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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
- Q) I& l8 W2 b3 s
) N2 g6 ?% p% d public Object buildActions () {8 @1 h& g2 k; |) H9 s" X, x. y3 j
    super.buildActions();4 q& J+ A; T% F; {* \: \( O
   
( L& Y4 K4 e% w: \+ f% Y6 g+ c7 P    // Create the list of simulation actions. We put these in
! ]9 @2 L- ]  X5 R! ^    // an action group, because we want these actions to be
: O! n+ N/ Y- |3 Q- i& {    // executed in a specific order, but these steps should
! K8 O7 J; M0 i, r* p6 C    // take no (simulated) time. The M(foo) means "The message
* |5 B8 J& H4 `  V! X" u( y! n2 l3 N    // called <foo>". You can send a message To a particular
* R4 K. a% j, X) k    // object, or ForEach object in a collection.
2 o! l2 w9 Y6 v1 o8 @  h% ]        
" p5 x, i. Y# i- C+ |    // Note we update the heatspace in two phases: first run
+ k; s& c2 G8 x0 L1 W    // diffusion, then run "updateWorld" to actually enact the8 s+ e5 e. K0 O4 T) }
    // changes the heatbugs have made. The ordering here is
( S/ ?0 q! @; f8 P- w0 d9 `    // significant!2 [& T! N, D4 u2 M  l  L; F& S6 p
        / B) w- n$ K8 W; a4 [) p' l% T8 B
    // Note also, that with the additional8 Q" J$ r- `  u& f9 B& _' }& k/ x
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
* G3 i1 }9 l8 U, c. Z    // randomize the order in which the bugs actually run4 V1 C3 ~, _" i8 r; q
    // their step rule.  This has the effect of removing any! B" [* b5 L2 d; T
    // systematic bias in the iteration throught the heatbug, N. O/ p+ q4 l; `- _' p1 T
    // list from timestep to timestep
4 A# b  D' r  k# K/ K2 w        
# D9 D4 E6 ?' U/ c) ^    // By default, all `createActionForEach' modelActions have% X3 L4 E6 y6 b/ A9 W
    // a default order of `Sequential', which means that the8 O* _  W7 b1 W, l& C# U
    // order of iteration through the `heatbugList' will be! d) e2 u# l  `0 s& b
    // identical (assuming the list order is not changed: |+ b( e6 Q- a' E" {# p7 V3 _
    // indirectly by some other process).
- K  k9 @$ |6 u& l* q9 T4 I- B   
* N" a4 p6 {7 U/ p  N+ N7 \$ v    modelActions = new ActionGroupImpl (getZone ());
2 A2 ^0 M7 i8 T# _. [/ L* ]; F3 u) y. [+ B9 p9 a3 k3 w* i
    try {
2 d; ^" f, r# l# I3 ~      modelActions.createActionTo$message2 L' `% E. I* ]- U) F  ]
        (heat, new Selector (heat.getClass (), "stepRule", false));
( {& Q; \+ x3 f) a+ @# v    } catch (Exception e) {
. g9 M9 E4 _; E5 o# J      System.err.println ("Exception stepRule: " + e.getMessage ());
( O4 D" U1 M: o& Z% g( J    }/ p. s2 K  [* D
7 j5 J( ?0 _8 b% _, G1 L# t. Q
    try {# ]  e( j8 u+ n- y0 h8 X
      Heatbug proto = (Heatbug) heatbugList.get (0);* ?* Z' [1 P7 T. V- V
      Selector sel =
4 F, Z0 h( V  o        new Selector (proto.getClass (), "heatbugStep", false);! ]- w. w% l; \+ j9 z( `% |& N$ C0 w
      actionForEach =
' m; u; t: Y7 s: K7 S3 b7 Z6 y; Y        modelActions.createFActionForEachHomogeneous$call
4 |: m: L$ ~+ o+ Q4 u        (heatbugList,
1 a# b$ A5 {7 S) m1 g' V         new FCallImpl (this, proto, sel,6 k1 y, f( y6 [
                        new FArgumentsImpl (this, sel)));3 w$ {5 o" ~' J8 @+ i2 i, l5 S! ~3 w
    } catch (Exception e) {* q5 k6 ~" n% N6 Y3 b
      e.printStackTrace (System.err);: X4 B* y; R- n* Q2 k3 _
    }5 l- A( M& o1 W3 s  V
    - R- Z, h6 n1 }& H
    syncUpdateOrder ();  y: e) D6 x1 D1 C

3 E. S% ?- t& N9 z    try {0 P1 j/ c. X+ l
      modelActions.createActionTo$message - K5 |; [% S$ [  c5 h
        (heat, new Selector (heat.getClass (), "updateLattice", false));
+ W7 q# e; X9 D1 h+ Q* f6 y$ i    } catch (Exception e) {
& o0 i1 G6 r  q( Z      System.err.println("Exception updateLattice: " + e.getMessage ());% k$ s% x( S: m% g- L6 U
    }- g5 l9 l. i& W
        
# m2 ]  I3 f3 R) y* l    // Then we create a schedule that executes the
8 Q. x1 b3 }; j# l; Q* {0 b9 k$ i    // modelActions. modelActions is an ActionGroup, by itself it
6 J) [4 T6 z8 {/ s# q1 \& p' n' L/ I    // has no notion of time. In order to have it executed in$ U+ @! l9 S' t: f
    // time, we create a Schedule that says to use the
" u- B# x! W# x2 q+ q) o' Q( z  h& M    // modelActions ActionGroup at particular times.  This: y( S0 V6 u. ~) B0 I0 ]% ~9 G& j+ O
    // schedule has a repeat interval of 1, it will loop every& b0 N' U& W6 P8 t0 z3 r
    // time step.  The action is executed at time 0 relative to
0 a8 k- ^) u2 t9 D  D5 ~% E    // the beginning of the loop.
6 Q" j) t! t2 _3 E) m) E$ V8 w3 t+ k7 B1 I0 d8 S9 ?
    // This is a simple schedule, with only one action that is
: ~, z" f0 B5 G  a  v/ b9 R" ]    // just repeated every time. See jmousetrap for more
6 \0 f/ x8 t4 r  ]5 _7 m0 h8 a1 \    // complicated schedules.
0 @. }6 Y1 h* `4 _  
; A  X/ ^, j, b9 Z2 u, s7 I$ e' D    modelSchedule = new ScheduleImpl (getZone (), 1);6 @; a9 H7 ^0 K" ~6 v
    modelSchedule.at$createAction (0, modelActions);
: L" B- \" Q0 P, I% q2 F" ~0 `1 e        5 F7 S; I6 ^# H$ H. V6 G1 t; B
    return this;9 z9 C% w8 C$ H3 C
  }
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