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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:7 F, U. n& b- [$ ^% b) r0 {
; z- z% U! H9 W  m
public Object buildActions () {# X) [2 ]4 j+ R: z
    super.buildActions();1 K2 a5 p1 U! Q% [
    . e9 V# I3 G& U
    // Create the list of simulation actions. We put these in) j& N+ m2 k2 _1 F. @
    // an action group, because we want these actions to be
" K" b4 X& U/ L+ k( H, h5 w) I- I    // executed in a specific order, but these steps should
2 U( N5 _0 ^; w; Z) e( i    // take no (simulated) time. The M(foo) means "The message# T) U. y, b7 E! S8 v
    // called <foo>". You can send a message To a particular
0 e4 m1 U1 P( G# k/ Q- w3 d    // object, or ForEach object in a collection.
8 C3 _( r) C, p7 A# ?. j( |9 ]  x        
* t# G( e' u$ Q$ H4 M* `# c' _    // Note we update the heatspace in two phases: first run
, I; q: o7 |3 {9 M) Y- V    // diffusion, then run "updateWorld" to actually enact the. W4 O. f0 m; ^6 e% H5 }' d& E
    // changes the heatbugs have made. The ordering here is4 P0 X0 F7 c, F$ d
    // significant!
" C' m% R$ w% h& `1 g' E        
0 g3 b5 {% }& K. t5 Q# c    // Note also, that with the additional9 n* _# G& Z+ o+ s' C8 B, L
    // `randomizeHeatbugUpdateOrder' Boolean flag we can9 [- Z5 q2 y1 {" d4 a$ o7 V: ?
    // randomize the order in which the bugs actually run$ L. e& |" ?; ?% C1 b/ V. v9 V
    // their step rule.  This has the effect of removing any! b8 x2 r2 D$ @% S( x
    // systematic bias in the iteration throught the heatbug
4 H  j0 l; p3 a' |: Q( Y" @    // list from timestep to timestep
2 K' [" t5 }$ _- L! Z          y- p$ s0 ]: K# h- b" w
    // By default, all `createActionForEach' modelActions have
! m6 i) {. f; Z9 o    // a default order of `Sequential', which means that the6 T8 t/ R: D3 F! u: ]( ?  W! H- u
    // order of iteration through the `heatbugList' will be4 n, J2 r* W3 I4 J
    // identical (assuming the list order is not changed
) z& X) [5 c. r6 T/ ]6 a# ^+ v    // indirectly by some other process).6 q: c* u7 ^" o$ z% r
    8 m8 K4 f/ w- l2 t+ c
    modelActions = new ActionGroupImpl (getZone ());
- ~1 A/ Y4 z! o  T( d: E2 L$ R2 ]/ d1 q: r+ j1 B
    try {
0 K' x% _1 E5 `  ?2 @$ X; {      modelActions.createActionTo$message( h) B. a- ~) F  ]4 V
        (heat, new Selector (heat.getClass (), "stepRule", false));  J: _4 B( f+ C  Z$ g
    } catch (Exception e) {
% P  K9 q$ A  T+ _* \1 S0 M: g4 t      System.err.println ("Exception stepRule: " + e.getMessage ());
/ z' [/ K5 U( [& R9 X7 b. ]    }
2 ]2 J) O/ `' D: r0 D8 O% x  i6 [7 |, k  X( z  `
    try {
) x5 I( |0 Q; R      Heatbug proto = (Heatbug) heatbugList.get (0);
7 m% ]7 U! Z8 X% G      Selector sel = - k1 r& x- U9 _" E
        new Selector (proto.getClass (), "heatbugStep", false);- T1 h' }# a6 L
      actionForEach =. _# H. f* h, z6 ?
        modelActions.createFActionForEachHomogeneous$call7 M! N; H- ]- V+ g5 F5 p$ d
        (heatbugList,/ Y) D4 ~: y* K& Q
         new FCallImpl (this, proto, sel,
- X) {3 q: r6 Q8 S3 `                        new FArgumentsImpl (this, sel)));
8 N$ W9 H% w# {# [* I. W& `; d! g    } catch (Exception e) {
* r( S3 s$ Y! C0 r' Y" c2 q      e.printStackTrace (System.err);" X1 d1 e' z6 ~4 p, S( r& v
    }3 B& P6 g8 ^4 O$ u$ V. T" v; [  ~0 @
   
! M! @+ t9 s! U    syncUpdateOrder ();6 M4 }* V. ~5 ~. _" j

& X  ]) J$ ]- }* x    try {
; g- e8 |/ m1 f      modelActions.createActionTo$message
- X/ e# r8 M' F, w8 I        (heat, new Selector (heat.getClass (), "updateLattice", false));6 z  f# L' j' P. x, d
    } catch (Exception e) {
9 V& Q. X  `# N      System.err.println("Exception updateLattice: " + e.getMessage ());
* z6 F% |5 _' ~! F6 n' j    }- w; Q( w/ `3 Y/ P% g
        
% C  g; I8 w" y7 v$ |5 e    // Then we create a schedule that executes the7 t& L0 l: g  a* N. K. O% }
    // modelActions. modelActions is an ActionGroup, by itself it
. ]# \. _. A' }$ S    // has no notion of time. In order to have it executed in
$ Z7 @7 b3 F0 P    // time, we create a Schedule that says to use the1 J; {: Z6 x& B$ u6 L" g
    // modelActions ActionGroup at particular times.  This
* ?4 F/ o6 x9 W    // schedule has a repeat interval of 1, it will loop every, i1 p7 X+ j0 ]! v3 U/ o$ h
    // time step.  The action is executed at time 0 relative to: D* }7 S9 `* T, @8 C  N4 j% C
    // the beginning of the loop.) f5 N$ H4 U$ r' h- A

3 M6 Q( B' C* W( A, o    // This is a simple schedule, with only one action that is
% ~0 _0 d: G2 u    // just repeated every time. See jmousetrap for more
. P& H: P& [6 u( F2 k# R7 K    // complicated schedules.5 f4 c8 i3 ^+ j5 C$ Y6 g
  . t1 \6 j) K. u" N+ _5 ?/ ?  i0 w
    modelSchedule = new ScheduleImpl (getZone (), 1);+ @; d6 G4 ?' S2 _* C% h
    modelSchedule.at$createAction (0, modelActions);
, C. ?2 U( K8 B; D+ X        
, @8 `! y% c& A# L3 Y* P  m    return this;
8 [; }5 Z* {' D  }
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