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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:: c5 w6 Z8 l% Q) Y0 E+ S2 |2 ^& N

0 m6 p8 J% r6 G+ ? public Object buildActions () {
. o" y1 i* N. F" X( C- k    super.buildActions();
$ |/ h, p; ^6 f# h. W' o   
; _' D0 _: v2 J8 i( Y7 i* \7 O    // Create the list of simulation actions. We put these in
3 B  }  R) g2 Q0 e/ g    // an action group, because we want these actions to be
. H1 U2 t/ a  y" g  q8 l    // executed in a specific order, but these steps should
! c4 [& L; S: [8 P/ `    // take no (simulated) time. The M(foo) means "The message0 q9 f/ v" V! Y
    // called <foo>". You can send a message To a particular! \) M, r) w. v3 W' Y) l
    // object, or ForEach object in a collection.: n2 e1 Z8 i; j8 F1 T) H" V8 _9 H6 m
        
4 J- X: L  c' C. _    // Note we update the heatspace in two phases: first run) Y) u  a! ]1 R7 J3 w5 S( i; x
    // diffusion, then run "updateWorld" to actually enact the+ h( l: N6 a+ O5 Z! e7 n6 v" ]1 K
    // changes the heatbugs have made. The ordering here is) J7 v0 U6 W& B& [
    // significant!
4 V' E/ W& B5 `; q        * g8 Y6 J- @2 a0 |# f# b8 G+ w
    // Note also, that with the additional
- b% D& f0 n/ K    // `randomizeHeatbugUpdateOrder' Boolean flag we can* I1 N3 P/ N# c9 a- P
    // randomize the order in which the bugs actually run  Y/ `. t- Z5 ^; ^7 O
    // their step rule.  This has the effect of removing any4 G2 ]& Z' [7 [1 h: l9 d
    // systematic bias in the iteration throught the heatbug6 W7 W/ a: ]: U( o" i; D( p
    // list from timestep to timestep5 @! H, f  F' Z. \& I: ~! i
        / a0 V8 T" x6 M+ H4 q" ^* o
    // By default, all `createActionForEach' modelActions have& L$ _4 B0 |) t- t
    // a default order of `Sequential', which means that the7 T2 r3 l8 s( l
    // order of iteration through the `heatbugList' will be
* G" P$ C+ f; p3 h: y# t5 l0 g! A: O    // identical (assuming the list order is not changed
2 w6 l) m, ^' \4 `# e5 m    // indirectly by some other process).
8 I0 K: {! s3 _  T' _" a$ p: `   
( o8 H3 j# l2 o/ S% T" q    modelActions = new ActionGroupImpl (getZone ());
1 ]" F8 u$ ?2 w8 @0 c  v( u* s/ e0 Q" \% K0 o9 J+ j) z6 n
    try {
0 g2 ^  J0 z" X" M; _) L+ V      modelActions.createActionTo$message
0 e( g5 ~+ ~- x' d4 m3 e3 x. m        (heat, new Selector (heat.getClass (), "stepRule", false));, E$ O6 d4 _: y$ `( K4 U
    } catch (Exception e) {0 H. X+ T' n: a! W
      System.err.println ("Exception stepRule: " + e.getMessage ());
2 J- Z0 M' X9 p  m6 h    }
' b6 t$ H5 c. |' v+ t: U: U/ y' ?0 o! e# T% H; I
    try {
( X; R" ]$ W  e9 B      Heatbug proto = (Heatbug) heatbugList.get (0);
& l3 {# L% r0 h9 D$ O      Selector sel = , b8 I" _( K' z
        new Selector (proto.getClass (), "heatbugStep", false);
3 c4 n4 ~/ \) {- E. z# C      actionForEach =! ]3 x8 E/ I/ O: w* }. c
        modelActions.createFActionForEachHomogeneous$call
& M+ P- B, o; G- `5 u! [2 z        (heatbugList,6 z4 _+ c0 V8 ~: U- @- X2 V, m
         new FCallImpl (this, proto, sel,
) r, U/ q. V" _3 @- y) [                        new FArgumentsImpl (this, sel)));. {+ e2 @- Z7 ?9 B- L+ h
    } catch (Exception e) {
# d4 W- T) e" i3 I      e.printStackTrace (System.err);
- W7 w0 z+ `2 x/ k3 m    }
* x- S! t! X# S! d/ g; S& x5 y" o    ) l) W; }1 D5 d2 R
    syncUpdateOrder ();
' ]0 G: M4 V( R- J1 n5 y8 O2 X* Q, T, q
    try {$ ?  k* a8 c- T' D3 d' A* F
      modelActions.createActionTo$message
. o7 Y! y/ X. F0 w# w" k- ^' p2 k& T        (heat, new Selector (heat.getClass (), "updateLattice", false));
  c6 ?4 e4 O7 n3 u5 Q) m$ M    } catch (Exception e) {
, q) \# ~& T9 J: _( g% O" H2 R      System.err.println("Exception updateLattice: " + e.getMessage ());2 C" D6 `# \% _" z' V2 r
    }+ Y9 j& |3 y4 ]  |- G
        
& x% f; V7 F7 j! q, H    // Then we create a schedule that executes the) h2 N' L7 H* S' n
    // modelActions. modelActions is an ActionGroup, by itself it) ~- f/ ]% E5 E! ^2 ]: p$ ~; ]3 a
    // has no notion of time. In order to have it executed in
$ L/ t) z4 k% }6 F    // time, we create a Schedule that says to use the2 C2 L7 |9 I, t; s7 m
    // modelActions ActionGroup at particular times.  This1 {9 Z" Y! L! F% F5 i! Q& O
    // schedule has a repeat interval of 1, it will loop every
) S( i" h  k4 v) L5 e1 V6 ?    // time step.  The action is executed at time 0 relative to
# ^) ~: g1 L3 Z4 B8 `. g) D, [    // the beginning of the loop.
0 ]( c) F& O. S, R" t. n7 j  I- \2 Y5 O! e
    // This is a simple schedule, with only one action that is
  ]/ z+ }- b$ W. ]! P7 [    // just repeated every time. See jmousetrap for more0 F' i, r* N( c( q1 Y, I% k
    // complicated schedules.! C. O% L+ I2 V. Y4 a1 i
  + @# L% L6 k. ^( A$ f
    modelSchedule = new ScheduleImpl (getZone (), 1);
- c# e3 W5 L; U/ h    modelSchedule.at$createAction (0, modelActions);& d0 D! O9 w$ f. ^8 A
        
+ i) n$ B* U1 B# g8 G- w    return this;
2 g- v" K7 M( h* T% j3 n/ W% e" q  }
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