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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
( H: \  A" {: @- {5 b
. t9 ?- o/ n2 e: s  \- B public Object buildActions () {  V: F' v- f) ^2 J: \# D
    super.buildActions();" D* X: d0 |" \
   
+ r" v! Q' f1 Y4 n    // Create the list of simulation actions. We put these in6 \  S0 f' h+ n& b6 c1 R
    // an action group, because we want these actions to be
' Z2 V1 d5 E! Z& r( W; a% Q2 f    // executed in a specific order, but these steps should% R( i, J6 o- X
    // take no (simulated) time. The M(foo) means "The message: R* s, u6 _+ k5 {- z6 h$ e4 t
    // called <foo>". You can send a message To a particular  f' y" T, S7 R7 o) F9 Y' Y; j2 n
    // object, or ForEach object in a collection.! |6 w) Q8 @5 n
        
; \# ?; v; M- k/ x, t5 Q. T: S    // Note we update the heatspace in two phases: first run
, }9 W& [2 z7 K/ z  J. o    // diffusion, then run "updateWorld" to actually enact the
, n5 b" ]; ^2 V& e* I/ Y    // changes the heatbugs have made. The ordering here is2 h. B: i. Z: U
    // significant!
5 g# T& S1 ~  T  ~8 `+ v        ' s- z) p" V8 ]( M# M% Z/ H
    // Note also, that with the additional
) r1 h! ^0 V# l5 P) |+ ?; Q/ g# k    // `randomizeHeatbugUpdateOrder' Boolean flag we can
; v' x% C2 d1 y    // randomize the order in which the bugs actually run( c% B6 a: f8 A% T: c: _
    // their step rule.  This has the effect of removing any
5 {! c# \7 N+ ]; g* Y* W    // systematic bias in the iteration throught the heatbug7 a7 Q* j# G2 j$ T" o+ S
    // list from timestep to timestep. A) y- T. `' m. p
        
! M8 S! a5 O" X    // By default, all `createActionForEach' modelActions have( x/ C6 ^8 V- C1 S/ O
    // a default order of `Sequential', which means that the4 v2 _* V( y1 M# s- P3 k$ R
    // order of iteration through the `heatbugList' will be4 a. D! |5 F* \; E+ r
    // identical (assuming the list order is not changed
6 }, H# a$ O1 z2 j1 K- u% @    // indirectly by some other process).' J) F2 ^  i& G4 E1 G
   
& z/ R$ v0 ^/ G$ f  [, [7 B    modelActions = new ActionGroupImpl (getZone ());
: O' x' v& |' @  E% }6 F0 T0 w" }" Y
    try {
* o" f  f5 ?' p2 U8 p) r      modelActions.createActionTo$message2 {$ S) _8 g% f
        (heat, new Selector (heat.getClass (), "stepRule", false));# ?: u% _3 _# g& P# I
    } catch (Exception e) {
* b6 ~% }! d" f! K6 K) f2 v& ^      System.err.println ("Exception stepRule: " + e.getMessage ());8 Q5 }! ^6 C$ b5 a' P
    }
9 N3 z+ ^; v& P) v: O0 L2 l3 ~
4 w# z4 p' }6 C2 H$ i    try {9 w1 ~4 T  Q) C8 n$ ]- X
      Heatbug proto = (Heatbug) heatbugList.get (0);
4 f9 }! e1 D# Z5 |% U      Selector sel = 9 L9 F+ U6 g- r) t2 K
        new Selector (proto.getClass (), "heatbugStep", false);2 D, f* E7 U, X3 \  q3 i0 N! t! [; g
      actionForEach =
1 B7 ^8 h# I. b" i1 A2 a2 t9 U. i" J        modelActions.createFActionForEachHomogeneous$call( g& D9 i8 B1 }+ Q$ I, U+ \
        (heatbugList,
* _+ K  X' t, E         new FCallImpl (this, proto, sel,2 L! s+ T2 _8 B% B. T
                        new FArgumentsImpl (this, sel)));  d- @5 V* b0 Q( V  B( o' M- ^
    } catch (Exception e) {- B' l, _; ~5 l: I/ o% M1 v
      e.printStackTrace (System.err);
; a( C$ Y  J  C: M( X  ?    }
" [2 J8 E+ y6 N) r   
) l* _9 k* O0 W8 |, L" T0 q- A    syncUpdateOrder ();4 s# d0 \. F! G% C. l: c- g
) d% Z  f* J' o3 R. k
    try {
. j2 ]7 I& ^  U+ R$ e/ K1 H      modelActions.createActionTo$message . p3 X! {: n0 u
        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 ]5 X$ g9 }5 R: i    } catch (Exception e) {
; m: J5 k+ T" S/ W      System.err.println("Exception updateLattice: " + e.getMessage ());
  L. H) b& {6 y$ y0 C    }
" K9 [' U% D4 F8 x& T        $ c9 |+ h+ z/ F. I0 ^7 Y5 X4 [9 |
    // Then we create a schedule that executes the: J6 I) ^5 ~! w
    // modelActions. modelActions is an ActionGroup, by itself it1 d  F0 E" `( ~& Q& r. }+ Q& p9 ~
    // has no notion of time. In order to have it executed in0 N8 l) n# F) }8 ?
    // time, we create a Schedule that says to use the
/ G% Q7 T: M4 Z# c- T# g  Z  o7 m    // modelActions ActionGroup at particular times.  This
' A& X: `! B' y5 c2 \/ j' a1 D    // schedule has a repeat interval of 1, it will loop every3 J! ]4 m6 J  f, r
    // time step.  The action is executed at time 0 relative to
; D# a4 n- H: I) e) ^: B% p+ P    // the beginning of the loop.
' F. {! i4 W. {4 }
$ l4 ^$ Y0 ~9 s5 N" ^    // This is a simple schedule, with only one action that is2 X( C" `3 k, H2 l4 t/ {
    // just repeated every time. See jmousetrap for more
2 [2 s+ N1 F+ r0 C. z. s; E    // complicated schedules.
% x, t! f0 k/ q- C- a7 d7 X  0 p4 M! t% G6 m! A1 g
    modelSchedule = new ScheduleImpl (getZone (), 1);& C' m: {. n, e4 h; t
    modelSchedule.at$createAction (0, modelActions);- `, y/ v# S/ O. T# B
        1 r( P4 ~7 D/ F' Z& K5 s. @  _
    return this;* o! |7 S/ _2 S# m; O$ I
  }
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