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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) O: i5 [4 i2 Z0 I  [- U% F
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public Object buildActions () {7 L. j, ?* k1 U9 e- h
    super.buildActions();, R7 r+ J: L. u; O# ~( C8 j; g
   
4 c8 ?4 p: p* i7 o8 K1 x$ A    // Create the list of simulation actions. We put these in0 r+ Y/ m5 l& K( d) r2 k, {9 v
    // an action group, because we want these actions to be: O. W) p7 f$ a0 A/ s9 i
    // executed in a specific order, but these steps should+ h. |7 _/ H0 u. ~% {( t
    // take no (simulated) time. The M(foo) means "The message: Y/ W5 R- J; a+ m" o& c! r
    // called <foo>". You can send a message To a particular
, T2 [, c/ x; H  k7 s    // object, or ForEach object in a collection.
: Z% ]7 e* J( [! O$ y, k2 r' K! N        * B: R8 B0 M/ H. x/ K, B6 E# l' L! H: v
    // Note we update the heatspace in two phases: first run: M; z, Y- D8 g1 d/ ~
    // diffusion, then run "updateWorld" to actually enact the9 t0 H& Q; C0 K: f0 A, d
    // changes the heatbugs have made. The ordering here is
' k0 k2 f. N3 w. I    // significant!  T9 V2 V6 T4 y6 D9 n6 p1 f
        
- K: f; ~: g# c/ ^    // Note also, that with the additional. o" ^7 `- I) G: ]/ m
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
6 l& l9 U$ R, J" d+ g/ q; b7 E+ j7 P    // randomize the order in which the bugs actually run# T* h$ r; N# H4 D+ N
    // their step rule.  This has the effect of removing any
$ I2 Z7 V5 v; \# f' `- Y# l    // systematic bias in the iteration throught the heatbug' G/ A6 [' O& s2 u5 {  s3 D
    // list from timestep to timestep; l2 ?) W* _7 P9 q4 l8 ]
        . s+ E: h" E5 a! w) R3 _
    // By default, all `createActionForEach' modelActions have
3 C( s8 c$ m6 Z& i$ G    // a default order of `Sequential', which means that the/ }2 K% z1 v2 U) `% p. i, t
    // order of iteration through the `heatbugList' will be+ U6 F3 j# e2 ~
    // identical (assuming the list order is not changed  d9 z# ?) o4 K# C0 m2 @
    // indirectly by some other process).; T$ X" `! ^; ?% w4 S  ~
   
5 h: u4 r$ G4 H! D. z9 g    modelActions = new ActionGroupImpl (getZone ());: B$ g( |' A' ?. v
- e8 f9 g6 F) i# X/ [& W
    try {/ s: C% U- e- s& c' @% w0 N
      modelActions.createActionTo$message
: A3 l8 {) n; u) ]        (heat, new Selector (heat.getClass (), "stepRule", false));" ?& y' B7 g, j. S# y
    } catch (Exception e) {
4 X( f5 ]1 Y0 `' O      System.err.println ("Exception stepRule: " + e.getMessage ());
8 L& s6 z1 {6 ?5 n+ s1 f    }% S/ y: N' t* [/ s
7 ^7 Q3 f5 F- O: j$ d- S- L
    try {8 Z/ _3 O7 R# _9 x! {
      Heatbug proto = (Heatbug) heatbugList.get (0);# v6 N: S9 ]1 ]
      Selector sel =
# X2 @8 y* C2 F& U; c" |* M        new Selector (proto.getClass (), "heatbugStep", false);
4 Y8 l6 D" s, U; `9 M( z- \      actionForEach =
6 ~4 S( _& u* e0 Y7 Z5 ^        modelActions.createFActionForEachHomogeneous$call( {9 b6 {* x  m! k) s; k4 \
        (heatbugList,
3 n+ H/ |  j0 `* G         new FCallImpl (this, proto, sel,% S( U; X7 C5 o2 ~8 S8 p* U- G
                        new FArgumentsImpl (this, sel)));
- }+ V4 N! u1 j    } catch (Exception e) {% }) j5 s2 Q5 h8 g; ?4 B
      e.printStackTrace (System.err);
2 C. B& W2 v: y( Q) J. w4 k    }
, ?& e  T1 j, T0 W/ \! b% k    , b' z# H7 G$ M$ I( c2 W+ K
    syncUpdateOrder ();  n4 f0 s' e# P
' a5 g: h+ @' ?% {
    try {
  v8 E* c- x" t9 v      modelActions.createActionTo$message
. E. j( c4 V' J+ y5 u- ?  @# E( c        (heat, new Selector (heat.getClass (), "updateLattice", false));4 B  m% \* @9 B8 Q9 s* N: @/ R4 D
    } catch (Exception e) {
- q9 B4 }8 I5 I# Q' M; K      System.err.println("Exception updateLattice: " + e.getMessage ());
' G+ p1 w+ s' W. v. `* _    }, B/ l6 \2 [6 c+ y2 y7 ^, Q
        
& q% g8 E+ F" ^) y+ S3 s; s+ H    // Then we create a schedule that executes the
& Q2 w; o1 {! A% w. K' ~1 N    // modelActions. modelActions is an ActionGroup, by itself it1 E% b; s9 W* I# C4 Z
    // has no notion of time. In order to have it executed in' S( K' [0 G) W/ K8 m, m1 A/ U) f
    // time, we create a Schedule that says to use the
7 J3 j) E/ b. ?1 I$ v    // modelActions ActionGroup at particular times.  This7 e/ \3 _% ^$ B% z
    // schedule has a repeat interval of 1, it will loop every- z) f3 O" Y' ]! c; \
    // time step.  The action is executed at time 0 relative to" q/ ?' k9 {- f+ Y# u: C- g2 M6 g
    // the beginning of the loop.6 x9 |3 j# }4 [! Q0 k  F! p

3 A0 C2 y0 l! q# Y. W8 Z    // This is a simple schedule, with only one action that is
( l/ P. g& |0 y1 W$ I    // just repeated every time. See jmousetrap for more
% N0 c9 E# F: M; n9 w8 W    // complicated schedules.
& z( [2 r% x' T. M/ j0 W/ @! M  
- [' {/ r8 F# e! W    modelSchedule = new ScheduleImpl (getZone (), 1);
# i0 Q1 L8 F6 L% y    modelSchedule.at$createAction (0, modelActions);: W; @& ]7 @0 q
        
* W2 M2 I- a' L" I: O) F$ F- M    return this;/ X8 P5 K; p6 E( j  x- y; N! n* s7 I' O
  }
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