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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
% j8 k9 j4 [+ E6 \) n
& m' q7 S- m2 v  n% [+ F public Object buildActions () {( @7 ~. A  w) _8 G0 _# {
    super.buildActions();2 o% s, J5 |% T" ?/ F
    ) b5 F4 u; T! G
    // Create the list of simulation actions. We put these in
- Q; e1 n# K0 w3 l    // an action group, because we want these actions to be: ]) a, A' c, p: f
    // executed in a specific order, but these steps should
6 c8 |0 |  N$ a( Q& h    // take no (simulated) time. The M(foo) means "The message3 Q: K7 o2 S- i3 C" ]
    // called <foo>". You can send a message To a particular
0 E, ?5 X; G5 @7 j$ W1 ~8 I1 ]    // object, or ForEach object in a collection.
; U: f9 c* m/ b+ [& }) }4 i        4 h$ D- v# V6 Z; @+ l7 l
    // Note we update the heatspace in two phases: first run. |3 m2 h7 m- }0 Y1 I5 d
    // diffusion, then run "updateWorld" to actually enact the; X- J. ^2 k1 Z* E) c
    // changes the heatbugs have made. The ordering here is! k% h8 A; k" b+ }0 x7 _, C6 r
    // significant!
2 ]" _) ]  G0 d+ G; w        
; o# J; \& u, h& b" O$ L, v    // Note also, that with the additional
8 E/ Y% k1 x7 D9 @, a1 `    // `randomizeHeatbugUpdateOrder' Boolean flag we can
6 P) ?, G& p" J* J5 {9 i    // randomize the order in which the bugs actually run3 P: E3 M# `% `
    // their step rule.  This has the effect of removing any4 Q4 x1 t4 y; z0 v( l5 E) O7 s
    // systematic bias in the iteration throught the heatbug$ x- }. w# n/ H5 ]2 l, j% q
    // list from timestep to timestep! \& I& m! h* W
          E; O4 _5 j2 t8 p" N- ?- b
    // By default, all `createActionForEach' modelActions have  n4 a) S9 u+ e7 T1 R
    // a default order of `Sequential', which means that the0 t- g! J4 a6 B" l
    // order of iteration through the `heatbugList' will be  p) `! Q2 ^  x" F) `) l) }
    // identical (assuming the list order is not changed( O5 X8 }7 T: r" S
    // indirectly by some other process).9 E; Z+ Z4 a# z+ A
    0 P# r; w. K, X$ `4 n
    modelActions = new ActionGroupImpl (getZone ());7 f0 Y" f% I9 a

. R. `& r- {% n4 n    try {
# R8 y0 i! g! K0 e      modelActions.createActionTo$message
; {2 C- u) ^% \        (heat, new Selector (heat.getClass (), "stepRule", false));
- X1 l+ |! b( ^/ b/ N  O    } catch (Exception e) {9 a" U- l7 O. G1 ^
      System.err.println ("Exception stepRule: " + e.getMessage ());, {; _, k) a4 p6 K( c8 w
    }
" t% y: \! k$ z. Y5 [
  o$ n# i( ]+ c4 C( B# D    try {
1 G$ T! {& K: _4 L) b      Heatbug proto = (Heatbug) heatbugList.get (0);
% s8 Q8 C3 }- O/ r8 G) |- T' o9 E      Selector sel = + `& d/ H( e% x% }5 ~& z
        new Selector (proto.getClass (), "heatbugStep", false);5 v1 a) c* Y! Q' e8 O$ M  G6 B6 {
      actionForEach =
/ S" ]& Y; V- w0 j6 }        modelActions.createFActionForEachHomogeneous$call& Y, I" }/ E, r" A4 i
        (heatbugList,% D! p! ?5 n. O( V5 v4 p3 Y' ]
         new FCallImpl (this, proto, sel,5 W$ @- X# z. L* y) P
                        new FArgumentsImpl (this, sel)));; i4 \& I; }4 T7 h: G
    } catch (Exception e) {
6 B9 _7 R1 g. B5 M- V4 a( A      e.printStackTrace (System.err);  q+ E: g1 W  H+ V- R  L7 }5 l% Q9 M
    }. G* g9 d3 N! J3 I+ }/ a/ g. e
   
3 C" Z5 x* a; m9 j8 ~) d" I' D    syncUpdateOrder ();
9 k8 D- H& d7 Y6 t6 `: c" a1 K& b4 a3 t& a6 ?# R, a' @
    try {
# U6 \9 A0 T9 i8 X      modelActions.createActionTo$message 4 r! z# ^) R7 Q" d
        (heat, new Selector (heat.getClass (), "updateLattice", false));) S3 V7 H, X! w
    } catch (Exception e) {0 ?) e0 M3 |% ], f8 o4 I
      System.err.println("Exception updateLattice: " + e.getMessage ());
" h4 C3 B) |& w1 g* W    }
) L) x) {! ^4 N1 G2 Z        ) c2 W2 P; A4 U/ Z. b6 f; A, G6 _
    // Then we create a schedule that executes the
+ P$ R  V3 P- J4 j    // modelActions. modelActions is an ActionGroup, by itself it7 {- q" Y* F4 f6 A& H
    // has no notion of time. In order to have it executed in- S/ R/ C5 `+ N2 D% d
    // time, we create a Schedule that says to use the
( y5 y: K+ u# i1 k, s* ^9 w! {    // modelActions ActionGroup at particular times.  This. q7 p; X2 ~1 i, _# V
    // schedule has a repeat interval of 1, it will loop every% V' k  X9 [+ m$ b* D6 x
    // time step.  The action is executed at time 0 relative to
3 O* F! E* W/ A: ?    // the beginning of the loop.( O8 Y6 S$ Q  k9 D6 f- c, @" ~; {
" X% \3 A9 @8 y; F
    // This is a simple schedule, with only one action that is0 b$ h  ?0 k+ }4 Q  P* h
    // just repeated every time. See jmousetrap for more
8 ]$ Q: Q: ^" ?0 K    // complicated schedules.
. `. `! L2 o; M  2 ^. J! M5 s6 s, E4 A
    modelSchedule = new ScheduleImpl (getZone (), 1);
, f1 _; }9 M* t3 h' f. k! Y    modelSchedule.at$createAction (0, modelActions);
# X0 E- B5 f6 i- U) n* R        : m5 l! a- Z6 H4 y
    return this;! s6 ]% j# {) \+ o. }
  }
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