设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11516|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
. ?4 F5 H& L% |- ~1 S7 m* f4 S8 R! M% W3 W# ]3 O3 x9 u0 \
public Object buildActions () {
! V$ w) a* v% Y6 p9 v    super.buildActions();, ]1 l7 @: F+ O; z) s( `* k/ r
   
( b! y1 {0 @7 v' h    // Create the list of simulation actions. We put these in) K7 ~+ w7 O4 |0 _( ~1 `2 L  G- u
    // an action group, because we want these actions to be1 t, s' F9 _( P* L7 F
    // executed in a specific order, but these steps should9 d/ j7 u1 D  X& X  u
    // take no (simulated) time. The M(foo) means "The message
6 N4 l6 |: K. N% t' }4 G" n    // called <foo>". You can send a message To a particular
: n$ X; b" p1 e! f& o    // object, or ForEach object in a collection.! S/ M% \. `2 `" `
        1 a2 M, `: `2 j% [9 x" c+ Y& u$ t
    // Note we update the heatspace in two phases: first run1 {! A: I( S3 B" }
    // diffusion, then run "updateWorld" to actually enact the# y$ z" R$ ^; a
    // changes the heatbugs have made. The ordering here is# b& {0 d$ i% w8 {" x8 m6 C$ [
    // significant!
( b0 u3 M5 J0 f7 U) Q& D- x        8 W* U8 J) r1 n7 J
    // Note also, that with the additional
* [, X' a  P# s9 z0 _8 ?    // `randomizeHeatbugUpdateOrder' Boolean flag we can, x- D8 d8 `: Y0 ~  v, I
    // randomize the order in which the bugs actually run
1 O( C! c1 V1 [5 w# v    // their step rule.  This has the effect of removing any9 L/ N8 F2 k4 f) x
    // systematic bias in the iteration throught the heatbug
' F/ r' `( ^2 [& ~. J' j4 r" e2 @6 O    // list from timestep to timestep
2 {( W- w6 V6 t) J8 J        
7 R0 c9 t+ N8 `) Y2 T3 F    // By default, all `createActionForEach' modelActions have
0 I+ P: ]! K8 X$ R    // a default order of `Sequential', which means that the' W5 V4 j8 y0 F7 v8 K9 U8 y9 i7 {
    // order of iteration through the `heatbugList' will be# _+ [( g2 F& M  V
    // identical (assuming the list order is not changed
: S6 J# U- T) y) L$ N    // indirectly by some other process).
9 W( \1 h1 p7 E   
9 Y2 a* u) [4 m$ F, \    modelActions = new ActionGroupImpl (getZone ());6 ~' _+ r) V+ E8 y. i( r2 a) I7 ?

6 v: Y8 T3 b, _; h/ ~8 G    try {* i# ]" e, Z' L) z# k
      modelActions.createActionTo$message$ L' q' k8 V+ O& ?
        (heat, new Selector (heat.getClass (), "stepRule", false));3 S+ Y) U  G* P6 W( w
    } catch (Exception e) {
3 H7 M4 G; v" J8 H/ k      System.err.println ("Exception stepRule: " + e.getMessage ());
) W9 T9 j8 P' t6 ]( z    }
. ~# ^% r# N+ `( |8 `* c6 w  j; P$ `5 Z. E5 J3 S" O, Q! o3 ^
    try {
1 E7 A# ]1 w; L      Heatbug proto = (Heatbug) heatbugList.get (0);
2 g- X- C$ o! p) i* f      Selector sel =
" O& m. _3 n: W+ I6 F; f        new Selector (proto.getClass (), "heatbugStep", false);
4 w7 n4 I* ~! }! l      actionForEach =6 P1 s9 A  f) R+ F
        modelActions.createFActionForEachHomogeneous$call. z. L8 ?! m2 p# M# K. [
        (heatbugList,2 q2 j- u9 F6 r7 i5 R0 S8 c3 J/ f
         new FCallImpl (this, proto, sel,' U2 a+ Y, A1 }7 V# G0 k% |$ T( Y
                        new FArgumentsImpl (this, sel)));; H0 _4 K) n" N
    } catch (Exception e) {6 f6 N0 d; ~3 y, c. _4 Z
      e.printStackTrace (System.err);
+ {9 _( ^: G! }$ H    }# P5 O! n  Y" W. _5 X' X) t. a5 ~
   
+ S& R# [/ d. Q1 p' d' `8 r& {- c  U+ n( {    syncUpdateOrder ();
4 j$ v, [' c9 T  b. i0 L
+ p9 N& M4 ?* ?, ?    try {4 Z! K- J7 a! V: u0 t2 A
      modelActions.createActionTo$message + e, @# }, ~1 b7 _( k
        (heat, new Selector (heat.getClass (), "updateLattice", false));0 F$ D+ C. L. ?9 D1 w! `
    } catch (Exception e) {
  P2 l: \% Q1 I+ k& k$ X; G      System.err.println("Exception updateLattice: " + e.getMessage ());% s% T/ {0 b2 e: q
    }) w( J) o" [2 c
        8 w: D, a% X6 `; T  C
    // Then we create a schedule that executes the
  S- q$ t1 F6 J) _1 D! r    // modelActions. modelActions is an ActionGroup, by itself it+ F' p, t" {- K. }3 d+ K
    // has no notion of time. In order to have it executed in3 Z/ y- V/ S/ \0 P, f# U9 o8 w# O
    // time, we create a Schedule that says to use the
* [- s; {) W, I) {    // modelActions ActionGroup at particular times.  This. {0 u2 O# q7 m- W: r' x' U
    // schedule has a repeat interval of 1, it will loop every
! E* D# P$ N2 \    // time step.  The action is executed at time 0 relative to
2 @: ~& q# Q; l2 E% j  \+ U    // the beginning of the loop.# \5 z! \% D7 ?

0 |2 F4 b0 r( Q! S/ i* ]    // This is a simple schedule, with only one action that is
: Z) V. O$ ^& Q  l1 w. \  t: M    // just repeated every time. See jmousetrap for more6 W0 i1 u2 G0 A7 ?$ q
    // complicated schedules., v; D4 E+ p% m  R& D. x
  6 q" z3 A8 g* w2 z& q! `' H
    modelSchedule = new ScheduleImpl (getZone (), 1);
* x1 {+ X2 b8 F3 k! ~    modelSchedule.at$createAction (0, modelActions);6 H3 y/ E. M5 n: Y1 c
        
. l' f9 ~0 c& O- x( ]( e, O    return this;
/ }2 K4 F0 l6 G) K; i" E  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-7-9 21:31 , Processed in 0.013476 second(s), 12 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表