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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
# j! o: i/ o! x( ^# \, S8 K2 a# e6 U; S) g* U( o3 |9 r8 G
public Object buildActions () {/ ?) }3 _8 J6 j: @* k  o
    super.buildActions();9 j7 y+ i( m) y( F1 e. M
    * s0 E$ T4 R. I% \! A* T" f6 K
    // Create the list of simulation actions. We put these in
) Q) q% {0 ?6 l8 |" Y; p    // an action group, because we want these actions to be& ]2 Z. j( P1 M* ]! X& S) m
    // executed in a specific order, but these steps should
& v0 q4 c8 x+ b: \5 W    // take no (simulated) time. The M(foo) means "The message
0 x2 `! H0 X' V, e    // called <foo>". You can send a message To a particular
& u" }1 C/ [6 a5 E( {- t7 g  t0 H    // object, or ForEach object in a collection.7 E: O( w  t& w: L! d3 m9 q
        / c. ~' D8 v' |
    // Note we update the heatspace in two phases: first run
5 [  \  F" S% y* n) q    // diffusion, then run "updateWorld" to actually enact the. B" N$ H5 P( x% ^. X- S, n
    // changes the heatbugs have made. The ordering here is+ Z! v" F( @6 X7 t. ~0 W
    // significant!
" ]4 w$ [) t7 v3 E' D  R: s: m# S        ! Z  ~' G5 Q$ W6 m
    // Note also, that with the additional
' N2 z7 A, P) Z4 x/ G8 M    // `randomizeHeatbugUpdateOrder' Boolean flag we can, B2 m* Z# ~3 }$ E. X0 f
    // randomize the order in which the bugs actually run& R7 k. ^* w8 C3 V) \
    // their step rule.  This has the effect of removing any
2 m- }5 A6 Z) G    // systematic bias in the iteration throught the heatbug
( n- M2 n  p/ H4 Y9 y, L% ?    // list from timestep to timestep! p8 l( s# R1 z
        
& M5 U2 w8 m7 ~- g# g7 C! m! U6 B    // By default, all `createActionForEach' modelActions have
1 A5 W' N* t4 v8 A4 c    // a default order of `Sequential', which means that the
- b8 t5 ^/ p' o5 z) R( i    // order of iteration through the `heatbugList' will be
! q! c# m9 E. d, Q- j1 w7 w    // identical (assuming the list order is not changed3 _+ t9 r9 f: P. ~. x- ]7 K
    // indirectly by some other process).
& j1 E) ^, @6 P4 W& e7 i) R0 d- E   
' i6 L) ^% B! x& o3 S. T    modelActions = new ActionGroupImpl (getZone ());0 C) V$ C: H" n6 ?1 M9 v
1 U) F; H* C) K. d
    try {
& Z$ |5 o  O9 j7 w      modelActions.createActionTo$message8 ~- A3 {: A) t, X, V' ^+ U5 b% e
        (heat, new Selector (heat.getClass (), "stepRule", false));4 c8 c- v7 g7 L* H4 W7 F+ K% t
    } catch (Exception e) {
7 D7 j( Q6 ?0 X+ Z" U/ L4 }* t' H& Z      System.err.println ("Exception stepRule: " + e.getMessage ());
4 O; A" e( `! F, q- |+ R2 {    }) ~# ^- s4 E9 F$ o  T! t3 l6 f

) U0 v. m( E& {* \. ?5 T' _    try {
' Z& Z( h3 b, q  ?4 d      Heatbug proto = (Heatbug) heatbugList.get (0);
* x- ^) R; l: B- E      Selector sel =
+ d; P# x8 W; E! W7 t. y        new Selector (proto.getClass (), "heatbugStep", false);' `6 I7 L1 ]# R* W
      actionForEach =3 j8 N% O  q% B# y6 N  g2 O+ w6 c
        modelActions.createFActionForEachHomogeneous$call; _( C, r& r. E/ X) |* d
        (heatbugList,: F9 w& x. b+ k9 O
         new FCallImpl (this, proto, sel,2 {! R& C/ r6 A& l: D4 _1 N
                        new FArgumentsImpl (this, sel)));
6 t' I. _, l2 O' e' P8 Q    } catch (Exception e) {
- [3 M4 x' Z1 o      e.printStackTrace (System.err);3 d! b( I: n% a7 W8 b  j; ^$ N7 r
    }
  ?0 @" x; F& H4 U$ x+ H6 [" ]    8 B7 [- r" Z2 T* j5 |
    syncUpdateOrder ();  j" r2 |3 a0 D- e8 F2 C4 _' l6 U4 v

4 q0 @! c4 F  ]1 \" a7 [' ?    try {
' l! @! b5 j  x- p, k+ D* w2 o% F& {      modelActions.createActionTo$message
/ }* C1 _" R+ p! q8 ]  ]5 W        (heat, new Selector (heat.getClass (), "updateLattice", false));
4 D# x% n* r' o/ w    } catch (Exception e) {+ o( y  X7 S$ U0 j, E" Q
      System.err.println("Exception updateLattice: " + e.getMessage ());- T  h! A% y' I; g, h/ b
    }
/ `" D' h7 ]8 d& c9 U  a        
* k8 o* S7 q' G0 k    // Then we create a schedule that executes the
0 v( [1 |. {7 h$ M/ d, ~) n2 n    // modelActions. modelActions is an ActionGroup, by itself it! B2 t4 R* f! B
    // has no notion of time. In order to have it executed in
3 ^% k/ z0 u1 d- g  O, e    // time, we create a Schedule that says to use the4 L9 S/ c8 L; [0 O6 H, m4 ]
    // modelActions ActionGroup at particular times.  This
" V- @5 Y/ Q0 k' L    // schedule has a repeat interval of 1, it will loop every
) N5 G% P/ T1 z+ T4 i# J    // time step.  The action is executed at time 0 relative to  G; O0 ?- f. s* P& j2 L
    // the beginning of the loop.. V8 [# T- f! A" l6 ]- t
; i$ U0 v, f* e! j4 I3 d( p/ P
    // This is a simple schedule, with only one action that is+ o, ^: ~4 {; A- X$ A+ m: {
    // just repeated every time. See jmousetrap for more& e' }2 L( _  f
    // complicated schedules.
& J7 e# x+ N# T7 r  4 v2 f6 r+ N6 z5 t+ ?7 o
    modelSchedule = new ScheduleImpl (getZone (), 1);
, E5 X5 C/ t8 d5 a# h8 `    modelSchedule.at$createAction (0, modelActions);# A6 S4 k. ^1 l- A' c
        
, W- B3 N" M' a! w# ?, x    return this;8 ]+ l- S$ K7 y, v* ^' z5 T2 W
  }
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