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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
$ S2 U2 q* p0 {- f
+ t3 |. ?. `' I public Object buildActions () {" ]9 i% Y  k7 |) }0 [
    super.buildActions();
1 E) d+ E" k8 N  G   
$ J/ I0 O1 b# W: K& E: E! z    // Create the list of simulation actions. We put these in
& G5 @# |4 ~5 r7 l4 i    // an action group, because we want these actions to be
4 Z; p; H  G2 w; s    // executed in a specific order, but these steps should% \# b$ Q5 a' Y* x& \; M5 L
    // take no (simulated) time. The M(foo) means "The message
( C! E3 g8 }2 `5 e& v0 T    // called <foo>". You can send a message To a particular! k; ?, R3 V6 {
    // object, or ForEach object in a collection.
" Q* \# J2 j  D1 L        
8 N! U2 Y& F% U2 }! o, \    // Note we update the heatspace in two phases: first run# Q: i8 y5 J( w3 g
    // diffusion, then run "updateWorld" to actually enact the
4 h4 c; @; o$ ^, `: m    // changes the heatbugs have made. The ordering here is3 e- P0 T/ }6 s2 K  F! x
    // significant!
9 L3 {+ [7 q0 S, m% ]( z1 U        ' E# S2 b# Y# w/ q: ?3 I& Y6 \9 V
    // Note also, that with the additional
$ b1 k4 m' ~, p7 U8 \    // `randomizeHeatbugUpdateOrder' Boolean flag we can
+ [9 X0 H  _) O) v, h- ^    // randomize the order in which the bugs actually run
1 S( x2 P( d- ~+ K    // their step rule.  This has the effect of removing any) _6 L3 u7 A* g- p* S
    // systematic bias in the iteration throught the heatbug
, b& D& ?/ I) O* C$ P    // list from timestep to timestep" l7 A, U+ o2 ^, B, F4 E' e
        
+ C9 a; z4 Q4 f. R; K7 B2 o6 P    // By default, all `createActionForEach' modelActions have
: N& ]5 S7 f# B. n3 L8 n/ U    // a default order of `Sequential', which means that the5 F% q" `# ?$ k! w& T2 t* t/ W1 G  d! ?
    // order of iteration through the `heatbugList' will be
, w) e9 D& ^" \1 H" G+ I2 Y( b    // identical (assuming the list order is not changed; K: i( S& y/ _- E6 V3 o
    // indirectly by some other process).% V* J7 ~0 u- M8 i( f& V9 N
    5 Q! G( M% U  m$ F3 o- C4 V" i. [. J
    modelActions = new ActionGroupImpl (getZone ());
) Z' ]7 h  V3 v# A1 |0 R6 `; O  f7 D: k+ x) P. h% @# A
    try {
  o' P: h! g6 X8 T) S, t      modelActions.createActionTo$message3 a2 x% g; ^: H4 T: G3 n/ j) N
        (heat, new Selector (heat.getClass (), "stepRule", false));+ X1 Y" E9 L% g8 [5 K
    } catch (Exception e) {
  B  A# P3 U2 @, E) \% b      System.err.println ("Exception stepRule: " + e.getMessage ());
, ~7 C, a, X  h. w    }# k' O5 T/ q* s- r) N: [+ h- u

$ M) k& Q# T, ]9 }  v' G    try {
- j0 D3 S% `- `- i      Heatbug proto = (Heatbug) heatbugList.get (0);% L+ V; @- W( t5 d$ q% z5 @  Z$ Z; o* B
      Selector sel = * o1 `* n) h$ M% M
        new Selector (proto.getClass (), "heatbugStep", false);
6 I6 T, X% T0 a1 g4 y      actionForEach =
( I% b* L: I* k        modelActions.createFActionForEachHomogeneous$call
& q! E. E% ~; G& I+ t; L        (heatbugList,
4 _5 H9 B$ J- a! i( h         new FCallImpl (this, proto, sel,9 P3 N6 V/ X, P: H" u- b' i
                        new FArgumentsImpl (this, sel)));2 I2 T% t6 v3 B
    } catch (Exception e) {0 Z* d# _% r# F
      e.printStackTrace (System.err);. l# \; ]; T7 x7 y( {$ H# S
    }7 j& w' ~! u: L  r
    & T2 \2 D2 A- N) p& _, q
    syncUpdateOrder ();
" w3 K5 o# i& s
+ y: r, i2 e; }# j5 L' i    try {3 f, z% x" U3 r) W" ~
      modelActions.createActionTo$message 3 B# k$ v0 @3 P3 g* Q. K+ y; V( `
        (heat, new Selector (heat.getClass (), "updateLattice", false));- R) r5 j/ l0 z( |
    } catch (Exception e) {
! _) D3 h+ j) d      System.err.println("Exception updateLattice: " + e.getMessage ());
" g7 y$ Z( e% {" o) H! q    }
7 W) W6 A* D) u& k        ( ^  A# u8 e& @# `: W. Y
    // Then we create a schedule that executes the8 E0 L  C7 d5 O
    // modelActions. modelActions is an ActionGroup, by itself it  y5 O% C& r2 D  n' t5 @; R
    // has no notion of time. In order to have it executed in% N7 Z; H# W' e
    // time, we create a Schedule that says to use the
( t1 Q) a) X4 t" D: I5 D    // modelActions ActionGroup at particular times.  This
# ?8 n% A) m* {, j    // schedule has a repeat interval of 1, it will loop every
4 _2 F! l  N' P/ Y& K/ w    // time step.  The action is executed at time 0 relative to
; G9 T3 G9 K9 @; d, N- T    // the beginning of the loop.+ b- @9 d. K+ ?- i( y5 Y2 F
" S" [8 v6 }  y8 s# t" |
    // This is a simple schedule, with only one action that is0 S8 B2 m% y7 i
    // just repeated every time. See jmousetrap for more
- j  ?3 K3 j/ K+ V% H    // complicated schedules.4 F7 I9 S2 i* @! U$ |
  
- u# L6 V0 o# w% U! z4 S8 I, Z/ c    modelSchedule = new ScheduleImpl (getZone (), 1);
! |$ a: [- Z: e, h) j3 G  L    modelSchedule.at$createAction (0, modelActions);# T- j0 p/ _( r0 m) U% u6 B1 A
        
" g$ g% U5 h, a7 `- P& n* c. S    return this;# J" K0 }* i$ x( x7 M* E
  }
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