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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:# [$ g; q+ a9 M( ?

3 k0 T) x* ]9 V+ p! R  a4 ] public Object buildActions () {8 U+ Z5 `( M/ ~3 Q
    super.buildActions();
  D( Q+ D6 i1 @. k   
. J! |# D. r1 X9 t. v" O    // Create the list of simulation actions. We put these in& |% ^4 Q1 {4 s
    // an action group, because we want these actions to be+ X" G# f; W: m
    // executed in a specific order, but these steps should
. x1 ?: t! x8 C  w" f7 j! X; A# n    // take no (simulated) time. The M(foo) means "The message
6 ~. U' I6 Q: L    // called <foo>". You can send a message To a particular; _6 C/ }  g- ^! X; t( M. ~. w
    // object, or ForEach object in a collection.
6 L# F. i/ f' L4 ?. C0 K5 p# H7 ~        
) r1 a# z+ B' f9 x5 k    // Note we update the heatspace in two phases: first run  W: [8 B7 X. a
    // diffusion, then run "updateWorld" to actually enact the
. t: y1 @, s: C; ~- d4 I    // changes the heatbugs have made. The ordering here is
& D0 Q2 Y  H' N0 x, r$ h9 t/ @    // significant!6 \( m, ^6 Z) i6 G( Q
        
3 N8 x) l3 p6 U, {6 i& A4 l4 J. G) }    // Note also, that with the additional
( ?% ~. U, J/ k+ u$ q0 H, Q; {0 I    // `randomizeHeatbugUpdateOrder' Boolean flag we can  K. ^' ]0 J6 \% {8 v0 g
    // randomize the order in which the bugs actually run' l& Y! k% S/ {, V" ^; E2 d; d
    // their step rule.  This has the effect of removing any; @2 y7 u8 a+ n$ r1 @) j9 O3 V
    // systematic bias in the iteration throught the heatbug
+ T9 p! }+ i3 q9 e; Q3 v" E    // list from timestep to timestep
! l" H9 x% R1 \8 @        / [) q" c* C, }- n1 h5 M
    // By default, all `createActionForEach' modelActions have" c5 b9 X# ^, z9 K) I
    // a default order of `Sequential', which means that the
( P5 }: _. L' _# b( l+ o    // order of iteration through the `heatbugList' will be
% s( P7 L6 T% P/ ^5 ^5 k' M    // identical (assuming the list order is not changed
" A% O6 [9 @) F& W4 q" y* n1 C( @    // indirectly by some other process).
# l; P& x2 @- A" G5 I- n# p1 M, F    $ V) I  D  n3 O) q/ f( ~
    modelActions = new ActionGroupImpl (getZone ());4 B; H8 I. w% h8 x0 K
: X) `( w! ^; M. |! `3 ]
    try {1 p- |0 y/ m* z1 e6 A: A8 X3 @: ~
      modelActions.createActionTo$message
& w3 `) ^: f4 K$ H        (heat, new Selector (heat.getClass (), "stepRule", false));
) e) |5 P$ {/ a. J: U; |$ a    } catch (Exception e) {
9 F' o1 h% \4 s: E      System.err.println ("Exception stepRule: " + e.getMessage ());3 m; g# Z" U# p& l" b
    }
7 z* i" X$ x! ?) p0 P
0 s9 _: r% b9 G8 m4 X    try {
8 t, j. Q! i# V5 e) V9 V# L  e      Heatbug proto = (Heatbug) heatbugList.get (0);
( Q8 M3 L. q; _7 o: A      Selector sel =
( @4 U. Q5 @0 f- d& f3 u        new Selector (proto.getClass (), "heatbugStep", false);+ Q$ U9 y4 |  @; p
      actionForEach =3 O  M% ~# l( F7 u5 `" T
        modelActions.createFActionForEachHomogeneous$call. K9 S+ [2 ^7 p6 s1 r' f# A1 a" e8 \9 k
        (heatbugList,
) U2 n$ i; y) s, ^9 q         new FCallImpl (this, proto, sel,
! ~' u5 t4 [) W% a+ J' j5 q+ e                        new FArgumentsImpl (this, sel)));
* P5 o$ u/ F: |/ l# s1 g    } catch (Exception e) {
! }. w9 F8 s5 `. P2 j      e.printStackTrace (System.err);
$ F5 k$ X: S5 f! e    }
0 X; J7 L2 o+ _" ~+ u# |8 h    % m, [7 d$ t4 e! c0 Z
    syncUpdateOrder ();% u9 M- t" j1 x* \% s  p
% Y; f$ u" F" N& D' M6 u+ C& i
    try {
, B8 r+ q+ d! \1 K4 s6 {      modelActions.createActionTo$message 4 l% t  ?5 e" o# Z- V- A  |
        (heat, new Selector (heat.getClass (), "updateLattice", false));1 S7 t0 P: f( U& }  U; q1 o& ]$ t
    } catch (Exception e) {
4 ]$ Z5 m* s/ j- p2 q1 f8 g$ |      System.err.println("Exception updateLattice: " + e.getMessage ());) r& f) w5 o9 G8 G! b  J: i+ h
    }
, b7 V" t' M: i8 Q3 g( d. k2 F        
3 t$ v  D; W# M  H" e    // Then we create a schedule that executes the
1 }; x+ i/ H/ h8 x+ q    // modelActions. modelActions is an ActionGroup, by itself it' Z9 }5 M  h# p
    // has no notion of time. In order to have it executed in
& B/ \$ G1 b: q6 X6 h7 t; _    // time, we create a Schedule that says to use the: w. U7 w$ A" n
    // modelActions ActionGroup at particular times.  This' g' F5 G( n! |
    // schedule has a repeat interval of 1, it will loop every( Z5 \( D6 f4 V( C7 o# d. v
    // time step.  The action is executed at time 0 relative to5 n, |& O0 U' Z: h0 p# P( C
    // the beginning of the loop.
/ v6 f' Y- Q* W% D5 c9 C% m- k- a/ D4 b2 [
    // This is a simple schedule, with only one action that is- ~: l# t& D! n! M# C
    // just repeated every time. See jmousetrap for more
% y! a) Y1 D7 d. x1 j, S    // complicated schedules.8 r5 F; M; t& E) a
  $ ?3 ~3 }* u* J8 w7 K
    modelSchedule = new ScheduleImpl (getZone (), 1);- _& O" c6 E" m5 H+ C
    modelSchedule.at$createAction (0, modelActions);) `& k; \/ U! V# `
        
! O7 `, A4 ?2 {& k# B0 O* x4 G* `    return this;; D! z& ~, Q7 Q7 H, N$ w! s: Y
  }
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