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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
2 t- n9 q- e" p! i6 u! A- p2 i# t' D7 Y, x" u: Z# m  I
public Object buildActions () {
' v& i; U5 O7 X1 ^8 x    super.buildActions();
1 _0 C5 F' \6 `5 G$ h   
1 M2 ]6 V, Y, S4 O2 t    // Create the list of simulation actions. We put these in
: v% h7 `7 r# m8 F0 }    // an action group, because we want these actions to be  R! X( ?; v$ K, F+ D- t/ W
    // executed in a specific order, but these steps should
7 ]" J8 ~8 _0 F3 b5 b    // take no (simulated) time. The M(foo) means "The message& D" N+ @" D% l3 t/ K, y" D: Y! C/ y7 J
    // called <foo>". You can send a message To a particular
  ]- n; j" \( k3 B    // object, or ForEach object in a collection.
* x  E! j) b# Z6 }" ?9 g3 g        ; c/ n) D" t7 R
    // Note we update the heatspace in two phases: first run
' V9 k+ N: c  P' i8 F  m; i    // diffusion, then run "updateWorld" to actually enact the, s1 K; S* W( @6 o$ P1 z) J7 A
    // changes the heatbugs have made. The ordering here is8 A# A8 s$ g+ a- G6 p9 ?) W5 A
    // significant!
* }* j/ m+ j+ O5 }4 q  {! `        
# i1 B) C9 S9 |5 P    // Note also, that with the additional
- o& U* _( x  F/ k: @/ C    // `randomizeHeatbugUpdateOrder' Boolean flag we can
! s6 u- D  ^6 Q0 R    // randomize the order in which the bugs actually run- B4 O, |: Y: g3 m
    // their step rule.  This has the effect of removing any
" C$ Z- Q# Y" Z1 F6 ?. X. E    // systematic bias in the iteration throught the heatbug
( ^$ P  Q+ P$ m    // list from timestep to timestep  |  o* s6 E1 m
        
, [  f5 T( p; K& k( b0 Y4 c1 w    // By default, all `createActionForEach' modelActions have9 g& D4 v9 O9 m4 b% s3 k" C
    // a default order of `Sequential', which means that the
! [6 \# h7 j' A# u2 J    // order of iteration through the `heatbugList' will be1 q" }$ n# [: f9 a" q; [- Q# @
    // identical (assuming the list order is not changed1 F. N  `; e5 q: I2 k: {0 W! |& V
    // indirectly by some other process).
0 E2 d1 Y9 A0 P" K* j; k! m   
! J8 F; n; b+ h) p* D! ~    modelActions = new ActionGroupImpl (getZone ());
$ F: `4 J5 E2 b8 }7 o
, U% q3 O( e2 |9 A. [  L    try {
/ S+ U9 t5 e( |2 Q7 r      modelActions.createActionTo$message6 ?3 Y( S) s8 I+ y; B
        (heat, new Selector (heat.getClass (), "stepRule", false));( l5 o0 ]8 y7 B* P1 V, {/ J
    } catch (Exception e) {
! K3 I! i8 J% z      System.err.println ("Exception stepRule: " + e.getMessage ());4 W4 D+ |7 u- E/ m4 m
    }
$ }5 ~) I5 d1 o+ n7 R9 y- @
6 S1 l( u1 O2 i, W    try {
5 k) p& c" f+ H  P' @, A6 E      Heatbug proto = (Heatbug) heatbugList.get (0);+ J7 d2 k3 ~; x( N/ t: w6 r
      Selector sel = ! \- l2 n2 E0 C% v$ \
        new Selector (proto.getClass (), "heatbugStep", false);
4 ~$ x' T! w# V, |, Q& R      actionForEach =
" k2 f! T# q0 \7 G  m        modelActions.createFActionForEachHomogeneous$call0 j9 i% T4 b4 ]' I4 S9 O, x8 o; S9 c
        (heatbugList,' B: H9 w/ A  A, _! d) c2 {
         new FCallImpl (this, proto, sel,- t7 R. a8 [3 V  {9 ~
                        new FArgumentsImpl (this, sel)));% P) J" Y/ F' J/ n; b
    } catch (Exception e) {2 n- D& ]) z  T+ N3 a' M3 ^( w
      e.printStackTrace (System.err);" G( y" d: B- R) g! Q
    }& J+ z1 s/ V! I
    ' \4 g+ g$ j- H2 _4 A
    syncUpdateOrder ();
" V: u1 ]1 ~+ O& L3 T
: ]  L& N& |- l2 P    try {$ ]; B9 y9 }. Q( a
      modelActions.createActionTo$message ! u7 t- [; ?' \, r, ]% ?
        (heat, new Selector (heat.getClass (), "updateLattice", false));
5 t' H+ W2 U! @% M+ O    } catch (Exception e) {
6 i& T6 q& R& P! p& T6 v- H      System.err.println("Exception updateLattice: " + e.getMessage ());
- d8 I6 T4 O. D% D( q% f3 L7 H    }
: ^* E9 q/ R- f        
+ a  g3 w! \! p  k$ t# M  v    // Then we create a schedule that executes the" }6 ]5 f, M, I& H
    // modelActions. modelActions is an ActionGroup, by itself it" |0 ]6 Q. v: U0 U2 \6 k5 R
    // has no notion of time. In order to have it executed in
2 M0 k: ?* z7 ~0 r    // time, we create a Schedule that says to use the
9 C7 }0 ?5 x  @% s    // modelActions ActionGroup at particular times.  This3 s, @0 J  b$ m9 F) X# a2 E4 e
    // schedule has a repeat interval of 1, it will loop every
& T' q8 D! [5 _3 o% N    // time step.  The action is executed at time 0 relative to+ g9 z+ e$ }$ l2 u8 a' v! C
    // the beginning of the loop.- x+ ?. R& C3 r, i

: o; j+ A& }' C1 Y    // This is a simple schedule, with only one action that is
1 d1 o8 r+ ]! ?/ O& T4 r    // just repeated every time. See jmousetrap for more
! o: i6 |2 S" t: u7 [    // complicated schedules.( Q4 J3 R1 Y/ H& @& q: b% Z
  
+ q2 T, I/ L$ S! X& i9 w    modelSchedule = new ScheduleImpl (getZone (), 1);4 q7 E) E4 k5 H2 K* w5 [
    modelSchedule.at$createAction (0, modelActions);
, Z4 e6 R* n8 u5 y5 W+ h+ V        
/ C" K4 |. x+ u: ^- A$ k7 j    return this;. ?! i1 c5 i3 `2 R
  }
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