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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
7 o( I9 D) ~( `- P- Y8 W7 X+ Q) z. }
public Object buildActions () {: \3 {/ Q/ S8 S
    super.buildActions();+ O; K4 I- J! Z+ c# z! |
    ; f9 i# l- }1 c
    // Create the list of simulation actions. We put these in
# g0 ^1 i# b6 V5 s1 u) W6 `8 i    // an action group, because we want these actions to be
2 d' A9 J; O& _8 }. w6 u! y+ l/ S    // executed in a specific order, but these steps should9 A2 m5 D3 u1 R* |9 O8 L
    // take no (simulated) time. The M(foo) means "The message
* C4 f* T: [$ y; s1 W    // called <foo>". You can send a message To a particular3 j9 \- @( S) m/ I
    // object, or ForEach object in a collection.) q- m' M' Q. M, _5 d# _
        + S, s) h: J6 W1 ~! O  u9 J
    // Note we update the heatspace in two phases: first run
) p0 t- M6 b" a) P    // diffusion, then run "updateWorld" to actually enact the
; U, V& O3 j! r    // changes the heatbugs have made. The ordering here is- m- d4 o3 C- G  y* c% \
    // significant!
  I2 \# |2 N$ V        + r: q" K& W  {4 X( `- I
    // Note also, that with the additional
4 l% S! n3 ?2 v) Y) u8 k. A" g% \    // `randomizeHeatbugUpdateOrder' Boolean flag we can
0 j% v  f2 }- @2 Y' y    // randomize the order in which the bugs actually run
& c+ |) w, e# {/ m    // their step rule.  This has the effect of removing any
) i7 T9 ~5 d0 }/ s2 P2 C; m    // systematic bias in the iteration throught the heatbug" Y: F  C% B/ G: B8 a! d" ], m
    // list from timestep to timestep
& D7 M* ~( I# b; m' @        
8 |% A% j! `2 q. ^& `$ a5 J    // By default, all `createActionForEach' modelActions have
' T: _' Q4 {' s2 u& m# Z7 e3 i2 z    // a default order of `Sequential', which means that the, W. e! x* T6 D% u! N# m# c  o
    // order of iteration through the `heatbugList' will be5 O) T6 w: m: L. Y
    // identical (assuming the list order is not changed+ ^; g/ }5 T. p" J7 T
    // indirectly by some other process).+ q3 V  Y. L" v# u$ ?$ p! J; U' U! c
    2 v% @+ I/ {/ ~8 I) m0 z
    modelActions = new ActionGroupImpl (getZone ());- _+ a6 f' A- _& `. [
% x5 E- m( e9 F; ^
    try {" S& s+ m- x# q$ z3 b1 b$ H
      modelActions.createActionTo$message
/ C3 Q$ d, a  D$ Q2 A3 G. n6 u        (heat, new Selector (heat.getClass (), "stepRule", false));3 |" i6 B) Q1 `) T+ ~, A7 H
    } catch (Exception e) {
9 M& q5 b9 b* }/ H0 u$ G6 m4 q      System.err.println ("Exception stepRule: " + e.getMessage ());
& R4 ~" b' z/ [, ?8 Y7 \/ }; f    }5 s5 T% l9 e/ x
3 N! S5 E: n8 G3 S* H0 a
    try {
4 M/ I5 ?! \1 _, H5 b- Q8 b. q: Z      Heatbug proto = (Heatbug) heatbugList.get (0);, P3 q! R$ t# n# X* K% W
      Selector sel =
6 R% `# R6 P- r        new Selector (proto.getClass (), "heatbugStep", false);$ ~4 C, l0 N9 R- N  z
      actionForEach =: x0 ?% a% z% Z* `+ Z  {* b( F
        modelActions.createFActionForEachHomogeneous$call
; D6 }+ i2 k+ u; D6 \        (heatbugList,1 g' L- `: [0 Y: C/ @
         new FCallImpl (this, proto, sel,
+ }# B9 s4 A( |  v9 Z  f                        new FArgumentsImpl (this, sel)));5 z) D1 D- \- f) E
    } catch (Exception e) {
7 _7 ]6 E8 K0 R* |3 D, L      e.printStackTrace (System.err);
/ ~& m$ k5 ]1 b    }5 H5 b" W5 R, @' ^' a4 m
   
1 F# {5 `) f1 q" Z! s' m+ f    syncUpdateOrder ();9 L' m: Q1 e. i2 j: w' J) L
7 e; p+ a+ h0 j% o. K
    try {0 T, W/ r% R) j: C
      modelActions.createActionTo$message - a8 n# |/ [1 I5 S4 C/ l* J
        (heat, new Selector (heat.getClass (), "updateLattice", false));8 |2 u6 `  K9 B2 }
    } catch (Exception e) {/ l, y2 u% m, t" o9 n: c, z
      System.err.println("Exception updateLattice: " + e.getMessage ());4 R5 Y+ n+ C- y6 {/ d3 n) b& ~7 R
    }* u/ h& P! i( Z9 q- X- X% U
        
- u3 i# V) l2 t% g% m- A    // Then we create a schedule that executes the
+ M8 H% J0 W7 F1 j! B; z# p    // modelActions. modelActions is an ActionGroup, by itself it$ a8 G$ L- F$ @
    // has no notion of time. In order to have it executed in! \' |6 r  E3 |2 f) P
    // time, we create a Schedule that says to use the6 Z6 G5 o& U" t  F' L2 ]
    // modelActions ActionGroup at particular times.  This9 g* I5 _4 P! g: M- I  a& B
    // schedule has a repeat interval of 1, it will loop every
6 N" q# N; D& ^- ]/ U    // time step.  The action is executed at time 0 relative to1 [4 @7 w* O8 G7 a+ a% M0 g2 s$ u
    // the beginning of the loop.. i" S( W2 p: R9 S
3 b. }) n. v5 v, `$ M
    // This is a simple schedule, with only one action that is7 C: Q1 [" g0 u% Y5 h
    // just repeated every time. See jmousetrap for more
) d. Y" Y+ i0 n+ r    // complicated schedules.
4 T  g7 V, q% K. H  4 ~7 \' p  o% F
    modelSchedule = new ScheduleImpl (getZone (), 1);
" L# N+ P: I6 I' s    modelSchedule.at$createAction (0, modelActions);
" g$ ^1 C$ _8 h7 w        
/ `8 o1 f' U' |    return this;/ R2 q% x% k# L( b+ G
  }
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