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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:- m3 K! B+ P# Z1 x, B9 [
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public Object buildActions () {+ j- ^7 O& R, h& h5 Y7 t2 U! E, V. \
    super.buildActions();
, u* O" x& y) v: v9 x5 ~# X   
, |7 ^# x* w- z5 \4 J    // Create the list of simulation actions. We put these in
8 i- a7 L% |$ T- D" g    // an action group, because we want these actions to be: F: ]6 ~' ^! p& k
    // executed in a specific order, but these steps should3 _6 Y9 r1 W: }4 x, P6 k: X8 y
    // take no (simulated) time. The M(foo) means "The message- J" z0 C5 K: {9 f$ [
    // called <foo>". You can send a message To a particular8 `8 w  P' y/ e
    // object, or ForEach object in a collection.
/ R: q3 {  R  p# `& m6 Q  f        ' a- J# E/ @" }4 c8 _+ |  f
    // Note we update the heatspace in two phases: first run$ t0 N! t% r0 q% z# B% z
    // diffusion, then run "updateWorld" to actually enact the
' z/ h- y" r0 |    // changes the heatbugs have made. The ordering here is9 E1 m5 S' z& g" F
    // significant!
5 v3 C9 b5 [" c0 ~( M/ l$ e        
" |- u' w2 @. j7 x, X    // Note also, that with the additional8 S7 c& f2 I! v, }# l/ A1 T, b
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
7 U/ T* j: S3 T% F; R    // randomize the order in which the bugs actually run* v( v! O3 w2 ~: M/ B# B, j
    // their step rule.  This has the effect of removing any6 T8 `0 Y) T: O8 V. _* p1 K+ b
    // systematic bias in the iteration throught the heatbug
3 r) B3 A# R. i0 M0 u& N: H( Q7 I    // list from timestep to timestep
7 ]! F" N7 j3 q; b; d& \) Z  Z        , _* Y) _/ \) {# K" A5 }& X- `
    // By default, all `createActionForEach' modelActions have6 X* a0 Y  B! {$ ]5 @$ A, ~
    // a default order of `Sequential', which means that the$ g; V- @8 T& W, M! q6 j
    // order of iteration through the `heatbugList' will be
( \' u/ c( g) e& {    // identical (assuming the list order is not changed5 g; o  ^0 T! E' C; ?
    // indirectly by some other process)., V! G8 R- b# l  H: K
   
3 G( o+ g6 ?) {( B    modelActions = new ActionGroupImpl (getZone ());! J2 G( J+ \) }  M
! c- A8 t9 b5 L, h: i6 C0 \
    try {2 W5 J3 x% I. G
      modelActions.createActionTo$message
% E/ @; D- ?$ Q        (heat, new Selector (heat.getClass (), "stepRule", false));' G: H3 D0 j: g! D. N3 w+ D
    } catch (Exception e) {
/ y6 k( Y: U. p- _6 K9 s( o      System.err.println ("Exception stepRule: " + e.getMessage ());$ Q( u. J! i+ ~
    }: Y6 A0 O+ r* I1 W1 a

( I9 s4 e0 Q7 ^' s    try {
- _# }' R1 W- c/ O. S7 \      Heatbug proto = (Heatbug) heatbugList.get (0);
; i1 g0 \2 {  f) s1 ]5 \' C6 ]      Selector sel = 9 W8 c! C3 J  L) K9 t/ C4 o& f
        new Selector (proto.getClass (), "heatbugStep", false);
6 m; e. B* b# @5 b% w3 @3 c      actionForEach =0 \; j4 H+ G# f5 X& K" U
        modelActions.createFActionForEachHomogeneous$call
4 W; l( X  w: Y# }: {% u! O        (heatbugList,+ x% R3 _$ ?+ |) ?+ t+ H5 ^# x( N
         new FCallImpl (this, proto, sel,
$ X- Y# d) Y& y9 D9 G) D                        new FArgumentsImpl (this, sel)));
+ q6 Q/ M, _7 i- D/ ^    } catch (Exception e) {
0 a$ {4 m7 }+ y9 C! x      e.printStackTrace (System.err);
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    ; |6 p( y7 b  r& {. `2 L+ z
    syncUpdateOrder ();& I& h% u$ K  }/ {# W0 ]' `4 l
; P. I+ ^" b: r  Z  p+ E. o: H8 U
    try {
2 q" G/ q6 m, ^% D) I, `; p      modelActions.createActionTo$message + ^: x$ s5 I: ]4 O0 H* J
        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 b0 p) s, r# I& {    } catch (Exception e) {$ S+ b8 e) _' P+ I9 b
      System.err.println("Exception updateLattice: " + e.getMessage ());
7 Z3 m0 q) e) G. q    }4 d0 x0 Y6 l7 k, B8 B
        
& D- _: @; y* F, t2 |. t    // Then we create a schedule that executes the; g) |( ^* f0 V; Y! o
    // modelActions. modelActions is an ActionGroup, by itself it3 B* n2 f! q2 s* q. J
    // has no notion of time. In order to have it executed in
8 }6 A, v5 w3 E/ f    // time, we create a Schedule that says to use the" \# m/ a$ r" Q# R
    // modelActions ActionGroup at particular times.  This
: J. a0 H& Q6 n1 @9 V9 H    // schedule has a repeat interval of 1, it will loop every5 N% J+ k8 f8 z. P% c
    // time step.  The action is executed at time 0 relative to3 B$ }+ U8 l% A" D3 }9 E# x6 o8 z
    // the beginning of the loop.: b7 o$ G% |( r0 |
9 a$ [2 a! n. V8 m
    // This is a simple schedule, with only one action that is6 I; M! j9 C; r9 k
    // just repeated every time. See jmousetrap for more0 B( S2 \" [# X5 |7 d+ B/ Q8 V1 D
    // complicated schedules.
' e9 Q6 Z" X% I: x+ a1 E, z6 @  
* A$ ^, m7 C# r( e8 G    modelSchedule = new ScheduleImpl (getZone (), 1);' |( E6 X2 {5 F& ~! k* I$ o" ?
    modelSchedule.at$createAction (0, modelActions);  G+ A( d8 `% g, Q2 \% j
        % y7 f  s8 x# G  `) |
    return this;# j/ P9 v  D8 t
  }
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