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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:& O! n) `6 g5 j' I% r
# }8 U% ~6 a! K$ f  ^: d; R
public Object buildActions () {0 T) i# q0 n6 V& e) B2 L
    super.buildActions();
, L- X' f" ?8 X+ F8 c$ C& J   
; X, R: g+ u$ r: z: `    // Create the list of simulation actions. We put these in6 R" M2 P: l3 c* d/ b4 l
    // an action group, because we want these actions to be
) A, Y( @7 T& i. X6 t4 G( X% T    // executed in a specific order, but these steps should- [6 {. }$ I7 e
    // take no (simulated) time. The M(foo) means "The message
" i. R4 p0 r) X) i1 Y, g    // called <foo>". You can send a message To a particular2 {/ s' y; e3 C+ `0 F) [( _, B3 G
    // object, or ForEach object in a collection.
1 A! R# F2 e: y' |3 d% H1 f4 K& V* x        
$ E- A& w5 f& M2 {: i* l) g    // Note we update the heatspace in two phases: first run
1 q% E0 o: T  C% |# G7 Z. S    // diffusion, then run "updateWorld" to actually enact the
# p' f" p# _9 h2 f5 M    // changes the heatbugs have made. The ordering here is
! C; a& I: v& e* |+ i, z    // significant!
) i! q5 I/ a% i1 _  J$ p5 v% }: q        / u- r+ t0 s9 [3 a" x
    // Note also, that with the additional
, ]. ~5 p! M% K3 L  l: g$ Y, g    // `randomizeHeatbugUpdateOrder' Boolean flag we can
5 N1 F8 K' o" h( E' d, B    // randomize the order in which the bugs actually run
0 a; w+ e, [. f1 q3 y    // their step rule.  This has the effect of removing any, E9 b# n  C2 N4 ^
    // systematic bias in the iteration throught the heatbug
: z+ p+ P' t: K/ M- r' X  N/ {    // list from timestep to timestep
3 w3 O: [: a4 F3 }2 a: k. D        ) N" l3 k; o8 p0 b5 [5 [$ N, C
    // By default, all `createActionForEach' modelActions have$ w& \' p( N) W' ^2 q5 P
    // a default order of `Sequential', which means that the4 s* S' _( k8 M# y
    // order of iteration through the `heatbugList' will be2 T9 G5 ?9 G+ Y( ?- J
    // identical (assuming the list order is not changed
# P/ r0 s+ [2 T" H" T; @4 M    // indirectly by some other process).7 E- l0 P1 O1 {; [% q
   
0 p+ T5 f' `# B8 G    modelActions = new ActionGroupImpl (getZone ());
6 w9 x" B/ m* V8 ~) P" O9 Q/ l+ G" x
    try {
( C5 c) s% F( ^) o! z1 Z      modelActions.createActionTo$message
$ H: y; Z/ s* ^5 p- p        (heat, new Selector (heat.getClass (), "stepRule", false));3 [. v! G7 I' L9 ?, \. N  A
    } catch (Exception e) {: m. h$ \% \& A/ u, z
      System.err.println ("Exception stepRule: " + e.getMessage ());
0 _: b) b6 q: ^* J. E- W* H    }# U6 l) l; a! L, N7 d' Q& a
: w! t/ ^8 |: J
    try {
5 u+ E6 {! ?6 A# Z0 M! I      Heatbug proto = (Heatbug) heatbugList.get (0);: {2 ]5 X" C" c0 ]
      Selector sel =
1 C( W) b5 v. k/ h4 O3 k9 m( f# ?, {        new Selector (proto.getClass (), "heatbugStep", false);
& s3 {+ A2 }" q7 }+ B      actionForEach =
. O5 G: K8 s; n. H% ^5 I        modelActions.createFActionForEachHomogeneous$call
$ p- q/ j1 {3 K0 S        (heatbugList,
1 w9 M- t* a% L, }         new FCallImpl (this, proto, sel,
! `( j( Y  s/ u2 H. K" g% B/ H4 \                        new FArgumentsImpl (this, sel)));
2 l  H- K2 y) l7 O' Z; [: ~( l! A    } catch (Exception e) {6 G3 v( j6 V' D6 V( t/ ?/ w9 J/ p/ I  q
      e.printStackTrace (System.err);
% b* j& l. h" p    }7 c9 }' J# J9 E  X9 \; r
    3 `, [6 i4 n2 n# R6 S! L
    syncUpdateOrder ();
% E% {; o  q) t  M/ d; T' {# N" |, q" k5 [3 F* g6 y
    try {: e! b# ~) b0 w  p+ X
      modelActions.createActionTo$message
" @9 H* m% Q1 ]. U! a4 |3 l        (heat, new Selector (heat.getClass (), "updateLattice", false));
4 D2 k% {! P! C" E  M2 x    } catch (Exception e) {
# q5 }( _, A' K6 Z+ S/ g      System.err.println("Exception updateLattice: " + e.getMessage ());
0 W" d! u" i$ c) I2 D: V# o    }
: @  }9 Y% Y+ h# G" j7 K9 ^) U        ! j* z$ x' H+ H7 x  v* {* |
    // Then we create a schedule that executes the# F4 C3 F. F5 B5 D6 B
    // modelActions. modelActions is an ActionGroup, by itself it- S  h" ?' i' _6 W$ A
    // has no notion of time. In order to have it executed in2 Q+ M, _  q6 z  p2 l8 h4 d9 _6 c
    // time, we create a Schedule that says to use the: W# ~" ~# V5 a! q" @4 L: T. B' P! @
    // modelActions ActionGroup at particular times.  This
7 Z" J0 c( D! s9 e" E, X& \, L    // schedule has a repeat interval of 1, it will loop every
+ X7 `* L$ k% q    // time step.  The action is executed at time 0 relative to& O. c9 l7 P5 R/ A. S* L- @
    // the beginning of the loop.9 x* ~: }1 \( J2 i! ?) N4 S, K+ |

5 g8 e; h3 f2 |- l    // This is a simple schedule, with only one action that is
" N+ z3 w( P( g/ k% F3 b. E5 S; x    // just repeated every time. See jmousetrap for more. R. `1 ~! C. m: V$ i- z
    // complicated schedules.
! ^: D' A, ^! q6 C/ O  : y( Z% Q! c; \1 L
    modelSchedule = new ScheduleImpl (getZone (), 1);& j1 B! F" P6 G: d2 ~
    modelSchedule.at$createAction (0, modelActions);, d+ O$ D) C+ s- K* a& ?
        
/ a2 R# `+ @, f( A    return this;' _& R/ L5 t, w& j0 w$ P7 B; Q, I0 q
  }
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