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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:3 |1 m& a1 Q+ t1 V
: ~. b9 Y8 t% h8 ^( ~8 R& N
public Object buildActions () {
; U/ ^) g7 H) p# `- p0 I2 d    super.buildActions();
# m  A8 N7 g: {8 k& _' d! s   
& a' {) r# Z4 m( V; x& [$ v3 [, a    // Create the list of simulation actions. We put these in
/ i- e& b+ E7 S, d    // an action group, because we want these actions to be
3 z$ @& V/ j! P# E: ^* ^$ I! z2 f) X    // executed in a specific order, but these steps should
7 J0 G$ O2 }' }  [* P    // take no (simulated) time. The M(foo) means "The message
0 Z7 a" |( t& D4 s7 [% r    // called <foo>". You can send a message To a particular, ?7 t+ N5 C  T
    // object, or ForEach object in a collection.
* o. Y. E% [, I, b  Q        
0 c' K, ^7 S+ |% f& O% H    // Note we update the heatspace in two phases: first run
& u& \' x8 W2 M  |: r    // diffusion, then run "updateWorld" to actually enact the
/ V5 v! F# n: g; E" m+ B+ g    // changes the heatbugs have made. The ordering here is' s. o+ H& [1 O! {2 N- A% ]3 i+ J- G
    // significant!
5 h2 j" u# g9 ^4 J0 r% L        
9 K2 y" Q* p: t7 R# T    // Note also, that with the additional0 N$ l( M! r( L
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
0 V8 s3 }4 r* H) W' V# I& z    // randomize the order in which the bugs actually run9 R/ r: I3 ]3 M! Y+ H
    // their step rule.  This has the effect of removing any
+ l8 n$ \3 U" c! T0 z    // systematic bias in the iteration throught the heatbug
( ^* P1 e- O: S! z0 W4 b; \5 z: V    // list from timestep to timestep5 O* k& b- w  }$ @/ u
        
8 P. n& C' d$ l2 G" b. p# \" i" I    // By default, all `createActionForEach' modelActions have5 c+ {$ @! Z8 S( V' `% \7 w  @# w
    // a default order of `Sequential', which means that the
& v" V- M; V3 O4 F! i    // order of iteration through the `heatbugList' will be
1 Z' _# [0 d8 m3 h    // identical (assuming the list order is not changed1 \9 [. a. Q: t: q6 L
    // indirectly by some other process).
) ?  }' P! E# V' A" t7 F   
) q4 u. P1 u5 o    modelActions = new ActionGroupImpl (getZone ());
5 J5 ?/ ?. s3 c4 j: Y4 L7 a5 s2 ]( Z: V* @* c
    try {7 B% `8 W3 j6 o4 O5 @' Z- C
      modelActions.createActionTo$message5 |3 Q3 J: ?3 o6 I
        (heat, new Selector (heat.getClass (), "stepRule", false));+ s' `; @  _. ^2 n. T& E0 \
    } catch (Exception e) {9 i2 k; \- K* X9 ?- Z
      System.err.println ("Exception stepRule: " + e.getMessage ());
8 q5 }3 n- x$ u4 z0 _7 X! A4 ~8 y    }* Z$ V; L) ]$ i

+ r' m0 ?- v/ J+ F* R+ O, y    try {: l1 ~/ F, |4 Q, G* E# H
      Heatbug proto = (Heatbug) heatbugList.get (0);
( \! ^# u9 n3 s! l      Selector sel =
1 M/ w) f4 Q' A& D# F7 q- e0 c        new Selector (proto.getClass (), "heatbugStep", false);6 X& ?9 g7 K+ K: \6 |
      actionForEach =; Q. {8 n; `* ?" T( s' `" Z
        modelActions.createFActionForEachHomogeneous$call$ i* g) l( N5 S) ?" G
        (heatbugList,
2 b" r: g1 i2 Z         new FCallImpl (this, proto, sel,
6 ?( ^3 H: S) X: O) a) G                        new FArgumentsImpl (this, sel)));
& X# U2 a. ~5 }6 I7 D  Q( v    } catch (Exception e) {1 Z* J: R3 C9 O+ E6 H- M7 v
      e.printStackTrace (System.err);. s( ^  W7 D: _6 Q' o& B2 K
    }3 p% }( |" t1 S4 k8 j0 o; s, ^
    ; e. g* c5 n* m* i$ O* w
    syncUpdateOrder ();
1 Z6 G0 O! D1 e  L
1 t$ v3 U" I+ L  ~. m# l; H    try {# U' l/ x. c# y' ~0 f4 y
      modelActions.createActionTo$message
" d+ Z2 ]  f0 r8 J% p, q7 W        (heat, new Selector (heat.getClass (), "updateLattice", false));
; x$ j5 ?! h5 d" ~, Q    } catch (Exception e) {, w( m) S4 e, e5 @2 P0 n4 `
      System.err.println("Exception updateLattice: " + e.getMessage ());+ N0 T$ m7 l7 \9 o8 K) g! j
    }" H$ L/ L7 i9 ~, O. J0 }) r0 i
        0 v9 u. M# ^; p* @7 a2 i
    // Then we create a schedule that executes the
- Q; ^) f8 E) y1 \    // modelActions. modelActions is an ActionGroup, by itself it
' F+ O! U8 d% Y+ `    // has no notion of time. In order to have it executed in
/ |. f% w; _2 u    // time, we create a Schedule that says to use the; G# x0 q5 u$ {- q4 _# h. s
    // modelActions ActionGroup at particular times.  This2 h3 w3 _; T  ]" B
    // schedule has a repeat interval of 1, it will loop every
! C$ g( Z# Z% b1 J9 p6 Q; F) o    // time step.  The action is executed at time 0 relative to
" W2 X; I# J% W    // the beginning of the loop.7 S& I. G, A  X1 M4 g

. `  ?) X7 W0 l    // This is a simple schedule, with only one action that is5 g* p" w$ e1 ~' B2 A2 [  H( D
    // just repeated every time. See jmousetrap for more
& `/ W  C3 t9 ?; l* y0 ?    // complicated schedules.
: l, c2 J6 E( j& d+ @; Y3 y  
. Y  R/ ^0 A: d2 V. `$ y    modelSchedule = new ScheduleImpl (getZone (), 1);
9 e; J- D' s1 j2 O    modelSchedule.at$createAction (0, modelActions);9 n8 W" \+ U( g0 x
        
% T$ o0 |+ U% s    return this;
3 i; a: M$ m: q+ D& _" Y+ n  }
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