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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:9 y/ f' o5 u+ T. c
3 f4 C5 C0 K) k; ^5 }5 s
public Object buildActions () {
  g% U* Q' s2 l/ ~4 `  N5 y    super.buildActions();. J. ]" h, M# b8 \
    3 |! l, f7 m6 W& i; u+ u
    // Create the list of simulation actions. We put these in( p7 k1 A; {' {. w0 v5 E5 w$ g
    // an action group, because we want these actions to be
& ?  S( ^, A8 }' Q4 n    // executed in a specific order, but these steps should
0 f! ~3 ?+ F9 p* g    // take no (simulated) time. The M(foo) means "The message
) M: a- t) X; \3 l" X    // called <foo>". You can send a message To a particular
* m% ~/ r& s4 N  _: z! a, M    // object, or ForEach object in a collection.
' ]8 v% i8 q) [  R: w# l        : y& J- J+ w) v: r, c2 z# w8 U3 Q
    // Note we update the heatspace in two phases: first run
( c- H3 E: J- n% e    // diffusion, then run "updateWorld" to actually enact the4 h  A$ Z8 q! p0 H2 @
    // changes the heatbugs have made. The ordering here is
2 i3 ?0 K$ B2 ~7 {% Z- k5 l    // significant!
! Y8 v6 k& ^- Y8 F4 `        1 b! {2 p- N/ t; E% I8 P' l& C
    // Note also, that with the additional
3 ]4 x2 z: H4 R& W- f    // `randomizeHeatbugUpdateOrder' Boolean flag we can
5 a2 C4 p' {& i% p  d    // randomize the order in which the bugs actually run
; @. n! D7 {# ^    // their step rule.  This has the effect of removing any
! _( X2 m, F, T    // systematic bias in the iteration throught the heatbug
4 s1 a3 n( l" R    // list from timestep to timestep9 f7 L, h2 u) W* s, u) b7 t
        ' |% y- L) ^8 }8 g6 R. |
    // By default, all `createActionForEach' modelActions have
0 T$ q& E) H- |/ B' S& l5 `" F    // a default order of `Sequential', which means that the+ T% k. x* r7 x; e8 h2 g" m
    // order of iteration through the `heatbugList' will be
3 W# ]" L- N! G: b4 `1 g9 |, \3 X    // identical (assuming the list order is not changed
9 [% `0 z. e! d+ g  R  ]" g    // indirectly by some other process).
4 ^: s  R6 ]( v) k& e, v1 o( G    7 t5 D) k& j3 e4 G+ J% Q
    modelActions = new ActionGroupImpl (getZone ());! [0 b6 |% C6 R* [8 Z$ `

4 Q1 F8 y& ~& a- V' J* X' T    try {9 L) v3 H+ S, X* D4 O" C8 H# a
      modelActions.createActionTo$message
0 e( o3 @, I+ ]# h, X        (heat, new Selector (heat.getClass (), "stepRule", false));6 _. N6 h# q. R; ]9 S
    } catch (Exception e) {: _- F( B- r/ T3 c2 `8 V0 M
      System.err.println ("Exception stepRule: " + e.getMessage ());) d4 u; u7 j6 }$ G: U$ u. W
    }
9 ?+ i5 ^( v8 c4 S
  u4 p, o1 ~- `# t$ E. y8 Q9 e3 r    try {
: ]2 |- p: @. q' |5 G      Heatbug proto = (Heatbug) heatbugList.get (0);' F; ?, o9 s" C! V* w: d& P
      Selector sel =
0 E. l9 D/ M' M3 U2 ~$ Y        new Selector (proto.getClass (), "heatbugStep", false);) o$ O5 O# W7 {
      actionForEach =' d$ y( ?- |% v6 \
        modelActions.createFActionForEachHomogeneous$call6 s* Q* P1 z, r( {+ J
        (heatbugList,
6 [' n3 l; h% q6 r9 o" K         new FCallImpl (this, proto, sel,, S% D! G" q: k& Q/ z* k  w/ Y7 g
                        new FArgumentsImpl (this, sel)));
4 p# S  G' \. h9 N) I5 o    } catch (Exception e) {0 K5 M, [# Z  T) o+ L# d
      e.printStackTrace (System.err);
! [1 z, Z+ L. c1 L4 |    }# J( K3 Q* C, W2 Q0 S& _! V0 G
   
' o6 n9 G. F% K    syncUpdateOrder ();% ?# U5 J, U# L/ t. Z2 Z& k( r

9 ^' F: n" d6 v8 I- c3 v, |* W' p    try {
0 h+ h$ d7 `0 q) W( L) e3 i% y, o      modelActions.createActionTo$message ( D- W# U1 O& ]6 F6 b$ M! w
        (heat, new Selector (heat.getClass (), "updateLattice", false));7 }2 f) ]8 k% c. @+ a: L
    } catch (Exception e) {
% {* `' u0 _4 K. M, M4 o0 K      System.err.println("Exception updateLattice: " + e.getMessage ());
( \$ }. n) W1 s" b3 s  U$ J    }- ]8 m/ G6 o* e
        
" }3 G. F2 B1 M( c# ?% |  p( Z    // Then we create a schedule that executes the
# s* i+ m: Z. n3 t9 a& c    // modelActions. modelActions is an ActionGroup, by itself it
7 L$ K! k: g4 r5 O$ d    // has no notion of time. In order to have it executed in
4 b' M& C& O/ v, c    // time, we create a Schedule that says to use the
, r1 f3 E7 Y( m8 [" v. x7 o! k    // modelActions ActionGroup at particular times.  This
+ I) u1 S+ @: B( Z7 ^: D    // schedule has a repeat interval of 1, it will loop every
0 \. \2 C% B; a2 }2 X/ U3 s    // time step.  The action is executed at time 0 relative to
% z! g4 B4 \6 E    // the beginning of the loop.. b$ _& W' e! i3 L, e0 ~" @

7 y* G7 K( T" M9 M! z/ c; w    // This is a simple schedule, with only one action that is" R0 H' G+ K; f7 L  c' Q3 ?
    // just repeated every time. See jmousetrap for more
; H* V/ |, z, I. B- g# ~+ ^( A. t    // complicated schedules., H/ O& v. |5 n$ S7 [: G" i
  & l# u9 W+ S2 m3 {% _: D$ x8 }( p
    modelSchedule = new ScheduleImpl (getZone (), 1);
1 v/ I1 h  Q5 {+ V- G# E+ N    modelSchedule.at$createAction (0, modelActions);
) S9 X% O3 [0 `" |' C        6 a9 Z% J( x+ S/ i) `; n
    return this;2 ], Z2 O2 A0 d& e' n
  }
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