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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:4 D( w; q/ K2 ^% y8 p* |9 K

' p; V1 B1 e) Y" S7 ?7 f' q6 C6 z, p public Object buildActions () {
/ h' a% X4 K# S4 e+ d* b    super.buildActions();& ?; n5 u! x5 [' b
    - {" g8 F6 n" q8 @
    // Create the list of simulation actions. We put these in% v5 _. Q3 q6 I6 o; a. R
    // an action group, because we want these actions to be0 M& I4 S6 [8 H  j, a" J2 v/ M
    // executed in a specific order, but these steps should9 u3 k2 @5 Y; M+ g
    // take no (simulated) time. The M(foo) means "The message4 q4 k$ N' \1 p% ?. w$ G) x4 H7 c
    // called <foo>". You can send a message To a particular# p/ X$ d; d3 J, y& @* j: f
    // object, or ForEach object in a collection.0 U5 I8 Y1 m9 Q
        " S0 @. l8 U0 e* Z* ^
    // Note we update the heatspace in two phases: first run
- O0 o2 `6 X5 Z) y8 ?1 _* M    // diffusion, then run "updateWorld" to actually enact the  F: ~* R. R& S( B) \
    // changes the heatbugs have made. The ordering here is
1 Y* z- w* Q. X& T    // significant!8 Q; q; l; n3 [- R( e+ _. Z# N) ]
        , d) G2 T, U& |  h9 }- L
    // Note also, that with the additional
! d0 ]8 ?+ F9 s) n/ f    // `randomizeHeatbugUpdateOrder' Boolean flag we can$ j9 M: {6 [' T( b! `. q8 z3 ]; K
    // randomize the order in which the bugs actually run
5 Z/ a! i2 o, R% }* o$ N    // their step rule.  This has the effect of removing any$ G: e5 P! R3 N, S6 W
    // systematic bias in the iteration throught the heatbug, V4 o+ Q+ |( a# h
    // list from timestep to timestep; e% @  W! X6 }' R# i5 x! I# p) T
        - y; o' a& E0 K# d; t2 V
    // By default, all `createActionForEach' modelActions have
; E  G6 C8 g6 H/ z6 `/ G2 g# X8 I3 E, |    // a default order of `Sequential', which means that the& x5 _5 p5 d! z; V$ U! f
    // order of iteration through the `heatbugList' will be& ~1 U4 ?0 }1 M0 _/ j
    // identical (assuming the list order is not changed. K8 f* w! W) H# ]7 M
    // indirectly by some other process).
7 w& i+ r  H* Z) [" D' }6 N    8 I  J. P' T# a; p: Q* ^3 [/ A/ z
    modelActions = new ActionGroupImpl (getZone ());
' \5 ^2 V/ n- \. `- m. v/ U- p, [- k$ y9 w' G
    try {
1 G& n5 o* H9 ^$ u2 I      modelActions.createActionTo$message/ P. T" [4 L4 W- A9 u
        (heat, new Selector (heat.getClass (), "stepRule", false));
# g- m* M0 z. L# W  z2 \    } catch (Exception e) {
( b0 q4 J( P+ y      System.err.println ("Exception stepRule: " + e.getMessage ());
1 I9 @  X% a8 h8 d6 Q    }
6 N- I) ~8 K; R# E7 |+ I
9 m2 D" l# m& m" ]) o, R9 ]    try {+ _  b' z& C" E6 I* Z' j
      Heatbug proto = (Heatbug) heatbugList.get (0);! s  z& v2 `/ z+ _2 Z$ Y* b& C
      Selector sel = ' T. K- `% M3 U- D
        new Selector (proto.getClass (), "heatbugStep", false);
) v" C7 u9 c: t* W  m% k: J, D  |      actionForEach =4 l6 _  i! @/ m3 [! A
        modelActions.createFActionForEachHomogeneous$call% |1 n" p" t; Y. u4 e( j
        (heatbugList,9 z: [' o9 Y1 ~! E7 c
         new FCallImpl (this, proto, sel,
" U8 j8 C2 }3 a5 z/ q  W5 F" L( O                        new FArgumentsImpl (this, sel)));
9 [- ^1 F# l4 ]& R& i    } catch (Exception e) {
% e. ]1 D1 ^/ J/ W      e.printStackTrace (System.err);
2 G9 ]7 v, X2 G5 |" H; |) R    }  _6 R' A( }( ~& L, e1 _
   
1 ?  W7 v" e% ^/ I$ k# C    syncUpdateOrder ();
. E' u( U) h3 @! b" I3 v/ Z& V; o: n# K3 q7 r" N. D. r
    try {
$ F/ ~- J% O8 d% p" l      modelActions.createActionTo$message
. \+ G6 V7 [4 F+ z3 i1 j# w" _        (heat, new Selector (heat.getClass (), "updateLattice", false));
; w) h4 O9 }/ g: [# S& u: j    } catch (Exception e) {
: t, H+ o3 |- s- J5 F6 [      System.err.println("Exception updateLattice: " + e.getMessage ());. f  |. S  z6 h  ~/ i4 g
    }
. L+ P2 r4 a% S. C        1 C+ y. R" y& V0 q$ E
    // Then we create a schedule that executes the% W. c2 Q* z4 r
    // modelActions. modelActions is an ActionGroup, by itself it
0 r# N9 s( k7 |1 g+ l% x2 H    // has no notion of time. In order to have it executed in2 Z0 M9 c2 @4 A9 J5 L( n
    // time, we create a Schedule that says to use the
; {" e9 R3 O' b5 f$ F8 ~5 F8 I    // modelActions ActionGroup at particular times.  This
( |1 |6 t# `9 W9 l, x    // schedule has a repeat interval of 1, it will loop every
  L+ M) f4 u9 v2 ]( a    // time step.  The action is executed at time 0 relative to
+ w0 e/ i7 f7 D; S* S1 ^$ W    // the beginning of the loop.: n3 F; H3 l! n" u1 n1 ]( o8 R$ t
7 @0 S! W8 B7 P" |% G( g3 Y
    // This is a simple schedule, with only one action that is
: S6 [) k6 E# m5 s, i+ z, E5 X    // just repeated every time. See jmousetrap for more7 c- f# r8 U2 C( L# D4 k; t
    // complicated schedules.& I# Q" a: h3 G
  
4 u3 Y( M' X' }    modelSchedule = new ScheduleImpl (getZone (), 1);0 W9 e& H9 c8 d( W1 N
    modelSchedule.at$createAction (0, modelActions);" J! w: `1 [9 n
        - g$ e) L# o6 E* P0 i
    return this;
$ w2 e7 g3 T( h  }
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