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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:2 M) x8 n9 X. z% N% S! l  L% C" b

: s% ~5 f$ j' P& G public Object buildActions () {, ~7 Z% r* o" C, I# w
    super.buildActions();
; Y% o3 l/ a& x2 w- v1 k   
1 |; k7 \1 \3 P4 h2 x1 a9 r7 {/ ]    // Create the list of simulation actions. We put these in! b& b0 o" B: J( v9 ]1 G0 C
    // an action group, because we want these actions to be& d* l, ?" x4 u2 ]4 L' z
    // executed in a specific order, but these steps should' ]' @) F- ]. @5 d8 v
    // take no (simulated) time. The M(foo) means "The message
; j! u$ P( w1 L    // called <foo>". You can send a message To a particular
3 O- R3 w) L0 v4 U$ _    // object, or ForEach object in a collection., H7 M0 A$ [0 L) x! W5 G
        ) Y; q( e) z5 w% E9 M& L! q7 T
    // Note we update the heatspace in two phases: first run2 s( h9 l) G# f; _. \9 q
    // diffusion, then run "updateWorld" to actually enact the" W2 s0 K6 U% \( m0 M
    // changes the heatbugs have made. The ordering here is! ]( |6 Q; d% _$ @
    // significant!
* Z; |' _: H2 B3 |# V        
' X) A* B9 K  Y    // Note also, that with the additional1 ?/ d- V6 F- c
    // `randomizeHeatbugUpdateOrder' Boolean flag we can9 p( t! E( g6 |2 z& C) Q
    // randomize the order in which the bugs actually run
( q8 i6 h) j) D    // their step rule.  This has the effect of removing any7 d) `. ^6 A" `  ]* a2 C) L
    // systematic bias in the iteration throught the heatbug
4 a/ k: n" `; V) a    // list from timestep to timestep
6 u- f5 Z7 g4 U/ w/ R" [        , f& s9 I7 ~4 G1 r1 @3 U
    // By default, all `createActionForEach' modelActions have
0 D7 k- ^0 `2 g2 m7 {5 G# r    // a default order of `Sequential', which means that the$ j$ k9 i; N$ F/ D) E* b% M
    // order of iteration through the `heatbugList' will be
9 a" N, d/ w: }( r5 Z2 ^    // identical (assuming the list order is not changed
3 e, C! i8 o7 _8 V4 w/ T    // indirectly by some other process).
7 J& P- j& |7 v" X, V: l    0 i" g/ p1 g; J+ [
    modelActions = new ActionGroupImpl (getZone ());% [4 w2 E# b( a+ v; m+ t  V' \

. E# q5 q* [' E- y    try {
5 D# x7 b+ k8 L" ?$ `# [: ]" F      modelActions.createActionTo$message
" U5 w( p3 K- X0 b$ t1 \& t/ d        (heat, new Selector (heat.getClass (), "stepRule", false));
6 c2 y8 \0 g4 Z. R3 ?: n2 ?$ K    } catch (Exception e) {4 W3 f- g, i7 t" o) S: |6 E1 M
      System.err.println ("Exception stepRule: " + e.getMessage ());; f% E: d) s: ~" P: K* B6 j4 W
    }8 _- P! Y+ F4 y: q1 `

. l5 y; `8 |9 H! o' [; a    try {
" ^, c* f9 h3 O& E+ L      Heatbug proto = (Heatbug) heatbugList.get (0);" ^! P3 H3 s3 u6 T- ^% z
      Selector sel =
( T* R6 I; b3 B8 o4 ^8 h: y* Z        new Selector (proto.getClass (), "heatbugStep", false);
9 X$ k' U, p; Y1 f. N4 h% @( d      actionForEach =
7 J) p. m! S" G" p# s# _6 `        modelActions.createFActionForEachHomogeneous$call* D' b  ]5 g- v4 Z+ U0 ^! S
        (heatbugList,% g4 n% g; `+ T
         new FCallImpl (this, proto, sel,
; \- `! r% w9 s4 Z8 `                        new FArgumentsImpl (this, sel)));
# L+ V# S. X# U9 Q& g" V    } catch (Exception e) {
# ^7 D0 O% Y2 U% P      e.printStackTrace (System.err);, T3 J( w$ \$ c3 G. c4 a, X
    }
1 V7 A* j: V( J# [   
; d6 d5 v; @7 h3 s' O# N    syncUpdateOrder ();
) p) E+ }- N$ z- j0 V$ F; N' b
  p5 ]5 j: y3 Q    try {
8 L- l  [" c# d. b1 B0 h      modelActions.createActionTo$message 3 m9 f5 u, N. E7 ~4 D) r
        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 O# I+ G! V! k$ c- M' U    } catch (Exception e) {2 A1 P- u1 f% f* b4 d" ?( D. h
      System.err.println("Exception updateLattice: " + e.getMessage ());
. H9 D8 p1 `. U4 S* ]2 X    }
! a+ u# q: I% F; u+ n        3 O3 s2 p% j8 ?2 U3 [: y; a
    // Then we create a schedule that executes the
+ M( o/ ^, l6 L8 `7 t+ L    // modelActions. modelActions is an ActionGroup, by itself it
6 Y8 E8 t5 _  X+ c: c9 v* c5 p    // has no notion of time. In order to have it executed in4 h6 U3 F6 X  H3 A7 o# D
    // time, we create a Schedule that says to use the6 d# h. Q: Q( f4 O. V2 v
    // modelActions ActionGroup at particular times.  This
% i3 \6 j9 y, R% |$ k8 x$ d2 J    // schedule has a repeat interval of 1, it will loop every
( T4 P; M( S! b+ t  t    // time step.  The action is executed at time 0 relative to0 S( j* p$ W# e
    // the beginning of the loop.
9 U0 i( f' w8 W- X/ S
* c# W" s8 U, m8 g& I4 y$ Q    // This is a simple schedule, with only one action that is6 F' C& p8 v1 R8 ^0 A! Z* D) @' b
    // just repeated every time. See jmousetrap for more) {) V" m% u! F5 n
    // complicated schedules.' n, n) o# j( c0 a
  $ U( m- F1 z! \$ U" _
    modelSchedule = new ScheduleImpl (getZone (), 1);/ i  D7 h8 h" ?. Y: q  u
    modelSchedule.at$createAction (0, modelActions);
% Z% f& A9 B- C# X        5 Q8 t' o! \/ f8 U- k% ^4 y
    return this;2 g' H8 _* v  j* n
  }
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