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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:4 c2 d) V. X7 b; W0 o" w* t- Q/ W* t
  F! b. O6 Q! f! u+ v: a$ o) k
public Object buildActions () {
+ c6 O+ H+ X0 w. X    super.buildActions();
6 M0 C% P- X, |/ i9 ]. ?    8 I* x* n2 S. I) C. D
    // Create the list of simulation actions. We put these in, a; N0 ~; E) H$ p4 E
    // an action group, because we want these actions to be
1 W; Z9 h& F. l8 m7 l) E& W0 k8 X    // executed in a specific order, but these steps should6 [% I# @# }" s8 B8 R" U
    // take no (simulated) time. The M(foo) means "The message
7 b  K3 D) b8 l5 a- J    // called <foo>". You can send a message To a particular
4 X5 y$ c5 V: y3 e    // object, or ForEach object in a collection.
# s' m5 l. {9 g4 J) J        * D( P0 F" {* o3 }
    // Note we update the heatspace in two phases: first run  h4 r9 u: G2 @0 r+ E; j
    // diffusion, then run "updateWorld" to actually enact the7 [* r. p( H% J' H9 s6 L6 @
    // changes the heatbugs have made. The ordering here is
% \2 p0 C/ |: _' e9 K# O2 t    // significant!7 H$ ~6 E% J; p6 y. P' ?9 y" ^
        3 A- h8 w9 F! h; A
    // Note also, that with the additional
$ d" K- [% r5 n% X) c' o    // `randomizeHeatbugUpdateOrder' Boolean flag we can7 J' N2 r! K" u7 |
    // randomize the order in which the bugs actually run. u' W" Q. F  @2 w7 o! C; e
    // their step rule.  This has the effect of removing any6 r4 s; y1 r& N$ V7 B; H8 p
    // systematic bias in the iteration throught the heatbug1 {, s1 j( b. L- H/ W/ \
    // list from timestep to timestep0 T0 |% l1 ~3 V0 u
        6 Z. Y" _! _" g0 i, y* q
    // By default, all `createActionForEach' modelActions have  e) _9 m* U7 F5 @
    // a default order of `Sequential', which means that the
$ a* p2 ~# v; O& O    // order of iteration through the `heatbugList' will be
, u" x+ V; X; O: A    // identical (assuming the list order is not changed
. \3 |: t- [6 L- ]+ w    // indirectly by some other process).
6 u& G) C8 a$ A- ^   
; I1 O8 b+ s) V3 l0 N* T    modelActions = new ActionGroupImpl (getZone ());
9 L& t5 N  R7 J8 W/ c3 T3 s$ N! V% H: ]" C! u
    try {
. M* D0 z0 v+ C7 j( j; J( N      modelActions.createActionTo$message6 _9 @7 p% W% U' ?% x& H, F6 i
        (heat, new Selector (heat.getClass (), "stepRule", false));, z7 F) Y; A& B* Y$ \* f+ J
    } catch (Exception e) {
. R, m$ d9 d; C4 a6 i      System.err.println ("Exception stepRule: " + e.getMessage ());
5 U) _9 Z# ]: h1 B( p6 b% K1 s8 x    }- R3 d9 e+ s' C0 z* D2 m( ?
( D+ u7 _/ K4 a9 Y2 \5 P$ C9 X8 e1 Z
    try {
# O8 E8 y2 z3 I% K1 A6 v      Heatbug proto = (Heatbug) heatbugList.get (0);2 O: X* b, D) i% U
      Selector sel = ' _. n) {' b! @9 }- I
        new Selector (proto.getClass (), "heatbugStep", false);# n! P1 o0 p0 l9 w' \% f
      actionForEach =
& b0 k% V2 L% ^+ r( C- B        modelActions.createFActionForEachHomogeneous$call) ]+ h' A' B1 \7 A0 S
        (heatbugList,
. N: c$ G! @( Q5 T! b5 F         new FCallImpl (this, proto, sel,. i0 j& ~5 Z) H7 N- C4 e2 Y, F
                        new FArgumentsImpl (this, sel)));) H* V: ]/ F- H" x% T. ?
    } catch (Exception e) {
" h" V+ y. r3 A) Z' F- t      e.printStackTrace (System.err);
4 N& F1 I! c4 J    }
8 i4 H, _* o' a3 |- ?2 j    * W3 k2 X1 ^+ y% H* b
    syncUpdateOrder ();
" E5 K$ j8 K) u: W4 c% x
5 b0 C# H9 m! ], @    try {' r# d0 {9 c( s. g( V+ v
      modelActions.createActionTo$message . P4 D0 A& W. X- M
        (heat, new Selector (heat.getClass (), "updateLattice", false));
- b; x& s4 W8 H1 V' l    } catch (Exception e) {
: k: P1 n- O# x7 D2 F      System.err.println("Exception updateLattice: " + e.getMessage ());. d5 G% `1 v+ K+ T, \
    }! L; g  ~, p% {; M
        & H) }! d' x4 b6 W* W: Q
    // Then we create a schedule that executes the: Y9 F4 {& m! |3 `5 D. {4 R& c
    // modelActions. modelActions is an ActionGroup, by itself it/ n5 d) }; f* j: @
    // has no notion of time. In order to have it executed in
& V: y; D2 S# c: N/ Y    // time, we create a Schedule that says to use the
6 `; h% U( K4 ]; Q9 M2 Y    // modelActions ActionGroup at particular times.  This: {. ?8 n9 r# i' b. s
    // schedule has a repeat interval of 1, it will loop every
0 b- B6 [/ A/ s9 I    // time step.  The action is executed at time 0 relative to' p" Z% R6 N& ~
    // the beginning of the loop.
9 z6 U9 z! ~+ [# O: f' G* S
+ ~' b" w' x5 P& i6 D9 `$ g    // This is a simple schedule, with only one action that is1 b7 U: x' y7 ]0 U. _
    // just repeated every time. See jmousetrap for more
& [: y2 B7 |) s) W' J$ j4 @    // complicated schedules.
6 ^# ?% k5 ]. [5 V; R) e  
+ R7 m. j4 I# W! T    modelSchedule = new ScheduleImpl (getZone (), 1);/ q" G; K& k4 U4 ]# d" W
    modelSchedule.at$createAction (0, modelActions);" Y* @: @1 D/ O! y$ _
        . t) I# U( ?: [
    return this;
) U" S, k" n- x. @  }
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