设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8819|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:% C  b0 b1 k9 h+ Z7 R, h
( S& E3 p$ }0 }) `: e
public Object buildActions () {
, z% o, z6 r9 |4 \    super.buildActions();
# v% O, D7 l, o4 t% P( A5 O   
! U" x; @, G# H    // Create the list of simulation actions. We put these in+ ~. i) G$ \) x/ J3 @) K
    // an action group, because we want these actions to be+ S; P4 ^# q+ d7 \, z" O7 s
    // executed in a specific order, but these steps should; i6 A. D! T( U% Z$ q+ B$ p
    // take no (simulated) time. The M(foo) means "The message% P& |& s1 }- G* n; j
    // called <foo>". You can send a message To a particular, d. [, M' `/ G1 z: J" R$ a# ?
    // object, or ForEach object in a collection." u( l( r+ X/ C+ S8 H  l2 [
          y2 q, R  z- Q1 {- V
    // Note we update the heatspace in two phases: first run8 ~9 O' o8 Q9 x$ S9 Z( e
    // diffusion, then run "updateWorld" to actually enact the1 o: C& z' \) R& u! r! J1 R
    // changes the heatbugs have made. The ordering here is
; `1 v- R( R7 r- w; P    // significant!7 }/ B( S5 N2 o8 H0 q
        ) d$ g+ H& Y* d# z# M. G+ @; w
    // Note also, that with the additional- e3 r. t# _2 {) [  a: T9 t' A
    // `randomizeHeatbugUpdateOrder' Boolean flag we can# `/ M! O4 K& V  S  V
    // randomize the order in which the bugs actually run/ r7 j' _) y% G" M$ l
    // their step rule.  This has the effect of removing any1 {! ?% w. d) u9 _
    // systematic bias in the iteration throught the heatbug4 p" x- k) {# Z3 E0 K
    // list from timestep to timestep
1 S& ]5 }7 C7 n. j        ! ~5 q7 {$ l/ Y/ v4 `# O6 X
    // By default, all `createActionForEach' modelActions have
2 ?, P) Y6 m. y! h5 ~/ f    // a default order of `Sequential', which means that the4 N5 Z( w7 `% L/ p$ ^( J
    // order of iteration through the `heatbugList' will be
1 y( o( W& ]: v    // identical (assuming the list order is not changed  ?) W$ h7 S/ j1 K
    // indirectly by some other process).6 y6 {% ^" F/ F7 p9 Y
   
( ~+ b/ @% r1 \2 X2 y( }$ q    modelActions = new ActionGroupImpl (getZone ());
% V$ b8 K! a0 i  G
% P0 d$ o3 m# `( _  e  M3 u    try {
3 {0 @% I& ?! m1 E3 h* [( ~      modelActions.createActionTo$message4 f+ M; H) d& [: j6 o8 Q
        (heat, new Selector (heat.getClass (), "stepRule", false));
4 g) t, k, |0 L! O. E5 N    } catch (Exception e) {* \- T- }9 K# ]- w7 u% P' ]
      System.err.println ("Exception stepRule: " + e.getMessage ());
+ ^0 A+ e8 ^5 Q( D    }
: f  i! g0 n7 k" T
" }) V. }# T+ i9 a# s8 u2 V' {  f    try {
0 i! a; F2 r0 z  Q      Heatbug proto = (Heatbug) heatbugList.get (0);; F! v2 ^- @; `
      Selector sel = * t# G6 O& W: K# Q+ f& I1 S& e1 W
        new Selector (proto.getClass (), "heatbugStep", false);
- I, d1 F9 e. r! `1 \6 {      actionForEach =. ]8 k& ]3 D* M" I
        modelActions.createFActionForEachHomogeneous$call" g* f% [  q- l. s" \$ R7 ]
        (heatbugList,
. m) a+ y# v7 K         new FCallImpl (this, proto, sel,3 b  h9 Q; K4 z6 L2 ~6 A
                        new FArgumentsImpl (this, sel)));
; W; B" ?6 V. v3 k$ a    } catch (Exception e) {
5 k( e: Z. D& f      e.printStackTrace (System.err);1 o2 B: Y9 w2 Q$ y6 ^7 `) d
    }
" B' [- ~% }: D; H) w( b/ J   
+ \. \5 L. r+ l' n7 u    syncUpdateOrder ();
) _0 m- z8 N: ~; c0 q8 J5 k& N! z2 T. T& h
    try {) I5 d- b9 I6 {
      modelActions.createActionTo$message
0 n6 w/ ~* z& J) M9 b        (heat, new Selector (heat.getClass (), "updateLattice", false));
! |$ _" z0 T) u  p6 }6 N1 v    } catch (Exception e) {; ^. m$ p6 L; g1 l) g8 z0 F- s
      System.err.println("Exception updateLattice: " + e.getMessage ());6 j$ i) F, r4 [# ]/ z9 a# m
    }( \9 a( P; T; N
        * m6 e) V" t  J3 M
    // Then we create a schedule that executes the
3 `0 N4 |4 E3 ^3 A    // modelActions. modelActions is an ActionGroup, by itself it( g3 d5 w0 y  N' h6 f
    // has no notion of time. In order to have it executed in9 M1 H* {# u9 l2 Y/ L4 @- e  N
    // time, we create a Schedule that says to use the
$ x# e5 R4 ?2 g    // modelActions ActionGroup at particular times.  This2 h/ }+ S& L8 t
    // schedule has a repeat interval of 1, it will loop every/ r9 J+ d4 }7 k. W- y% Y' }( n  n
    // time step.  The action is executed at time 0 relative to
& a- B+ W5 y3 X$ n/ u7 r: ?6 a    // the beginning of the loop.
; r2 `  f" Y5 e- }. y  T5 ]2 `1 T9 H5 a, N! I
    // This is a simple schedule, with only one action that is1 \4 l* J( y! F' K; V2 C/ d. D
    // just repeated every time. See jmousetrap for more
  l8 Q* a3 b! a8 X    // complicated schedules.
! W. J( }# v  N  1 _/ o5 r( k. _% S5 _9 v
    modelSchedule = new ScheduleImpl (getZone (), 1);7 D" s. X) G" }2 l
    modelSchedule.at$createAction (0, modelActions);8 _4 p9 m; R  \# O' t" ]/ |4 }5 H$ G
        - W; N5 j9 j1 n' W5 H, _) n
    return this;3 b' o# m' K0 Z  ~" W( R% H
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-1-28 18:50 , Processed in 0.012099 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表