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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
6 T! k( \* M1 _
2 D3 M$ x* {0 v! G  I) [' w* P public Object buildActions () {0 y9 M; B9 O; t0 Q4 Q
    super.buildActions();
, `6 [  c) E* C6 r. c) R   
# T* s1 a4 P- A" }    // Create the list of simulation actions. We put these in
2 i) o' l$ I3 J" j    // an action group, because we want these actions to be
8 o1 P" _; z7 d8 h0 z    // executed in a specific order, but these steps should
9 D; z0 M6 W8 S1 t5 z0 r    // take no (simulated) time. The M(foo) means "The message. h" _: _" G; O% P' u: Z, y
    // called <foo>". You can send a message To a particular7 V' m/ X# N0 v' @+ u* k/ J
    // object, or ForEach object in a collection.# i8 f! D8 l* P; Z
        3 g3 E# n3 o( N
    // Note we update the heatspace in two phases: first run
- e1 v" `: }1 i    // diffusion, then run "updateWorld" to actually enact the2 [7 ~* d- E& K- W2 n
    // changes the heatbugs have made. The ordering here is
4 J* `% F7 i- ^7 H, {: F    // significant!
$ F* e8 W, A+ ^        + |. }* U2 j) J: I
    // Note also, that with the additional
( z3 V& h3 T0 S3 Z. h    // `randomizeHeatbugUpdateOrder' Boolean flag we can
; x4 U* ?; ?& o    // randomize the order in which the bugs actually run% r; q8 |* Y( J, T- f9 }7 j
    // their step rule.  This has the effect of removing any
3 o2 ]7 v9 r* E1 d0 y  c. @    // systematic bias in the iteration throught the heatbug& u& Y3 h9 r$ _1 t" T7 t2 @! j; D
    // list from timestep to timestep
  T, Z" l5 W8 h( E; X) X! H        1 I5 \7 }/ i5 [6 t/ M& `
    // By default, all `createActionForEach' modelActions have
6 F% b& Q# O; f% i4 m/ f% j8 @    // a default order of `Sequential', which means that the7 f! O0 E1 H6 T1 d: ]. i- p
    // order of iteration through the `heatbugList' will be- T5 R4 J' Q: k3 _$ |
    // identical (assuming the list order is not changed/ I/ P, F$ [! Y6 C$ w& m
    // indirectly by some other process).7 {" j5 t3 K- r' b  \; z3 F
   
( G" I- m: Q5 A; C    modelActions = new ActionGroupImpl (getZone ());) p" d8 C5 q! I& I

) j3 @$ c- l8 B- Z. v    try {
4 s/ `9 c! A+ [: m      modelActions.createActionTo$message+ ^8 |% r0 ~' r8 W) }% j. d9 \8 s
        (heat, new Selector (heat.getClass (), "stepRule", false));6 e  X( S. L- ~' C& @
    } catch (Exception e) {
% E' y  A; M* `0 z# g      System.err.println ("Exception stepRule: " + e.getMessage ());/ `$ N5 l; X  r1 P1 Y9 _# N
    }! ], `! u( L/ O" t+ D+ t+ b- M2 N

" k+ M- C. \$ l. F" U& t4 q    try {
( Q2 u1 c- I, ?3 h3 H      Heatbug proto = (Heatbug) heatbugList.get (0);
# X: N0 `( K0 i. r0 ^) Z) x! T      Selector sel = 7 ~2 E7 s6 }4 R4 Z( M
        new Selector (proto.getClass (), "heatbugStep", false);
* Y" e- A% H+ p6 J: W7 V      actionForEach =
/ P2 s3 T2 f; Z1 a. m( b$ A( I        modelActions.createFActionForEachHomogeneous$call  Q9 B4 u" _; V" W' C
        (heatbugList,9 y% r6 O8 v# _% v! Z- g. t
         new FCallImpl (this, proto, sel,( d8 Q: b% O) X- a
                        new FArgumentsImpl (this, sel)));
) E2 G7 [* T1 L" q    } catch (Exception e) {
* g7 K! C( _' d/ f4 k% s. E5 r8 E      e.printStackTrace (System.err);; }/ e: ~- E' u. A: u( V* D
    }, i4 R. f# i: ?* N+ R
   
) w5 y- q$ U9 O, {    syncUpdateOrder ();
- c* C. f9 z" w0 u) i; J8 ?
, m: `9 m. _. G) T' n    try {
6 f) A/ a2 y3 X! y      modelActions.createActionTo$message
1 O% _6 u7 a6 L8 b3 |& }6 G- C        (heat, new Selector (heat.getClass (), "updateLattice", false));& ?; \: K. V* E, e# {$ s; W9 A: V
    } catch (Exception e) {
2 _% v/ H& f2 W$ k% |2 C      System.err.println("Exception updateLattice: " + e.getMessage ());
: s# y8 v5 n+ B2 h$ V! A& p    }/ z) `$ {& C! ^' G; m2 r
        & p* F1 {1 E4 x) l, I/ ]
    // Then we create a schedule that executes the( c+ q* H: d2 U9 `8 G( C
    // modelActions. modelActions is an ActionGroup, by itself it' N# X# M! S( g6 O
    // has no notion of time. In order to have it executed in
3 B' i( u2 h% V    // time, we create a Schedule that says to use the5 e0 d3 A4 `) ^' ~2 c" Z& ^& \
    // modelActions ActionGroup at particular times.  This
- K* u  O4 W- p% Z5 J    // schedule has a repeat interval of 1, it will loop every) F  s6 q5 Z: c# _, X
    // time step.  The action is executed at time 0 relative to; s4 p6 Z9 l- p' c+ A/ S) F" q7 B" a4 M
    // the beginning of the loop.8 B  S+ Q9 W1 \) f8 t) c. {: _
; w* Z9 j* A3 I% d" T) |# k, y( [
    // This is a simple schedule, with only one action that is7 ~1 L) d" u# u$ [0 i! j. U! n
    // just repeated every time. See jmousetrap for more' T# P9 h9 _2 l& f
    // complicated schedules.
+ J, n' G3 v3 u* A* @  $ T. z: _/ F$ s& @$ q' k! g% ]
    modelSchedule = new ScheduleImpl (getZone (), 1);. V: o0 U' q8 e' P5 B
    modelSchedule.at$createAction (0, modelActions);4 B8 ^# G$ x6 M. ~* a& n" |
        9 X  e6 w* Q& U
    return this;& Z9 {( ~0 _, O! e9 B6 n( s
  }
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