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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:& R+ ^: o% u7 N8 r, ^' C

# W2 Y$ l! d. i! V public Object buildActions () {
( w) i  z# j. U) u0 `6 L  _( L! V    super.buildActions();
6 R$ j/ C' S5 w1 B   
; u$ L3 d/ e' |9 a6 M3 [: L1 A! H    // Create the list of simulation actions. We put these in
3 c' `, m3 }0 @! k3 p    // an action group, because we want these actions to be
7 O. B: H( f- r5 r4 @7 a, Q  Y/ O( A    // executed in a specific order, but these steps should
9 O4 w3 x* e5 A: Q    // take no (simulated) time. The M(foo) means "The message' E/ z% E. b: f" t5 s( ?7 `8 C
    // called <foo>". You can send a message To a particular
# y) A; m$ b, E1 p    // object, or ForEach object in a collection.4 ]  B) ~, M8 O
        # U1 T. I7 ~# v4 }* F
    // Note we update the heatspace in two phases: first run( Y( T! }. V. B/ j* b- i: n& L
    // diffusion, then run "updateWorld" to actually enact the+ ]) b6 o- g! x* B& p
    // changes the heatbugs have made. The ordering here is! Z; r! }" I) `$ V; V
    // significant!
" z* ^8 `! N. W  x5 a. j        
7 A7 [+ M6 q+ Z& G# n; N0 G    // Note also, that with the additional
- ^4 V+ V( A7 E% n. O    // `randomizeHeatbugUpdateOrder' Boolean flag we can
  s- T2 c+ o6 W& P: ~    // randomize the order in which the bugs actually run% P7 `6 K" N! W8 z. g
    // their step rule.  This has the effect of removing any
7 i6 Y" K9 H5 u3 b' K( Z: T, k    // systematic bias in the iteration throught the heatbug9 `6 r- M) L1 h
    // list from timestep to timestep
1 C4 B8 @5 N: R1 |% A$ ~        6 i: s: v2 p6 v; e
    // By default, all `createActionForEach' modelActions have5 @% C  }3 \' n  _, d, H( m( f
    // a default order of `Sequential', which means that the5 Q. V/ [6 T+ g
    // order of iteration through the `heatbugList' will be, q3 O" x$ C0 x0 w8 s
    // identical (assuming the list order is not changed
. Y, c. ^( w: M) K: f; c5 k! x3 ~    // indirectly by some other process).
0 @9 p. x8 W1 V3 z6 h   
2 P$ q, H2 ^8 B! w) S* F  y    modelActions = new ActionGroupImpl (getZone ());/ H# g1 r5 v$ j9 x+ f3 l

3 k8 d9 f. l9 W& L* ?! r) j; l    try {
; T6 ~5 h  r6 ^0 ~# D      modelActions.createActionTo$message$ T- Z7 m* k1 S- Z! Q- L
        (heat, new Selector (heat.getClass (), "stepRule", false));
$ m8 H$ F1 Y. w' J    } catch (Exception e) {
& q, H6 l1 g5 U0 B: O      System.err.println ("Exception stepRule: " + e.getMessage ());
, W5 l) ]% G$ T. W. a, J( y7 l  j" V& H    }
6 }, B' X7 P# s, P" x1 Q) u# v! F* f! C
    try {& W+ ~1 O6 t1 l7 I1 v
      Heatbug proto = (Heatbug) heatbugList.get (0);; S* L0 k& @" |( L2 R: D
      Selector sel = . h4 y9 }4 {. K  r* Z
        new Selector (proto.getClass (), "heatbugStep", false);
/ N: }9 @% f; ~( K. `# z/ i      actionForEach =
0 ]$ [" x% H4 m7 [. V# D+ |! ^        modelActions.createFActionForEachHomogeneous$call
& K+ J/ @/ P0 K* f: x4 E+ n) d        (heatbugList,, b* R8 x& U0 b: y6 V8 l6 Z
         new FCallImpl (this, proto, sel,; v& T2 b% v1 H
                        new FArgumentsImpl (this, sel)));
% L; b. ]8 m: _1 Z+ `    } catch (Exception e) {
# C# j5 p4 c. S5 X/ ]3 Y, h      e.printStackTrace (System.err);; r& d+ C+ |3 U
    }
9 q$ T1 U6 }  P( p8 c" M  _    7 F# [4 {% e! m- b& e7 S& s  R  a
    syncUpdateOrder ();4 v5 [; Q+ h( n/ r3 x- v! @

' K" |( b1 ]$ q' @  k    try {
$ l) f5 |: r/ a: q; E, V      modelActions.createActionTo$message
$ U+ [/ N7 s5 u        (heat, new Selector (heat.getClass (), "updateLattice", false));
( Y* v8 @( D3 x0 W    } catch (Exception e) {+ n  O' W% P& O
      System.err.println("Exception updateLattice: " + e.getMessage ());- M" s. M+ }) }8 N
    }
, r4 C) `6 L1 b! G% L7 b( @        
1 ?) p# H8 g8 H* L; u7 i( g+ {1 r    // Then we create a schedule that executes the
% ~* q" S6 B# t2 R. M9 U1 U    // modelActions. modelActions is an ActionGroup, by itself it" \1 d. G8 X) p6 J
    // has no notion of time. In order to have it executed in
  l: n0 ]* h  h7 R8 a    // time, we create a Schedule that says to use the! i# i' l2 q6 [4 z; s
    // modelActions ActionGroup at particular times.  This
; n1 ]. d% l" t, d5 P    // schedule has a repeat interval of 1, it will loop every, Z9 d8 Q: [* [6 t0 }0 `$ S  c9 `
    // time step.  The action is executed at time 0 relative to
6 S( t/ I7 `) M7 _! T1 g    // the beginning of the loop.
4 N) D6 f7 P; ~5 a+ Q! e7 ]' v4 v7 g: o/ w; T2 n" f
    // This is a simple schedule, with only one action that is4 \5 R! I1 d8 s8 ~  w, |
    // just repeated every time. See jmousetrap for more
: q4 g/ T* C( N6 u    // complicated schedules.
: g1 ^+ r6 \" ^- M  
' b# ^" m; t! l$ Z( W6 g! }    modelSchedule = new ScheduleImpl (getZone (), 1);
( c4 Z+ {7 c$ t/ e* m' i    modelSchedule.at$createAction (0, modelActions);8 |8 O$ j3 m; E* A+ m
        
) U/ A4 w  b! t    return this;+ V$ t" c6 A  Y
  }
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