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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
) f$ s; h' v8 ~
$ E1 `  t& |  j0 m: J" \  J' M, [ public Object buildActions () {- @5 _$ G6 U5 Q* E( N2 `
    super.buildActions();
* e) j; f0 z; _8 \6 A* Q9 j   
- u3 r% e8 h- S3 j/ ]" p  M9 k; E9 ?    // Create the list of simulation actions. We put these in
0 ]: |# i) A/ y) p    // an action group, because we want these actions to be
3 y; R8 S  G, @/ K    // executed in a specific order, but these steps should
4 L) y6 s( o& w& s' n+ R: f    // take no (simulated) time. The M(foo) means "The message# t% T. S( Q+ r% V. n$ g, [2 n7 k
    // called <foo>". You can send a message To a particular
) \, O9 J" z# {7 n) D    // object, or ForEach object in a collection.
6 a. H7 C5 f; n& w        
9 t, K- f0 g; G: O8 I4 h    // Note we update the heatspace in two phases: first run/ W% _% \3 c! X5 F
    // diffusion, then run "updateWorld" to actually enact the
! a3 h  f  {1 o* i- A+ H1 I" g    // changes the heatbugs have made. The ordering here is% l' t0 E2 ~8 M" |0 D
    // significant!
$ G# H  D# A: e- E% r& O        
6 Z$ r2 b* m  p, D( q" b, n7 X    // Note also, that with the additional* V% n* `6 B+ U  Z* ~# O& ~: f% ~
    // `randomizeHeatbugUpdateOrder' Boolean flag we can! l9 L* Y4 z4 _
    // randomize the order in which the bugs actually run1 |. P6 u9 V; H% E: j$ ]+ Z4 W4 V. ~
    // their step rule.  This has the effect of removing any
8 U* r- [* @! j9 C    // systematic bias in the iteration throught the heatbug- o7 |. l  `! y" A. q/ |1 `
    // list from timestep to timestep
/ w8 j+ }/ J9 f7 N2 v  q        
+ Z' t1 T" I! f$ a( J% Z- q    // By default, all `createActionForEach' modelActions have
3 i9 Q2 N0 K% {    // a default order of `Sequential', which means that the
& i, \; N0 y, y& k" V- m& r    // order of iteration through the `heatbugList' will be' k1 C5 S+ O+ ?1 M5 [
    // identical (assuming the list order is not changed" u  Z' b. ~6 k, ]+ U  W, @5 T5 T
    // indirectly by some other process).
: |$ \3 t0 L, [# v) y   
4 h5 C6 a, f3 w' N" w/ q  q    modelActions = new ActionGroupImpl (getZone ());( i9 p6 E* Y* ~2 b, K6 F; M
! V, h8 l$ @! b
    try {
' X7 ]' _0 o" q      modelActions.createActionTo$message' }/ `0 f) p3 \/ P9 T' g' H! j
        (heat, new Selector (heat.getClass (), "stepRule", false));
+ n/ d, ?: M0 R) K- T0 e    } catch (Exception e) {
0 b) \3 c2 N/ g2 T      System.err.println ("Exception stepRule: " + e.getMessage ());# j/ g+ C7 ^: {* h' z1 ^2 A
    }& M2 o1 M2 t, W) i) t

+ n- @' S) k. A5 w1 _* d4 m( a7 q    try {
* E7 L& B) P8 j& }. X' W/ N. f      Heatbug proto = (Heatbug) heatbugList.get (0);
4 W) L0 c9 t( Y( f      Selector sel =
6 Q: g  ]5 F! ]7 z/ E& y0 X6 z% n. r        new Selector (proto.getClass (), "heatbugStep", false);
/ h) M/ A0 s# ?0 V      actionForEach =
" r9 ^  W- `5 C3 V: B2 M9 p6 B        modelActions.createFActionForEachHomogeneous$call  Y+ U7 N/ |4 [3 P1 l% m. n% c
        (heatbugList,& l3 Q2 n! l( H3 r; ^2 B. A4 I
         new FCallImpl (this, proto, sel,0 X1 `- P: M' v6 t, Y. x# K  H
                        new FArgumentsImpl (this, sel)));
/ M. [3 N, i/ J7 R3 H# G8 ?$ V7 T& {    } catch (Exception e) {+ @& b& S. n% z* `
      e.printStackTrace (System.err);% g2 C! N5 P: U. i3 H3 n% N. O2 }. c9 F
    }
. a* @3 g3 c  O. V& G2 O4 _    $ T5 V# T  P0 D
    syncUpdateOrder ();
0 ~! c. \) c+ S# [# J1 U: x4 S9 `0 ]" A, k3 V1 n2 P
    try {
7 V7 v, j  e+ @' t! I$ X1 S5 J      modelActions.createActionTo$message
0 S  `- a( }7 i; ?) u        (heat, new Selector (heat.getClass (), "updateLattice", false));0 L) Y3 {5 [: r: r" n6 C/ A3 r
    } catch (Exception e) {( s! z; Q/ [. n5 p$ I
      System.err.println("Exception updateLattice: " + e.getMessage ());
0 \1 i# x7 ~! l    }2 q3 g- s! e7 m* R" x
        
/ P$ U" ]( g8 e1 @6 K6 p    // Then we create a schedule that executes the! b& D" {3 e  a# u: C6 [; u( p
    // modelActions. modelActions is an ActionGroup, by itself it% q" C  v* b/ }! e' a9 A# }
    // has no notion of time. In order to have it executed in
+ [) B" _4 b6 I% F7 d; r; H    // time, we create a Schedule that says to use the  w! f& S2 e) r  R
    // modelActions ActionGroup at particular times.  This
6 R* `, g9 M& R    // schedule has a repeat interval of 1, it will loop every
4 z5 Q1 u- d/ z/ z  Z, S    // time step.  The action is executed at time 0 relative to
! T/ w) I5 R. s! s/ t    // the beginning of the loop.
" n! n  z; h& `% ]3 q& N1 `/ c  }# o4 A! N  L/ P* k
    // This is a simple schedule, with only one action that is* Z+ {4 z3 G/ Q, U7 a
    // just repeated every time. See jmousetrap for more
; j4 v. W( z: i) K0 C$ k    // complicated schedules., ~* k/ v9 V, @
  ' N) Z& t. v( z# ~
    modelSchedule = new ScheduleImpl (getZone (), 1);
6 A! _* o0 D1 r) m" ~    modelSchedule.at$createAction (0, modelActions);
# J+ r  Z' J2 F        5 [  G: R+ {" w/ h7 S
    return this;8 T- j0 g3 H* K5 _+ D( m! }
  }
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