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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
0 {3 C1 s4 d7 C$ P* [0 U& A: ^$ V% Z
public Object buildActions () {
( G/ T; N, W/ ^7 O, ^% B* d5 c    super.buildActions();
5 p; A* O1 t+ R; q    $ ^' N" S% }2 o: b/ v3 b( T  S
    // Create the list of simulation actions. We put these in
3 P( ]& @  @+ P1 Z0 e    // an action group, because we want these actions to be
8 c" h% L. q1 I+ [$ d5 W    // executed in a specific order, but these steps should3 _1 w0 \' W* c3 k
    // take no (simulated) time. The M(foo) means "The message8 y( \6 J) Y% |$ n
    // called <foo>". You can send a message To a particular- o$ C0 c; u& p( q8 q
    // object, or ForEach object in a collection.2 z' i8 q7 A. K
        3 k" f! _; [. T, w) v, p; @& e! s
    // Note we update the heatspace in two phases: first run
! T, S8 Y- x* b2 z2 k    // diffusion, then run "updateWorld" to actually enact the
+ J- f  Z( a+ R& {& |    // changes the heatbugs have made. The ordering here is  H2 C: I3 [1 o' }) M+ N% O9 T9 f6 B
    // significant!
  `' N' m# I" h7 I7 E        + X6 r( w/ @; v- j" ^5 W7 {. P
    // Note also, that with the additional; x2 ?$ j% k% B7 y& ]5 Z1 a& g
    // `randomizeHeatbugUpdateOrder' Boolean flag we can. K6 M$ T/ Y: T+ |! M7 `3 z, P2 j- y
    // randomize the order in which the bugs actually run
- o* @  s, t1 f; o( F% P    // their step rule.  This has the effect of removing any3 b+ j: E1 v4 F; V. |  d9 d5 w  X
    // systematic bias in the iteration throught the heatbug
) l9 e7 W+ A! [; \& Z' J    // list from timestep to timestep
  Z3 E( N8 o2 @3 x4 D5 Q% O+ O          `/ a1 |' u2 W( Q9 N7 R2 m& t
    // By default, all `createActionForEach' modelActions have
' Q/ ?- A' }- \9 G; s8 S( m    // a default order of `Sequential', which means that the
! g- ^4 _& G0 |+ a# x# c    // order of iteration through the `heatbugList' will be( E8 x0 B4 x7 J1 R1 l6 y! J
    // identical (assuming the list order is not changed& o  I; q( E5 U; q( K. z9 q: e
    // indirectly by some other process).
$ O3 u+ O/ B' @  U   
* k; @7 ]) `: Q    modelActions = new ActionGroupImpl (getZone ());9 n  }6 H2 ^, q' N6 [. a% m
$ C8 F1 x8 A* A2 t2 w9 S
    try {" P! i: K4 c/ _) x( e0 \+ k5 J+ _
      modelActions.createActionTo$message4 g0 d, w4 j5 d' }, l! ^- D0 L
        (heat, new Selector (heat.getClass (), "stepRule", false));
) V7 S0 U% c' ]# b, o# w" f& w2 y    } catch (Exception e) {( P3 n" V: a) ?" C; x' ^' C
      System.err.println ("Exception stepRule: " + e.getMessage ());
; h1 J3 S$ B; e( n: S4 ~" D    }
* O( R8 N, @+ N5 y/ g( a% x% M
  A0 L4 }' h  L6 Z5 w    try {
+ d2 u( K3 I. {, a3 X      Heatbug proto = (Heatbug) heatbugList.get (0);" V' S$ q% _/ s6 e, x
      Selector sel =
' y* I1 l7 k( c" G# j* W        new Selector (proto.getClass (), "heatbugStep", false);. }: y/ m7 }6 R5 _: ?) v
      actionForEach =- }2 h3 r0 D. a* r6 G
        modelActions.createFActionForEachHomogeneous$call
0 ?+ V  D9 W) T8 ^3 C; R, \        (heatbugList,
8 c: h( c0 f  ~: m1 l1 I         new FCallImpl (this, proto, sel,
3 L" ^0 W6 H9 V  ~, P( n! ~" s                        new FArgumentsImpl (this, sel)));
" _5 w* [+ q9 h  Y    } catch (Exception e) {) z$ M( Y, z/ R9 _) R' ?- B
      e.printStackTrace (System.err);
: h4 s+ v8 W" C6 }- F  ^$ c    }
& t5 A& l! L# x  m6 h  f    % r/ v* s6 ]5 M3 W* \
    syncUpdateOrder ();
1 k, Q0 N5 g$ ?6 W, x1 \! X4 y7 b* b0 O$ \: }/ T4 r
    try {- Z: i: w$ f: i2 e# v
      modelActions.createActionTo$message
$ B8 X0 z  y: W) G/ C$ s' A9 _        (heat, new Selector (heat.getClass (), "updateLattice", false));
' W  i5 o- Z2 o$ F3 D    } catch (Exception e) {
2 }7 n% [- I2 p$ `      System.err.println("Exception updateLattice: " + e.getMessage ());5 s+ u5 f$ S* [4 n8 p3 s; R
    }6 t. K, P# L" r- G) R- d
        4 i$ D3 K; _# k0 J$ F
    // Then we create a schedule that executes the& x- K" ^& C5 n; V; Q% ~
    // modelActions. modelActions is an ActionGroup, by itself it
0 F; f6 I1 Z+ N, J2 {    // has no notion of time. In order to have it executed in
. _" o$ b8 n# E    // time, we create a Schedule that says to use the
$ ?. @0 X3 K4 E2 t( v) W: t" h( e    // modelActions ActionGroup at particular times.  This" R4 Y/ V+ U9 o; P+ k& F1 N" h2 \
    // schedule has a repeat interval of 1, it will loop every/ L6 {9 s7 A& v$ ]; ]; b: a
    // time step.  The action is executed at time 0 relative to3 u  p0 q! u( }' D
    // the beginning of the loop.* ?$ \, _. V% \/ C- X: `
* v" ?4 r( M" n; z& o4 F/ _
    // This is a simple schedule, with only one action that is
1 Z* a  J& D* `( L! w6 F    // just repeated every time. See jmousetrap for more4 C  g9 y. `0 {# Q
    // complicated schedules.$ J2 e( Y; ?" y6 A
  
2 b( U. u0 Z0 w3 x+ K& ?' C    modelSchedule = new ScheduleImpl (getZone (), 1);
5 Y6 Y1 B8 Z9 p5 }2 s/ h. C    modelSchedule.at$createAction (0, modelActions);5 }1 I' R" n: C- E9 ^1 M
        
( [# {7 c1 N* {5 U6 J' n9 k    return this;
' |- f) D% I& o6 ^2 d; b  }
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