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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
! e2 {5 s( r& P) \4 j) X3 i2 P
" w5 g7 H7 b$ I. w9 p" t0 h/ Z; n public Object buildActions () {
2 G( L9 F& y" Y$ w3 s$ Z! n    super.buildActions();
' n3 P+ Z' E& B3 v+ P  |    + r4 X  i& B. }4 u" a
    // Create the list of simulation actions. We put these in3 T! B) ?1 @1 N4 C! P
    // an action group, because we want these actions to be# W5 G* T& {2 _* @- L
    // executed in a specific order, but these steps should2 K& O+ P9 X6 g' b1 q& s! o4 q* G
    // take no (simulated) time. The M(foo) means "The message
% i0 j# P1 r  I8 h, K( C    // called <foo>". You can send a message To a particular3 d# T* h1 r! I3 z4 v
    // object, or ForEach object in a collection.
7 ~0 r! ~) P1 v# _        
% T* r4 |  z! k4 @. e4 p    // Note we update the heatspace in two phases: first run
6 A# l. l) {, q" l, `1 l; ]3 Q    // diffusion, then run "updateWorld" to actually enact the
/ l+ j9 M3 v& y" C: c1 S: J    // changes the heatbugs have made. The ordering here is% [6 q, e$ b. U1 w0 h; k8 U
    // significant!
0 a6 m' j# f+ y+ j        
; A2 j& u" l% P( w$ s2 n    // Note also, that with the additional
( C/ d+ t" F0 M$ a7 l/ B, Q    // `randomizeHeatbugUpdateOrder' Boolean flag we can' ^' c, k! W$ `# Z5 E- v3 k' t
    // randomize the order in which the bugs actually run
" p5 h+ h7 T# w2 [7 `    // their step rule.  This has the effect of removing any
. b) ~' p  l. V    // systematic bias in the iteration throught the heatbug5 y) \' @- d# ~! v( y9 r  X
    // list from timestep to timestep
5 v, O4 T% B" ]0 ?' u& n        , I9 {; s* W5 H6 q
    // By default, all `createActionForEach' modelActions have+ b  D  ^& T& K( @, ^( ]
    // a default order of `Sequential', which means that the
; z% y9 C$ g9 f    // order of iteration through the `heatbugList' will be4 o3 R4 l) `: S7 Q5 V
    // identical (assuming the list order is not changed
7 W  j0 h: R6 Z! e2 ]6 d    // indirectly by some other process).
* |* _9 ?0 L, D+ @7 f8 H& A8 l) d   
$ U2 J# P$ S/ w    modelActions = new ActionGroupImpl (getZone ());" j4 q( v, F. B& l2 q

7 |, l8 l8 O7 U4 K9 R$ B% E    try {
  I" m9 a  x8 I3 v7 p. x) T- @      modelActions.createActionTo$message
9 r+ p5 z* f" \$ U: I. d        (heat, new Selector (heat.getClass (), "stepRule", false));
* a% c6 a4 A& _    } catch (Exception e) {
1 N1 r. ~7 k9 O7 C' d5 ^      System.err.println ("Exception stepRule: " + e.getMessage ());
6 W' I* h. a5 M: _( a% l+ D    }
# ~5 A2 N. w" b- s) K7 a( I( P
% J+ ^% y$ V, b8 k1 Y4 ?0 [  d    try {, B7 R5 A# T" R! L& z: l
      Heatbug proto = (Heatbug) heatbugList.get (0);' A2 }3 y% I  h2 W: d3 k7 K1 O
      Selector sel = ) N! E  k+ \- K" o3 F, K
        new Selector (proto.getClass (), "heatbugStep", false);" h: |3 r" L: v
      actionForEach =
+ d! S! d) |  t5 }/ T6 _        modelActions.createFActionForEachHomogeneous$call
7 ~, X$ G4 r/ m( R9 o$ y; }/ A) N        (heatbugList,; B3 I) ?8 g/ |
         new FCallImpl (this, proto, sel,, g0 m" P/ {* y( p* e0 `
                        new FArgumentsImpl (this, sel)));9 E% V/ }: p1 j8 [- P  X
    } catch (Exception e) {& }* v& i; I( b% G7 |  |4 v
      e.printStackTrace (System.err);0 X) ~2 l9 B( I
    }2 t5 O" v3 a$ ^
   
% z, V4 S9 L  W( k, C$ U( \6 |4 m, a    syncUpdateOrder ();
$ I. T7 _7 Q" d! t) S- m/ i& J. D; j" `& ^* S
    try {+ d, M/ W6 ~  \6 Y* {7 x
      modelActions.createActionTo$message
3 @  Q, @2 s9 m, \9 g6 V& h        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 o2 f" f/ s4 D6 b' J) F    } catch (Exception e) {
. m0 O: ^7 H; ?5 T4 m# x) y) h      System.err.println("Exception updateLattice: " + e.getMessage ());( r; A. {, V) j7 {
    }* K% F* ?0 x' B; [2 _& x: _: ~* E
        
( o6 Z1 M$ v6 M% ^: ?    // Then we create a schedule that executes the' C' ]) H! j' K0 G
    // modelActions. modelActions is an ActionGroup, by itself it
3 H5 x! F" x7 |+ m) ?    // has no notion of time. In order to have it executed in  K2 j$ m( s4 b8 x
    // time, we create a Schedule that says to use the- o& p, `2 p/ Y' f
    // modelActions ActionGroup at particular times.  This5 X2 d. V6 U( w5 d& v2 _/ y/ U
    // schedule has a repeat interval of 1, it will loop every
+ E/ i" |7 @: v2 L! r    // time step.  The action is executed at time 0 relative to" q8 T2 B$ @9 a( ?) w0 ]
    // the beginning of the loop.
6 g3 m% D( L: B3 i. @
% g* A4 y0 a9 y) D" C1 m0 x3 h& H    // This is a simple schedule, with only one action that is
; E% b8 c  P2 y/ J9 F; Y    // just repeated every time. See jmousetrap for more
1 F; l5 p: }/ c. P/ Y* L' q5 H3 }    // complicated schedules.
' z; u5 v2 K( r6 Z8 K  . _. `" n) d! D, f5 @+ h; T4 u; r" z. M
    modelSchedule = new ScheduleImpl (getZone (), 1);3 E3 {3 l( t) b9 w
    modelSchedule.at$createAction (0, modelActions);
3 Q* p# F8 o/ W4 X5 n% z8 V/ o        ' k5 J) P, i1 M8 v
    return this;2 R% y/ E6 O( ~; O4 H# o' |  |
  }
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