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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {. p' l! o9 u4 N
    super.buildActions();
7 H- d4 a3 {6 P+ ]6 \5 p% f) Q    4 l/ N. k$ o9 e4 ?+ P0 [
    // Create the list of simulation actions. We put these in
: v& ?9 a/ F5 s3 n    // an action group, because we want these actions to be
9 e1 U4 I) v. w% J( M    // executed in a specific order, but these steps should# G2 s0 S, p$ s% E
    // take no (simulated) time. The M(foo) means "The message# }; K* Y  w" S6 m
    // called <foo>". You can send a message To a particular9 ?7 d7 m  K( h, B/ I; g. c: {) Q
    // object, or ForEach object in a collection.
8 m$ g9 Z; ?3 L  _$ S        
- x4 a) O. B+ V3 B    // Note we update the heatspace in two phases: first run
2 \8 L$ v6 |% |, c, o    // diffusion, then run "updateWorld" to actually enact the5 Z# E5 ^7 f2 v4 l# x. p
    // changes the heatbugs have made. The ordering here is
9 U/ H( I2 v3 @  q; ]) x    // significant!
: N+ r5 w0 z+ _7 T3 L4 h& A; I# d        : H8 |- n7 C- Z1 s# A
    // Note also, that with the additional1 f7 e9 s7 ?1 i: }- v6 S
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
$ Z, e0 g& E% E) v' v5 X5 x    // randomize the order in which the bugs actually run
# I5 O: A7 }3 i. K    // their step rule.  This has the effect of removing any
# E, k0 K# ~; j" k    // systematic bias in the iteration throught the heatbug
2 Q* h( J- b+ Q! P    // list from timestep to timestep  Y) _- D9 l7 I$ h1 t' j& H
        
/ Q; A* r. Z9 b% j    // By default, all `createActionForEach' modelActions have
9 A+ p( T) @9 L/ _* f1 l    // a default order of `Sequential', which means that the
! ]( d8 L* j, d6 e+ V    // order of iteration through the `heatbugList' will be
7 i$ O" u8 E% \6 L: w  j' X2 U; L    // identical (assuming the list order is not changed
! I2 Q: K4 d# u4 O9 l/ P    // indirectly by some other process).% ^; Y8 T- g4 {1 U
   
7 u0 l; N9 x$ ~* p. o3 S    modelActions = new ActionGroupImpl (getZone ());
- A( M, r( N  b6 Y! a& s! J! c' W/ M, P( c
    try {: k8 Z! S6 f/ T; }$ T
      modelActions.createActionTo$message
: I. ^5 A" K5 b: c- m% W        (heat, new Selector (heat.getClass (), "stepRule", false));
& G1 M. a2 w. e9 N3 D    } catch (Exception e) {- b4 |4 C+ J/ f/ s. E0 d7 H" `
      System.err.println ("Exception stepRule: " + e.getMessage ());
9 Z% D' B! B9 }3 Z% g5 o- A) o    }- I  h$ W+ K0 P
+ J; z0 ^& ?$ [; A7 N0 g; r* W
    try {
7 K8 u. i5 y! F) w. {- ]      Heatbug proto = (Heatbug) heatbugList.get (0);
& K, X& j; J1 f% s8 s( L* a. q' [      Selector sel = / m% L7 X, c! k! [
        new Selector (proto.getClass (), "heatbugStep", false);
+ n* g, ?% w5 [0 n. X      actionForEach =
8 I4 j" f! V: G1 ]- [* L& b        modelActions.createFActionForEachHomogeneous$call* T' g- h/ t" d! _
        (heatbugList,
& \6 _4 R6 Z) }         new FCallImpl (this, proto, sel,- d0 h0 R% n1 E" `# {* i
                        new FArgumentsImpl (this, sel)));+ ~  }! {& [. O
    } catch (Exception e) {
2 J& M4 `3 s' A; I0 ~  b      e.printStackTrace (System.err);7 L8 |$ Q- m% H: h% v
    }" x4 ]( x- d' q& K# ?
   
: M3 `% e- k+ }. l6 s    syncUpdateOrder ();9 J! u: K0 l7 g7 B! R/ A
: O+ @7 c! s. f  X, }! P
    try {
  {9 z. J/ i$ V8 v      modelActions.createActionTo$message $ j- x: \( w! a: W
        (heat, new Selector (heat.getClass (), "updateLattice", false));
# T  h, R1 X* S% a    } catch (Exception e) {
; q; G* |3 y: R8 B* n2 b! S7 X; L( _( H, H      System.err.println("Exception updateLattice: " + e.getMessage ());
9 N' `0 o0 u( @( p6 ?- C7 L    }0 K- u  i  T, S4 J  a
        
" k! d7 Z8 n* ?; V; W* h# V$ }    // Then we create a schedule that executes the
+ f, b2 Q5 \7 h1 O( j0 q" W* }    // modelActions. modelActions is an ActionGroup, by itself it' M6 b2 p! N6 h
    // has no notion of time. In order to have it executed in4 j, p* ?5 }1 q& w8 C  z
    // time, we create a Schedule that says to use the
9 _. W' y7 L) ?2 @* Q# z/ ]    // modelActions ActionGroup at particular times.  This
$ I2 a  v0 k0 P9 O: _+ c9 ^    // schedule has a repeat interval of 1, it will loop every
3 D8 X! G, t) R8 \7 x8 L, Y    // time step.  The action is executed at time 0 relative to
- M9 Y) `9 X0 J, Z$ T1 }    // the beginning of the loop.
0 }  C) I4 Z8 w) L0 W7 H& Y' n$ B1 z% O/ e, G6 ]2 Z
    // This is a simple schedule, with only one action that is
2 w; m. T' D' y    // just repeated every time. See jmousetrap for more. ~$ e8 C. k( I: c% a6 u  J
    // complicated schedules.
7 \' J9 C# _" t9 w2 W1 D  
5 L5 a2 G% @0 G! r" o. |  k4 X$ p    modelSchedule = new ScheduleImpl (getZone (), 1);4 K: Y+ ]' l$ y& p6 A+ x
    modelSchedule.at$createAction (0, modelActions);
! J$ c. T$ y# i$ v+ u9 D        8 h0 Q3 Z- @0 h: h' b7 J! [
    return this;
2 O  ]. _6 D4 ^' X  }
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