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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
( H' m' M' d  r! N4 ]! z1 W: P7 R- f$ L8 [
public Object buildActions () {
' n, Y" A& W6 K6 y% X: S    super.buildActions();) r* w- u* n8 |3 i* A5 \; \
    " D# a) T* n+ w. `# v
    // Create the list of simulation actions. We put these in+ Q# h$ m3 F- K9 w0 ~0 N
    // an action group, because we want these actions to be( S4 b1 j( e( k. D
    // executed in a specific order, but these steps should
" Q4 B  `9 o; y) H; M    // take no (simulated) time. The M(foo) means "The message
, g# [; i2 [1 y% _) `8 t* S    // called <foo>". You can send a message To a particular
/ r$ ?" K3 v! \4 B- C+ z    // object, or ForEach object in a collection.
$ z9 g4 L/ Z. [2 M5 a3 o        - Y, w" {5 S$ m
    // Note we update the heatspace in two phases: first run! M5 u# e& m) F7 S) s
    // diffusion, then run "updateWorld" to actually enact the1 l0 t7 Y1 ^0 _
    // changes the heatbugs have made. The ordering here is8 W# X" G$ J1 A; }% e" h+ W- Y! C
    // significant!! T! W* N) t# C. Q" k9 v1 }# F5 j
        1 S- L' D) @0 `; ]$ p! ~  `
    // Note also, that with the additional
& a1 O% m& ?+ f" p3 b    // `randomizeHeatbugUpdateOrder' Boolean flag we can
; O# o. Z$ N$ a7 S3 E' ]    // randomize the order in which the bugs actually run; f- M7 g" H% U
    // their step rule.  This has the effect of removing any
6 ^& I4 f3 J. o, ~; v' c0 e    // systematic bias in the iteration throught the heatbug
4 ~9 Y  k) S: ]' c( ?' L    // list from timestep to timestep
1 ?! i% {5 Q7 M3 _! s        " }2 Y( ]4 S5 G7 }) W
    // By default, all `createActionForEach' modelActions have8 G- q. k1 v$ ^
    // a default order of `Sequential', which means that the
# L) W: D0 {& C& e2 R) y    // order of iteration through the `heatbugList' will be
' G' f" A2 y3 ]. ?# \, d1 r    // identical (assuming the list order is not changed
# v8 J; O* {$ p  {+ E: d1 z    // indirectly by some other process).( D- |  A) Y9 n5 s
   
( f9 ~  k* f8 D. n; e    modelActions = new ActionGroupImpl (getZone ());+ u" z5 h( l; s% V. e

; M6 P- p. l" l; T, i    try {
. `- c, |0 ~1 B5 a2 C( S      modelActions.createActionTo$message
3 e+ z8 h1 _0 h4 D) ?2 ^        (heat, new Selector (heat.getClass (), "stepRule", false));2 N8 H. _- p0 F7 }, f  N& I/ }
    } catch (Exception e) {: u$ ~4 w$ Y/ t. r8 ]  D
      System.err.println ("Exception stepRule: " + e.getMessage ());
+ N2 C8 U4 z2 G3 `    }
. U& S' X8 H5 x1 [' C) {$ P7 Y, X4 [
$ g" t% M( @* x4 t2 L    try {
1 i* d, V& f  z2 P      Heatbug proto = (Heatbug) heatbugList.get (0);
' r% F& H! z) i0 V6 k* N      Selector sel = ) G9 l8 q& R) P
        new Selector (proto.getClass (), "heatbugStep", false);
( D- `$ t5 e' C" q& {6 J5 {/ T      actionForEach =  _: N* B4 A* J) a/ V- L# ^  e6 H+ _
        modelActions.createFActionForEachHomogeneous$call
+ S5 A& e; ~, a, ~* _1 z        (heatbugList,; g8 n  ^& j9 R; F! J, l
         new FCallImpl (this, proto, sel,: \4 d6 ^: B' d
                        new FArgumentsImpl (this, sel)));* b/ t; F4 h# a0 L' B, E
    } catch (Exception e) {
5 c" u, _: q( \& H1 R& z' H1 v+ _      e.printStackTrace (System.err);# B- I$ W6 s( w* G0 Q3 ^
    }
# }( K- t3 k0 V    8 x6 V( Y0 c; P
    syncUpdateOrder ();
$ m0 d6 ?; q7 Y0 M3 f" E* c9 H$ d0 u' D
    try {
+ t' _; A9 |* n: ~      modelActions.createActionTo$message 7 b+ V- h" e) R0 f* T' R
        (heat, new Selector (heat.getClass (), "updateLattice", false));, ^4 y- l  W( D7 o3 U7 m3 X7 C/ M  B
    } catch (Exception e) {, U9 n3 z6 Q, J4 }8 d) \2 l) ^: |
      System.err.println("Exception updateLattice: " + e.getMessage ());9 r  C# _7 x- B4 S  K+ c
    }
3 z0 S- J$ i0 ~: w+ u        
  }# S0 n' b! b' R5 @- c3 g    // Then we create a schedule that executes the; G6 ^; u2 Y8 a7 S$ y, W
    // modelActions. modelActions is an ActionGroup, by itself it# _- n% h# j2 L9 m8 B+ z0 I5 g* E0 S
    // has no notion of time. In order to have it executed in
$ h" Z# V5 s4 O6 }- o( L    // time, we create a Schedule that says to use the
1 U! P  a5 \  y3 Q! b) m# Z& N    // modelActions ActionGroup at particular times.  This
6 e) Y. O  K% y( g" B  T- F    // schedule has a repeat interval of 1, it will loop every
$ _! `) W' G# F# n    // time step.  The action is executed at time 0 relative to
. T- E$ y  t" L2 V    // the beginning of the loop.
7 i  n7 o% @. [6 e6 U( }
9 y  \; k! `9 [: V    // This is a simple schedule, with only one action that is- u$ Y; N/ m! P
    // just repeated every time. See jmousetrap for more" _! k7 W6 w" C
    // complicated schedules.4 d7 G0 d3 S: Q+ r5 j0 K
    y* v; G. `+ B- Q$ u+ [2 {. X& K+ @
    modelSchedule = new ScheduleImpl (getZone (), 1);
1 Y+ e( V/ R$ d% V    modelSchedule.at$createAction (0, modelActions);
+ w" A6 S& K2 \  K        7 i3 c- y8 |# J" a
    return this;# P1 `) I7 b; o- I9 ?
  }
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