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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
, J$ c! B# U) @
& O& t, M9 G( ]4 { public Object buildActions () {! o$ w0 @( s. Y. \/ t5 R- R
    super.buildActions();
  m* L$ [9 b/ J0 S4 g; v6 K& M# L   
+ u  W0 S0 h3 p9 f    // Create the list of simulation actions. We put these in
6 }9 o4 g9 U( o/ m5 }  Q; \+ \    // an action group, because we want these actions to be0 y! G7 K$ O3 [
    // executed in a specific order, but these steps should* I5 Y) n0 n% ~8 j, ]
    // take no (simulated) time. The M(foo) means "The message4 \8 {  n, {% d
    // called <foo>". You can send a message To a particular, r9 t' U5 j; e" Q  k) N! H
    // object, or ForEach object in a collection.
# ]% V+ Y* i5 P- e4 ~* n$ {        
+ x8 N' G6 F; m2 K2 a    // Note we update the heatspace in two phases: first run
$ u, t% u: J/ W. b    // diffusion, then run "updateWorld" to actually enact the
- Y0 Y+ N* k7 O3 \1 S    // changes the heatbugs have made. The ordering here is
( m  w" H/ z6 N    // significant!- B( {, y6 W" |; E
        
2 v8 |" [" X- Z  T+ T9 N% U; _& _    // Note also, that with the additional
: U, W+ x1 c0 E+ S. m    // `randomizeHeatbugUpdateOrder' Boolean flag we can
+ K$ e% X% w! u' o- b    // randomize the order in which the bugs actually run- [# ^& A. E  o# V" c3 f
    // their step rule.  This has the effect of removing any
( |$ N1 e' \$ Z8 l* W+ Q6 `3 V7 [- L    // systematic bias in the iteration throught the heatbug
' y5 @4 q6 P, T" X% E    // list from timestep to timestep
0 @# j6 P( ~+ ~8 L        - J) f! O1 z& _1 E% H: L
    // By default, all `createActionForEach' modelActions have
( ?/ ]/ S. |! ]  J    // a default order of `Sequential', which means that the: _% I8 f2 j) s) n9 h* Z! _2 C
    // order of iteration through the `heatbugList' will be% E4 w' _3 W+ M% i  W
    // identical (assuming the list order is not changed3 M1 b. V8 c( F3 ^
    // indirectly by some other process).
* S1 ?! Y% S! `$ J- @   
4 p+ F2 P3 J. |" m0 t. F    modelActions = new ActionGroupImpl (getZone ());
; M9 z+ G4 d/ ], r" H2 V& V* I( S( v1 u3 S) b  h
    try {; ~4 r- w5 y7 [  t6 d, c
      modelActions.createActionTo$message2 U$ Y' t1 }3 v, [
        (heat, new Selector (heat.getClass (), "stepRule", false));) Y# E& m' y* ?' N  E( n
    } catch (Exception e) {0 `+ w/ @1 y  f% l' e8 A3 z
      System.err.println ("Exception stepRule: " + e.getMessage ());( k& I! W, ]8 C; |- @9 O" p2 L* O
    }
  }0 {. B0 K1 j3 ]# h3 G! T# [9 n5 w* Y4 t! h
    try {$ x3 A& t5 h: i- Y" R1 o4 F0 k
      Heatbug proto = (Heatbug) heatbugList.get (0);& L/ z2 M. N' U& ?  O$ k5 V6 H
      Selector sel = 8 Y+ t. I4 o- F# v* \  [3 Y* c
        new Selector (proto.getClass (), "heatbugStep", false);
% O* O, P5 o# F' F      actionForEach =
$ r3 v# r7 ~' `! j& C0 D  S4 e# U" b        modelActions.createFActionForEachHomogeneous$call
' g5 t2 f2 l1 o9 y9 x: m, G        (heatbugList,9 ^6 U% [7 O0 A4 ^5 N) r3 y
         new FCallImpl (this, proto, sel,
4 N& O2 X  Y' I0 e! ^4 V7 D                        new FArgumentsImpl (this, sel)));% C& Z/ i6 P5 j
    } catch (Exception e) {4 c( |) @. ?) y7 s. q( g
      e.printStackTrace (System.err);6 c) q4 b, @' f2 n/ x
    }, `: V9 p$ b. F
   
& ?& h2 |0 ?) b    syncUpdateOrder ();
6 _  I2 v7 J1 ?6 t
5 p6 H6 E& c4 ]/ J3 b6 c* d    try {) F3 h8 A2 W4 \& Q8 s6 o% C
      modelActions.createActionTo$message
" V) S  R; j1 W; [        (heat, new Selector (heat.getClass (), "updateLattice", false));
# @1 C  u! {5 n- }# J( z    } catch (Exception e) {2 }! l% P/ S# F- B  H
      System.err.println("Exception updateLattice: " + e.getMessage ());
3 X) W, \0 s+ v2 q    }: e* Z. ^& a2 x, X& g
        
8 J7 X5 o# P9 Y5 P- E0 ?    // Then we create a schedule that executes the
: w5 ^) @1 v+ b2 \. R2 ~    // modelActions. modelActions is an ActionGroup, by itself it
. j9 v0 l& U0 `( B' O    // has no notion of time. In order to have it executed in6 k' b/ Y8 O! N6 T7 `6 H
    // time, we create a Schedule that says to use the
* K9 e" E  ?& h5 @* z% B1 [    // modelActions ActionGroup at particular times.  This
$ ]9 O. a( J, V8 I/ B) }* E7 w    // schedule has a repeat interval of 1, it will loop every& Z6 D. J6 |; F6 F" I* T2 q
    // time step.  The action is executed at time 0 relative to& w6 t; j/ u  I$ [9 Z6 X
    // the beginning of the loop." |8 U) T5 w% q5 {  p

  ?6 {, l; v7 ?& p8 D! e) |    // This is a simple schedule, with only one action that is; ^- |/ x5 g7 y# e) I9 T
    // just repeated every time. See jmousetrap for more# |. T6 @/ L5 V4 k
    // complicated schedules.
8 U, G% x8 d* [( p  
3 T: U3 M- `9 u$ G    modelSchedule = new ScheduleImpl (getZone (), 1);
7 e0 ~; L5 q) X: c' c$ S2 s4 R    modelSchedule.at$createAction (0, modelActions);% K- \+ ~& @, r* G- z
        
- ~& O, A" t/ f$ |' K  t    return this;
6 f8 Q# `" R. b) U8 R1 z  }
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