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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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; M7 X: P- e7 Q: x* F( Z public Object buildActions () {
" N& l& p" N" k; B! m8 t. G5 ], z: U    super.buildActions();9 x( J% p# z9 ?0 X5 E6 S8 V2 t# P/ C
   
3 Y& M. l: @8 `8 T' {& }  G, n- l/ J7 J    // Create the list of simulation actions. We put these in
  R9 H0 J4 z. \# z: Y, m3 E& n& Q    // an action group, because we want these actions to be
9 u. Q% [, Y8 |4 `  Q$ D    // executed in a specific order, but these steps should1 E9 _" x2 Z2 V  _. k! @$ Z9 u
    // take no (simulated) time. The M(foo) means "The message  Q& l5 E- z; R& M" H
    // called <foo>". You can send a message To a particular
3 L# f) T7 p# q    // object, or ForEach object in a collection.
7 ]/ O* L  ]2 n/ ~: S9 [) ^        
4 s+ I3 t+ W2 M  k  J! L3 u; E2 l    // Note we update the heatspace in two phases: first run( e' N5 {# {& z6 U5 T
    // diffusion, then run "updateWorld" to actually enact the7 A* P8 F, P. Y5 y, k& T- X' e
    // changes the heatbugs have made. The ordering here is3 a  I: C* `; T8 i; M5 V  O
    // significant!
7 M1 }2 X) k: `; Y* K! f. ?$ t9 k8 T        7 L5 Q$ P3 m1 E  B$ o& E, ~$ \
    // Note also, that with the additional* V0 l' h! Q" L0 [
    // `randomizeHeatbugUpdateOrder' Boolean flag we can7 k0 {/ ~  B4 p% y. M
    // randomize the order in which the bugs actually run6 @, K2 B* w, b7 M  w7 u# X$ X8 r  ?
    // their step rule.  This has the effect of removing any+ V/ i( V7 x0 z3 c8 y  d4 a0 @* {
    // systematic bias in the iteration throught the heatbug$ l, p3 E0 H1 E2 K
    // list from timestep to timestep* I2 D' P! U+ N  `$ f
        ' N4 i: O9 a1 n
    // By default, all `createActionForEach' modelActions have
! M! f# N2 q9 G5 s4 U0 V5 g) H    // a default order of `Sequential', which means that the) t9 k3 P8 Z  {0 u& p" u* [
    // order of iteration through the `heatbugList' will be
4 E/ Q1 c# }0 H5 z" }0 y( ^5 n+ H4 M    // identical (assuming the list order is not changed! O$ p; d  e  R5 k1 L: ?# c- a% L' D
    // indirectly by some other process).1 ]0 {: _5 v3 v
    8 v" A0 ~+ |/ ~: F& o
    modelActions = new ActionGroupImpl (getZone ());
0 i; N" i7 @7 o' L, [
4 v5 a& _7 d% U$ x, \! u* b    try {
2 L; a9 d3 ~$ s, A  I9 Y- c" o/ N      modelActions.createActionTo$message7 K1 n0 A$ ?4 D
        (heat, new Selector (heat.getClass (), "stepRule", false));
3 Z  l/ X8 p. u9 K    } catch (Exception e) {
& q/ j0 l0 ]9 G) L( e+ j' z* N' r: B( C      System.err.println ("Exception stepRule: " + e.getMessage ());; ~6 ^; T8 K" s) o* ]; _* u
    }1 l" Q9 M9 @, u# p% K

- t& d  K! W, w4 h; H7 f5 p    try {
( n' D: `9 l4 F: m3 H      Heatbug proto = (Heatbug) heatbugList.get (0);6 d; j1 h, ?1 c8 E6 p8 ~5 o
      Selector sel =
6 E* M# s2 {, f        new Selector (proto.getClass (), "heatbugStep", false);! U' M0 I- K; J" @4 d
      actionForEach =
) E! g! p) h/ d  K! b        modelActions.createFActionForEachHomogeneous$call2 u' h0 T0 D# {! o
        (heatbugList,5 j/ j" K" `" f* |4 _  h6 {
         new FCallImpl (this, proto, sel,$ A1 J# ?0 l: Q; S
                        new FArgumentsImpl (this, sel)));
8 W5 n- w$ t" e, t    } catch (Exception e) {
# |+ J$ n0 }, M8 o" s9 c/ N% O  K" Y      e.printStackTrace (System.err);. Z; F" k, v$ G1 I1 _
    }
% I/ d; l1 F; V; m& E5 i    1 P5 b- @2 f# R4 w* h5 l0 Y# F
    syncUpdateOrder ();2 q1 F0 k' d/ [& L% C6 X1 r
8 f; l2 t3 ]& S+ w8 B5 j$ G
    try {
- _  P( `- d; E$ F7 y$ |      modelActions.createActionTo$message
0 `4 s/ f; ]! p, k        (heat, new Selector (heat.getClass (), "updateLattice", false));
8 m' [# S. i/ t1 J4 |0 ?    } catch (Exception e) {
5 n- q$ j8 H; C2 }# Q      System.err.println("Exception updateLattice: " + e.getMessage ());2 M8 P/ H, h" x# P2 p( i
    }0 l: N4 Y. P5 @- \
        6 l$ h9 [) W0 O
    // Then we create a schedule that executes the; L6 L2 N* ~$ S- g& ]$ r
    // modelActions. modelActions is an ActionGroup, by itself it
5 {) \! {9 S" n  G    // has no notion of time. In order to have it executed in
& |/ e0 T- W& I7 o    // time, we create a Schedule that says to use the3 ?2 {6 Q, f  f- B, N0 A" n
    // modelActions ActionGroup at particular times.  This
% H) X" f- |9 ?* X" |% \    // schedule has a repeat interval of 1, it will loop every
7 {8 n) {* n8 A+ S( ]% ^7 k    // time step.  The action is executed at time 0 relative to7 u: x% J9 b  P
    // the beginning of the loop.0 G. c9 G; M6 _! Z- `$ S# e1 O; Q: p* t" L
; S1 [9 n9 l* c$ b: m
    // This is a simple schedule, with only one action that is- @/ `! o/ z* E3 _
    // just repeated every time. See jmousetrap for more
- j" j5 O$ W. ]8 j; T' ?# h$ b5 v    // complicated schedules.% _  m) E' M/ n* q9 N5 V
  
: Q% ^: }; I2 z* N    modelSchedule = new ScheduleImpl (getZone (), 1);
9 m4 w# O! s' I, J% a# {  Z    modelSchedule.at$createAction (0, modelActions);- z7 D. ]3 r( F( [( @4 C1 O
        
) @9 ?- a3 O2 q    return this;
+ l0 P. a5 G  D7 W+ Q: o7 M  }  }
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