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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: @/ I9 J, A- E1 X* t5 J2 J) O, l3 \3 a0 `
public Object buildActions () {
4 A5 z" K+ {2 T    super.buildActions();' I- B' |0 U* Q' A8 z' W5 a
   
/ \3 w$ d6 V: k' I& E; t/ l. j- N    // Create the list of simulation actions. We put these in
" U- [& x4 ?! m( a- p6 G7 ]    // an action group, because we want these actions to be, q- Q+ _* ~8 {& d$ b
    // executed in a specific order, but these steps should
' v, J7 Y6 b* q" @: h7 B- G# g    // take no (simulated) time. The M(foo) means "The message6 X% R2 N" O) ?2 ~( N* ]4 S  Z
    // called <foo>". You can send a message To a particular
9 l0 F5 B/ O( f* W# O    // object, or ForEach object in a collection.
8 q: \; y( |1 u        
; ?& M3 m; k3 y    // Note we update the heatspace in two phases: first run
5 x6 A& d6 J$ t    // diffusion, then run "updateWorld" to actually enact the
+ d0 N. Z$ ^' j% _5 p    // changes the heatbugs have made. The ordering here is
! r" G; j$ U, B, j) {    // significant!
  m0 M. ^1 P0 e7 u        * {7 q% }3 h8 e* U- o! p9 i1 a
    // Note also, that with the additional' b  v6 m) e3 z' t7 r
    // `randomizeHeatbugUpdateOrder' Boolean flag we can' Q+ B  }$ A  |. U' z, B3 A
    // randomize the order in which the bugs actually run% r4 |4 M/ U/ ]9 w2 G
    // their step rule.  This has the effect of removing any& s- p7 k2 t# j; k* F
    // systematic bias in the iteration throught the heatbug
6 p" k' X  ^. o" E% X! ]    // list from timestep to timestep
  v- W( V# c* G" Q1 e+ L- W        
6 H  e% V, C, [+ L- z    // By default, all `createActionForEach' modelActions have
& W1 I' J7 k( X; h    // a default order of `Sequential', which means that the: ~  D- d. M* \- i+ o
    // order of iteration through the `heatbugList' will be
) c; x4 \' u2 `4 g    // identical (assuming the list order is not changed4 y' w1 s- P' u" w9 D
    // indirectly by some other process).* b1 w- A6 F( q' m
   
% X, d1 i2 i" [% C7 n    modelActions = new ActionGroupImpl (getZone ());4 s& v( ?1 }3 J& S* d: }* a

2 d' \- d  D7 \    try {
) @3 e; |' \: |      modelActions.createActionTo$message- B/ M# b: Y% z
        (heat, new Selector (heat.getClass (), "stepRule", false));$ P6 @& m. k% O. k* e$ S2 t. h3 X
    } catch (Exception e) {
0 y) b* k( m; G8 A, v/ b3 x      System.err.println ("Exception stepRule: " + e.getMessage ());
: L! x- N9 Z1 q( A" F1 |    }
! L% Y- G# w& o4 N  ?$ U& j3 o
* B. y" M; f2 d. q, Y9 g1 C: ]    try {
0 Y2 y5 B/ r0 \/ f. ~4 Q      Heatbug proto = (Heatbug) heatbugList.get (0);/ [# K  A  n, t9 G4 c
      Selector sel = ) ?* ^6 M# r& O, G% j! U
        new Selector (proto.getClass (), "heatbugStep", false);% ]! |& i* ~5 j% `+ t. W6 W+ G2 r
      actionForEach =
; a2 H1 u0 X, g! j1 b        modelActions.createFActionForEachHomogeneous$call
" F! I* v0 f5 s        (heatbugList,! e5 T8 w* k+ R& h* O* e9 p
         new FCallImpl (this, proto, sel,
  z& P7 z, d: u& B7 F                        new FArgumentsImpl (this, sel)));
' N* G( b& L$ o  ]    } catch (Exception e) {! u* u. q! s& B: W% p, e
      e.printStackTrace (System.err);
3 B0 i/ L$ L3 O* r. l    }
( M' e  |$ s; W    3 `- o& a* Y, S
    syncUpdateOrder ();
% q% }2 p4 v$ D0 f1 f6 n" ~6 k
  I' L" j; ?7 n  d    try {' q6 G$ Q1 y- [5 g
      modelActions.createActionTo$message
/ M) ^( y/ m- S+ X% |& E( l9 W1 i; X        (heat, new Selector (heat.getClass (), "updateLattice", false));
6 k& L# q# `" l$ U$ t! O. Q& T    } catch (Exception e) {  Z, }) n( D+ u0 L/ r: @4 e
      System.err.println("Exception updateLattice: " + e.getMessage ());
4 a& P+ T; q2 R& N, Q& S" u1 b    }
3 T3 n/ i2 I' G* i8 f/ }* K        % l0 q1 l+ r2 ?1 F; D" C8 b9 c
    // Then we create a schedule that executes the9 N' W" L8 K: ?0 J
    // modelActions. modelActions is an ActionGroup, by itself it) k  e6 x+ W3 L/ Q
    // has no notion of time. In order to have it executed in$ l1 m% O6 a2 S  `3 X
    // time, we create a Schedule that says to use the
9 {5 o" {9 C9 q  c. o* r+ l; Y  t4 c    // modelActions ActionGroup at particular times.  This
) }7 N, w+ |! O/ g) c8 f    // schedule has a repeat interval of 1, it will loop every
  {# x2 Y( `2 d# c* m    // time step.  The action is executed at time 0 relative to
; Y( ]- H; w/ n    // the beginning of the loop.
% ]; {6 c$ g! C1 d$ Z1 h1 @: d4 \: w( k. F9 G& R$ q' H- e
    // This is a simple schedule, with only one action that is7 S( ^2 F( s' g$ |; e
    // just repeated every time. See jmousetrap for more
3 m% T* `. v7 {6 S5 }    // complicated schedules.1 [1 @' x# W: z2 T# j) `
  ( `2 c( W' j, D
    modelSchedule = new ScheduleImpl (getZone (), 1);
. O% P$ D+ @* K0 _' }1 m    modelSchedule.at$createAction (0, modelActions);
' g9 {( m7 U- M. w' U        
& Z) [" @  A( S- T7 F    return this;
6 O( g( d9 V6 s7 o  }
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