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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:3 d$ D, x) R% `: B0 ^+ K' q
7 i$ I2 ^1 t0 {) e- _
public Object buildActions () {
" O* \2 U+ \1 s9 z8 O, U, S: o    super.buildActions();( e3 T2 P  v5 R6 N& t6 o
   
  U! U0 W4 }+ u9 ^9 R, m3 o& D+ ~3 l    // Create the list of simulation actions. We put these in# d% {8 J7 M; g% ]) h$ J+ Q$ @# K- c6 a
    // an action group, because we want these actions to be9 P5 Z# V% k8 N$ F4 c8 x
    // executed in a specific order, but these steps should# W; }8 f; {9 Q* n, R+ ~2 g
    // take no (simulated) time. The M(foo) means "The message0 E- b1 K1 c9 Q/ C5 Z- k; J' l
    // called <foo>". You can send a message To a particular' b0 C& x. ~  c. B% Z
    // object, or ForEach object in a collection.
5 m; R$ P7 O4 f2 T        2 d0 e; F8 W& k" O
    // Note we update the heatspace in two phases: first run
+ ~0 [, n5 U2 ~% `    // diffusion, then run "updateWorld" to actually enact the
- w4 `; x7 \+ m; W; G    // changes the heatbugs have made. The ordering here is- k8 d  a3 B% v
    // significant!
0 m! ^9 f  c& ?1 i9 X7 F, S        # n3 g" B6 w( m& Z; t/ ^5 m
    // Note also, that with the additional% n$ {% T/ c3 j8 `
    // `randomizeHeatbugUpdateOrder' Boolean flag we can- O4 J# _8 c# F$ A6 l
    // randomize the order in which the bugs actually run$ C' }* K0 J- f( d8 y" f( ?# o, J. v
    // their step rule.  This has the effect of removing any
+ [: b0 P2 v" P7 \: ~& o0 A    // systematic bias in the iteration throught the heatbug
; O$ w+ o8 x- i) N    // list from timestep to timestep
2 a& u0 ]( W! E! \% ^1 p        
8 F$ L  }& L  m3 }2 i  I    // By default, all `createActionForEach' modelActions have# ^5 ^# `7 @  Z) i$ i9 }2 L
    // a default order of `Sequential', which means that the. N. G, B8 a+ A* Y
    // order of iteration through the `heatbugList' will be
2 c; f: \  x' P0 R# i7 R) J% E) s    // identical (assuming the list order is not changed+ J. t* ]! K! @8 H2 w/ N6 T8 E) q
    // indirectly by some other process)./ B- ]5 u0 x- Y, i0 V
    * I8 I- c8 E  K; Y) X1 X; V$ S5 O
    modelActions = new ActionGroupImpl (getZone ());
& Y( q1 n; {. p! s
6 ^: B$ Z, Z) \4 B1 |7 A; B    try {
! A! F* X7 \2 r/ _  w/ L. h1 H      modelActions.createActionTo$message$ U+ s  x9 }8 i+ d2 Q' S' g
        (heat, new Selector (heat.getClass (), "stepRule", false));( l: Z8 b4 {5 K- c" W% r
    } catch (Exception e) {
+ g/ _+ ^3 ~: m9 e% L/ Z% w      System.err.println ("Exception stepRule: " + e.getMessage ());
/ W' y9 N( r1 O& n+ E    }6 c  Y7 y+ M! K* K) x) Z! `
0 ?! j6 S4 r3 p9 c
    try {
2 n6 R" P3 @2 t6 V2 Y! y. M6 M) ~      Heatbug proto = (Heatbug) heatbugList.get (0);
( C% A. x% L2 p: ]      Selector sel =
8 Z9 P6 @0 N" B9 o- X$ g        new Selector (proto.getClass (), "heatbugStep", false);
6 c9 z* h* {- N% Q0 A$ N' k* E      actionForEach =
' `: F, n2 \4 N( B8 b, O! Q4 @4 X        modelActions.createFActionForEachHomogeneous$call
$ [6 N3 `# N  \5 Q7 a; P        (heatbugList,( g; ~- Q3 `9 n' x/ {6 |" N" N
         new FCallImpl (this, proto, sel,4 l% N5 C, p7 M* R9 }
                        new FArgumentsImpl (this, sel)));2 J) n5 K* w  ?$ E1 u4 K
    } catch (Exception e) {0 n9 W9 @3 N4 R6 i: }* w1 M* v+ ]9 l
      e.printStackTrace (System.err);8 a4 |, d% Y; N2 C
    }6 p3 B$ }6 X# s; j* V" \
    1 y: w* P' d% a- v5 F4 L
    syncUpdateOrder ();
8 M/ e5 O6 k* |3 W4 m
/ V- N8 e: j) ~    try {
. \. H5 J. {7 O, h+ o      modelActions.createActionTo$message
; }* a0 {) F5 A9 S, U        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 m3 u% P) g  l+ w$ ^    } catch (Exception e) {/ \. B3 g" }& K9 R; e5 l! {9 T, z
      System.err.println("Exception updateLattice: " + e.getMessage ());
5 R! L! A% ?5 r    }
$ y; ]% h9 y8 O2 H- [        
* z$ S) \& {. Q# P( @; a6 h3 r    // Then we create a schedule that executes the3 R: i( V4 d; N
    // modelActions. modelActions is an ActionGroup, by itself it) `% h! Q$ j& t
    // has no notion of time. In order to have it executed in
" m4 z- t% Y' r; x    // time, we create a Schedule that says to use the
+ w* o4 g! }; Q! K# Q# \# B$ H. R# ?    // modelActions ActionGroup at particular times.  This
) a) z- G; ]0 m) v9 k    // schedule has a repeat interval of 1, it will loop every
1 a/ ~, c, c. b( N    // time step.  The action is executed at time 0 relative to  V& S, v6 [7 g; P; O& D  T) B0 }
    // the beginning of the loop.) q( x* X5 i' T3 Y' v4 k9 n3 u

$ A% X% l( Z: j/ C; c$ z    // This is a simple schedule, with only one action that is, W. @* o. T- ]5 l/ z/ `% _( `. L/ l
    // just repeated every time. See jmousetrap for more
! J4 I1 e+ a7 H; Q    // complicated schedules.
2 x/ u  v& F* t  
+ `8 Z$ D% v( X$ L1 G, M    modelSchedule = new ScheduleImpl (getZone (), 1);- C( l' r+ D8 P2 r
    modelSchedule.at$createAction (0, modelActions);8 @$ H* G+ l5 }5 |4 H
        
: n3 ^' _1 `5 ]5 x- h; ], G6 @' U  r    return this;
1 `$ R. \1 B+ D( o8 V" {  }
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