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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:4 V& A* |# m* g; q
7 z+ {6 X! B; L# u/ ^4 k$ w
public Object buildActions () {
& V7 a% n  N. D! Y5 W2 ?: N    super.buildActions();3 L* K4 r/ r4 Q
    0 ?/ C, F) W" `( [: T
    // Create the list of simulation actions. We put these in
. k# {1 L; u+ z+ o6 K; z6 z    // an action group, because we want these actions to be* z0 W3 F4 x- F0 h6 c0 P3 H+ d5 g
    // executed in a specific order, but these steps should
/ {2 C7 I) H7 H- ]- _    // take no (simulated) time. The M(foo) means "The message" L% J# {3 m8 p, l9 y7 |# D
    // called <foo>". You can send a message To a particular
$ R$ k9 |" }% }  R' O    // object, or ForEach object in a collection.( W/ Z  [5 D% W5 Z/ W3 k3 m% o$ x4 N
        
6 ~# g& `( C1 @; s$ A0 E0 D    // Note we update the heatspace in two phases: first run
# I, g; e* _! K) @$ R2 Z    // diffusion, then run "updateWorld" to actually enact the* h" C5 e  }/ Q% V8 N
    // changes the heatbugs have made. The ordering here is
# o& d4 k2 s2 _$ X3 q2 p    // significant!
; X/ `5 R: S4 V( R$ W        
; c$ `5 U& k0 h% k$ n8 @    // Note also, that with the additional
* c* `. {) r/ k+ N    // `randomizeHeatbugUpdateOrder' Boolean flag we can
' c1 o* D2 f8 t2 D" ]    // randomize the order in which the bugs actually run! R/ r1 M5 z' x: ]9 ~7 V# G( }- A& k
    // their step rule.  This has the effect of removing any
; P" t* g" E# ~! p$ j    // systematic bias in the iteration throught the heatbug) J* O% e  {9 A$ d" e1 K
    // list from timestep to timestep
9 ^  e0 w% z$ @: M$ a" V; g- s7 `        9 d, A1 [# o" p, E5 s3 [
    // By default, all `createActionForEach' modelActions have
( D. r, f# y4 B$ n    // a default order of `Sequential', which means that the
9 y+ m) ?0 ?) g& j+ \4 J7 n2 W8 Y    // order of iteration through the `heatbugList' will be. E0 w3 g! ?% Q- ~/ a0 a
    // identical (assuming the list order is not changed
, m+ C2 b' z% E% \6 H0 s% Z    // indirectly by some other process).
/ g* l+ M5 Z4 U" m/ w3 ]   
4 h5 a3 P+ Y. a9 F0 ~% s    modelActions = new ActionGroupImpl (getZone ());' @2 `6 F% z# K
# T" R. F' M: a: y
    try {+ M/ p( t. {, |% ?
      modelActions.createActionTo$message% E& @, X) V9 G# S, y
        (heat, new Selector (heat.getClass (), "stepRule", false));" O* n6 l. P! o, m& l) `7 w
    } catch (Exception e) {
( Q- l* s4 [" a7 I, y1 G      System.err.println ("Exception stepRule: " + e.getMessage ());
$ r* ]: k0 |" B2 W3 u8 Z    }1 R, F! e* P" r" H/ R- P7 F

$ a/ G0 \$ W& \. Y" Z    try {
) w4 c- Y  |' C7 R: k7 o      Heatbug proto = (Heatbug) heatbugList.get (0);
9 V7 ?1 U& R0 \4 L      Selector sel =
  h- ?/ K- ]$ ]* b8 n" d        new Selector (proto.getClass (), "heatbugStep", false);8 z! p# v9 q1 s' ~
      actionForEach =
$ [5 F- J; e0 F7 q        modelActions.createFActionForEachHomogeneous$call
0 Q! n. p2 c* c! o4 S$ v( ?6 Y        (heatbugList,
+ b! i# s+ l) ]% x         new FCallImpl (this, proto, sel,
4 j7 ?* y; A; j9 c+ u9 g                        new FArgumentsImpl (this, sel)));% R! P+ n' t5 R) q8 q
    } catch (Exception e) {- O% q' |/ q( M  a0 d5 g3 \
      e.printStackTrace (System.err);
- F( }+ ~4 }2 ^2 t# Q) q    }
- |* V" K4 |2 @) Q! O' {: j    , O: F% n& N  O# ]
    syncUpdateOrder ();5 @% Y/ U& r# F+ w. s

( m# Y; m% y/ ]* z. P, Q# c    try {8 n2 x5 C7 ^. \( a" G- s
      modelActions.createActionTo$message ; A9 Q" I8 K. a# \  e5 v' p$ n2 h& E
        (heat, new Selector (heat.getClass (), "updateLattice", false));
2 l. k. W/ [1 ?5 v8 S' m& ?    } catch (Exception e) {
% f( M7 k( i  q9 z+ f      System.err.println("Exception updateLattice: " + e.getMessage ());5 s% i. S( J+ w9 r0 a" a
    }
# G1 t2 K, d2 i! a: \        5 w2 x1 p, E* x8 A5 Z
    // Then we create a schedule that executes the
1 [4 ]3 W9 y/ F. @: |' `" K  S* _    // modelActions. modelActions is an ActionGroup, by itself it
1 f0 V: n8 o* P) s$ U, t    // has no notion of time. In order to have it executed in
: f" ~2 o+ S, a9 a7 \- `4 n    // time, we create a Schedule that says to use the
, W" r- d5 h0 _/ ^+ v    // modelActions ActionGroup at particular times.  This
, }) D+ y' f* c6 }3 _" |# j) [    // schedule has a repeat interval of 1, it will loop every
8 j6 u: `" }9 J  M6 O8 e    // time step.  The action is executed at time 0 relative to
7 v4 y7 a0 E2 m; P$ C3 |    // the beginning of the loop.
9 ?$ m% ~/ I% @4 L& |9 \
. @' Q, C$ Y) ?* {    // This is a simple schedule, with only one action that is
2 u6 v# o, L# K, w9 D6 t* t    // just repeated every time. See jmousetrap for more. N- ]0 k$ _. H% C- x1 {
    // complicated schedules.
7 T7 t+ A8 C. {: U" W0 k  
* i7 e  `* W, G7 L; R    modelSchedule = new ScheduleImpl (getZone (), 1);
3 @1 k& N% x0 B6 L2 q    modelSchedule.at$createAction (0, modelActions);
0 h# f  R: m, n        
# Y- e# h/ a! s5 U' Q    return this;, T& \) ^: S6 x) h0 |% a
  }
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