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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:; I% X' L$ Z/ m; g) J

5 x/ Q3 L0 O# u9 h5 O public Object buildActions () {
" w' I1 w2 I  @  t7 m8 c    super.buildActions();0 `- v+ {5 E/ B! g. F
    : [1 V% o3 q% e/ c" I5 T+ R' U
    // Create the list of simulation actions. We put these in/ y  C9 P# _# y
    // an action group, because we want these actions to be
, k& U& P1 m. J+ m7 V9 U+ k% k# l    // executed in a specific order, but these steps should( `8 w: a" R0 K
    // take no (simulated) time. The M(foo) means "The message
& ~. |/ Y4 K2 e4 q8 K    // called <foo>". You can send a message To a particular
4 N, ?: \# P- q    // object, or ForEach object in a collection., \, ~  U' n4 l* P
          m, ]7 f8 j5 X4 q) V& L
    // Note we update the heatspace in two phases: first run
" H0 d- S) x% x8 o5 ]    // diffusion, then run "updateWorld" to actually enact the$ B: I1 U7 e8 b5 c) P
    // changes the heatbugs have made. The ordering here is
2 u6 t' u6 y6 x5 w2 @: J    // significant!3 W' _) J, ^1 A
        # T! O- w+ u) y! Z- B5 p2 V$ v
    // Note also, that with the additional
$ M6 Z. \% ?( J8 a1 I- y" w% L    // `randomizeHeatbugUpdateOrder' Boolean flag we can1 {" }( @3 |- R
    // randomize the order in which the bugs actually run
0 u8 b9 @4 a0 F7 f' p$ M    // their step rule.  This has the effect of removing any% x, A- t: K) z/ i  q
    // systematic bias in the iteration throught the heatbug
5 \  _. x0 n! e! d: x; _" @: l2 b% Y8 z    // list from timestep to timestep
- [# C" [3 k) l% m* B$ w        - E# J" ~0 Y: |1 o) X
    // By default, all `createActionForEach' modelActions have
2 p' u: K* D. k$ v3 t6 X    // a default order of `Sequential', which means that the
6 d  P4 h$ B% K7 G' l7 v# Z    // order of iteration through the `heatbugList' will be! `0 b1 a9 L0 \6 S4 f8 J! q7 x
    // identical (assuming the list order is not changed
. B$ G8 b6 p; f0 Z" g6 G& l6 X/ |/ \% e    // indirectly by some other process).4 ^  i7 R6 W. p7 `/ p: n7 x! P* q
   
" M* K1 z0 W- S    modelActions = new ActionGroupImpl (getZone ());
, B& t, r( u# V+ X) \8 n
$ `: q& }7 m5 T' M& w    try {
! R% K, U! J6 I. E      modelActions.createActionTo$message/ M3 X5 q1 c; ^$ T1 F% f  l
        (heat, new Selector (heat.getClass (), "stepRule", false));
7 w+ R* }+ B1 ?# q$ O    } catch (Exception e) {
. r# o. q! p! [  r' a      System.err.println ("Exception stepRule: " + e.getMessage ());
5 K% v' T/ \7 |/ K$ P    }
  o0 V  {2 M3 C" V3 `5 Q. d$ p  {) J* [
7 e$ U3 g& j( \" I2 P% @. b# M1 ^, q    try {9 w) s. C4 i; }8 I3 p0 t7 Z* t
      Heatbug proto = (Heatbug) heatbugList.get (0);
& J- o: I' H. L. }. _      Selector sel = & p8 M/ t  D: x1 _  s
        new Selector (proto.getClass (), "heatbugStep", false);, I0 A4 R$ i; C& Q5 y+ K0 S6 T
      actionForEach =% w: e0 _8 [: z) p. Z) w) G9 N+ G
        modelActions.createFActionForEachHomogeneous$call
* F& M1 G1 y; i) S5 p        (heatbugList,4 W6 b% f% z4 V- a, E3 S1 l# B5 j
         new FCallImpl (this, proto, sel,
8 W8 [' m/ l+ h& c, b                        new FArgumentsImpl (this, sel)));/ l0 F8 E' g* Y8 j
    } catch (Exception e) {. S8 `# {: v/ b1 g2 M1 P
      e.printStackTrace (System.err);
* f1 q# M& H8 ~) Y9 s; e    }" `8 t0 x) U4 f4 _, K: A
    - |) |* [: q! |$ Q( j% R/ B% p: l
    syncUpdateOrder ();
- V: w# Q5 `8 N& N* f
- p) v2 ~6 [6 X+ u    try {
' W- x- Z3 l/ J% u/ o4 B" E  P% R2 p      modelActions.createActionTo$message 1 f& f+ J; R0 J: c! @9 B
        (heat, new Selector (heat.getClass (), "updateLattice", false));
/ A: f2 Y7 E6 Z& g    } catch (Exception e) {: f1 [$ ~* i: b) a, {9 q8 j
      System.err.println("Exception updateLattice: " + e.getMessage ());) y# U- Z$ H* B7 Q
    }1 b' _# b3 E6 P3 D
        ) |+ _( K4 I% s; r) ?
    // Then we create a schedule that executes the2 T8 F& ?& Y$ D( ?8 M% d
    // modelActions. modelActions is an ActionGroup, by itself it7 \4 U$ ~: r+ u/ n/ G+ \
    // has no notion of time. In order to have it executed in
# d7 f5 [  }" j- J3 A& Y# J# k    // time, we create a Schedule that says to use the
- t: I1 p5 \' ^    // modelActions ActionGroup at particular times.  This/ Q' g) y8 X- {2 x2 Q0 l
    // schedule has a repeat interval of 1, it will loop every
% f. f8 H7 ^$ a    // time step.  The action is executed at time 0 relative to
, S: w1 \0 O2 K$ F0 b+ |; B. C/ S9 a    // the beginning of the loop.+ }. L. [) e+ i! F' B0 w3 j

: @; ]% `6 ?3 N+ Z+ P6 x# S. ~    // This is a simple schedule, with only one action that is
" p2 e5 j5 m2 c" H  r: B- g    // just repeated every time. See jmousetrap for more
, d0 T$ Y3 J7 x# d$ ]( n+ k# S    // complicated schedules.
+ X5 ?1 D: S  V: p  4 I5 h) F/ k! `( H
    modelSchedule = new ScheduleImpl (getZone (), 1);
( u2 N* Y; f4 d" k1 y    modelSchedule.at$createAction (0, modelActions);
  i3 C3 Q" _# x: g# I9 K. Q        # c; z9 }+ P. W  `! a3 S( W* R
    return this;" ]2 ~/ e) x6 j1 g
  }
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