HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:0 Q- j* Z3 V2 a* @4 n M Q. `
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public Object buildActions () {
; h& @2 A0 w. q+ F5 A super.buildActions();
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// Create the list of simulation actions. We put these in
5 k' p# M7 v; [ // an action group, because we want these actions to be
- l3 b; [. [# V8 L, v) K // executed in a specific order, but these steps should) Q. S' u% a: |6 d9 ~% u; A' d
// take no (simulated) time. The M(foo) means "The message
( l* V% ?2 r7 F( T // called <foo>". You can send a message To a particular
" `7 A7 G4 i5 a% L4 o: a( o // object, or ForEach object in a collection.6 W4 Y+ e: M1 A+ Q1 W
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// Note we update the heatspace in two phases: first run
# N |6 @7 Z; o4 p8 B // diffusion, then run "updateWorld" to actually enact the. v* Z* w% c# q; }4 e- q
// changes the heatbugs have made. The ordering here is
5 w% i1 O' C; E // significant!
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4 S6 K1 e. s2 I* g9 T' ] // Note also, that with the additional
: E+ B* y( X1 d" ? // `randomizeHeatbugUpdateOrder' Boolean flag we can
& ]2 |4 l+ g8 x% ? // randomize the order in which the bugs actually run
8 K; T1 a4 c3 E9 s // their step rule. This has the effect of removing any
( a% I# j. p3 G) w5 W // systematic bias in the iteration throught the heatbug
0 J# r; F( p# B // list from timestep to timestep
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// By default, all `createActionForEach' modelActions have
( i8 H8 \+ T& _6 Q- N // a default order of `Sequential', which means that the1 f7 h* O/ A' b- D
// order of iteration through the `heatbugList' will be3 o7 n- }$ l$ r `' n
// identical (assuming the list order is not changed; c v8 x. {7 j
// indirectly by some other process).0 n2 s! T2 o# V' Q
; t' v* P) p2 D6 W. j* H modelActions = new ActionGroupImpl (getZone ());2 L" m1 ~' \, e$ I+ ?! V
/ r5 L; n. v& x$ e try {
2 M) m! e9 N$ U4 f modelActions.createActionTo$message
9 f) p" l: h$ R$ p (heat, new Selector (heat.getClass (), "stepRule", false));
' i' D- c' h$ s; p+ ? } catch (Exception e) {4 x1 h; `5 B/ x7 n5 u: z
System.err.println ("Exception stepRule: " + e.getMessage ());$ ?, S6 H, y' n! k) _3 C! T: i$ o
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+ ?0 R/ Z" k# R1 I: r try {
6 L( _8 k5 `$ C8 q; ` Heatbug proto = (Heatbug) heatbugList.get (0);
8 g# {; j8 {/ m Selector sel = ( R) N) h) } _$ Z* L1 X# w8 J
new Selector (proto.getClass (), "heatbugStep", false); s* B$ n- j$ k# ]3 R
actionForEach =
9 _, C$ O' @6 b) B \) r+ u modelActions.createFActionForEachHomogeneous$call
$ @2 F: K- B7 i$ k (heatbugList,/ v) I9 Y6 c* ^& n- k7 D" m7 w
new FCallImpl (this, proto, sel,
# M" |% e- i6 Q) f4 u0 K! o3 v5 r new FArgumentsImpl (this, sel)));
! y) O) X! }( j1 K: x3 I } catch (Exception e) {& D9 i9 n. M/ X
e.printStackTrace (System.err);# K" B& g4 z5 x' ?8 c Y1 G* V# B4 J
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$ b+ p# C, ?$ ?4 K0 L k. a syncUpdateOrder ();7 x3 s; G) L5 Y
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try {
; M; ^* K7 p6 o9 }' P modelActions.createActionTo$message
1 m, z5 r. Q8 }* A- v$ ?3 ] (heat, new Selector (heat.getClass (), "updateLattice", false));
, o; `5 |; R9 h) r! C$ A } catch (Exception e) {9 I" z5 P) P! U5 [: F
System.err.println("Exception updateLattice: " + e.getMessage ());
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3 w% I% B; s3 l. n: ]* Y' R( M* n1 ] // Then we create a schedule that executes the
# z* q E: n ?% N$ N, t4 g" a // modelActions. modelActions is an ActionGroup, by itself it1 z9 ^/ K" E* B+ v e) R
// has no notion of time. In order to have it executed in$ u4 c- h! W9 ^5 u
// time, we create a Schedule that says to use the
8 L8 a( a+ `8 n4 {% |5 r // modelActions ActionGroup at particular times. This( \; J6 k( Z( h
// schedule has a repeat interval of 1, it will loop every
1 L! [. [, {1 H6 v // time step. The action is executed at time 0 relative to' @8 }7 ]5 z2 k$ d' ]7 {0 h
// the beginning of the loop.
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- V6 P" N4 G' |% n- }; A // This is a simple schedule, with only one action that is1 B3 x6 A3 _ }4 P2 q/ P
// just repeated every time. See jmousetrap for more
}. m) f' y& O6 K g- ?4 f // complicated schedules.
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- V6 j6 a. W) O, c b/ t modelSchedule = new ScheduleImpl (getZone (), 1);
- D: K8 _$ y @; w. o" Q8 x9 B" I2 }9 b# \3 y modelSchedule.at$createAction (0, modelActions);
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3 f* F7 R2 u# G" q0 \ return this;
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