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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: v6 c; C! y4 u7 f' o2 Y7 k! {, J$ ^0 D  ^. s" p; R, {
public Object buildActions () {
6 v! _6 S$ `1 _0 o6 F' Y    super.buildActions();
. q. Y! b! X4 [7 _! |2 O* W( a1 u   
* p0 N, X1 O! H8 T0 X, i# ~2 `    // Create the list of simulation actions. We put these in
' C8 ^4 Q  v, ?' B4 E/ I    // an action group, because we want these actions to be4 u& f; ]4 L% M4 y- j" a/ V
    // executed in a specific order, but these steps should4 O, X# t: ]6 m. ?
    // take no (simulated) time. The M(foo) means "The message- M5 b! I& ]2 V: C$ [3 Z
    // called <foo>". You can send a message To a particular' q  j, L/ X9 T8 C6 f8 A
    // object, or ForEach object in a collection.
% w, G' ~7 a5 O1 r        
/ H( v. Y9 E5 ~( L    // Note we update the heatspace in two phases: first run' u$ B4 _+ T0 G* k; x9 }
    // diffusion, then run "updateWorld" to actually enact the: k. u. {* L  w8 \% _
    // changes the heatbugs have made. The ordering here is
( \% r9 E5 w& Y' E, R    // significant!
# Q: I9 W, `0 h# P, e) \, d" u        
4 ?- l; G: w1 U% q- T    // Note also, that with the additional& U8 S! Q1 E) x5 f- R
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
0 |1 Y# ?7 v$ J* w. W7 ?. A: ]    // randomize the order in which the bugs actually run
4 i9 y+ g# K% ?4 A- j6 J    // their step rule.  This has the effect of removing any8 Q" b+ n0 q* y1 Z2 b' \
    // systematic bias in the iteration throught the heatbug
9 F. {# p  w4 Y9 d9 C    // list from timestep to timestep
: O& K% @' ]8 K8 `  a+ t        ; d& C( N3 F" L0 H7 E8 e7 A' K
    // By default, all `createActionForEach' modelActions have( f) C) A! t- G. r* b/ [
    // a default order of `Sequential', which means that the- B) h' P0 c' |" @* S7 P4 }& h8 U
    // order of iteration through the `heatbugList' will be
9 B* ^9 O3 F0 B! \- y0 v    // identical (assuming the list order is not changed
, K, w1 i9 E  b5 \! K, H, n    // indirectly by some other process).
6 l; S; p8 v5 N, P" f0 A   
+ w' z: H% r+ Q    modelActions = new ActionGroupImpl (getZone ());) g/ d6 y$ @; }" n; J9 v
, i" L# ]2 g( ?) c: r8 M  w
    try {" J' W5 I1 M) ?4 ^( C
      modelActions.createActionTo$message
" \4 ?% u7 i% M        (heat, new Selector (heat.getClass (), "stepRule", false));
5 h2 M% R6 l7 b8 Y3 i4 O    } catch (Exception e) {
% o, l" R9 _7 f6 g* Y      System.err.println ("Exception stepRule: " + e.getMessage ());/ o2 a$ K2 C$ T7 b% n
    }; @/ V* _) L5 C! x( }

0 y' x+ `2 D8 o9 O6 m: B1 [. [, S    try {, h; q6 @* ], i- Z2 A
      Heatbug proto = (Heatbug) heatbugList.get (0);) K* X2 Z5 f. l" c, K* J. A
      Selector sel = ) K3 c% z  V* ^8 T
        new Selector (proto.getClass (), "heatbugStep", false);2 f  h5 o& R  _) @
      actionForEach =
: D& o& d0 H" f5 n* O6 J        modelActions.createFActionForEachHomogeneous$call
$ d6 E6 b$ E$ ]0 K9 q/ P        (heatbugList,: V  z: ^& r( {$ J) J3 y
         new FCallImpl (this, proto, sel,
5 r) G2 C! x) U+ j: h                        new FArgumentsImpl (this, sel)));
# D0 b1 u9 I1 J/ Q$ {& x$ T0 x    } catch (Exception e) {
6 _! V+ e2 }. c; @5 z      e.printStackTrace (System.err);
) W6 {2 P% y9 w5 w    }
* G0 P  [  A8 o! }* P    . {; O; ?2 f  q  q. _
    syncUpdateOrder ();
# n# j. b; x$ r  g& O- ^4 [1 I0 ]1 P# `5 c( T+ c
    try {/ O/ f8 E. Z8 l' ~, I6 F: w
      modelActions.createActionTo$message / v$ k0 v- r% K9 ~0 u" @; ?  e& {
        (heat, new Selector (heat.getClass (), "updateLattice", false));
" `: P$ Y# @( m; b+ p( Z* {    } catch (Exception e) {6 n2 X: Q. ?2 W3 \/ C
      System.err.println("Exception updateLattice: " + e.getMessage ());; x6 V) J( B3 b8 h* A
    }
9 ~) z0 X1 m- i& j* E2 r7 W        " J2 h  S) A. A0 v8 _# y% ~- i
    // Then we create a schedule that executes the: x* h: [+ x9 H' ?
    // modelActions. modelActions is an ActionGroup, by itself it* i" k& Y. f& v/ v# E* R+ O
    // has no notion of time. In order to have it executed in
, Y1 A; W% \$ Q    // time, we create a Schedule that says to use the( [* |- e5 J7 N
    // modelActions ActionGroup at particular times.  This
' g' ?3 u+ w4 b9 t0 T9 T) ^2 v, f. v    // schedule has a repeat interval of 1, it will loop every& H8 Q/ k5 g7 E  C3 i
    // time step.  The action is executed at time 0 relative to1 ]3 o9 J  ]! n
    // the beginning of the loop.
1 M! z1 ~- L" v- o" h$ x$ f. P0 p- O% J* N1 F4 A( I) b: [
    // This is a simple schedule, with only one action that is
0 R: `- r3 z4 }4 P    // just repeated every time. See jmousetrap for more6 Y3 U1 h8 q9 [! D7 S
    // complicated schedules.$ d# E; C9 w) p- \) f. s  }0 H2 h2 g
  ( J8 q  I% J1 h* A) Q, k
    modelSchedule = new ScheduleImpl (getZone (), 1);$ C9 P9 v! e! m5 Z1 ^
    modelSchedule.at$createAction (0, modelActions);3 y4 ]! W4 \+ Y' S& D6 F' V0 t: Z
        5 K  x  O" ]$ B8 x/ V! C
    return this;9 }% L) ?2 `" I4 f  ~
  }
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