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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: c2 r, }+ c4 P: t+ t. u- M4 R- [
+ s' B* [2 y+ y4 S4 \ public Object buildActions () {1 l7 ~# a( c4 b# a% D
    super.buildActions();1 T/ y: U3 H- Q) J$ ~
   
( ]' J3 J0 Q8 H# C2 ?  {" Q  S    // Create the list of simulation actions. We put these in
3 K7 I1 t: d  n0 ?( @6 K    // an action group, because we want these actions to be
0 m; \! [2 T9 K( t) I4 ?2 K, S( B: S    // executed in a specific order, but these steps should
7 u, S# F; f& y; ]8 H, X    // take no (simulated) time. The M(foo) means "The message5 O4 E2 I- y3 E" f
    // called <foo>". You can send a message To a particular
! E0 r8 J( Y) g9 `( S    // object, or ForEach object in a collection.
8 ^3 m/ n: B, s2 J) s- I        
5 D: p+ @% O; H+ T- z- t* y' e1 k    // Note we update the heatspace in two phases: first run
" w/ _$ ~* D7 G  l6 v5 X. i    // diffusion, then run "updateWorld" to actually enact the2 K2 S9 O0 J7 Y
    // changes the heatbugs have made. The ordering here is
9 S8 r4 B7 h+ G! T* Q    // significant!, B. s5 @) j' Q8 @( O
        & G% i6 }7 ~/ O" \
    // Note also, that with the additional
, K" b6 R* s, l. n    // `randomizeHeatbugUpdateOrder' Boolean flag we can% l4 m# F# u( ?4 e
    // randomize the order in which the bugs actually run& c  L, e9 b7 a  ^& E9 N( m8 C
    // their step rule.  This has the effect of removing any
7 j$ B8 c1 T$ _  j: r& t' [4 e" D    // systematic bias in the iteration throught the heatbug; p8 G; [% [! {4 a6 Y0 Z+ [" V! L
    // list from timestep to timestep
, W$ O6 M; S: e: M8 {4 H        
. @, j) A  ]3 @( w* o( j$ U    // By default, all `createActionForEach' modelActions have
: _4 t1 t& _: N# j; R! A    // a default order of `Sequential', which means that the4 ]# ]2 \3 j7 ], K' }, C+ b( F+ q4 O
    // order of iteration through the `heatbugList' will be/ H% r+ S; F) b
    // identical (assuming the list order is not changed! |" ]4 R. l0 A! w: v
    // indirectly by some other process).
3 v* {7 N8 T5 K& ~" @   
8 K) h8 d: p1 P* o4 E    modelActions = new ActionGroupImpl (getZone ());
$ \# I* @: [/ D2 _2 V
3 x% z9 a4 c% ]& Q    try {
$ D7 J% i. l7 B/ Z* J      modelActions.createActionTo$message7 T4 w+ w0 @6 Z6 l
        (heat, new Selector (heat.getClass (), "stepRule", false));
$ J( m* P* [3 q: {    } catch (Exception e) {
5 l3 l+ A- |. V* y- |      System.err.println ("Exception stepRule: " + e.getMessage ());
* D/ m5 a/ i! x    }
9 g( c  `! e/ z0 H' Z' V6 m7 p% z0 f! R8 e, m3 M$ P3 p3 h
    try {: |# F& z: k' g+ R4 G9 i0 O! D
      Heatbug proto = (Heatbug) heatbugList.get (0);- K  f& M1 h8 ^- U2 {
      Selector sel = ( p2 f# o2 ], i
        new Selector (proto.getClass (), "heatbugStep", false);2 B- Y4 b5 P) m9 n: f8 m4 I
      actionForEach =
3 A. P7 T% T$ E. D+ H        modelActions.createFActionForEachHomogeneous$call* d+ |, Z, H. d
        (heatbugList,
; X9 J& o6 R  y' b         new FCallImpl (this, proto, sel,
$ A6 b* l, t7 f! i, ~                        new FArgumentsImpl (this, sel)));6 v8 F. X  F2 L2 `' B9 l
    } catch (Exception e) {4 L" {; x' c6 R8 S7 O. {2 k( o
      e.printStackTrace (System.err);6 ~, F7 f% S+ S" {7 ]' W
    }
4 E& K- ^2 ~' a& b# r) O   
8 x) {  I  ^3 o! g9 |' S    syncUpdateOrder ();: H9 A+ Q+ q3 d

2 F6 \1 i+ X1 P. A    try {
# ^: g/ ?* d/ y/ k      modelActions.createActionTo$message
% C/ ?/ v, y( i. c% T        (heat, new Selector (heat.getClass (), "updateLattice", false));) c+ w) G8 r5 h! D4 ?# K
    } catch (Exception e) {) x, R7 p' @1 c
      System.err.println("Exception updateLattice: " + e.getMessage ());6 e) ?  q$ C7 V! E
    }1 t# H) h. N& M+ r
        
5 z% p7 `- n: U: U: x7 }4 o    // Then we create a schedule that executes the& U: Y6 P/ S- \0 C' q  t+ M2 @
    // modelActions. modelActions is an ActionGroup, by itself it
2 [, H: a, _# W7 T6 A0 l    // has no notion of time. In order to have it executed in7 i7 Q% X+ `0 W1 A
    // time, we create a Schedule that says to use the
% C; }" ?& g/ i8 Z/ E    // modelActions ActionGroup at particular times.  This
2 l& J6 w$ M* I& y$ U5 a    // schedule has a repeat interval of 1, it will loop every, G! I3 D$ R; x; q
    // time step.  The action is executed at time 0 relative to. N1 x* {: _2 X+ a
    // the beginning of the loop., \& C0 O3 f$ v

8 L4 |0 h1 n6 l; b* [* D    // This is a simple schedule, with only one action that is' ]! o5 F; P$ U! z1 j: i
    // just repeated every time. See jmousetrap for more
  U) r- a; h* M, y8 E    // complicated schedules.8 }9 c& \4 @, M. A; p/ z* \% z
  / l/ a5 _2 ~9 B
    modelSchedule = new ScheduleImpl (getZone (), 1);
' d: o5 \+ O5 o* X2 [    modelSchedule.at$createAction (0, modelActions);
7 [( a" }, {) {        
2 n( a* T# ?. x) L0 h- o' k    return this;, H* i4 y  n( z+ k  U) l3 v0 s
  }
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