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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
, j* Y. `2 k& F- W$ Y
' b# B+ @6 L2 H/ H+ G! ]6 F: I public Object buildActions () {
. l6 _* S# l2 b4 j! P! Y    super.buildActions();
% a: Q6 w5 a; p$ L$ n: K4 `    4 g/ K: B$ e0 X. V4 ~  C% `6 P
    // Create the list of simulation actions. We put these in
6 t9 E5 S; f) m6 y    // an action group, because we want these actions to be
' O" ^5 {* T8 b$ t1 z    // executed in a specific order, but these steps should  @* _; I% Q! a% Z
    // take no (simulated) time. The M(foo) means "The message
: f$ n5 K# k: m) @  A- a    // called <foo>". You can send a message To a particular
# R7 Q4 ?7 e% J2 R% s    // object, or ForEach object in a collection.
0 A* Z* [* i) h$ z6 P- L! v        3 z' f5 a+ H/ N4 r
    // Note we update the heatspace in two phases: first run5 z, |/ z3 ~/ S. t
    // diffusion, then run "updateWorld" to actually enact the
% K0 E- G9 y: \% D* j# P    // changes the heatbugs have made. The ordering here is* b" X/ R, z6 ~9 t: P5 x- z
    // significant!2 F* I  [+ s+ R
        
! G' ?- m  j! N: l9 N; m    // Note also, that with the additional' R. J% P7 D" [2 t5 m
    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 H) z+ O' f  f
    // randomize the order in which the bugs actually run! F1 [! Y& R! P6 U. s
    // their step rule.  This has the effect of removing any
: w$ d4 m$ V3 Z7 K9 s    // systematic bias in the iteration throught the heatbug: }( g/ s' l! b7 j
    // list from timestep to timestep
; a1 `& M4 A( c! Q2 C$ ]7 A& b        % B  R3 z; H) k0 G
    // By default, all `createActionForEach' modelActions have5 V# F3 c* g1 E- T  b8 ^
    // a default order of `Sequential', which means that the
( z7 D2 y" g* g, f3 D4 r+ ], C) V: t    // order of iteration through the `heatbugList' will be
! u$ N( S" p) u3 |    // identical (assuming the list order is not changed: w8 D2 K# U( x; o8 N% S
    // indirectly by some other process).* k/ Z0 d- N2 B8 }3 \) f6 Z* b
   
9 p5 Z. G# J4 |8 E0 D- s    modelActions = new ActionGroupImpl (getZone ());
; j9 M: n* w6 e1 C# ]  ?- c5 d; ?
# K0 }# G, j4 R4 z$ j    try {9 t! O5 d  D1 d6 m- U
      modelActions.createActionTo$message
4 M6 B2 W0 ?; F0 }: n        (heat, new Selector (heat.getClass (), "stepRule", false));' I& W. j7 Z1 l0 Y4 I
    } catch (Exception e) {
3 I; M& g! H/ {0 q      System.err.println ("Exception stepRule: " + e.getMessage ());
1 K) U6 f" V. \2 X, ]    }1 ^" s' @; X5 ?; M& ~$ z, P
2 K8 a! c5 y1 `. _
    try {
' ~2 i2 o" a( h1 l6 h* {      Heatbug proto = (Heatbug) heatbugList.get (0);* K8 ~7 a' M- y- a
      Selector sel = & y; z  c8 Z* s  k% H0 a$ R! u
        new Selector (proto.getClass (), "heatbugStep", false);
5 h( b: e2 Z1 I" u6 d0 s* e      actionForEach =
) ~8 t+ W8 a$ K" N        modelActions.createFActionForEachHomogeneous$call( g( O. l' K, t/ R6 A' s9 {
        (heatbugList,
( [  D+ L  Z0 ^" D. N         new FCallImpl (this, proto, sel,
9 Z. u3 f1 a: O. g                        new FArgumentsImpl (this, sel)));
6 J8 D- H, y$ m    } catch (Exception e) {1 q$ A' o3 P/ f0 H# e& E# A; N
      e.printStackTrace (System.err);+ b! l! g0 T, E* p+ [( V
    }
1 ~8 w. a& m. i# H   
1 T' X% c+ W, F) s) g% ~    syncUpdateOrder ();
7 G& W# e2 P" p" ^1 n: K2 ~, [
+ {+ X  o  ]# F; |* i7 o    try {
* C& n6 s2 l& C( F      modelActions.createActionTo$message
2 ?/ R6 J4 X4 f& |3 v! I        (heat, new Selector (heat.getClass (), "updateLattice", false));
0 M, H4 y& I% d2 m) Z; D    } catch (Exception e) {
: O6 w4 f! ?5 F- }      System.err.println("Exception updateLattice: " + e.getMessage ());
8 L0 u& n7 w1 \  c$ K    }) D" L; V( J& R! \0 R4 {
        ' E! b, F% M" n/ v
    // Then we create a schedule that executes the' J2 H9 }0 {# O2 w  z
    // modelActions. modelActions is an ActionGroup, by itself it
) q' a  l2 A" Z7 V2 T    // has no notion of time. In order to have it executed in8 c% ^- U3 X1 K/ f) H( _: W3 R9 {
    // time, we create a Schedule that says to use the# R# U; e5 S, X" g
    // modelActions ActionGroup at particular times.  This. T0 [' S2 S5 R
    // schedule has a repeat interval of 1, it will loop every+ m& {3 _. s3 ~! ]& h% ?
    // time step.  The action is executed at time 0 relative to2 m4 ]' u, t# T$ _6 o% x9 ]
    // the beginning of the loop.+ {. O. ]( b  r, f1 v4 J. @

! j. \% q+ b$ G% H' v+ E" j1 i    // This is a simple schedule, with only one action that is6 H# S7 V4 o+ g" ?5 j
    // just repeated every time. See jmousetrap for more7 g6 I  G) [: u  t5 w1 K
    // complicated schedules.2 _9 U2 K* r9 l7 }  J: s
  
6 R4 ~) V9 W$ n" U    modelSchedule = new ScheduleImpl (getZone (), 1);
; x3 |+ W1 b+ W& K, R    modelSchedule.at$createAction (0, modelActions);
0 ^: c4 J) E+ S) z        
8 |' _! {; |# D; f# q+ h    return this;
1 b5 y& p! b7 c7 Y/ ^% ]% A  }
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