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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:1 B+ N9 f( ~7 u5 P
. G9 r! i9 Y- O6 ~2 Z- T: w
public Object buildActions () {
. C8 n; t3 y) k4 P5 K    super.buildActions();
% d$ H9 J5 W9 f! a   
# b6 w! |' G8 l. ^0 B4 Z0 {7 Y$ N    // Create the list of simulation actions. We put these in
' X, A$ e6 q2 i0 b3 V    // an action group, because we want these actions to be  P# o9 u0 P$ q0 Q, A' [7 T
    // executed in a specific order, but these steps should! V2 e. y3 l( k# g
    // take no (simulated) time. The M(foo) means "The message2 O2 Z+ J& t2 q( T/ i
    // called <foo>". You can send a message To a particular
# m$ h, M* F- `* i, }8 {' H( A    // object, or ForEach object in a collection., {3 A, |0 `/ s; B
        
+ C( E5 I: M- a$ G/ h+ T    // Note we update the heatspace in two phases: first run+ K  ]& z: ]; ~* N
    // diffusion, then run "updateWorld" to actually enact the
7 m3 d7 d* O' _    // changes the heatbugs have made. The ordering here is
4 i; i5 W2 g0 P  d1 w& _' F    // significant!
& O. s2 M4 u* Y1 u' u! v) n        7 O& \7 a' v, q  H' g
    // Note also, that with the additional! \( O7 @! u4 ?5 K+ q
    // `randomizeHeatbugUpdateOrder' Boolean flag we can& x7 O+ X+ z6 U# d2 S2 @
    // randomize the order in which the bugs actually run
# E1 O8 }" \& z9 a# x; l. L2 g    // their step rule.  This has the effect of removing any
3 F. D3 P. _5 R( }    // systematic bias in the iteration throught the heatbug
! [; C  W: j0 z/ \- @    // list from timestep to timestep
+ D* G0 T. x7 @) E        / {, n" o7 g$ m# \- p9 t* v4 c; h$ P
    // By default, all `createActionForEach' modelActions have
! K! `( N& V- |# R( ?( {3 j+ {    // a default order of `Sequential', which means that the
# T+ B0 C! m- Z9 E* N" S    // order of iteration through the `heatbugList' will be+ O+ x2 g' w* B3 l: {; t8 B8 N
    // identical (assuming the list order is not changed( t3 j# n) v+ h! z, H+ v
    // indirectly by some other process).
" E6 i! W9 K$ V: R+ A: ]  m# n5 v    ! P$ n) n( Q+ G% _/ C! e
    modelActions = new ActionGroupImpl (getZone ());
1 V* w; z2 e- q- w, b+ o
! x( Y. O; k0 H# g7 C6 O" ~    try {
8 c( J& }" i4 e      modelActions.createActionTo$message- T$ S' R2 G# K# H  P: ~1 u/ x
        (heat, new Selector (heat.getClass (), "stepRule", false));
1 p1 O! @. d+ U2 C& |1 A- Y6 H! {    } catch (Exception e) {
: M0 |' E6 Y3 \8 c5 b) N      System.err.println ("Exception stepRule: " + e.getMessage ());
6 h$ X$ P& I) J/ [: a9 C/ g' c    }) @9 ^+ ?$ @( e" L' S

: K- Q# A3 W+ p    try {
0 `; d# U# S/ L1 a9 m      Heatbug proto = (Heatbug) heatbugList.get (0);2 l8 r; X7 f2 T! Q$ i2 e. R9 u
      Selector sel = $ y. V3 m. q, ~5 T$ P( C! l" y2 o
        new Selector (proto.getClass (), "heatbugStep", false);
" ^3 e" m6 m7 h9 k# w2 q6 P      actionForEach =
  w! ~6 @- H' [+ [$ |* y        modelActions.createFActionForEachHomogeneous$call
) T/ B( J1 n, `& \        (heatbugList,
  n; ?! d$ W' @* q% T, e& r# }+ t( m! c         new FCallImpl (this, proto, sel,
. [6 V2 L. s+ A# f/ F7 `' ?1 @9 R                        new FArgumentsImpl (this, sel)));; m4 d1 H( r5 N
    } catch (Exception e) {
/ c; F: c" c: t$ _, Q4 ^      e.printStackTrace (System.err);
8 l- A" g7 t8 M' V( q7 G    }
! E* i' h; U6 t! S) R3 w0 Y    - g8 `, }) Z: X1 Z. q* C2 W3 l
    syncUpdateOrder ();
7 O- X/ y* m: x) N* g) x$ i4 e: p) o7 w) p( x
    try {& F, Y) L& f4 p/ g& e0 p/ k  D
      modelActions.createActionTo$message 0 N  i" `# b, D) j! m" Q8 S; B+ E1 L
        (heat, new Selector (heat.getClass (), "updateLattice", false));, o! X( G2 Q8 a  ]2 _
    } catch (Exception e) {
2 P+ `) Y+ f7 {/ g      System.err.println("Exception updateLattice: " + e.getMessage ());9 j- T4 `& i1 J; Y" x" ?
    }" R4 t9 \4 Q( L4 C
        
2 e4 e& }' g' h. [$ x4 l    // Then we create a schedule that executes the+ w) z8 Z' f+ c9 ?0 u) E! ]
    // modelActions. modelActions is an ActionGroup, by itself it9 T* G4 N, p! i3 u! a. O7 P
    // has no notion of time. In order to have it executed in+ n1 P1 {. y% {+ u# ^4 U
    // time, we create a Schedule that says to use the
0 z* t4 w: Y( a. J  c    // modelActions ActionGroup at particular times.  This
& l; {) |" ~/ a* a7 R- i! u    // schedule has a repeat interval of 1, it will loop every
. Q( }8 A* U$ j9 ?4 _- A. r    // time step.  The action is executed at time 0 relative to' c: e% _' A  m, N  {( _) B
    // the beginning of the loop.$ T1 D3 b3 [4 R- N8 U0 Q9 J. t
, r. ~, c4 ^) y2 Z& m- ]* E" I
    // This is a simple schedule, with only one action that is6 A! H9 i  b; n
    // just repeated every time. See jmousetrap for more# p- A9 ^* {# M- L
    // complicated schedules.* a. P$ O' h' f. W
  , N/ P& e6 ^1 ~8 P- J  n. J
    modelSchedule = new ScheduleImpl (getZone (), 1);; r+ J6 O. n2 E( T/ U. `, N  b3 z, p1 W
    modelSchedule.at$createAction (0, modelActions);3 `# ]( Y# q$ l* k
        ) V) l( q; V4 m2 T' C
    return this;& g/ e9 |: h6 R2 y4 d
  }
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