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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:% o) C, F, E% x" M# d

! O2 Q. y9 C  c6 |( W public Object buildActions () {
$ m3 Y7 q0 f2 @, I/ M+ [( `    super.buildActions();
# Y2 m; s# s- M   
7 h; X0 P7 Z5 J1 K/ y& Y! K/ ?& a' q    // Create the list of simulation actions. We put these in7 R8 o  g3 A. E" {& C
    // an action group, because we want these actions to be
( Y" H9 ^8 H- i' N    // executed in a specific order, but these steps should
4 F  A% p; s9 o! A3 k4 W0 A- \/ i    // take no (simulated) time. The M(foo) means "The message
$ L3 Q% d2 C5 I/ j, ^: d2 s    // called <foo>". You can send a message To a particular& ^% _6 y1 y6 G  M$ l; U
    // object, or ForEach object in a collection.& f+ \: Q. r7 S% a) n$ I! e' Z6 O9 J
        
" p0 `* J- F  B; B& M- i) j    // Note we update the heatspace in two phases: first run+ B4 I0 g. l$ s, K5 j$ j5 G
    // diffusion, then run "updateWorld" to actually enact the
2 ~" G+ ?) s1 I, ]: k2 V    // changes the heatbugs have made. The ordering here is
9 B6 n6 ~+ i: Y" {2 n, U    // significant!" |6 T- m6 `) y$ c" a) D
        ( x1 d& e* l1 c% o* r* H5 M
    // Note also, that with the additional$ A- h4 Q4 [1 s, L
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
  W6 r+ }, S  t) Z1 l; v4 g    // randomize the order in which the bugs actually run
' H# B7 I; I% T* ]    // their step rule.  This has the effect of removing any
5 U/ U+ _* ]" z" x9 R$ |! M    // systematic bias in the iteration throught the heatbug* l! D; e% M6 ]: Y& d9 K
    // list from timestep to timestep5 Q0 k1 ~# Q. `: R/ r
        ; ?: B4 u" O( N- `
    // By default, all `createActionForEach' modelActions have  S6 P& P* Z! I1 b9 `& a2 b
    // a default order of `Sequential', which means that the5 K% ?  W2 s' L( w- g9 U9 A! {8 c
    // order of iteration through the `heatbugList' will be/ r' d. B- U6 g0 R2 N
    // identical (assuming the list order is not changed
& n7 }. z* @1 h: T" h$ Y  ^  `    // indirectly by some other process).
* i( s4 N  _9 j' {. u& R4 p; e  ?    9 v+ v) _% J0 `
    modelActions = new ActionGroupImpl (getZone ());( V" s* R4 {( k1 w& B& V0 D/ x6 b* V
+ `' [9 N5 l7 ~9 G! F8 @" h
    try {1 ?! s0 |* ^: i: T. V
      modelActions.createActionTo$message/ a- q" j. W9 p
        (heat, new Selector (heat.getClass (), "stepRule", false));
1 p6 h6 {) M; r2 X, J* |, X0 Z* N    } catch (Exception e) {! [2 e& W' R8 S9 U% M$ d
      System.err.println ("Exception stepRule: " + e.getMessage ());
9 |% k+ G! C2 I8 Y/ z6 s    }
/ g% C# s" x8 \' C- ?) H. X4 a6 `/ L; ~" ]" j# ?3 v" V9 q
    try {
& F: c. t. d8 B- O4 L0 Z      Heatbug proto = (Heatbug) heatbugList.get (0);
9 _4 p) o7 D) r2 Z7 D5 L      Selector sel =
' e  ^; \8 N5 _' l9 V( Z: b( c        new Selector (proto.getClass (), "heatbugStep", false);
. I1 m1 y4 N' N  `* d! r( {6 a      actionForEach =1 h8 u- V- N! r. k, X+ p. W
        modelActions.createFActionForEachHomogeneous$call
5 `, U4 Z4 t( f3 q        (heatbugList,% F1 M- F; E2 I
         new FCallImpl (this, proto, sel,. Z, K& ~" k) e- V
                        new FArgumentsImpl (this, sel)));
- `! R* z  |* U0 c' d6 Y    } catch (Exception e) {! D4 h9 K5 i2 Q0 P* _9 q' _
      e.printStackTrace (System.err);
1 C, G& ]1 k4 u/ F1 P6 ~* B% S    }
5 G4 r# X( m% n+ Q: i9 Z, K   
# J2 Q0 T3 [! G8 E  s- f    syncUpdateOrder ();4 O% @8 J6 @* Z
. R7 E1 V2 ?0 X) e( i+ w' i! z' m
    try {$ i' O- R$ w: p8 W) Z4 T3 x
      modelActions.createActionTo$message
6 ~% w: n' f8 ?4 J9 a        (heat, new Selector (heat.getClass (), "updateLattice", false));
0 F7 L# m0 a! i: ?4 F, G    } catch (Exception e) {! `9 e& M- s+ _3 u# W: {
      System.err.println("Exception updateLattice: " + e.getMessage ());7 e/ T& l* X. Y+ M$ }6 l
    }
$ Q; z3 ~' ~1 S, {& [1 W        
+ u4 u/ U* C3 c- I* C, v6 J; C    // Then we create a schedule that executes the
7 [) \* ~9 D( X9 |0 G; J2 i    // modelActions. modelActions is an ActionGroup, by itself it7 S: ^* c& Z* I- D
    // has no notion of time. In order to have it executed in1 ?% ]! D9 W. z2 d  t
    // time, we create a Schedule that says to use the/ G9 M; r: Q3 C( p. l0 z1 X% i
    // modelActions ActionGroup at particular times.  This
6 l" p+ W1 A" D# S3 N2 k" v    // schedule has a repeat interval of 1, it will loop every
$ {6 l% I7 o9 i    // time step.  The action is executed at time 0 relative to9 J5 e' f/ x9 }2 T
    // the beginning of the loop.
0 V  L( i# A4 k0 s/ R0 J* u: T* F' x" T  p* W
    // This is a simple schedule, with only one action that is
1 M: Y3 d, p9 C7 x    // just repeated every time. See jmousetrap for more
- a7 x4 X6 C; Z8 q9 }7 z    // complicated schedules.1 Z0 G( t! j- U- ]
  
2 U6 S0 A0 c, S$ i4 a  e    modelSchedule = new ScheduleImpl (getZone (), 1);; n# F2 F$ F' o- l' i) t7 e% N+ j. {
    modelSchedule.at$createAction (0, modelActions);8 H$ O. I% w/ K5 A/ ~1 W
        ' S  f! c0 u9 K, D9 f7 C* r
    return this;
& n/ y; e& J! ]+ G( H4 }) \  }
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