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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:8 F; T: U& |: f' Z  f

) x( ?5 V1 f- ?4 K$ X, q. g) u public Object buildActions () {0 \' C9 X- V9 ~6 H+ H" u/ W6 c
    super.buildActions();8 O, [" [: O/ K- d7 `. a
    $ K$ q/ W/ {  C7 G+ q" M$ _+ s" y6 i
    // Create the list of simulation actions. We put these in
! R) L7 W" R& t    // an action group, because we want these actions to be% `. H& _& w" f# Q0 l# C% S. }" b
    // executed in a specific order, but these steps should5 V3 i. }+ q. A( d$ ~8 @, G
    // take no (simulated) time. The M(foo) means "The message
) p7 q4 ^& |% z& W7 d) M5 ~/ J    // called <foo>". You can send a message To a particular
5 |% T& a5 H& }6 {    // object, or ForEach object in a collection.$ i) H2 m0 e1 }1 S: v
        
1 v  l6 t2 Q! D' f    // Note we update the heatspace in two phases: first run
( O& {# i% B6 K  A    // diffusion, then run "updateWorld" to actually enact the
& G7 q3 {1 y6 |1 u    // changes the heatbugs have made. The ordering here is
. |3 s1 W5 ]' \7 k    // significant!4 j  T( U' ~7 x* `
        
& G" T  y  j1 n) s    // Note also, that with the additional1 @$ y% j/ Q/ E/ F/ X
    // `randomizeHeatbugUpdateOrder' Boolean flag we can7 l! O. \) y  O2 p
    // randomize the order in which the bugs actually run: c4 T8 _2 ]6 }
    // their step rule.  This has the effect of removing any# D2 \. E, _, V# G6 i
    // systematic bias in the iteration throught the heatbug3 O6 A2 q0 ~7 f8 S- D) g
    // list from timestep to timestep
, F5 Z3 x1 i& w3 w5 Y- c9 ~        9 t+ n- b) n) A
    // By default, all `createActionForEach' modelActions have
( ]* Q. f; j0 G( Q$ B    // a default order of `Sequential', which means that the
6 f, n, U4 V8 @  d& q# ~    // order of iteration through the `heatbugList' will be
4 [) D$ e/ k9 E, c    // identical (assuming the list order is not changed
% q0 c6 J; x, n    // indirectly by some other process).7 i5 Y; S7 Y7 ~0 o7 G
   
; `! m& X, [2 l. p' G3 F    modelActions = new ActionGroupImpl (getZone ());: S/ d( ]" U) h2 v

  `- i( X: ~! N3 y4 N! c. }    try {( g5 B4 O5 V5 Q' N- C
      modelActions.createActionTo$message  m" H, d6 ~; ?
        (heat, new Selector (heat.getClass (), "stepRule", false));  s! A3 j+ p8 x7 d- y1 S% f/ _$ N+ o
    } catch (Exception e) {" l, K! n9 J5 y' V4 u- n
      System.err.println ("Exception stepRule: " + e.getMessage ());
8 ~7 }8 {5 \& ?2 F+ c. f  [    }
( u0 `4 X9 Q$ n3 _
* b( k$ R- c. `& A/ g1 q    try {% V+ o% X) z3 w4 h
      Heatbug proto = (Heatbug) heatbugList.get (0);
; Z) ]" I$ L9 k8 k& S# R      Selector sel =
3 R% \* b8 X' L& o/ c' D4 S7 }' e        new Selector (proto.getClass (), "heatbugStep", false);% E+ e4 }* b2 T! w( `
      actionForEach =
; E% T. N. |/ j4 |        modelActions.createFActionForEachHomogeneous$call. B+ C4 M% e- b% ]7 e4 B
        (heatbugList,
4 R6 k* w) S9 {4 Y* O; W5 c2 |         new FCallImpl (this, proto, sel,9 k2 F: z' z1 Z6 Y$ m  K
                        new FArgumentsImpl (this, sel)));% [" j% y; K3 L( [5 [0 t5 v; y
    } catch (Exception e) {: Y4 {, h) J* d) ]$ M5 f
      e.printStackTrace (System.err);$ N; A2 G* |: l2 l) ~' ]
    }5 E7 E% {5 r) k& f
   
6 z3 ], N9 B) k+ X7 }5 U) e& x    syncUpdateOrder ();
* y" n& _6 D* ]6 g$ n. n& B3 T
7 r( u4 e5 S1 B2 ?    try {# k1 i4 |. V+ ]; H2 Z* e8 M: W& d' I5 Y
      modelActions.createActionTo$message ( }- J1 w+ x- ?* \& \5 e
        (heat, new Selector (heat.getClass (), "updateLattice", false));
* r7 G$ B, O' Q5 M2 p$ n    } catch (Exception e) {
* p9 l1 q4 d! |      System.err.println("Exception updateLattice: " + e.getMessage ());- X+ ^  l; a5 G- R$ B2 W4 f
    }8 F/ R# d* H7 x5 e( k
        
7 g4 I1 K0 f. ?6 Q# D1 ?3 c    // Then we create a schedule that executes the
$ D- V# H) m& Q# O    // modelActions. modelActions is an ActionGroup, by itself it) S% w+ k3 d' r. A, F8 U. I
    // has no notion of time. In order to have it executed in
6 l  g7 }3 D; N( f& z0 e: _    // time, we create a Schedule that says to use the
( a/ p9 x  Q) V' G    // modelActions ActionGroup at particular times.  This0 f$ i# z, a$ s3 o3 i' ~& s3 `
    // schedule has a repeat interval of 1, it will loop every; i7 {: [1 n5 v# N4 D( P
    // time step.  The action is executed at time 0 relative to
) m4 ]" e1 H8 ?    // the beginning of the loop." e- w% [1 Z( Q1 a7 m+ S( L
6 H' S0 M3 B- H0 E8 C5 N4 e
    // This is a simple schedule, with only one action that is/ n  ~" t1 o3 t8 B1 _% ^
    // just repeated every time. See jmousetrap for more- @  @$ m# W$ N) a) N+ d& O
    // complicated schedules.
. ~& B, h4 E" y& W  ( j1 u# _# Q$ x; T$ C8 h4 ?" W9 Q
    modelSchedule = new ScheduleImpl (getZone (), 1);
( O; O2 J: ~: s! R. e9 U( J    modelSchedule.at$createAction (0, modelActions);+ S( Q" d, k- t3 s
        
+ R6 q4 r5 m, T( c    return this;8 w; y7 m4 F# G+ y' {. y
  }
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