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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:  t" I. ]2 ?. z$ _8 B: N7 u

. n2 [( S' G/ T6 v2 H- D/ m; N public Object buildActions () {) ]: o' m' b  V6 a
    super.buildActions();
" y( h) R/ O: z' j   
, z# B8 Y. _$ H, u    // Create the list of simulation actions. We put these in
; o( f% S; g& H$ P7 Y) J; U    // an action group, because we want these actions to be
9 ]9 f- w# y  X' e3 j    // executed in a specific order, but these steps should
7 w: ?/ M, Q" u  |: a: P    // take no (simulated) time. The M(foo) means "The message0 C# i6 S! ^+ P. Y7 C1 V
    // called <foo>". You can send a message To a particular
# ^! B; m" W; ^    // object, or ForEach object in a collection.5 J( b! h7 G; I( ]: ~
        ; z# V* \; h, w. Y! }+ S
    // Note we update the heatspace in two phases: first run
7 P/ v, U! t% N. X7 ?$ A    // diffusion, then run "updateWorld" to actually enact the" O6 F/ ~) g0 F4 o# v1 f# w6 \
    // changes the heatbugs have made. The ordering here is
+ O9 _: {; U. m    // significant!
9 c. f: |: C! B# a/ [' ~2 _        
' E" b/ a% B- ~, j; n4 k5 M, G$ A    // Note also, that with the additional
4 l' j- x# v7 A! e9 b9 ]5 Z    // `randomizeHeatbugUpdateOrder' Boolean flag we can) K0 ]- C2 r' N
    // randomize the order in which the bugs actually run
. a# l: I" K. `" h# U    // their step rule.  This has the effect of removing any
6 X+ @. i+ ~' C/ f    // systematic bias in the iteration throught the heatbug6 d# q- j" ~4 h
    // list from timestep to timestep
: W+ V5 k( |2 B        
+ n  `# F, @# u# l6 Q; @5 a3 y    // By default, all `createActionForEach' modelActions have
6 c" ^: f% e: s  g! ^6 u& y# S' N    // a default order of `Sequential', which means that the; Q# i! j8 R; E0 K
    // order of iteration through the `heatbugList' will be: o9 j3 ]$ q. M1 \& E$ Q% D8 \4 ]9 U1 w
    // identical (assuming the list order is not changed" b7 M# S; L% a6 `8 T" K+ a1 k  e
    // indirectly by some other process).' f. ~8 ^: q6 m( c& D
    2 |9 i) V9 e7 r( y) D" p
    modelActions = new ActionGroupImpl (getZone ());, ]8 {3 I3 l. K# q% I% z
- g( q2 C/ E$ D# t# [
    try {
+ D7 h* ^; n8 V6 X+ S! E9 T      modelActions.createActionTo$message7 t1 R% R) O4 f. S/ ~) t  x8 [" B
        (heat, new Selector (heat.getClass (), "stepRule", false));  A3 n# x# P' r9 {. O! R$ S5 u
    } catch (Exception e) {2 B5 v5 o# o: _- @, Q* l
      System.err.println ("Exception stepRule: " + e.getMessage ());9 m) }( \/ f8 W9 A' I
    }
  ]5 V$ j8 V- j- q" y  d; d1 v  ?8 \! J( ^5 ?7 k; p( j
    try {9 S; E1 i3 O9 N
      Heatbug proto = (Heatbug) heatbugList.get (0);* l' z& H+ d' {: D; G9 [* ?8 ~
      Selector sel = - h3 H; _! {2 X
        new Selector (proto.getClass (), "heatbugStep", false);
, T) T" ~4 l7 S; ~" b+ P      actionForEach =
' y3 |9 w( [% l% {- h7 @1 I        modelActions.createFActionForEachHomogeneous$call4 ]2 }; b- J# M- g( m
        (heatbugList,
7 N( e' x0 g, F         new FCallImpl (this, proto, sel,, L9 ?1 \  @/ |6 b$ h6 ]
                        new FArgumentsImpl (this, sel)));
5 \# e) y# M  Q: p. Y1 q! `5 |    } catch (Exception e) {
  x( K3 ~) J! Z5 t3 d' p! o      e.printStackTrace (System.err);' C* N: y: b6 _
    }
3 V+ A* u9 |# d" i$ s    8 W) n6 |. S0 v. p: V& K* n, \+ T$ N
    syncUpdateOrder ();) y- d: o& g! }3 l3 e
+ Y0 v0 l3 c) ~$ Z
    try {7 h( x3 R5 U$ ?8 _0 m
      modelActions.createActionTo$message & W, u0 i! G9 p3 h8 G# O+ }
        (heat, new Selector (heat.getClass (), "updateLattice", false));7 s1 R) W! Q0 {
    } catch (Exception e) {- V6 ~: S% W1 p9 _& M- [) k
      System.err.println("Exception updateLattice: " + e.getMessage ());3 J# ~9 b2 D! R8 g9 ?+ `# @4 r
    }
- T3 h8 c9 S3 r, T& Q' W        
- @  H+ u" w! V% k% Y    // Then we create a schedule that executes the" {$ _5 @& H' X5 m, [) a3 C
    // modelActions. modelActions is an ActionGroup, by itself it
) J& H" n! T. J    // has no notion of time. In order to have it executed in: A: f, o  @, P5 N2 l( l: x
    // time, we create a Schedule that says to use the
1 ]( h# u0 M6 |% f0 R$ {' O    // modelActions ActionGroup at particular times.  This
$ U! G% Y# B# m$ [    // schedule has a repeat interval of 1, it will loop every
' [" W% i3 a- m" v  o) H    // time step.  The action is executed at time 0 relative to
; y! @3 [+ R! F- _  R. R; {    // the beginning of the loop.
* ]9 |6 M8 `  [4 z8 |6 ]  w" R/ U/ n6 P0 {
    // This is a simple schedule, with only one action that is$ C" N9 n' a) U' @2 Y" @& _
    // just repeated every time. See jmousetrap for more
% M4 `' l/ I7 N$ g) ^  |1 t    // complicated schedules.
$ ]5 n" T* A5 x! _- i3 C( g( ~  
  S+ [9 u* p, N/ @; }" n& [    modelSchedule = new ScheduleImpl (getZone (), 1);
: Z* M6 M" I  p' A  t0 v    modelSchedule.at$createAction (0, modelActions);) y) }/ \- ^* D9 V. ]% P4 r0 X# A) Z' U
        
1 S7 C* B8 G$ V8 L    return this;
' A4 S6 V' \# i( L# `, B0 Z! {  }
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