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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {8 m" ?# ]/ ?% {' h% E
    super.buildActions();
. X; N. `# r! S4 o# s$ x% s8 `. B   
" l% U3 c% l% Y0 {: A    // Create the list of simulation actions. We put these in4 ], B2 H! U) K! p
    // an action group, because we want these actions to be
+ O: g: M2 A( x# K    // executed in a specific order, but these steps should7 g9 b4 H/ b& E- y, j) }, G2 P* z
    // take no (simulated) time. The M(foo) means "The message+ ?* m2 U+ w% k' \( a- l3 f- H* A
    // called <foo>". You can send a message To a particular
% c* X+ s# C! B: G: z( B    // object, or ForEach object in a collection.
2 |* J. y  L/ S+ ^/ T7 s5 i0 ^$ ^        7 `% e: ]7 g6 N( Y5 p, F
    // Note we update the heatspace in two phases: first run
+ X  ?1 S5 x$ G    // diffusion, then run "updateWorld" to actually enact the# @0 N! `$ I6 d; P" z
    // changes the heatbugs have made. The ordering here is
, Z+ ]1 Y( R( |! B+ q. N" H    // significant!9 q# N- m1 H/ `6 |
        . N# _6 o' O5 a* a) y
    // Note also, that with the additional
3 ]7 ^  K! K7 F. A* M8 \! M  G. X, \    // `randomizeHeatbugUpdateOrder' Boolean flag we can( @6 f' ~& p' C1 v! V" t. a
    // randomize the order in which the bugs actually run
: \6 p! j$ R8 e; N    // their step rule.  This has the effect of removing any
" `. {/ U1 R  o& G% d    // systematic bias in the iteration throught the heatbug: u# H. t) l5 i5 p$ J
    // list from timestep to timestep. x9 K. Y' u; ~9 G% i
        8 s% g1 [% K4 y& c* w5 k5 ?* [8 w( Z
    // By default, all `createActionForEach' modelActions have2 H7 m# y, J1 z$ \' P; Z
    // a default order of `Sequential', which means that the; t$ ]# x4 i+ n2 j0 k  }, [6 Y& P6 A
    // order of iteration through the `heatbugList' will be
8 T" ]6 E+ O8 O* q/ m    // identical (assuming the list order is not changed% W. q8 E; I) y- _6 `) V0 d
    // indirectly by some other process).+ @) t/ _) m) v& u) O
   
8 E+ u1 i$ a0 ?2 s$ _    modelActions = new ActionGroupImpl (getZone ());
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    try {
5 O! c( J0 b$ n) |# n; M5 M; _      modelActions.createActionTo$message3 I/ T" m9 K! W2 [
        (heat, new Selector (heat.getClass (), "stepRule", false));, L! j) }0 e* T6 Y9 P
    } catch (Exception e) {/ n4 [6 d+ |5 m  K% C. m/ d
      System.err.println ("Exception stepRule: " + e.getMessage ());# o  _: E* l8 u5 F! B1 [
    }
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    try {+ w1 H8 P  h  F8 N, J! v; g% O
      Heatbug proto = (Heatbug) heatbugList.get (0);
$ i  [% K9 i: _4 x4 Z: {      Selector sel =
2 `1 v$ k0 G$ c+ Y& U4 t; Q        new Selector (proto.getClass (), "heatbugStep", false);
/ c: \/ B+ M  C      actionForEach =. |, m2 K3 o% E* f. t* |* C
        modelActions.createFActionForEachHomogeneous$call, q  J+ P0 T0 e
        (heatbugList,' @2 ]/ l' m) ?( l9 X$ D" A0 @7 n5 ~: B' x
         new FCallImpl (this, proto, sel,8 K, M3 }% b% M. I( T
                        new FArgumentsImpl (this, sel)));
: l' J6 Q9 y+ C, A% U+ ~    } catch (Exception e) {
6 J* Y+ ~9 r0 v9 {) O3 \1 [6 I      e.printStackTrace (System.err);: G0 a3 `6 o! y* Q+ [7 \( ~* d
    }: k9 M7 a* H: d7 R3 l$ g
   
* w; ]# R+ B, N; Y4 h* N: R    syncUpdateOrder ();
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    try {
* X6 e( X8 \/ [% T2 f      modelActions.createActionTo$message + T" f; r. \% M9 z: X, d1 o
        (heat, new Selector (heat.getClass (), "updateLattice", false));7 T9 \8 p, h$ b) B+ I
    } catch (Exception e) {
5 b' M; e; x& C      System.err.println("Exception updateLattice: " + e.getMessage ());
- [$ d( C2 v1 v8 a8 n    }
! g, q; Q* W, E+ T0 h5 t: X5 [, z9 t        $ h- ^/ k3 e& D
    // Then we create a schedule that executes the& `* ~  s3 Y) C4 M! o
    // modelActions. modelActions is an ActionGroup, by itself it
- Y8 u9 n8 P+ u2 S( C    // has no notion of time. In order to have it executed in
+ e0 |3 H9 q( W6 [5 Q* [! \    // time, we create a Schedule that says to use the' F! {  X2 Y6 \0 b
    // modelActions ActionGroup at particular times.  This9 O8 g2 h5 z% O5 K# S" \# N4 o
    // schedule has a repeat interval of 1, it will loop every
' G# T1 j) z7 q    // time step.  The action is executed at time 0 relative to& X% u  t( S0 K+ \5 Z9 X
    // the beginning of the loop.2 ^$ Q/ ]2 Z% s! f: P# R
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    // This is a simple schedule, with only one action that is
1 C1 F6 @$ ^# S& s( R2 v$ \( y# _    // just repeated every time. See jmousetrap for more! ~( }- U8 u* v4 d
    // complicated schedules.
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    modelSchedule = new ScheduleImpl (getZone (), 1);2 z1 R  s9 D6 r# G1 E& K$ Z+ x1 V1 Y
    modelSchedule.at$createAction (0, modelActions);
+ @( V* L9 A1 _( H7 c          V( \% F- W! O5 H* V& ^+ o) g$ w
    return this;
2 O3 a8 M, M/ \  l3 e* v# l! N3 P  }
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