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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
9 x+ ^$ x: _/ t2 o8 ]; P
" s' V8 b& p7 i3 W2 R  b public Object buildActions () {
" w$ I( w+ f% H' G* {3 |    super.buildActions();: q2 y9 U0 u- F; d) i& Y
      @* Q- G* O1 n% D/ d( b$ K
    // Create the list of simulation actions. We put these in  v; }+ \& a8 {) o
    // an action group, because we want these actions to be" j4 @+ B5 g6 n+ @* w* Q
    // executed in a specific order, but these steps should2 P7 v" q/ W: `% \( R" ?6 U0 b
    // take no (simulated) time. The M(foo) means "The message) L. J' [; g" I0 ]7 n0 n; f  i
    // called <foo>". You can send a message To a particular
% W$ t2 T) B9 D8 V  x3 W    // object, or ForEach object in a collection./ S3 ^: C  {1 C: I
        5 z: w0 u$ ^, x2 j; Q
    // Note we update the heatspace in two phases: first run3 ~; @/ s" D  a: b* a$ d8 o+ Y2 t2 S, c
    // diffusion, then run "updateWorld" to actually enact the8 X5 q+ A/ y/ `8 f' a( ]
    // changes the heatbugs have made. The ordering here is
* |/ _. l( A) l! M& r  Y: `% _) Y    // significant!
+ d3 |# L  k- ^        
  Q1 |9 P5 j* V: j3 ~& y    // Note also, that with the additional& c) O& H1 ^; @! M# c8 z) M
    // `randomizeHeatbugUpdateOrder' Boolean flag we can$ o! [9 k7 S6 U8 ~& c
    // randomize the order in which the bugs actually run6 o4 U) Z& \0 z7 F* `
    // their step rule.  This has the effect of removing any. w0 x% l/ T: o9 b% m
    // systematic bias in the iteration throught the heatbug1 A* g2 o6 o% |5 [
    // list from timestep to timestep# K% r6 ^: r+ c" U4 k( r
        0 n0 w3 l9 z  s
    // By default, all `createActionForEach' modelActions have
* k6 D- U2 F& ^3 f; q    // a default order of `Sequential', which means that the  ]4 y; _' T# |& n, h
    // order of iteration through the `heatbugList' will be
! s* V4 s; h: N9 \' k4 S' x+ r  u    // identical (assuming the list order is not changed# M0 b, R/ t: [
    // indirectly by some other process).
* S, @6 ~2 a9 K; N- C2 q1 X   
7 m1 v! U: r4 N# m' ^2 h. Y    modelActions = new ActionGroupImpl (getZone ());- A3 o0 A8 V; a" p; \( K" K3 @
! n3 |7 H$ ^, X6 x/ A/ g2 W) m
    try {
+ w, Y' j* W5 u$ v9 c$ V5 T& H! q( G      modelActions.createActionTo$message# y" _6 J2 o6 H$ y7 h
        (heat, new Selector (heat.getClass (), "stepRule", false));! P. ?4 d. M8 S( S3 E! H) J
    } catch (Exception e) {
% f5 u' n# E: x- g! s' b/ p- \/ J      System.err.println ("Exception stepRule: " + e.getMessage ());6 V/ \# A  ]$ d! Y# V
    }
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! M$ T( u5 _- H! p    try {) B% O) |0 Y! |/ C& a2 [
      Heatbug proto = (Heatbug) heatbugList.get (0);
  S6 ~# d# h! Y0 \' }) e' h      Selector sel = 7 k. m! q1 v; N0 t2 R+ d
        new Selector (proto.getClass (), "heatbugStep", false);) ^5 w$ D- E! R# H
      actionForEach =
% N7 P" P) [2 t. I9 E        modelActions.createFActionForEachHomogeneous$call
3 _6 S3 L/ o  C# B2 a) J        (heatbugList,4 T  p9 v* @2 t; O4 M0 q
         new FCallImpl (this, proto, sel,) R, G; {8 R4 |0 f& r
                        new FArgumentsImpl (this, sel)));2 x  e$ S2 m6 u3 ?6 K/ w) Z# J- r
    } catch (Exception e) {
/ N& n0 r8 i# [4 N" q      e.printStackTrace (System.err);, K% g: q! @' e
    }: c0 E) n" x9 [- U
    & q! a/ c& D, `
    syncUpdateOrder ();, W2 P6 F$ C4 ?# m
8 |6 ^* a" c" p  l" V
    try {. m* X- ?4 n7 I
      modelActions.createActionTo$message % k* u& c5 O; R2 V; s$ W
        (heat, new Selector (heat.getClass (), "updateLattice", false));
& s5 a& d' S; r    } catch (Exception e) {1 M3 b0 j  l( O' P% p7 w& M" {! ]" _4 u
      System.err.println("Exception updateLattice: " + e.getMessage ());
6 R! _' x+ C" E+ V' U    }
# M8 ^  r5 E/ a: C3 h  M4 S& L% |  B5 I        0 d. I) _& Z* ~2 U9 f3 O
    // Then we create a schedule that executes the
3 C; y& u4 m/ W$ E6 M/ j, u0 a    // modelActions. modelActions is an ActionGroup, by itself it( N9 T1 z2 E% r; _5 ?4 {/ ~
    // has no notion of time. In order to have it executed in
/ Y3 c# g3 u+ H; d9 b! ^0 X    // time, we create a Schedule that says to use the
: y# H2 Z: N7 E4 z    // modelActions ActionGroup at particular times.  This( \0 O' n& L' h# e
    // schedule has a repeat interval of 1, it will loop every
% P* a8 D" C1 c8 S    // time step.  The action is executed at time 0 relative to+ Y$ H' Q8 l: u" I
    // the beginning of the loop.
/ d9 H6 [% l: p& ]3 y' Z6 E9 r" @
+ z: w! o; V5 Y* x6 ?+ V6 |    // This is a simple schedule, with only one action that is* x2 `' V6 v& R+ p$ y2 @
    // just repeated every time. See jmousetrap for more1 T1 V0 _- `( Q+ \( r% y' T
    // complicated schedules.+ B" ?2 `2 i9 J. o/ C% r+ \, r
  ) ~+ B' F8 n: U* r1 i
    modelSchedule = new ScheduleImpl (getZone (), 1);
, J; {3 w; {" W5 Z! R1 w    modelSchedule.at$createAction (0, modelActions);
  n: m% t9 f$ x- N  G' U        
1 {0 R* r5 K  a7 Y# [! e0 q    return this;
6 _* w# ~1 ?0 b  }
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