设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8882|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
" U, G5 K8 j1 V8 `) {! K
! F' R. [; b& Q6 Q3 [# q6 u public Object buildActions () {& o& k- K5 O* N. s+ x
    super.buildActions();1 m8 Z3 L) ^4 l* |* T, l
    & d  T- M- |5 b: ?, ?4 C' U
    // Create the list of simulation actions. We put these in
) K: y! `7 K% c' H( B1 R    // an action group, because we want these actions to be% y3 o1 A, r- j: H/ S: k
    // executed in a specific order, but these steps should
# b: o0 C! S! \    // take no (simulated) time. The M(foo) means "The message+ j; Q" [" c: K' g5 F# j
    // called <foo>". You can send a message To a particular3 h: p+ E* k; a: i
    // object, or ForEach object in a collection.
& R  G$ l) [4 @! T* o) J# H        $ _0 p/ \1 b% U8 l+ k5 g$ I6 s
    // Note we update the heatspace in two phases: first run+ \6 J$ f( \6 x* C
    // diffusion, then run "updateWorld" to actually enact the/ i' C/ }0 b+ v% w1 ]
    // changes the heatbugs have made. The ordering here is, u3 k+ S# L: ?; C" G  v- L
    // significant!
# C$ n1 M: ]. [8 i9 Y        : O- y" s$ l8 e; i* p
    // Note also, that with the additional4 b. P5 B2 F$ u6 g
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
" ?" ?" D1 j; F- p$ Y* o' y    // randomize the order in which the bugs actually run3 D( A4 y4 Q) {& e* X( |
    // their step rule.  This has the effect of removing any
+ @3 N2 d, P4 ]' s7 a3 ^+ {1 j    // systematic bias in the iteration throught the heatbug4 {1 D7 m: J% F" ]  w
    // list from timestep to timestep
3 J% t: T$ h5 K& b0 A( F        / P  H% P2 ^) S  \$ {
    // By default, all `createActionForEach' modelActions have. I: f5 R5 D# @
    // a default order of `Sequential', which means that the
6 O0 w/ S) u, s3 z  G; m- ^    // order of iteration through the `heatbugList' will be! H; X. x' m9 c! j6 C6 x- j- }
    // identical (assuming the list order is not changed. |2 Q7 S/ `, C3 q
    // indirectly by some other process).+ k& s9 c; D% p4 ~$ ]
   
+ x; P7 k3 L$ T4 K    modelActions = new ActionGroupImpl (getZone ());
$ N' r5 R, M3 L( ~7 i' e+ J3 W% R  a. {- O5 J" ^# h* ?! e2 h
    try {; J; }7 f: g3 y, t. E: t+ |
      modelActions.createActionTo$message
  M$ U" g2 U+ E3 G% J+ h        (heat, new Selector (heat.getClass (), "stepRule", false));2 H  D# \9 ~7 D2 }
    } catch (Exception e) {4 t% E) _2 O  M1 |2 ?
      System.err.println ("Exception stepRule: " + e.getMessage ());. v& @4 D+ @$ p$ I6 \; L- V
    }
% {2 E# Y& U6 u0 K" f% t" k/ ^. B- L, }  v6 y) x8 P
    try {
$ t9 v) g& C7 r8 o1 q3 c8 {$ a      Heatbug proto = (Heatbug) heatbugList.get (0);
8 A% R4 f  o6 z6 Y' E      Selector sel = - Q$ u% z' M0 z; k+ K
        new Selector (proto.getClass (), "heatbugStep", false);
9 X9 g/ `+ ~$ `: U$ _2 ~" w      actionForEach =5 d+ e6 y9 B) D& J0 L, `* T
        modelActions.createFActionForEachHomogeneous$call4 {/ T, s2 _7 F. j$ ~
        (heatbugList,
! i- P) Y7 ]) s( x         new FCallImpl (this, proto, sel,6 t2 d# r( k  L% c  m& e$ b7 b0 q' R
                        new FArgumentsImpl (this, sel)));  \9 z) Q4 s1 R3 |" v  o* z
    } catch (Exception e) {% E: V( k2 K: p5 D' g
      e.printStackTrace (System.err);
: O& K2 t4 ?/ @. t( h    }
0 V) W  c/ h* [4 Q3 E' U9 d    ! E+ r6 Q/ a; A, z- G- @  Z# @3 [
    syncUpdateOrder ();
& M" ?+ u3 d3 L; m% A8 l% l
# w" E& \6 o( G( a    try {
/ T  X" {* \5 X+ R) g      modelActions.createActionTo$message 1 a; D0 y: X0 v4 t; S9 }8 }- p
        (heat, new Selector (heat.getClass (), "updateLattice", false));
4 R# S# W7 r8 Z3 w    } catch (Exception e) {0 x; p8 G* M5 d. z: _2 R6 N# z
      System.err.println("Exception updateLattice: " + e.getMessage ());
, e8 j. f. ?+ A' `4 E    }, {$ b' o9 ?8 [2 s) q& B) |" x& ?# I
        
. X3 F6 H; d" Y/ Q* w    // Then we create a schedule that executes the
* V/ }4 L3 f  l) H    // modelActions. modelActions is an ActionGroup, by itself it& \" Y+ h3 S/ B( p
    // has no notion of time. In order to have it executed in
( \) C  z5 m4 ^- S# ]5 P    // time, we create a Schedule that says to use the6 {) |8 ]" v3 F% w
    // modelActions ActionGroup at particular times.  This
2 I2 l& b% }- n; U  M    // schedule has a repeat interval of 1, it will loop every9 D! u: L% P- _( V* Y
    // time step.  The action is executed at time 0 relative to8 o; Z2 W0 B9 G" z
    // the beginning of the loop.
' X# i3 q- L* M, W6 ~1 S( K
& n# E  x; T& m9 ~    // This is a simple schedule, with only one action that is4 l, N2 Q9 |( g6 [# y9 ?
    // just repeated every time. See jmousetrap for more
) p0 s& K' y7 {* G. y  X    // complicated schedules.
0 l  @' o! X. t8 s& o  6 R+ {' J6 f8 U, z; L
    modelSchedule = new ScheduleImpl (getZone (), 1);3 h3 h6 D' j6 z  ^' V  v
    modelSchedule.at$createAction (0, modelActions);# C1 z, x' G8 p4 h3 \0 v& W
        6 k- i" G: @3 M# q8 Z
    return this;
1 A4 k: P6 k/ p+ `% Q) K: L! R  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-1-31 19:16 , Processed in 0.017276 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表