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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) f3 B/ s0 E' C5 h+ X
) P3 V; j/ J" G' o" Z5 P
public Object buildActions () {
: h  C4 F7 r+ ^. N    super.buildActions();
9 z  n) h! Z" r) h/ d$ @. h   
% t5 s3 q5 ]4 Y2 m    // Create the list of simulation actions. We put these in9 }4 t+ q/ w$ P0 v
    // an action group, because we want these actions to be
- y2 h6 k$ L6 H# y1 ?; \    // executed in a specific order, but these steps should
6 C2 |# ?$ |2 ~5 q1 u" }# G6 C" k    // take no (simulated) time. The M(foo) means "The message1 ~4 `" v' _, A. K
    // called <foo>". You can send a message To a particular
) f# |3 O* Q! W$ ^4 [7 O. {" d    // object, or ForEach object in a collection.0 [! ]# U: h( k
        , |9 r1 |- A, O' z; L
    // Note we update the heatspace in two phases: first run* f4 n; C- c  ~3 W9 A+ {  h7 Y
    // diffusion, then run "updateWorld" to actually enact the4 F/ p3 G3 h' w
    // changes the heatbugs have made. The ordering here is
( }  _1 B' c% q    // significant!
6 F3 G) l' x; @7 I' G/ Q        
4 V) o4 o4 u- M4 E2 E0 J    // Note also, that with the additional
2 k# q- x: F+ T8 ?    // `randomizeHeatbugUpdateOrder' Boolean flag we can* `, x& \5 L2 E% U. G. m5 E7 b! H
    // randomize the order in which the bugs actually run7 w- \1 h7 m/ r4 E. T7 M% u
    // their step rule.  This has the effect of removing any
/ m" Q7 j. G- ]2 q4 w( j    // systematic bias in the iteration throught the heatbug  _; Y' ~% k! A$ [
    // list from timestep to timestep
) v% h  s# I! i: E7 j        - e! Q* R( `! B8 Y
    // By default, all `createActionForEach' modelActions have+ Y& I9 r% s* T7 f
    // a default order of `Sequential', which means that the
$ O4 l! H  o. D- N    // order of iteration through the `heatbugList' will be
6 a8 k+ h* B1 O, u) ~    // identical (assuming the list order is not changed/ a* |$ _' y* r6 w) H
    // indirectly by some other process).( r5 ?9 ]5 I7 u8 D6 y" `! n
    1 D: l3 C7 l/ M( O1 p% U; |
    modelActions = new ActionGroupImpl (getZone ());/ z3 W0 u  Q5 T$ v2 @- ~
% h5 m& @3 `8 ]6 V7 L5 E
    try {4 B5 E; k% U$ _& C# q& R8 D$ ?' G
      modelActions.createActionTo$message
+ t0 f9 T$ y$ u+ ]        (heat, new Selector (heat.getClass (), "stepRule", false));
% k0 h( s7 g7 D& y  h    } catch (Exception e) {
. U9 i4 Y% Z0 ]2 }8 R      System.err.println ("Exception stepRule: " + e.getMessage ());' u1 j8 R" a" \8 B' F; j  i
    }& S1 U& v2 z1 r, q
9 o4 Y6 O# ?' U& p2 V: G4 Y3 x# e
    try {  ~: B, e/ }; V+ ?: O5 B
      Heatbug proto = (Heatbug) heatbugList.get (0);
& v; t5 `. ^4 r3 A" w      Selector sel =
" v% I( u6 ~' G7 |) P6 {2 m" J  }        new Selector (proto.getClass (), "heatbugStep", false);! ]) u9 g6 P8 m4 B
      actionForEach =7 Y0 w4 ]6 M. d5 t
        modelActions.createFActionForEachHomogeneous$call
/ w9 e( D/ Y) `- a6 y        (heatbugList,
& X  w1 O- G' L) K7 j         new FCallImpl (this, proto, sel,
5 }; s5 Q, J1 t3 x, A! Y( B. _! Q( T                        new FArgumentsImpl (this, sel)));* D3 e7 _" U6 f; y) j
    } catch (Exception e) {' V* A8 F) w' c4 c6 X! o( f! {- W
      e.printStackTrace (System.err);
0 v& w3 S$ G) E- ~/ W1 ^    }9 U6 \5 b" |1 t/ Y- |
    8 b' F/ q7 W* w: x
    syncUpdateOrder ();" _% R& `6 u) F0 ]+ J( v, N

) l. C3 F- D2 D* z7 d5 A4 s    try {
8 e) `/ n8 {7 I7 z3 |) s! k9 W* H0 W      modelActions.createActionTo$message 0 x% y6 X, g- a- U6 M6 m
        (heat, new Selector (heat.getClass (), "updateLattice", false));$ S+ X: x- @. o) L" \$ a
    } catch (Exception e) {
3 i/ V! F3 l/ P      System.err.println("Exception updateLattice: " + e.getMessage ());
# a1 E- A. B2 H  x( e. o    }4 _! H, A$ w- @6 J/ d1 b" r; x
        
4 g% ?: F$ Z5 S& A7 Q    // Then we create a schedule that executes the/ t* `! Y" o5 F% Y
    // modelActions. modelActions is an ActionGroup, by itself it6 {0 {- r1 ~, ?3 x1 n5 ~
    // has no notion of time. In order to have it executed in
. ~+ C! P* P! {5 a& ]4 C5 t; ]    // time, we create a Schedule that says to use the( o2 p; c* C1 E6 i9 U
    // modelActions ActionGroup at particular times.  This# O. ]$ ~6 r5 h9 ^
    // schedule has a repeat interval of 1, it will loop every7 A8 {' Z' G' W; e
    // time step.  The action is executed at time 0 relative to
8 e9 z" e) \% ~    // the beginning of the loop.
$ K/ \1 G4 f. m5 h9 y! o( L8 t, [9 J" m+ V2 O: x/ r( s
    // This is a simple schedule, with only one action that is2 ?, e& u# I6 v3 m5 L( M
    // just repeated every time. See jmousetrap for more
4 d5 e) ~, q" p/ ?! J    // complicated schedules.5 S0 X! F  G2 r; C$ l' r
  
& W- l' B! z+ q6 L! j( q# U4 H  |5 U" P    modelSchedule = new ScheduleImpl (getZone (), 1);( W5 ]0 q" g6 g- d+ X/ A
    modelSchedule.at$createAction (0, modelActions);: i& O1 o0 m9 ^6 _% C, B# {; p
        ! e* l( T; Z$ k8 ]5 k
    return this;
$ P5 \! ]5 s+ w  }
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