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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {6 w; a% q: t% p8 U5 J
    super.buildActions();& W4 y8 X+ T/ T2 j0 L8 y
    , y" Q( |; ]% a
    // Create the list of simulation actions. We put these in$ Y. A/ q2 r1 Q; c
    // an action group, because we want these actions to be; I5 E6 z6 y, j' P" I* r1 P
    // executed in a specific order, but these steps should0 N0 M8 a1 ~) d% o
    // take no (simulated) time. The M(foo) means "The message
. S* S! a# w5 y0 s+ [( `5 l    // called <foo>". You can send a message To a particular9 W5 C/ G$ {0 Q
    // object, or ForEach object in a collection.
8 Q% ^' |  [9 |3 i5 N) D        + s1 @/ }0 {1 l/ u! C% ^' U
    // Note we update the heatspace in two phases: first run, S# I; i6 E# m- \+ z3 p
    // diffusion, then run "updateWorld" to actually enact the
# ~( }; P$ s. k7 g" X: P% Y: I    // changes the heatbugs have made. The ordering here is; n4 i! z9 ]9 H% {* _" [
    // significant!
# T1 O9 C1 t4 q$ _. P: d        2 i: D1 U- V6 w( N! ]  p
    // Note also, that with the additional' ^- n3 q; u- I. A6 _8 ^
    // `randomizeHeatbugUpdateOrder' Boolean flag we can8 Q# @; y. ?3 K: }
    // randomize the order in which the bugs actually run' g. A- u2 r3 V0 s5 D+ r) H, t
    // their step rule.  This has the effect of removing any
. X! @1 T' ^& I" O9 w9 l" |. W6 _  d    // systematic bias in the iteration throught the heatbug
7 s0 _, D  E% s    // list from timestep to timestep
8 i3 P0 p& `9 N, c# b; F        
/ a; \7 z3 u1 H# Q$ ]( D: P) u- T! }    // By default, all `createActionForEach' modelActions have
2 o; [& s* L7 ~; p    // a default order of `Sequential', which means that the$ m0 v: x# [8 Z8 e" Y) l
    // order of iteration through the `heatbugList' will be
( F2 A' D2 P9 {$ a% P4 f! T    // identical (assuming the list order is not changed
* J' v9 y9 k  z; {2 P. |    // indirectly by some other process).
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    modelActions = new ActionGroupImpl (getZone ());- V+ f0 B* f' S1 R6 |4 O( S+ @
7 C) I$ S" g. y
    try {
- z* ^+ a/ p1 w$ B1 Q+ }1 r) g8 C      modelActions.createActionTo$message
+ C5 O! Q$ y  g' w3 r" q/ j2 p        (heat, new Selector (heat.getClass (), "stepRule", false));: M2 x/ T6 Z3 f# k
    } catch (Exception e) {" V9 d3 P! u- C0 T, n8 D
      System.err.println ("Exception stepRule: " + e.getMessage ());
) `8 J6 D3 O$ y. ^    }) D" I0 p/ L! M# t! E% j
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    try {; {# Q# f, l; f1 i& @- Q
      Heatbug proto = (Heatbug) heatbugList.get (0);
: W( w1 n+ r/ l9 d9 C      Selector sel =
5 Z' J/ E; C2 [( M- a        new Selector (proto.getClass (), "heatbugStep", false);
# q3 y5 h+ T& W      actionForEach =! n* W& N, l- e3 O2 E$ v# m: Z8 g
        modelActions.createFActionForEachHomogeneous$call2 `  ^: r$ a2 F2 O+ K
        (heatbugList,  y  c' R  c5 R
         new FCallImpl (this, proto, sel,% q. p. a& N) w; E
                        new FArgumentsImpl (this, sel)));5 {0 N$ w# p7 h( \- q. B
    } catch (Exception e) {8 M, Q, `$ c) s5 t# Z0 ^) p
      e.printStackTrace (System.err);
" q& F% e/ c7 B; r" T    }
9 A" C- k$ n9 W   
% g$ i2 j4 g" b+ f$ U    syncUpdateOrder ();" d$ F4 x4 m( B/ v  Z+ C# ^
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    try {& G* E- L& Y! F
      modelActions.createActionTo$message / s( c; z, ?5 O4 D3 z- q
        (heat, new Selector (heat.getClass (), "updateLattice", false));
" S' `4 v$ f6 w. H7 q    } catch (Exception e) {
8 |! J5 ?4 X0 S) R$ l( T- ^; A0 D& f      System.err.println("Exception updateLattice: " + e.getMessage ());5 f* m" R# P# ?8 ~  u7 o5 {
    }
3 T( a1 d9 N* p9 K; T) Z        
" g$ C; L0 Z$ t    // Then we create a schedule that executes the- R+ Y7 }$ Z! a9 }6 x# @5 k; e
    // modelActions. modelActions is an ActionGroup, by itself it
( V9 i- S4 B' Y8 L( M! m/ c. _    // has no notion of time. In order to have it executed in
: B9 Q  N: s1 o* Q    // time, we create a Schedule that says to use the
. ~8 e, J0 t* }) S* ?/ F    // modelActions ActionGroup at particular times.  This7 x9 w; y: n8 |% G- X. p
    // schedule has a repeat interval of 1, it will loop every
# a1 @9 r4 O+ |7 u9 H, t5 x; T    // time step.  The action is executed at time 0 relative to+ D+ v# }& Q- R8 x' q
    // the beginning of the loop.
9 v1 I+ O) |6 W+ S" B# K; @; V$ V2 |7 J3 [
    // This is a simple schedule, with only one action that is
4 F, n2 w. I( _1 }0 ?4 R) b    // just repeated every time. See jmousetrap for more# l/ }1 \9 K) B* l7 \; l
    // complicated schedules.1 u/ U6 I4 N/ ?7 s; m/ x
  , q+ K2 B- u" m) o$ v/ V
    modelSchedule = new ScheduleImpl (getZone (), 1);6 \+ f6 A$ A# J% c& ?8 ~
    modelSchedule.at$createAction (0, modelActions);4 L( B$ ?5 j. |
        / x$ e  _4 D( w% i1 }' V
    return this;: \! t) Z% @$ N6 l9 G7 o2 i! P6 ^0 x8 k
  }
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