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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
5 {2 g- r" g2 s! A) E  j. c0 u) P, C
public Object buildActions () {
  j$ [+ M0 }, S- K& U    super.buildActions();
8 T- R6 b% N' H2 a   
$ J$ a/ C" T: `# q6 C4 ^/ W    // Create the list of simulation actions. We put these in! B, y) p! T  J6 E3 n, R: P
    // an action group, because we want these actions to be  ?" B0 f& l. E! u* i# f
    // executed in a specific order, but these steps should7 |( U# J. b2 v4 O% q# t7 _+ ~
    // take no (simulated) time. The M(foo) means "The message
: ^6 r" k9 U% z2 Q' [    // called <foo>". You can send a message To a particular! P1 M3 H8 u* K4 u+ e1 S
    // object, or ForEach object in a collection.
0 K3 f: K# U% a$ M2 q9 B6 p0 o4 s        , ~; j/ o9 h+ f( s# S& S" V
    // Note we update the heatspace in two phases: first run
& v, @' s: D2 ^, Y. }* o- K+ E    // diffusion, then run "updateWorld" to actually enact the& f. X% p, e% Q+ h; D& \
    // changes the heatbugs have made. The ordering here is' E1 G& r& ~  ~2 K) V- D
    // significant!8 h4 T! R; V7 d1 g
        0 Q6 q6 N0 U: m, t! W. T0 m
    // Note also, that with the additional/ u- d6 e1 W( T# Z3 B5 _3 `; F
    // `randomizeHeatbugUpdateOrder' Boolean flag we can# F) X- Y+ t6 E; B* ^2 V) B
    // randomize the order in which the bugs actually run0 }9 T4 H' y0 k1 B( u1 x) e
    // their step rule.  This has the effect of removing any. ]9 ~# K; V2 X; p/ t! ?: T: [5 m8 [
    // systematic bias in the iteration throught the heatbug
$ U& V4 T2 ?, h    // list from timestep to timestep: Q) r, P" s$ T$ }
        # s. @, }1 Y0 v7 @# r7 h9 Q* }) w8 y( u
    // By default, all `createActionForEach' modelActions have
: v% s, H8 L* N1 w1 Z    // a default order of `Sequential', which means that the
9 O7 Z" ^/ C0 g  X% B: ?  ~. i2 x    // order of iteration through the `heatbugList' will be
/ _" o- `' U6 x2 A' @( r; ?    // identical (assuming the list order is not changed* P, T7 ?$ x: p; ]8 I/ j4 m# X, W
    // indirectly by some other process).
. `) h$ ~. ?4 s   
5 W4 j3 d$ P2 j. P  G$ z, d    modelActions = new ActionGroupImpl (getZone ());
8 \4 `' y! ~7 @& C+ R4 k& T) J/ Y# q! H/ W
    try {8 W1 d2 t! U5 w; c0 F
      modelActions.createActionTo$message! l/ s/ M2 O4 E/ l
        (heat, new Selector (heat.getClass (), "stepRule", false));
% Y: j: |6 C% V+ X+ t/ O7 @    } catch (Exception e) {7 y( u; A  Z- r. D/ v% {* @
      System.err.println ("Exception stepRule: " + e.getMessage ());" C+ h+ X* S/ k+ S/ M' ~* P
    }
9 U% P! m3 j$ ]6 o9 V* t$ m& e& K! R2 ~& Z
    try {
; Z! R; V* b1 l$ n      Heatbug proto = (Heatbug) heatbugList.get (0);1 o0 l8 s! Y% x+ t& J( a3 ?" j1 [
      Selector sel =
* Q: H" n5 }8 m: e- a, r2 J3 r        new Selector (proto.getClass (), "heatbugStep", false);( K. b; F1 o- ~+ F9 u4 x* k; A
      actionForEach =
* @. k9 U# Y9 E" V        modelActions.createFActionForEachHomogeneous$call
) R" @' w/ l& P8 {        (heatbugList,
" ~+ x8 ]& S$ r& Z* V, Y         new FCallImpl (this, proto, sel,, y. h4 t  `$ r# g/ h, m2 i5 w
                        new FArgumentsImpl (this, sel)));
9 c1 [  F: p; Q' B    } catch (Exception e) {* h6 _5 j4 s+ n5 \8 m
      e.printStackTrace (System.err);
( [" n9 H, ?; u; E( E; \    }
; _4 _( E4 h9 Q" \8 d9 L    6 ?2 P7 m: {) m  `! X( A
    syncUpdateOrder ();
, h+ U* B, a2 O6 S" v0 f' ~, l3 R8 Y5 O% \( w
    try {
% D, \: c  p* Q6 \8 n5 z' [      modelActions.createActionTo$message
: G4 r* K; {+ L$ ?. `/ b        (heat, new Selector (heat.getClass (), "updateLattice", false));
2 _# \) a; u6 M3 _3 E) A% L+ T6 B: _    } catch (Exception e) {& t' c, u. O4 A6 e+ G6 D+ `  m
      System.err.println("Exception updateLattice: " + e.getMessage ());
) J& ]: F1 x2 [    }
) P' S9 ?6 R3 A# [! s        5 q' v, U: T% b, N2 Q& g! R
    // Then we create a schedule that executes the
( L6 u! z5 S' j    // modelActions. modelActions is an ActionGroup, by itself it6 R% d, o8 |. z9 _
    // has no notion of time. In order to have it executed in
5 N" j- Z# ]6 s: S; L( S$ S    // time, we create a Schedule that says to use the
  V" m- C* n& n    // modelActions ActionGroup at particular times.  This3 H# g# t" y! V. X( T& z: X
    // schedule has a repeat interval of 1, it will loop every0 I# Q5 i. v, |9 K, F1 X1 Z
    // time step.  The action is executed at time 0 relative to
8 p1 [7 ], e' n1 M& m2 C- A    // the beginning of the loop.& j8 q' V# n9 x, I& a5 e

% n! ]' C0 Y7 J  D    // This is a simple schedule, with only one action that is
) r8 r+ \) E' T. y( D    // just repeated every time. See jmousetrap for more
$ d( Z# {+ N3 J/ O" J, ?0 d    // complicated schedules." s3 S' j& i, Q
  
) R4 @  i, U, q: V  s    modelSchedule = new ScheduleImpl (getZone (), 1);( A2 P  z/ Z6 g/ i% k$ W1 [$ I
    modelSchedule.at$createAction (0, modelActions);2 n% O% C) E" U, w
        ( l7 P  G  A/ h8 x
    return this;* D: M) f! O: ~7 o6 {& u$ V) E. j
  }
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