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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:2 I% n1 J! Z- }" U; O
# b" I/ e( j0 r* l# w! C% l- A  Q
public Object buildActions () {
) T0 f% u, f, B! f    super.buildActions();
1 K2 O2 A' u; ?: Y   
' S$ K4 n6 |) ]- Y2 G  S5 o    // Create the list of simulation actions. We put these in0 T: A; g) e# A
    // an action group, because we want these actions to be
! |0 D8 Y* V5 V  S0 ^, f* H  y    // executed in a specific order, but these steps should
: h9 f3 t1 w% t5 f8 L( ]0 l3 R6 L& J    // take no (simulated) time. The M(foo) means "The message
" Y* J/ E* T. A) u0 ?    // called <foo>". You can send a message To a particular) u7 V/ M* V6 |2 I* g
    // object, or ForEach object in a collection." g, G/ r: K% V5 _& R; E$ {. B
        / Q$ t: O, G/ I$ h
    // Note we update the heatspace in two phases: first run$ x7 W. e: `+ p# G6 ~
    // diffusion, then run "updateWorld" to actually enact the
) f" N! w: N: g; |/ }+ v    // changes the heatbugs have made. The ordering here is$ ^/ [7 H+ o8 m! t7 H
    // significant!
# T& C6 [4 d/ A3 S! U& S        8 J# n) v) H! Y5 o
    // Note also, that with the additional
! ]5 C  J# b# b& P. c# w9 \$ [    // `randomizeHeatbugUpdateOrder' Boolean flag we can
, i5 J' O% C0 H* [: x  f3 x, a    // randomize the order in which the bugs actually run  ]' E! h$ k- w1 \$ b
    // their step rule.  This has the effect of removing any0 y; D9 A6 h( E! U  Y% ]4 a
    // systematic bias in the iteration throught the heatbug
4 K, G( q$ k$ f    // list from timestep to timestep7 Q3 L+ ^' C+ `2 W7 }/ I9 [
        
/ q. Y6 n8 p" c8 }+ g    // By default, all `createActionForEach' modelActions have3 k' E/ o- Y* [5 d2 S0 s! a& ]" G
    // a default order of `Sequential', which means that the
0 Z/ O% |  M; W/ A+ @( n' ^5 W    // order of iteration through the `heatbugList' will be
: I$ P* @6 a) G. o2 D    // identical (assuming the list order is not changed# ~  E( Z* v. P* d0 k8 J# l2 X
    // indirectly by some other process).% I% w. }; b: a" u; ^
    ; j* E& y# ~% C0 i- |+ W% n- V) A' ~
    modelActions = new ActionGroupImpl (getZone ());% }1 E, t0 c: i
% m! X- o/ S4 E5 B0 p) _
    try {- @8 F- ?7 v, S" q: o
      modelActions.createActionTo$message! m) B/ d5 y6 i- \7 i
        (heat, new Selector (heat.getClass (), "stepRule", false));9 n- t' H& x! V9 G" @$ a; h
    } catch (Exception e) {
+ k6 F1 D% m/ Z$ T' z      System.err.println ("Exception stepRule: " + e.getMessage ());
0 ]! Q2 j% `- a$ F* a6 W    }
. u+ E$ r  i$ @' J+ i! D, E7 c; Y& ~: {  f* L
    try {
) \. S; N& {  H      Heatbug proto = (Heatbug) heatbugList.get (0);
/ K1 g: ?9 X5 m) ]/ c      Selector sel =
- [% o! c) u" T$ a: S% Y        new Selector (proto.getClass (), "heatbugStep", false);0 @2 @  x# o$ f9 N$ Y& H
      actionForEach =
& z5 \# a9 ^; o: p6 Y/ r        modelActions.createFActionForEachHomogeneous$call
( _" s2 I6 j: W: c* f        (heatbugList,
2 b8 `5 j# N; J- E         new FCallImpl (this, proto, sel,
' T3 o9 D& T" ~5 E2 H                        new FArgumentsImpl (this, sel)));& d$ _. d4 T6 u
    } catch (Exception e) {' _  s0 ]7 u( w* }3 M9 C4 `6 @
      e.printStackTrace (System.err);) M, \' g  D/ D, X, |' L" F# Y( O0 R
    }0 ]! r8 m6 ]& _! D/ ^0 V2 a% l
    - L3 \4 D1 `# ?- }5 i
    syncUpdateOrder ();
6 \6 `1 \' k4 n; M; a4 ^
* w5 k; s" l/ Z  c7 T    try {
* E! j+ T0 X1 ^/ F5 a; X7 [      modelActions.createActionTo$message
2 @  ?' U7 \0 k2 Q0 T/ M        (heat, new Selector (heat.getClass (), "updateLattice", false));/ V# p/ ~2 D9 f8 b' h- z
    } catch (Exception e) {
7 H/ H1 ^/ L' w& o5 r/ u      System.err.println("Exception updateLattice: " + e.getMessage ());" E7 z9 @8 U0 h( G* D* {
    }: W! |' {0 `9 p2 I+ @+ z# m# F
        % J/ s% h* T' R3 W% S; L
    // Then we create a schedule that executes the  r  W, [) a3 O( e4 G9 L9 ^3 r
    // modelActions. modelActions is an ActionGroup, by itself it& Z+ T3 E0 a) E& e
    // has no notion of time. In order to have it executed in
0 r8 y5 P; f9 z    // time, we create a Schedule that says to use the$ m1 A$ S# }  g0 A) ?
    // modelActions ActionGroup at particular times.  This
* q! r0 v7 s( S+ X5 {6 o! m    // schedule has a repeat interval of 1, it will loop every) W& }- a2 A- f' I' u4 i7 o
    // time step.  The action is executed at time 0 relative to& A# @3 Y8 P( Q. M. ^
    // the beginning of the loop.
/ `/ B/ Z5 T. n, f& c* S! e
: @) n2 g& A7 ?    // This is a simple schedule, with only one action that is
4 T2 Q- [$ Z' j6 W# i    // just repeated every time. See jmousetrap for more
% e4 }- Z1 ~/ T- n" X    // complicated schedules.
! X( K- v5 m! k% ?$ O) R  
( r' |% {4 a1 x; `; R3 N# J% {! o3 O    modelSchedule = new ScheduleImpl (getZone (), 1);
1 `) }2 t& \) a0 x    modelSchedule.at$createAction (0, modelActions);
2 A) g' w. e8 C        , o& t7 u% n% d% \' f4 y  p
    return this;6 h7 G3 T: t4 t( ^9 J3 [
  }
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