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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
! G8 z6 d/ U  P) ~  \; U2 ?
  c0 f7 b0 {8 v( ]9 m/ A6 ~$ N" \. o public Object buildActions () {9 R* z$ ~' O1 b/ T3 \, I! b
    super.buildActions();
, p( u  t# K1 d# @: m- I6 ^# ^   
, i8 B  P) a3 s( g    // Create the list of simulation actions. We put these in- z# i9 b) ?1 L: \
    // an action group, because we want these actions to be
: c7 t4 A, m9 G4 p$ c: M    // executed in a specific order, but these steps should- F9 U$ X% J, y! _( G9 ]3 B
    // take no (simulated) time. The M(foo) means "The message. X( ~5 L: P! p, i1 k
    // called <foo>". You can send a message To a particular
/ ]/ S) n; }0 N7 X" {+ y' [    // object, or ForEach object in a collection.7 C( h4 Z* z5 |; r
        
+ i# ^" J! H$ k; u3 W( H    // Note we update the heatspace in two phases: first run
  R; D7 h: \4 b8 W% Q1 q    // diffusion, then run "updateWorld" to actually enact the4 R/ J7 r5 J. N4 R
    // changes the heatbugs have made. The ordering here is( v* F3 P9 \8 Z3 F# T, D
    // significant!
- L$ I6 p' j* n3 k        ' g/ ]! s* e1 Z+ |' u
    // Note also, that with the additional( z0 `. z) s7 `- J* ~8 \
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
( a5 J# Q" ?$ Q8 m3 P$ R: {    // randomize the order in which the bugs actually run
8 e; y2 j. r5 H( M; I$ ~    // their step rule.  This has the effect of removing any
& }8 }) Z5 A$ V; t" P, \. i: ^    // systematic bias in the iteration throught the heatbug
8 r" X% ]) Y+ E: K    // list from timestep to timestep
' _( h9 ?4 Q1 n  |% V8 U' c        
: O* N1 C) [, ^8 K    // By default, all `createActionForEach' modelActions have
+ }. J; d7 ?* K) f; p3 y; ?    // a default order of `Sequential', which means that the
' i1 @9 f7 W/ Y: o- t5 ^9 |    // order of iteration through the `heatbugList' will be5 D- k: |8 \, J0 y4 j% d
    // identical (assuming the list order is not changed
/ e- E, }1 S/ S! {    // indirectly by some other process).
9 T0 L( l( ^6 H( F9 \- l   
  W8 R4 M0 D+ ~8 H7 A, u    modelActions = new ActionGroupImpl (getZone ());# }( r: f/ o9 w' f
7 |* V/ s& n6 A+ \% g" Y
    try {2 F9 f2 Q1 H3 n2 Z, y: x: b# b; [
      modelActions.createActionTo$message. i5 E& a, F% \
        (heat, new Selector (heat.getClass (), "stepRule", false));
/ W: w# R# F; N8 Q# L9 @' i    } catch (Exception e) {
3 A, ~6 p# ]1 r- X: A( |      System.err.println ("Exception stepRule: " + e.getMessage ());
, b* z9 m( h: d2 R0 u    }
, G( {# k0 N- X5 k1 _
, R- E3 G- @6 ?' s    try {0 T) r& y; T/ l! q3 _
      Heatbug proto = (Heatbug) heatbugList.get (0);
7 r- A9 O7 p- s* {9 P      Selector sel = ; ~7 T, v% j8 e3 [  V
        new Selector (proto.getClass (), "heatbugStep", false);
' D4 f+ ~8 y" [+ C2 j1 m. r      actionForEach =
1 ^9 h9 s. S  L9 F5 ~2 R        modelActions.createFActionForEachHomogeneous$call
# i2 \: t9 c1 [( z; [        (heatbugList,
& P6 A1 F; K  q' L& J. b         new FCallImpl (this, proto, sel,
9 ~/ |# I3 c. r                        new FArgumentsImpl (this, sel)));
5 E% W7 q0 C. x. r    } catch (Exception e) {, ~/ w8 m5 Q+ x( ~
      e.printStackTrace (System.err);$ s" |6 o  G- Q7 t
    }
. W, Z: J0 Y$ Z0 I    8 p3 |( v! x8 R6 r% S5 B& y
    syncUpdateOrder ();5 w0 Q: b& R+ H- c

( }0 C) J. ]" U: i: F' b8 B5 B    try {
( p! ^& j& m. z$ O+ L      modelActions.createActionTo$message
) T, p4 L, Q8 t0 |# r        (heat, new Selector (heat.getClass (), "updateLattice", false));# V( e! d. ?* x+ W/ V& t
    } catch (Exception e) {
. f, v6 U' ^0 R8 v      System.err.println("Exception updateLattice: " + e.getMessage ());
4 }  `! J5 v8 k0 q    }8 v; U/ _% r3 y1 k
          L: f1 G2 U3 _+ n+ h( m* a) b
    // Then we create a schedule that executes the5 a8 z; _& k+ N
    // modelActions. modelActions is an ActionGroup, by itself it
! n  c( ^% f- ^8 r# A4 X    // has no notion of time. In order to have it executed in
# S2 x9 j0 ~4 ?1 {+ D* c    // time, we create a Schedule that says to use the
# Z% y2 A) n2 b1 ^+ M9 N! R    // modelActions ActionGroup at particular times.  This
; V; Z& }. \, s: `' U    // schedule has a repeat interval of 1, it will loop every
0 \5 B* E* o4 s4 r+ o    // time step.  The action is executed at time 0 relative to
- X& O: z# q3 K* Q. V    // the beginning of the loop.
& d9 y: {. J, f; M0 g/ d& |
; M5 H$ V5 q1 h: w! V  d& N7 O2 U    // This is a simple schedule, with only one action that is
6 s; P0 v8 f; k7 n5 s3 W! d3 R    // just repeated every time. See jmousetrap for more
) g8 K. ?$ D1 I9 z4 {+ x+ K    // complicated schedules./ y- m+ H, n" z& g
  9 x( v& U" N/ k3 C' k
    modelSchedule = new ScheduleImpl (getZone (), 1);
" G1 k0 E! p2 M. g3 ]! y6 a    modelSchedule.at$createAction (0, modelActions);0 N' ?9 l0 S; |( `; w2 P
        
1 h& L% A0 A% b    return this;8 p  p  [$ V3 [' a( F2 o- x
  }
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