the additional+ P' j) A3 K! C; w# X
    // `randomizeHeatbugUpdateOrder' Boolean flag we can- r% }. y. n* E$ }/ k
    // randomize the order in which the bugs actually run
- f9 o8 z: v  n) f+ t; B    // their step rule.  This has the effect of removing any$ f* \6 X9 V, R4 B6 ?! ^
    // systematic bias in the iteration throught the heatbug
) n+ v; w3 [- z( {; ?  @    // list from timestep to timestep7 E; b6 c$ i6 `( U9 @
        
- u2 q2 t3 V, S4 m+ T0 j4 E    // By default, all `createActionForEach' modelActions have; @/ b  Q( f+ _) m  D# s+ T1 z
    // a default order of `Sequential', which means that the( q. j9 b1 z- T0 H) l# |+ X. R
    // order of iteration through the `heatbugList' will be
* H) {0 n% _. G2 M* g: S    // identical (assuming the list order is not changed" y  B; G) y( N! p& ^8 h6 D5 R. g
    // indirectly by some other process).- R5 Y8 |) {, i
    7 D0 f' d7 B% _
    modelActions = new ActionGroupImpl (getZone ());9 u2 Z( ~  Q( X/ [2 }

2 U% G. B& _1 Q  l2 C. ~    try {0 b' Y  b* l8 P8 w
      modelActions.createActionTo$message
. D+ H! a7 ~! V4 y8 y8 Z        (heat, new Selector (heat.getClass (), "stepRule", false));3 h- B' F0 {# d
    } catch (Exception e) {
7 p# P* z$ X% B5 F2 f  H      System.err.println ("Exception stepRule: " + e.getMessage ());
9 i: L! `2 E& C* s6 @  }+ [    }3 v" X! v# J. Z2 ]. |

- ~) P9 w' t( ^. \    try {7 i: E+ K( C, n5 B: Y2 I
      Heatbug proto = (Heatbug) heatbugList.get (0);
2 U, V2 b6 w) V) y3 t) P* M0 s      Selector sel = * w5 |1 P) N# u/ G
        new Selector (proto.getClass (), "heatbugStep", false);
. v% n: U" w4 z/ n) w      actionForEach =" X" O7 c( C# B8 D0 b2 i1 S$ l
        modelActions.createFActionForEachHomogeneous$call0 p% b  ?" U' `( z/ H& G2 v* X
        (heatbugList,
# s& l8 R9 w, u: t: b) L         new FCallImpl (this, proto, sel,: x& V- x$ ]" _
                        new FArgumentsImpl (this, sel)));2 \. {3 f5 Z* ^+ S. ~8 G7 m8 M; v
    } catch (Exception e) {: L8 r9 E% h6 w9 h4 t
      e.printStackTrace (System.err);
2 i4 k+ X& W4 B* M% U    }
; M1 j1 P" \8 {+ x+ f, u# S0 d    & _6 n6 d) Z4 @4 j' i2 p
    syncUpdateOrder ();, T9 {1 U% }. x. F8 x$ h  j
/ D2 N" [+ s/ K6 h" c+ a. [
    try {  F, g1 M7 O1 L" J
      modelActions.createActionTo$message
2 I! G! j: y% V( s3 L2 h        (heat, new Selector (heat.getClass (), "updateLattice", false));
" W# j6 I. a. v    } catch (Exception e) {
2 U" x' R4 X& p: Z% Y" e      System.err.println("Exception updateLattice: " + e.getMessage ());
( h5 s' l, O# B    }
' q" c/ q& ~3 K$ ^/ c4 a! a  }        2 T5 e; r* {# O. p& L
    // Then we create a schedule that executes the
# h7 k) v( V) s- r4 l, N! E    // modelActions. modelActions is an ActionGroup, by itself it
. H. V) c0 D0 c# ^7 M1 d9 l7 F& Q2 h    // has no notion of time. In order to have it executed in5 ?1 Q( g  f3 q8 N" J! X
    // time, we create a Schedule that says to use the
3 K6 X; d; S) s. B  T: o) [/ W    // modelActions ActionGroup at particular times.  This
8 a- n/ H! C: V( J) G    // schedule has a repeat interval of 1, it will loop every
7 \/ z' n+ E" K: u! d. M    // time step.  The action is executed at time 0 relative to
( {7 k9 t" B4 P3 y4 H% L    // the beginning of the loop.
. q" {/ d, ~/ T' }# `
. i1 q4 j/ j8 f    // This is a simple schedule, with only one action that is
% M3 |# e5 f7 H& h. ~% ?6 I' f8 w    // just repeated every time. See jmousetrap for more
' J' i% }. Y& a: [0 h    // complicated schedules.& U" m4 L2 @+ \. G! x9 S% Y
  " @/ [% a8 C6 T0 E$ A
    modelSchedule = new ScheduleImpl (getZone (), 1);  l) a& G) l" o9 ^& E, G" S# T
    modelSchedule.at$createAction (0, modelActions);7 E0 J& I9 B6 r" u, Q
        
6 p7 z  c. s* g3 x; m; g) @    return this;
0 y5 h: I# L/ n$ {8 y+ f  }
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