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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
# y8 ]) J6 V2 J  z7 y& D' ]8 f6 M* _- F  d
public Object buildActions () {
# a8 X% w7 O1 {9 c1 q7 I    super.buildActions();5 y0 U& r8 z% e3 g9 v5 q  n( G! E; M
   
* y4 L9 a. d, i1 K, m7 X7 H. @! {$ k    // Create the list of simulation actions. We put these in
" ?& c/ ~- u2 e, ]$ Y# e6 g    // an action group, because we want these actions to be5 P6 b( A% ]: t2 K  a
    // executed in a specific order, but these steps should/ K/ R, d( D9 }; t1 I
    // take no (simulated) time. The M(foo) means "The message7 J. S; J0 b1 U# e$ P# c: D% U
    // called <foo>". You can send a message To a particular8 i( C+ J$ D! ?+ g( E4 \
    // object, or ForEach object in a collection.
0 g4 G" G4 e4 v8 n# r- U4 C! r        
9 x/ H& d" b, \5 y/ s* }! h# j+ W    // Note we update the heatspace in two phases: first run
8 ^( B4 t/ m+ B( f, w: L3 L    // diffusion, then run "updateWorld" to actually enact the
& i4 i3 D5 `. w0 E' W+ q    // changes the heatbugs have made. The ordering here is& r1 Y  X/ T6 G8 @: N
    // significant!9 T8 O: }9 I: M" N# b* Z$ T
        
+ h2 M5 ]! [" c1 l' U% ]! A    // Note also, that with the additional0 y! P# D7 }7 ^- p
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
) |' e- v7 Y8 b6 }  b6 R    // randomize the order in which the bugs actually run
0 `# o$ |1 ]1 L2 b% @    // their step rule.  This has the effect of removing any
8 A6 P; r/ ~- a9 S4 k) T    // systematic bias in the iteration throught the heatbug
8 T7 ~9 j  a9 w5 L) i    // list from timestep to timestep. e( \5 Q& f3 }8 ~; I
        
, X2 z2 F% b2 \" A7 q. k; h    // By default, all `createActionForEach' modelActions have
* k. u+ ?" w! Q" B3 _1 o    // a default order of `Sequential', which means that the
! s2 d+ ^& l' p3 r- t    // order of iteration through the `heatbugList' will be
2 d, k- |; \/ H, [% {    // identical (assuming the list order is not changed7 }8 p! F& ]) l4 B8 s; A
    // indirectly by some other process).$ W1 i3 s! b4 S& J$ s2 s
    . o* z& b- _3 n, H( \
    modelActions = new ActionGroupImpl (getZone ());4 F& W4 c" H3 o
# L3 `$ c6 P6 H9 y
    try {
' ?2 V3 C2 ?/ \- |, q; i7 K7 g; D      modelActions.createActionTo$message
; P! x. a/ A& B% i* H: W        (heat, new Selector (heat.getClass (), "stepRule", false));, X$ |% v/ _* P" Z) E1 w
    } catch (Exception e) {2 l+ V' y3 r. R: X4 S7 |
      System.err.println ("Exception stepRule: " + e.getMessage ());
1 A- Y0 `& h" \2 W    }
6 P; O* i. [) Q& e/ @; T! I$ m0 i- E6 |0 B) P0 Y3 D
    try {
/ j) p  r( a! p2 u      Heatbug proto = (Heatbug) heatbugList.get (0);
! G: ^4 Q* t; v) V$ @4 i      Selector sel =
# M" R- T. d+ B4 W8 [        new Selector (proto.getClass (), "heatbugStep", false);6 B+ O, A+ _- B3 }: }' G
      actionForEach =0 z3 \7 L, P) U
        modelActions.createFActionForEachHomogeneous$call
4 D. f+ |0 j$ y        (heatbugList,, z8 I1 r& ?* p# C7 k3 n" p
         new FCallImpl (this, proto, sel,
3 p1 P5 N5 J" Z5 x8 M6 g; K                        new FArgumentsImpl (this, sel)));
% _, b, d% R( h3 N/ C% Z    } catch (Exception e) {
) j% [! c# A1 ^8 l      e.printStackTrace (System.err);0 l7 M( d+ E: X9 @/ m2 ^8 [
    }4 T/ F% B! F5 Y/ B; G( u
   
; ]% K, \0 G) e0 e; x    syncUpdateOrder ();
+ p2 c. r* E0 L& ^6 g9 f3 W: }! w; q& r
    try {
3 F5 \0 [) {& }7 k1 V5 _      modelActions.createActionTo$message
7 s& J! t1 T1 b+ `6 Q' i        (heat, new Selector (heat.getClass (), "updateLattice", false));
$ a- \+ s4 G$ t. V4 p; o    } catch (Exception e) {+ n! b# }: \2 a- P! g
      System.err.println("Exception updateLattice: " + e.getMessage ());' b7 N4 ]- G$ k7 F
    }
, b7 W  u$ @4 g& g) c        
6 u% W  q# \% i  s# o8 T: F* r1 V    // Then we create a schedule that executes the
0 I9 t7 E' @6 u7 [2 n    // modelActions. modelActions is an ActionGroup, by itself it
. `2 J' g+ Y% h& I    // has no notion of time. In order to have it executed in
5 Z" Z* U1 x  n    // time, we create a Schedule that says to use the4 W1 G  O2 z$ c! A- x" B5 w5 ]2 Z
    // modelActions ActionGroup at particular times.  This- P& B! A& y+ y! D
    // schedule has a repeat interval of 1, it will loop every. N( G" C0 K& N; F3 |% i5 c
    // time step.  The action is executed at time 0 relative to
5 y; e: W  Y. G    // the beginning of the loop.+ t  t( ~. ^# F) I. |
& @9 T( v  l7 Q* ~1 E1 U. A9 T: f
    // This is a simple schedule, with only one action that is
$ k/ J, o. d1 q- u    // just repeated every time. See jmousetrap for more. N& S+ }: J$ J
    // complicated schedules.
6 A' A, i- G- j2 p  . V; X' @, O3 \2 d- _
    modelSchedule = new ScheduleImpl (getZone (), 1);, U& i* V1 }3 c8 s) |% `& k  g
    modelSchedule.at$createAction (0, modelActions);9 f7 D8 E. H- q' Q* Q4 l7 U
        1 @" B' `: ^. H: Q
    return this;
; D* h# r, W8 q- ~8 e  }
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