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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
9 F! ^; K5 }; f) M# r$ O- ]. A, o. ]( p* L; Y! C5 n
public Object buildActions () {( b  z) ]; C9 I3 w
    super.buildActions();! o4 V  W- ^$ L1 b" L
   
0 s" P' v, u0 \  P5 G) ?7 D1 Y    // Create the list of simulation actions. We put these in
  ^9 F: K4 A  {& P+ E% {    // an action group, because we want these actions to be9 |; v3 c* v& `6 e3 b/ s# M
    // executed in a specific order, but these steps should
; J5 g, {/ H7 T' F+ H    // take no (simulated) time. The M(foo) means "The message
$ |& k1 K6 L, s    // called <foo>". You can send a message To a particular
: m* f9 S' C* V3 [& N) x9 m  [    // object, or ForEach object in a collection.
0 {, J. D; [! Z5 G0 \# T* q- j        
0 v3 F! I' N7 r    // Note we update the heatspace in two phases: first run
# Z6 R/ ^# u+ c; @    // diffusion, then run "updateWorld" to actually enact the
( M  @- g0 L+ B+ `: Y    // changes the heatbugs have made. The ordering here is: e3 b& V* I: x0 w% ]1 [! c
    // significant!
% a- T- O( n+ }! s        
( ^5 B' v* ~: t    // Note also, that with the additional
% v$ S$ F% @9 ^, E8 T/ w# X. Q. I! p    // `randomizeHeatbugUpdateOrder' Boolean flag we can6 n" F$ W  m/ y. V7 X, b
    // randomize the order in which the bugs actually run) i; ~+ y1 w. u  w8 g
    // their step rule.  This has the effect of removing any: Z3 L0 E( I, |$ f6 L
    // systematic bias in the iteration throught the heatbug9 t" M; A, `5 X% {$ `# ^  C' |. t3 }' K
    // list from timestep to timestep& C* f8 v4 r! D( s
        
; H2 R; ]: X, {7 P    // By default, all `createActionForEach' modelActions have1 S' J& _8 O9 b+ N5 e9 J
    // a default order of `Sequential', which means that the" z' Q! e' {' b& H
    // order of iteration through the `heatbugList' will be- k" |3 c  }0 t" B5 z1 t
    // identical (assuming the list order is not changed3 I# ^! O5 }! r" z
    // indirectly by some other process).) [/ ~' Z* Q' c) x# K7 i
   
4 g1 E2 n2 }( F! U& A5 z    modelActions = new ActionGroupImpl (getZone ());
. O% w0 i* Z) p/ r0 h- U; G! ]3 g" |6 N
    try {
+ A* d6 t  m: R/ w* E" n      modelActions.createActionTo$message
6 Z( ]3 a( `" @        (heat, new Selector (heat.getClass (), "stepRule", false));1 k* c# S) I2 ?% N) r: p- K, G, E
    } catch (Exception e) {
/ |+ ^5 [3 V% y- _1 v" i      System.err.println ("Exception stepRule: " + e.getMessage ());
  J& b" v. O8 M( F5 D% ]    }
8 n; e. Q( q2 t5 f
; y7 H0 B' C& H2 C" m) ?    try {9 i" m( X1 C3 N' ]4 V4 B
      Heatbug proto = (Heatbug) heatbugList.get (0);" Y- `, M) d9 t8 }5 _
      Selector sel =
) t+ A- M# `; a6 I* P% ?' S        new Selector (proto.getClass (), "heatbugStep", false);
. B" v0 F9 F7 e# g2 {! f7 O      actionForEach =
5 I, Y# O. z4 b0 V- h        modelActions.createFActionForEachHomogeneous$call, e: q  J; v' _% H
        (heatbugList,. Z: l: {9 N, `' O
         new FCallImpl (this, proto, sel,* E  ^6 o- }  g) x
                        new FArgumentsImpl (this, sel)));' i* B% B" P' n) z3 z* |; l
    } catch (Exception e) {2 |! v" N& d8 L) ]
      e.printStackTrace (System.err);
. j5 e' ^) O3 n. J0 L    }& e. H" c  [  F$ Z" n
    ) [/ ]! L! r. c7 S4 ~# x) t
    syncUpdateOrder ();9 z/ T# U7 t* A2 z; g

+ [- R( t9 W9 Y3 e5 F4 d3 ^    try {) @- N. B6 r5 O$ ?
      modelActions.createActionTo$message
6 Z0 z2 @- |6 b4 Y+ h+ j* \        (heat, new Selector (heat.getClass (), "updateLattice", false));
# {- v0 s/ T! u    } catch (Exception e) {; y8 S: L4 U' `* o) Q" r
      System.err.println("Exception updateLattice: " + e.getMessage ());
+ {& n! v& N  Y8 S    }
; j/ C7 h/ J7 l: x. B        
6 v+ T0 ?3 \- U$ C4 T' {7 A$ N" A0 ^    // Then we create a schedule that executes the# o. ~( M( O" S: D" C9 t0 a2 J
    // modelActions. modelActions is an ActionGroup, by itself it, N9 j! @, M; y0 u* n
    // has no notion of time. In order to have it executed in. l! U3 i+ h" ]& _) l+ v
    // time, we create a Schedule that says to use the
" [! ?0 x/ P# _- z+ H2 ~8 ^& u    // modelActions ActionGroup at particular times.  This9 x6 d0 u: t8 i9 K3 S
    // schedule has a repeat interval of 1, it will loop every. G- m9 l. W: `$ [; y" ^5 d
    // time step.  The action is executed at time 0 relative to
: [4 l+ D: v3 P$ M, m    // the beginning of the loop.
; t" d1 ~+ D7 }4 ~8 r
& S8 l* d1 M' {% M, y    // This is a simple schedule, with only one action that is
' e  P. ^% q2 o/ Y# H' N5 y    // just repeated every time. See jmousetrap for more
  f2 w1 Y- D4 n/ R    // complicated schedules.  q1 c% `/ p/ }7 a
  
; g& F: I, Y2 ]/ ~+ W1 q& M3 L    modelSchedule = new ScheduleImpl (getZone (), 1);
" u5 [2 L7 E9 N8 V0 r    modelSchedule.at$createAction (0, modelActions);5 D! r2 ]; ?- v1 j% K. p- A! h
        8 u: ~0 `9 R0 f) S# [; w
    return this;' i- w: y3 F4 l- @, }2 q- u$ e* ~- @
  }
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