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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
8 i) |! m# z/ w' {4 j& n  {0 B( Q) D( t4 u; s
public Object buildActions () {
% [4 }7 f' b, T5 Y    super.buildActions();
$ e! o* R; \) t5 \3 F   
6 k0 q" x4 w4 w6 Y& w8 {    // Create the list of simulation actions. We put these in
. ]% p8 d  M. p: w2 J2 X& q5 }# T3 h2 V    // an action group, because we want these actions to be
* Z) M6 m  D7 ]# |9 y! s    // executed in a specific order, but these steps should4 }/ S# L6 q8 }; D' x7 P: A
    // take no (simulated) time. The M(foo) means "The message
! X& b  ^% d* c9 P/ w0 h! L. W! T    // called <foo>". You can send a message To a particular
$ Z; n% [" Q: d+ {! a2 I' h    // object, or ForEach object in a collection.# U  ^; E4 E" C. ]; ~2 Q0 P
        % ^9 h/ }, G8 u/ S$ L
    // Note we update the heatspace in two phases: first run7 j8 o. i8 l4 B5 F. G8 ]7 W. A! ^5 s
    // diffusion, then run "updateWorld" to actually enact the8 G) [9 u: X% ?/ f- P, y
    // changes the heatbugs have made. The ordering here is0 i& @4 D3 X5 ]# K( a
    // significant!9 a) O8 E: o$ g. V8 U, n
        * ]1 d( N0 t+ t! n9 d
    // Note also, that with the additional
9 t" X: S( j5 ~6 f    // `randomizeHeatbugUpdateOrder' Boolean flag we can& b3 F. J" @, Y. ^3 K
    // randomize the order in which the bugs actually run
. A5 _6 F0 D5 A" h3 q4 O/ O    // their step rule.  This has the effect of removing any
- c8 L! S) P2 Q8 k1 W    // systematic bias in the iteration throught the heatbug- H% }4 e; m& z8 i+ J
    // list from timestep to timestep% N# Q& s4 f6 R- W3 K' m
        
5 g' L& e* [9 }  w- \3 E! I    // By default, all `createActionForEach' modelActions have
# l  @' j6 T5 U3 c# R5 B    // a default order of `Sequential', which means that the) i5 L4 T/ L' n4 p/ U5 R; s* H
    // order of iteration through the `heatbugList' will be
' }8 y( ]3 n0 B: o9 ^+ m: k    // identical (assuming the list order is not changed
& J7 w9 P. p# v. c! d7 b    // indirectly by some other process).
; @( k% Z+ C8 B/ @0 `/ V4 X    7 n& Z, q& G& c* e& m1 Q
    modelActions = new ActionGroupImpl (getZone ());! i& a* ?: J2 W  q8 {' M

+ B& F, l2 q3 @    try {4 G2 @) I0 ~# R: U
      modelActions.createActionTo$message" V6 m. s7 P( |1 f1 t! s: g8 v7 O
        (heat, new Selector (heat.getClass (), "stepRule", false));
! v8 ?0 o" ~# t* b: r7 i    } catch (Exception e) {
6 l# c# P) i3 Q: z      System.err.println ("Exception stepRule: " + e.getMessage ());
0 ]3 j- }% I* a1 q# A9 ^    }% \! B# K+ G* t8 R* g& |
2 t9 v) p3 r5 O1 V: C# X7 u
    try {
+ [, i" E  H' a! z( |6 `7 Y: _      Heatbug proto = (Heatbug) heatbugList.get (0);& s5 y+ l; Z7 f9 a3 q* u# a+ F
      Selector sel = ' U, P/ |. Y& F6 N9 i
        new Selector (proto.getClass (), "heatbugStep", false);6 l7 g! x1 W0 c
      actionForEach =
# ~' }6 D% ]( b# K        modelActions.createFActionForEachHomogeneous$call
, Z) Z4 K9 t6 d0 k) Q7 v        (heatbugList,' }8 Z& l: [2 g" R7 o9 H
         new FCallImpl (this, proto, sel,
, k) _7 J5 z& e4 k2 ~                        new FArgumentsImpl (this, sel)));
% H5 y: i' ^" L    } catch (Exception e) {  d3 z: z* [8 \, d% p
      e.printStackTrace (System.err);
( S; M1 r; K' s7 q; b0 \, A    }
/ T9 Y! ^% U5 G% q' J8 h    + R4 V. w& F9 y& f1 A8 B1 C2 @
    syncUpdateOrder ();
: k* X8 _2 V. R4 g* u  O( Y+ |/ W$ @1 M$ X$ N
    try {( G) f6 |) Q. F
      modelActions.createActionTo$message , ?6 Y& d1 J4 }# `5 [! H
        (heat, new Selector (heat.getClass (), "updateLattice", false));; G) F3 }3 D! u
    } catch (Exception e) {! w% C$ E' g. O, J  l& L0 ]4 `1 I% l
      System.err.println("Exception updateLattice: " + e.getMessage ());: t7 i: P. H' z% k* M
    }; c$ j' ]9 q( S, V9 `) j
        
" p8 d' Y2 v0 D# y0 h/ h' K0 J) n    // Then we create a schedule that executes the
: }$ w& r+ l2 j/ @    // modelActions. modelActions is an ActionGroup, by itself it" [& Q2 m! m4 U8 Q+ k
    // has no notion of time. In order to have it executed in
7 |' e1 v9 ?# W( j    // time, we create a Schedule that says to use the
/ J" G$ i8 ~) Y    // modelActions ActionGroup at particular times.  This
) F! F3 k# }/ J  V( o( b6 g. H    // schedule has a repeat interval of 1, it will loop every
4 |& V( k: z& y    // time step.  The action is executed at time 0 relative to( }) N3 e# Z. e) ]7 ]
    // the beginning of the loop.
2 L( z0 V2 ^+ B, }, g
+ X- @+ `4 ~4 Q: J    // This is a simple schedule, with only one action that is
7 J# G9 a4 A* K2 q6 B    // just repeated every time. See jmousetrap for more
$ S0 i- J; E" g' M/ @( i, o6 b    // complicated schedules.5 {( k* g6 T! x8 K+ G
  
: H4 W+ f( @. u    modelSchedule = new ScheduleImpl (getZone (), 1);$ o" v( B. n3 L. G1 Z6 d
    modelSchedule.at$createAction (0, modelActions);
. }) o1 b# z# c0 `        
8 y# F: v4 y" T) O5 ]    return this;
0 U4 R# {: M* U8 N2 J6 }- O% h  }
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