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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: d: n; W2 `5 j- @
( @4 E$ ^0 q$ a8 k7 J4 v  l; Z0 g public Object buildActions () {
  a; ^" x. W3 t( B3 k2 l    super.buildActions();
) }, G1 s6 @( ?0 O+ T8 n      {6 k: ?. a/ ]9 U
    // Create the list of simulation actions. We put these in
! ^5 ?& Z9 o# p) ]3 l    // an action group, because we want these actions to be+ m4 n1 H6 m0 f& @0 X3 }
    // executed in a specific order, but these steps should
: m/ e9 f" s3 \  ]. K    // take no (simulated) time. The M(foo) means "The message
# R) }8 r2 B! _$ C; e    // called <foo>". You can send a message To a particular
4 J' U2 E4 A' E    // object, or ForEach object in a collection.& ^; e5 p2 }$ O2 c4 z! f
        
7 C5 f" w1 X% F    // Note we update the heatspace in two phases: first run
+ J$ A9 G' B$ ~- [3 V6 h: ^    // diffusion, then run "updateWorld" to actually enact the
4 z% R0 A  m2 w3 ^" Q4 }3 r  e    // changes the heatbugs have made. The ordering here is
9 L6 s, H1 R. t7 @1 v; x9 {3 o$ z    // significant!
6 M0 u, E8 H$ r: A        3 h8 }2 K. _: d% ]5 d: b9 g
    // Note also, that with the additional( S4 q( w" E3 V: ]! {1 q  U
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
" T1 H& o# K. I8 f6 P' U2 S4 I    // randomize the order in which the bugs actually run' _& K' k/ S% N. ^
    // their step rule.  This has the effect of removing any
! o& N2 O2 R, \) h) b    // systematic bias in the iteration throught the heatbug/ {/ @1 i5 c' T% f# m
    // list from timestep to timestep
5 `; p1 n" G  x! I        
9 A. o; a( F9 E7 N    // By default, all `createActionForEach' modelActions have
7 p) Q+ ^; h; K" y) p9 b5 {    // a default order of `Sequential', which means that the
/ ?  T* ~. h5 L; j- }    // order of iteration through the `heatbugList' will be3 G) {9 }; ?# g1 G
    // identical (assuming the list order is not changed
% k) r. J* [$ H4 t    // indirectly by some other process).
5 D; X! C; j# x   
6 o# y6 Q; C2 i$ d0 Q+ [    modelActions = new ActionGroupImpl (getZone ());1 J3 ?: k% ]# f! d9 B- e  I
- F6 ^# i# S. _4 R* [* M
    try {. S0 V8 B0 b4 ^7 U
      modelActions.createActionTo$message
6 }7 e$ r1 N* m9 z9 C$ p        (heat, new Selector (heat.getClass (), "stepRule", false));
. K* x* G8 K+ s/ Z4 v  D/ z* e    } catch (Exception e) {
& {7 c* I+ c. c1 r      System.err.println ("Exception stepRule: " + e.getMessage ());
; E. |- C) a, I5 I( X& l$ u    }
8 d* C6 ]; c) y& ]; }* C# N, ^& ], G) T
    try {
* D, s0 y1 i! T" W1 P7 `      Heatbug proto = (Heatbug) heatbugList.get (0);
) A2 I1 ^4 O* L2 v- K7 x/ X& L      Selector sel =
5 W! K  n0 M: b- q        new Selector (proto.getClass (), "heatbugStep", false);! {/ B+ i( B  h, \  M% W; I3 @
      actionForEach =1 L# K$ G! K7 I' v8 L. {6 V  h5 @
        modelActions.createFActionForEachHomogeneous$call. e* ?3 i9 R) B3 r
        (heatbugList,. r; J; s" n& J' Z( E
         new FCallImpl (this, proto, sel,. F4 q* H+ L; Z& f2 \: {
                        new FArgumentsImpl (this, sel)));
$ Q3 U% f+ m, Y9 `2 l+ }+ h4 _    } catch (Exception e) {2 H: |$ I0 S5 Y/ V: ^8 F
      e.printStackTrace (System.err);: _/ z4 {) \1 n& x
    }. w% C) B- |0 _
   
* r( _, U" I/ T+ d    syncUpdateOrder ();
# t8 N, J7 r# u& R  |' s, m* p) j4 K' I
    try {- z0 X% [! K3 |- A% N% ]: w1 y1 a
      modelActions.createActionTo$message # N5 w6 [5 r& \1 m# b) x! x
        (heat, new Selector (heat.getClass (), "updateLattice", false));
) n, s# u2 |9 n/ E, b2 n! I, B    } catch (Exception e) {
3 B& ]& `3 P% [# t. ^& b0 c" a& J      System.err.println("Exception updateLattice: " + e.getMessage ());  q0 r1 j* ~# @7 |) Z+ q2 J
    }
. P% A. n3 B( S2 G! m+ t1 a$ z        
1 l2 @0 h. W. K$ f- Q; O- ^# r5 }) N    // Then we create a schedule that executes the1 ~& }' x/ A7 r9 E: \0 H. I/ F" ~
    // modelActions. modelActions is an ActionGroup, by itself it6 r5 m- q$ D' K4 P, Q
    // has no notion of time. In order to have it executed in) x- \' c5 }1 k5 a6 j+ T4 F
    // time, we create a Schedule that says to use the
, o0 g& V; }% y    // modelActions ActionGroup at particular times.  This
3 u9 B5 @- n9 O    // schedule has a repeat interval of 1, it will loop every
+ y8 t9 m, i/ }1 }7 l+ P8 E    // time step.  The action is executed at time 0 relative to
% a, s/ m2 _* H    // the beginning of the loop.
, I0 p' J, `7 `! M6 \0 z# i9 |" Y! e+ O! [0 H7 e7 O
    // This is a simple schedule, with only one action that is6 u* y1 v5 E% ^* |4 A
    // just repeated every time. See jmousetrap for more
4 [3 p9 E: \+ \' j    // complicated schedules./ [. W$ z0 x. X( M6 m0 k1 [4 `
  $ r; ?& ?0 S- ]/ O2 E& O( ~
    modelSchedule = new ScheduleImpl (getZone (), 1);
& @0 X( R3 @( z2 P; N    modelSchedule.at$createAction (0, modelActions);
: x2 X* I1 R  K0 l        
( G3 u0 P/ k8 g) [% ]' h* S    return this;
7 ]0 o  P; ]8 m: C2 U  }
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