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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:1 Y! B  ~9 Z0 e  H
! b5 W/ R% o% d7 @
public Object buildActions () {
4 [  R5 M& a7 |4 Y' N6 y6 v) _$ `    super.buildActions();
0 j1 Y* f  s; g8 L. Y2 f2 D    3 e- s9 K  U9 B! V, q3 W6 {
    // Create the list of simulation actions. We put these in
/ n% m* S4 G0 z( Q* E    // an action group, because we want these actions to be
! }+ I! G: n+ l0 q    // executed in a specific order, but these steps should
4 t# L6 ~7 E7 L    // take no (simulated) time. The M(foo) means "The message; o# X' X- O2 T; |2 r
    // called <foo>". You can send a message To a particular
1 P$ z5 i+ B' O! b. A9 _    // object, or ForEach object in a collection.9 x4 y7 I& V$ `7 j/ |9 h
        
8 s: J8 `7 a; f* Y: q* o    // Note we update the heatspace in two phases: first run, K2 D1 U+ G4 `  _
    // diffusion, then run "updateWorld" to actually enact the
* C0 C( h5 e5 j- T9 ]    // changes the heatbugs have made. The ordering here is
: A6 a2 s8 ~6 Y3 y8 ]( t0 t    // significant!4 @) y9 [" D6 w3 w7 C* x
          h8 x; q% F; D/ @# i
    // Note also, that with the additional
3 {: h, l* _' L4 @7 \: {0 x    // `randomizeHeatbugUpdateOrder' Boolean flag we can# t8 ?+ Z: ~/ B  K- M7 k9 N9 s
    // randomize the order in which the bugs actually run
* k" y2 E6 U) j/ A* P/ u    // their step rule.  This has the effect of removing any
: l* `7 e! }7 h7 J8 Y% I9 J( t5 r6 M* d    // systematic bias in the iteration throught the heatbug/ I4 s% Q6 v- {# B0 ]
    // list from timestep to timestep5 h! h# r; z1 T# Y, }* E
        
% h- {9 r% V, I    // By default, all `createActionForEach' modelActions have
* m" x% Z' J% o6 u    // a default order of `Sequential', which means that the
4 K- [, m) s) }8 h) `: c    // order of iteration through the `heatbugList' will be
, L$ K) ~7 t) p. z% U    // identical (assuming the list order is not changed
& ?7 E& @  H3 q1 t8 J    // indirectly by some other process).
& ]2 }) T. t$ a$ d   
$ K% P& Y9 {: {7 j$ P    modelActions = new ActionGroupImpl (getZone ());
# J5 l! D2 _2 t$ ^" {9 @7 }& R8 S: K+ r7 e  m
    try {
& E. F& x2 r; V) t, B      modelActions.createActionTo$message) Y# Y( o' T  f$ d* A
        (heat, new Selector (heat.getClass (), "stepRule", false));6 E6 A, |# o7 Q/ l: e5 M
    } catch (Exception e) {3 H5 M$ d/ E8 Z$ H
      System.err.println ("Exception stepRule: " + e.getMessage ());/ b+ U/ n! N& |( t7 `
    }
* Z  v  H! P  A8 X# j( D& k- D' L
( {, E( }: b6 a3 d9 J! ?2 U: D. V1 a    try {+ n# R  `% ]/ r! z" r% T2 F
      Heatbug proto = (Heatbug) heatbugList.get (0);
! H9 T/ {& W) p; d6 ?  Q! i      Selector sel = , q3 e3 Q5 d0 ^) M- G) o: K# }( U
        new Selector (proto.getClass (), "heatbugStep", false);5 R! u% ^8 z2 O% X! O4 \! y
      actionForEach =
9 O1 R3 c% o) R9 L- i        modelActions.createFActionForEachHomogeneous$call7 E" ^% C; r# \8 Y5 k- c) C) [
        (heatbugList,; D- m, \. g7 ~. }0 }  @
         new FCallImpl (this, proto, sel,
- o4 x+ }, X. [% w                        new FArgumentsImpl (this, sel)));
6 D1 r* K; o7 W- |$ T2 l    } catch (Exception e) {
$ A8 `! h- A6 G' B1 ~. h      e.printStackTrace (System.err);
; E  ?2 k! L6 A5 p7 t3 j2 u    }
) n/ W  n' I6 K" e# M, k   
+ a! a$ L/ y6 o5 k% F! O( j8 @    syncUpdateOrder ();( X% u# t& w8 }1 R

: f1 q' L! Q+ v# \- W; A    try {
2 F" r8 g( U" _      modelActions.createActionTo$message . }3 O/ Y/ L$ H4 p; }
        (heat, new Selector (heat.getClass (), "updateLattice", false));
" p: T# m1 P2 [+ z( c! i8 c: ^. @    } catch (Exception e) {
- T/ r/ \* k# N: D/ |# [+ Q6 o      System.err.println("Exception updateLattice: " + e.getMessage ());
9 F" T% }7 b, b4 I3 E% @    }
/ z* @6 @2 H9 U5 e' l        
8 v% o3 g5 [  @+ o$ j    // Then we create a schedule that executes the
+ q, V/ {. v8 C, D" Q. Y, S+ f1 F    // modelActions. modelActions is an ActionGroup, by itself it0 t1 w. R. {$ G& U
    // has no notion of time. In order to have it executed in
- H1 y6 f0 [* h' U3 R    // time, we create a Schedule that says to use the
2 W9 }& b7 D' o3 |, N+ Q! @& b    // modelActions ActionGroup at particular times.  This# T9 P3 }9 N& q- A, z
    // schedule has a repeat interval of 1, it will loop every
; t3 Q; @4 ?  {2 o7 K( }" [1 M  x& H    // time step.  The action is executed at time 0 relative to# y; x4 J" M0 u3 S6 I0 X. I! G
    // the beginning of the loop.4 D, ~( T' w8 O1 B/ d+ Y( H. n

0 Q9 J0 z3 y( E6 a1 [4 t    // This is a simple schedule, with only one action that is
) L- _# h4 H& Q. b& f+ h( U    // just repeated every time. See jmousetrap for more5 N0 G1 @3 H. u# R3 G) ^- g$ g
    // complicated schedules.
& p7 n% z5 p6 D1 }  
" g$ @" d3 D* c4 j# [    modelSchedule = new ScheduleImpl (getZone (), 1);
' x8 A4 E; e9 A7 w    modelSchedule.at$createAction (0, modelActions);" t& z; f/ g* o/ a8 O
        
" C& B5 w8 }( ^    return this;
& P; [. ^5 d3 m1 }  }
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