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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
6 V! @2 s% u% s, e; ~' C0 i: I1 S& y
: m0 s, ^  W# y6 j: L  W6 F, S* f public Object buildActions () {
* g2 ]6 n" z. ~( Z2 n. o7 k    super.buildActions();/ O2 R  v: }# U) H+ C9 c+ X
   
7 l& q) s. ~9 q2 }9 |7 G/ r! |0 x    // Create the list of simulation actions. We put these in) t: E( c& U- e7 B
    // an action group, because we want these actions to be
6 w1 e& C# X8 o9 J- M; _; ^    // executed in a specific order, but these steps should
3 w8 b, f& t2 V3 h; {    // take no (simulated) time. The M(foo) means "The message2 L1 ^0 `$ T4 P
    // called <foo>". You can send a message To a particular
, O3 z  e) i$ a" Q3 Y9 q  ^$ o    // object, or ForEach object in a collection.
, r0 \0 e" h* q9 @$ Q- G        
3 r4 q9 Z9 c* t+ c& m    // Note we update the heatspace in two phases: first run: i0 y- {8 s9 j) y: w( p* q; i( Q
    // diffusion, then run "updateWorld" to actually enact the
, i1 ?: j/ U3 T    // changes the heatbugs have made. The ordering here is
1 V: `( l5 y/ z  \) ]    // significant!2 w$ R, h) L9 k0 H) D# |$ f
        
' d) ?% S/ e4 m( D7 q5 j    // Note also, that with the additional) m5 o/ L* @2 R  I. B5 \' O
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
5 E# B0 e. \' X: @0 ^    // randomize the order in which the bugs actually run) @) Q( L7 |  w7 ?
    // their step rule.  This has the effect of removing any
" B. s* \+ p5 Y    // systematic bias in the iteration throught the heatbug
- H9 B# N' m* T; N    // list from timestep to timestep9 g! F4 `2 h1 z6 `# R
        6 z9 `9 b; ]& \% u$ T7 y2 m6 d! F
    // By default, all `createActionForEach' modelActions have+ p' b- p( p& H/ Y
    // a default order of `Sequential', which means that the  ~: u& n6 H) g& K' \
    // order of iteration through the `heatbugList' will be
1 j+ u. R# [9 n: L+ s- g    // identical (assuming the list order is not changed; T: T# i! V2 F- L" P  ?( V7 X+ g
    // indirectly by some other process).
# [" s+ O8 W1 D7 I   
" u7 b" W8 Z) Y/ M0 b& c- c    modelActions = new ActionGroupImpl (getZone ());
- n7 W* |/ o8 y2 [( _+ T
8 f9 V3 i4 `7 H* b; p% Q, T) w+ U    try {
" P4 O8 f0 j0 z      modelActions.createActionTo$message7 l7 e' `1 m9 W- E
        (heat, new Selector (heat.getClass (), "stepRule", false));
: P* r* S+ A8 a# ]8 m$ A    } catch (Exception e) {
3 c4 c0 L4 ^) X% w      System.err.println ("Exception stepRule: " + e.getMessage ());
# i4 n) }5 h% O6 ^: k* _/ r8 j9 u    }
( K/ x4 M: g: I# a; R; Z
: }  Q5 r7 f! P* U' m    try {
7 u! j$ p1 e" x! h" R      Heatbug proto = (Heatbug) heatbugList.get (0);
1 v2 t7 _; r: q- t7 p, i      Selector sel = , C2 M+ `4 Y: j% Z2 C- f. W& q7 E
        new Selector (proto.getClass (), "heatbugStep", false);( w% T$ H  G4 U% j" z3 m, U0 }, W
      actionForEach =$ B9 V4 \$ f* h, V8 W, B0 I" B4 m
        modelActions.createFActionForEachHomogeneous$call
' j' w. {1 Y4 t' f        (heatbugList,5 c3 @. y' t; `2 b) K9 @" j
         new FCallImpl (this, proto, sel,; h  f3 {$ W* y& A1 M
                        new FArgumentsImpl (this, sel)));8 Q! O/ P+ r9 x+ ?" o
    } catch (Exception e) {
: m  s8 x6 [( Y3 p5 E      e.printStackTrace (System.err);, R) z6 b, k) L( [) }, {5 O6 [
    }  @: h2 ?' L: Y+ u& s: ^
   
' R" X! r+ e: M$ H' w    syncUpdateOrder ();% T/ ~. G- g, P# I
6 B+ G& Q- Y1 q2 e. ~( O9 ~  |1 S
    try {$ W: l. {( i" \8 r) i: F% Z
      modelActions.createActionTo$message
' |* {: p( A" Z  U, Z  q        (heat, new Selector (heat.getClass (), "updateLattice", false));
) U3 N; h/ R4 G( x) S7 e    } catch (Exception e) {* Y1 f0 P/ ?# X$ b; a8 j
      System.err.println("Exception updateLattice: " + e.getMessage ());
; n: U8 C; s; t* P    }& I6 \# @. \* Y: }$ G; z5 S
        0 i5 r" B1 {+ q5 S2 f5 _: y
    // Then we create a schedule that executes the
% `0 q7 f# o( F    // modelActions. modelActions is an ActionGroup, by itself it: r4 P% P" X5 S  ?
    // has no notion of time. In order to have it executed in0 F* ~- f- c* \% c5 L! i' e; ^
    // time, we create a Schedule that says to use the% N& I! e4 u5 Y( @& [7 ~
    // modelActions ActionGroup at particular times.  This
+ R0 t  R6 I- R1 P6 P    // schedule has a repeat interval of 1, it will loop every6 y( x) r9 V) @, ~
    // time step.  The action is executed at time 0 relative to
! \8 I1 o! V7 T4 z" U( N* F7 O    // the beginning of the loop.
% ^% x& x, u  C+ T0 _2 ?! |
. r. t( R6 C# t; q  A    // This is a simple schedule, with only one action that is
. D0 l, ?/ G6 t+ h    // just repeated every time. See jmousetrap for more. f/ A4 p2 F  c+ y! Q
    // complicated schedules.5 p1 G! y8 @" ]- p
  % T1 r' g' H$ j( [, J
    modelSchedule = new ScheduleImpl (getZone (), 1);; J2 k+ d! ~4 b/ O
    modelSchedule.at$createAction (0, modelActions);
6 g  F' ?( T0 `# y. F! A: Q        7 q- ]% E" e/ G" h  v
    return this;8 G6 w2 A- l9 d; N  K" ~& |
  }
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