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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:# D$ S% \3 m/ j7 e% i( V5 m& Q

# n: e+ y1 Q! \. e# z7 d public Object buildActions () {
- J1 d9 z" t8 E# h- T4 ^2 c. g    super.buildActions();
% X( B" R/ d0 C% c" h6 O3 [8 u% M6 J   
3 m9 N/ `. C: Y2 q2 E; k    // Create the list of simulation actions. We put these in
) @. r7 a0 H2 j0 _6 O4 p    // an action group, because we want these actions to be: H1 I. P5 D9 T+ \# J- P
    // executed in a specific order, but these steps should
  Z% K5 W9 @8 l) K! R) Q; s+ w    // take no (simulated) time. The M(foo) means "The message4 S$ W$ I) W( \7 c
    // called <foo>". You can send a message To a particular: g9 s  ]6 j- Y- \
    // object, or ForEach object in a collection.' W* M" O3 q6 x
        
* w! E0 J+ _0 c5 m4 O" p" o& A    // Note we update the heatspace in two phases: first run9 b, u/ a1 H( |2 q8 t+ t- s+ @
    // diffusion, then run "updateWorld" to actually enact the
' [( N/ `, R( n' J3 y    // changes the heatbugs have made. The ordering here is2 S( L  X' Z  l
    // significant!, Q' R- I6 @" Y- v$ \$ z) x
        
! ^( B2 I/ T  ]$ F    // Note also, that with the additional9 E* m4 V* h2 V
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
0 _; t0 O1 {- K$ ?    // randomize the order in which the bugs actually run
  ]4 z, o0 _/ w    // their step rule.  This has the effect of removing any- t# v7 [7 h; a
    // systematic bias in the iteration throught the heatbug
0 W1 _* A2 K7 v/ C, C    // list from timestep to timestep4 V, n$ U+ H* @. h+ S; v( l
        4 U3 E- s/ `5 {$ H
    // By default, all `createActionForEach' modelActions have
; K  o5 p+ X$ [2 K6 [0 v& q$ k2 b9 b& p    // a default order of `Sequential', which means that the
1 _: B7 W5 X7 a' v4 u/ R  X8 a/ O/ P. r    // order of iteration through the `heatbugList' will be0 a( N, |/ l& c" T7 a
    // identical (assuming the list order is not changed
8 d% _! E3 f& R# B4 a    // indirectly by some other process).' y  ]* y. C2 i, c
    # P% d( {: h) c  k6 O. ~& N% H- |
    modelActions = new ActionGroupImpl (getZone ());
& k% |8 v3 {/ Q7 g! L! x* K1 |% F) _
    try {$ P; N. c1 I5 y6 z* u3 M8 s+ B
      modelActions.createActionTo$message
2 J  a6 W/ r5 i) u7 C        (heat, new Selector (heat.getClass (), "stepRule", false));
9 H) j: V! ]: r8 A    } catch (Exception e) {
. ?3 I, e0 n: p. M7 w! ~      System.err.println ("Exception stepRule: " + e.getMessage ());2 l( K. O7 K6 d! t' ?8 u8 W
    }4 c' z$ f* X* ~  y  k5 }0 C# s/ T8 r& Q' A
; ]  L* d1 T! m8 p9 c* w6 b
    try {
; z+ x6 l0 c- ^4 l3 c7 C      Heatbug proto = (Heatbug) heatbugList.get (0);' b. I" r: N" ?( ~3 v" n( c
      Selector sel =
& p2 m7 Y2 q4 w4 L& {! h& V        new Selector (proto.getClass (), "heatbugStep", false);2 I  b/ z0 V$ m9 r3 B0 p; X8 B; ^
      actionForEach =
: z; O; E: S, _- Q/ T5 f+ @4 C* X        modelActions.createFActionForEachHomogeneous$call
: L* _: W3 T* x7 i! x9 I        (heatbugList,
6 O; h* V4 a9 g# P, l9 Y         new FCallImpl (this, proto, sel,) g7 I' u  f- i6 E3 E$ T3 i7 O1 t8 e( s
                        new FArgumentsImpl (this, sel)));) h, q8 _# D  O6 ~
    } catch (Exception e) {! ?3 N+ Y  c4 j
      e.printStackTrace (System.err);* f- E; r4 a+ t
    }3 v$ S8 u0 u! d$ |
   
# ^2 H: x# f- y, b    syncUpdateOrder ();* y7 t- z9 w3 ^
; m( H2 H  r0 t: U) S$ m" a
    try {
7 z3 R. T5 |( H3 W1 Q- J  }      modelActions.createActionTo$message
8 ]4 d! i0 i8 E  @        (heat, new Selector (heat.getClass (), "updateLattice", false));+ {$ R' }3 }9 n+ U0 b2 N
    } catch (Exception e) {
  Z8 Z+ G! `" K      System.err.println("Exception updateLattice: " + e.getMessage ());
# c/ K9 h/ ?; |; n: ~7 r4 [9 r    }
; `& g  O  x* w8 y. L# n5 j3 C        / _% A! o/ P. U1 Y* z
    // Then we create a schedule that executes the
% p, |2 G" F5 Y" q8 K6 q9 g4 y    // modelActions. modelActions is an ActionGroup, by itself it5 U% j# y8 p/ m9 C3 d/ s2 q
    // has no notion of time. In order to have it executed in
0 A. j% V% ~+ n6 y8 D/ u4 [% D& D    // time, we create a Schedule that says to use the
3 G% T- B8 i; e% `( k& |    // modelActions ActionGroup at particular times.  This
6 M+ f6 z9 m6 P9 O- U    // schedule has a repeat interval of 1, it will loop every' P9 p+ j# M" z' U
    // time step.  The action is executed at time 0 relative to
4 y# O$ ^" Y6 V: C    // the beginning of the loop.6 E( t* R2 @1 n; D; }0 E. V* _

  u9 N! b; r+ V5 a    // This is a simple schedule, with only one action that is) `" h- i0 ^) j+ Y
    // just repeated every time. See jmousetrap for more
7 F' L( E& T. [6 m1 M! n% X    // complicated schedules.+ y( M" `  z' A' K% A8 X$ N
  & I0 v3 Y, B5 T& e! @6 q
    modelSchedule = new ScheduleImpl (getZone (), 1);
. a% T- y( _. U    modelSchedule.at$createAction (0, modelActions);
* L1 E- o) I% p/ ^7 o4 o        
9 C1 ^  |+ Q2 W2 Y" F    return this;
* b/ L3 w  M: w1 n6 C) T% m  }
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