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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
, c1 K% D9 @9 r# O6 T# L9 k3 H1 F; U
public Object buildActions () {
$ e' Z/ Z& H* n3 \! W: m4 e    super.buildActions();
6 `0 K6 Y: \+ e  x/ D* ?    & R+ z5 d; G* Z; w9 x; e1 C+ S& @" i6 L
    // Create the list of simulation actions. We put these in
& }6 @: T0 v, A1 Z1 V    // an action group, because we want these actions to be
% \, |* g5 @/ U9 u. F: [+ D    // executed in a specific order, but these steps should
1 j- p* P  a# B* H$ S* H    // take no (simulated) time. The M(foo) means "The message
  l7 y1 B3 _; b# p8 G    // called <foo>". You can send a message To a particular# j; f. @! M3 E8 y: P
    // object, or ForEach object in a collection.
3 X! _* p  d2 A        
) g! T" v5 P0 p. X    // Note we update the heatspace in two phases: first run" V$ h* \* N' v" y$ l8 ~
    // diffusion, then run "updateWorld" to actually enact the
* r; ~0 e1 q, T( Y1 v6 s3 G    // changes the heatbugs have made. The ordering here is
0 y6 v6 J7 _$ m- }" P, N    // significant!9 g" D2 u: d* ]
        + E" m/ a8 g& T% r) c
    // Note also, that with the additional5 `$ _  ~1 K2 }+ x  m# \
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
. C0 `1 f) N( v5 f9 W% K. f  G+ b    // randomize the order in which the bugs actually run
( [* E5 l/ V  a$ a% r6 v4 y    // their step rule.  This has the effect of removing any& ?! u1 j! I2 x( j, l7 M
    // systematic bias in the iteration throught the heatbug. o' m2 u1 l+ f2 M/ t
    // list from timestep to timestep" J0 \  t0 v" A: c6 C+ `% P1 `5 B
        
: g+ h. @( }& t    // By default, all `createActionForEach' modelActions have
/ A* Z/ g0 }8 e. ?  P    // a default order of `Sequential', which means that the1 s' H4 A( x' s1 \' F6 J% g
    // order of iteration through the `heatbugList' will be
2 U+ d8 v+ O! A& n    // identical (assuming the list order is not changed
2 r* }/ ~  `  \0 V% U& p    // indirectly by some other process).
' [% {! u* g* h( k8 j, m    7 U4 @! `" B; @2 D
    modelActions = new ActionGroupImpl (getZone ());" c) V( d' s. C+ S

& q9 c: Z' x/ }5 H( t; n) e    try {& E, G7 _0 u0 D# k
      modelActions.createActionTo$message
1 J, r$ U& s' @; ?* c        (heat, new Selector (heat.getClass (), "stepRule", false));" v3 g+ j6 P* l  H
    } catch (Exception e) {4 v$ ?2 \7 c9 [# _% W( N
      System.err.println ("Exception stepRule: " + e.getMessage ());: t+ B. s+ ]7 s4 [
    }
* i" \- K* X# i$ l9 P
* S- ~/ z& X4 H2 H# e2 _    try {- [( C2 t2 j. B' @* W9 Z* D
      Heatbug proto = (Heatbug) heatbugList.get (0);& q2 Y; v9 Z2 W0 K  l! r
      Selector sel = 7 U& g) Z/ N9 y7 ~
        new Selector (proto.getClass (), "heatbugStep", false);2 d- _' |. c/ L5 {
      actionForEach =
- ]& g2 J0 y+ v7 `) v$ P# T. Q. Z        modelActions.createFActionForEachHomogeneous$call
0 C2 W. N4 r9 C0 m3 j$ a3 Q2 T        (heatbugList,4 m2 H4 U2 K; ^& {- X( u
         new FCallImpl (this, proto, sel,
. R( @+ v; z3 `. i& n                        new FArgumentsImpl (this, sel)));6 l3 f+ h" U% R4 v) \: C6 C
    } catch (Exception e) {
( K1 R8 F. K  Z. W! l      e.printStackTrace (System.err);
9 p: x- ]* K: ?3 w  E    }
* P" l  [  D3 h' C9 o   
  z% U3 [1 G+ ~& ]* Z    syncUpdateOrder ();
2 C  W% w1 Q6 [% c
" g* x5 D  ]4 G7 e' F* y: \# m    try {8 C8 p" n0 C7 A$ s& w& I0 M
      modelActions.createActionTo$message , h2 d1 W7 X3 o$ M; H  L4 C! `
        (heat, new Selector (heat.getClass (), "updateLattice", false));
: T+ y; O; c+ z3 q    } catch (Exception e) {
; @0 O! X/ c7 S+ J2 j& p8 X      System.err.println("Exception updateLattice: " + e.getMessage ());" m. }$ \/ `5 e8 \* ?7 P4 `
    }: Y8 W, A, e2 [: j5 w  |  l1 y
        ' L- P9 \$ {- J, ~- A+ z
    // Then we create a schedule that executes the
9 q5 @9 w- k; `6 b    // modelActions. modelActions is an ActionGroup, by itself it5 s$ P) f0 t( }; v" D
    // has no notion of time. In order to have it executed in! }% \$ o5 J; U
    // time, we create a Schedule that says to use the' U1 Z  H$ m) H9 N6 A* @* s* K) _
    // modelActions ActionGroup at particular times.  This
! J5 m4 L, V: W+ a$ K    // schedule has a repeat interval of 1, it will loop every: i/ X( e% t9 S. w) j
    // time step.  The action is executed at time 0 relative to
3 `1 [# ]2 t' |    // the beginning of the loop.
+ W. Q; i3 N, H% V. B2 A- o' l$ c6 I8 g
    // This is a simple schedule, with only one action that is/ |( F( q- y0 ?) A/ q5 |
    // just repeated every time. See jmousetrap for more# a$ K8 {+ s( _3 u6 J$ j( _( [
    // complicated schedules.) ~8 _7 R' o  }( L
  , m- P: O* Y5 T3 [0 {( S$ p# v
    modelSchedule = new ScheduleImpl (getZone (), 1);
  L; E( A8 l. s$ e  B1 r) Q5 P    modelSchedule.at$createAction (0, modelActions);% ]# R0 z4 l) q0 F+ q& Q
        
. I! x0 O4 a; f" S& ^! I8 H# W    return this;
) v, Q6 Y! Y0 F9 M* A  }
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