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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:( z* o5 x" W. r, ]; s' l, ?% m2 D7 y

& M0 _- |2 d- Z' C public Object buildActions () {. M1 x1 {" J. ~, G0 y: q- X1 ~% x5 m
    super.buildActions();# @* H. }# h1 R' q! R$ P% v, J
      b8 r3 _" z/ G: @0 o: d# I
    // Create the list of simulation actions. We put these in; Q( y" a2 @8 y' @
    // an action group, because we want these actions to be) {6 C4 ~: i, _% E0 L+ @. g
    // executed in a specific order, but these steps should
- Z* o- o2 y; R4 h    // take no (simulated) time. The M(foo) means "The message
; p! Z3 f: f* s    // called <foo>". You can send a message To a particular
; H7 R1 u- A8 B. d    // object, or ForEach object in a collection." L1 `5 q7 {' P, k7 j
        7 C& N; E+ R: U. \$ z3 E8 K
    // Note we update the heatspace in two phases: first run( e6 Z  `4 k! ~! ~, v( G" \
    // diffusion, then run "updateWorld" to actually enact the6 [9 B- L6 b& P/ K: P8 \4 V
    // changes the heatbugs have made. The ordering here is5 I  n# D2 I- N: F* r' t3 A
    // significant!  z3 E, W* F( x% T' A( k
        
4 U- g- ~& J9 l  B8 b( u    // Note also, that with the additional* s8 r9 [( F- s( J
    // `randomizeHeatbugUpdateOrder' Boolean flag we can+ q! B% V: E" ?2 `$ U
    // randomize the order in which the bugs actually run
; D4 m3 l0 I% \9 s    // their step rule.  This has the effect of removing any5 s4 M# o( |8 `8 k3 }; G
    // systematic bias in the iteration throught the heatbug: a& G! W5 I4 u/ ]1 H+ y
    // list from timestep to timestep
1 z; N# j7 e/ A# L        
, L% X6 H2 p. k  b% q    // By default, all `createActionForEach' modelActions have* ^& \/ G. Y4 ]* b( ?% e' M
    // a default order of `Sequential', which means that the2 n6 |7 e+ l2 l) v4 c
    // order of iteration through the `heatbugList' will be* B) p$ Y8 Z. S
    // identical (assuming the list order is not changed0 E$ v+ O1 q' M% s
    // indirectly by some other process).
- }7 B1 U. C: K" Z+ j   
. g! b2 W% X& P    modelActions = new ActionGroupImpl (getZone ());! [4 u" w# u  D% g7 D, A& [% j

" X: Q9 S9 \- X0 v5 @    try {
% u  F6 v; Y( l      modelActions.createActionTo$message8 X$ P( r# a/ }% G
        (heat, new Selector (heat.getClass (), "stepRule", false));
# x3 A* }/ }' v/ J9 S) T# {+ D    } catch (Exception e) {1 d9 V: Y/ C5 R: I- Q& c' D
      System.err.println ("Exception stepRule: " + e.getMessage ());
# k6 T7 c! b# n/ z5 `4 ?    }
. E3 [- \8 D6 Z
: c' t# r) r1 b2 z- h) J& t6 l    try {0 X8 Y6 Z6 T1 I# r& q
      Heatbug proto = (Heatbug) heatbugList.get (0);5 n( s, f! v6 {! \* {
      Selector sel = 5 A/ F7 C/ ?( T( q& u% j! H
        new Selector (proto.getClass (), "heatbugStep", false);
" |& Z* r% o5 ]0 t9 b0 k      actionForEach =
3 O  T" b( [- j$ `* l        modelActions.createFActionForEachHomogeneous$call
$ Y; D6 A9 V* @" J/ A( x) D0 P        (heatbugList,
, ^6 k: l# l" ^9 a# V9 C         new FCallImpl (this, proto, sel,+ F& v8 N. f: y! U$ }! b
                        new FArgumentsImpl (this, sel)));& y3 A# S8 J+ E
    } catch (Exception e) {5 L/ P( q8 s* C
      e.printStackTrace (System.err);/ _0 Y! ]9 d/ ~$ B% p3 G0 P( h% d6 r
    }
; T& X4 C' ]' Y# _   
; ^2 v( n' k9 a    syncUpdateOrder ();; ?+ s6 w$ z& w4 r9 J7 f. t8 s: S

4 S2 `. c7 R9 J# [6 `3 X    try {- B0 R& T/ _: s$ Q
      modelActions.createActionTo$message
% f6 X3 m  o/ y$ \        (heat, new Selector (heat.getClass (), "updateLattice", false));5 O" i0 t8 Z) J+ p% F8 e
    } catch (Exception e) {  F9 g* a3 F, |. I
      System.err.println("Exception updateLattice: " + e.getMessage ());2 {, Y6 ]% M  r; G2 Y5 m  R  a% S
    }
9 \5 J8 {" i/ U        - n6 I( _0 e0 x5 k* W( Z" `6 Y
    // Then we create a schedule that executes the9 C1 N6 i6 {' p, p+ ^7 m8 |8 P
    // modelActions. modelActions is an ActionGroup, by itself it+ M/ a; _: d) g3 g; d$ v4 M5 ]8 `
    // has no notion of time. In order to have it executed in2 H  |1 D  X7 V# E6 b6 q7 c
    // time, we create a Schedule that says to use the0 y& f6 ]% ^6 t, ~
    // modelActions ActionGroup at particular times.  This
+ W4 Z) N9 `. \8 K    // schedule has a repeat interval of 1, it will loop every+ V' ^0 _6 e7 o' ?# ^+ c% @
    // time step.  The action is executed at time 0 relative to
. G+ Q. N1 F- i6 X6 |5 j9 @- C    // the beginning of the loop.
! C0 A; ]& l- U6 z6 r6 z" N/ u" p* f! Y- J
    // This is a simple schedule, with only one action that is( r( D  y: a- y( [! m" V
    // just repeated every time. See jmousetrap for more0 A& p# E1 J- I  u( K& u# o$ D
    // complicated schedules.2 L) {8 S' A1 p; n/ S* C; Z' S
  ( \% {$ P, O5 g' T4 N% D; e7 U  n
    modelSchedule = new ScheduleImpl (getZone (), 1);- T( V6 _$ g0 [
    modelSchedule.at$createAction (0, modelActions);
% ~1 E% }# s: C        ! H/ j7 F# F0 ~* o# ]$ p& [
    return this;
  h+ |* S+ r1 Q4 D$ d) p  }
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