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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:: k6 \( X) P( _* g
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public Object buildActions () {" h8 u" k1 T5 v6 U  I' O
    super.buildActions();- Y& p6 @" B5 N
    4 A+ w2 T- Q& d- Z3 t
    // Create the list of simulation actions. We put these in9 e  s* }6 L- P# w( k
    // an action group, because we want these actions to be, A( F5 h! L- ~) O- @4 R6 f
    // executed in a specific order, but these steps should
& N9 X  t, F/ |& H    // take no (simulated) time. The M(foo) means "The message& I, L4 i' j7 O0 [& o
    // called <foo>". You can send a message To a particular: o+ N% j' o& U. Q5 i
    // object, or ForEach object in a collection.
' F6 l3 y+ Z8 ]- A$ G1 d# S7 p        
( e5 ^+ G, G; n5 F" p/ D1 ^    // Note we update the heatspace in two phases: first run: J6 s- q+ {9 B+ w. ]3 M8 @
    // diffusion, then run "updateWorld" to actually enact the: q0 I8 ^; H: f# i; b  z' A  G& t
    // changes the heatbugs have made. The ordering here is
- N$ B% n% y7 w0 o' M3 T* d    // significant!
$ @5 M0 t  q7 {8 o$ [! i0 X9 v        
$ n9 p6 x/ \' B% c( L/ M    // Note also, that with the additional
7 ?. E; b# r! @2 q; s; N    // `randomizeHeatbugUpdateOrder' Boolean flag we can- p+ j( p7 p, X
    // randomize the order in which the bugs actually run# E6 D8 C. x3 S! N3 B
    // their step rule.  This has the effect of removing any
+ \1 }! f, t* Y5 q    // systematic bias in the iteration throught the heatbug1 Y: w$ [0 D9 }4 Y
    // list from timestep to timestep, A# S; n2 I2 r5 q
        
/ B3 l- ]: N1 v3 W    // By default, all `createActionForEach' modelActions have/ L" p* U. F: J
    // a default order of `Sequential', which means that the$ w4 ^5 P4 w/ f' Q
    // order of iteration through the `heatbugList' will be* k! X3 T$ x0 \5 p' T6 o& F
    // identical (assuming the list order is not changed% b( t, _; a! g# e2 x
    // indirectly by some other process).3 p  S; q. W" E' ?0 ]$ K, m( M
    ( Z) C! G6 F/ V. M/ R
    modelActions = new ActionGroupImpl (getZone ());
, L3 @- Y) w: k. k/ H5 j* l% l) W, w6 P+ o! W4 ]8 d
    try {
. u" K' M1 d- C$ [* B# T      modelActions.createActionTo$message9 p6 k5 \! j- ?6 o
        (heat, new Selector (heat.getClass (), "stepRule", false));
; p  h8 `! ?- D5 n) [2 o    } catch (Exception e) {
3 ^% g. J1 X& Z! G) f+ l      System.err.println ("Exception stepRule: " + e.getMessage ());
- h; m, ?7 G2 J5 c" |! a8 W    }
' ?! i1 s3 }2 I2 `# _" q
- `, F4 R- Z& g" s$ z. }# o, ^5 p" Z    try {6 Y# C, q8 b1 e+ t9 O  a
      Heatbug proto = (Heatbug) heatbugList.get (0);
2 a& Y0 ]. l6 N  _8 b! i) g/ l      Selector sel = 4 J4 r% m  Z, |7 m
        new Selector (proto.getClass (), "heatbugStep", false);  }9 z7 ~$ ?  ?' \$ c8 @4 x3 P
      actionForEach =3 u, V3 b4 e7 N7 s/ a3 P- K2 k* q
        modelActions.createFActionForEachHomogeneous$call
5 w, \- H# m4 m4 Q( [        (heatbugList,
' }$ d: i, v6 @2 {         new FCallImpl (this, proto, sel,
. H: r' r# t" L+ |0 G* r5 D+ P) q                        new FArgumentsImpl (this, sel)));
' L+ k# z9 m$ `  i; t    } catch (Exception e) {6 n# ?2 L1 j" l
      e.printStackTrace (System.err);
, f/ E, X; }, J% v0 k) k    }
+ t; W* }2 j1 b* W% U! ?   
" Y) A4 ^& ^" T0 C    syncUpdateOrder ();
9 Y3 l0 ~* A: k/ _- f
2 b6 {7 c( ]) [- x    try {
; C1 R  n' ]0 R0 Y, z      modelActions.createActionTo$message
6 [) ?2 a2 y9 g; ?5 j  E3 m        (heat, new Selector (heat.getClass (), "updateLattice", false));
# M5 [/ G. ^! c7 Q* O/ k    } catch (Exception e) {( P& ~4 W! ~1 S5 ~
      System.err.println("Exception updateLattice: " + e.getMessage ());0 q) B! t. [1 N. h1 E/ J
    }$ l% k- h/ v* T$ x5 _
        
& f5 ]/ K: R* I8 R, ?. t    // Then we create a schedule that executes the
$ S  Y3 l, F& E* t: ?8 m$ {, f    // modelActions. modelActions is an ActionGroup, by itself it
" k$ N8 g) T' W+ o6 T    // has no notion of time. In order to have it executed in
. u  h7 @$ Z1 G- `) d4 P    // time, we create a Schedule that says to use the
9 R0 a4 R& Z7 G! p0 k    // modelActions ActionGroup at particular times.  This9 m3 f" i% d; V) |3 D
    // schedule has a repeat interval of 1, it will loop every
9 l' x1 ^$ c  X, r    // time step.  The action is executed at time 0 relative to. t$ k: m8 E7 D1 c
    // the beginning of the loop.
( g" P( C6 c( b1 s* u% m# E0 B5 ?* _% s$ e0 z
    // This is a simple schedule, with only one action that is
1 S5 ]* V  r4 P4 N4 O! T    // just repeated every time. See jmousetrap for more1 c; |5 v* _, n: z: k9 z
    // complicated schedules." [( c# j  u  C( X
  ! @, H: S8 }* e* U& @
    modelSchedule = new ScheduleImpl (getZone (), 1);
- V2 n/ j( y2 N& X  G    modelSchedule.at$createAction (0, modelActions);* u" b. A# ~+ ~6 G7 i
        - t' j6 `0 m' ~- F& }  Y- }
    return this;( R( y! [/ b4 e' {, c1 Q
  }
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