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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
. y/ g; U2 N- B# {( h
  ~$ B* _! N  J& U/ ? public Object buildActions () {* n9 _; e; X2 M" l6 d8 J
    super.buildActions();
( O+ Z; P+ m8 f" M8 M5 x    + Z5 c) d/ a7 o! Q- `- Y" L$ p
    // Create the list of simulation actions. We put these in
) n! s7 P8 u7 t0 Q; e, X3 W    // an action group, because we want these actions to be
7 `2 D* G) r( f# \" o6 @' w, l% P    // executed in a specific order, but these steps should
+ C4 a! S( N8 a% M; B$ w    // take no (simulated) time. The M(foo) means "The message/ H7 t* D* s# g; h2 a/ I
    // called <foo>". You can send a message To a particular
/ z0 f/ `) U' u7 E3 F& N    // object, or ForEach object in a collection.
: n) ^' y2 T6 l        0 \1 E/ j# W0 I( ]2 R% C
    // Note we update the heatspace in two phases: first run
3 Q1 p  Q( p" f$ u    // diffusion, then run "updateWorld" to actually enact the+ ?# g- D+ d! G% N  X. z6 {
    // changes the heatbugs have made. The ordering here is
0 p. Z. J0 s1 [% @& m, b3 B    // significant!* d3 a) n/ x0 T, M# x
        
1 R" v+ i% J$ I. ~    // Note also, that with the additional
" j2 d) q7 h! C- i    // `randomizeHeatbugUpdateOrder' Boolean flag we can5 d3 ?9 k, s. k
    // randomize the order in which the bugs actually run
, Y; P: B7 h$ W    // their step rule.  This has the effect of removing any1 R. R9 e6 i# P  _# c* o
    // systematic bias in the iteration throught the heatbug* \: u3 `4 ]% O
    // list from timestep to timestep
% D, I* q3 L: }+ n: l3 u        0 W0 o' S4 \+ R- C
    // By default, all `createActionForEach' modelActions have
5 `8 \" s8 q: a    // a default order of `Sequential', which means that the& ~) a& H- x) Q) x
    // order of iteration through the `heatbugList' will be1 j" h$ l' N7 @. a* k
    // identical (assuming the list order is not changed
2 {# T9 @% @+ |0 N    // indirectly by some other process).
  @' ~- j; {8 D4 s: J  Q      o% y$ W7 [; W
    modelActions = new ActionGroupImpl (getZone ());
- d1 r# H. v+ O) ?- U- @
- {0 v/ _) s& `# N5 E    try {
5 O" e( L2 P9 w$ S5 ^* }7 d      modelActions.createActionTo$message
0 B/ c% j5 A: Q1 C3 X5 P        (heat, new Selector (heat.getClass (), "stepRule", false));
1 q+ g! w" `2 R  B2 C& q2 G! a    } catch (Exception e) {5 a8 L; t  n. q8 L
      System.err.println ("Exception stepRule: " + e.getMessage ());
( ]) Q$ i0 j0 v7 ]% {2 y    }2 s4 ~1 [1 E  ^/ K; j0 b

* j1 F$ `4 o$ _/ A, w" q    try {9 q9 R/ E/ J! Y3 a' j
      Heatbug proto = (Heatbug) heatbugList.get (0);8 J5 W5 Q" R1 f, u( D# H
      Selector sel =
' v/ c  z& H* l8 v        new Selector (proto.getClass (), "heatbugStep", false);
5 q8 G3 u7 ?) ]8 B3 {+ h      actionForEach =
$ {$ f& k" t" s5 p; @% S) N, e        modelActions.createFActionForEachHomogeneous$call
& o7 h" n- r* x& W, z        (heatbugList,7 P9 ?, u7 s2 ]/ p2 O
         new FCallImpl (this, proto, sel,
: R* l& v( [8 R- _4 w: z& f                        new FArgumentsImpl (this, sel)));8 ~5 l: P, O$ R, @# N
    } catch (Exception e) {
$ Z9 I) I0 I- T9 Y/ V; a4 w& c      e.printStackTrace (System.err);
5 J. r* r9 I0 O( `) K3 a" H    }
+ q; K: A% H% ?) y8 k) [: t    4 T. ]( p( @  M. {
    syncUpdateOrder ();
' @/ a( l2 j" ^; n# p% t& w- `; O0 c2 x) M6 ?
    try {- g; Z+ b% I- W
      modelActions.createActionTo$message # ?# j0 h3 E- l+ W) p1 P
        (heat, new Selector (heat.getClass (), "updateLattice", false));* x/ u- C& L) Z5 r: U' B
    } catch (Exception e) {
5 w. e# c0 N1 P3 |      System.err.println("Exception updateLattice: " + e.getMessage ());% F$ f6 |3 }( e% o1 B
    }
& T9 q1 C- T. r9 ~1 B) `* j        ) q2 v- u, @% w
    // Then we create a schedule that executes the* h$ G+ L; A! ^! {5 j
    // modelActions. modelActions is an ActionGroup, by itself it
5 n& e: L( ^6 G  T: N  W    // has no notion of time. In order to have it executed in# O9 l: c+ U' O. R/ n3 G) G
    // time, we create a Schedule that says to use the
* y! K$ M+ @' ?' y3 b. v    // modelActions ActionGroup at particular times.  This
2 m. c% C8 k7 D8 _! X    // schedule has a repeat interval of 1, it will loop every
. n2 ^4 R' i- d4 P    // time step.  The action is executed at time 0 relative to$ Y) \' w7 W% g" R4 |
    // the beginning of the loop.) v) i. i2 Y# O/ p( U  V/ \& @1 [

" h1 H5 L: u% O0 E    // This is a simple schedule, with only one action that is
; |$ m8 z2 e* P2 H" J    // just repeated every time. See jmousetrap for more
9 h6 [) T  s8 K2 v$ g/ m3 M    // complicated schedules.! C& k: U0 s- G; |! c& a" z
  3 r$ p9 k/ }# N: Z$ S
    modelSchedule = new ScheduleImpl (getZone (), 1);
2 ~3 Q9 i5 y9 p' d" p7 U) D    modelSchedule.at$createAction (0, modelActions);# H1 I8 S* O, M2 [2 o- z9 {7 ^
        
, |; E5 f  `- [4 C    return this;: ?7 G# ~3 J  e
  }
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