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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:9 h& _; f7 W& i2 a, [( p
" Y4 J: R1 O6 k( y
public Object buildActions () {
# a" A; u% Z3 K9 ]3 [* v& h+ ^    super.buildActions();
5 n: m  D! g: z  S9 n' x8 {! P    : m: V2 j- ?0 Y$ @7 E5 \% E
    // Create the list of simulation actions. We put these in% i! S5 R$ F, ^1 d  K
    // an action group, because we want these actions to be
! l! I8 Z4 V: O/ K* k3 D    // executed in a specific order, but these steps should
$ h9 Z0 B8 w! p    // take no (simulated) time. The M(foo) means "The message1 A- H! J, L% u
    // called <foo>". You can send a message To a particular
- M7 ?/ B  o; A! t/ v    // object, or ForEach object in a collection.
3 ^& z: a3 q9 s        
* N2 X  H0 Q5 p# d" Q# n+ N6 H3 a    // Note we update the heatspace in two phases: first run
& I$ J" e/ t1 l. b8 |    // diffusion, then run "updateWorld" to actually enact the
/ f+ z, p: `4 H" [" A    // changes the heatbugs have made. The ordering here is
$ Z; V3 @9 d; y) @8 {    // significant!
/ L% {, j7 q! v2 a' \: v' X" k        6 u- l3 S$ I, c
    // Note also, that with the additional6 f! d1 w7 {6 J6 S& q& s% D" c
    // `randomizeHeatbugUpdateOrder' Boolean flag we can" j% F4 |; V& ~2 o
    // randomize the order in which the bugs actually run# A  z+ ?% B4 d- V4 T0 I# Z
    // their step rule.  This has the effect of removing any
2 f$ }3 E# s, K& k' b3 ?; d    // systematic bias in the iteration throught the heatbug0 ]5 y2 z. n# c: d
    // list from timestep to timestep
- F, r; V( r+ Y6 E. t        0 {6 Q- S8 a, p4 ^# v+ j
    // By default, all `createActionForEach' modelActions have4 s5 ]. ^  i3 F
    // a default order of `Sequential', which means that the
7 Q" j- h8 h- h* @! R! U    // order of iteration through the `heatbugList' will be
2 c5 {" N) A7 s- l3 V  o1 C# q    // identical (assuming the list order is not changed
$ l& S& f* y( ?7 K" H8 y/ B    // indirectly by some other process).. l, v6 h/ a$ b1 N, B
      c" t0 G' Q+ q$ Y2 e- ]7 c
    modelActions = new ActionGroupImpl (getZone ());& H) x; w2 m3 i, _& @+ D
6 M$ w" [! d, `7 {9 H
    try {
: L, z9 G; r% p, U( {2 \9 u      modelActions.createActionTo$message
4 J4 J9 s( w4 n; U        (heat, new Selector (heat.getClass (), "stepRule", false));
* [4 F" \5 h0 o1 M5 [/ T    } catch (Exception e) {8 p" S# W+ B8 s/ `4 l0 h
      System.err.println ("Exception stepRule: " + e.getMessage ());( l7 t( K3 L: v* k6 ]5 S
    }
( C* I5 K- m$ R: p8 u" C/ c. h7 Z
    try {. p! x1 \3 h3 K5 a
      Heatbug proto = (Heatbug) heatbugList.get (0);
9 U% Z1 j2 C7 p& z      Selector sel =
; @# u& ]* C; K, R2 \) `1 u        new Selector (proto.getClass (), "heatbugStep", false);, ?4 ]" E& k) K- {9 V
      actionForEach =
. i7 }2 }8 h  p; ]2 Y% {        modelActions.createFActionForEachHomogeneous$call0 X4 B( M/ x+ y$ M3 m" }
        (heatbugList,# p! H! A$ E8 W( g* e0 [
         new FCallImpl (this, proto, sel,
$ C0 v% T- n9 I# a6 |6 O                        new FArgumentsImpl (this, sel)));5 }4 f9 S- S2 f  i: W; q
    } catch (Exception e) {
6 n. Q  l6 v0 W6 B6 A' W+ {      e.printStackTrace (System.err);( q: d- r, `- [+ F
    }& F2 Q/ q: B# W$ R; D4 h
    5 ^6 P2 m+ _( }+ \+ {9 g' ~
    syncUpdateOrder ();3 ?7 @6 Y, v* X! w9 ~, X6 E
6 J/ f" i+ ^! k$ C" Y& b" z7 G( }
    try {
9 o. R/ ^/ i" x9 A      modelActions.createActionTo$message
* d8 E! ~; U" I( B0 z        (heat, new Selector (heat.getClass (), "updateLattice", false));' _) R1 z  w7 T
    } catch (Exception e) {6 @& T% b1 |( ^) M6 x" Q
      System.err.println("Exception updateLattice: " + e.getMessage ());
; @6 }6 H) o# T3 {0 c    }
  t+ g+ v8 r0 g$ V2 g        6 B6 L" H% @- n' k4 T
    // Then we create a schedule that executes the& {8 p" f/ @  w) s: C2 Z! F
    // modelActions. modelActions is an ActionGroup, by itself it
* r9 O* U- ?3 d# o7 s* w) j    // has no notion of time. In order to have it executed in" l3 A/ H  K1 I+ h5 v; W
    // time, we create a Schedule that says to use the
; y+ y; Y9 }4 C  `5 ?7 P( x5 t    // modelActions ActionGroup at particular times.  This. f7 u* q) T7 L" a1 G/ u4 p* v0 }
    // schedule has a repeat interval of 1, it will loop every
4 B0 i0 s) s( s5 ^5 C    // time step.  The action is executed at time 0 relative to
: B9 K- m' E3 y" s; T, @2 H    // the beginning of the loop.
# x6 o: D/ ]& F; l& c  M# M" b) i% \- b1 ~# _9 }
    // This is a simple schedule, with only one action that is
, v1 i2 F4 `& S, t    // just repeated every time. See jmousetrap for more) ?0 [* }# J& F2 K
    // complicated schedules.' E/ U% S* S& d
  
. y* T" i# X/ U" h8 T    modelSchedule = new ScheduleImpl (getZone (), 1);: d& Y. I- D4 i) V; `
    modelSchedule.at$createAction (0, modelActions);! ~$ a+ {% t( F' g- w
        & V, D. f* Z) Q5 I% P4 @
    return this;7 h! c' ^( p5 [1 K5 @+ K7 ^( E7 n
  }
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