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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
! b1 S! y8 X: @# E; m# i9 L, X
public Object buildActions () {, S0 _2 Z$ ^! d: Q
    super.buildActions();# W5 a4 c: r! a* b, D# {
   
$ U: R$ v' y* ~% ^" A    // Create the list of simulation actions. We put these in
$ [+ f# }) f/ b' ?5 V. n' Y, \3 _9 n: g    // an action group, because we want these actions to be2 _% E3 c& W$ w; }* d% g! ~
    // executed in a specific order, but these steps should
: j5 A  e, z+ B    // take no (simulated) time. The M(foo) means "The message9 d# r( \1 x9 w# ?7 h$ T* j
    // called <foo>". You can send a message To a particular5 I% v! \% z9 Z4 v' `
    // object, or ForEach object in a collection.
1 W9 y8 f* |6 n" K- f. D        $ x' L$ C$ E4 ~. }5 A2 D2 u
    // Note we update the heatspace in two phases: first run
9 M9 y4 ], @9 j0 n' V7 L. V, q    // diffusion, then run "updateWorld" to actually enact the' v; ?3 i; d! L- e
    // changes the heatbugs have made. The ordering here is4 X( Z3 o, y2 Q
    // significant!( g8 W! d4 D* j$ Z, @- a" w
        
: P  ^1 Z1 X4 p$ H4 A/ \+ q    // Note also, that with the additional2 d/ A" |2 g% E3 L" h! m7 u2 a
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
) A; e, e5 M) b    // randomize the order in which the bugs actually run
/ U( f8 A3 f# {    // their step rule.  This has the effect of removing any
/ ^& c+ Y1 i. a4 C    // systematic bias in the iteration throught the heatbug
0 \4 T9 H) H6 n4 A* i9 U8 m- m    // list from timestep to timestep# q, Y4 r) S' Z
        
3 A: _& W; f( K! Y" y, Y0 e+ ~0 l    // By default, all `createActionForEach' modelActions have
! t+ `2 V) n: @' O" r6 K    // a default order of `Sequential', which means that the  B1 T. D" v5 {3 O5 Y
    // order of iteration through the `heatbugList' will be& I: h& J, V; r  R2 a; Q: q
    // identical (assuming the list order is not changed
- C" U3 N) k' J    // indirectly by some other process).4 R* Q3 }- J9 x9 @' u
   
  R, i5 k- F$ z1 ~& A6 e; ]    modelActions = new ActionGroupImpl (getZone ());
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  ~5 t1 n$ ~( V. t    try {2 O2 R* c: ?/ `: o
      modelActions.createActionTo$message
  I" M, F: j0 n# c5 P# i' ?# X        (heat, new Selector (heat.getClass (), "stepRule", false));8 D% h! L$ C0 G' e' W1 R' m* h' o
    } catch (Exception e) {) a5 {+ G3 U5 Z" n+ o2 {
      System.err.println ("Exception stepRule: " + e.getMessage ());3 p. m9 F! N1 e, \! A3 J  l
    }& b( J- a0 y3 }5 U' S" Z* j! E* P
5 W- C6 ~& S' h, p
    try {! `( V7 b* H7 ?; E/ V
      Heatbug proto = (Heatbug) heatbugList.get (0);: {$ p8 S! ~; Z% s7 |
      Selector sel =
4 @' K& J) w6 M& [5 w# d' i0 [! {        new Selector (proto.getClass (), "heatbugStep", false);
( |; `" W# v: W5 f! S5 U      actionForEach =
5 s# z/ w" {# P' G        modelActions.createFActionForEachHomogeneous$call8 |! r$ R# s2 `! r3 A% ^* [1 `
        (heatbugList,. [$ K2 \$ t: l, F
         new FCallImpl (this, proto, sel,! Q! V8 E  Y& O; e& B
                        new FArgumentsImpl (this, sel)));
7 X$ r# U# M  t1 A5 Q, F" Q    } catch (Exception e) {
, m  ]1 V' A- M5 {) L4 E      e.printStackTrace (System.err);- V5 r( p/ n# g  ?* p: t1 Y! B/ K
    }
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    syncUpdateOrder ();6 E- E: x) \6 j9 q6 p; @
! w/ N  w" X" |/ L! S8 W" v) w+ r% ]
    try {  ?" C4 n& U7 z5 k$ n/ ~
      modelActions.createActionTo$message 6 Z$ G# f, ?% p; T4 P; E  t* F, Z2 h
        (heat, new Selector (heat.getClass (), "updateLattice", false));" V% A: w) \5 d6 B: W' m. k
    } catch (Exception e) {6 X. l3 H* a' z5 p4 Q; D
      System.err.println("Exception updateLattice: " + e.getMessage ());. |# \: C" a) P9 b/ j. t2 M
    }2 t5 Q5 @, d  n5 N, q0 l
        " |8 q' |, Q- f: R% [6 m9 ^4 S5 @
    // Then we create a schedule that executes the
+ L' [( I' l, x7 `4 ?+ d8 n3 N    // modelActions. modelActions is an ActionGroup, by itself it' F% m, H- ]& h6 A* m9 I; ]* i' z& @
    // has no notion of time. In order to have it executed in+ \8 H, {$ u$ R7 T! C. t$ Y6 b
    // time, we create a Schedule that says to use the# u. C; w0 e, H* H5 L2 {  l0 i
    // modelActions ActionGroup at particular times.  This$ o, n% x) A$ R, {2 _
    // schedule has a repeat interval of 1, it will loop every
; f4 Z0 U% Q6 ]) d    // time step.  The action is executed at time 0 relative to8 T) X7 J' f, p7 t7 t# ^
    // the beginning of the loop.: J; {: k$ v0 I* O1 A' P
) e! y+ I0 r. h, k+ @) Y  v
    // This is a simple schedule, with only one action that is
: @7 h+ Y3 o/ @1 x  S1 q: w    // just repeated every time. See jmousetrap for more/ l. k% W$ s+ l/ c, _
    // complicated schedules.
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    modelSchedule = new ScheduleImpl (getZone (), 1);: D( F  X% o4 w  }* ^3 J
    modelSchedule.at$createAction (0, modelActions);
0 s4 H0 H6 m; x- W+ I3 W4 D+ d: T        3 z$ q& k# H3 ~/ S
    return this;1 [- Y; _' i5 A% g. I/ ]/ I
  }
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