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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
% E. O, {1 W- z- t, B: |/ U  `6 F7 ~. d* ?' o
public Object buildActions () {* \% l' N! R. ?# X6 i  d% c( ^
    super.buildActions();3 x/ Y  X( \# X2 d4 \0 j8 \1 [
      a1 y* ^. H4 C8 [  D! s# x3 _6 y. \
    // Create the list of simulation actions. We put these in/ s' M$ T6 w+ I  a( d! N
    // an action group, because we want these actions to be' J3 j4 ~* ~* w/ o+ j0 I
    // executed in a specific order, but these steps should) Y+ M" X. }' f
    // take no (simulated) time. The M(foo) means "The message
$ t7 D- F6 w  z- j$ @+ N    // called <foo>". You can send a message To a particular) D8 i6 n3 Z. w2 w  K/ @! n# c
    // object, or ForEach object in a collection.
8 e) {  P" J. E        $ z+ K8 v9 }8 [8 G) ^+ l6 U# G- E
    // Note we update the heatspace in two phases: first run  Q: w: @# H8 Y: D( q2 A
    // diffusion, then run "updateWorld" to actually enact the2 R$ Y) O$ Z. O
    // changes the heatbugs have made. The ordering here is8 r5 \/ v6 g* Y* _
    // significant!
, B  Y$ f6 s. ]/ C8 f/ ]; z        
3 Q2 K2 R. J8 E    // Note also, that with the additional3 L- V  x- L  o( z# |
    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 [! L) m' W1 o+ |# D# w
    // randomize the order in which the bugs actually run' u# r; ~, G4 I" Y1 ^
    // their step rule.  This has the effect of removing any. v- p. k" E$ a* H
    // systematic bias in the iteration throught the heatbug
5 ~: k4 j4 S6 ?' K+ \) e+ e    // list from timestep to timestep
( o6 F5 K) D2 a        
# t  W1 E$ t! k7 k" _( N" e    // By default, all `createActionForEach' modelActions have4 w% ^  ~+ ]9 `5 x+ \& x
    // a default order of `Sequential', which means that the5 n$ O3 ]5 j& c2 J7 @) z, E
    // order of iteration through the `heatbugList' will be% @1 ~* D4 R* r! @* l* ?; h
    // identical (assuming the list order is not changed
8 n! t8 z+ v% {    // indirectly by some other process).5 D0 U  q9 U! P; x8 Z9 i/ j, `
    $ R8 s, b- m5 n  f, D
    modelActions = new ActionGroupImpl (getZone ());, U; i: A4 b9 o. V
- R  ?/ w; H! X( e  B5 J' [
    try {
  F+ K) W0 p3 O- ~      modelActions.createActionTo$message, V( f6 k& O2 b6 |  Q
        (heat, new Selector (heat.getClass (), "stepRule", false));' [5 M' V! Z0 @) I; x
    } catch (Exception e) {" V% p# G1 E" M9 V! a: S8 y! m
      System.err.println ("Exception stepRule: " + e.getMessage ());4 q( \$ Q1 r& F$ u
    }
4 U! G- Y, x+ R1 M1 O" {
0 H" H0 v$ l* K) P7 |  y+ F5 L    try {
3 }! E1 u0 H: x, ~+ X6 s6 P      Heatbug proto = (Heatbug) heatbugList.get (0);
% a3 e- d* w$ V1 ?% Y      Selector sel =
  b5 N/ G' g% r# R        new Selector (proto.getClass (), "heatbugStep", false);
$ L* t) @1 d3 S4 Z      actionForEach =
$ G' r% t. I; ]- f        modelActions.createFActionForEachHomogeneous$call+ M# f' T/ z9 V
        (heatbugList,
2 j! ^$ ^! K$ \6 b( D  A8 r7 b         new FCallImpl (this, proto, sel,2 d! I. t! C5 Z' u
                        new FArgumentsImpl (this, sel)));; J# J; @9 B4 F1 o# {
    } catch (Exception e) {& l7 s) M7 k0 d5 ^- v4 V
      e.printStackTrace (System.err);
: J/ W2 K- Z. ^3 v$ h% d9 |: \) ~    }3 N; p& z% b- `( d; h. l1 C( v, R! q, S
    ) f. f  U$ k( K, q  ~7 Z# ]- j) l  R
    syncUpdateOrder ();: d) r. O7 B* v% R$ V) X
- @' I1 y- n, \3 \* |0 c7 A" R( b
    try {( F" {& S, j  y# X$ i0 P
      modelActions.createActionTo$message ) K% ^1 C6 L- `9 f% k
        (heat, new Selector (heat.getClass (), "updateLattice", false));
+ i! z4 }; u+ g+ Q6 }  X4 C    } catch (Exception e) {
4 X8 Q  m/ K. N) ?2 D6 V6 U      System.err.println("Exception updateLattice: " + e.getMessage ());1 `2 j$ U9 a( Y
    }
+ ?0 x" ?+ \5 v4 i& [7 M        
5 B2 \! Q) F$ e& S4 l( ]- A1 e    // Then we create a schedule that executes the
, f% ~$ x3 B. }' ?6 P    // modelActions. modelActions is an ActionGroup, by itself it
) k3 N" _, V5 [# j- J" p2 p    // has no notion of time. In order to have it executed in! b4 W6 P( Z# L+ T$ H4 Z
    // time, we create a Schedule that says to use the
0 B! J# v% o( ]1 a/ i) E    // modelActions ActionGroup at particular times.  This% s/ ~/ L8 G8 D1 S# ^* Q4 E9 S0 c
    // schedule has a repeat interval of 1, it will loop every
8 P* R- I4 d. V: {  P% V    // time step.  The action is executed at time 0 relative to
/ l: s- v9 ?$ Z    // the beginning of the loop.* i, c! M" k4 c1 O' Z
- S' ^# n  d7 ?$ r! k( V& s
    // This is a simple schedule, with only one action that is
# f) a6 a1 y3 k/ E6 [+ F: t    // just repeated every time. See jmousetrap for more  c3 v5 U) E' K* _- h8 i
    // complicated schedules.
9 z% N! n: ~  B% e  {4 }7 r  ; |; n+ Q, {1 O/ h6 R, _
    modelSchedule = new ScheduleImpl (getZone (), 1);$ e( |- |  I: Y! u8 {9 w! D0 X
    modelSchedule.at$createAction (0, modelActions);
0 T* s+ ^. ^# p6 Q: ^        4 w- ]7 K4 o! N& |
    return this;5 v1 R) H) I5 N8 l5 I
  }
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