设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9228|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:0 C: U- x. T; [0 B" o( K) u

9 K+ a5 b, L8 Z" W+ L4 K public Object buildActions () {
( U  G; i2 [& k) c# C$ s    super.buildActions();
$ x# d1 z) B$ R8 m7 D    + N' X$ o+ H. Z3 p+ C% Q6 N6 [
    // Create the list of simulation actions. We put these in+ X  v4 }, E( v6 R7 T  ]& s
    // an action group, because we want these actions to be) S& V) Y1 y& i5 h/ S
    // executed in a specific order, but these steps should5 d1 |* H6 b6 B4 V0 }7 k
    // take no (simulated) time. The M(foo) means "The message
' }) s  C8 M8 Z* m0 G% I) L8 u    // called <foo>". You can send a message To a particular
5 P) H2 `% |* C: Q: [) B    // object, or ForEach object in a collection.
4 ?: U8 s0 e- b! ?# U5 e8 w' g        ( C4 ~; ^( ~2 Z  S8 ~& c4 G
    // Note we update the heatspace in two phases: first run
* {% `5 X1 W4 t8 Z- Q    // diffusion, then run "updateWorld" to actually enact the5 t' a% H5 T0 f+ u8 p
    // changes the heatbugs have made. The ordering here is, R, O2 A7 |- r: d) C6 A
    // significant!+ @$ C" `& T' L; H8 M: K/ M8 m
        
$ [; ]+ E3 y/ W    // Note also, that with the additional1 i. f$ {0 K6 e7 e- t
    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 B/ g: P, |  |
    // randomize the order in which the bugs actually run
( e$ `" h( [$ Q# T) D    // their step rule.  This has the effect of removing any
- ]& W, x) N& F+ r    // systematic bias in the iteration throught the heatbug
- Q( O5 K9 N2 a& ^( t: R* \    // list from timestep to timestep
- N% T) p/ j6 n! O" v        
9 P* w! B( d8 o7 y% u, j5 k    // By default, all `createActionForEach' modelActions have; X0 k( E: B# ]4 H
    // a default order of `Sequential', which means that the. c& i' l$ f" x* s' l4 B: F
    // order of iteration through the `heatbugList' will be1 U5 ]* j& N' }9 _9 i7 _
    // identical (assuming the list order is not changed
) t- u3 p6 r6 k' c% b9 G7 m5 V$ R  h    // indirectly by some other process)., l9 m$ B5 A, [3 Y" ^7 S& Q  u! h
    0 f% v# G* \6 o2 q( b# d( I( s% U
    modelActions = new ActionGroupImpl (getZone ());; f: R: c8 W* Q0 v) O: Q7 D% Y7 d

0 @: T( ^0 m$ M6 j    try {
) K4 _  {0 I' h4 ~, g      modelActions.createActionTo$message
5 }/ k: l4 Y) j' o" _3 v5 E        (heat, new Selector (heat.getClass (), "stepRule", false));1 ?7 Q# a' Z) y* o
    } catch (Exception e) {
2 Y. j; j7 {: d3 ^      System.err.println ("Exception stepRule: " + e.getMessage ());& k& M4 C2 ~: m% U- Q2 I% T
    }6 g4 n0 Z& b7 f) {! f4 H
( A: l9 t  c' @2 s- ~
    try {( b. v- \0 k; C4 W
      Heatbug proto = (Heatbug) heatbugList.get (0);
; }% z, l$ ]# {1 B+ t      Selector sel = 3 v% q* R9 r4 f3 E+ v
        new Selector (proto.getClass (), "heatbugStep", false);
) C. l) D9 T0 l0 L* G$ g$ b      actionForEach =
, H, u  X$ W4 G7 T; S; P- y+ F        modelActions.createFActionForEachHomogeneous$call; f$ F- T2 w7 y8 ]9 V0 f  h
        (heatbugList,  T1 Y! |  G0 k: k: E
         new FCallImpl (this, proto, sel,
9 o: {2 O8 t; G) T; X# m0 R0 X; J                        new FArgumentsImpl (this, sel)));$ \9 Z  w: v6 V" E) x0 ?0 [
    } catch (Exception e) {/ h" ]0 i3 R8 x. p$ m
      e.printStackTrace (System.err);6 ?* o8 W$ F) `
    }. ]* @0 S1 b: J: O* W$ s5 ^' r
    ) F8 J7 y1 _, _4 E  R
    syncUpdateOrder ();
; Y) P8 H+ `9 p1 p# n
8 I" X. i9 J2 W    try {4 |- H2 k: U, O. X1 ~* L( e% D
      modelActions.createActionTo$message
" W! n9 y1 |. E' n& c0 A' b8 g" o        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 j9 r" `2 u0 b) I    } catch (Exception e) {
, K1 G& Y* W; t: s      System.err.println("Exception updateLattice: " + e.getMessage ());2 k: O7 M* S3 e2 x# y
    }
) ~, E: u/ ?% V3 V$ N        
9 ~  @+ z( y6 N; x& K7 w    // Then we create a schedule that executes the4 M# d& i9 f3 ~3 J
    // modelActions. modelActions is an ActionGroup, by itself it) r) b0 G0 x& z- ~( D# t* ]
    // has no notion of time. In order to have it executed in+ Y! u" f. P4 \1 o! X( {. H
    // time, we create a Schedule that says to use the
( A; z9 }" Y9 z  o6 a2 C) s1 h    // modelActions ActionGroup at particular times.  This
8 m7 V& t- C/ V1 v% k) e' n    // schedule has a repeat interval of 1, it will loop every$ t" p; b- E2 |- k# s( L6 Y
    // time step.  The action is executed at time 0 relative to
3 j( p' o7 |- }5 P4 z    // the beginning of the loop.
; B% X4 \+ N" f" g; B% g: ~, I% ?1 `1 \
    // This is a simple schedule, with only one action that is) |8 P  N0 G3 O1 a
    // just repeated every time. See jmousetrap for more
  X' e2 @& `: ^  t) ~0 |    // complicated schedules.' a$ t  j' w( V# U
  2 Q+ l9 W- x  G
    modelSchedule = new ScheduleImpl (getZone (), 1);
( h: D1 V0 L: R4 M) B    modelSchedule.at$createAction (0, modelActions);
4 @6 j" h1 v% H9 ?7 P& ^) n& [# P        , a0 A: T" S# T$ p$ h% e0 U
    return this;% K. r+ B4 b0 ^  D3 i9 h9 Y# |3 p
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-2-18 19:38 , Processed in 0.022800 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表