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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
2 ^  T# ~, }' ]8 q
& q. L* Z1 q( L* X& d public Object buildActions () {
, [- _4 r% T5 K8 S2 W8 A- ]/ _+ s    super.buildActions();6 k, m( k9 Z- J" z6 n/ A
   
8 |$ R  Q. i+ K- O: W, t    // Create the list of simulation actions. We put these in* K3 r  R% s0 G% L; l; c; K
    // an action group, because we want these actions to be  ?0 K6 ]' }' W+ ^0 t; C' u
    // executed in a specific order, but these steps should! m% P* ?6 m( o' Q3 c* `
    // take no (simulated) time. The M(foo) means "The message
1 ^; p, u0 o0 y1 K1 T- i/ I    // called <foo>". You can send a message To a particular" v9 ~( O  R9 O4 E& B
    // object, or ForEach object in a collection.
! V. V1 Q# E$ _. g9 I7 s        
9 H2 Q8 Y0 P1 y3 {& \# g! y" S0 `& u* P    // Note we update the heatspace in two phases: first run- S5 k- |: W* D9 l6 Z0 w. c% `0 M: n
    // diffusion, then run "updateWorld" to actually enact the
; ^" K5 a% k$ V6 E' \0 |) ?    // changes the heatbugs have made. The ordering here is6 q1 r( O+ }+ U+ N. |  ^6 X# u; _
    // significant!
4 d  J. @! k0 r& k- H        
) k# U( j5 d& I: E    // Note also, that with the additional1 [; L; H) v+ \, f  r4 v) u$ b
    // `randomizeHeatbugUpdateOrder' Boolean flag we can0 B8 i5 ?/ m! u; z3 F( Z% V/ W
    // randomize the order in which the bugs actually run5 ?$ s' v/ g8 q& t9 p/ `- Q+ M
    // their step rule.  This has the effect of removing any. _7 m3 j3 `) ?% x' i
    // systematic bias in the iteration throught the heatbug; Z9 M. i3 I6 Y$ D1 w* f
    // list from timestep to timestep
/ {( p; X& `, `; b1 ~$ X        * B+ C( p$ ^- v5 b, c' b
    // By default, all `createActionForEach' modelActions have1 t. X) Y6 n  ~$ ?4 J- X: [
    // a default order of `Sequential', which means that the
" M% n4 D) l5 W6 v% h    // order of iteration through the `heatbugList' will be
/ {6 Z  `$ p, i0 s; C' `* R    // identical (assuming the list order is not changed+ Z. Q) f0 ^- B, K/ C/ m) n9 J
    // indirectly by some other process).
9 }' f" `2 _; ^. x   
) s) r" O+ y% k. Z; ~8 h    modelActions = new ActionGroupImpl (getZone ());
: w: L2 }( a) H6 p
5 x6 s, }% }4 n% G$ [3 }4 n# `. p, j% a    try {. ~2 |' g5 N: W+ M3 G
      modelActions.createActionTo$message! O0 d# V3 y- I( X' X
        (heat, new Selector (heat.getClass (), "stepRule", false));# t  e7 ~* d9 S2 ^/ K! c; t% `3 q1 \: ^
    } catch (Exception e) {
, ]; d" K5 m; G0 S5 d5 U      System.err.println ("Exception stepRule: " + e.getMessage ());. }$ B9 o0 O# q1 V
    }
2 Z9 q. b& r0 D+ h" c( Y
( ^  a& E. \% P/ D$ b) z: v    try {
5 U) b2 ^$ A/ V7 n' n  w7 f      Heatbug proto = (Heatbug) heatbugList.get (0);* |8 c1 j/ W3 J$ q
      Selector sel = % h6 A4 c' f" ~2 I( b0 ]
        new Selector (proto.getClass (), "heatbugStep", false);
/ g/ r0 r( n0 ?( J/ f" S      actionForEach =1 a6 f5 h* t2 ~. \2 S: {6 a7 p
        modelActions.createFActionForEachHomogeneous$call
9 A8 k- Y* |) E! w        (heatbugList,8 L- J  Y0 i1 s3 w% }
         new FCallImpl (this, proto, sel,( R* v$ O5 _+ k1 j/ S
                        new FArgumentsImpl (this, sel)));
/ u3 ^+ H# j- q: [0 a  n3 G    } catch (Exception e) {
# d* S4 w8 @% H1 r4 Q( U, @" z      e.printStackTrace (System.err);& H8 A" O, {+ Y  p0 Z: I* Z
    }( [( a" O, k" H- O
    & ?; }9 X8 u5 `! j  @! ^( I6 S
    syncUpdateOrder ();
8 H, |. p% }2 G2 w' r3 Z3 @$ S
$ w3 l( q; F! |% U) D0 ]    try {& z6 d4 E4 ^" e7 B- k/ `
      modelActions.createActionTo$message 1 q+ v" ^  M% @' J/ g. }  _. g
        (heat, new Selector (heat.getClass (), "updateLattice", false));2 v' c  j' }, x2 F! a! n  E; Q
    } catch (Exception e) {& F  b+ G; j& |9 q6 V* Z: l, q
      System.err.println("Exception updateLattice: " + e.getMessage ());
0 c, `; n2 r; X( W' [    }
4 v% Z2 N" m  f        
2 }0 |; F: ^, h    // Then we create a schedule that executes the
# g5 ?1 I1 y& W' y    // modelActions. modelActions is an ActionGroup, by itself it
: i) [, _, h, `" s    // has no notion of time. In order to have it executed in
, X! _- _( u( e    // time, we create a Schedule that says to use the% O; a! d+ [! l$ L
    // modelActions ActionGroup at particular times.  This
/ y) d, J$ U, ~3 C3 n4 m    // schedule has a repeat interval of 1, it will loop every
; Y6 l* b6 [; o    // time step.  The action is executed at time 0 relative to1 Z6 b- P; e, P; N" a' T- h
    // the beginning of the loop.
) d$ D8 V$ Q$ E
3 Q1 Y5 Q+ Q( }  Q# R# b  |    // This is a simple schedule, with only one action that is
0 F/ Y  A! Y' E' O3 b: s    // just repeated every time. See jmousetrap for more9 _: x# _; F5 A
    // complicated schedules.
! F" W  \/ R0 \! u  
8 E5 ]( W7 l1 @! M; t: F- A" V    modelSchedule = new ScheduleImpl (getZone (), 1);
6 Y2 [" M3 a% U* K0 A* t    modelSchedule.at$createAction (0, modelActions);  Q, z/ `5 N  i: n
        
% e" f8 O6 a+ {* g: C, y    return this;1 u* U$ n* s9 n
  }
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