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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:: l* m. Q0 M; V' q& t
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public Object buildActions () {! @; I- t  a" X2 Z. ^+ r# c# k
    super.buildActions();8 n) v) T! H% i; f& }: I4 O
   
8 c' [5 h' c. }# B( q% p    // Create the list of simulation actions. We put these in
  h) R: Q  X  o! l    // an action group, because we want these actions to be
7 M# L& I0 w+ O! ^/ f    // executed in a specific order, but these steps should+ `: Y+ X( O9 T2 ]2 t
    // take no (simulated) time. The M(foo) means "The message, C* e% k% `( l) |! W( A- @3 i
    // called <foo>". You can send a message To a particular
1 P  h5 p3 E% e, r4 n    // object, or ForEach object in a collection.
, ], S0 |9 ]  [. K        
$ u( H* i. ]2 X6 N4 O, u6 O    // Note we update the heatspace in two phases: first run1 \! W: V7 x! Q# [- I9 p4 r
    // diffusion, then run "updateWorld" to actually enact the
* k9 K- V+ Z0 |, f# q0 _5 n    // changes the heatbugs have made. The ordering here is( J& b) _$ q% t2 Y8 J4 i& ~- R
    // significant!# k6 @- a* K$ k% B: w3 C
        ( Y* m- @% P6 l3 e' j5 c. y
    // Note also, that with the additional, T) x* d' _, n" C2 L, V" U* m1 p
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
& B3 Y+ J% V! D) o: [1 l    // randomize the order in which the bugs actually run
5 C6 `' d  H* Z    // their step rule.  This has the effect of removing any, N0 ]+ F0 _; h+ ~! A! f9 {
    // systematic bias in the iteration throught the heatbug9 W5 `3 r5 _4 w5 ^1 P! T
    // list from timestep to timestep" B% @2 v* W) s- W; l! [
        & G8 \3 T" \7 t" }9 y! n
    // By default, all `createActionForEach' modelActions have
( }4 I# y" J9 i    // a default order of `Sequential', which means that the) B( ^6 _- @" ]" U
    // order of iteration through the `heatbugList' will be8 Z- v/ c4 d2 i1 _$ q: X
    // identical (assuming the list order is not changed9 Y8 ?  C+ X. P( z% h
    // indirectly by some other process).3 r# v4 O( N" L1 \& y- [  {
   
. l) i3 r! l/ j7 f    modelActions = new ActionGroupImpl (getZone ());
  ]4 {" i5 \( ~8 o6 U0 i! [0 P, P0 ^9 Q& G) N0 L
    try {9 j& G1 x3 q* S$ E; w6 f
      modelActions.createActionTo$message5 d/ u+ d1 o' t: ^; i
        (heat, new Selector (heat.getClass (), "stepRule", false));
/ O* ~. P: R4 Z    } catch (Exception e) {
( z9 \* T! K- u( f      System.err.println ("Exception stepRule: " + e.getMessage ());; A; d: f8 \$ h8 D* D
    }
  g/ ~2 d" b5 {; E8 A- u
5 h0 d: B! K& P# b8 k( q    try {1 W& U, C# b7 P) ~( x
      Heatbug proto = (Heatbug) heatbugList.get (0);
" M* P% {! u7 e$ U* p4 J. C      Selector sel =
9 G; e( g. ~, N- f        new Selector (proto.getClass (), "heatbugStep", false);
+ H" Z5 f& _6 g- s0 {0 _4 o  c3 B* n      actionForEach =5 o2 S8 r; e+ N2 g0 _
        modelActions.createFActionForEachHomogeneous$call
7 \0 s1 h9 _% x. G' }- ?9 N        (heatbugList,8 f* {: J/ G# D
         new FCallImpl (this, proto, sel,6 }) _' w$ E1 s1 ?
                        new FArgumentsImpl (this, sel)));! P( A; W+ v' D
    } catch (Exception e) {
* k! v+ L$ s- C- u) H$ G' ^3 J      e.printStackTrace (System.err);
! S+ c( _6 j! {    }$ d! a1 d: I1 m) q% w5 u& t' j% m
   
- q2 W5 J% _" U: i    syncUpdateOrder ();( p) }+ |; D! R1 Y8 ]  s! j
+ J5 |' Z' a3 x5 B7 \
    try {, V4 j7 k& M8 G
      modelActions.createActionTo$message
' Z4 w+ _/ T3 i' S& Z, A& c* z' {        (heat, new Selector (heat.getClass (), "updateLattice", false));
7 |4 @6 n" c* B) U    } catch (Exception e) {# B& L' _1 ]" P9 [
      System.err.println("Exception updateLattice: " + e.getMessage ());
, Z$ Q) d3 V, g1 @" X    }
. c3 w+ ]1 q* K! h        : K0 E) w3 w$ `1 ]
    // Then we create a schedule that executes the7 X/ h0 V- z( _& a5 {+ L' v2 m; Q
    // modelActions. modelActions is an ActionGroup, by itself it. a0 a) o2 D5 Y( J
    // has no notion of time. In order to have it executed in2 n7 a; c$ l# k9 u) R
    // time, we create a Schedule that says to use the
8 j1 @) I/ P6 i7 V    // modelActions ActionGroup at particular times.  This  k6 A5 L7 M+ N
    // schedule has a repeat interval of 1, it will loop every
/ B& G( H$ O: u. Z" @# C    // time step.  The action is executed at time 0 relative to: A8 b: X8 C2 Y. L3 |7 N
    // the beginning of the loop.4 N% t6 R! H& M) E- v
( S0 k* T6 J4 F/ b  @/ ^8 {
    // This is a simple schedule, with only one action that is
2 H/ i0 _! W8 w$ \5 Z1 s' J    // just repeated every time. See jmousetrap for more
7 x6 t7 x: q* N, d: n0 C$ {3 b    // complicated schedules.
) _  |' s" H6 Q) C$ S& h& t  
) s$ {" {% n6 ?1 u# O- O    modelSchedule = new ScheduleImpl (getZone (), 1);1 p* O3 S9 E% j8 p- v
    modelSchedule.at$createAction (0, modelActions);
2 a7 `# i9 n( e, R; E5 t        
! a6 D7 e% t, s  D. M$ T6 Y6 v    return this;# \: K# ~8 k( n* Z" P# ~
  }
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