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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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& X/ c# B& N1 l public Object buildActions () {2 {) D. T4 I4 Y& `5 q* j2 `
    super.buildActions();
$ l; ]6 T0 f  P    4 H. _3 Z% k; _4 P! s# o
    // Create the list of simulation actions. We put these in# h6 ^4 k+ D. Y0 \) f, L
    // an action group, because we want these actions to be
5 e6 y1 x2 T& c- |! {8 p    // executed in a specific order, but these steps should7 i2 m) m- y* v" f4 b9 k7 x
    // take no (simulated) time. The M(foo) means "The message
, K* [( E: m$ ?5 v2 C/ P/ L. |    // called <foo>". You can send a message To a particular" K! k5 R* S, z3 E
    // object, or ForEach object in a collection.
9 ]6 w5 U5 a1 O- O( q" J        
0 h7 U1 g% R: k8 L1 f, A& Q    // Note we update the heatspace in two phases: first run, u3 a8 k  S; A$ r2 J8 j: n
    // diffusion, then run "updateWorld" to actually enact the9 m1 ^$ F) N. P9 y0 h
    // changes the heatbugs have made. The ordering here is
, }* g) e; B7 z    // significant!
" ?1 ]' t4 j8 Q. h( K        ) i3 \! X; p$ w- q4 P
    // Note also, that with the additional
% l) e; }/ @$ _5 P/ E! a( D4 b    // `randomizeHeatbugUpdateOrder' Boolean flag we can5 _  ^- M$ B' j+ c% W1 N+ r# P
    // randomize the order in which the bugs actually run9 \6 g1 A/ S; w
    // their step rule.  This has the effect of removing any. f1 Q5 C) P; M
    // systematic bias in the iteration throught the heatbug
$ {1 O# w. ?* ?    // list from timestep to timestep+ P+ F& S- {! O- S0 h
        . R/ h3 ]( ?. R  F0 V
    // By default, all `createActionForEach' modelActions have1 x, N- x& p2 j% {  U6 s) u1 d; R) v
    // a default order of `Sequential', which means that the
8 Y& z4 T" B. m' x' C4 L* h    // order of iteration through the `heatbugList' will be
! W; k) F6 F% o- j  G    // identical (assuming the list order is not changed* r: M) o8 V( M' D5 m2 A1 `
    // indirectly by some other process).
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    modelActions = new ActionGroupImpl (getZone ());
" c1 [7 @( M" D8 _) h2 ~6 t
) a3 Q3 X$ F) w( y' n    try {( |: N- o: r8 L
      modelActions.createActionTo$message
' g: @: A$ _9 q1 [* C        (heat, new Selector (heat.getClass (), "stepRule", false));# U8 F, g6 b2 G1 Z5 V
    } catch (Exception e) {
( ^8 u/ b  P" b5 C- \3 G- ~6 c4 X1 e      System.err.println ("Exception stepRule: " + e.getMessage ());
1 Q0 N% d  H4 K, ]3 k2 Q* ~9 w# {7 g    }5 [; X4 X( v! z# s8 n# Y, q( ?

, }/ R/ b7 Q& h4 h" I    try {
5 k: u- T0 R3 n7 S& k7 o      Heatbug proto = (Heatbug) heatbugList.get (0);
; i0 a! s& K7 s. V- b, m1 B      Selector sel = , d1 l8 F6 J+ p8 {
        new Selector (proto.getClass (), "heatbugStep", false);6 u5 g, J# y2 [8 X
      actionForEach =) }+ m: F& s/ V0 b* J3 M5 s+ m
        modelActions.createFActionForEachHomogeneous$call" @2 S+ M; o) }. h
        (heatbugList,& |% t* x0 P  {( r/ l
         new FCallImpl (this, proto, sel,+ U8 c) ?9 J9 V4 f' `2 k
                        new FArgumentsImpl (this, sel)));
8 }5 O8 h5 F! L( N1 m    } catch (Exception e) {
: r! I8 y- O9 ]  @1 f* `      e.printStackTrace (System.err);  u8 \0 m: `' N3 E/ {  @( b
    }
  u/ r8 B7 C4 t% d# ]   
, S, ?% G9 @7 _! Y' b    syncUpdateOrder ();$ t$ ~9 w7 V( O& n, G

! _% e% Y% M: d% `    try {
( A: q: R* W. G& [0 [      modelActions.createActionTo$message
& i& P' ~* |( @% N        (heat, new Selector (heat.getClass (), "updateLattice", false));6 D7 F# \" f8 h% F+ B
    } catch (Exception e) {. u+ p& M. ?% }
      System.err.println("Exception updateLattice: " + e.getMessage ());( n" Z6 m+ P% K+ {3 G* D$ ], q
    }6 e, `8 K, u4 Y- o. {- h+ W- W7 m$ N
        0 g' [  M2 B, y  g
    // Then we create a schedule that executes the
2 M2 a" N) }: f, Y4 V    // modelActions. modelActions is an ActionGroup, by itself it  O/ z) v  |; M# C* x# r
    // has no notion of time. In order to have it executed in
8 A: P1 n7 O2 `    // time, we create a Schedule that says to use the
; S  M6 Q5 P, W' L& p+ B6 e6 z2 Z    // modelActions ActionGroup at particular times.  This; W# {* e8 L. J8 F
    // schedule has a repeat interval of 1, it will loop every
4 M, r; ?# q& w9 O    // time step.  The action is executed at time 0 relative to
9 o0 w6 A% }% C2 A    // the beginning of the loop.7 g6 l$ Z% c& b" C
& ]9 z& T8 e& H+ [3 m
    // This is a simple schedule, with only one action that is4 L+ j, I" ]2 j- K9 R6 C* M
    // just repeated every time. See jmousetrap for more5 r8 j3 u* |3 y4 H# U0 L# a
    // complicated schedules., G7 D% i4 \* V/ {; G; |
  ) h: T3 m: H) b3 M; r
    modelSchedule = new ScheduleImpl (getZone (), 1);! b4 }7 z: Q8 i, l# o
    modelSchedule.at$createAction (0, modelActions);
8 |- y/ u* w1 K$ f( F  f% F7 S. q$ r        
' H# C5 [$ h2 B1 ]8 a) i! C/ }    return this;9 d  j' ]* o7 D+ K3 O8 V  m% [+ H
  }
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