设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12518|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:2 {0 k/ V% r, C2 x2 q0 J

; A+ c, X# G) t' v public Object buildActions () {
+ C2 n8 B6 _& i    super.buildActions();* b( C8 u' G4 v- R
   
7 v9 ]0 \2 r1 a; v6 v0 E    // Create the list of simulation actions. We put these in% b8 ?, p' r: i8 c/ `$ s. A$ ?
    // an action group, because we want these actions to be
, i) u" F; L& F& z7 |9 j    // executed in a specific order, but these steps should$ c3 W" u, Z* K- n4 c1 e2 I
    // take no (simulated) time. The M(foo) means "The message9 i: @7 p  b$ U
    // called <foo>". You can send a message To a particular) `  T5 h7 D7 _( F3 B
    // object, or ForEach object in a collection.
2 Y; \8 M: U, e( b8 w. U! O3 s        
% U& R+ @( D0 A; A, i7 p  g4 F7 @# Z2 Z    // Note we update the heatspace in two phases: first run
  @  D7 i8 a/ L$ K5 ]0 q    // diffusion, then run "updateWorld" to actually enact the
( T' ?0 `8 v' I! ^1 I# F; s    // changes the heatbugs have made. The ordering here is
4 p9 R9 w& i4 T' `' m- ]  h    // significant!. p! y, Y. v; c( B- M6 ~
        * \9 r( I& P& f' {6 w  i+ K  f
    // Note also, that with the additional% {0 V' O) ^& A! T& F' S+ y* ~
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
: @: F9 ~; H. k3 Y. z- c1 C    // randomize the order in which the bugs actually run
# j* T5 E5 e: B! ~    // their step rule.  This has the effect of removing any6 F  o8 U( T- s
    // systematic bias in the iteration throught the heatbug4 F3 V+ @( p+ I2 `
    // list from timestep to timestep9 S* f: \0 H' Q
        - r- p- I+ b5 f
    // By default, all `createActionForEach' modelActions have
1 |' O. a& ~7 C. ]    // a default order of `Sequential', which means that the
) e9 E( ^8 v5 M) x# i    // order of iteration through the `heatbugList' will be& @' d  R5 o1 o8 e5 {' q
    // identical (assuming the list order is not changed
' s* w7 f& K. l+ d+ G) M: i    // indirectly by some other process).+ U/ b  Y$ [) l( w  ]5 g
    7 D1 J9 P2 c! ~- G
    modelActions = new ActionGroupImpl (getZone ());
% E" _6 t# d2 m4 O2 U
  ~6 W; J3 ]8 X# |! [( v* u  U    try {' X% U7 s' \/ e
      modelActions.createActionTo$message( G8 |0 L- t$ Y' |* k3 x
        (heat, new Selector (heat.getClass (), "stepRule", false));
+ `. I/ l9 z) T8 K4 d. V    } catch (Exception e) {
) P) ?/ z% [7 h0 N, M      System.err.println ("Exception stepRule: " + e.getMessage ());8 M9 J3 d' @+ C% E
    }
) K% {9 O. j: V' I! H% s4 l' e, E  v" x
    try {8 i9 |4 X- |. e* F- B+ \
      Heatbug proto = (Heatbug) heatbugList.get (0);
2 n, C4 m" h: I0 O. `+ f  h      Selector sel = ' I2 w2 F9 N5 j) |
        new Selector (proto.getClass (), "heatbugStep", false);
1 G, H" v& s" e      actionForEach =
- e0 E' Z5 v4 s; B        modelActions.createFActionForEachHomogeneous$call, @" u% S2 q. |9 t# {, p* s
        (heatbugList,3 {1 |% c' M# y9 G
         new FCallImpl (this, proto, sel,* x& \, p% J9 R9 J; p/ o4 D
                        new FArgumentsImpl (this, sel)));
: }# X5 I! {9 x1 h* _9 a1 ~9 z9 D- [) b    } catch (Exception e) {
1 ?- t* X  [: L: n  n      e.printStackTrace (System.err);0 V3 F/ y3 q5 G* g5 v9 Q8 ~0 ]' j
    }' ]7 a2 h' }4 H7 F0 H1 Q) y
    ' n* r; ~$ x- w$ j& l) o
    syncUpdateOrder ();
% S) R; i4 n" |5 m3 g' D1 G. ^2 i; j: y5 z( \4 m3 V1 k5 N
    try {
+ @/ E& |: b7 W; ]& j& V      modelActions.createActionTo$message
7 ]2 ]( S8 e2 x: w1 f$ l3 Q) {- ^        (heat, new Selector (heat.getClass (), "updateLattice", false));
1 w# h- ], R, i% b5 K8 ?    } catch (Exception e) {3 D1 F. l6 u6 y7 H- B
      System.err.println("Exception updateLattice: " + e.getMessage ());
6 n+ o: A8 L4 D: k2 E    }# B; Z: W% k# V# K$ u8 o6 T1 ]2 \$ e
        - b: b7 w0 h1 x
    // Then we create a schedule that executes the- e* B9 {5 R0 D" o
    // modelActions. modelActions is an ActionGroup, by itself it% B& b. Q: m' B. I# Q
    // has no notion of time. In order to have it executed in: r9 J! g0 n7 o; |" e
    // time, we create a Schedule that says to use the8 I/ x- ^, Z) Z. u5 l
    // modelActions ActionGroup at particular times.  This, g6 F" ~8 f& \* |1 e
    // schedule has a repeat interval of 1, it will loop every! W; r/ \2 P& G  Q' [1 v
    // time step.  The action is executed at time 0 relative to0 i5 y' |3 X4 F3 D& I3 J
    // the beginning of the loop.
& @: {( w/ e  i4 l5 g/ C6 }
; P6 Q; [4 i) a- v! _2 p    // This is a simple schedule, with only one action that is
; L# d: {' u7 e5 e5 j    // just repeated every time. See jmousetrap for more
. n& c+ C# l# n* S5 u    // complicated schedules.
' R( k  w( ^# L; U( [  
' v, Z, ~: L. U0 h' s6 \4 _, H    modelSchedule = new ScheduleImpl (getZone (), 1);1 N2 ?  b; S1 d
    modelSchedule.at$createAction (0, modelActions);$ h% E) `( r6 h5 {8 T0 X- U/ V. ^
        
& E9 s/ V. N, f; C    return this;! L. ~  a5 i5 O3 f% x0 A7 c# G* P. l
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-9-5 21:57 , Processed in 0.020165 second(s), 12 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表