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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: ?) Z) G9 d- X1 h7 [. c
2 ?0 b/ X  I. w8 W public Object buildActions () {$ b1 `3 p" _# l) l% }( K
    super.buildActions();
" Y* c4 y( O( h0 `2 ?! e5 W8 V    0 c$ o, H( @/ j- H* H" X9 w' ]
    // Create the list of simulation actions. We put these in
5 y: o% W7 c8 W; ?' g9 b    // an action group, because we want these actions to be
2 Y/ @1 O* W0 c1 ~5 l    // executed in a specific order, but these steps should, k. t2 w3 g+ U7 N8 r
    // take no (simulated) time. The M(foo) means "The message. q2 B3 T. i  p, r
    // called <foo>". You can send a message To a particular
, y4 k; i2 P( _7 V% k  B; _( |: V    // object, or ForEach object in a collection.: n" w, I0 ^% p7 J# n( g) p3 K
        
" g6 E- s" d: ?: i8 [, j    // Note we update the heatspace in two phases: first run& ^! @) h+ Q# V1 n( p
    // diffusion, then run "updateWorld" to actually enact the
" f& q2 L$ E# _    // changes the heatbugs have made. The ordering here is5 q% S5 Z( N; ~. \( q. }
    // significant!2 }9 b% r( W/ _' {: r
        
' a4 O: |& H& G5 E" c7 Q    // Note also, that with the additional
8 J1 z7 F8 L& x7 f& t    // `randomizeHeatbugUpdateOrder' Boolean flag we can/ a3 {' t3 l' }  l5 L: p& B
    // randomize the order in which the bugs actually run/ _! _  P# @* \3 b% F
    // their step rule.  This has the effect of removing any
5 j8 e/ q1 j+ j6 O1 O! x    // systematic bias in the iteration throught the heatbug
5 m# {5 b. y3 E" i0 K2 q    // list from timestep to timestep1 H1 y, D7 H6 n6 @+ R
        
9 q  j, b1 Z3 t: l2 S5 V  c    // By default, all `createActionForEach' modelActions have
- u; k3 ^  s- h' m; k2 M; w    // a default order of `Sequential', which means that the! L7 `1 T+ j9 n6 x0 m! k
    // order of iteration through the `heatbugList' will be  V, C3 x/ M% S" }1 _
    // identical (assuming the list order is not changed
4 e8 O. J: m: P2 U4 b- p1 n" K    // indirectly by some other process).4 t% {6 `5 b/ t& o& t1 e2 S
   
- I& {  c7 ?! \, N    modelActions = new ActionGroupImpl (getZone ());
% C3 s  a. h: x9 i% ?* R2 _" g& y$ c
    try {) x1 q3 i- }* O. M  C
      modelActions.createActionTo$message
0 r7 ?; ?0 Y$ l; G& s: g        (heat, new Selector (heat.getClass (), "stepRule", false));
& z3 Z' Y6 P% o/ G  \    } catch (Exception e) {  k4 }; Y6 G  n# ^1 a* Y9 R7 C
      System.err.println ("Exception stepRule: " + e.getMessage ());& p3 m  ~$ p" G
    }  O2 E9 i1 ]' k% q; C! i

5 L! q; O! \4 E5 c    try {7 K- W, E! y2 {8 d/ k
      Heatbug proto = (Heatbug) heatbugList.get (0);
1 E, _1 k( o( ?2 V* R% H0 ~9 g' |, o      Selector sel =
. z$ w9 `: l9 y5 U        new Selector (proto.getClass (), "heatbugStep", false);
# \6 t& o% Z/ m3 [- t* a+ b  @      actionForEach =
  }2 L6 }! P" ~7 _, p5 h- t0 r        modelActions.createFActionForEachHomogeneous$call
' V- B: J# k1 K$ v        (heatbugList,- v$ g& U# l  E$ J) d
         new FCallImpl (this, proto, sel,! k" a. H0 L& w
                        new FArgumentsImpl (this, sel)));& v( t/ s8 D9 c6 x& o
    } catch (Exception e) {3 p  P1 m9 T* ^1 J$ _
      e.printStackTrace (System.err);* u+ }1 ^3 |9 w  \5 h& j
    }; F2 O4 g: P& Q- q* `1 }
   
# z3 Q# ~. f& e' F+ M) \    syncUpdateOrder ();3 E0 F+ e9 D; A- b! w

- i- B: z% C  N/ @* b- Y    try {4 k4 f$ \: C% {  n4 a& r$ \
      modelActions.createActionTo$message
5 q9 u- J& N" O        (heat, new Selector (heat.getClass (), "updateLattice", false));
. ?% ]! n: ?5 [4 P/ x0 M1 r. i# W% V    } catch (Exception e) {
  |! n8 E2 B! ~. z, o# a      System.err.println("Exception updateLattice: " + e.getMessage ());
- G. _" F3 s) q7 v    }+ |" ^/ v  Q$ x+ o( {- c$ l
        
, `) v# J6 K" P. |    // Then we create a schedule that executes the
6 S7 S2 P, b& U# j$ E) v% n9 x    // modelActions. modelActions is an ActionGroup, by itself it6 S3 t9 S9 U5 U# j
    // has no notion of time. In order to have it executed in1 v* U7 N& k2 c9 x# b, d/ b5 F
    // time, we create a Schedule that says to use the
  A, A. C7 y/ q    // modelActions ActionGroup at particular times.  This5 X" C% j4 V1 J9 _" s# B; i
    // schedule has a repeat interval of 1, it will loop every$ q$ l% z5 j+ n% i# T& j
    // time step.  The action is executed at time 0 relative to
2 r7 o1 h; z2 T, L4 l    // the beginning of the loop.
! x' d8 F3 N! E$ J, }+ ^
% {" f4 F; n1 R2 C    // This is a simple schedule, with only one action that is
; F- f* A0 t( Q+ p# c) `. g    // just repeated every time. See jmousetrap for more/ R; |$ t" b. P' ]$ |7 g
    // complicated schedules.
. [3 `+ p5 D' Y4 b' L5 `; U  / c. E/ d$ V, q, D
    modelSchedule = new ScheduleImpl (getZone (), 1);) P5 ]6 t9 \+ C, y8 n. K, M" O
    modelSchedule.at$createAction (0, modelActions);
7 b$ Q% T1 s+ g+ s" e' V1 o        
* i% R1 n7 M& q7 ~    return this;1 Z( j; h5 ?/ j7 E  o! w% E; |
  }
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