设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7402|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。6 Q6 {: N. s  x: k$ z6 c/ [( r4 r& S
netlogo自带的social science--traffic grid这一例子当中,2 e4 J5 b6 h" }) Y5 N
globals
* A, M. F. _) p/ s, D1 _6 `; ^[  m3 ^2 A; s# M3 e
  grid-x-inc               ;; the amount of patches in between two roads in the x direction
3 F3 |; Z& T, r$ M+ O+ j  grid-y-inc               ;; the amount of patches in between two roads in the y direction8 o6 y( v4 `8 {0 U5 {6 g$ K4 I
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
. Y2 L) d( t4 w. j& A+ ~                           ;; it is to accelerate or decelerate
7 ^, t& c! ^1 s& T" g; t  phase                    ;; keeps track of the phase2 ?0 N9 u" v4 W0 S3 E: \
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
6 h4 N: n% L6 Z: F  current-light            ;; the currently selected light9 R) a) P+ k  [" ^0 \

* `0 z* n) r8 b$ Y8 e  K, O  ;; patch agentsets
4 B4 z' B: d4 ^& ^) R  intersections ;; agentset containing the patches that are intersections8 o, k0 u1 O" q
  roads         ;; agentset containing the patches that are roads- n, B; y9 x, i9 H% w
]( t) _% x7 {' G4 w; @! j0 N
  C& P, U5 D7 p- A* c! Y0 l
turtles-own# Q  j  U7 d! p& s. P# r# K
[; O6 m# v/ `! \+ _
  speed     ;; the speed of the turtle
. u" h) N2 A; y, _6 t- K/ f  up-car?   ;; true if the turtle moves downwards and false if it moves to the right7 n6 s3 Q( s5 f; w- }
  wait-time ;; the amount of time since the last time a turtle has moved
, t1 X5 u" T" }1 h) @0 j1 u]
$ @% d2 c9 r1 s/ k! U7 o7 J% {9 M) a6 B# W  S
patches-own
1 [# V+ E' P; T: B5 q[
$ s, f+ J9 ^8 y( V( J0 C$ h  intersection?   ;; true if the patch is at the intersection of two roads: B5 r  U& s; v; U3 z' J
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false./ U5 j4 e+ H" E8 F. h
                  ;; false for a non-intersection patches.
1 H) ^& _; H  T7 G; Z- ?  my-row          ;; the row of the intersection counting from the upper left corner of the
4 e) z8 J: p. D/ B" x                  ;; world.  -1 for non-intersection patches.) f9 p8 m5 G: P% d
  my-column       ;; the column of the intersection counting from the upper left corner of the
  k) a$ T7 X/ z4 {+ T5 U                  ;; world.  -1 for non-intersection patches.$ Q! ?1 y( F4 ]/ p, X1 U& ]
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
8 O; S8 V$ ?, g6 s  auto?           ;; whether or not this intersection will switch automatically.
1 O0 d$ n9 \( q, S- F8 V3 u& ]( k                  ;; false for non-intersection patches.
, n5 T: o0 J. M7 ]  v2 }]' e" C, k; `/ j' h: X& Z
! g$ V, \* I5 `8 X' j3 _. ^
9 A' r4 y! p7 x& G3 R2 s" X$ {
;;;;;;;;;;;;;;;;;;;;;;5 E* Z- p2 \% v3 Q
;; Setup Procedures ;;: j7 P8 `; c3 ], F6 S  M$ _" o6 r
;;;;;;;;;;;;;;;;;;;;;;
- ]' X0 [) X  {7 c/ `. d- G# V0 O
  ^0 w# {  U6 O+ ]' I;; Initialize the display by giving the global and patch variables initial values.6 L0 L% D9 Y; j8 \  C, n: I
;; Create num-cars of turtles if there are enough road patches for one turtle to. E! }( o* f* Q% T& ^
;; be created per road patch. Set up the plots.
9 X5 _/ D7 U  \2 Mto setup6 q: E2 x' c; N1 ]2 w6 U8 p5 z9 Z7 w
  ca% J1 M& \4 J4 W
  setup-globals
; ~9 [) Z, ^# f% K9 D: u$ w- O/ V& ~& C: R. R; ^2 @0 K9 P
  ;; First we ask the patches to draw themselves and set up a few variables
- Z) K* A( I( L: ~  r$ {  setup-patches! ?) N$ A" e- D8 s
  make-current one-of intersections
6 M" x8 y9 y/ D, ^1 v7 |6 I3 @  label-current5 K4 |0 A+ Q8 N7 g0 _$ Z
5 }" M# L3 ^0 |8 g* k
  set-default-shape turtles "car"! @- j& [5 r$ g+ L0 [6 g

