设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10146|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:2 M- @4 [9 U( [/ L; [7 \3 @- z4 Y

: x3 l% S$ V8 i* J public Object buildActions () {
- t- ~' j6 z2 q: U4 [. o. N- f8 ^    super.buildActions();
. B6 `. `; ]; E    ) x4 i9 q2 K" {8 W2 }) w5 b: T7 w
    // Create the list of simulation actions. We put these in
- [4 ]# Q9 s  N# ^  r% E    // an action group, because we want these actions to be% X$ o4 ~( j: A0 h& l" x$ K
    // executed in a specific order, but these steps should
+ O+ e- }- d* r8 B# ^( p    // take no (simulated) time. The M(foo) means "The message
  {$ W% g1 E& E, a    // called <foo>". You can send a message To a particular
4 w7 l# a# q& W' V* s% J/ s    // object, or ForEach object in a collection.4 }6 r4 o* k7 O5 \
        
7 u2 K8 Q+ F' [4 v% E    // Note we update the heatspace in two phases: first run
% j% m( ]9 w" ]8 b) q2 {+ M# X    // diffusion, then run "updateWorld" to actually enact the( E( o) y. \1 K9 O' w+ r
    // changes the heatbugs have made. The ordering here is
& q  i; g6 q+ I5 v0 }- Y/ s    // significant!1 W1 w- _: X" {+ ^3 g
        
' i2 N/ o3 L5 _' _8 z    // Note also, that with the additional
& W; g. J* s- [0 K' I    // `randomizeHeatbugUpdateOrder' Boolean flag we can' k8 `8 J; q1 p: `7 R8 O
    // randomize the order in which the bugs actually run" l4 |3 _. Z: j
    // their step rule.  This has the effect of removing any* @  D# {  Q/ D
    // systematic bias in the iteration throught the heatbug3 p  O$ I, b9 x4 T
    // list from timestep to timestep# T" d  W! ~( v: {- V- k' u! j
        
$ M! R9 e: V6 N2 p    // By default, all `createActionForEach' modelActions have
, M  {$ O: P4 H6 b! ]; X    // a default order of `Sequential', which means that the
7 i* d4 L- p- d5 H" G" N, Q    // order of iteration through the `heatbugList' will be! D* h) T! ~2 {% j- P$ @
    // identical (assuming the list order is not changed! l9 P7 x* X8 h: L
    // indirectly by some other process).9 y, m5 T' k. D# n, P8 w6 j
   
" A* k2 ]; k8 z! L: C    modelActions = new ActionGroupImpl (getZone ());
# p3 H+ N  F  z8 M
" O9 Y, e1 e/ T8 m7 T6 e0 Q    try {
0 |6 x* V( S. H' U' [' z      modelActions.createActionTo$message
# k  l" p( V. {# m: C        (heat, new Selector (heat.getClass (), "stepRule", false));3 c: m) _; u! X. Z8 B% F# u" d
    } catch (Exception e) {
5 F# U( w- w7 ^) G, L      System.err.println ("Exception stepRule: " + e.getMessage ());$ a6 v/ c! _, m
    }/ p! r1 r8 b, |3 r' |
9 |/ F8 V, D: h" u6 C
    try {$ G+ G) |: k2 W. n+ r
      Heatbug proto = (Heatbug) heatbugList.get (0);1 F  _( M- H8 B  V: y) e' {
      Selector sel =
! W1 O$ {/ D  T3 U3 @        new Selector (proto.getClass (), "heatbugStep", false);' B' k/ Z( U% L& w3 q
      actionForEach =
: l% R1 P7 @' V5 n        modelActions.createFActionForEachHomogeneous$call8 x$ y) a" Q6 `' Y  I% ^" v
        (heatbugList,
" a) U" [: p) j6 f         new FCallImpl (this, proto, sel,
/ n% C( c8 j7 K. y4 V) }                        new FArgumentsImpl (this, sel)));: P8 Z) }: v: t1 I  c3 g* D. p
    } catch (Exception e) {$ Y( w2 b/ p9 f; _: O
      e.printStackTrace (System.err);
& K# ^  n' V  D    }( W4 b; l* @" |" B/ g
   
9 C9 k- X7 x# J3 {# `9 \    syncUpdateOrder ();
$ H0 q) }+ D6 ~
% @0 Y1 Y( A  Y    try {, M3 L5 x0 a6 G! y  O7 w+ ?
      modelActions.createActionTo$message
' {5 p7 d  f' i+ n( x) `. c$ G7 N        (heat, new Selector (heat.getClass (), "updateLattice", false));
* m' {. I9 P  d. M$ z& _2 e    } catch (Exception e) {: R; u4 G6 i$ E
      System.err.println("Exception updateLattice: " + e.getMessage ());
% z! A0 I) X- ?3 d    }% K, \) k3 C# G- D$ H2 h
        
+ B$ H: N- i  x% @3 a    // Then we create a schedule that executes the
+ q" Q1 C+ F9 |5 A. n, L% [# y4 ~+ V    // modelActions. modelActions is an ActionGroup, by itself it9 B7 |; W/ P; }/ P* q) X( p3 i
    // has no notion of time. In order to have it executed in$ x1 ]% L. r1 G1 C
    // time, we create a Schedule that says to use the
2 m/ V: Q8 h8 f    // modelActions ActionGroup at particular times.  This
. F2 h0 v# T" o7 v+ [    // schedule has a repeat interval of 1, it will loop every/ M& c, F- O% o
    // time step.  The action is executed at time 0 relative to0 U; p$ |; t' V$ n' e% s4 `6 A
    // the beginning of the loop.: V0 |% h. l: x; k0 R: t

% \2 o# c/ f, Z2 s# n+ `* x    // This is a simple schedule, with only one action that is% a+ ]' W% U1 K
    // just repeated every time. See jmousetrap for more
! b, a- ~4 _) ], ~0 z    // complicated schedules.
/ \* e/ Z6 D  c/ X  9 p3 h# _7 m! A6 e$ u
    modelSchedule = new ScheduleImpl (getZone (), 1);
" A7 K7 y6 I+ C+ _7 m+ q1 J    modelSchedule.at$createAction (0, modelActions);
. D4 m# W, f* K) P        
. k1 c) q: l8 s& ^- [    return this;
* \  t8 I9 P1 F6 N& f  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-16 15:43 , Processed in 0.016244 second(s), 12 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表