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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
3 @0 i$ j' H1 ]  `. p% }
1 M" J! Y/ B5 K3 u: }; W public Object buildActions () {# @7 `/ J4 O' F
    super.buildActions();. K! o3 _: A1 M: f9 R* Z0 X2 O
    " E3 L; ^) Y# C  v. i% }, `% h
    // Create the list of simulation actions. We put these in8 V; u* ]8 J& P5 N. D
    // an action group, because we want these actions to be0 \% b; Z. U7 C" Z  V3 ]2 K& A: ~2 I
    // executed in a specific order, but these steps should' o# R" {3 R3 K5 |2 d, [
    // take no (simulated) time. The M(foo) means "The message
, w" r' J8 s: D/ x0 v    // called <foo>". You can send a message To a particular0 K0 y! c4 Z. ?: \
    // object, or ForEach object in a collection.
3 y9 ]1 L" h4 m7 l  w          A. y" P8 \' w
    // Note we update the heatspace in two phases: first run
5 ]: S+ \* L; C    // diffusion, then run "updateWorld" to actually enact the( @4 e) W, N- m$ o
    // changes the heatbugs have made. The ordering here is/ W, O* M( _  d
    // significant!8 l. y0 d- I, H8 z0 l: `
        , h' E  D0 g* ^# b% b
    // Note also, that with the additional
* @0 k1 `' [3 t: j    // `randomizeHeatbugUpdateOrder' Boolean flag we can& |8 O: m- X1 D
    // randomize the order in which the bugs actually run
( V' n/ C! X6 K1 {1 ?6 `$ y    // their step rule.  This has the effect of removing any
, R, M8 ]5 J1 ]% L- S    // systematic bias in the iteration throught the heatbug
; e+ [8 ^# ^" K    // list from timestep to timestep3 p. l  x( }1 C6 T$ i, M
        
7 d) g: Z0 c5 n    // By default, all `createActionForEach' modelActions have
+ L+ h9 s2 m& L3 b' ~9 z6 F' ]    // a default order of `Sequential', which means that the
4 s/ I& i1 R4 W/ Z4 n    // order of iteration through the `heatbugList' will be
6 F, z8 F! T0 ~    // identical (assuming the list order is not changed
- }8 R. ]' I( m4 O    // indirectly by some other process).9 F9 n0 |3 v+ }6 v; F
    2 D' g; a' m- f, S5 u" L5 I
    modelActions = new ActionGroupImpl (getZone ());
0 P# B+ s4 F* j3 u+ Y4 l# n7 t( X( l" I- {
    try {8 K4 G  x& L0 o  ?* n6 }+ |
      modelActions.createActionTo$message, b9 i5 K6 L$ S. s8 t
        (heat, new Selector (heat.getClass (), "stepRule", false));% i) F. x* C. A; A. k
    } catch (Exception e) {
' d  a& H# i+ C) O      System.err.println ("Exception stepRule: " + e.getMessage ());
8 o0 ~8 Z6 g) D5 F7 M& G1 g    }$ a! U# J0 }5 s, A+ e8 o

9 i! p& s6 F' P    try {
( S. I, z* l; F+ x( k9 B      Heatbug proto = (Heatbug) heatbugList.get (0);$ Q! k$ ?) o% `# D+ g+ q+ O: ^
      Selector sel = - q7 W; y) w7 o$ Z
        new Selector (proto.getClass (), "heatbugStep", false);
* v1 X; ^* D2 C6 J- f; Y      actionForEach =3 j- t% D9 X: F8 L. k. K
        modelActions.createFActionForEachHomogeneous$call
/ x3 N2 Q8 S4 F8 w: ]# M& Y        (heatbugList,
+ o. t( g8 Z' j  `% a# }) \. X         new FCallImpl (this, proto, sel,
: s2 ]6 b4 q- e# Y& J                        new FArgumentsImpl (this, sel)));
- M9 G0 N/ C/ p5 x/ S$ L0 Y    } catch (Exception e) {
0 O3 D/ K; @  P! P# \      e.printStackTrace (System.err);
/ B( C8 {3 w6 M3 Y    }
- a) H: S, [* m8 s2 F' w+ T    4 H2 g, J/ g* u9 A  f+ k
    syncUpdateOrder ();  ?* L6 Q- j! A( v. Z9 \% Y( F8 M
: H% F- v* E3 g6 M* G+ j
    try {, o# a' z0 ]/ e8 g: N* A% ~" B
      modelActions.createActionTo$message 4 l& l6 ^/ Y7 z  g9 i* [: W
        (heat, new Selector (heat.getClass (), "updateLattice", false));5 C( W7 M) R6 |, ?5 S7 n8 s
    } catch (Exception e) {
5 U/ [. Y8 s5 @$ O: k: }      System.err.println("Exception updateLattice: " + e.getMessage ());
! X0 r& w2 J6 k+ J4 K    }9 s( T4 Y; a4 u* B+ q
        % ]' c( V" D" f9 ~4 h4 E/ j
    // Then we create a schedule that executes the' s& I- c" ]& `: [& S5 a' F% M/ D
    // modelActions. modelActions is an ActionGroup, by itself it
2 T0 R9 X* @! B    // has no notion of time. In order to have it executed in% K9 }7 L( K) G" y3 I
    // time, we create a Schedule that says to use the) X+ n( g7 z# S5 n; X
    // modelActions ActionGroup at particular times.  This
5 H% U1 B- u7 M+ ]. x' P    // schedule has a repeat interval of 1, it will loop every
8 k& I( p) e3 n) `4 `    // time step.  The action is executed at time 0 relative to
1 d% b/ g$ S2 x1 n6 R, l; g    // the beginning of the loop.
; [/ h' y% K4 m( o
& q- w+ y; _' n; a& h9 s" R    // This is a simple schedule, with only one action that is+ d% [# Y8 }6 z# c5 g
    // just repeated every time. See jmousetrap for more, b# Z) u/ [( X; S- ^
    // complicated schedules./ g! r( V7 V3 y- ^1 G; X' v) V" j
  
7 Q4 R& v. X. h; I    modelSchedule = new ScheduleImpl (getZone (), 1);
5 o5 u4 Y: x2 c! [: @    modelSchedule.at$createAction (0, modelActions);
" s1 w* |+ K0 |0 e) R        8 p  S' Y$ y4 c3 b. z
    return this;; q, m# F( n! b( \3 q
  }
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