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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
$ B# G/ R' f* a4 r/ e/ j4 g7 Z7 Z  n' K3 f' j
public Object buildActions () {
0 n* G& u& o5 V0 N4 _    super.buildActions();
( \9 P. D3 e( G# L/ y4 J: N    ( H& G7 @. o. s, \& p, x# l
    // Create the list of simulation actions. We put these in
3 S. u2 i* ]' c9 Y) t$ ^6 S/ W    // an action group, because we want these actions to be
, A5 e- t) _. y7 ~    // executed in a specific order, but these steps should
7 n5 a+ t) s3 J/ a2 {; b9 @    // take no (simulated) time. The M(foo) means "The message
/ u" C9 B* C0 T1 }: k    // called <foo>". You can send a message To a particular
: L$ I8 K9 K' e8 C- O2 w! ^- |    // object, or ForEach object in a collection.4 x' m  ~5 \7 K6 M) Z% l
        6 u: F1 R* H' f8 u( v
    // Note we update the heatspace in two phases: first run
5 h/ e9 N' z% Z" _7 u* ^8 i    // diffusion, then run "updateWorld" to actually enact the  q5 y( P2 P! Y
    // changes the heatbugs have made. The ordering here is( p+ {" F; C3 _
    // significant!
+ C( P9 N: S) ~! `  v0 j        
+ `5 @) ^5 s' ~& Z1 W; x    // Note also, that with the additional
( G3 D8 N# C, f: P' {( r2 K    // `randomizeHeatbugUpdateOrder' Boolean flag we can  O7 a  D$ H! R- W$ {
    // randomize the order in which the bugs actually run( O& M9 O/ C4 c5 B- h
    // their step rule.  This has the effect of removing any
' }* f0 l4 ^# E7 B: G" ?    // systematic bias in the iteration throught the heatbug
8 W( J1 c& ?3 b* l3 }2 R: [- }    // list from timestep to timestep: i  y4 }7 P) d4 ]' K4 ?
        6 K4 B5 R0 Y  ~- `. c0 \7 B+ v
    // By default, all `createActionForEach' modelActions have
. }3 M8 x9 v; A* R- ^- Q    // a default order of `Sequential', which means that the
/ j6 u1 m$ w' Q: T1 m+ d+ `    // order of iteration through the `heatbugList' will be
7 v! ~. d4 z; Q/ B) d    // identical (assuming the list order is not changed* H9 q  Z8 p; k
    // indirectly by some other process).
4 ?; q2 I) a% `0 n   
% ~" c7 |+ W- @( j" P    modelActions = new ActionGroupImpl (getZone ());9 F2 g& G( j( R" _0 \' t
3 B7 n& Z* T  Z4 w& X( e+ Q  x7 z0 J
    try {. `6 e- @5 g- H+ n
      modelActions.createActionTo$message
" u# K4 W3 Y4 J, P        (heat, new Selector (heat.getClass (), "stepRule", false));6 ^$ g, N' b: R' s% A3 s5 Z; M
    } catch (Exception e) {
7 G& {6 q$ W" I: C5 {5 }  K6 B3 d      System.err.println ("Exception stepRule: " + e.getMessage ());
2 D4 z$ m* M+ I  d  v. N    }
, G* y9 v# B- G6 b0 ]5 u5 Q( A" X
- q, W- c% u$ W4 f    try {- `0 S7 C8 `, Y6 f  }
      Heatbug proto = (Heatbug) heatbugList.get (0);
7 x; w. G5 h* D0 S0 m+ ~' K      Selector sel =
' @# E/ \- D3 Q) K( z        new Selector (proto.getClass (), "heatbugStep", false);9 ?/ \6 G: ^3 n* j- _5 l
      actionForEach =( ^% d: J: L  R/ b- Y. r' f# q! Z
        modelActions.createFActionForEachHomogeneous$call/ {7 p# i# p: f; q, s  [. c
        (heatbugList,
7 _% g+ p3 I7 a6 r' w. z         new FCallImpl (this, proto, sel,: b! A& v. ]! k, B* r1 @8 e
                        new FArgumentsImpl (this, sel)));" `9 }3 x& G0 i3 i
    } catch (Exception e) {
* u$ ~& Q' j. B; T2 E% ~4 z: d      e.printStackTrace (System.err);
8 l( K7 p9 E' M) g. t" O    }
* d# f' @: b! C$ E! ?% V% {    ; a5 b; F7 @6 i/ z. N/ S
    syncUpdateOrder ();$ S. o" o9 t  }8 o; d
, ?9 R( M: L* o8 P* D
    try {
; P) l. x# T- |1 x2 {0 p; Y      modelActions.createActionTo$message
+ w; P5 W! Z7 x0 B        (heat, new Selector (heat.getClass (), "updateLattice", false));3 n: K' D0 [9 e+ d
    } catch (Exception e) {
. ]1 q4 P) `: k: k. K      System.err.println("Exception updateLattice: " + e.getMessage ());
( h# T2 z+ H8 ~- X9 W# ^, m    }4 b1 n/ p# A6 Z* H/ s1 q8 [+ I
        
4 `" c% l  P  B9 ]# E    // Then we create a schedule that executes the; }1 M9 e  Y; m. S
    // modelActions. modelActions is an ActionGroup, by itself it
- f% j( g1 v! l* f  e# s8 w    // has no notion of time. In order to have it executed in
' n- R0 s5 V. c7 L# ^) m2 p8 F% e    // time, we create a Schedule that says to use the) s  s* Q, `! e: f7 S
    // modelActions ActionGroup at particular times.  This
- f# r& k0 Q% O( G    // schedule has a repeat interval of 1, it will loop every! x" f, z' @& o5 T
    // time step.  The action is executed at time 0 relative to
" @" @: O: a2 F& I& U" w    // the beginning of the loop.( t  L& ~  g5 g8 w1 c9 n
( z* F' u0 R; R/ ^! v
    // This is a simple schedule, with only one action that is
  ]1 B7 O+ Q+ x6 S9 x0 A    // just repeated every time. See jmousetrap for more) Q9 w; L8 U! q
    // complicated schedules.* G) I+ R; x1 }, w+ n- j7 C
  
- H: k; ]4 l3 v) y( `7 o* w    modelSchedule = new ScheduleImpl (getZone (), 1);* Z! _$ [# m4 }, o; A9 A
    modelSchedule.at$createAction (0, modelActions);1 v. `; U7 l6 G1 x  \# J. j' ?4 w
        / X7 y. ^$ L5 X6 i& l/ p
    return this;
+ R' l- N! ?+ n5 B  z( o  }
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