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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:1 y3 W8 ~! p# `9 c# |

+ f+ {: c4 C2 v3 C9 ~/ o) \( Y1 q public Object buildActions () {. p$ k$ z8 D: F8 r& @5 |9 `2 e0 q
    super.buildActions();  h+ `4 ]  h" d
   
/ p$ N4 l$ B0 F2 Q    // Create the list of simulation actions. We put these in4 k$ @# R* w7 [6 T1 Y- x% S* h
    // an action group, because we want these actions to be5 A" ]' K2 f' [+ w" f
    // executed in a specific order, but these steps should
$ Y. i) d9 e( M! V# f    // take no (simulated) time. The M(foo) means "The message) i" L* z* `; f; G& r! J  g6 |0 l
    // called <foo>". You can send a message To a particular: A, ~+ t8 z* H
    // object, or ForEach object in a collection.$ j! ?) ?; `" f7 {. D. D
        
9 Y. p5 P7 O8 ^2 }& ?) c    // Note we update the heatspace in two phases: first run
3 t" S9 h8 @8 z4 y9 l( i" F    // diffusion, then run "updateWorld" to actually enact the
$ a; ~0 Z* V& O: `# }! B% c    // changes the heatbugs have made. The ordering here is
+ p3 M; F, W+ e3 y# a: s/ C% W( c    // significant!0 w7 z/ t$ C# }# [
        - \" \1 ?4 u6 [) R9 {
    // Note also, that with the additional, }5 a9 C. U& S- E/ P
    // `randomizeHeatbugUpdateOrder' Boolean flag we can) ~0 ~8 N; j  |! n$ a2 y1 N
    // randomize the order in which the bugs actually run' o* f1 n- q" }9 w. H4 v
    // their step rule.  This has the effect of removing any
0 m; O- j0 a8 c% S1 L    // systematic bias in the iteration throught the heatbug7 I; {# c4 R8 Q0 ~2 c
    // list from timestep to timestep' b3 e( K- V9 q/ q
          G" m9 j; t* K& C& n. w& h3 T1 G
    // By default, all `createActionForEach' modelActions have& @+ R+ g3 x. i
    // a default order of `Sequential', which means that the
! x$ g" F, v6 \, J, G7 K# g    // order of iteration through the `heatbugList' will be
) D% G' t# ^" t# D4 X    // identical (assuming the list order is not changed
; V0 X! _1 y8 O7 ]/ ^9 }    // indirectly by some other process).
7 {' a5 v- F) h% a: P    5 H) t0 A+ F& j3 R& b
    modelActions = new ActionGroupImpl (getZone ());
, O( f0 V- J5 R4 V  j" c, z% X' U7 D1 `4 y  C; A. P! r
    try {
! U/ P! M3 R; \+ w; V+ y      modelActions.createActionTo$message+ a* u$ ]0 y8 J8 u; q* N' h
        (heat, new Selector (heat.getClass (), "stepRule", false));; A" I9 x1 Z/ L& f& t5 M* x
    } catch (Exception e) {! `- T# ^$ r( ?9 p0 y7 A" R
      System.err.println ("Exception stepRule: " + e.getMessage ());* g6 \! r6 |$ J  n, q
    }  k  s$ r8 q+ g9 I  l/ i/ [

) _- Q' C! _( G# z    try {$ Y! j4 G9 t: G! N1 g3 Y$ L4 B
      Heatbug proto = (Heatbug) heatbugList.get (0);
, I$ s1 n, U! w- Y3 a, z      Selector sel =
8 {% I2 @4 x1 w2 g; h. Y1 e& W        new Selector (proto.getClass (), "heatbugStep", false);
* q7 E, T; B, F      actionForEach =  N% i' Q% {! n! E+ w
        modelActions.createFActionForEachHomogeneous$call( E; ~/ T5 S/ H) U3 ^  b
        (heatbugList,3 N9 _2 _& F; Z. Q5 g! J
         new FCallImpl (this, proto, sel,
- Z/ R$ X, D0 V, J, N: A6 g& l                        new FArgumentsImpl (this, sel)));" s8 u4 N' B: B) a( u
    } catch (Exception e) {
; M" m) Q* B6 s) d& J% j- k5 C      e.printStackTrace (System.err);
  ?1 o9 C8 ^" W2 Y    }" W5 K* C8 s8 b
    + h+ z) k4 M2 C1 A7 ]
    syncUpdateOrder ();! \/ r8 [  r  w, C( q+ S0 G
- g: Z% X6 ]% I) t: ~9 M: E
    try {# A( H  }# T( b5 v' f3 h
      modelActions.createActionTo$message
, o7 g' C4 ?3 h5 M        (heat, new Selector (heat.getClass (), "updateLattice", false));
+ P1 Q! j5 [+ [5 E2 I' C    } catch (Exception e) {  N1 ~9 o" O, {$ |7 ?1 r! q  T
      System.err.println("Exception updateLattice: " + e.getMessage ());2 D2 j( m2 y0 k8 e) K6 S+ s
    }' j: p! W7 f2 w
        9 S* E# ~/ F; i. y  I& o' p* |9 Y
    // Then we create a schedule that executes the
/ t: i2 N1 b5 q2 R! ?* n    // modelActions. modelActions is an ActionGroup, by itself it
$ c4 r) ~. G$ G4 T    // has no notion of time. In order to have it executed in
$ w6 \+ w% }: W7 W; X    // time, we create a Schedule that says to use the! F* K9 l! J, ?/ F: f
    // modelActions ActionGroup at particular times.  This% d: e" a5 v, f1 V
    // schedule has a repeat interval of 1, it will loop every
6 X3 d5 ]2 u- J. U    // time step.  The action is executed at time 0 relative to
) C+ |2 T! |, K) M3 w    // the beginning of the loop.) g: _' T& z+ u* I, R& Q' V
1 _' t' P3 P# u9 i, q- ?
    // This is a simple schedule, with only one action that is
; x# k, v( B% }    // just repeated every time. See jmousetrap for more. k7 n  W( Y. Q
    // complicated schedules., V+ U9 I' Y! H/ s$ \
  - c# t0 j8 D. }& ^3 D
    modelSchedule = new ScheduleImpl (getZone (), 1);% S9 g3 P* V' o1 ^& O
    modelSchedule.at$createAction (0, modelActions);" ?: m4 {) \5 s7 n( P
        
6 {+ T9 i2 H; h  X    return this;1 r. T3 ?1 j. \; V. X
  }
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