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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:4 p. _' U5 j9 f& c' a
9 A' b) C4 A/ T$ |; M8 A
public Object buildActions () {
8 }! J: X9 P% m8 A5 u$ h    super.buildActions();/ `: s1 ^) ?- t& E/ e% y
   
6 c% x  L9 E  F4 c    // Create the list of simulation actions. We put these in+ g2 G" L! `8 _) e
    // an action group, because we want these actions to be8 O" ~4 Y$ C, E; T1 V% q
    // executed in a specific order, but these steps should1 K$ ?# e7 f. f2 d& z
    // take no (simulated) time. The M(foo) means "The message4 t6 \+ |$ P4 h  u0 m2 z1 e
    // called <foo>". You can send a message To a particular
" B( p6 p1 C8 E. H0 L, F( ^    // object, or ForEach object in a collection.
/ p! C* K5 u8 D% u8 f        ; f# n' \% v, h3 S& ^
    // Note we update the heatspace in two phases: first run0 H/ y* D% ?) g4 t' s: H+ X& Y
    // diffusion, then run "updateWorld" to actually enact the7 F2 ]+ h& {' R, X6 Q8 b* R0 L
    // changes the heatbugs have made. The ordering here is$ \& g5 p4 p; m
    // significant!& `3 o+ F/ r6 Y( N1 A+ ~
        
  _1 t9 l4 a1 U- u: Y    // Note also, that with the additional
3 l# w# T( o: O    // `randomizeHeatbugUpdateOrder' Boolean flag we can1 y: W$ K; |$ V. V7 K* G5 w$ Q
    // randomize the order in which the bugs actually run# d# ~& ~5 J6 S) D& y
    // their step rule.  This has the effect of removing any6 s( @" [/ s9 }3 I; q* P! R7 Y  l
    // systematic bias in the iteration throught the heatbug
/ ]3 Y/ a0 g2 }$ x1 E$ F7 w    // list from timestep to timestep
& k7 E: s2 H& r1 n) y        
) I4 s5 {0 B9 T) N    // By default, all `createActionForEach' modelActions have
* c1 c9 w( {% r# K* c2 ]1 W    // a default order of `Sequential', which means that the
' [& o* U$ s! R6 {2 F) x; s" L7 z+ \7 p" H    // order of iteration through the `heatbugList' will be
; r, B$ u' J* _- W" [    // identical (assuming the list order is not changed! W0 p; L# Y! l7 i- [! q
    // indirectly by some other process)./ z. a% D2 b& s4 ^; h5 ]
    + P' v* q7 b4 e! l0 g0 P
    modelActions = new ActionGroupImpl (getZone ());# H( }0 i! Q7 ^& X
0 c, U# t/ z/ s2 g# K) \
    try {
. G, g# O" e5 L' ~4 d3 {      modelActions.createActionTo$message
1 k3 s- P' D# n# Y  U        (heat, new Selector (heat.getClass (), "stepRule", false));
1 C2 E+ F5 N% _0 T) {! k5 Z7 f; S    } catch (Exception e) {
6 t: s& Z9 t1 y4 ?8 d- R% o      System.err.println ("Exception stepRule: " + e.getMessage ());" w' h5 @. `" p. ~5 F5 c; p5 D
    }
  \, s! v& P1 L! A; I+ G" J* u9 y2 [$ x( S
    try {
5 e4 x% d: N$ s8 V      Heatbug proto = (Heatbug) heatbugList.get (0);
0 m4 `6 l% r, K- m      Selector sel = ; _! Q6 |: Y1 N. k) g3 d/ Q3 ^
        new Selector (proto.getClass (), "heatbugStep", false);  `0 d. b. ~5 i' @; S/ I: r
      actionForEach =
2 e; x' q/ o5 a' q3 g) C        modelActions.createFActionForEachHomogeneous$call3 ~2 J# i4 ]5 U7 Z  {
        (heatbugList,6 M- y4 p5 V/ F
         new FCallImpl (this, proto, sel,0 N! M+ D9 h8 S
                        new FArgumentsImpl (this, sel)));
( v5 D7 X* C+ \  v4 K" W, [( M    } catch (Exception e) {; [% V& S( l3 {
      e.printStackTrace (System.err);' x" Z! q% ~  ?, J7 E( s; }$ ]
    }
1 j% W/ E  v+ `    # Z! K7 ^8 I  ^0 {/ |# P+ G5 ]- |
    syncUpdateOrder ();
" |" b8 f! _- s. D1 u
/ _( A4 H/ @1 N3 \    try {! R) n4 x' Y7 H0 ?: c8 F8 B8 x4 m
      modelActions.createActionTo$message   L! b; b7 _# J1 l$ r% ?
        (heat, new Selector (heat.getClass (), "updateLattice", false));& m' z" i6 O. t# Q
    } catch (Exception e) {
- q- J, L1 D& b9 B9 J! ]1 Z; B      System.err.println("Exception updateLattice: " + e.getMessage ());
+ H2 K, o9 b/ W6 f4 l    }& d6 t" r/ O5 y5 Q$ N, c. S" G8 y
        
6 P# s2 n) f9 y+ m( M& S    // Then we create a schedule that executes the3 o* [; M/ ?$ Q, ]( E4 @* ]
    // modelActions. modelActions is an ActionGroup, by itself it$ p1 ^. T* W# |' q3 m) n) t
    // has no notion of time. In order to have it executed in9 r8 e* E# Y5 g6 j6 X/ H! Y: K5 z
    // time, we create a Schedule that says to use the* f9 J  B. `1 F+ d
    // modelActions ActionGroup at particular times.  This
+ |( ]2 [4 H2 E+ |    // schedule has a repeat interval of 1, it will loop every# i- P' u+ }2 L( F9 ~
    // time step.  The action is executed at time 0 relative to
  C( U$ v% b0 M  f4 \2 J1 v    // the beginning of the loop.. B; {7 T& I" `" E) [6 a
$ |- Q: D9 {: Z' U* h6 g
    // This is a simple schedule, with only one action that is
" v6 v+ F6 }4 y/ {    // just repeated every time. See jmousetrap for more
# h. B5 m5 ]8 P) Z3 t    // complicated schedules.
' ]' b! w! ?8 |7 A& L' [8 B0 F  
3 @) Z4 N! y2 b2 C6 J2 U% x! N    modelSchedule = new ScheduleImpl (getZone (), 1);& q9 m0 H" }7 K* U6 \
    modelSchedule.at$createAction (0, modelActions);/ {9 |0 u/ o) X4 t) I! Z( c+ ]9 E; u
        
; e! G% O$ J- Q4 o) C& F    return this;
" X9 C/ _; r3 X  }
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