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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:. e" Y3 T0 @! K" G; T( s
# _# p; |/ Q1 k4 {' t# m% Z( G
public Object buildActions () {
5 R& D- N; B+ @9 @    super.buildActions();- e8 {' O3 v( @
    ) H; C2 s/ Y  \$ e5 Y
    // Create the list of simulation actions. We put these in5 I0 M- H6 x( k! |, b2 n- w( G
    // an action group, because we want these actions to be
& C9 g3 a- Z8 Z4 c+ D6 Q6 G9 e    // executed in a specific order, but these steps should
. v+ c9 G' e4 @; u2 A3 _    // take no (simulated) time. The M(foo) means "The message5 o* a$ R: [8 _$ S$ N
    // called <foo>". You can send a message To a particular
; I$ [* k; @, Q    // object, or ForEach object in a collection.7 n! |7 G, l, `) w5 A
        
0 m0 c, M( ^! h' g- i7 }    // Note we update the heatspace in two phases: first run, r# M# h5 [% V' H6 q; W
    // diffusion, then run "updateWorld" to actually enact the) d& A- O' ~% b& B) A
    // changes the heatbugs have made. The ordering here is2 D5 ~. U, x9 G) `# w  U( E( z# L
    // significant!0 B! W7 j$ t4 E1 L: O
        
7 B: q. K0 A, `! v% t    // Note also, that with the additional
& G( X* w0 E. S9 s    // `randomizeHeatbugUpdateOrder' Boolean flag we can* U' l0 C" o% t5 J; {! X
    // randomize the order in which the bugs actually run$ V7 ^. y' d/ W  k
    // their step rule.  This has the effect of removing any
3 H% {# ~6 v+ J/ x$ W  ?* i    // systematic bias in the iteration throught the heatbug9 G6 i. Z  i% ~8 G% A
    // list from timestep to timestep
( `; k/ ~/ D8 ^3 A) J        
, l( B& O5 h; b) e! P    // By default, all `createActionForEach' modelActions have2 I% `1 }8 N  C+ [
    // a default order of `Sequential', which means that the/ Z* L/ {5 I. x
    // order of iteration through the `heatbugList' will be
" t8 S, Q: t' s. M5 J7 K. e9 ~    // identical (assuming the list order is not changed/ I4 S$ x' r% x8 w8 D' a# j% W
    // indirectly by some other process).4 j# C$ p. Z7 a0 ]" T
   
: E! S+ P5 d& T$ ]    modelActions = new ActionGroupImpl (getZone ());4 }" U. B* q, o0 o" B1 k* r
; f- D& f: D7 b: X) k: R+ j9 z
    try {
4 h# }* {; A; ^3 {      modelActions.createActionTo$message; W& r+ \% X5 t
        (heat, new Selector (heat.getClass (), "stepRule", false));' @2 y8 e) j  J( U' _
    } catch (Exception e) {& X7 ]2 t/ b, c2 {8 J
      System.err.println ("Exception stepRule: " + e.getMessage ());/ M) m* r! _3 ^" u
    }
3 J3 ^3 B% ?# _/ q  R3 n. d1 z! K- @  U1 ]( X, V. f  y) V4 M
    try {( \& B% t  L3 U9 x+ [* ]
      Heatbug proto = (Heatbug) heatbugList.get (0);* Q8 i) s+ u" i) A3 J  v
      Selector sel =
) I4 j! H4 S) [" |* e        new Selector (proto.getClass (), "heatbugStep", false);8 q# b% D9 d9 B0 V' c8 y
      actionForEach =8 N; W8 H2 D+ \$ y4 B
        modelActions.createFActionForEachHomogeneous$call- v9 \# `3 D  J* e8 r
        (heatbugList,
2 Z* b4 a& P* p9 p         new FCallImpl (this, proto, sel,
4 f! O8 B' @1 C; g$ o3 H" s                        new FArgumentsImpl (this, sel)));8 \* u- w1 p  B; {, z% z7 v; s& A
    } catch (Exception e) {
1 ^2 a( ~: c2 H% x% S8 Q2 X6 \; p      e.printStackTrace (System.err);
# Z- ?4 E! }3 @/ b- v; F. t    }
8 N; P, b! `) Z/ k2 R! [/ e' L0 L. `    " `/ Q* Y# N, S# f. U: r; L
    syncUpdateOrder ();1 ?9 m- j! i! T- Y; G- o/ `
( U' N/ e/ C" P
    try {( T& m* P: d- x$ K/ q( U
      modelActions.createActionTo$message
9 C' G1 L, r2 z5 _% C. O        (heat, new Selector (heat.getClass (), "updateLattice", false));1 }% G8 y" k2 t" O( B/ H
    } catch (Exception e) {
6 U7 X& `! G0 u      System.err.println("Exception updateLattice: " + e.getMessage ());! U5 N. c" H: M6 c6 d- |; n
    }
0 K$ [3 H& c$ ~; p        
' s+ @8 I3 g" `, E$ J+ j    // Then we create a schedule that executes the/ L5 ~9 l2 X# N7 E- Z9 X
    // modelActions. modelActions is an ActionGroup, by itself it9 S% x8 C6 ^& H% H" D' i
    // has no notion of time. In order to have it executed in( \- W" l' x+ L  {: Z* c8 s
    // time, we create a Schedule that says to use the
  R  K: N* a0 ]- Q4 k. k    // modelActions ActionGroup at particular times.  This
% C1 G" X' z- L9 i( @5 `    // schedule has a repeat interval of 1, it will loop every
- _. A0 Y( N, v2 K. j% E    // time step.  The action is executed at time 0 relative to
0 @' R& Q! e1 l% l- R    // the beginning of the loop., o4 t1 y3 d: _) J; h6 `' d, m
" L6 j: {/ u" D8 f4 e6 ]" b
    // This is a simple schedule, with only one action that is
: m' E* H2 d+ J1 A) ~! \4 A    // just repeated every time. See jmousetrap for more
, I+ X' y9 u" I/ @; |    // complicated schedules.
' @& F/ |3 `( ]" H9 [7 b  ! e  l2 D/ T9 n5 A& T. G2 s9 U3 M
    modelSchedule = new ScheduleImpl (getZone (), 1);& _+ ?1 E& ]6 I/ O
    modelSchedule.at$createAction (0, modelActions);
$ P% w$ z8 [( V! u          T* G$ G- O" W9 W. P
    return this;
2 p1 U* k& c1 {/ A  }
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