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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:: J1 K2 O6 z9 O9 u* x2 e) X5 J8 g

4 S- [- `4 k' Y5 E public Object buildActions () {9 ]# }5 u8 A3 B. v
    super.buildActions();
/ O6 r9 h2 V# n/ H1 G/ L+ h   
4 D$ \0 q1 L" I    // Create the list of simulation actions. We put these in
# N6 @5 p% s8 ^; c! E3 F    // an action group, because we want these actions to be0 g2 H% A# z) u1 B! U
    // executed in a specific order, but these steps should8 N+ [1 k9 @9 a8 P: A) M1 N
    // take no (simulated) time. The M(foo) means "The message/ ^4 c& o% W+ ~0 ^" B# ]
    // called <foo>". You can send a message To a particular
6 h9 b3 C/ h9 V. h2 w8 I    // object, or ForEach object in a collection.
4 }! _* B9 z& P        7 S/ b# M3 J8 h) F1 ^" E
    // Note we update the heatspace in two phases: first run- R+ T  m; n+ G9 a' k$ i
    // diffusion, then run "updateWorld" to actually enact the
% k$ E- W  M# Q; A    // changes the heatbugs have made. The ordering here is
! _% R! C" \- {    // significant!
4 {+ t, |" e! V5 z+ L; K        - t1 L" @6 f; n- @: E; L6 _+ X
    // Note also, that with the additional) K7 D' i1 ]4 Y! z0 Y
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
9 W% G; b/ ^* [9 u7 a+ r    // randomize the order in which the bugs actually run  u$ g- e# e( E4 r! G
    // their step rule.  This has the effect of removing any
( r: @, F! Y/ L# r+ [: t: I    // systematic bias in the iteration throught the heatbug4 H3 b4 m8 B, }1 d
    // list from timestep to timestep
4 _1 V  l6 N1 f4 ^& L        
3 Q; z$ Z  e( o    // By default, all `createActionForEach' modelActions have
# u9 l) ?7 }- U: W+ f    // a default order of `Sequential', which means that the
" L% ~+ a  m9 O2 A3 A+ J5 [" |) J3 J    // order of iteration through the `heatbugList' will be
* S6 M$ B  \0 v& k; P. W    // identical (assuming the list order is not changed' e7 X8 x) {8 X# B6 [  u2 Q1 w
    // indirectly by some other process).% t. _( R% w& O0 G, o' B' A
   
8 H8 t. d) x& {1 H( J! s. w9 T    modelActions = new ActionGroupImpl (getZone ());
  v; J6 d9 i0 X( {1 q" w5 k
$ x1 s4 n0 @1 b) f5 x* m* y# h" n* h    try {; x" e, H: r4 d2 S
      modelActions.createActionTo$message( R$ u6 {. b) t6 c% l1 X, o
        (heat, new Selector (heat.getClass (), "stepRule", false));4 P  z' C: t3 p" F7 M
    } catch (Exception e) {
4 Z: S* f' r& B. b# p/ n8 G      System.err.println ("Exception stepRule: " + e.getMessage ());
( j7 Q9 Y! t3 r: Z- k    }
3 t9 c+ E, t& ^5 V/ w, E1 F8 {' ~/ B9 t: e$ r5 k6 a
    try {) J4 g7 q1 f# y( l
      Heatbug proto = (Heatbug) heatbugList.get (0);
' ^8 Y5 S: x+ X: K0 b      Selector sel =
0 a. A5 o3 ~3 l' ~; V) r, S        new Selector (proto.getClass (), "heatbugStep", false);5 b( k) w( f( C& u) d
      actionForEach =
# G9 A/ P' z# F( E        modelActions.createFActionForEachHomogeneous$call
) g; s! i  o& @2 p        (heatbugList,5 z# P7 O% y% l, `& I6 t9 k
         new FCallImpl (this, proto, sel,
- {+ b3 G+ E8 g0 E& G, v+ J' u  C                        new FArgumentsImpl (this, sel)));$ y# s* _" w/ l$ y
    } catch (Exception e) {
- m' T& w' |7 Y) p& I+ m      e.printStackTrace (System.err);
7 J& e7 z; P. X  G    }# u1 \3 b  e; p% u- v& [9 L
    & J! L/ n6 _- B' a8 _. V9 g
    syncUpdateOrder ();
- h! m' F) a' R7 G; l5 J1 e
9 K3 S6 Y7 I$ S- q( P    try {0 e  C' f, X; N+ ~. w' E& q* \2 Q
      modelActions.createActionTo$message 1 G6 |4 d: G- Y& Q, |) F
        (heat, new Selector (heat.getClass (), "updateLattice", false));8 h* E- p  y0 D# u1 Q7 @
    } catch (Exception e) {
2 m$ {- x; U5 R% d* a: E; }      System.err.println("Exception updateLattice: " + e.getMessage ());
. R7 H1 k- `" @  {+ J+ W6 u    }
& f& ]+ z# k* D0 C7 i* {        
; G; s! J8 ^& G; x% \7 P5 v) j$ ^: Y    // Then we create a schedule that executes the
( q" o) O! k7 `: r) P    // modelActions. modelActions is an ActionGroup, by itself it7 d2 y4 o+ W! S6 b& x* F) m- ?7 x- D
    // has no notion of time. In order to have it executed in
3 X; a3 C' h- [! k2 q    // time, we create a Schedule that says to use the
4 X1 n; v; Q; W    // modelActions ActionGroup at particular times.  This" c+ o7 k3 N; B
    // schedule has a repeat interval of 1, it will loop every  a6 t5 ?, Z' Z( K. o
    // time step.  The action is executed at time 0 relative to
8 P1 v& Q  ]2 N    // the beginning of the loop.
3 e& I2 @( n# t" N. U% w7 j$ r3 t$ h+ H0 c: @
    // This is a simple schedule, with only one action that is4 O8 B/ F0 Z1 ?% @# L6 T. O
    // just repeated every time. See jmousetrap for more
0 I' l9 W! D( @6 T- s    // complicated schedules.
3 L! ~! ?$ Y6 [  
* ?, l4 z3 L8 A: h    modelSchedule = new ScheduleImpl (getZone (), 1);5 x4 a& r" z( _* U8 N5 E3 i. ]: Q
    modelSchedule.at$createAction (0, modelActions);" n( F" Z3 U0 Y( c/ B
        
/ r: q( A, C1 _0 N, A* M0 \    return this;
# E, U- m$ d+ v/ b  }
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