设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10482|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:% n* U- W/ k/ H- D9 Z; w/ q7 K
5 }3 _/ C. J  Y6 Q% C: t2 q  g( o
public Object buildActions () {
# p2 e6 E3 k1 h; w3 c3 {6 p3 e    super.buildActions();
* D) F7 u6 f" i8 R0 O& H3 y   
% ^  w( O: K' ?5 N/ |    // Create the list of simulation actions. We put these in
# L- L: v% O0 Q( K3 B    // an action group, because we want these actions to be
0 I6 d$ R8 g8 q* k; _0 G) c    // executed in a specific order, but these steps should
! I4 o, l% {! D' M- U+ h2 _    // take no (simulated) time. The M(foo) means "The message( h8 ]- `. m. V# R
    // called <foo>". You can send a message To a particular
1 b4 K/ I9 M! q' F' f. }/ u( G7 O    // object, or ForEach object in a collection.
0 f5 u' ]- P( _1 v8 j1 B+ b        
* S" U  e* _, t' J: @; I2 X2 u. ?    // Note we update the heatspace in two phases: first run; a- A  M5 s1 Q1 o* `1 M' v/ f# Q4 x1 r
    // diffusion, then run "updateWorld" to actually enact the* L- J/ H2 B. u: B3 b; l
    // changes the heatbugs have made. The ordering here is
9 M2 ~0 ~- l) ?% i: h9 `    // significant!
! k9 ^9 Z4 s6 Y8 X% Y        5 R1 d( R8 L# Z# J1 ^3 y
    // Note also, that with the additional
$ n8 H% {* y, X* f    // `randomizeHeatbugUpdateOrder' Boolean flag we can
$ i. g. _% t; ]2 V" D9 o    // randomize the order in which the bugs actually run2 e1 d; H! \' L: n3 d) u! m5 ]/ l1 r
    // their step rule.  This has the effect of removing any
+ x9 k% t/ M0 g7 M# H    // systematic bias in the iteration throught the heatbug
: `  s8 V! I  |    // list from timestep to timestep
2 z- ?2 \2 _) \2 T1 r        
8 v2 w) c! X+ \$ C" `8 n+ y    // By default, all `createActionForEach' modelActions have, p+ p$ N( c$ D  j5 A4 y0 o  m
    // a default order of `Sequential', which means that the
1 n/ ~: `/ R4 i4 Z3 d4 L    // order of iteration through the `heatbugList' will be$ k7 d: }8 I3 I, x( s
    // identical (assuming the list order is not changed
5 y. J* z* g  ]1 ^1 B2 p& f& s    // indirectly by some other process).9 ^1 O3 O4 _. l
   
4 c$ Q- g$ x, e/ o    modelActions = new ActionGroupImpl (getZone ());) ^; |% F. Z! L- E( k

+ G! a5 [  K5 S% X9 s. t    try {1 k6 G) d9 {6 j" T) R9 m  T, z+ [
      modelActions.createActionTo$message* T% I$ U  \5 _
        (heat, new Selector (heat.getClass (), "stepRule", false));
3 c9 G4 r- R! X( U, X1 }    } catch (Exception e) {4 K8 s+ p$ H% o- A6 u& |4 O2 N
      System.err.println ("Exception stepRule: " + e.getMessage ());
$ I' U/ |1 @# ^: J. W    }
6 o! \- X& |( j5 q1 _6 ~' E9 k, c( \+ d& ~" m) x9 z, Y
    try {
* I  J/ {! f% C! v' @1 L3 U% C      Heatbug proto = (Heatbug) heatbugList.get (0);" F; i8 T4 t' w. d0 x' q5 Z8 z
      Selector sel =
8 F; j0 n/ P0 i9 Q1 w        new Selector (proto.getClass (), "heatbugStep", false);# t7 t$ k# x6 N7 k9 W+ r
      actionForEach =
2 k# K7 K- o5 W  y0 c6 o7 ?        modelActions.createFActionForEachHomogeneous$call
* i, t6 K. ^9 A/ V        (heatbugList,' E9 U  k1 b0 \
         new FCallImpl (this, proto, sel,+ U3 Y4 O6 w  U2 ^, P) y# E
                        new FArgumentsImpl (this, sel)));' D3 R% S: R: P, o- I8 Z  ]
    } catch (Exception e) {
: J( c0 e  r# @+ y3 j1 V8 v: n2 ^      e.printStackTrace (System.err);. w7 k" _8 G  ?% f, \/ F
    }
6 z: g, b& A" m* ?    + b0 y2 z# U$ @1 j$ ]: n; M; A
    syncUpdateOrder ();
& V5 c" T) x* Z" w( \
( b! L2 T0 ?" Q+ K$ D    try {
: J1 Z7 ?8 P4 d. O, l      modelActions.createActionTo$message + f8 m9 v' p* x5 L
        (heat, new Selector (heat.getClass (), "updateLattice", false));
5 C$ @0 T0 W  N9 |& b" `    } catch (Exception e) {
6 [7 R% M. }5 `3 o: j  P3 A: d      System.err.println("Exception updateLattice: " + e.getMessage ());
. j) O: @1 A& J3 a: w. e$ a7 o    }
1 T4 h( f  s2 A4 A/ f( r        
! U2 e) t7 y7 M# [6 s$ K* r    // Then we create a schedule that executes the
( `9 _! Z3 I7 L0 n: e    // modelActions. modelActions is an ActionGroup, by itself it% X& a, P+ e3 f5 G2 R0 i4 w
    // has no notion of time. In order to have it executed in6 w% T) R7 K7 v; H& |$ i/ X8 m
    // time, we create a Schedule that says to use the
) p! S* h! ~/ y    // modelActions ActionGroup at particular times.  This+ d2 f& M# `4 _- b3 M
    // schedule has a repeat interval of 1, it will loop every$ h2 v! [' V* n9 E1 R
    // time step.  The action is executed at time 0 relative to# G4 [( o8 Y/ g9 x: a  ^' Z
    // the beginning of the loop.2 h- O8 u5 o  C3 `3 \
* B# W. u3 @& N: U6 j' [* H' D
    // This is a simple schedule, with only one action that is
- [5 K2 n& r% X    // just repeated every time. See jmousetrap for more
7 ]' b5 s+ h$ a  E, A    // complicated schedules.
  F+ ]) Y( M' T; t  0 j) v( B5 ]) A; y. q0 @+ r3 q& S
    modelSchedule = new ScheduleImpl (getZone (), 1);
* ]* J  ~8 ~) B    modelSchedule.at$createAction (0, modelActions);
# o# g' e. m( g6 j& d. ~        
& a) g7 \: k8 @( W2 k. s    return this;5 R2 |" C6 }2 C  O2 u
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-1 18:06 , Processed in 0.014450 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表