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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ m7 d. Y3 v! M  `/ s0 F( P
) w' e! g8 g- N% k- e. A
public Object buildActions () {# I% P9 E$ T' Y- Q
    super.buildActions();
/ b! B5 p# Z$ D    ' f+ c4 e/ m! }6 S* T5 ^; m# _2 f- k
    // Create the list of simulation actions. We put these in
* c7 A; H4 M8 F! {. [    // an action group, because we want these actions to be, o- ]' D) K, M) s# e
    // executed in a specific order, but these steps should7 c/ N  E: `) g
    // take no (simulated) time. The M(foo) means "The message1 C8 M% L1 N1 T2 l6 f9 w8 d( q& M' u6 w
    // called <foo>". You can send a message To a particular4 Z9 ~4 O; D% T+ K
    // object, or ForEach object in a collection.
2 N. [# ?6 F3 j) Z        
6 w/ D1 l' ?9 E8 ]6 d    // Note we update the heatspace in two phases: first run; h8 e% R# z$ a& }1 f: L
    // diffusion, then run "updateWorld" to actually enact the
3 w3 u" ]) k9 `6 H6 ?) f    // changes the heatbugs have made. The ordering here is
# J0 o9 X  G3 z7 v; k    // significant!" n- O4 u1 s4 R) X7 r  @
        ; M' A6 L; u/ N
    // Note also, that with the additional
. b" \, h" `( ?2 T    // `randomizeHeatbugUpdateOrder' Boolean flag we can* M+ h- c* J: w" x2 e, f+ s3 U
    // randomize the order in which the bugs actually run
' w: u# d2 O4 `/ Y# @2 P; z    // their step rule.  This has the effect of removing any
3 r; [( T4 z" _$ R( z1 X  n( t. W    // systematic bias in the iteration throught the heatbug0 n0 s5 E( j% ~3 {
    // list from timestep to timestep
' M2 F4 ?& N2 x! V        ; b  J0 B3 {3 g, N3 w" r6 w
    // By default, all `createActionForEach' modelActions have
9 }( R7 K: z8 o% F" b2 l' x2 c    // a default order of `Sequential', which means that the+ B: x8 `6 `$ M  X( o
    // order of iteration through the `heatbugList' will be; Q( Q& ^4 t4 l
    // identical (assuming the list order is not changed; A, h, N# \+ f
    // indirectly by some other process).; D! R% {! N. u
   
7 V: S. y( Y: Q* }3 s    modelActions = new ActionGroupImpl (getZone ());
) B- c. @+ C5 b2 c
/ i; S# M5 l# U: b    try {
/ {& |6 b; O% v8 `8 ?9 P6 U9 q      modelActions.createActionTo$message3 x: z; }: {5 J* C
        (heat, new Selector (heat.getClass (), "stepRule", false));% F0 P: d' y( r( C$ e7 p
    } catch (Exception e) {: @+ _& o) T% p6 r( K
      System.err.println ("Exception stepRule: " + e.getMessage ());  o. y0 b: B  Y/ Z
    }
* o$ z7 w6 r# q) \8 T4 s  r+ F; S+ l8 K( w) ~) v  n
    try {1 s, J5 U8 ]8 q5 x8 ?
      Heatbug proto = (Heatbug) heatbugList.get (0);/ p0 I0 H  y6 h, a2 z
      Selector sel =
# h: q; Y6 M# i$ y& w        new Selector (proto.getClass (), "heatbugStep", false);! w% z+ L$ \4 I
      actionForEach =5 U, ^+ X- Q* i% B2 C
        modelActions.createFActionForEachHomogeneous$call( b7 A/ i& E& v1 U/ K3 t6 W) B( U
        (heatbugList,
( b% ?4 P8 R% f* b         new FCallImpl (this, proto, sel,# i1 N8 H. p/ e8 e' A0 [; S' Q
                        new FArgumentsImpl (this, sel)));
, k6 H% V. {+ J    } catch (Exception e) {" L- e) ?7 [5 C( f5 v3 ~
      e.printStackTrace (System.err);, `3 V' o2 e9 I5 J4 M2 A
    }
( w: a3 u$ C! Z2 `4 d2 M    9 {. b- R0 B+ [! B" D8 U+ Y0 W6 H
    syncUpdateOrder ();2 b9 a5 J2 a- l! p! P
1 A& h8 Z6 D( W0 a
    try {
0 E6 b# m4 Q6 z  d  n1 p/ ^! ~( y& X      modelActions.createActionTo$message ' a% E5 K7 x8 z' v1 j1 @# k8 d
        (heat, new Selector (heat.getClass (), "updateLattice", false));8 S8 f+ `. k1 F4 K
    } catch (Exception e) {
% r3 p3 g1 C$ X  I0 j7 u* J6 g* C      System.err.println("Exception updateLattice: " + e.getMessage ());
" m$ l! O* @3 z) M# s* T) q    }
8 v9 A& C( c& E/ X" I' ]& @        
, p7 `9 `- j/ i0 L2 S: ~7 h/ }    // Then we create a schedule that executes the
3 }/ [4 r" B2 a& L' F0 J    // modelActions. modelActions is an ActionGroup, by itself it
, u. H# P4 [, Q5 V    // has no notion of time. In order to have it executed in% X9 D6 ?8 P8 t) b! S
    // time, we create a Schedule that says to use the
" X+ \2 }$ M8 ~. Y! v" r, ]    // modelActions ActionGroup at particular times.  This, |, H& n. l3 L
    // schedule has a repeat interval of 1, it will loop every. O$ E3 M. S! x( [1 h  j# Q
    // time step.  The action is executed at time 0 relative to% D3 B, S' _' L+ r  @
    // the beginning of the loop.; D! a% ^( D8 w( B

/ X. T" N* {% g6 v; i    // This is a simple schedule, with only one action that is9 |5 Q( a; ]: |3 ^# h5 ~% G& Z
    // just repeated every time. See jmousetrap for more+ [8 q* E& k* F( U6 i4 k
    // complicated schedules.
1 X8 P# a& ?& f- F" {  ! N' z* r2 \9 }2 R3 O
    modelSchedule = new ScheduleImpl (getZone (), 1);
+ S+ q# b( ]- [8 ?6 U5 R    modelSchedule.at$createAction (0, modelActions);
, Z7 ]2 b9 [0 U9 H$ u6 V        
  y: Y5 E6 n. y; K( n    return this;
- I5 Y9 _1 a/ ^- L0 T( \$ ]  }
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