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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:: ~' {8 k% @6 `1 h7 n; D

) R- i4 o9 h, c. F. Y public Object buildActions () {
/ ]0 a. Q# v5 G. r, [  }    super.buildActions();
: d) Q, [/ q1 P0 b    * p0 v7 ^# N# s' S  ?; _4 \: H
    // Create the list of simulation actions. We put these in: D! Z8 ~: x( e2 d2 N0 t
    // an action group, because we want these actions to be& f& W+ y: t7 x$ ]( ^& k  F% q) @
    // executed in a specific order, but these steps should- D! M3 ?' r4 C; {/ B
    // take no (simulated) time. The M(foo) means "The message
6 J) G0 Y3 \+ A6 I) ^9 [    // called <foo>". You can send a message To a particular
; f( E! L! N: Q    // object, or ForEach object in a collection.
0 |0 K* W! O0 d- R        
) A1 }1 _3 ~" L3 b+ u6 {, Z    // Note we update the heatspace in two phases: first run" N' L' ^1 q0 Z; q$ E* r+ A% P
    // diffusion, then run "updateWorld" to actually enact the
. ~0 w. x# F/ w, l    // changes the heatbugs have made. The ordering here is. e; o/ R/ e. _, [/ G, a
    // significant!
( W; |, d/ ^9 ^" ^        6 B! c) I, q. f) D& O3 |: ~1 j
    // Note also, that with the additional
8 i2 o  Z$ _8 T    // `randomizeHeatbugUpdateOrder' Boolean flag we can
. T- z7 L, R* D% f    // randomize the order in which the bugs actually run
! C, v& H# {! w' j  x  n, @3 O    // their step rule.  This has the effect of removing any
' i3 ~3 Y3 ]% a% v5 x    // systematic bias in the iteration throught the heatbug
% a3 X+ ]3 y! x' B! ]' @+ u0 h    // list from timestep to timestep
; U0 O5 ]% v8 m        
4 u/ q3 e3 _! X! H3 A; n; w2 ~! x    // By default, all `createActionForEach' modelActions have
2 g$ G+ |* I3 k( N    // a default order of `Sequential', which means that the4 b" P+ W, m2 T9 m
    // order of iteration through the `heatbugList' will be+ `: `" R  p/ Z2 Y
    // identical (assuming the list order is not changed5 z. K6 g, Z* b- j3 i7 e
    // indirectly by some other process).
! ]' m" e; J- o" o7 ^4 p    " b: n, D" [) C  [% D
    modelActions = new ActionGroupImpl (getZone ());
$ G, c7 z8 s/ @0 }  h0 w4 x
0 p+ E4 O" a1 _# ~! F    try {
, e9 Y" {3 V/ o" M6 b, v# B      modelActions.createActionTo$message: Z7 a$ o$ c; J# a
        (heat, new Selector (heat.getClass (), "stepRule", false));
( {9 i, _% `$ K8 ]5 ?# x2 y  U  M    } catch (Exception e) {
$ v5 H6 N0 C, R7 H& V      System.err.println ("Exception stepRule: " + e.getMessage ());
& o9 I" i9 e. d1 @    }* L% Q5 A( \5 c
1 f( |# }$ K/ a: ~- B  w8 ^1 h
    try {
: O9 i2 H! M) `) f1 ~      Heatbug proto = (Heatbug) heatbugList.get (0);
' Z, J, D# J5 Z  s* v2 W      Selector sel = / Y  c: }6 h1 J' K# v  b
        new Selector (proto.getClass (), "heatbugStep", false);9 W/ R  g5 o6 H/ K
      actionForEach =
8 m: q. w1 _, q* `( ^5 W        modelActions.createFActionForEachHomogeneous$call5 Q+ }7 d2 b& x4 J
        (heatbugList,
8 z' K+ O% P7 Q* \9 x         new FCallImpl (this, proto, sel,
. G9 `: u" k" U5 L& V4 y6 h- A                        new FArgumentsImpl (this, sel)));3 R: `- m7 {7 |. L) _# Z
    } catch (Exception e) {
1 K3 {- D0 d1 j3 e  o4 r      e.printStackTrace (System.err);/ F* e' R6 N/ t9 D5 W
    }
7 o% ^/ k' i, p' r6 m4 `    : D& b+ N6 E8 p5 F; s1 H" e1 N
    syncUpdateOrder ();! u5 S! f$ ]" L

2 [2 V: Z- ]+ Y6 ~8 X    try {: t" }) K1 N9 T) I. u' C
      modelActions.createActionTo$message
# y' G$ M+ s: h1 ~! `/ i. q7 b        (heat, new Selector (heat.getClass (), "updateLattice", false));3 u1 N0 S2 e7 i% Q; i* x
    } catch (Exception e) {
, D# B- @% B- `' d0 F( U5 D: r      System.err.println("Exception updateLattice: " + e.getMessage ());
( f3 e( T3 K7 j: I    }/ z& f# J9 B7 M- o# t& C0 `" f* i& C
        # F3 ]4 W: _  Q# }4 Z
    // Then we create a schedule that executes the
5 X8 M. B1 M/ L+ E) H' P' \    // modelActions. modelActions is an ActionGroup, by itself it
- ?5 R* Q2 B* b0 Y' G! h    // has no notion of time. In order to have it executed in
% p( ~1 r& a: i; h8 x  H; X    // time, we create a Schedule that says to use the! y! j  ^2 J+ a, N- V1 `! z
    // modelActions ActionGroup at particular times.  This6 v5 d, |+ |* |' ^; w" y" y2 y9 Y1 U
    // schedule has a repeat interval of 1, it will loop every
! m2 i+ C5 w# @1 v- c    // time step.  The action is executed at time 0 relative to
9 ]8 w7 B, l  Z" h" n+ H, y    // the beginning of the loop.
# G5 q; }: g0 ]$ e
( s; l8 K& D4 r5 s6 T2 h7 J7 J    // This is a simple schedule, with only one action that is
# q2 L' b% l( Z, n* V- Q    // just repeated every time. See jmousetrap for more; J" F' z8 a  |' C6 ~1 O9 X
    // complicated schedules.
7 O9 s. Z5 ?" n% b9 Y+ S6 c  3 O: ?6 c( G+ @# V
    modelSchedule = new ScheduleImpl (getZone (), 1);; i$ R* X! |* I+ v6 q0 Q9 N- `
    modelSchedule.at$createAction (0, modelActions);
$ u8 I$ k& E' A        2 Y( u7 ]. u# Y+ g# c
    return this;7 P0 f; o9 p8 X2 {8 g6 k
  }
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