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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:8 d$ Z! Z- i; j2 V, [2 _
# ^4 {" q0 w% f: u+ Z
public Object buildActions () {
/ J% d- P% o7 b) y    super.buildActions();4 I- e+ `8 h4 q/ J- z9 L
   
; C1 ~0 ?; ?, [$ h# v# N- n9 d& A# M    // Create the list of simulation actions. We put these in
9 K' [: l8 J' ?, S    // an action group, because we want these actions to be
! Q2 D& {! G) W+ O% P& b7 |% e    // executed in a specific order, but these steps should# x! b9 @) d8 E2 q2 c9 a
    // take no (simulated) time. The M(foo) means "The message( a5 M, T# x5 P7 p, x; T
    // called <foo>". You can send a message To a particular
9 f' C$ n6 v! Z) d5 I    // object, or ForEach object in a collection." d5 T5 h# k% Y6 ?2 ~8 P; |5 C1 j
        
# g0 C# R" R+ {1 ]    // Note we update the heatspace in two phases: first run
' k4 H1 O' x& ]+ q) ~0 M* u. t    // diffusion, then run "updateWorld" to actually enact the
& t0 ]' l* @1 k' x. e# n% |/ l    // changes the heatbugs have made. The ordering here is! j: P8 Q$ u  n. w2 r0 l7 t3 f
    // significant!
0 z* A; v; A1 n/ y8 t& L        ) ^. C8 e4 B) {5 S" ^! R
    // Note also, that with the additional
; I9 ~5 X. o) v  j+ \5 T6 x% a4 z    // `randomizeHeatbugUpdateOrder' Boolean flag we can  @0 K& C3 h$ I3 \
    // randomize the order in which the bugs actually run( H. t- Y: u5 l1 X7 n
    // their step rule.  This has the effect of removing any
+ d  N: Q' \/ M+ C9 b& p2 k/ F) b0 D% }    // systematic bias in the iteration throught the heatbug
8 Q6 y' m3 y* W4 k    // list from timestep to timestep7 `; M  S2 E* r* k$ k3 y7 g
        & Y" p( K' F. k
    // By default, all `createActionForEach' modelActions have
8 V* H0 q7 T% T$ f    // a default order of `Sequential', which means that the: Q' \9 A% S! y# }& R
    // order of iteration through the `heatbugList' will be
. X% J$ v" ^9 p; @    // identical (assuming the list order is not changed8 R4 p  i7 g) h+ n+ c
    // indirectly by some other process).
* C* e# W4 C& D% G% e/ x$ \% S7 @' N    0 s- t* d8 r  H: i" O
    modelActions = new ActionGroupImpl (getZone ());9 u1 M( C. E0 z

: o9 i- }! Z/ ^: j3 s1 L, A" `# W    try {
  U! S1 g' `* P/ r& S      modelActions.createActionTo$message
& V& M+ V6 ]" @' \; r        (heat, new Selector (heat.getClass (), "stepRule", false));
3 T9 J$ T3 n' R6 b' `    } catch (Exception e) {- Q' D7 @! o5 ?2 {) a- \# j
      System.err.println ("Exception stepRule: " + e.getMessage ());2 u) I" B5 ]- ?0 P
    }
3 S/ L8 |4 l3 H7 K# y& a! s$ o4 \* s( h
    try {/ u7 U# v7 \1 `1 @3 z3 I6 [/ @
      Heatbug proto = (Heatbug) heatbugList.get (0);8 l! K7 z8 t- V/ i9 m# G
      Selector sel = " X7 ~) v: a( d" W& m+ l# z7 B
        new Selector (proto.getClass (), "heatbugStep", false);. o% K$ E" v7 h
      actionForEach =
+ Z' g! C, e9 @4 L' u9 x% T        modelActions.createFActionForEachHomogeneous$call" W2 v0 C+ D! F8 B$ B( E
        (heatbugList,
6 [1 U9 ?9 g! o! |, M( H1 H& v/ z0 t% c         new FCallImpl (this, proto, sel,: O: i3 j, n2 U
                        new FArgumentsImpl (this, sel)));
2 v; F+ o: U6 }/ ]: @    } catch (Exception e) {  {) c8 t4 t% f5 j
      e.printStackTrace (System.err);
; F$ ^9 K/ L& |6 E    }) ?% U/ _- G& U; }, M: `. o
    : ^& l1 _: {! S5 I
    syncUpdateOrder ();4 V- j; S1 X$ S9 ~
; M1 {, H  P9 V
    try {
& w6 W+ o% `9 N: B5 D5 j& o      modelActions.createActionTo$message
0 F, A' E8 r9 M/ O8 x6 t        (heat, new Selector (heat.getClass (), "updateLattice", false));' U1 _( r9 {* ?; k. w0 V; k$ Q
    } catch (Exception e) {
& f& ?6 f. m- U5 @      System.err.println("Exception updateLattice: " + e.getMessage ());
# n( }$ `. H. W; f; Y: g1 |    }- @, j* d5 v; e4 m% c% |
        . Z: F- x7 j; \- k! N, b5 g
    // Then we create a schedule that executes the
+ l9 a9 Q$ m9 y- ?6 v5 {; e    // modelActions. modelActions is an ActionGroup, by itself it7 ^* J- ?7 Z3 v8 \/ q
    // has no notion of time. In order to have it executed in
- q# t2 g0 X. |! X1 d0 P- |) |, X2 i    // time, we create a Schedule that says to use the8 c0 ~1 k1 Q5 E! |% `) w
    // modelActions ActionGroup at particular times.  This
+ c( ^6 v) E* V9 s3 l: Q    // schedule has a repeat interval of 1, it will loop every  g# b" P0 Q8 x+ c- l' i+ K
    // time step.  The action is executed at time 0 relative to* N: F$ u& {% d4 @2 @3 d/ m
    // the beginning of the loop.3 ^$ [" L: \9 g2 k

0 O5 |; U7 |9 f, X    // This is a simple schedule, with only one action that is
9 e6 g! c# `7 L5 T    // just repeated every time. See jmousetrap for more( y3 t; g5 p; |- _2 {# D6 p6 c
    // complicated schedules.
& G( P" k: ]; j  ! p$ K8 O# C  A) C
    modelSchedule = new ScheduleImpl (getZone (), 1);: [: o$ g( Y/ ^* Y; x7 z
    modelSchedule.at$createAction (0, modelActions);
' N; U! O2 W- J        
: j. I6 R% A2 N( L% o( s    return this;
; ~+ H0 K4 o- Y7 b' B! c  }
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