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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:: B$ [& |0 Y' F8 @' S/ V7 d1 p
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public Object buildActions () {. r& j- f+ H# b- y1 Z9 j
    super.buildActions();
6 Q8 K/ w+ ?. K6 t5 a8 ]4 {    ; k- w6 w3 L+ ^5 w8 m: s2 O
    // Create the list of simulation actions. We put these in
/ ]/ C$ `+ g# E* x) v    // an action group, because we want these actions to be
& S% E$ b& b7 L    // executed in a specific order, but these steps should
. m) p2 F. f4 Q. h, M! [/ C6 Q    // take no (simulated) time. The M(foo) means "The message  I1 R. |" `; {2 i1 A4 Y+ o) `
    // called <foo>". You can send a message To a particular
$ x$ U  u" ~) v  c% `    // object, or ForEach object in a collection.
8 ^& B' A/ N/ [: v  j0 @3 |        % |" C; d4 X+ K1 E
    // Note we update the heatspace in two phases: first run
; D- B1 g- E% w    // diffusion, then run "updateWorld" to actually enact the
  N2 ~# x% d% o, e* o: ]6 B* D4 a    // changes the heatbugs have made. The ordering here is
3 Y9 g6 t8 h0 F) r$ S; K- }    // significant!  m4 v, x9 r# ]4 H: V- S  m0 m
        7 `; j" {7 L/ ~  @# A
    // Note also, that with the additional
1 h2 c! [  z" K1 S, K, c7 [    // `randomizeHeatbugUpdateOrder' Boolean flag we can/ P7 ~8 o) Y* g
    // randomize the order in which the bugs actually run6 _0 h* w! D0 B4 J7 L3 z3 J. b
    // their step rule.  This has the effect of removing any8 O, Z0 J! `/ a! ~* A& l
    // systematic bias in the iteration throught the heatbug
  q: H, U6 @; @- d    // list from timestep to timestep& E" y! @* y5 O% f( g, N+ E
        - B# Q1 y9 i2 f% M2 h( L) }
    // By default, all `createActionForEach' modelActions have
3 w! u4 v* M- X) c    // a default order of `Sequential', which means that the: h# W8 L+ Y3 G) @" |: X
    // order of iteration through the `heatbugList' will be  k; ?& j+ t* d# [2 d
    // identical (assuming the list order is not changed
2 D( ?2 A0 `9 X/ X5 t, \. r7 T    // indirectly by some other process).0 [. ?) g3 C# Z2 M* }, U6 [
    + V2 f1 g+ A1 S6 d
    modelActions = new ActionGroupImpl (getZone ());
5 v( V. E/ j0 o. x2 _! ^" d, `6 C) X: g5 h% A1 `2 R
    try {# ?$ ^* d$ |$ t! U: j
      modelActions.createActionTo$message
. n! o' [; R5 q; \* B        (heat, new Selector (heat.getClass (), "stepRule", false));
" M1 Y2 A+ Q. K    } catch (Exception e) {5 l! ^3 X, P; p% f1 i6 p
      System.err.println ("Exception stepRule: " + e.getMessage ());7 X% E# f' m2 A' F8 _
    }; ?$ t% s3 w/ f( ?  S  s( a
4 M# [( ~+ I/ W- V" w- y2 ]  a# Q
    try {1 R- Z1 e' I, D6 p! r2 B. b% d
      Heatbug proto = (Heatbug) heatbugList.get (0);
/ _6 E6 s3 |% b      Selector sel =
, F# x2 |; N7 p' W! p; K8 w" i. j        new Selector (proto.getClass (), "heatbugStep", false);$ T1 T0 u0 ?( v6 D8 V
      actionForEach =+ J7 P) {9 r( w$ C" f
        modelActions.createFActionForEachHomogeneous$call
# {! |0 b$ B1 u% D) ]2 m        (heatbugList,! d8 b$ h6 T- @! {% G
         new FCallImpl (this, proto, sel,- {. C8 N& P2 Q. R" d
                        new FArgumentsImpl (this, sel)));+ C7 x( g' [( b( U1 b3 `# g, q+ M% {
    } catch (Exception e) {% n' O. H( ]/ ]
      e.printStackTrace (System.err);
) [8 L; o( u9 A# D) g- g- H* I0 h    }
1 a8 ~, m0 X/ B! ]. W    7 u6 o! u6 X4 r9 |  J6 ~" q
    syncUpdateOrder ();! w9 r4 w9 I9 v7 e
% N2 m) k* I( J
    try {3 R1 |7 T7 {) b! ^2 ^7 N
      modelActions.createActionTo$message
% p3 V# }8 _  W) G0 @* [        (heat, new Selector (heat.getClass (), "updateLattice", false));) f2 Y; e6 f% U" z1 Y
    } catch (Exception e) {/ V: O$ g4 m/ h! R2 q8 x& [
      System.err.println("Exception updateLattice: " + e.getMessage ());
+ f, d! n% |" `  i! [    }
4 C. @/ L0 @/ b. Y' {4 n; Z        
9 F2 \  G8 Y4 g/ s7 ~  Z' }4 \    // Then we create a schedule that executes the$ ]/ l) N) V1 C& i6 P
    // modelActions. modelActions is an ActionGroup, by itself it  T* o* O: ~7 @* E
    // has no notion of time. In order to have it executed in) [' s/ J9 L& Y0 c4 g
    // time, we create a Schedule that says to use the; G/ M/ |  L+ K' m- _% Y
    // modelActions ActionGroup at particular times.  This) U0 j% @( P/ W- `  z+ W
    // schedule has a repeat interval of 1, it will loop every. P5 @2 q# P# ?% }0 X, x
    // time step.  The action is executed at time 0 relative to
6 G- J/ c' j9 h: S    // the beginning of the loop.
& M( c2 b4 e/ I
( J' F7 V6 ?/ U2 z/ i% ^    // This is a simple schedule, with only one action that is2 V9 x& g  |$ ~) Y- ?6 ?
    // just repeated every time. See jmousetrap for more
& ]* x4 x2 t* S* b    // complicated schedules.
( @! i: E8 l6 j" ]7 Y  
7 ?; P) [9 w" m! y$ ]3 F0 N; p    modelSchedule = new ScheduleImpl (getZone (), 1);
  {1 P, d: K( X1 D$ R0 P    modelSchedule.at$createAction (0, modelActions);
* `/ _. {) c/ p  N* s7 B, \3 S' D        
7 Z9 d: B" I: h: Z3 Y    return this;  M; G, Z5 z7 j- ~2 Y. _
  }
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