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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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4 t, N. ~  t) }8 Z6 p5 _/ a public Object buildActions () {# H8 {, k' i9 m
    super.buildActions();# y" @7 I: ?( g. M
    / @! S! m# _- L9 i, g* t) H- ~" a
    // Create the list of simulation actions. We put these in; c5 [0 T( |0 G# |. ?
    // an action group, because we want these actions to be" J' P, a& }4 d5 `4 g
    // executed in a specific order, but these steps should7 Q: ^( G: e2 P6 U- S; a6 Q
    // take no (simulated) time. The M(foo) means "The message! T$ J9 }% _! ]/ |6 T8 c6 O5 R
    // called <foo>". You can send a message To a particular
' X$ _* Y' ]# l  x% O    // object, or ForEach object in a collection.5 q, o$ ~0 h* y  p5 X9 j
        4 z  l! \8 T2 @# u/ B
    // Note we update the heatspace in two phases: first run
3 @6 L! b9 h2 x6 d    // diffusion, then run "updateWorld" to actually enact the
# e( j6 {* z( y1 W% o    // changes the heatbugs have made. The ordering here is/ L$ c/ z9 P" a* V2 U
    // significant!, Z) T& C& Q8 B# [4 n" J3 D
        3 L' T. U/ F& m
    // Note also, that with the additional/ V9 N7 u% F; y* \
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
& r6 Q7 l. [% J; I    // randomize the order in which the bugs actually run" r6 v# M0 G  F! {# m) f1 v' k. j
    // their step rule.  This has the effect of removing any$ G- g3 [. y1 n6 [
    // systematic bias in the iteration throught the heatbug% h! ^% a1 v+ R+ m8 _
    // list from timestep to timestep
( U0 e* ~$ s9 {1 f% I. [4 `        5 H% P6 u! ~$ q5 F
    // By default, all `createActionForEach' modelActions have
5 o, c' p/ {9 H% M& t7 {3 e( m7 ^    // a default order of `Sequential', which means that the' F" A3 i; H/ X. @+ T/ z% ^  ?
    // order of iteration through the `heatbugList' will be9 h/ x9 M0 R) F+ K" R
    // identical (assuming the list order is not changed
3 a+ {7 p2 H9 s; |9 W6 s6 i    // indirectly by some other process).
6 L4 C8 n# d# C3 ?% X    ) g) Y- A1 C- {2 X: i" w
    modelActions = new ActionGroupImpl (getZone ());6 |$ }, G7 m* D# r
1 ^" M' g5 ?" Y$ l2 n' q
    try {+ r( Q% u: u. E. m4 q1 y/ j. U/ W
      modelActions.createActionTo$message, T) F2 f, }: @' A5 K: r' l
        (heat, new Selector (heat.getClass (), "stepRule", false));
. v6 h4 z/ j: J  \6 l    } catch (Exception e) {# o4 F2 T; G4 V  W, k7 A
      System.err.println ("Exception stepRule: " + e.getMessage ());
  o8 @: `; t' b; }( g6 }4 G4 P    }7 y" U+ [; C" I
1 \1 W9 l' f2 S; h, _5 W% Q
    try {
( a1 I- D$ [7 i. H) G      Heatbug proto = (Heatbug) heatbugList.get (0);" v& m  M) p" `/ m( j
      Selector sel = ! x9 W+ d! T* C+ l8 X
        new Selector (proto.getClass (), "heatbugStep", false);
4 n6 W) u/ G( s/ t$ `4 e      actionForEach =
/ P' M# B9 c! {$ j* O( J9 X8 l        modelActions.createFActionForEachHomogeneous$call" n) e, c1 w$ U
        (heatbugList,2 E% O! H& d6 @" }: e
         new FCallImpl (this, proto, sel,5 H. G  N/ y9 z7 y
                        new FArgumentsImpl (this, sel)));
- I, n4 s0 f- b7 J    } catch (Exception e) {/ }6 q, T& i8 w% i8 R3 Z- ?
      e.printStackTrace (System.err);/ |8 M5 ^6 Z6 B+ S  a4 b
    }
% ]) j7 X2 W) z; w$ }. v   
) Q2 E% N# Q2 r; B3 ]    syncUpdateOrder ();( q- K3 \9 ]9 P$ N: Q( h4 P7 w  Z

) \5 v. X- e, h+ s' O; A, l% ]2 A4 G    try {& H1 V* w( R! ~2 \" T
      modelActions.createActionTo$message ( P: ^/ W& e3 G" m( S+ d, a
        (heat, new Selector (heat.getClass (), "updateLattice", false));+ w0 y) D9 M1 I; P/ A' Z' c- |" u( V
    } catch (Exception e) {3 |) N* [+ S& I" y: T7 u
      System.err.println("Exception updateLattice: " + e.getMessage ());
1 ]3 E4 U2 E0 ]2 W' q    }) y* M4 V/ [8 q1 S9 X% m
        
4 Z, |+ L. E) f+ k- B- |1 m2 C    // Then we create a schedule that executes the
8 o+ E: Q: w  d5 I8 s6 D/ R% O- N    // modelActions. modelActions is an ActionGroup, by itself it2 \5 j( U7 @1 s0 b% {- i: o& Q
    // has no notion of time. In order to have it executed in: D) I: ~9 n8 o1 e0 y. b
    // time, we create a Schedule that says to use the
# W6 j/ i5 e4 G; b$ K1 Z+ }- y    // modelActions ActionGroup at particular times.  This/ F3 [' M) ~& p" e4 ^
    // schedule has a repeat interval of 1, it will loop every
" ~4 y2 S9 ?" h8 j! C; X    // time step.  The action is executed at time 0 relative to
  u8 {/ h( Y1 U. j7 f    // the beginning of the loop.
$ L) u2 x  P5 p+ \5 l4 H* @/ W2 W( k& b
    // This is a simple schedule, with only one action that is  n, v: @# K/ c3 m" ~% M, I
    // just repeated every time. See jmousetrap for more
* Q. Q+ L' A- _: x: k    // complicated schedules.
4 W4 H* R8 J: w  
/ H+ v- j6 }: q0 u( j    modelSchedule = new ScheduleImpl (getZone (), 1);7 v# q5 |  _# T( \4 o: ]* M
    modelSchedule.at$createAction (0, modelActions);! E" t; N/ q% }2 ]' E2 S9 u! }
        # W& h1 v$ J% n4 n4 h  O
    return this;
0 h; f3 A6 z: T3 c; n  }
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