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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {
. @; I. v& s$ `( S' X    super.buildActions();
: X% Z; V& ^/ g6 ^9 `) x   
+ U  [4 u" Q; E# Q; p    // Create the list of simulation actions. We put these in- T! _; L5 A. X) [/ ]8 s2 A6 ~, s8 g5 l
    // an action group, because we want these actions to be
( U( H4 X5 c) o( f# r- l    // executed in a specific order, but these steps should
+ F; z7 R) _$ _& `# D. H    // take no (simulated) time. The M(foo) means "The message
+ P1 C7 S( P+ D8 ]6 e" \& ]7 v7 ?    // called <foo>". You can send a message To a particular8 I: a7 }4 [/ p8 ^( e: i) b4 _
    // object, or ForEach object in a collection.+ q. e) S% Y; c7 ]# ^$ X
        % R) D7 {& \% C# Z% Z
    // Note we update the heatspace in two phases: first run8 K0 J: ^' R- K# c) g9 \+ w5 Q
    // diffusion, then run "updateWorld" to actually enact the
; ^- W/ I* C3 f9 ^    // changes the heatbugs have made. The ordering here is
$ K) e% M) R5 I9 C. R    // significant!
; r- i3 W! Y, K% c' }        7 L# K5 M( |% X+ c6 `# y/ O1 Y: H
    // Note also, that with the additional2 `& @* Z+ M# \4 E! N! {3 @& T6 L
    // `randomizeHeatbugUpdateOrder' Boolean flag we can& N; j  h/ e, N/ H' w- E
    // randomize the order in which the bugs actually run, ?2 I4 c; T( y/ c& f% Q
    // their step rule.  This has the effect of removing any
0 h& S, Q5 Z1 A6 Z8 n2 N+ z    // systematic bias in the iteration throught the heatbug7 p0 t- A9 Y! B
    // list from timestep to timestep
+ h# M, S9 i- W, }          m' |5 O( G8 _% H) P
    // By default, all `createActionForEach' modelActions have  v4 P, J$ _9 }4 A! k. V$ z. Z
    // a default order of `Sequential', which means that the
8 [$ M" T. x2 f    // order of iteration through the `heatbugList' will be
, t, l  ?. m2 Z    // identical (assuming the list order is not changed
, ~2 \9 M0 Z) e) ~0 Y9 p0 M    // indirectly by some other process).
1 {5 g, n. U+ R3 l! F' f   
% U+ c- l& L1 g' G    modelActions = new ActionGroupImpl (getZone ());" W: J6 }  a( ?
2 \% ^, k+ Q  b4 g6 W$ `+ D; j7 ?0 |
    try {
9 j/ @* Q) g0 E      modelActions.createActionTo$message
$ T7 F( w3 h+ P2 d- \7 m4 J7 U        (heat, new Selector (heat.getClass (), "stepRule", false));. O6 u1 m3 B, _
    } catch (Exception e) {
. \- h" u3 e/ V+ M      System.err.println ("Exception stepRule: " + e.getMessage ());, W% I7 }% O% B  I  ], t/ {- M
    }
! P2 [" x- D3 q2 J
& N9 S& v$ ~& N, ?0 A0 T    try {
5 Q& n& p; ~" T7 V4 A  S" H      Heatbug proto = (Heatbug) heatbugList.get (0);
: q4 G' e% o: k7 }+ W# M  |      Selector sel = 7 t5 U1 ?# q- R4 |! h
        new Selector (proto.getClass (), "heatbugStep", false);, b; k# R( I% A7 w# P0 F) I4 f! S
      actionForEach =9 S2 L# z1 J( |
        modelActions.createFActionForEachHomogeneous$call+ W" i) G% o- Y  v- J* S" _, y+ b
        (heatbugList,. U9 z. L' O3 u9 v8 r/ l2 e& w
         new FCallImpl (this, proto, sel,/ a9 I3 L9 g) F- @# x* q+ g3 l
                        new FArgumentsImpl (this, sel)));  e( o1 o3 T. y% s: m; O5 F7 ?
    } catch (Exception e) {6 C8 P! E! r9 U" x2 v+ j( k
      e.printStackTrace (System.err);- ^* L6 c9 S; b  d* r6 Z! T
    }: A! ~, S- o, L2 r' e
   
* j9 r' z1 V9 k; R+ n0 J3 y    syncUpdateOrder ();
) K( q+ i" D; ?- V( K& g
4 [. q, I# g8 r/ i    try {
/ R( z( X/ u  @- r8 N      modelActions.createActionTo$message
0 ]" w% [4 M% q; B* I# T1 K1 e- {        (heat, new Selector (heat.getClass (), "updateLattice", false));) a/ h; ?) Z- ~& {
    } catch (Exception e) {. }3 `5 ^2 L! v9 o% s! c, v3 O
      System.err.println("Exception updateLattice: " + e.getMessage ());( `8 r& g8 B& @, v& x
    }
$ r2 N" \8 T( |# \% H; Q8 T* A, M        
2 M5 O! p6 Q! R5 D, f8 I/ t/ v; L    // Then we create a schedule that executes the
) h8 q0 U% ^( ]) H/ @    // modelActions. modelActions is an ActionGroup, by itself it
7 ~8 S; {2 [: J/ M, R6 o" {+ O% w4 q    // has no notion of time. In order to have it executed in) C+ D. M$ d( I$ M- \3 g4 C
    // time, we create a Schedule that says to use the
3 ]& ]) S& H5 e    // modelActions ActionGroup at particular times.  This6 f% X0 g2 Y3 X5 g/ }' ^
    // schedule has a repeat interval of 1, it will loop every
" p# a# J0 m: D  _: s    // time step.  The action is executed at time 0 relative to
( {* `" i' Z# e/ j( S    // the beginning of the loop./ w! g! e# K9 H
# X, D( m1 U$ U9 k0 d
    // This is a simple schedule, with only one action that is, p1 [0 G% P3 b* M7 {
    // just repeated every time. See jmousetrap for more
1 _7 Q, h1 J" D) Q    // complicated schedules.  W1 W5 G& c( ^
  ! H, r+ S! n1 n
    modelSchedule = new ScheduleImpl (getZone (), 1);" I2 @  p( |+ n, O) i* }
    modelSchedule.at$createAction (0, modelActions);
* w, X; w! ]5 w4 ^        1 W9 {8 B2 E( Y
    return this;
0 \8 O  S7 Q4 D1 O9 \4 S  }
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