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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
, I; V$ g: o2 M4 Q
  ~6 p  u7 ]" x- t" E/ I public Object buildActions () {5 k3 z5 g" L/ Z: X
    super.buildActions();
; A: a* k: J( H5 @" d   
. _. ?" F( t' I* M4 Q4 A# U6 N  O    // Create the list of simulation actions. We put these in
( A6 L9 F- q3 b* G$ h% G    // an action group, because we want these actions to be8 V( r# T9 G  H* F' P( d
    // executed in a specific order, but these steps should4 x: z) y  X- L. U2 P2 s$ @
    // take no (simulated) time. The M(foo) means "The message
2 y2 b" o7 \4 ]+ o+ _    // called <foo>". You can send a message To a particular
; y: G' n5 \7 s    // object, or ForEach object in a collection.$ |* Y* F6 \7 g2 Q* l8 p
        
1 K  u) |$ C' w; J& A! k4 X+ g    // Note we update the heatspace in two phases: first run% P% j6 r8 t9 Q
    // diffusion, then run "updateWorld" to actually enact the
1 y( q+ M; M% l; @' ]1 e  T    // changes the heatbugs have made. The ordering here is  e! _4 ?$ N1 k+ s
    // significant!2 g4 h9 v. [" [
        1 e+ F. g0 t+ N$ v: q9 Z) n; d
    // Note also, that with the additional
- w0 v& {' n% I) Q% Z* O4 X! V7 ]1 C    // `randomizeHeatbugUpdateOrder' Boolean flag we can/ ~3 {  J, t. ?2 J  B( |6 k* T" f
    // randomize the order in which the bugs actually run
9 J: i& C/ O2 S; k2 E3 l% B    // their step rule.  This has the effect of removing any
+ y1 F+ Y4 i& n# S7 L    // systematic bias in the iteration throught the heatbug
" W) U3 \2 U3 l    // list from timestep to timestep  x8 ?, O% Z! h
          C6 ~! W& L% k$ `8 b( ?1 c
    // By default, all `createActionForEach' modelActions have+ M3 `1 t/ e0 T
    // a default order of `Sequential', which means that the, c, \# c+ w/ M) R) n
    // order of iteration through the `heatbugList' will be6 e" ~* S9 L0 X5 I4 m7 p
    // identical (assuming the list order is not changed2 q6 p% R* [9 V; V2 A4 M
    // indirectly by some other process).
# ~/ z3 z" z+ x7 v6 G      H( M$ C# ^5 K, u5 Y
    modelActions = new ActionGroupImpl (getZone ());
( \& {# {' F# s( ]6 Y* E- S! v$ v$ E% r$ m2 t
    try {- h0 }/ e2 v0 M3 h2 r
      modelActions.createActionTo$message
! M5 j4 {: R& h( C" M; E        (heat, new Selector (heat.getClass (), "stepRule", false));! h& I9 m/ v$ J9 e
    } catch (Exception e) {
* k# S, ]/ d) i6 G1 ^2 b1 \1 |4 m      System.err.println ("Exception stepRule: " + e.getMessage ());+ `3 X) }3 F; c5 C# B" R7 i
    }% s( Z/ |) ~2 A) J, C- ^& I
, S. s# G" m+ w1 G! z
    try {* v8 Z% B5 H) \. J. y! @
      Heatbug proto = (Heatbug) heatbugList.get (0);# y! K4 E) c! M" u; Z- C$ y+ y! J6 D
      Selector sel = . U* ]; v, ^$ ~) Z
        new Selector (proto.getClass (), "heatbugStep", false);
1 i$ d/ N8 a3 b0 i      actionForEach =" B- ^, V& x4 v* o. o
        modelActions.createFActionForEachHomogeneous$call
+ C7 T- n; c" B$ t        (heatbugList,$ c7 u( `. Y( A8 Q+ M( E+ ?5 R+ v
         new FCallImpl (this, proto, sel,. y1 I7 O" w" U% A. R
                        new FArgumentsImpl (this, sel)));
: }( o6 v. N( Q    } catch (Exception e) {
  U) A! `5 N+ ?2 `      e.printStackTrace (System.err);
% A8 k7 W' Q" h/ Z    }
; W1 x6 I: Y0 h% x- {   
5 `; U5 e' H$ @# S8 C5 V    syncUpdateOrder ();4 n9 B! `# A, G3 r1 Y" |
3 W* j; a8 q8 J9 ~4 ~4 N
    try {
* k, c7 H( ^; N% c0 ^( h( l      modelActions.createActionTo$message
' s! x1 {) Z3 q* ]- t2 w5 J        (heat, new Selector (heat.getClass (), "updateLattice", false));6 Q4 T3 H, B8 O. D' B
    } catch (Exception e) {! v( M8 @* b) ^1 u" b# D: W
      System.err.println("Exception updateLattice: " + e.getMessage ());
0 @. |/ D/ V. J3 k7 k; @7 M. u    }
: {" a7 b. T, C        5 u3 m/ X( K9 Q- h0 p
    // Then we create a schedule that executes the
8 f" S8 V1 |; P& o0 |    // modelActions. modelActions is an ActionGroup, by itself it
" o. g" @' `' f. T! D7 d" `+ R* ]" f    // has no notion of time. In order to have it executed in
# i+ O8 F0 K+ z$ U- i  d    // time, we create a Schedule that says to use the. N* Z$ u1 m* L  `# V
    // modelActions ActionGroup at particular times.  This
0 b+ x, L: P' S$ Y0 ]& A    // schedule has a repeat interval of 1, it will loop every
* h: ~% s1 [6 `    // time step.  The action is executed at time 0 relative to
4 z# n5 n  e( T& d3 [# b    // the beginning of the loop.
& k9 q4 T3 K' e$ L
5 _0 q( ?) R& X1 r    // This is a simple schedule, with only one action that is, y# l$ M5 D; t* C% V6 i7 |
    // just repeated every time. See jmousetrap for more
" i5 g$ }* V  ]+ K0 L) k' u    // complicated schedules.
* w( q! |- b! d( `" L  
# W- q# C% |0 S# V    modelSchedule = new ScheduleImpl (getZone (), 1);
+ R) m9 F/ J8 j! q6 \/ J, d* L$ `    modelSchedule.at$createAction (0, modelActions);
# g1 M+ |* g: g1 U        8 |: q! p) z' Y; I0 ~
    return this;  t6 L# z7 x# I  e% E- a/ c  O4 E
  }
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