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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:2 T' s; p/ C6 \; S

1 G) p8 G( N( y/ E8 ~& E public Object buildActions () {
$ D) i: P4 W4 q( d* ^+ B    super.buildActions();
. r( L2 A& i! Y, C   
* G& p- s' j, a  n/ A( F2 E    // Create the list of simulation actions. We put these in! R3 Q) d: B: n' u) c
    // an action group, because we want these actions to be  z5 w* H( [! `; T; O. D4 n7 c) m6 ?
    // executed in a specific order, but these steps should/ P& g' l0 v0 t6 P- w! y5 Q
    // take no (simulated) time. The M(foo) means "The message
  ]$ e7 y5 }+ d+ `. W    // called <foo>". You can send a message To a particular
) \% c5 k+ \4 X- h+ T2 `% X' M    // object, or ForEach object in a collection./ J+ t' J7 V  H4 {( |8 |
        
3 s! J  Y5 f; U5 G* G5 W    // Note we update the heatspace in two phases: first run# E4 l3 z8 u$ y6 _0 |9 t
    // diffusion, then run "updateWorld" to actually enact the
' K4 x+ D# t6 @" v9 i/ p. s    // changes the heatbugs have made. The ordering here is9 K8 z& W% ?& ?, I9 Y' P
    // significant!& a+ S+ B, @0 t: s8 G6 Q7 N
        * a1 O: H2 Y# o7 O9 A
    // Note also, that with the additional8 [, S# ~; }+ ?6 g7 @: n+ D6 f
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
- Q& ^. {( G7 P9 Y  T+ n    // randomize the order in which the bugs actually run
& h4 [. ]$ Y  F8 R    // their step rule.  This has the effect of removing any8 R. c9 }0 A. e( t3 j
    // systematic bias in the iteration throught the heatbug
# u( x9 J4 d9 S* c( y    // list from timestep to timestep
( a& p7 r) c. d; ^        
6 ^) L1 b3 X: V# J: M    // By default, all `createActionForEach' modelActions have, U. i7 `* N, V, j  ?" T6 W- X
    // a default order of `Sequential', which means that the' v' y( p7 N5 U4 E% B, r: A6 C. Y
    // order of iteration through the `heatbugList' will be
6 k6 t1 G5 K0 n% w! `    // identical (assuming the list order is not changed# X; ^0 o0 G3 r7 D" ~' [* X! i! ^  ?
    // indirectly by some other process).0 x5 r) f9 z2 O/ }- n; h- x1 o7 u2 F
    & B8 s( C% Z! d+ @+ f
    modelActions = new ActionGroupImpl (getZone ());
3 R3 ?# V- \0 w' b5 f8 K3 ~
$ _' R9 [3 U3 |+ ]    try {
, {4 f$ z6 A: l4 \      modelActions.createActionTo$message
2 w+ U* A8 D; ]( V( U& n" ?( G- Z        (heat, new Selector (heat.getClass (), "stepRule", false));
$ U  N4 x. f2 p" H3 T( |- c+ P    } catch (Exception e) {
8 }) @2 p7 t7 }3 N" |      System.err.println ("Exception stepRule: " + e.getMessage ());9 q" I1 k" a; ?' B
    }# w% P1 y: F3 t3 T9 N

+ L2 G+ q# d- b. L( A    try {
, r8 C+ L( ^$ G% B' k( _      Heatbug proto = (Heatbug) heatbugList.get (0);5 f  S/ H1 m' {: e# o, b! C! g! I& X
      Selector sel = 1 a* n: `: b8 u# ]" H
        new Selector (proto.getClass (), "heatbugStep", false);1 j0 p0 E& d2 ~3 P
      actionForEach =6 E6 b% g0 Y( h2 S
        modelActions.createFActionForEachHomogeneous$call
" d" {* G/ U; _* F2 c        (heatbugList,4 s5 c6 t: u1 ?# Q) H0 m
         new FCallImpl (this, proto, sel,
( q; I; P7 G3 U: x                        new FArgumentsImpl (this, sel)));% j/ T- j. G# h+ o
    } catch (Exception e) {
4 d1 u3 Z- m3 @* O9 W      e.printStackTrace (System.err);
' s0 f% s# ]0 M- c: j0 S    }4 d, ?! V4 H. z! }3 f& u
    : p- `, U; q: f+ H- l- C5 |4 U+ L$ }
    syncUpdateOrder ();
: \; h' h5 O$ Q/ A2 n% u& D' K
. U9 ~1 C5 W0 x8 ?# N    try {
8 u7 P$ ~: d' z. B" E5 m/ w      modelActions.createActionTo$message
) t, K1 }# M4 i# B" R. b$ L        (heat, new Selector (heat.getClass (), "updateLattice", false));7 A6 g1 t9 w+ I+ W6 g
    } catch (Exception e) {' x' M  |! E& Z( c) ~, ^3 O
      System.err.println("Exception updateLattice: " + e.getMessage ());
. @# I4 k* x1 p  @- d3 b    }
* k! |8 O" Q% u0 r        
6 S4 k% t; h7 `' H    // Then we create a schedule that executes the1 d2 t5 k; m0 o1 `2 e0 m
    // modelActions. modelActions is an ActionGroup, by itself it
  [0 I( _$ e" D  O) Q+ M    // has no notion of time. In order to have it executed in; Y/ w( Y! l- G7 Y
    // time, we create a Schedule that says to use the% V: b- T) ?  g  J0 A
    // modelActions ActionGroup at particular times.  This: f- y; s  _$ u# p, R& }- f! b9 Y4 h
    // schedule has a repeat interval of 1, it will loop every  `6 R# f" d: F1 u
    // time step.  The action is executed at time 0 relative to
$ ]" Y; S  f* F5 v& H    // the beginning of the loop.
* r+ S7 f7 C- k. M  M; g" u/ ~3 M3 j
    // This is a simple schedule, with only one action that is2 L! c7 e0 r0 O$ W) w; M
    // just repeated every time. See jmousetrap for more
" r& ~: ?/ J, U; Q3 n+ T    // complicated schedules.
: R" ?. F% c  U$ c, \- W. I  
% c: C- \9 V0 W    modelSchedule = new ScheduleImpl (getZone (), 1);9 Q% s! ?3 e; C, J; R' T/ E0 Q
    modelSchedule.at$createAction (0, modelActions);
4 B) ~8 C! Z3 ~        " K  ~; t, p% L7 H% H
    return this;
2 j9 {  q6 h6 q) ^  }
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