设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10384|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:" _6 A: C- Q6 S; ^1 ^( |
( y+ b0 J. w6 x; L& ^' F
public Object buildActions () {8 Z7 L& Q2 i8 D! q) J8 Y' t# D
    super.buildActions();9 u' o& n  d) w$ [. F2 h
   
5 G4 H  S& @4 o! \. t0 N4 y    // Create the list of simulation actions. We put these in
; y0 C1 ?* e1 s& d    // an action group, because we want these actions to be
# ?" ?! ~2 D% }9 @6 p" b    // executed in a specific order, but these steps should
7 C, U0 m5 [' Q8 ^2 c& L2 r4 \; G. [    // take no (simulated) time. The M(foo) means "The message
2 T, p5 ?1 q5 `( n0 T/ f6 j* B3 x/ k    // called <foo>". You can send a message To a particular
3 m7 d: i9 {; G, [0 E  \    // object, or ForEach object in a collection.8 i- q+ e* R, \' H1 D" }! u9 [
        4 K4 }1 E( D+ G- p+ r
    // Note we update the heatspace in two phases: first run- ]" N/ V4 f* ]0 f# s6 ?. q' M
    // diffusion, then run "updateWorld" to actually enact the
" u8 M3 R4 \0 K2 f% x( I    // changes the heatbugs have made. The ordering here is/ X& W) Z0 ?% `+ x
    // significant!
' H3 W. E& R( h: Z! z' ~6 o        ; h, }5 t, l; Y- I! e
    // Note also, that with the additional" Y- I% r! V( N9 W
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
' X* w' z7 i+ S. E- `    // randomize the order in which the bugs actually run7 v5 `$ d; C" ?+ I/ i- f) w3 l3 O, i
    // their step rule.  This has the effect of removing any1 F' G6 E3 i' ~3 I& S# P
    // systematic bias in the iteration throught the heatbug
: e! m& h$ l& \4 o# Z    // list from timestep to timestep% T- \# p2 F. B
        : w7 e+ M" W/ w" A
    // By default, all `createActionForEach' modelActions have
5 o% X; {6 R. p/ A" J    // a default order of `Sequential', which means that the
+ \( [, o& R/ a& u) Q/ I8 Z    // order of iteration through the `heatbugList' will be4 Q% r5 j/ c2 ?
    // identical (assuming the list order is not changed' L8 z& j! U9 E: X6 c0 q
    // indirectly by some other process).
3 ~% f' Q0 w- c5 d   
- B! z6 T& Z  K$ b+ h* P; L) f    modelActions = new ActionGroupImpl (getZone ());# z- j( b% g( e5 Z' G7 `

  \  C# y4 `& V$ y! B    try {/ d6 l- |) Q" ^6 P) v0 K2 K' Q+ w
      modelActions.createActionTo$message- @. g7 [# G# E
        (heat, new Selector (heat.getClass (), "stepRule", false));
! T* d; p% z  G    } catch (Exception e) {" p- e1 `  c" m$ J. C# u: s
      System.err.println ("Exception stepRule: " + e.getMessage ());
' Y( b7 o: o5 o7 v2 Z) y    }
, U  R4 m+ l2 h" X- B0 T+ z" P# S, X. L' X# c7 y7 O4 ~
    try {/ d) [! N; o3 ~4 \2 c
      Heatbug proto = (Heatbug) heatbugList.get (0);
2 X! Z% ]2 G$ @$ N& E' |% d      Selector sel =
; ^& b/ `# _- H8 W        new Selector (proto.getClass (), "heatbugStep", false);
, G9 q7 r# x% o9 t      actionForEach =
- h- j) c. V3 A6 C3 E2 A" ]        modelActions.createFActionForEachHomogeneous$call+ j) L* p7 I* d1 N- z
        (heatbugList,& I+ P1 g. s- G
         new FCallImpl (this, proto, sel,
" n% U8 d8 t; L" O  R4 z* q                        new FArgumentsImpl (this, sel)));4 [- v. W! f' ?) k1 w
    } catch (Exception e) {
  I; D# s! N& B1 E: \      e.printStackTrace (System.err);
. @7 ^* @% T3 b2 g. N/ R    }
* o+ a# h) F& W' x$ o9 L; x! }7 l   
. k% H" h; O( M$ A( z    syncUpdateOrder ();
4 j2 h* }8 h9 o' k" c8 j- r
4 j9 H% X) l, K" n, k0 ~8 B1 |% B    try {
& u$ R4 |& C( _1 c' y. ]0 c      modelActions.createActionTo$message
- W. `- \+ }8 X* P. I+ b1 R        (heat, new Selector (heat.getClass (), "updateLattice", false));. h, V' h- I  @
    } catch (Exception e) {
$ Z  ~4 m: C- o      System.err.println("Exception updateLattice: " + e.getMessage ());7 p6 i* |$ x+ E) \8 W# u! \
    }
  x8 g% y4 R7 Q8 ~3 |4 S. ~, u! s1 d        
/ H3 E2 [+ M( M    // Then we create a schedule that executes the
" y: {3 Y& Z$ n- S    // modelActions. modelActions is an ActionGroup, by itself it' V" M% Q- o" B( v7 x1 L2 E
    // has no notion of time. In order to have it executed in
( v7 o. v1 _8 P    // time, we create a Schedule that says to use the
: o/ H! F4 w- o9 l- [! I$ @    // modelActions ActionGroup at particular times.  This! V3 g: }. o* M
    // schedule has a repeat interval of 1, it will loop every
6 L% N: D: F& _1 q: S, |, j. Y    // time step.  The action is executed at time 0 relative to
7 q/ h% e# {0 p. Z- [+ E; {, _2 f  n8 i    // the beginning of the loop., Z9 _) U/ b3 N# `; F: W

. t% F  ]* P2 ~) y' M+ g    // This is a simple schedule, with only one action that is
$ b6 \* V2 V! ^! b2 S6 p6 T, X    // just repeated every time. See jmousetrap for more8 E  y; N" I1 d3 P' T4 g" Y
    // complicated schedules.' X/ ]" a$ |, O
  
# k- k- w/ N  M4 }    modelSchedule = new ScheduleImpl (getZone (), 1);
2 Q9 h) `* q0 l1 z1 k2 d    modelSchedule.at$createAction (0, modelActions);' j6 Z: A3 Z. S  O9 {. Z1 g! F
        ! d& U4 R1 z4 E$ s4 B9 ?% n5 D
    return this;
; X$ j, [+ s" E, m* A7 p( O  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-27 08:31 , Processed in 0.018623 second(s), 12 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表