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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
! v- j/ Z2 _$ H1 I7 q; h; y3 B4 p- \, Q# I; X
public Object buildActions () {5 `1 f" T, ]$ m. }, o
    super.buildActions();" N) ^; V: x. y- p$ q- |. w
   
0 B3 B6 f) w5 S' \5 `4 o    // Create the list of simulation actions. We put these in
: L, h% ~6 W( n) ^9 l    // an action group, because we want these actions to be
8 x$ t- y. t8 X  B( Q2 K  R4 ~    // executed in a specific order, but these steps should. p. V7 B# @1 ?
    // take no (simulated) time. The M(foo) means "The message
+ G6 Y5 a6 F! l: w, L    // called <foo>". You can send a message To a particular
- ?7 L: W! |! X# M  {4 Q' o% t    // object, or ForEach object in a collection.
& T# d) v" J" y# \8 o        
, ?0 K& ~0 u* [- o6 t    // Note we update the heatspace in two phases: first run8 l; _; D5 |: L
    // diffusion, then run "updateWorld" to actually enact the
% ^( b1 p8 x" p  T. Y) x3 |    // changes the heatbugs have made. The ordering here is, p! G! b5 O7 ]* V
    // significant!
# b7 M; {5 V- s- W7 a) {) T; a7 S        0 g7 F, e6 A' W1 A) c8 g
    // Note also, that with the additional
; q7 I3 x1 x" Z( j: b- X' e+ v, q    // `randomizeHeatbugUpdateOrder' Boolean flag we can6 t' [+ `8 `: ~4 ?1 k5 P: }7 I0 ^' G
    // randomize the order in which the bugs actually run
; \( f6 G5 U. @( s    // their step rule.  This has the effect of removing any  z- I" c- j% M4 t. I& k
    // systematic bias in the iteration throught the heatbug
, ^3 |/ X( L) @0 u    // list from timestep to timestep3 e* Q  F! J2 p! k- d
        
* \% [' D* M8 Q+ [. L1 J8 [    // By default, all `createActionForEach' modelActions have* Q! ]0 T2 E6 x
    // a default order of `Sequential', which means that the- i# p8 a; e+ j2 _7 t% ~, E
    // order of iteration through the `heatbugList' will be- Q' P6 ]' Z, T' Z! g% [: m3 O
    // identical (assuming the list order is not changed9 H: ~! B) z  E; u- R' m
    // indirectly by some other process).- L+ B5 x0 v' Z+ I; z. j" k
    / ]$ j, C, y( w; {
    modelActions = new ActionGroupImpl (getZone ());
7 U: z# m$ W) A% F7 y+ F% ^- s' A8 R2 B+ }3 J
    try {
/ i6 Q& S& i5 a& _: x! ?* s8 m      modelActions.createActionTo$message
+ Y: Y' x* p6 Y. b        (heat, new Selector (heat.getClass (), "stepRule", false));
2 f# ^% l' K+ S0 R    } catch (Exception e) {
7 p2 w1 q% I. ]1 N2 H2 q      System.err.println ("Exception stepRule: " + e.getMessage ());
0 W+ F4 t4 ]; u    }
# W8 a1 K# g4 s. U+ l% R0 _& p# ~5 \, a
    try {
, l5 ~7 R- g4 |1 C( |9 x2 G      Heatbug proto = (Heatbug) heatbugList.get (0);: h; ?4 f$ L7 o; D" M+ n& W
      Selector sel = + o7 F) G$ o: Z
        new Selector (proto.getClass (), "heatbugStep", false);
' ]# g8 {4 Z5 b1 N      actionForEach =. U! g+ \; r: @' n
        modelActions.createFActionForEachHomogeneous$call
0 [; q' Y9 Y6 K/ a) a+ p        (heatbugList,
" O1 P+ d# p6 H0 Q         new FCallImpl (this, proto, sel,, L- J: n7 f& _& c9 J2 s7 }8 |
                        new FArgumentsImpl (this, sel)));* i4 @- H* I- T/ b1 I3 Q: [
    } catch (Exception e) {9 C7 ?% h$ ], y* d: i
      e.printStackTrace (System.err);
! Q2 h7 B& c2 ?2 h+ K2 W8 D) Y    }
) \) t- f4 ^- l   
" m8 R/ d7 }; |! O; S. S    syncUpdateOrder ();) U; A% H: e; j8 k
( k8 f* W" Z7 N6 _7 a
    try {5 }" U* W$ b3 F* l6 P* L* e
      modelActions.createActionTo$message
. v2 }6 O$ y; P& F/ X: n        (heat, new Selector (heat.getClass (), "updateLattice", false));
% L$ v3 b6 ]& u, T  R    } catch (Exception e) {. p- g( X( o" O8 R2 e- m
      System.err.println("Exception updateLattice: " + e.getMessage ());
" {7 A' l( ]7 G    }
8 g6 V8 a* ?) d% h. O        
0 g* p' x$ s1 p% S8 e- b+ X    // Then we create a schedule that executes the' ]0 |( F9 |' O+ d* w1 n
    // modelActions. modelActions is an ActionGroup, by itself it
8 H( Y" u5 `$ D. C0 r" }' i  Y    // has no notion of time. In order to have it executed in6 P) j5 v' X6 a- J5 ~; K- ~0 S
    // time, we create a Schedule that says to use the
5 r" @% S: w! ?& \! ~    // modelActions ActionGroup at particular times.  This+ J4 H9 q! @0 s4 L5 B
    // schedule has a repeat interval of 1, it will loop every) ]& B. _2 ^' i
    // time step.  The action is executed at time 0 relative to$ w9 ]& S  e3 g" f0 a: A) |. f, s; j
    // the beginning of the loop.
0 w) C) w! t1 b, I# x$ o5 y5 c
4 P+ k+ H% N# i* j6 W; W9 a& \) M$ v    // This is a simple schedule, with only one action that is4 c( }8 f4 G+ _
    // just repeated every time. See jmousetrap for more
  p; f/ C/ v% x+ `! K    // complicated schedules.5 d% _- T, c( y
  ) B- `' j3 W! I) b
    modelSchedule = new ScheduleImpl (getZone (), 1);
( _( ?& h1 i- [+ X* B( V$ w4 t; L* k    modelSchedule.at$createAction (0, modelActions);3 I& ]8 R2 a5 F+ x9 e
        
8 _" r2 E0 k# L4 D, L    return this;8 `4 |8 b& r! q
  }
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