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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
# O* {0 Y$ O2 ^: p1 \' z. L, C
+ x" m* l% C2 T: @8 d6 y2 H+ B public Object buildActions () {: U- o* f. ?9 X6 q% `
    super.buildActions();
- _; C: n+ E- @/ I3 H$ N    1 d3 ^3 O" F9 o. E0 ?) |% o9 H
    // Create the list of simulation actions. We put these in( O" l6 z1 Z  k9 t' Q- t
    // an action group, because we want these actions to be( S5 q6 F6 z: k6 ~# Z
    // executed in a specific order, but these steps should
% A: y8 Z# r; |4 k0 ~" `0 Z    // take no (simulated) time. The M(foo) means "The message
" K0 d+ ]; p! x) Y: ~7 r0 w1 A+ ]    // called <foo>". You can send a message To a particular
: P- m* c# b* E    // object, or ForEach object in a collection.0 y7 l+ W9 K# {2 u7 \
        
. W% A7 ^" P6 D    // Note we update the heatspace in two phases: first run7 F; y+ y: Z! j5 o
    // diffusion, then run "updateWorld" to actually enact the
* M# s9 s" W& h    // changes the heatbugs have made. The ordering here is
- ]. Z3 h. G% f3 G    // significant!
) U9 s1 p. X' A1 `, M% j; z# n        * J' ]  `3 }) A8 ~2 [5 }4 K% I. x& i
    // Note also, that with the additional
0 ^. m$ A! N5 U8 b    // `randomizeHeatbugUpdateOrder' Boolean flag we can
! y+ w" j4 q% D, t; l% D2 a    // randomize the order in which the bugs actually run% }, L/ U+ ]! Z* u
    // their step rule.  This has the effect of removing any* j# Z& L4 i' A$ L
    // systematic bias in the iteration throught the heatbug3 l$ t, x% }& o: S2 w% w! _
    // list from timestep to timestep
5 a* j8 U2 ?3 I9 H7 D        
' b' _, r7 B+ [7 V+ A, J    // By default, all `createActionForEach' modelActions have0 _# i4 D0 ]. L! \8 \/ H( ?
    // a default order of `Sequential', which means that the" i4 w# L7 J9 M9 I# A
    // order of iteration through the `heatbugList' will be5 o' l5 M- g. @5 n2 a- N$ Y
    // identical (assuming the list order is not changed
  }! v9 p: C. |7 C8 Z, B% b+ I    // indirectly by some other process).$ N2 R# C" E5 T0 p
    - T8 _6 X0 b" s% L8 Y) [
    modelActions = new ActionGroupImpl (getZone ());( ~& w$ Q% ~+ M/ Q  s+ p$ E" Y, y
7 D' k2 @& ~: j" t7 m' r- G5 q
    try {
' A9 ~' Q2 R9 w, W" G      modelActions.createActionTo$message$ @4 [7 p8 H5 G. b" P6 T
        (heat, new Selector (heat.getClass (), "stepRule", false));
+ q/ O/ E) E, a) L4 ~, r! P    } catch (Exception e) {
2 p) p8 k: U) j; l, }' }; A      System.err.println ("Exception stepRule: " + e.getMessage ());
6 w: @& p) S% u! [, B6 ^$ }    }
/ h1 Q  n8 S; y2 ?5 \& W3 Z& n3 S8 J$ {3 L, b$ w6 f+ r- q4 h" _
    try {' M/ `) _5 M. G* J$ u/ U; ?
      Heatbug proto = (Heatbug) heatbugList.get (0);% [7 l4 b7 I  k4 k8 I" a
      Selector sel =
: d0 X) @, K8 y3 U        new Selector (proto.getClass (), "heatbugStep", false);
1 o6 n, s" t: H      actionForEach =
$ U' ?$ E6 x9 ^4 _        modelActions.createFActionForEachHomogeneous$call
$ D. Z( q2 {  F3 q2 g4 X        (heatbugList,$ T7 p: K' @! }% F
         new FCallImpl (this, proto, sel,
6 `- x, i! e" W  b) o                        new FArgumentsImpl (this, sel)));3 W9 ?% f/ |& w% ~. ^' W0 f( U
    } catch (Exception e) {
  B+ F' p1 Z3 B8 d      e.printStackTrace (System.err);
6 O1 d/ |6 }  n5 e# a' D    }7 o6 D7 X6 T) a5 E! Q# @
   
% ^+ G( m% S% c; F    syncUpdateOrder ();8 c  R) K& @6 n3 C2 m! P% T

' T' }: l& r$ P9 t- @' }$ k4 W    try {2 @7 M( e9 w3 R# F3 A6 D' B7 @8 e
      modelActions.createActionTo$message
& r$ l/ H& N; A! r& n- e& R        (heat, new Selector (heat.getClass (), "updateLattice", false));
; w: ^4 H# x( R6 ?& V% \# {    } catch (Exception e) {
7 I6 O% r. D  f) U! ~      System.err.println("Exception updateLattice: " + e.getMessage ());' p/ B: S: b- U
    }9 `4 S! Y: u' Q1 C5 Z* m3 D& ?
        
$ N) x3 p( i2 h$ N) I    // Then we create a schedule that executes the7 |" k# X4 g8 c! `; `2 V" [
    // modelActions. modelActions is an ActionGroup, by itself it* h2 |, t: R+ B
    // has no notion of time. In order to have it executed in, G' i9 `. p0 n9 H; D
    // time, we create a Schedule that says to use the$ h* p7 W1 {. j  |1 A, Y2 i
    // modelActions ActionGroup at particular times.  This
* H' L8 g8 w+ R8 b; R5 `    // schedule has a repeat interval of 1, it will loop every
2 H, o  |0 u! r3 L' G    // time step.  The action is executed at time 0 relative to0 K( q# G' ?2 \6 ?1 e; N" r
    // the beginning of the loop.
' A  K  d3 h* j/ w" \8 @% H% [: V. d
0 f: S, A# \' }5 T3 h+ c' Z" c: H, |9 `    // This is a simple schedule, with only one action that is
0 f+ J& X  c) u  X5 ^    // just repeated every time. See jmousetrap for more
/ y" }4 c8 _! {8 x. e9 ?$ h    // complicated schedules.6 P7 v( x$ A; G4 T
  
! I  ?/ L; Q9 v* k6 P, {. S    modelSchedule = new ScheduleImpl (getZone (), 1);
& {$ R$ A. Y9 U7 K/ n    modelSchedule.at$createAction (0, modelActions);0 p* _! E( Q. t' H
        , A4 o; X* L- i7 X
    return this;
9 ~  q( Z/ M  e' s" m  }
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