设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10665|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
2 A. Y# O3 T( k; n7 K' Z* o, f
: k1 F3 |, u# { public Object buildActions () {. l9 ?3 i4 Z2 F% p
    super.buildActions();
) t( D" n6 Q+ N. H" w4 s& y' ^/ K    - U0 x6 B1 N- I: T
    // Create the list of simulation actions. We put these in
( A" M  f- _/ Q- j. _6 `+ x6 l; x. B* \    // an action group, because we want these actions to be- L5 |  _/ q$ k. [6 R' ?
    // executed in a specific order, but these steps should
, q- H- @' r; {' ?    // take no (simulated) time. The M(foo) means "The message) L- P# d+ x  p3 T8 l8 n) x$ H
    // called <foo>". You can send a message To a particular) M6 J  |" l9 {4 K8 }) h
    // object, or ForEach object in a collection.5 x3 f: p+ R( [) D
        
7 B6 n' U/ f3 `' Z/ Q' K2 }' O. L    // Note we update the heatspace in two phases: first run9 [+ O; \$ x0 }3 [
    // diffusion, then run "updateWorld" to actually enact the, ]0 l' _, v5 H9 X% ~7 S
    // changes the heatbugs have made. The ordering here is) [% x8 R" k  T7 O: e2 B! R
    // significant!
3 o, c+ x8 a. K- m" `        ( f- A# {# q0 e& s7 |
    // Note also, that with the additional
2 k; c( U+ X( k    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 ~  l% Y$ p5 J0 k" K
    // randomize the order in which the bugs actually run
3 [( i+ |6 l* t    // their step rule.  This has the effect of removing any
0 a7 I6 ]9 t5 e$ R9 i8 V    // systematic bias in the iteration throught the heatbug
# N# q1 m: b! A    // list from timestep to timestep
8 ~$ ?! K+ P9 O/ G8 z" q        
: G# V. {4 i' f    // By default, all `createActionForEach' modelActions have
" q9 B" y) k% h* a9 \7 i2 J/ c    // a default order of `Sequential', which means that the
% V* l. i6 J- O' e    // order of iteration through the `heatbugList' will be) h. H# A) W" J# e
    // identical (assuming the list order is not changed% k) L. \# N9 Y% X
    // indirectly by some other process).% h$ n" c5 c0 p. b) \! c
   
  M  a# D/ D  I' i# B0 [: }# z1 G' a2 L    modelActions = new ActionGroupImpl (getZone ());1 O! }4 ?' s4 F* N  c/ N' b3 @

& N0 x9 E' @( j/ S    try {
; q, H+ ?, l  n( S" O      modelActions.createActionTo$message+ e3 k8 X0 Z$ U3 @, j9 G7 i( {
        (heat, new Selector (heat.getClass (), "stepRule", false));5 G) L! H; D( x8 y1 @  L$ [
    } catch (Exception e) {
6 W7 e) a% p2 Z9 C      System.err.println ("Exception stepRule: " + e.getMessage ());, n6 P8 w1 p7 E) N, G9 @2 b5 H
    }0 h6 y9 k2 I0 G- v" Z  o

5 ?9 |1 n" o2 @' B; M: a% U' T    try {0 [$ j) S' a  z
      Heatbug proto = (Heatbug) heatbugList.get (0);
3 S1 B/ K8 ]3 C- e' x0 `      Selector sel =
/ O" D$ M7 V8 @- L' y        new Selector (proto.getClass (), "heatbugStep", false);
; M8 m5 m/ b) @+ k8 q      actionForEach =
9 K; O; W% e+ u0 C8 m/ d3 O4 U  w0 i        modelActions.createFActionForEachHomogeneous$call
. h# I2 k; l/ S3 ]9 g1 u        (heatbugList,
* c- R5 ~$ R2 g/ |$ _         new FCallImpl (this, proto, sel,1 W2 }5 F# n+ A
                        new FArgumentsImpl (this, sel)));
% n' g  V, Y- i# L- G( P    } catch (Exception e) {5 n# U6 |+ f- B( ^) ]4 B. ?
      e.printStackTrace (System.err);5 p! f( j" f0 \5 h2 W
    }
% c% I, G- A& c+ Q/ v) f    8 ~1 ]8 Y/ k  f$ E- Z
    syncUpdateOrder ();
/ Q) s% K% _3 [
; }: N6 i/ [. Q% {* r* [7 j! s. `    try {
# G0 H. ^, U; ]/ e4 _. q      modelActions.createActionTo$message & V6 F( d: M" ?1 N' j8 k
        (heat, new Selector (heat.getClass (), "updateLattice", false));2 D9 t3 V& R8 }% X! v4 M+ m
    } catch (Exception e) {
! [* {( Y+ e! Q2 t5 o( Y      System.err.println("Exception updateLattice: " + e.getMessage ());
# H- I2 z' n+ c: ]0 C- F. R9 U    }
3 X2 R+ ^2 n4 @- _' f; x* ?& Z        
& B- Z% l! ]6 w2 w( h8 u    // Then we create a schedule that executes the
0 L2 P" w6 M% A9 F7 |- d1 S0 |( H    // modelActions. modelActions is an ActionGroup, by itself it
, ^! J2 M+ l9 i& h    // has no notion of time. In order to have it executed in
) s/ u7 J9 }" d6 M# g2 H    // time, we create a Schedule that says to use the
* T: e$ {! m2 y    // modelActions ActionGroup at particular times.  This1 l' L* R" s3 i4 M2 Q; v1 j
    // schedule has a repeat interval of 1, it will loop every9 {7 k" z  t& ?: h0 e
    // time step.  The action is executed at time 0 relative to/ \' {3 M. ~( }( @
    // the beginning of the loop.
+ W( O3 l; B  H; w+ j. P4 i7 o; a" Y' L
    // This is a simple schedule, with only one action that is
* ~# s! D9 \9 j. |. L; O( A+ ?9 ~9 Z    // just repeated every time. See jmousetrap for more
! |- l  O+ g7 U' |1 S3 U    // complicated schedules.5 a: _" |7 {1 F8 A
  
' C& k5 Y0 u) M, f" V% F; ]    modelSchedule = new ScheduleImpl (getZone (), 1);6 d  e" ~, G' m
    modelSchedule.at$createAction (0, modelActions);* s' i* i$ v8 ]9 \
        ' a+ l; @: q* b0 d. ~/ a
    return this;# Y# u+ C9 z, n
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-12 19:47 , Processed in 0.017573 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表