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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {
: O: o% H- O+ ~2 {    super.buildActions();$ e' j5 B" z. E4 o/ S. A
   
4 L3 B+ ^0 @2 O" f! @    // Create the list of simulation actions. We put these in, J( L" B4 X8 [7 H, @2 t5 m5 b& i
    // an action group, because we want these actions to be
' P  B4 g, {" X" \* P: h- K) |+ f    // executed in a specific order, but these steps should
, x: N7 a+ h: J- P; B) _    // take no (simulated) time. The M(foo) means "The message6 _( A( x4 C0 O- Y7 Z9 H& N
    // called <foo>". You can send a message To a particular: X5 P; f5 x6 f- j: l& G
    // object, or ForEach object in a collection.
3 t& b+ ~2 Z) y" g        ! J# |1 @1 N4 d9 C$ j  ]
    // Note we update the heatspace in two phases: first run7 j0 w: O1 y% f
    // diffusion, then run "updateWorld" to actually enact the) d! y! F! k3 J$ n! H" h- ^& x
    // changes the heatbugs have made. The ordering here is2 O5 Q; c2 m* X, T# Z/ \
    // significant!
8 B0 {9 t$ V& P4 G) b& h, z6 @        2 |$ j! |! ^, m9 P- m* k2 i
    // Note also, that with the additional) I/ O* |' H" I* y
    // `randomizeHeatbugUpdateOrder' Boolean flag we can* d- ^. ?% U9 q& g
    // randomize the order in which the bugs actually run% \3 b- U% H, D9 d9 }+ i! Q! T
    // their step rule.  This has the effect of removing any" U# U; t# ?& Q
    // systematic bias in the iteration throught the heatbug8 E& B: y" o) {, [* j- J
    // list from timestep to timestep
- j/ s3 z8 c8 b2 X        
8 c, s6 L7 s7 b7 p    // By default, all `createActionForEach' modelActions have
4 U3 f; b5 E; Q0 ]/ b    // a default order of `Sequential', which means that the) V" b9 t* s6 U% [! p7 q5 L
    // order of iteration through the `heatbugList' will be
  ^% S. t9 n: \! {2 O$ _; C    // identical (assuming the list order is not changed7 ~* M. N+ i1 q
    // indirectly by some other process).
6 e5 o& d* |* i. P   
3 a2 {# |8 R6 j; ~0 @# w3 O' @    modelActions = new ActionGroupImpl (getZone ());
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3 w6 j1 {% U7 D, O( k$ k0 H    try {
2 E% ^. w& g, }& P2 X' ]% O      modelActions.createActionTo$message
, N4 Y6 K2 b1 l% Q4 O& H' h& F        (heat, new Selector (heat.getClass (), "stepRule", false));' |9 ~2 }, u. s7 @
    } catch (Exception e) {, s) L  Q* B( _. g% p: D+ A
      System.err.println ("Exception stepRule: " + e.getMessage ());
: [7 ^5 R) I0 u; Q    }
8 J/ R: B; A# {% I8 n- w$ w5 G
* S/ E- e" Z6 x" u' m; S6 n    try {
9 G( b3 Q6 z( c& }      Heatbug proto = (Heatbug) heatbugList.get (0);' Q$ h0 D) [2 z0 ?3 J' d
      Selector sel = : i. n/ e, I+ J1 @8 t) E9 M7 [" g
        new Selector (proto.getClass (), "heatbugStep", false);8 X, k: p% f0 g+ P; V9 }3 m
      actionForEach =7 ?2 H1 H6 H$ l0 H
        modelActions.createFActionForEachHomogeneous$call
, R2 o/ K8 U$ V  E. W* ]& B* c        (heatbugList,
3 S9 \# s0 Q+ f, C9 L8 M( n% Z         new FCallImpl (this, proto, sel,' R$ M0 @4 s+ T* L# h) d3 l4 t
                        new FArgumentsImpl (this, sel)));
2 L' D  ^6 m# P2 \# ]2 F/ V    } catch (Exception e) {9 ]! Q+ _& d: Q
      e.printStackTrace (System.err);
3 `! I8 j. L/ X' w6 h2 h0 N    }  U; {9 d2 {7 t8 d2 g2 ^2 A
   
4 k- ?" a5 `$ J0 ^    syncUpdateOrder ();
: M' n/ P  U  ^5 X- a9 v8 z8 @
: ^5 t* j; ]! E. J+ B' h    try {
( j& i3 H+ p: k! m' ?8 P      modelActions.createActionTo$message 2 P/ G# N7 N- @
        (heat, new Selector (heat.getClass (), "updateLattice", false));# j2 O4 B2 N' H+ B8 c# l7 Q
    } catch (Exception e) {: ]. \3 o* w7 S+ Z  m
      System.err.println("Exception updateLattice: " + e.getMessage ());/ l5 L' Y, N* y
    }# f0 _" c9 |7 [# @1 m: ?
        * d$ A* E. @$ k9 {" s
    // Then we create a schedule that executes the% h$ a; @; j0 S; t  c
    // modelActions. modelActions is an ActionGroup, by itself it
8 y% c2 @3 Q4 h# i# s4 W, Q    // has no notion of time. In order to have it executed in% v+ ]# }" y& D- a/ C+ u
    // time, we create a Schedule that says to use the5 @) s/ Y: A, R6 {8 f; _( f
    // modelActions ActionGroup at particular times.  This: u" G7 V4 g9 [
    // schedule has a repeat interval of 1, it will loop every, \# T* X3 d/ O# F" S- B2 A/ [: {
    // time step.  The action is executed at time 0 relative to( ?" Y7 B+ q& V: j0 V5 f7 I
    // the beginning of the loop.
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6 D) C  `% b* w" E' z/ k    // This is a simple schedule, with only one action that is; a2 G( P. ?* H1 H3 C* s% q
    // just repeated every time. See jmousetrap for more. k( s6 O, d3 R  O
    // complicated schedules.
/ D! g! y5 z: q9 `4 ?  b6 Q  3 I$ V* r( R' I6 f2 f) ]  g& z
    modelSchedule = new ScheduleImpl (getZone (), 1);
! f- X+ s9 H. N* G3 r    modelSchedule.at$createAction (0, modelActions);
% d% Q1 B- p% `* ~% y        
9 _1 P+ |6 g, ]) i2 N9 s  }1 `    return this;
2 r% l8 \! m0 l7 o0 v6 C/ Q% b, Z, c  }
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