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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
6 \) O- P- U. q2 V* j) e3 c: B* }/ Y& b' d* z1 ?7 J" m
public Object buildActions () {
& u; u  [, ]4 q; B6 C: I7 E$ ?1 k) j    super.buildActions();
% f1 B# Q( N+ \) k8 h    ( V/ P( W8 q& W0 O7 w; y) V& m- }
    // Create the list of simulation actions. We put these in' z* b5 Q) M# z/ U* A9 F) @7 o
    // an action group, because we want these actions to be
& k7 w5 _) C+ i! n% A$ r1 W5 c    // executed in a specific order, but these steps should
& I+ {$ A0 f* b+ a; c: t    // take no (simulated) time. The M(foo) means "The message. o' E5 r& B  c# I; s
    // called <foo>". You can send a message To a particular+ T5 K8 i1 R; [$ O) [
    // object, or ForEach object in a collection.9 M0 v4 v) J+ n$ x
        0 W& W$ u3 s0 H. c+ G" @
    // Note we update the heatspace in two phases: first run
  s1 ]6 f- ^' c# Q# r    // diffusion, then run "updateWorld" to actually enact the
" a. l* ]8 {$ L1 q    // changes the heatbugs have made. The ordering here is
3 S6 S5 o$ G* |, q/ c3 V4 e    // significant!
6 D$ O9 b+ C2 y0 c8 N5 O, v        8 }% \; t" p9 M9 l6 W% _3 j* ^/ |
    // Note also, that with the additional
& p3 |9 i: @) C, Q# w# ^    // `randomizeHeatbugUpdateOrder' Boolean flag we can
& _0 e8 i9 K2 `7 J0 G! n, b4 ]8 O    // randomize the order in which the bugs actually run
, _) Y/ W) B7 a; J; ]. P( B* `    // their step rule.  This has the effect of removing any
8 w0 [# j/ H% o    // systematic bias in the iteration throught the heatbug
& I( |" |( |  U+ Q5 E    // list from timestep to timestep
$ {/ J/ o3 T0 W6 W4 H( c4 o        ( K1 d9 u' b0 W
    // By default, all `createActionForEach' modelActions have
1 l& n" a1 n7 y3 S1 i) \    // a default order of `Sequential', which means that the7 \4 i" S( v* ~
    // order of iteration through the `heatbugList' will be
, A4 X! A$ W, D/ v1 {3 _    // identical (assuming the list order is not changed
* w/ I0 m) O% B; n% P" \% ^0 U    // indirectly by some other process).
6 P* m) T8 {! _" v    ! q9 Y* _7 I1 S  Z. r& ^$ m# k
    modelActions = new ActionGroupImpl (getZone ());
$ T* c) H4 z  n( [& X1 L5 v4 O. I# Y. |, c) g+ Y
    try {
& X% u8 k( w! z2 J1 Z# A0 }      modelActions.createActionTo$message
; Q8 z: R2 T. F4 A        (heat, new Selector (heat.getClass (), "stepRule", false));' K7 O" J3 o2 k# a4 `
    } catch (Exception e) {7 [2 L# H" r+ n7 a8 J
      System.err.println ("Exception stepRule: " + e.getMessage ());
( c) s9 m' D8 [8 P. U/ s    }
  W) B2 D  Q3 t- g- h( F/ j4 p6 [0 }
! K2 [( ]0 A$ A. w8 B% V    try {
3 Y# w3 ~6 X- J      Heatbug proto = (Heatbug) heatbugList.get (0);* b9 v8 V$ ?* o
      Selector sel = - T* x+ X+ \, [1 b2 P1 |- J
        new Selector (proto.getClass (), "heatbugStep", false);
+ \+ L' v8 }9 d, t/ c      actionForEach =+ o& N2 U- g0 O- N( M+ r9 r
        modelActions.createFActionForEachHomogeneous$call
& Q8 ]4 R$ W% ^# ]/ n% S2 g9 c        (heatbugList,' J# Q+ b, u, W" s  l" F
         new FCallImpl (this, proto, sel,
1 [/ _- L; e6 r                        new FArgumentsImpl (this, sel)));
9 t) q! a- f7 \% Y; M* Q4 c    } catch (Exception e) {0 R0 u7 O, Q$ E: }7 g3 j
      e.printStackTrace (System.err);
% j5 S! j5 A- U& q' J) T; ?4 h    }$ Z2 I) X6 l- J
    * }" t- L3 m- @1 e
    syncUpdateOrder ();- P4 _* T1 H: M+ F
# b2 i& @% o4 J9 K! I
    try {
) o9 @6 v1 \3 b7 b% v/ G* U      modelActions.createActionTo$message 4 ^8 @0 G/ Q) W1 N. t$ G
        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 \3 w' c0 \1 F  m* k2 `" [    } catch (Exception e) {
; D" A$ ^; b2 _8 f% s5 Y( G( o      System.err.println("Exception updateLattice: " + e.getMessage ());  S- H5 b* a1 F+ c. h% `3 Y& Z! A
    }5 e; A4 k/ S2 V4 u) t
        6 j  A! r* ^0 E+ y4 c
    // Then we create a schedule that executes the
3 d0 W$ S' i/ |. z    // modelActions. modelActions is an ActionGroup, by itself it' p0 D5 ?, [: ~! d
    // has no notion of time. In order to have it executed in9 d9 ~3 A! b" _- ?! m; P0 E) E
    // time, we create a Schedule that says to use the% o; s9 x& s( ]; y% J( R! u0 u& n- T
    // modelActions ActionGroup at particular times.  This
' Y6 E  Y( r, l- a- \; @- R$ h( e    // schedule has a repeat interval of 1, it will loop every( H" V1 y0 s7 t% a: ?
    // time step.  The action is executed at time 0 relative to
# C- A! G* p. o' ]7 t- j    // the beginning of the loop.
) y5 y( p) s  Q' h6 I1 S# {4 C# Z# U5 T% K9 z
    // This is a simple schedule, with only one action that is
% `& P, ~, ?0 n. }+ _2 v* Q    // just repeated every time. See jmousetrap for more6 k( W: j! B) S* Y& Z. Y
    // complicated schedules.9 R3 a5 q: _) v' [
  
+ D6 {$ `, j7 L. `+ t4 J    modelSchedule = new ScheduleImpl (getZone (), 1);
/ X8 @2 X9 n2 _$ P  b) A    modelSchedule.at$createAction (0, modelActions);! {5 g& d7 K, u6 V, E0 ~
        
6 M2 g5 V! O$ L! p$ I5 i1 ]9 Y6 r9 }    return this;
1 j# j$ q( z/ ]% G* d  }
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