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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
9 I4 ]2 `- S8 z* F9 ]
  F# F$ k! Q0 c$ w+ | public Object buildActions () {9 @: o) c* Q3 N* U
    super.buildActions();
6 y- N& Y2 E+ \: W( B$ m   
$ z8 n- V7 g1 a: n    // Create the list of simulation actions. We put these in
5 m( ?$ q6 S) E    // an action group, because we want these actions to be( A' l! H$ y8 }- _( b
    // executed in a specific order, but these steps should
7 w  |# M+ \' e5 K    // take no (simulated) time. The M(foo) means "The message. \7 {& l7 B5 A* N2 |& Y3 I1 O
    // called <foo>". You can send a message To a particular- q  g3 L; `; g5 M0 V
    // object, or ForEach object in a collection.
' z0 z: c1 E, Y0 W/ M        7 n; N7 H6 s9 l1 l: ?
    // Note we update the heatspace in two phases: first run
8 S6 {7 y* F- Q: ^( f! s    // diffusion, then run "updateWorld" to actually enact the, n6 c) b; j7 b/ Y: t! F  X
    // changes the heatbugs have made. The ordering here is
; E5 k9 D# T/ q: `# W) i8 o5 R    // significant!, R8 i9 b: c( _( e% l7 o
        
  T" V- M% r5 U  t    // Note also, that with the additional
! O: R1 j6 h! X. F: G5 u    // `randomizeHeatbugUpdateOrder' Boolean flag we can  N! g+ X6 T. K$ S. g' f
    // randomize the order in which the bugs actually run. s; v* M4 o0 Q! d6 r
    // their step rule.  This has the effect of removing any
, Y) p# p3 g- r, i( v  ?2 N    // systematic bias in the iteration throught the heatbug
$ L7 }# N9 ]6 [% c    // list from timestep to timestep
6 ]  `9 z* D6 L* d        
2 h' H' y( }1 j+ X8 `4 K, t6 x1 P    // By default, all `createActionForEach' modelActions have
. b" p6 X/ g% z    // a default order of `Sequential', which means that the# x& V  Y9 ^; e1 y7 O5 F
    // order of iteration through the `heatbugList' will be
7 n1 x, v( x% L  g    // identical (assuming the list order is not changed
& B. b7 x) V' X$ A* `    // indirectly by some other process).
# F( e; t: }6 q, n   
. h0 k6 H8 d) _& a    modelActions = new ActionGroupImpl (getZone ());+ X5 E9 j* h/ e( n6 k) b( P

/ o2 U7 \+ V0 J    try {
* I2 m! ]4 ^& C" T/ q      modelActions.createActionTo$message
+ U; f% C; w' e. z8 a: Z0 p        (heat, new Selector (heat.getClass (), "stepRule", false));
! z: q6 V8 s1 F    } catch (Exception e) {
3 g# L! U# a9 [; \+ l$ v      System.err.println ("Exception stepRule: " + e.getMessage ());4 _5 p! K: |* J% ]+ Z- v
    }' z/ r, U+ r: g5 u% L

4 ?8 R( r7 e1 A. d- G    try {
- c' c) G' p$ B2 ]2 i' g      Heatbug proto = (Heatbug) heatbugList.get (0);5 I$ k' S2 Y- D4 G
      Selector sel = + h8 P, [# B1 C. x
        new Selector (proto.getClass (), "heatbugStep", false);% z: k% o$ }) r
      actionForEach =5 y" g& b0 y) Q" e' a% U
        modelActions.createFActionForEachHomogeneous$call# H7 U$ i6 E: s+ e! f" F
        (heatbugList,
% k) Z: O+ w8 l; e/ a( a0 K, E0 ~         new FCallImpl (this, proto, sel," \8 u8 \  d  q' O+ C3 K) {8 z* m
                        new FArgumentsImpl (this, sel)));  m! S2 _" O; A5 ?" ]5 r# D* q
    } catch (Exception e) {- [8 r9 ?1 F2 s
      e.printStackTrace (System.err);/ E8 {- c( ^8 @7 _! x
    }7 t0 j' X4 @8 [' j% W: K) U5 C
    ! v/ K. X6 i+ I9 c5 O
    syncUpdateOrder ();  _2 v1 a7 h5 T, A# |) q
/ B6 ?) W, ?  Y9 h0 M' i- M
    try {4 L8 \/ e' {3 N1 w/ Z
      modelActions.createActionTo$message 2 i/ {/ `) T: p3 D: f
        (heat, new Selector (heat.getClass (), "updateLattice", false));
- A" s/ T1 ^3 \    } catch (Exception e) {
" w/ t0 F4 ^& L. O6 \- }( @      System.err.println("Exception updateLattice: " + e.getMessage ());) K: Q( f6 x- ~% x: {/ M% ]
    }; h5 W- V8 Y) B1 a
        
( ?( M9 |' a, i2 T) t    // Then we create a schedule that executes the/ e8 b1 b0 ]+ f$ A- h
    // modelActions. modelActions is an ActionGroup, by itself it
) }* ^8 J" I4 v    // has no notion of time. In order to have it executed in; \& [8 b5 R! y$ S2 ?7 h, b4 h! l
    // time, we create a Schedule that says to use the6 ]7 m& P2 C% }, w9 d% f/ Q- \
    // modelActions ActionGroup at particular times.  This2 b3 W: R, q$ e3 W5 Q! K
    // schedule has a repeat interval of 1, it will loop every
0 Q+ D( J$ r% I% `7 m2 ?    // time step.  The action is executed at time 0 relative to
4 Y/ @  e. y/ z    // the beginning of the loop.0 W  I* k2 P6 O+ Q& B# L( ?
: E: G/ `3 f$ l# P4 C* Z
    // This is a simple schedule, with only one action that is
: H7 r' L8 c. }9 F3 ^$ K6 a! N    // just repeated every time. See jmousetrap for more
, j6 h" @" m1 w9 I+ b% F1 e  x    // complicated schedules.
4 I; ?% U; A7 W$ s* s' n, G  3 g, Q* l# ~* |- H
    modelSchedule = new ScheduleImpl (getZone (), 1);. I5 d+ W8 z) X9 F7 k
    modelSchedule.at$createAction (0, modelActions);
# E* Y% w) o: n; f3 ?! c) p  l9 v        
$ o, O& a) N2 E) Q2 ^& |" k4 }    return this;9 x+ P+ V, z1 t$ r9 I% Y9 X
  }
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