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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:* h+ h6 M( J# a0 O1 t
; O/ \& c5 N  P' s! ?# B2 {6 ~
public Object buildActions () {
" t' G+ y/ L9 f- i9 C    super.buildActions();
- d$ T  J! ]* z/ }9 J" a( X: L    $ f4 c( w8 q# H6 j+ L
    // Create the list of simulation actions. We put these in
+ {: \. t/ \7 S1 y    // an action group, because we want these actions to be8 l, h, N0 y' e+ m9 J
    // executed in a specific order, but these steps should
; m: v* L2 w1 @9 G9 E) C, A+ Y    // take no (simulated) time. The M(foo) means "The message
# e% x0 U$ d7 J( T1 S    // called <foo>". You can send a message To a particular
0 [) l' m) y& @) B+ G    // object, or ForEach object in a collection.. W: y$ y3 r" J# Z+ p$ S% E3 h
        0 G9 H  N0 H# Z; p) P
    // Note we update the heatspace in two phases: first run
3 k  I+ k# j# A( S0 C    // diffusion, then run "updateWorld" to actually enact the& L, ^6 ~, U4 R1 k
    // changes the heatbugs have made. The ordering here is* {) X) n1 A' e: u4 {/ x% J1 p: T
    // significant!/ [/ X( i2 i8 B0 a
        4 [" [: r; k8 L1 g# z) C
    // Note also, that with the additional% C/ c% C8 r7 L" _5 K- b* z
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
7 `- Z7 Y+ b$ T; z8 C. M% P    // randomize the order in which the bugs actually run0 r6 v; @; H: r" J
    // their step rule.  This has the effect of removing any
* J! J' T+ o; A8 i& i( X  R    // systematic bias in the iteration throught the heatbug/ F' f9 R# z7 L( D2 R! b+ w7 h
    // list from timestep to timestep' T; L1 k  `0 I3 O
        
; \$ y2 F4 m4 y    // By default, all `createActionForEach' modelActions have0 r2 j* _2 Q; P0 a/ P9 D2 ]: f
    // a default order of `Sequential', which means that the+ L- h+ K$ F. K, C" e1 {% V; s
    // order of iteration through the `heatbugList' will be
: `2 W# L& j8 U2 y, ^# Q, h    // identical (assuming the list order is not changed6 U% V0 j/ h4 [' x: P7 S
    // indirectly by some other process).
  f1 d6 U9 \0 n1 Q    4 Q3 E* X; Z7 @5 h5 R" j& l* ^( W8 X
    modelActions = new ActionGroupImpl (getZone ());9 U& d8 V: {4 }) ?0 f& P8 Y# `

  |5 F: N- B$ s; w& D    try {
8 {9 V, t( Z3 V2 x# N      modelActions.createActionTo$message
6 \" `! ~. a/ H/ _4 L- b' C        (heat, new Selector (heat.getClass (), "stepRule", false));
5 h; C- U) b+ g7 q    } catch (Exception e) {
% E5 t" O: ^7 T  C' C# X& b      System.err.println ("Exception stepRule: " + e.getMessage ());  @& p& Z, E; p/ X3 Q( [8 W
    }
7 ~+ c2 ~. S" D' D2 N% S" A1 Y, v
    try {
% I' i' b7 |" [. b, b$ I& Y1 k. y      Heatbug proto = (Heatbug) heatbugList.get (0);' r1 K0 S! `5 A$ t. R' a8 E: [
      Selector sel = ! y# G# e$ G5 d; [; K, W
        new Selector (proto.getClass (), "heatbugStep", false);
/ X* ]) x9 E; J. N& R+ I      actionForEach =; V& v$ C5 G  W+ j' k
        modelActions.createFActionForEachHomogeneous$call
* v' x# ^: l) H% |( B$ R/ B3 ?  ?4 C        (heatbugList,
5 w- D. \: @0 U& Z         new FCallImpl (this, proto, sel,! Z' u# E8 U6 r
                        new FArgumentsImpl (this, sel)));
$ A$ @# W0 O# f/ g! z$ H: ^5 X    } catch (Exception e) {
0 z( W1 s- l1 b, m      e.printStackTrace (System.err);
0 N. e2 b/ M" U. K* }0 I" y# |( n) [    }
! a2 v: }4 m% g3 ?! A    ; l* o9 C; v% U- I
    syncUpdateOrder ();
* l' {! Q9 t" S3 I  W, ?4 k  L  z  \
    try {
! s6 y4 K( `& e% A/ R      modelActions.createActionTo$message
+ Q" d+ R) }5 d& I9 `. A& {( |# |        (heat, new Selector (heat.getClass (), "updateLattice", false));
# }' n, {- ?& {  o1 g    } catch (Exception e) {
. K# C9 d" T' T& `      System.err.println("Exception updateLattice: " + e.getMessage ());7 J# X" e* R& m! ^. r+ ]( n' x7 O
    }" [3 R0 _0 J, j, z6 \5 h- U
        : p3 z0 L8 e) Y' E! g
    // Then we create a schedule that executes the' @  m3 V( z4 w1 A
    // modelActions. modelActions is an ActionGroup, by itself it
+ y  L9 I9 f; w    // has no notion of time. In order to have it executed in
8 _  {' c- L1 q* f. h  O    // time, we create a Schedule that says to use the* n1 t, r3 @7 M8 Q5 N$ I. v
    // modelActions ActionGroup at particular times.  This$ A/ i# e: P0 f( m  _( I! R; O; {
    // schedule has a repeat interval of 1, it will loop every, w1 u# W" F7 U5 p# b4 n
    // time step.  The action is executed at time 0 relative to
/ z0 n, C& v4 F7 l) i7 G    // the beginning of the loop.
& n4 E- S; K- p
1 n8 F. ^* X9 O9 \0 L, l' ?4 u' Z    // This is a simple schedule, with only one action that is( ^. T, {! Z6 @0 w1 {- T3 y
    // just repeated every time. See jmousetrap for more
, a) s# i4 C9 \' y# P2 Q% [    // complicated schedules.
4 l( n! \$ y6 B& d# C  
" P' E' H( \8 R! N, C    modelSchedule = new ScheduleImpl (getZone (), 1);
. U6 J( s; m/ q& k& K. h6 q    modelSchedule.at$createAction (0, modelActions);
: N: U" G! m  _: \0 m6 p3 d  O        
9 I% m" e6 J  A) l    return this;8 W: [+ j/ p2 `8 ~! g; v
  }
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