设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11039|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:* `5 P5 m7 \) r  C

& e2 B& y5 }( o* R5 D% p0 R' I) I' } public Object buildActions () {8 c$ k9 n1 Q* G: C" O
    super.buildActions();" B8 J: ]! p/ W% o4 u4 v
   
( I, c* p3 V5 D; B4 t6 b8 O    // Create the list of simulation actions. We put these in* \/ m4 x0 K( E8 D7 e) Q6 N$ ?( y+ I
    // an action group, because we want these actions to be
1 E: [! K1 u9 T* Y- q* P& b    // executed in a specific order, but these steps should
; U# W# y8 b3 I/ v. f" @    // take no (simulated) time. The M(foo) means "The message' L. t  B2 O9 t& k+ L! k
    // called <foo>". You can send a message To a particular
, y  i5 Q% ^3 U$ L$ M$ e    // object, or ForEach object in a collection.
5 F9 S3 K+ ~0 k9 y- L& z        
( s6 \' x, p; j! S    // Note we update the heatspace in two phases: first run% }  {' ?9 |0 R5 X
    // diffusion, then run "updateWorld" to actually enact the2 i. G/ C6 z* C. }2 k2 E
    // changes the heatbugs have made. The ordering here is
/ _+ \7 j# A: |& t# K. S" l1 T' v9 X    // significant!
; V) B( V6 B7 _# j' H  m; p( D        
) q# V6 p' {2 a/ E0 [0 _7 C    // Note also, that with the additional& y; ^  G/ A" y1 U, D/ s
    // `randomizeHeatbugUpdateOrder' Boolean flag we can) s. z" D3 `4 I* p; S- ?
    // randomize the order in which the bugs actually run
, S' g# _1 M* Z  f2 H    // their step rule.  This has the effect of removing any
0 h3 i1 Z! O" Z& h) P+ U& |1 N5 _8 W    // systematic bias in the iteration throught the heatbug. v1 R! q$ Q& c$ C2 ^' C
    // list from timestep to timestep
' J" K2 F( H7 g7 ]9 r' f        9 `: d# |  ?: Q" N$ ]0 O& w
    // By default, all `createActionForEach' modelActions have4 h- w6 U3 M& s7 k3 o) @
    // a default order of `Sequential', which means that the
4 j' D" W6 ^/ W" p7 a+ I    // order of iteration through the `heatbugList' will be
/ d! X9 f, M. G- A9 k  i    // identical (assuming the list order is not changed' I7 Z% Y; d3 v8 G- S6 ?
    // indirectly by some other process).
7 e. h' T# U+ A9 K0 i   
5 L$ \9 x5 e( Q* S    modelActions = new ActionGroupImpl (getZone ());7 V8 L, S: X6 b: w; M  E  p0 V
8 Z& `0 T. O- V$ ~
    try {1 w7 p0 Z4 A" T  A; Y" k0 J( S
      modelActions.createActionTo$message
2 q* _+ X) O0 r  y; f- Z        (heat, new Selector (heat.getClass (), "stepRule", false));
0 M2 z% a: N3 S; _    } catch (Exception e) {
" L% y! @$ D% t/ f4 ~. ]0 o% C3 h      System.err.println ("Exception stepRule: " + e.getMessage ());( O  d! o/ s, M' j! n/ q9 o
    }. s3 G  @5 R- d9 d2 {3 V

5 m6 e/ `  U8 f. w( q    try {
" Q2 w( _( |$ D      Heatbug proto = (Heatbug) heatbugList.get (0);! w9 a# h3 |5 q
      Selector sel = % y+ K( Z$ m0 _4 P
        new Selector (proto.getClass (), "heatbugStep", false);# Q" ^2 x; M% q& a' f, v
      actionForEach =
: N, P: G4 c/ k+ X" h        modelActions.createFActionForEachHomogeneous$call7 w0 F$ U. Q" `: |% K2 l. ~, @
        (heatbugList,
: T5 _: a; Z: o0 \, ]4 K' q         new FCallImpl (this, proto, sel,
5 i" u7 }7 B4 Y& \% C                        new FArgumentsImpl (this, sel)));
5 T$ c  t6 K/ ?% |; i    } catch (Exception e) {
7 H' Q' }9 G; v* e' t/ g) N      e.printStackTrace (System.err);% @& M9 q  @( [. V
    }$ S2 m. }5 T6 x2 [" i  x
    3 S2 V) R0 B- e. i  X
    syncUpdateOrder ();' b2 a, N7 `6 K4 t4 Q" B

* T# n$ v/ q1 }: R, s    try {( S+ ^2 Z1 x* ]# a
      modelActions.createActionTo$message
4 w" d+ K4 r2 E# h6 t" f# O        (heat, new Selector (heat.getClass (), "updateLattice", false));
0 M$ k( B! h0 s, k    } catch (Exception e) {4 |5 H6 N  b+ |. N
      System.err.println("Exception updateLattice: " + e.getMessage ());
# K/ S9 g8 R% T; u2 J& y; ^8 N+ @) A    }
# H( x# |& \% U& w2 n        ) S6 Y3 A# S0 i
    // Then we create a schedule that executes the, j1 ~/ Y: x# S6 e: p
    // modelActions. modelActions is an ActionGroup, by itself it
: O) a9 }! B) P6 |3 W  u# }" s    // has no notion of time. In order to have it executed in# q  y* W3 S( P1 @* _3 U( s
    // time, we create a Schedule that says to use the
6 G; M$ ]+ j. q( a8 {6 |( C    // modelActions ActionGroup at particular times.  This
* V3 v! Y1 t, u) p7 L7 I" M    // schedule has a repeat interval of 1, it will loop every6 I+ E4 j6 ?7 ]: N2 U" U4 o1 n! h0 q
    // time step.  The action is executed at time 0 relative to; ~5 q! _# |, h; |6 _, t; m
    // the beginning of the loop.0 `% T1 s" d8 {/ C% \' v
1 j" `/ a1 |9 d' c2 s5 `
    // This is a simple schedule, with only one action that is) ~( ^( L. X3 V. ^
    // just repeated every time. See jmousetrap for more
& N: Q1 q7 C/ P. E& U4 c# e8 U    // complicated schedules.( C' k7 z) l' {! }6 Y) F. ~+ Q
  
4 Y* q  H- R1 E$ Z8 f4 x+ o7 ]# t4 I    modelSchedule = new ScheduleImpl (getZone (), 1);5 M2 g# i  w3 B7 ~0 x7 R
    modelSchedule.at$createAction (0, modelActions);
2 Z4 j6 l' W1 I; ?1 R# l        
( L) }7 ~# N/ {; W% `    return this;
/ y$ o% U7 t/ ~0 O  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-6-7 08:52 , Processed in 0.011836 second(s), 12 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表