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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
* U- Z, ^$ }& k" M/ [
& S+ k0 p7 _* J7 @1 h public Object buildActions () {+ n5 i% j/ s0 Y) I6 G+ x
    super.buildActions();
, H) f1 D* A3 ?+ E    ' [  |* w% ~' ^* q  O/ f0 N
    // Create the list of simulation actions. We put these in  T+ W1 n5 y' ], G- O
    // an action group, because we want these actions to be
9 Z+ g8 j( V" V1 b; \* y" i1 T    // executed in a specific order, but these steps should2 o3 ?5 f4 n- ?$ n: K
    // take no (simulated) time. The M(foo) means "The message
6 H, y: k5 h" z" L2 g    // called <foo>". You can send a message To a particular( K7 x8 k/ I0 F2 h7 E, ]7 Q+ W
    // object, or ForEach object in a collection.( }1 D0 a1 `1 s" J* k+ e# U, f2 o
        # J/ ^; _! `, a  B. y- ?
    // Note we update the heatspace in two phases: first run
2 o/ b, Z1 L) K9 E    // diffusion, then run "updateWorld" to actually enact the
- a6 Q; {3 Z2 }& j# ~    // changes the heatbugs have made. The ordering here is% H" h/ R5 D- C3 P
    // significant!
. ?% D/ h; o5 A: t' b: O        
3 b9 V7 U; k% ~/ E' H    // Note also, that with the additional
% j$ q$ r& c8 S$ G& ~    // `randomizeHeatbugUpdateOrder' Boolean flag we can5 D, R: ^( g- v
    // randomize the order in which the bugs actually run
/ V* o* k) Q: N  ~, U0 f% H' l    // their step rule.  This has the effect of removing any
* D3 i# {2 V& t4 g    // systematic bias in the iteration throught the heatbug4 O, L! }# j1 t/ K- U  B
    // list from timestep to timestep( H; i' h! x' V- ^! {1 R6 [
        
: F7 Z" N* A  f- r    // By default, all `createActionForEach' modelActions have
0 E/ Y3 K& Y* ^, u! W/ @* c4 ]    // a default order of `Sequential', which means that the
2 h3 c2 d: w% e5 o) i% C7 P    // order of iteration through the `heatbugList' will be# x. K$ w, {7 {+ t5 O" E
    // identical (assuming the list order is not changed, F* p  r9 D! J
    // indirectly by some other process).
# o( F& n6 ^2 W- G& ~   
& x2 U, x( _+ `  j& g- Q    modelActions = new ActionGroupImpl (getZone ());
$ V( l' H1 z- {
2 U6 M7 D! e0 `1 o    try {; H/ L  ^& z! [9 Z& m2 s7 s
      modelActions.createActionTo$message" }" m1 _% I1 z* E$ t% [
        (heat, new Selector (heat.getClass (), "stepRule", false));# d: N9 s$ [. ~  ]/ E
    } catch (Exception e) {7 E9 ~0 ~6 ~* l! a, U' o$ C
      System.err.println ("Exception stepRule: " + e.getMessage ());: A8 g2 [) g6 S. \  P
    }$ }7 U3 u. e2 F9 b/ S9 s4 M# }

1 S9 T* D, e- x- g+ s9 t    try {5 Y% b1 m. h$ U$ t6 T0 |1 a
      Heatbug proto = (Heatbug) heatbugList.get (0);
( l* @' P) l2 B1 L      Selector sel =
! ?3 U4 M: G  ^% M' B! j8 S3 e        new Selector (proto.getClass (), "heatbugStep", false);
, ?: o4 Q+ _+ |5 n$ P. n+ ]' U      actionForEach =* X5 y* D, |$ Q  ]/ A/ U1 i% ]
        modelActions.createFActionForEachHomogeneous$call
* H8 y6 ?' p5 }        (heatbugList,
& l8 _1 F2 }' b/ Q0 K8 p1 _         new FCallImpl (this, proto, sel,1 U% r' c" p- c6 b0 a3 i, d+ I- T
                        new FArgumentsImpl (this, sel)));' Q' J0 H8 f7 l) v
    } catch (Exception e) {$ h/ e* Y1 S% a, a9 b& B2 `/ I
      e.printStackTrace (System.err);& c* K# u/ S/ v6 Z8 e  ^
    }
) X. X) E# A9 z& m   
& H6 C2 z# x3 K' J* v0 y, M& E    syncUpdateOrder ();6 g; k. V# m! N1 W" `( I

% J+ f! w2 v) h# {    try {0 o* P  q5 I/ {' G. L
      modelActions.createActionTo$message 5 b# w' C3 I6 ~* ]% K
        (heat, new Selector (heat.getClass (), "updateLattice", false));
, h% J& n0 s0 S  i- a    } catch (Exception e) {/ {9 g, {5 h& }
      System.err.println("Exception updateLattice: " + e.getMessage ());0 F5 M4 s7 W7 _% Q5 j4 a
    }
. G/ {( t  k5 G& v* ?        ) F4 m* `- Q  J
    // Then we create a schedule that executes the
, d) E+ d" L, V  g( q    // modelActions. modelActions is an ActionGroup, by itself it" ]: e, I$ m7 c7 C/ B
    // has no notion of time. In order to have it executed in
0 s8 J5 I, j+ N+ P0 e    // time, we create a Schedule that says to use the
3 j' n( x4 \* l) t    // modelActions ActionGroup at particular times.  This
. W" |& l" q& w; t* u1 W    // schedule has a repeat interval of 1, it will loop every
3 Y* w" |5 x; ~+ [2 ?    // time step.  The action is executed at time 0 relative to
; a1 G* L; B3 T  Y& s    // the beginning of the loop.
, q' u, c$ C) W+ V, ?  u7 ^4 P$ j  K! ?, _/ J- d! D7 `
    // This is a simple schedule, with only one action that is
+ U4 w6 P) Z3 i    // just repeated every time. See jmousetrap for more. |* @6 T$ R' p  a  _
    // complicated schedules.2 N* P; \( ?) ^
  , ^  Z# M& e" E: l# }' |
    modelSchedule = new ScheduleImpl (getZone (), 1);
  Y) D  c: `' X/ _  O  L" s4 ?    modelSchedule.at$createAction (0, modelActions);
% @3 o/ a# B0 j/ d5 E$ W* P+ d        
' {, q* q+ ^- N! X1 t2 S, n    return this;( n( A1 C% [4 {8 R  p1 I! G
  }
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