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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ K# T. h. X; x) r5 `. |0 D
' H6 r$ z0 V4 C) g) _
public Object buildActions () {, T2 O$ G6 A4 I" F: T: r
    super.buildActions();1 A4 `: K% h1 N3 Z$ R
    $ l% [2 Z0 P7 _8 I+ H" S. ?
    // Create the list of simulation actions. We put these in  \5 C7 v  _4 L/ x
    // an action group, because we want these actions to be- }1 B" W) g) r- `/ z: h
    // executed in a specific order, but these steps should
: z4 G. N) M$ B    // take no (simulated) time. The M(foo) means "The message
  S/ q+ q1 Z& L/ }/ P, Y    // called <foo>". You can send a message To a particular6 t6 s0 ]2 |5 C$ n
    // object, or ForEach object in a collection.
% {8 x$ U7 p+ N+ e: R) a        
0 b& i0 p  o- g0 s    // Note we update the heatspace in two phases: first run
2 @1 H$ _4 K4 d' h/ {. s, g; s    // diffusion, then run "updateWorld" to actually enact the, N( V3 ]# j5 ?
    // changes the heatbugs have made. The ordering here is) `6 e7 ?. b3 b0 q5 ]
    // significant!. W+ F+ m" }" k% {
        " e3 w2 e" t+ q6 X7 j
    // Note also, that with the additional
! w# Y# ?0 H& k1 D+ C: G* |    // `randomizeHeatbugUpdateOrder' Boolean flag we can; T9 i; O$ u) D3 h" l
    // randomize the order in which the bugs actually run  e" U! L8 K5 o+ v7 u
    // their step rule.  This has the effect of removing any8 r9 J( M( |/ O4 c3 e) s
    // systematic bias in the iteration throught the heatbug
5 J+ _' k4 u8 c+ r% f& A    // list from timestep to timestep. M% @# Z- l/ o2 {
        
* _" G% x0 r! Q- M( ^    // By default, all `createActionForEach' modelActions have
" K. A  Y9 Y* H% H- R    // a default order of `Sequential', which means that the
8 C  B+ C9 b" Z1 Y+ h    // order of iteration through the `heatbugList' will be2 v* g, N# V- h: z% K. O
    // identical (assuming the list order is not changed8 k& }3 t2 h: U7 l# z/ a+ k
    // indirectly by some other process).% `, p5 W# e: |* o  x; N
    3 J9 r% ]) k( S4 S
    modelActions = new ActionGroupImpl (getZone ());
- g# z8 ]) A" i8 F% X6 m2 ~2 N" V* L, i% x7 z) v) U
    try {/ C& F$ @" T. i+ ?
      modelActions.createActionTo$message
# w2 x* ?! J* e; a1 f        (heat, new Selector (heat.getClass (), "stepRule", false));% Z8 l+ j% z) c- U: a; [: S
    } catch (Exception e) {+ ]0 I! T) k  k9 e( t
      System.err.println ("Exception stepRule: " + e.getMessage ());
1 r# r  K" @2 I" b7 E' R    }7 Q" c3 X) C1 m+ }& q

% y$ N5 ?; p! v4 n9 A    try {& x! v, \( S2 \$ {4 W9 R
      Heatbug proto = (Heatbug) heatbugList.get (0);& F& e4 f, n) Y% M
      Selector sel =
7 j  F# T) X% |  w        new Selector (proto.getClass (), "heatbugStep", false);: [7 Q9 J/ D4 G$ h" l0 E
      actionForEach =
; }8 y4 h2 n: S  T/ {        modelActions.createFActionForEachHomogeneous$call
# ^# @, v2 j" Q  E# O3 l" P" H        (heatbugList,
# w  b" p, _8 Z* D' u* q3 H$ v! W9 i         new FCallImpl (this, proto, sel,
) W+ ~( T$ R' d                        new FArgumentsImpl (this, sel)));: y8 I) B- n" `, w- Z) }
    } catch (Exception e) {
7 {, |; O5 Y, Y: ~6 U; i  M      e.printStackTrace (System.err);
. c' |- ~( o+ W: w    }
# {* v. }& \2 R   
8 _$ S/ M3 `0 M5 B4 s    syncUpdateOrder ();
3 j% c+ ^+ g- g& B8 W: `% J9 ~- ^
    try {
5 _+ o3 g& [3 L! O# H% w      modelActions.createActionTo$message
0 s/ i5 Y3 \! z4 A, t0 w3 k( F# a        (heat, new Selector (heat.getClass (), "updateLattice", false));  I4 m" W: `  A: i7 Y
    } catch (Exception e) {8 f! o/ o# k% B. `  y
      System.err.println("Exception updateLattice: " + e.getMessage ());
& U' E" d; k9 g    }" G. o, J0 q6 ]/ z
        
, O$ S- c+ U* G4 @3 P( c    // Then we create a schedule that executes the, k  o# `8 b# j1 P1 X# B6 h
    // modelActions. modelActions is an ActionGroup, by itself it
* V4 Y2 S5 L  W1 \' G    // has no notion of time. In order to have it executed in
. w: `* P" y  B& ^, \) h    // time, we create a Schedule that says to use the
) P% V$ P8 t& [    // modelActions ActionGroup at particular times.  This# }+ F! L! j1 x( w# d8 o
    // schedule has a repeat interval of 1, it will loop every6 d6 i4 U4 X0 ?5 y* ~) U( \
    // time step.  The action is executed at time 0 relative to# F" G6 l6 U* |- I0 ?
    // the beginning of the loop.
9 {0 U; I$ x9 U9 Q* {+ u2 I; E  V- F2 R
    // This is a simple schedule, with only one action that is( R1 m) |1 f8 v% L
    // just repeated every time. See jmousetrap for more9 L: n6 S! E/ G- |# @% t) ]  t: D
    // complicated schedules.
3 c& x& L' A" B& a  A2 J  
! b: V+ Q- C  T$ ^# G& X% n  B    modelSchedule = new ScheduleImpl (getZone (), 1);( }  s9 s2 z& q) O+ j
    modelSchedule.at$createAction (0, modelActions);& F/ g# Z9 f) m" ]2 V* K5 p
        
, z' k* o* a3 J( X- _# ?    return this;# g' L3 b" W8 R# {# r
  }
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