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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
* ~1 Y, }  m, G- Y/ M
% i3 ]1 y$ N# _8 R, g0 b/ Z public Object buildActions () {
- J( e# }& ?. y/ m    super.buildActions();+ c4 ~$ d% P; k3 S
    " K2 ?( ^0 \2 [7 v9 U# m1 R
    // Create the list of simulation actions. We put these in
7 B9 w5 _7 _1 C8 _& z    // an action group, because we want these actions to be
' s/ ?0 z9 q  x) A1 ?" u    // executed in a specific order, but these steps should, R- i. E" ]5 m& A* i
    // take no (simulated) time. The M(foo) means "The message2 {: s6 `3 h* m$ Y1 B
    // called <foo>". You can send a message To a particular
/ z2 e8 C" x$ P+ Y    // object, or ForEach object in a collection.
, P4 Q2 e0 H1 F. T9 v6 H" I) s  d        8 q5 U% y9 d; X
    // Note we update the heatspace in two phases: first run
) c. n) q- J. l& ~    // diffusion, then run "updateWorld" to actually enact the/ d3 r1 Q9 s9 x
    // changes the heatbugs have made. The ordering here is$ |. O' }( a1 `. \4 `9 R) a6 \7 W
    // significant!+ r$ C9 h1 b+ C/ `, v
        , @: g8 c9 h8 I! B
    // Note also, that with the additional
& ]6 [6 M- o4 Q( w    // `randomizeHeatbugUpdateOrder' Boolean flag we can4 F# \0 t( Z- V& C) O3 T! N; m. J- I
    // randomize the order in which the bugs actually run5 U1 O& q3 R# y
    // their step rule.  This has the effect of removing any
7 x( @, b# H7 Y2 u- b) v, }    // systematic bias in the iteration throught the heatbug
8 M( u3 v& T5 h* z, {    // list from timestep to timestep
8 I  w2 q6 d8 D8 k- j6 k" v. @        
8 q1 S5 p) w8 X% R1 y    // By default, all `createActionForEach' modelActions have
- J- y4 k/ S0 C    // a default order of `Sequential', which means that the- C' ~% }% T( s$ k
    // order of iteration through the `heatbugList' will be; D* Q+ \. b7 i/ U6 h
    // identical (assuming the list order is not changed) v; b  |2 K- e5 [
    // indirectly by some other process).7 Z. [0 M5 P. O7 m, ^. Z! j
   
. q! E: @1 j. @9 J) c. t    modelActions = new ActionGroupImpl (getZone ());. y$ }: Z+ x1 P( _
" Q' T& p; c. _5 D
    try {
, B; Y2 G+ V3 s) t; q! v' [      modelActions.createActionTo$message
! ^& J$ h. P  O5 K        (heat, new Selector (heat.getClass (), "stepRule", false));* Y' m& q, r+ g4 e1 ?& l
    } catch (Exception e) {
9 W, p/ T# \9 K5 D7 ?6 Q      System.err.println ("Exception stepRule: " + e.getMessage ());
4 g, B" S4 v6 s0 N    }+ L$ E: }6 u  x  d. }, x
% F& r; o: ^6 v
    try {, c+ Y" v, i- {& N# Q" `: Z" M
      Heatbug proto = (Heatbug) heatbugList.get (0);
6 e% [2 V/ d( A! q/ I      Selector sel =
) g0 N4 Y+ \5 L, u" y; U8 d) T. D        new Selector (proto.getClass (), "heatbugStep", false);5 h' U2 E0 Y; H) Q2 u" T8 k
      actionForEach =, P) x6 k- r( ]+ f. `$ g
        modelActions.createFActionForEachHomogeneous$call) i( k2 ]6 L' ~9 e  d
        (heatbugList,+ c" n3 Q- G+ {. G  c9 C
         new FCallImpl (this, proto, sel,! Y) U2 A  g2 I5 }6 b
                        new FArgumentsImpl (this, sel)));
- Q- p) k7 M: K    } catch (Exception e) {
( c/ ^/ S/ E* B0 m0 s      e.printStackTrace (System.err);7 a, k1 e0 }  r5 m; n1 w; G
    }3 x& p, G+ n! O
    % c" v9 i7 g- M4 J6 y
    syncUpdateOrder ();
/ N7 U0 a4 S- `1 e8 c- p3 G/ R/ t
, C. B% y1 d: X. h$ v+ w    try {% r0 f, e3 j; f, Z8 J8 d
      modelActions.createActionTo$message . x) _/ V* j0 T5 x( |$ R6 f) O
        (heat, new Selector (heat.getClass (), "updateLattice", false));
' x2 y+ z# O, n0 m# h/ ^" Z5 F$ M# k    } catch (Exception e) {
+ a5 }: W0 J$ H# b4 C      System.err.println("Exception updateLattice: " + e.getMessage ());- s$ p' T; J. C8 u
    }
1 k; b: a7 i$ ^. @1 W& K        
6 W) c/ B, r* b' \3 m: ?* I6 k1 C1 J    // Then we create a schedule that executes the+ o1 O+ y; v; c) z
    // modelActions. modelActions is an ActionGroup, by itself it
) W( l5 b9 F7 H. [4 F. e    // has no notion of time. In order to have it executed in
% U; O( }) c( |1 ]7 d    // time, we create a Schedule that says to use the
" w! Y5 p$ o; W5 ~. s% R    // modelActions ActionGroup at particular times.  This2 D( E7 s8 R3 c$ q$ |3 P9 i
    // schedule has a repeat interval of 1, it will loop every- f1 Z6 K+ k, Y6 x8 s
    // time step.  The action is executed at time 0 relative to
5 g$ ?. _9 O2 S% l0 W4 L    // the beginning of the loop.: G* ~! j3 g1 P1 Y  i' J" c

# e) T9 Z. {9 A; ~/ Z/ I    // This is a simple schedule, with only one action that is
  n& @% w6 T6 o+ o+ U2 w3 |& r    // just repeated every time. See jmousetrap for more. }. |6 B5 T) D- `8 Y/ d2 j
    // complicated schedules.3 q( C) f3 r. L# x* v. e. \
  
$ [6 O0 R$ ~5 i5 X* ]    modelSchedule = new ScheduleImpl (getZone (), 1);
( |4 I: d7 i* K/ z7 {0 v+ I, }    modelSchedule.at$createAction (0, modelActions);; m7 s# ]! I8 v
        
$ p& k1 N) z  y- q- l# P    return this;
& ]8 l8 W8 l) o- z+ O' s  }
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