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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:7 ]$ c' ?7 B( v6 s" m& E
/ G- d$ R% _8 w$ ]4 m( n
public Object buildActions () {
" G8 H2 W1 m) b' z9 `0 p& i    super.buildActions();! U6 L( c3 A7 |0 v5 r
    0 F0 J7 m: m% `, [3 z! M; Z% D
    // Create the list of simulation actions. We put these in
- y7 |5 k4 D+ r5 ~& `    // an action group, because we want these actions to be9 w" S4 p3 y' L5 p  q
    // executed in a specific order, but these steps should
7 @7 F! e! C, N1 t# n. h# N) [    // take no (simulated) time. The M(foo) means "The message" C- v' d0 `& D
    // called <foo>". You can send a message To a particular
& j# y  D! D% H. L5 Z    // object, or ForEach object in a collection.; q* _& s5 _: k, C, u
        , _. [6 a+ D5 F) W4 I7 E
    // Note we update the heatspace in two phases: first run
1 Q4 ?0 O: f0 B$ w7 Y# y* S    // diffusion, then run "updateWorld" to actually enact the9 z( Z  i* l' I3 G9 w
    // changes the heatbugs have made. The ordering here is5 n3 M7 L2 {8 j3 m
    // significant!
. l+ {7 O' x4 V: L        5 V$ p" Z4 q. z5 P, G
    // Note also, that with the additional
9 o( v! {) R1 L$ [9 T1 f4 |2 V$ b5 O    // `randomizeHeatbugUpdateOrder' Boolean flag we can% l: Q7 P4 T6 _, ~0 z
    // randomize the order in which the bugs actually run
* q' }% l0 W! C: \* @% y    // their step rule.  This has the effect of removing any
7 b6 w/ c4 _: J  e    // systematic bias in the iteration throught the heatbug
8 z  A4 l* d, _# Z1 q" a    // list from timestep to timestep  }' I0 g. l% n- B3 b$ k4 }
        $ P  x2 R6 z/ P4 @7 D9 M
    // By default, all `createActionForEach' modelActions have
" _( {  e' ^9 q) \    // a default order of `Sequential', which means that the
* E( O: z6 M1 q3 _) u8 g7 T* j    // order of iteration through the `heatbugList' will be
$ U5 k8 I- R0 L    // identical (assuming the list order is not changed
9 X" G" n! u# F; Q$ i    // indirectly by some other process).
; [1 U- a6 g/ L; {    3 U: m- J" V( E- @+ z8 t7 D% ^
    modelActions = new ActionGroupImpl (getZone ());, F( c  `# ?$ B  e+ i" n  g

4 j9 ?; c5 Q- `- u3 _/ ~    try {
4 W, h' G. D* [: L3 v. z  |      modelActions.createActionTo$message
7 s6 u* I( b4 R( _8 J* e& X2 R7 n        (heat, new Selector (heat.getClass (), "stepRule", false));
1 D. ?/ R) ^4 N: |, x9 E- k    } catch (Exception e) {2 d5 e) X; t$ _) Z
      System.err.println ("Exception stepRule: " + e.getMessage ());
# p4 R0 ~4 @7 d2 n' x    }& v$ Q8 s, Y2 h0 \
& o) z9 v, M) z: P- N0 V
    try {7 r; P9 N! O3 R/ `. E9 v8 K
      Heatbug proto = (Heatbug) heatbugList.get (0);
: g& V8 \0 t% `      Selector sel =
% t: Z: i" y+ @1 B% e+ N$ ?        new Selector (proto.getClass (), "heatbugStep", false);/ r; G4 K' t6 T4 p; k
      actionForEach =
, Z; I7 ~9 O4 I9 y6 u! P8 f        modelActions.createFActionForEachHomogeneous$call
9 H1 ^" m* }& X4 l) t; S2 t% `        (heatbugList,7 \7 {! J% J/ c
         new FCallImpl (this, proto, sel,
, q, s5 q+ B, S; ~+ i                        new FArgumentsImpl (this, sel)));
8 d. ]; s0 t( A# ~+ m( \( w2 p    } catch (Exception e) {$ |, J$ A$ i9 z; {1 X
      e.printStackTrace (System.err);
& S# k0 E% b, N, S) J  ~$ u    }
  V2 C5 w, R5 g/ m4 s5 w9 S   
) i" l  c3 _6 x) M/ o    syncUpdateOrder ();, v3 x& B1 |9 p" I# W. P% a

% D$ R( \$ W6 F* O* Y0 Z    try {
" B& L; {3 {( P/ d      modelActions.createActionTo$message , N; o6 f9 V. d+ I3 ~' `! M
        (heat, new Selector (heat.getClass (), "updateLattice", false));% r& _0 B+ a+ S  V2 M$ C% V
    } catch (Exception e) {
; H# n$ Y8 w4 n5 X  J0 q6 Z. {      System.err.println("Exception updateLattice: " + e.getMessage ());
! Y+ W( R$ G4 a1 ~    }( O) n, V3 V2 N* E( F
        4 L4 ?0 K( o3 G% h" D. e
    // Then we create a schedule that executes the
+ G; Z6 x7 V" g( B" o! P% f    // modelActions. modelActions is an ActionGroup, by itself it
4 E; P% _  i) v0 M    // has no notion of time. In order to have it executed in
* |; S& C* M2 T3 H) M! y    // time, we create a Schedule that says to use the5 x* B% G& {4 f' D  [$ A9 e6 d
    // modelActions ActionGroup at particular times.  This
9 i  E: X! Y6 i! {* W1 S    // schedule has a repeat interval of 1, it will loop every5 T5 [* j0 F$ L! T0 ~6 i1 P
    // time step.  The action is executed at time 0 relative to9 d! s  s8 e' H; m# [' Y( X' u
    // the beginning of the loop.' }) T- I9 t6 a1 u  B! u+ X; Q
* J0 l7 v7 L5 k4 d; O
    // This is a simple schedule, with only one action that is; S6 j9 K" K  j1 l/ B
    // just repeated every time. See jmousetrap for more
3 r9 h, |% h( W6 J2 K% P6 B' m    // complicated schedules.  d. g/ E9 y7 F& Y/ U! S" D
  
. @$ W) L3 W  A  p, [  {" Y5 U    modelSchedule = new ScheduleImpl (getZone (), 1);& a+ a' N9 ~' d- l6 V. J- R
    modelSchedule.at$createAction (0, modelActions);$ f* B4 W( a6 h* T& r
        5 M" k% c6 b9 V: O
    return this;
/ `# h4 G' K1 F" Z7 ?9 \3 _$ c. y  }
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