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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
8 Z& E9 d+ m  B1 x1 v" D
4 P0 @9 N& `4 H2 d. Q  | public Object buildActions () {
" O3 S7 d; t6 Y# k3 G  z0 @4 I    super.buildActions();7 A; ^+ g0 i) W3 ?
    # u% Q( g; [: k& L
    // Create the list of simulation actions. We put these in
$ y' [1 p1 `  t. z* I    // an action group, because we want these actions to be! Y& I, X# v4 _  ?* K1 Z# u- y
    // executed in a specific order, but these steps should6 F* i$ @" U8 g' h
    // take no (simulated) time. The M(foo) means "The message
) @; Q/ N2 S1 s8 `# n+ h7 _' P7 D6 J    // called <foo>". You can send a message To a particular
( p8 a3 ~; l  j) f5 G    // object, or ForEach object in a collection./ O: N6 h; p! z  n5 a
        ' F% N% F, K  O' G5 `
    // Note we update the heatspace in two phases: first run
% k3 D; f/ E6 n5 _    // diffusion, then run "updateWorld" to actually enact the
* @; h# `: d5 h+ g  _  M    // changes the heatbugs have made. The ordering here is
! Y, F2 [, {) ~2 |' m8 g8 {) Q8 V    // significant!4 D+ t7 f/ ~* t+ e
        ( ]- a0 y; s6 L$ H! }+ ?% i  O/ {0 `
    // Note also, that with the additional% N* B8 P& j, A) [* U* B
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
7 l3 \( J! m0 `    // randomize the order in which the bugs actually run$ q6 }3 T  C" L
    // their step rule.  This has the effect of removing any
9 K" W" B) J$ u/ K" H$ d$ o4 |    // systematic bias in the iteration throught the heatbug- c# ^* S0 e# Y1 o
    // list from timestep to timestep
8 }# I& U* V/ Z" w        & Y  @; e3 H! t' k
    // By default, all `createActionForEach' modelActions have
( k1 f( C0 h  {6 J! q$ q! a    // a default order of `Sequential', which means that the
+ q: d/ g  O  E) T3 n    // order of iteration through the `heatbugList' will be- F& N  v( l, @, S; B+ F# A
    // identical (assuming the list order is not changed
. U4 l2 t) @/ D5 L/ S# Q$ q7 \    // indirectly by some other process).- k( R8 K1 P) D" j  w# s8 |8 }
    , {4 }# M. F8 x5 t5 |
    modelActions = new ActionGroupImpl (getZone ());
" S+ n, _% G: h
/ ~: X, M  ?! @4 ?5 Y3 K$ v. \    try {* n% q$ f! M; r1 i2 L7 x
      modelActions.createActionTo$message
3 I& l. o* P. d' n% `9 ]3 E$ M) S        (heat, new Selector (heat.getClass (), "stepRule", false));4 D6 s/ @+ |7 i9 B5 [0 B- U
    } catch (Exception e) {
( S- u! A4 ]) Y& Z- K- {9 h      System.err.println ("Exception stepRule: " + e.getMessage ());7 C# }7 M7 n/ q! b& |4 c! m
    }9 e3 ]8 H$ L0 R' c2 b
6 q: r5 C, ?) U3 j
    try {) v" ?8 T: X+ V7 R) M
      Heatbug proto = (Heatbug) heatbugList.get (0);; p" T! s; I: c7 K" s8 }. W! B
      Selector sel =
1 r6 ]3 |2 d7 Y3 }9 h( R4 h/ _2 g" B        new Selector (proto.getClass (), "heatbugStep", false);: k0 P% `4 C# _) f1 I
      actionForEach =
5 N8 t' c: \* V8 p: f        modelActions.createFActionForEachHomogeneous$call
! g/ W% P0 M( |, y        (heatbugList,
, a0 `$ `- Y4 Y$ M9 g" f         new FCallImpl (this, proto, sel,: Z9 L3 k& u$ I. `
                        new FArgumentsImpl (this, sel)));
1 m3 \5 a- _1 r( L% m    } catch (Exception e) {; ^9 a8 I) s: [% y2 M
      e.printStackTrace (System.err);
3 P. l3 Q6 o" z$ }    }
; \% G. e$ T$ \' y    5 O3 T! g$ ?1 U, e( T
    syncUpdateOrder ();4 L( [. k4 J1 d- i
( b  I: x  _% V. g0 v( r
    try {2 A+ V, w( h9 E  e' ]
      modelActions.createActionTo$message / Q8 B/ w, `  @$ S. ]" S
        (heat, new Selector (heat.getClass (), "updateLattice", false));2 ]( D3 o4 l2 u
    } catch (Exception e) {
4 I+ O+ w( l' S      System.err.println("Exception updateLattice: " + e.getMessage ());
9 B# k5 G: ^% q& I    }
0 L  F# W3 [( X2 f3 u! x; Z        
: S3 P- N* J" c. ]6 ?5 A; W6 L/ O    // Then we create a schedule that executes the% ^' N/ _* m, `- m- [
    // modelActions. modelActions is an ActionGroup, by itself it
7 r. j! K3 r# m! x  ~: t    // has no notion of time. In order to have it executed in- K6 d8 s( Q$ ?1 F' Y: I
    // time, we create a Schedule that says to use the. H- U0 @9 i# a9 l& L% `
    // modelActions ActionGroup at particular times.  This. z1 |, a# D/ W$ I+ S
    // schedule has a repeat interval of 1, it will loop every
: a; r. ?- n- L. T6 N0 T    // time step.  The action is executed at time 0 relative to7 J/ b" a! @1 y' s, }
    // the beginning of the loop.# J, B$ `( U8 C5 _  d

8 K) d5 @' S2 V0 e8 ^% h' @    // This is a simple schedule, with only one action that is* Z2 `; s6 }( h
    // just repeated every time. See jmousetrap for more
% \4 m1 x' L9 U& N2 f! m: e    // complicated schedules./ N8 e, R1 `$ Q1 v
  # _1 C% d1 h( l. b
    modelSchedule = new ScheduleImpl (getZone (), 1);
- d' B; j2 ?0 y; Z& w0 D    modelSchedule.at$createAction (0, modelActions);
7 e# k8 d# N/ s! Y        
. f' h& v( N+ H7 p8 w1 ]    return this;
# E3 T' m5 m. L) v( @  }
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