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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:8 B' V5 o1 H  S2 b* A/ A
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public Object buildActions () {1 C5 i# w$ T: Q4 X9 W9 F- v
    super.buildActions();
5 ]  \7 c6 v7 r$ n    " G/ K7 [# N) ]
    // Create the list of simulation actions. We put these in: j8 q1 W$ _( i5 {. |& c, s
    // an action group, because we want these actions to be9 @9 e0 W. ^0 v% {" `
    // executed in a specific order, but these steps should
7 f8 \, H3 I9 ?# |4 r! H    // take no (simulated) time. The M(foo) means "The message$ i. m+ K% \9 m8 l+ D/ i, d  J% ]
    // called <foo>". You can send a message To a particular# Y) f' W- F0 m# G- h5 Z
    // object, or ForEach object in a collection.
) h9 z/ A" d9 u        ) d7 ]0 R' r  E. P$ M
    // Note we update the heatspace in two phases: first run
5 ]8 o5 Q5 L" u: |' k) h0 r    // diffusion, then run "updateWorld" to actually enact the
  a- c, g0 f% Z    // changes the heatbugs have made. The ordering here is$ ?% m$ V3 O0 f0 T5 Q3 K8 t3 _, @
    // significant!
+ [3 Y4 W+ b5 Q+ V# S6 D% b( _( ~. @        
1 x1 L) {2 D. k# L4 I/ e    // Note also, that with the additional1 o/ L! V% R4 u
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
3 R  H2 A+ Y$ e5 U1 ~    // randomize the order in which the bugs actually run4 m3 x' o6 _6 ]
    // their step rule.  This has the effect of removing any
! c6 G" o  z- W% ~8 _) m2 \& ?" ]    // systematic bias in the iteration throught the heatbug8 t& M1 ]4 X6 T5 o# R$ c
    // list from timestep to timestep
3 K6 P. R# B( S" @        5 {. o6 e$ i4 Y! B; V+ D& o1 Q; ~
    // By default, all `createActionForEach' modelActions have2 _& G0 }; B, G
    // a default order of `Sequential', which means that the
$ f' w, w7 |% h7 t    // order of iteration through the `heatbugList' will be
. H" b: o" C8 p7 d; |& G# ~3 k    // identical (assuming the list order is not changed
7 i9 ]& y" c3 H# I1 n    // indirectly by some other process).
3 Z! `2 s8 j5 J( c: N6 P   
% `. ^5 [- {# q( b5 j( [    modelActions = new ActionGroupImpl (getZone ());
* K0 x* }! z8 \7 Y6 Y  l
8 h- ?* E0 ]( M. {; c3 w    try {
( T8 C8 b% R/ G1 w! g7 U, W      modelActions.createActionTo$message1 Y; x6 X% I3 d+ E; A, i9 Q
        (heat, new Selector (heat.getClass (), "stepRule", false));
! `1 \2 a' K; H5 {( R    } catch (Exception e) {8 b, o6 u3 t  O' k
      System.err.println ("Exception stepRule: " + e.getMessage ());/ ?- ]7 D2 U" _- d. {6 U% o- q' b
    }3 o4 s( a! `0 V9 `

4 w4 a; F" ^( H: }    try {6 ~" Z; c3 u; m$ S8 w, f; ?$ M
      Heatbug proto = (Heatbug) heatbugList.get (0);( O" f  H* O" M2 t* t
      Selector sel = 4 D  W; _' c8 e7 Q# _3 o! F/ ^) c
        new Selector (proto.getClass (), "heatbugStep", false);( ]. d8 R6 F5 r3 t6 i+ T5 i/ p& y
      actionForEach =3 j  f1 T; a' _- O7 n7 w, {
        modelActions.createFActionForEachHomogeneous$call! i, B3 |, S9 G1 T, X( |
        (heatbugList,
/ H8 {6 w( M2 U7 A         new FCallImpl (this, proto, sel,9 p5 C3 \  s4 o5 W3 R
                        new FArgumentsImpl (this, sel)));9 b- X; _6 m8 A1 X+ J
    } catch (Exception e) {/ j% R2 e7 r' Q8 Y4 q, g" D6 `& t
      e.printStackTrace (System.err);% P' y/ v% ^4 N8 \
    }5 {  y5 q% t& ~  z% O, Q
    9 Y* ]9 F5 |. X
    syncUpdateOrder ();
5 f8 C- T8 I1 C- {( I1 b. ^
# S1 w3 @+ T) F6 Y. u$ Z/ j    try {- E2 N7 w. E. w2 j+ U' i! C
      modelActions.createActionTo$message
( l' G+ f7 r% Q0 W1 w        (heat, new Selector (heat.getClass (), "updateLattice", false));2 L6 R- s0 r5 x' J
    } catch (Exception e) {5 O9 f' [( b% M* M
      System.err.println("Exception updateLattice: " + e.getMessage ());1 l" y$ g1 k( H% N2 F( P
    }: A  C8 ], A) X" `$ g, w# l9 W
        
* ~' p5 W5 g: d/ k* Y: ]; N) p5 r    // Then we create a schedule that executes the! n8 ]/ R& y/ c7 W+ H
    // modelActions. modelActions is an ActionGroup, by itself it
0 N" @8 R# |3 C4 `. T: _9 j" _! A    // has no notion of time. In order to have it executed in
  _3 u+ {; f* i  v, W    // time, we create a Schedule that says to use the3 p3 ^. D" k5 R8 g/ ^" {3 l8 H! U
    // modelActions ActionGroup at particular times.  This
2 a( i& \  |/ s; m0 ]! z0 ~4 h    // schedule has a repeat interval of 1, it will loop every& [/ |+ i; U% p& |! K, F4 f" w8 }9 M
    // time step.  The action is executed at time 0 relative to) f9 g& S+ I5 I- p5 d
    // the beginning of the loop.
8 u2 B8 ?1 _: H3 Z  o4 w. R; r' P- H6 j( ?+ d9 n( l) X
    // This is a simple schedule, with only one action that is$ }- J# B- U( B6 o! N5 M' q9 E
    // just repeated every time. See jmousetrap for more; f  ]  }3 ]% o  d8 S- m% E( N
    // complicated schedules.; o: X0 @- l9 z
  
5 N# ^$ \( I* A4 j7 y! G3 ]    modelSchedule = new ScheduleImpl (getZone (), 1);9 T! Y5 ^& ?7 X3 R( l
    modelSchedule.at$createAction (0, modelActions);: Q* F6 Z" a# A; n+ [1 H) ]
        3 @1 T" T7 _7 o1 r
    return this;1 l; J4 s- F  [5 k7 B
  }
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