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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {# `+ J$ h/ X9 b8 ~
    super.buildActions();
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    // Create the list of simulation actions. We put these in' n5 [1 q+ w5 M6 J5 i8 ]8 [" \
    // an action group, because we want these actions to be% }( H! k$ g$ a, x0 L7 S9 C
    // executed in a specific order, but these steps should+ V7 P$ o+ Y; Z
    // take no (simulated) time. The M(foo) means "The message7 H' ?$ W! M4 E3 c
    // called <foo>". You can send a message To a particular4 \+ t1 Y  s% y4 R3 Q- F* [
    // object, or ForEach object in a collection.
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    // Note we update the heatspace in two phases: first run( p. Q) u1 g* P: t! h$ n) g: {% d
    // diffusion, then run "updateWorld" to actually enact the- y; D  U1 j4 D: G, e
    // changes the heatbugs have made. The ordering here is! Y% t8 J4 q: ~1 V
    // significant!
% ?( q1 x" G; Y' Y) p% Y' v0 f; U6 B        * ], g$ A& F0 k; W, m
    // Note also, that with the additional5 j, u* i5 h+ |. ?% |4 T0 ?
    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 W( Y1 @5 {/ I( Z6 N. d
    // randomize the order in which the bugs actually run: Z9 p/ J# w7 r8 M: O
    // their step rule.  This has the effect of removing any& T! I4 l& D' R
    // systematic bias in the iteration throught the heatbug
  M7 v. J, K- u6 b    // list from timestep to timestep
5 l  L# S' d0 a$ |7 C6 `$ ]9 J        
: C' W  L  |! v8 r  P2 s    // By default, all `createActionForEach' modelActions have% e8 w6 @7 g0 f; ~7 Q4 P: k
    // a default order of `Sequential', which means that the
2 O+ O/ G$ G* k- j1 n  q9 r    // order of iteration through the `heatbugList' will be5 Q! |+ H8 z9 s* j4 g
    // identical (assuming the list order is not changed
5 ~$ g& g: }8 Y# }6 [, l    // indirectly by some other process).
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    modelActions = new ActionGroupImpl (getZone ());& L( e: H- `( L+ k6 o1 K9 R( t

+ x6 |) _2 \. z    try {0 @" W# d0 T8 B/ Y: P6 a; [4 x
      modelActions.createActionTo$message* P8 v; M  o" @' j
        (heat, new Selector (heat.getClass (), "stepRule", false));
$ k7 U5 J0 r( k: E* O6 ~    } catch (Exception e) {5 P, \& Y8 `% K2 q% X
      System.err.println ("Exception stepRule: " + e.getMessage ());
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  z; V: m) r/ X+ N5 b
    try {8 \# Y5 K# M- p' G
      Heatbug proto = (Heatbug) heatbugList.get (0);9 v2 o2 k' k. r) @' k7 p8 v
      Selector sel = 5 G6 \/ c# }  J1 M7 k
        new Selector (proto.getClass (), "heatbugStep", false);
& g9 d8 k( K3 Z) V      actionForEach =
1 J1 m6 u* N2 }/ v, R9 |( @9 q) u" o        modelActions.createFActionForEachHomogeneous$call
  M  }8 a+ j; p$ o        (heatbugList,
# \2 s% j& ~$ [3 a         new FCallImpl (this, proto, sel,# ^; L; o2 O; |. I% y
                        new FArgumentsImpl (this, sel)));
+ `6 p1 {. C, Y8 h    } catch (Exception e) {1 j! i1 @7 u" H6 k: {
      e.printStackTrace (System.err);1 I# j! {2 f+ K# [7 H
    }
4 ]7 q2 C0 F3 n, J+ |   
! K! l: C6 P9 W8 ~7 b    syncUpdateOrder ();8 ?4 L! ?! M4 P

8 t5 N: j# Z9 p2 u* n# N" U& ^    try {: a) ~' }" Q: b+ t( q
      modelActions.createActionTo$message
2 L* X! @8 q) x8 ?% ?) {3 K        (heat, new Selector (heat.getClass (), "updateLattice", false));* p* B, t* S3 x0 g9 I' C
    } catch (Exception e) {
/ ?5 X( [3 [9 U6 s" L( }1 V4 N      System.err.println("Exception updateLattice: " + e.getMessage ());
8 j7 N4 `' `/ Z+ q1 D  D    }
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    // Then we create a schedule that executes the9 f+ s. `$ {: J$ E* F
    // modelActions. modelActions is an ActionGroup, by itself it0 ~& A6 k. E8 A9 K' C! Z% ?
    // has no notion of time. In order to have it executed in
  t( Z+ n; P1 u- f9 S    // time, we create a Schedule that says to use the
/ ~8 q( E3 i1 @5 d    // modelActions ActionGroup at particular times.  This
0 ]6 K8 Z- f( A3 x7 I: C    // schedule has a repeat interval of 1, it will loop every5 R# ?3 B, d: p$ r! [( D1 B; O
    // time step.  The action is executed at time 0 relative to
2 ^, c$ w, I/ g% _    // the beginning of the loop.
% j7 h# t* B" P2 t( F) _
: m# ?$ J6 y4 B8 ~6 X3 o: r    // This is a simple schedule, with only one action that is% d3 g8 Q+ z( X, s7 S
    // just repeated every time. See jmousetrap for more- s. w. t4 s4 \% m  {
    // complicated schedules.
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    modelSchedule = new ScheduleImpl (getZone (), 1);
2 x* @/ K( s% a9 n1 M( r6 W) W    modelSchedule.at$createAction (0, modelActions);3 j  B4 P+ [9 L; _
        
& D; R% H7 p3 F6 ~$ ~    return this;
  n- D9 I; a4 T8 E" `  }
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