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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
8 ~& |5 c2 R, J# o0 z# C+ h$ F5 }) z1 `) K+ D, b9 X
public Object buildActions () {
! U1 F; l# a$ x    super.buildActions();6 i& D# e8 f( N7 G
   
- W7 H: B# o5 s2 ~0 J2 H    // Create the list of simulation actions. We put these in+ p5 }4 t! t9 Q0 e' ^: q( q, I
    // an action group, because we want these actions to be
  x  f; p1 p, b8 `: W    // executed in a specific order, but these steps should
5 s9 }; ^  @) Z, D) B" X    // take no (simulated) time. The M(foo) means "The message' S" `% a6 T* p' ?" D
    // called <foo>". You can send a message To a particular% Z; g0 S& v, A) g" M% ^
    // object, or ForEach object in a collection.
: [9 `" V& P1 _& O( k+ a" t        4 s  c- j4 R' C& H' b( S
    // Note we update the heatspace in two phases: first run
) z# H% S3 ?9 [  C& @9 D    // diffusion, then run "updateWorld" to actually enact the
5 _$ y  ~+ A- l5 m! n  \( ~8 z    // changes the heatbugs have made. The ordering here is
3 l) I& Z  H6 y8 v  V    // significant!
8 w3 \5 n' c. X2 O        # J1 j( t3 c! x0 ]
    // Note also, that with the additional
0 m  a4 J; x' z* J    // `randomizeHeatbugUpdateOrder' Boolean flag we can) W  ~3 U0 [2 @
    // randomize the order in which the bugs actually run
; z- I7 ^/ Z0 ~+ i9 `4 h8 L    // their step rule.  This has the effect of removing any
5 ^) b- W3 p% B    // systematic bias in the iteration throught the heatbug
7 b% n* F7 g7 Y    // list from timestep to timestep% _% U+ K" J, o9 m/ r5 \
        ! K# @: A8 o- U; e
    // By default, all `createActionForEach' modelActions have6 g7 B( \1 {' m! k4 C
    // a default order of `Sequential', which means that the8 A7 X0 I. m, C
    // order of iteration through the `heatbugList' will be. p( S/ {- [  h: c& l! g) ~: u
    // identical (assuming the list order is not changed
  q6 x9 v# S. c* g6 T* {% C1 a    // indirectly by some other process).3 r9 K% @8 m8 d5 _5 p& ]
    ' w& E- K  \- z/ i
    modelActions = new ActionGroupImpl (getZone ());# I" g- N" ~7 M; M* ]/ r* ?; B
3 C; R% M+ v  r3 [4 p
    try {3 J5 m& @- v5 G- @6 l) |
      modelActions.createActionTo$message; j3 Q. f# L  n- {0 u9 h$ y
        (heat, new Selector (heat.getClass (), "stepRule", false));
$ i7 X/ d, O( D) C    } catch (Exception e) {% M! @! e/ w' [' d* y+ i
      System.err.println ("Exception stepRule: " + e.getMessage ());
- B% [4 L5 ]  O! d    }
$ z; ~0 n3 s$ H) z/ S+ |: _
4 o# F- {! ]- e$ b# u    try {
. j1 ?8 P$ E, h7 r      Heatbug proto = (Heatbug) heatbugList.get (0);, J9 d0 m( b$ X+ H
      Selector sel =
% z  D& F$ w- p+ m0 W        new Selector (proto.getClass (), "heatbugStep", false);
' y& I9 ?: E: |+ D& i" Z2 `      actionForEach =3 w) o: E& i2 W1 I. c- K/ ^
        modelActions.createFActionForEachHomogeneous$call
* N. a* X. B# b( i1 U: Q        (heatbugList,' Z0 C  l: Q; k9 L5 ]
         new FCallImpl (this, proto, sel,  u$ v: |* Z  P/ k
                        new FArgumentsImpl (this, sel)));0 i6 M2 H7 |1 z* f6 c; d$ {
    } catch (Exception e) {3 P1 v5 |( Y9 p0 G, e+ l
      e.printStackTrace (System.err);
9 S2 V# c! i  y& N  G    }' c, ?; A+ ^- @- o
    . d9 s; U$ X  F  {/ r, ?0 P
    syncUpdateOrder ();
/ D+ V" {+ z- T3 m) @, A4 e& F: T! P1 s8 G; Y  t
    try {6 v' k$ J+ Q% `
      modelActions.createActionTo$message ' f; x% A* P3 \& O& q
        (heat, new Selector (heat.getClass (), "updateLattice", false));
' o* ^3 n- @3 s+ L/ }% [    } catch (Exception e) {
8 w# g; R9 U7 N" D% [; H/ j+ `      System.err.println("Exception updateLattice: " + e.getMessage ());9 u  g0 a& @8 v5 E
    }
2 K0 Q+ `9 L; S1 O        ' D# A. w& k5 s4 P! a9 Z% j; C* |
    // Then we create a schedule that executes the, ]4 x, O2 k  {- w% N
    // modelActions. modelActions is an ActionGroup, by itself it
2 F3 D6 ]5 Y! h9 Q5 K    // has no notion of time. In order to have it executed in' k+ p& d8 {3 G2 F. [8 f1 u8 v
    // time, we create a Schedule that says to use the$ Q& L! G+ c1 o, z0 _8 d0 m
    // modelActions ActionGroup at particular times.  This
* O7 c: r, H% |) B: C, S    // schedule has a repeat interval of 1, it will loop every
( y# e* v* M5 |& w    // time step.  The action is executed at time 0 relative to7 R; f' l) `0 w$ S( [
    // the beginning of the loop.; w, r5 X. R) ^; U5 [- j0 i) l# O7 D7 ^
1 A- |9 K' k  L6 p, `
    // This is a simple schedule, with only one action that is1 s5 t- L, V8 z; V% Z, U, R* o* P# t
    // just repeated every time. See jmousetrap for more
# g; Y; L4 L' \5 v( g" Z: Q    // complicated schedules.
$ u0 W% C% U+ k) C, {  & f- S% _) \# {: W
    modelSchedule = new ScheduleImpl (getZone (), 1);
+ N7 c# b9 M2 n9 t7 W3 w- c& x9 g8 d    modelSchedule.at$createAction (0, modelActions);
8 [* N; |7 {' E/ J' M& d( X# q        
0 u/ C* E4 U0 c- S! K& ~0 O    return this;0 U, n7 L+ g, t: O) ~% k
  }
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