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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:5 c) L6 \7 Q2 ~$ M4 A) [
& W8 S! e8 `- l( d+ Y/ G& A5 S
public Object buildActions () {
% V7 w9 h+ L" `4 ^8 P+ ?    super.buildActions();- p' Z( ^( B* Q+ D- x+ _& u9 t
   
7 G( H; ]% v  x8 O4 S; X# A    // Create the list of simulation actions. We put these in
" E! S9 V& ]. ~  D% O, B1 Q) k    // an action group, because we want these actions to be
( u; Z7 \' c' {. s    // executed in a specific order, but these steps should
/ m+ U" J3 M* e% c5 K% N3 k6 R    // take no (simulated) time. The M(foo) means "The message" M6 d: Y6 T) Y- k  F3 l% @) k* J
    // called <foo>". You can send a message To a particular
: G% I& c. b% i, m    // object, or ForEach object in a collection.
; s9 `# P4 H; |( d& m" k        - ~# ?7 w. }/ b, @- A5 Y2 r
    // Note we update the heatspace in two phases: first run- L+ \; I+ m! R! M5 U
    // diffusion, then run "updateWorld" to actually enact the
) c) l4 ?' y7 g    // changes the heatbugs have made. The ordering here is
" E% V0 Z5 u3 D7 l9 W    // significant!7 s; r/ Z% U1 x
        3 w& T  h7 @/ j
    // Note also, that with the additional
3 y; x, Z0 n, s; w, t. G5 [    // `randomizeHeatbugUpdateOrder' Boolean flag we can8 A8 J5 H; Q1 h& g/ B* }0 o
    // randomize the order in which the bugs actually run9 L6 [1 M/ z# n5 T; }
    // their step rule.  This has the effect of removing any7 q. f& |, B: z8 j
    // systematic bias in the iteration throught the heatbug0 _# e* |; Y8 H9 I5 u8 K
    // list from timestep to timestep
) D' P6 i$ _+ y0 z: i        
* N0 [! y* }+ V    // By default, all `createActionForEach' modelActions have5 |0 t. b* ]+ [- l
    // a default order of `Sequential', which means that the
( R. O% {2 ^* O& M9 K& e6 j    // order of iteration through the `heatbugList' will be
) s/ e  B/ y2 S. m8 I! B4 |; B) }    // identical (assuming the list order is not changed# [) x( M5 ]% |# r  _$ N
    // indirectly by some other process).* N1 i" G) J# Z9 {+ O0 `8 v" m9 M
    7 w' M; j/ N) h
    modelActions = new ActionGroupImpl (getZone ());
# q: y1 ]. d; f" E7 K# I
, j; @# R. |2 H7 c) K    try {
& R5 Q) J' c4 v9 k      modelActions.createActionTo$message2 l$ h  d0 a; F$ A) m0 L0 `# p' P
        (heat, new Selector (heat.getClass (), "stepRule", false));
" }* s# b: q. }    } catch (Exception e) {1 N7 Z& Q$ {: s( _% K2 d# `& w
      System.err.println ("Exception stepRule: " + e.getMessage ());
7 P2 m; e4 h; ~9 \. X- V* x. X0 E' ?    }
% i9 R9 ?7 B* A. y1 W/ Q* V# g2 ?' d, t3 d
    try {
6 _) E* `$ c/ y+ p7 O1 a      Heatbug proto = (Heatbug) heatbugList.get (0);" n& _( I( T" k  ?- |- [) F
      Selector sel =
$ s/ b+ g  w: ?/ L# M+ @" ?        new Selector (proto.getClass (), "heatbugStep", false);
. X  w- o# p9 l* ?      actionForEach =2 W/ H! y$ N" V# ?$ L8 @% o
        modelActions.createFActionForEachHomogeneous$call
. T' |- S* O; s4 {  R1 s% A        (heatbugList,
5 E4 c) \! ~5 F7 h' H         new FCallImpl (this, proto, sel,
, H  _, k( j4 h1 }+ K$ k0 q0 }; g                        new FArgumentsImpl (this, sel)));# c+ p" h' o) Q' b/ f; v  B
    } catch (Exception e) {9 `  n. c8 N0 x" q3 g0 U
      e.printStackTrace (System.err);
, x. I! K7 d, f    }: x/ L* I: ^  g3 m4 R
   
' {4 x1 Y5 m8 }- q: l    syncUpdateOrder ();1 w, B: p' }4 e

  Z2 R3 W- s4 [/ p5 O4 O/ b4 y9 ~    try {
# B. g. y* g4 N* q- H2 |, ?; C      modelActions.createActionTo$message . Q5 |' ]2 F  y" X
        (heat, new Selector (heat.getClass (), "updateLattice", false));
$ Q' E- n3 p( ?' [    } catch (Exception e) {
2 |: ~4 F8 Z: H5 ~( c* `      System.err.println("Exception updateLattice: " + e.getMessage ());
/ k5 k1 O, b' t# U( a: F+ r, E    }. Z6 S8 L+ X; R5 f3 B
        $ f$ x# C5 u2 I+ R: r
    // Then we create a schedule that executes the
" @% P5 N7 ^$ [4 |5 `# c5 P" m    // modelActions. modelActions is an ActionGroup, by itself it
8 S; y$ j5 X( F1 s- C' a) e    // has no notion of time. In order to have it executed in
9 E, X5 W1 u/ \: g2 _& @    // time, we create a Schedule that says to use the" L4 S) {" }* W1 }0 a3 _! |
    // modelActions ActionGroup at particular times.  This
: Z0 g; T- ?1 u% T7 Y; C  J1 S    // schedule has a repeat interval of 1, it will loop every
; q6 ?! T6 O; k2 o; C2 A& Y    // time step.  The action is executed at time 0 relative to: X5 b3 \: N( O" y8 A0 U1 L; p
    // the beginning of the loop.$ M! d0 k& B2 ^% c4 _: Q
5 \5 V; `* Z9 ?' z' W
    // This is a simple schedule, with only one action that is
( [) y/ H2 M2 c! H' S2 w0 `% Q    // just repeated every time. See jmousetrap for more
- o  P1 r, L  `6 \* U2 f7 Z# ?5 Y, J    // complicated schedules., d( }  R( q" ~( }) X% x, r
  
' P: k1 O6 u/ @5 e- s2 @: y    modelSchedule = new ScheduleImpl (getZone (), 1);
8 J6 j8 i: G' ?7 y. y    modelSchedule.at$createAction (0, modelActions);
' I- U8 y) F$ \4 `# H9 H4 `        % D2 B/ y$ ^) c2 z$ a. o0 G$ L
    return this;  F0 k* K& [5 s6 c( V$ w
  }
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