设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7917|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:! l. T0 D* e- O7 P% J. {3 s

: M7 j/ B, U9 ^0 ?" ^ public Object buildActions () {
- a! \( x0 A' s6 Y. t    super.buildActions();
* ~0 E: l  ]: J; d/ z( X2 d   
+ c' Y; K9 P. M0 C) S    // Create the list of simulation actions. We put these in
7 H- Y/ p( u7 p( i  f3 j, r    // an action group, because we want these actions to be
( W* o, r! k3 E) R3 u. @    // executed in a specific order, but these steps should
! I! h* o% ]- ?; ]4 B6 m    // take no (simulated) time. The M(foo) means "The message
- F9 y( k0 f* u6 w- g0 D    // called <foo>". You can send a message To a particular! |& J; Q, p6 o
    // object, or ForEach object in a collection.! z5 m, o( @' x. Y4 ~
        0 `( Z; {; P/ c. F0 q
    // Note we update the heatspace in two phases: first run
! R" G5 ^" |& j9 m. f9 ?    // diffusion, then run "updateWorld" to actually enact the: A  N1 s. j0 M- r
    // changes the heatbugs have made. The ordering here is8 l9 k1 c7 J5 B- ^) `7 S: x
    // significant!
/ \9 ^. h: d! n        ) s! E4 l! B" M) y4 {
    // Note also, that with the additional
7 b5 }0 O7 V) \    // `randomizeHeatbugUpdateOrder' Boolean flag we can
  E* `. _0 Z+ K7 B) ^, [/ S    // randomize the order in which the bugs actually run
; ?* D$ b" N0 Y4 T    // their step rule.  This has the effect of removing any
5 q: ?( F- r+ u4 `! @2 w    // systematic bias in the iteration throught the heatbug5 [+ T& [8 N" l- G. i
    // list from timestep to timestep& u. O# ]  a5 r
        
1 c( X: R- z9 b( b8 h    // By default, all `createActionForEach' modelActions have0 b2 {1 X6 ]! ~( d. z- H" b  k7 k- ~
    // a default order of `Sequential', which means that the. [, P2 q1 A, J. c$ E( r6 u
    // order of iteration through the `heatbugList' will be
$ V. p# A  _% Q0 M% Y6 ?    // identical (assuming the list order is not changed
+ ^7 N/ [; F" w  h* D    // indirectly by some other process).5 c& S( k+ ?% x  ?1 u0 u
    & i& T5 h( J7 b7 h( r9 b
    modelActions = new ActionGroupImpl (getZone ());/ e% l6 j( s. U* ^
) C; [, ~5 f6 V
    try {. y9 t, v& i& c, n1 {0 c' c$ p
      modelActions.createActionTo$message
- X3 G3 f0 I! }3 C        (heat, new Selector (heat.getClass (), "stepRule", false));
$ X  g' G( a. e5 z' q( h5 b- U    } catch (Exception e) {1 j# }$ a- o+ G/ R* ~7 A6 t
      System.err.println ("Exception stepRule: " + e.getMessage ());2 k. [* S( T; B- p3 a) k
    }
& E0 B3 ~* s4 x8 [, V0 L2 y: {+ }" l* {. J$ _# C1 X* A; Y
    try {. k3 U( S$ p, x3 u0 m! ?7 n
      Heatbug proto = (Heatbug) heatbugList.get (0);2 V0 A* O0 Y. D- ]9 l: m# {+ C1 L
      Selector sel =
8 K& v* i8 C" }; n        new Selector (proto.getClass (), "heatbugStep", false);6 w; v8 x3 K0 y* Y3 [
      actionForEach =
' m7 q' G9 f: M# A: u        modelActions.createFActionForEachHomogeneous$call
: E$ [, @9 M2 [        (heatbugList,2 ?( c8 x4 U* F5 E$ w# ^, k0 @
         new FCallImpl (this, proto, sel,3 N! p: j% d; k4 Q' J0 a8 q) T
                        new FArgumentsImpl (this, sel)));, y1 [0 w: ]/ Q* y/ j" @
    } catch (Exception e) {5 O& K* t8 G$ Q2 J
      e.printStackTrace (System.err);
) s  F! q) S+ Q* @; T    }, q* @% T: U4 W; K' L' V& e6 Q
    0 h# E; D7 `4 J; R
    syncUpdateOrder ();
! H( z, J# y  l8 ]
8 N: e  U& r4 X8 a2 [7 \    try {( i+ |9 ~* ^/ z
      modelActions.createActionTo$message
7 q& i+ g( ~1 M6 q  v        (heat, new Selector (heat.getClass (), "updateLattice", false));
2 a' [: _9 E  Z+ e    } catch (Exception e) {
, J6 Q4 [9 a6 F      System.err.println("Exception updateLattice: " + e.getMessage ());
: V$ G( r5 E; ~# W/ G( X  c- R    }
& o# L' s8 P5 ]3 S! I. `0 ]. u6 u        
* K$ z4 d, L; a+ V5 B: z  B  q! I    // Then we create a schedule that executes the
3 {  h: \" b" o( @7 z    // modelActions. modelActions is an ActionGroup, by itself it
5 Q' ~6 S$ p. x0 [    // has no notion of time. In order to have it executed in
( e' r" a9 q! p4 J0 L1 t    // time, we create a Schedule that says to use the
! z3 I0 R/ F+ Y4 R    // modelActions ActionGroup at particular times.  This& z; U5 B4 j6 G1 `
    // schedule has a repeat interval of 1, it will loop every$ t7 Y4 u- \# q! m. S8 T6 _
    // time step.  The action is executed at time 0 relative to
, [7 P+ ?9 T& |7 q9 T: C8 C    // the beginning of the loop.
7 c$ o' }$ b% o& e& H
8 r% I7 h4 z! W5 }0 i" Y9 R    // This is a simple schedule, with only one action that is1 v" i- Y: S& V+ J6 V0 U8 m
    // just repeated every time. See jmousetrap for more! ]" Q+ @3 D6 V1 b1 x6 v% d
    // complicated schedules.4 k! P( e2 k+ @& \" A/ R% H( A
  ) t: Z4 J7 S$ c5 f1 m5 p- W8 Q
    modelSchedule = new ScheduleImpl (getZone (), 1);, w! d6 Z& ~1 ^- H
    modelSchedule.at$createAction (0, modelActions);) C" H  J) \+ e6 s8 W2 C" |8 a
        # {9 q) ]* p% h4 G+ g
    return this;; `/ y) N" f1 ?6 D' x
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-11-20 22:52 , Processed in 0.011529 second(s), 12 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表