" |- L. ?* D9 b  if (num-cars > count roads)) e/ x* J0 X5 X- M5 y4 s+ [
  [* d. Q6 e. i7 T4 `  C' \, }. g
    user-message (word "There are too many cars for the amount of "
9 j/ ^+ {2 C% p                       "road.  Either increase the amount of roads "
6 W1 F( F( G6 [. K                       "by increasing the GRID-SIZE-X or "0 \2 H3 e1 i6 l8 S6 B' y* e  r# i& X
                       "GRID-SIZE-Y sliders, or decrease the "" z/ E( R$ x. n) D
                       "number of cars by lowering the NUMBER slider.\n") E- `' x7 ?$ D! L# ~" k  x! G4 Z( U
                       "The setup has stopped.")( |$ s/ m8 o0 o6 X" _5 `% ?# Z# n
    stop
- G* o( @! Y2 P& |7 }+ _* n6 g  ]& C* v3 t* J. k# v  }) d7 ~

2 ?" p" E! s3 V8 y. P9 ~* Q3 S% i# f  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
/ E) Z4 A) ~: n4 ^5 D, C0 N  crt num-cars
- {" r+ P4 Z. S% H  [$ Q8 t+ R! c& W" @4 Q  y3 |
    setup-cars* G5 A% J7 U- b1 ^
    set-car-color6 ?7 S' @1 M  g
    record-data4 U: c: {" U' c8 f5 }+ X& J
  ], e7 o) Z; d6 v) W7 I
7 g- A9 A0 h" F  R- C
  ;; give the turtles an initial speed
, T3 l0 w' y% `; F! R6 P  ask turtles [ set-car-speed ]* N7 c! M  g! i- m" Q
+ |3 W' p' a+ [+ i, c& v5 U, L
  reset-ticks
! O0 V+ A: A9 q# p7 f% Send
+ G9 ]+ P0 l) P: }- S* J8 E) M/ Q
/ i& y2 Q' M! M" Y" i% b" P; u;; Initialize the global variables to appropriate values
9 A# U' h( ^) L: S- i: P: |to setup-globals% ~# _, R1 k8 z5 i/ ?# Q: V
  set current-light nobody ;; just for now, since there are no lights yet
8 A- x; J! h7 f& i( v) X  set phase 0
2 ^' u. c0 f) G" m6 @* h  set num-cars-stopped 0' x' ]5 c8 [6 w& t  G) ]
  set grid-x-inc world-width / grid-size-x3 {# O7 u- d. W9 h8 b
  set grid-y-inc world-height / grid-size-y
( o9 u0 \/ v. w& J: D1 ~0 V0 e# M8 t" f9 ?* [8 V% ]
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
2 k% @4 t( z! S0 i; o4 s7 @! M$ W  set acceleration 0.099( n9 v5 }9 |* o0 T. f* k$ F, p
end
3 Z6 @7 _) v! _+ j9 D  i" E/ J1 |3 _; f: b( G( Z
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,6 b. M- }  J! C) n! T, |2 f
;; and initialize the traffic lights to one setting
  I1 i6 U3 |) C6 g" {: T  b/ X7 o( hto setup-patches/ i' K, g& D' M6 M# f; I# m
  ;; initialize the patch-owned variables and color the patches to a base-color5 k2 r! x$ U. T. e% R$ r
  ask patches8 r3 c2 B7 R) N+ _+ `1 h$ p
  [. b- c3 R  Z$ g9 g; w
    set intersection? false
3 W* p' i7 y. T- j9 x! {+ h    set auto? false
- I3 h* F1 ]! V7 S  P    set green-light-up? true
. g; e- J; ?: {# Z    set my-row -1
- D3 o/ N/ i4 p' B; [3 E' n    set my-column -1# S& o9 d- B- W1 C0 y
    set my-phase -1
: {) s- h$ A9 l    set pcolor brown + 3
" P/ m2 n- y6 U% _  ]
, U# }0 S  R- N- t1 Y& p6 k: ?
  A* ], ~% o0 M% [, p. S' C8 d8 u  ;; initialize the global variables that hold patch agentsets
* C  d; t6 p7 p5 \* ]  set roads patches with2 n& y$ P2 ^0 [" D
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or. W! [! k* z  h+ M9 o  L+ I; ]0 x
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]2 [, u8 G, D5 D+ i+ n+ e* Z
  set intersections roads with
2 j, P4 j7 P) P* u    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and; @) `" T% z9 D& h) g/ Z- O
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
7 W3 O9 j5 \0 D/ U2 q/ ]! A: d7 q5 Q: b# {, O
  ask roads [ set pcolor white ]$ L) I, u- F, F
    setup-intersections
* q# w' R/ A3 Eend, M) m( x# P2 `1 n- g0 Y
其中定义道路的句子,如下所示,是什么意思啊?. u$ u) a4 H6 C6 l8 j' M/ J" t! Z9 d2 d; x
set roads patches with8 y3 _# s: [' ^9 x
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
8 K( C9 D( V, y' p0 q    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
$ h; V! i9 s/ y# Q3 C1 s6 i谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-12-14 03:11 , Processed in 0.022154 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表