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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:' F# s" e. P; e  ]8 S
' }( z# |1 X% _# e
public Object buildActions () {
  j% E* U, F8 Z+ U+ |    super.buildActions();8 l' K" q4 z4 R6 c, g$ n
    ( K. a/ s4 n9 ^$ @' X2 v2 Y
    // Create the list of simulation actions. We put these in
, f9 S* a/ u- K8 o    // an action group, because we want these actions to be
1 U8 N5 u' j" Y" R" q    // executed in a specific order, but these steps should; w2 U, Y( p4 d( a7 `
    // take no (simulated) time. The M(foo) means "The message
  `6 _9 ?. T$ H! ~9 C) I4 V% S1 s( [( N    // called <foo>". You can send a message To a particular
8 U0 V- W$ i2 k, q5 o; x1 t9 X    // object, or ForEach object in a collection.
4 F6 u( s" y6 k        % \. z; D, v. P9 E. P7 P" B
    // Note we update the heatspace in two phases: first run# T& p1 M, [! m& S$ ?! F5 s
    // diffusion, then run "updateWorld" to actually enact the3 k. L& j  Y. a: X/ o
    // changes the heatbugs have made. The ordering here is4 k& U+ b3 z4 \3 y( Y! C3 A
    // significant!
' @0 ?8 C5 V- a1 Q4 q        0 D9 _7 m2 a7 v0 v: u2 K1 C+ W
    // Note also, that with the additional
: u% B) I  o9 F3 N    // `randomizeHeatbugUpdateOrder' Boolean flag we can& j  Z. o& p8 D4 f2 G  y( \% a
    // randomize the order in which the bugs actually run
* r2 k9 r. d% }' A# C; q    // their step rule.  This has the effect of removing any
! N6 _9 x0 J! E) t. H    // systematic bias in the iteration throught the heatbug
" m  Q/ [6 Y, V, V    // list from timestep to timestep
& {" c% {/ [, G0 \; l        ' U7 w; p  {; K5 ^: M
    // By default, all `createActionForEach' modelActions have$ w) R0 d/ v* T- c- w
    // a default order of `Sequential', which means that the) _% p( J! b6 t
    // order of iteration through the `heatbugList' will be
1 e; J$ f( W# h4 ^9 h    // identical (assuming the list order is not changed
2 U' q( ^/ L* r: q1 K; e' T9 I6 l    // indirectly by some other process).7 a8 I. Z$ ^+ n. ^& U
   
  ?! l3 ?( {" T* O2 B/ _3 ^    modelActions = new ActionGroupImpl (getZone ());8 ]5 _7 I$ u. a, {* y/ T9 I/ g: H
! c) k) ^' G* o& o
    try {
( x  D8 w5 @7 q) H0 A      modelActions.createActionTo$message+ ~/ s% W5 q+ l$ D3 w$ y
        (heat, new Selector (heat.getClass (), "stepRule", false));7 U2 J: W5 w" q! e1 X( u
    } catch (Exception e) {/ s: r' ?" F& W% B, |6 p
      System.err.println ("Exception stepRule: " + e.getMessage ());/ m; Z' Y  @# _; A& O' R
    }' i/ |: t0 a' [
+ B, y5 M+ R+ F  O1 p% |3 k" D( x1 l
    try {
0 v' W1 U/ f$ m. ^      Heatbug proto = (Heatbug) heatbugList.get (0);
+ @" S" }2 b. n5 D3 }      Selector sel =
2 _2 @# ^, T" j        new Selector (proto.getClass (), "heatbugStep", false);
; @1 a- x/ h6 }% `- W) l      actionForEach =
  \" T1 _, v6 }5 I1 N2 |$ P8 ?% J        modelActions.createFActionForEachHomogeneous$call. T" D: e" f9 B3 b( n& G7 X
        (heatbugList,
. _+ c7 @) V8 N. F- r( _4 t         new FCallImpl (this, proto, sel,
+ F; u) k5 r/ g8 ~5 r4 [! M                        new FArgumentsImpl (this, sel)));" O0 J" ~- y1 {# }) o* Y& ^
    } catch (Exception e) {
( x& N/ Q% d4 q      e.printStackTrace (System.err);
7 D, q3 O4 S5 t5 _* h$ ^: ]    }9 }8 @& V" v- D5 t* b  I, z
   
. I; H: d+ {& F    syncUpdateOrder ();6 }' e3 X1 ]& _: s. L) m5 h
! s: R! Z; _6 i
    try {
$ Y3 Z7 {8 m8 k+ B# R  M2 q      modelActions.createActionTo$message
0 Q6 j- I" P" H7 I* r        (heat, new Selector (heat.getClass (), "updateLattice", false));% r! i1 ^/ v6 b! i, Y7 C
    } catch (Exception e) {
( o  p" r3 E7 P  s3 F* \. ~* @      System.err.println("Exception updateLattice: " + e.getMessage ());
0 b' Y! U% n5 Z    }
8 _+ I0 @; S4 t+ q" j! F6 ]        4 d# S% V) k: p2 U
    // Then we create a schedule that executes the; b( F9 J& l3 M' b1 k9 r
    // modelActions. modelActions is an ActionGroup, by itself it7 I$ s. @7 v$ b( C) X5 Q2 @1 ]! L
    // has no notion of time. In order to have it executed in4 Y+ Y" }/ q, i6 I+ K
    // time, we create a Schedule that says to use the
$ {/ j) ^1 ^# t9 W    // modelActions ActionGroup at particular times.  This
  ?4 i2 x" ]% w    // schedule has a repeat interval of 1, it will loop every. V& P7 @$ U1 Z9 t3 `
    // time step.  The action is executed at time 0 relative to$ d) z0 D9 l4 |+ |. t  ^; W4 q3 ~
    // the beginning of the loop.
" w6 ~3 E- |0 u0 C8 _; N0 U4 |  z5 \6 B% ?. j. v
    // This is a simple schedule, with only one action that is
! j4 J. @4 {0 s7 v( U- m; t    // just repeated every time. See jmousetrap for more
% N( [( B2 L& Z! |    // complicated schedules.
. H" ^9 c* t: B* D& K* v  9 \4 S' x; d- A7 W$ j
    modelSchedule = new ScheduleImpl (getZone (), 1);2 X6 F/ V7 \% G( f# p9 ^7 b
    modelSchedule.at$createAction (0, modelActions);
7 k  F. L4 O6 K* r          n+ m  F; F7 L6 v3 L7 ~
    return this;
7 J) N' c- P% @5 o/ U  }
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