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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: Z* Y, [8 K1 p" s) u, W, @( C6 V" }
public Object buildActions () {/ H9 B0 {6 c+ l8 O2 |; u# ^/ h: n
    super.buildActions();3 D+ S3 U( w+ H4 c
    $ Z" n6 C; |& m, Z
    // Create the list of simulation actions. We put these in2 U, g, \( v6 u. r7 k
    // an action group, because we want these actions to be
) `" M7 U- p# a    // executed in a specific order, but these steps should) r/ X1 `: A. _4 Q2 U( S3 r
    // take no (simulated) time. The M(foo) means "The message7 g' G  M, K; C8 c
    // called <foo>". You can send a message To a particular
0 Z4 E! V3 W$ y% h2 e8 L    // object, or ForEach object in a collection.4 i3 r, j! P% _/ P. f6 e2 k/ U
        
4 F& I& S- {9 p  n1 y: i( P& t    // Note we update the heatspace in two phases: first run
3 m# K( K* f3 Z$ V: K0 V2 Z0 A" V    // diffusion, then run "updateWorld" to actually enact the: Q. f. g  D7 s* L) E' ~) V' x& \
    // changes the heatbugs have made. The ordering here is
9 ?3 l( @  X, u    // significant!5 U- e  Y1 I* {, v
        
4 i5 d$ T( W, ]& w6 ~    // Note also, that with the additional
! r, L( K  z& _. b, }5 V$ Z/ ?    // `randomizeHeatbugUpdateOrder' Boolean flag we can
# h. e& W9 G" q- E! q3 Y& i& r; H) ~    // randomize the order in which the bugs actually run
. t1 h* Y4 f. P. d$ I) n  P- X6 i    // their step rule.  This has the effect of removing any9 p8 o8 Y/ R, t" Y& f2 k' b1 P
    // systematic bias in the iteration throught the heatbug6 K) P& T- v- H& V( s# q0 t4 x
    // list from timestep to timestep' V, J+ x* m% q
        3 b$ J9 {! ?1 S& w$ A5 }! m
    // By default, all `createActionForEach' modelActions have
7 F- B& d5 G  c+ [: m3 }, m    // a default order of `Sequential', which means that the5 h  p! H5 K% s
    // order of iteration through the `heatbugList' will be- }- S  O' \3 y7 }' c& V7 \9 N# M
    // identical (assuming the list order is not changed  @4 e- N* `+ ?. c
    // indirectly by some other process).
7 k& B. C5 l* s+ s2 ~6 ^1 r& d8 N   
$ M* e1 l  [  }7 q% g    modelActions = new ActionGroupImpl (getZone ());& ~4 i, D2 R, M- C( ^0 n8 B

2 Z2 U+ j* u% D& H6 a' u3 B' J    try {' V0 C0 G" K3 d) C- O# B3 V/ n
      modelActions.createActionTo$message
) I, ~% d, R7 S. e1 H        (heat, new Selector (heat.getClass (), "stepRule", false));
5 K2 m2 x. [; G$ ~, ~. y; _' n! q    } catch (Exception e) {
' g0 O/ T, _7 N7 U: T      System.err.println ("Exception stepRule: " + e.getMessage ());, |' u" Y$ \! S" u, I, b
    }
: M8 y2 e: e6 `+ I- P7 @1 S/ t9 ]9 W$ y
    try {  a+ }! ^7 q6 p- a
      Heatbug proto = (Heatbug) heatbugList.get (0);7 w% x+ f8 d( d3 |+ Z8 F) ?" ^' x
      Selector sel =
/ L9 n0 E) n# v4 i- S        new Selector (proto.getClass (), "heatbugStep", false);% A  C0 J" i8 {  c! l
      actionForEach =
/ |, w3 u" L! J        modelActions.createFActionForEachHomogeneous$call
4 S- e4 f$ r* N" B8 ?( G7 Z5 x9 p. R        (heatbugList,# H' T+ k* y- s& C
         new FCallImpl (this, proto, sel,
) i/ p& |, f3 G# V1 s6 A                        new FArgumentsImpl (this, sel)));
, f. W' F* r+ d2 c    } catch (Exception e) {6 E1 c8 ]  W% s* @! i
      e.printStackTrace (System.err);
  \9 Z1 X3 j3 o  \- Y( C* {    }: T( X, g+ l7 M0 {2 r
   
0 ~; A( ]3 \% [% C8 u    syncUpdateOrder ();
* [. t. I2 ^# i
4 k, y& v* t6 }! I! x( e    try {
% ~. v8 V; [& p; k: G+ a      modelActions.createActionTo$message 1 H1 G' P1 S9 b) Q. j( s
        (heat, new Selector (heat.getClass (), "updateLattice", false));: M% t) X$ H4 Q, I0 D! \
    } catch (Exception e) {
% @- x. H7 `- {% g6 c      System.err.println("Exception updateLattice: " + e.getMessage ());$ E. F/ `  }; F2 k+ q' P  ^
    }
$ m/ g5 J3 O# A# ^6 a5 b, m        # s% L; Z4 N; d5 ?% h8 H- m1 [6 I" n
    // Then we create a schedule that executes the+ c8 Z- q! P5 `
    // modelActions. modelActions is an ActionGroup, by itself it! u3 C5 A0 B- j2 A
    // has no notion of time. In order to have it executed in
: t$ f4 l' B; B4 n( T! {    // time, we create a Schedule that says to use the# c8 E# E6 o# V( F
    // modelActions ActionGroup at particular times.  This) T. X. Z  [; q* t
    // schedule has a repeat interval of 1, it will loop every
2 ^1 A, @0 s8 \' @- `- h& j& c    // time step.  The action is executed at time 0 relative to
/ l( K( {( z+ @" @1 ?2 f    // the beginning of the loop.
5 I3 n  P6 [5 P; C+ B' H6 s0 w8 R6 ^% p9 E0 b* I; G# R
    // This is a simple schedule, with only one action that is
% s. @+ D( e3 S2 F0 ^+ `6 ~    // just repeated every time. See jmousetrap for more4 d& z; m9 ^8 V
    // complicated schedules.
8 H& |% m  ^, X  v" R$ W  
& J* J7 W7 D; i3 s    modelSchedule = new ScheduleImpl (getZone (), 1);
" A" h2 Z6 D! d+ w2 @+ {6 S    modelSchedule.at$createAction (0, modelActions);
: w: G- O& F& i" O        3 R0 t! |# d3 r3 D1 j* U
    return this;
+ }; }+ n0 |; L! g" k, Q  }
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