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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
( c, ]+ m3 {- V* F
" y* c1 w: E( W# l' f  H, j public Object buildActions () {/ _$ c! ^% T1 J0 S! z; ]
    super.buildActions();
4 W, a6 K4 L# x0 c  i2 _   
- _; b* C/ r- j) r9 X  O) `0 [3 B1 {    // Create the list of simulation actions. We put these in
" `2 a$ f3 W0 E5 d    // an action group, because we want these actions to be
/ ^, x8 l) p/ y+ e' O+ v0 f    // executed in a specific order, but these steps should: T- u5 O1 N3 h* |) v
    // take no (simulated) time. The M(foo) means "The message9 t1 k5 n1 n6 Z* p, r4 y& [
    // called <foo>". You can send a message To a particular
9 B  M4 ]2 u9 c* ^9 [" F; [. x    // object, or ForEach object in a collection.
2 b% y( ^- e5 J& v9 Y        
% Z4 i" |% t/ ?# i: p    // Note we update the heatspace in two phases: first run
. c' E* p: A4 e1 ?9 |* m( f6 M    // diffusion, then run "updateWorld" to actually enact the
+ y5 j# j9 k8 B9 T0 p    // changes the heatbugs have made. The ordering here is' ~$ t4 S0 o- Y& i, ]
    // significant!+ l4 Q& L; {( q3 k- L+ u
        . J- U& Z5 ~5 E& w: L$ T1 E
    // Note also, that with the additional& D  n5 r, k: x* `5 x) W
    // `randomizeHeatbugUpdateOrder' Boolean flag we can% ^' m$ y7 I! D
    // randomize the order in which the bugs actually run$ Z* F" J" K, \8 J
    // their step rule.  This has the effect of removing any
' W$ m& }. p! ~( F    // systematic bias in the iteration throught the heatbug1 g2 n' ]  o+ {6 x% w
    // list from timestep to timestep5 `$ \: W5 N' J7 [6 ?
        
' M  [1 b) W$ b- C    // By default, all `createActionForEach' modelActions have1 [# O6 F- ^6 u! K6 g
    // a default order of `Sequential', which means that the% a- d0 Z  i0 x8 W
    // order of iteration through the `heatbugList' will be
" G) ~0 h* \2 K6 h8 L% Q    // identical (assuming the list order is not changed; y; A' O3 M" B( W) R7 Z) s6 E( [
    // indirectly by some other process).8 r8 k+ p2 m0 p4 s% e8 P
    / J' Y. `* r, R, K
    modelActions = new ActionGroupImpl (getZone ());
9 d. t0 ~# V: f# ?1 |2 t; U7 i, D# O$ }3 A  T( c! c8 w
    try {4 |0 S$ d5 i2 |2 j' m; U
      modelActions.createActionTo$message
2 i; r1 [: G1 `3 L  N$ O9 C3 |: K( \8 p        (heat, new Selector (heat.getClass (), "stepRule", false));3 x  f# @+ X7 ^4 L9 M
    } catch (Exception e) {" L4 B5 {: |0 q) a
      System.err.println ("Exception stepRule: " + e.getMessage ());
$ B( u- N& S4 c    }. X- V3 _( m: I; O

7 J5 [3 \8 F3 o% V# v1 D    try {
2 N7 M7 B( x" N2 W      Heatbug proto = (Heatbug) heatbugList.get (0);
5 y4 e, f, Y& R$ F2 ]& e; l      Selector sel = # [; c' M, K& ^" F- Q: h% o: q8 M
        new Selector (proto.getClass (), "heatbugStep", false);4 [8 D; p6 _; z6 ]7 q! U
      actionForEach =' w: b2 O6 D1 o% R
        modelActions.createFActionForEachHomogeneous$call
. t; u0 M' e3 P# Q        (heatbugList,. d3 l' h! g- i0 P+ ]% z% b+ z
         new FCallImpl (this, proto, sel,0 C7 M: E8 I) h5 y8 g
                        new FArgumentsImpl (this, sel)));
# C- a$ \6 q" R- w+ i    } catch (Exception e) {
) z7 H5 D! _) K4 F      e.printStackTrace (System.err);
3 K) T9 f) S8 g5 ~' ?7 B( c) w    }6 m! f& s7 _, i) Y
   
9 @% R" \: ]; E( `' R    syncUpdateOrder ();
! d% I6 G- d8 p; h  o2 c& ]$ ?. S& d$ F/ I! ~# e
    try {! N/ P' j: z6 e- t& A/ x  N1 w
      modelActions.createActionTo$message
" _$ V% E" ?+ o        (heat, new Selector (heat.getClass (), "updateLattice", false));/ b% o. Q, M' M! a0 y
    } catch (Exception e) {
4 _6 e& r& `  M+ C8 x0 \      System.err.println("Exception updateLattice: " + e.getMessage ());
0 j1 U3 G& n% M& H& `9 k8 R    }
: u' G* a$ c( D; l& k+ W9 J4 H, R        
# \- j9 W6 R7 P    // Then we create a schedule that executes the
0 H* @3 l2 n: u) i    // modelActions. modelActions is an ActionGroup, by itself it
# D& x; D5 A4 x: a3 z    // has no notion of time. In order to have it executed in- D3 w! P! ]* B" M  {
    // time, we create a Schedule that says to use the
2 m8 n0 ^& V8 l% h( B0 M' w    // modelActions ActionGroup at particular times.  This0 ]" h) m5 f3 m+ v% \
    // schedule has a repeat interval of 1, it will loop every
: B& T4 k$ B4 \) x9 f  @5 ?    // time step.  The action is executed at time 0 relative to& L( b0 m5 I- i( o" F3 x2 T$ S  b
    // the beginning of the loop.- j/ O% q0 h9 E8 u3 w% c$ ]* o

! y" X9 N8 Z0 X5 d    // This is a simple schedule, with only one action that is
0 K4 {$ G8 ~4 @    // just repeated every time. See jmousetrap for more
& t+ Q/ [9 k- z& n0 M" D  o    // complicated schedules.
1 j6 E7 i/ [% [( d# x; P" A$ l  6 Q/ L: t+ Y! q- _7 \+ q7 m  ?
    modelSchedule = new ScheduleImpl (getZone (), 1);
1 T1 e/ P, k" f0 e    modelSchedule.at$createAction (0, modelActions);
8 o* H" N& J/ O& k2 A        
: ]9 Y) Y# Z- l    return this;5 c# B( B( I3 U/ V
  }
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