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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:" P' ?  @8 F# o- |9 m+ Y# j

' ]' {+ R9 y0 E# V public Object buildActions () {
% S& h: y8 \* ?1 _% p0 m4 h    super.buildActions();& \+ F2 u  V9 @1 ]- m6 d' o  U7 E8 h5 z5 O
    " o4 ^* N; i! r2 i
    // Create the list of simulation actions. We put these in
5 @3 B) R* Y# x) G    // an action group, because we want these actions to be( i- B; G' p9 k
    // executed in a specific order, but these steps should
6 p- [/ f2 r! `/ e8 _5 ~    // take no (simulated) time. The M(foo) means "The message# E, G/ L8 _9 v) \5 L3 F7 M+ z
    // called <foo>". You can send a message To a particular; `+ y) G7 L3 |/ N; i& B2 W
    // object, or ForEach object in a collection.
! @+ \$ v0 D. i6 h        
/ }- A% r2 d3 _& J4 _0 Z  y    // Note we update the heatspace in two phases: first run
- K- N5 ]) K* `& G' M# D    // diffusion, then run "updateWorld" to actually enact the8 [: V: Q. u( ?/ P
    // changes the heatbugs have made. The ordering here is
( \# n/ F9 r9 v' l$ Q    // significant!
, k6 R6 a) z/ }7 x4 J! k        
5 a$ z2 ~/ E) N! F7 S, i; w    // Note also, that with the additional
) O( p% ~: [* s- y) Q, P    // `randomizeHeatbugUpdateOrder' Boolean flag we can" j; z, M( l6 x- X$ U( r2 H
    // randomize the order in which the bugs actually run$ }' y6 J: ~9 ?2 c4 m: d' y; \
    // their step rule.  This has the effect of removing any
0 n' L2 A% Q* O! q* K5 ~    // systematic bias in the iteration throught the heatbug
0 b$ M4 O: S1 `3 ]$ S) ^    // list from timestep to timestep
- V7 O! b% b* {  D        
6 A$ j0 l% a9 n% s$ N    // By default, all `createActionForEach' modelActions have8 T3 g9 I, V5 \. |- j
    // a default order of `Sequential', which means that the. H2 c6 n' g& `) l9 h9 \
    // order of iteration through the `heatbugList' will be6 u+ P) z# {+ `2 P8 t2 c( B# N
    // identical (assuming the list order is not changed2 ^; j5 c; q8 Y$ U5 R) {
    // indirectly by some other process).9 l8 w/ @/ I. x
   
6 ^. @1 D3 U0 c6 y) U    modelActions = new ActionGroupImpl (getZone ());
, ]- e3 b9 S; V$ @) i) j) f
6 s7 u7 Q+ t1 b# K. \" f7 M$ O    try {" Z) Z0 k8 E. e$ Y" ~2 _7 e7 C* t
      modelActions.createActionTo$message8 q" h9 _& p. X. ~+ o$ a
        (heat, new Selector (heat.getClass (), "stepRule", false));
* Z+ T! _1 `8 m+ m. U    } catch (Exception e) {- p: O% K$ u1 Z! c) t0 K
      System.err.println ("Exception stepRule: " + e.getMessage ());* P& d, f  u  K. i# Q3 H
    }
7 D/ C. N4 v1 O8 o5 \1 M6 p) }4 |! h
    try {
$ b6 t& k8 ]$ C' V% Z! C& G: O      Heatbug proto = (Heatbug) heatbugList.get (0);* a2 Y0 C1 E7 p$ @" S) ?* @
      Selector sel = . g; d% M5 @& G. }0 t9 Q
        new Selector (proto.getClass (), "heatbugStep", false);2 ^  V, n/ J6 q. w4 X- [; m. q  }" h
      actionForEach =
8 \, @! i$ g$ ^4 N        modelActions.createFActionForEachHomogeneous$call' ?* I+ D0 Q  E* x$ H6 m# b& h; ^6 _
        (heatbugList,
8 i4 u9 D0 H( }3 h         new FCallImpl (this, proto, sel,+ b/ W0 ?, L  A! O9 D* K$ b
                        new FArgumentsImpl (this, sel)));
$ J" d: e' E6 B; Q( d    } catch (Exception e) {
; b- ]5 ~, L' Z- L+ U" P8 f0 q# k2 W7 _      e.printStackTrace (System.err);- @2 Q( r3 e7 H* \: o
    }3 B% a, ]' Z  g6 Z* e# W
   
, V! n! H4 Q! M# Y, y8 K    syncUpdateOrder ();
5 J9 E2 v1 T" @1 D, W  a5 R% g7 Q1 X0 m" N% `3 ^, [
    try {0 R* f$ _+ \+ ^3 Y- R9 }8 K  _
      modelActions.createActionTo$message , b. V- G1 o& L2 w" Y& z/ k0 m
        (heat, new Selector (heat.getClass (), "updateLattice", false));5 z& U1 u: f: }* w
    } catch (Exception e) {
$ W4 X6 b" E, f' H: L: q* Q8 d9 b      System.err.println("Exception updateLattice: " + e.getMessage ());  X) M3 x1 h' S# H( m5 ~( }
    }; X# |; s+ s( W
        
" B( I' |! R9 t: @: b- f0 H    // Then we create a schedule that executes the
5 _4 ]5 H1 ?' j$ F3 w' W/ H! d    // modelActions. modelActions is an ActionGroup, by itself it$ Q' C+ G  e3 Z) x" W
    // has no notion of time. In order to have it executed in: N! C6 y* }( P
    // time, we create a Schedule that says to use the5 a' n; z( G0 ~* b! ~" E; G- j: l
    // modelActions ActionGroup at particular times.  This
% F; W1 w6 D* m. B: ~( h( d    // schedule has a repeat interval of 1, it will loop every
- G* O5 _: D5 w* t, C# p' B/ R! s    // time step.  The action is executed at time 0 relative to
; K. a6 u+ b) S& J/ p3 ?    // the beginning of the loop.
+ r/ o* O( \& O/ r* K# v; y- T* o' j- f2 J" L* w4 M
    // This is a simple schedule, with only one action that is3 G  q6 a! x% u3 A0 Y' }: H
    // just repeated every time. See jmousetrap for more
7 [4 u; t6 y) i+ N    // complicated schedules.
% j; Y% ^7 f7 L: F  
- [2 \2 A( R( e7 ~    modelSchedule = new ScheduleImpl (getZone (), 1);) e# T. e/ u; ?/ [1 H
    modelSchedule.at$createAction (0, modelActions);/ z1 u% ?: }0 p% H& n( a
        
9 K+ Q5 ^2 c* s" @6 z; ]    return this;
! F( }$ D) G) g% w1 v7 h  }
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