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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
2 o' n2 t, _- `  ?. y9 ~4 j# C) W5 Y" G3 d) \
public Object buildActions () {
* y, v4 {6 @7 L    super.buildActions();
/ F8 m' B" j1 J; f' ~% F   
/ R$ l9 ^$ f3 Y  v    // Create the list of simulation actions. We put these in
5 ?1 H! M$ J' n# Q, [    // an action group, because we want these actions to be
9 A3 W  s- U$ W( S5 j    // executed in a specific order, but these steps should+ z# W6 E5 }4 o
    // take no (simulated) time. The M(foo) means "The message
& O6 F3 b* Y/ M8 n0 a+ Z+ a    // called <foo>". You can send a message To a particular
2 y6 i) m" M3 U" p  ~    // object, or ForEach object in a collection.% m, ?' i! R) Z0 \3 k0 X5 g' s7 T; ?* m" r
        
6 T: v' X* l1 p9 G" a0 }; i3 y    // Note we update the heatspace in two phases: first run' f4 l+ t4 \+ t- L' B# r) ^
    // diffusion, then run "updateWorld" to actually enact the
2 p0 T* X7 ?8 U9 o4 P' K    // changes the heatbugs have made. The ordering here is3 x6 ^) j1 j% ~) }! X
    // significant!
, c  i+ H( }8 [) I& W  c        0 h( T+ P" v; ]& O' a
    // Note also, that with the additional
) C& I1 T1 d* \9 H# O    // `randomizeHeatbugUpdateOrder' Boolean flag we can( h5 {) p5 |8 W" P. T4 {+ k
    // randomize the order in which the bugs actually run
- E  a& _# }, L' S% `+ O    // their step rule.  This has the effect of removing any
" m. @! }$ b3 w7 j' U+ {* u% u    // systematic bias in the iteration throught the heatbug
- i% N5 G, u" |, Y, O" q8 N9 }5 |    // list from timestep to timestep: Q3 T2 n7 i1 c
        
5 Q% F- C3 a1 m. E" i- R    // By default, all `createActionForEach' modelActions have
* x( [# e" y: N/ j1 F    // a default order of `Sequential', which means that the
( V4 |: n' E7 }7 G    // order of iteration through the `heatbugList' will be
" m1 N0 _  l# b: Q5 C/ G' {7 ?" X    // identical (assuming the list order is not changed
5 I1 s' e3 ]* Z6 m, ?    // indirectly by some other process).
/ c/ T' u! Q9 Y   
2 {5 Q# r; p. N6 k4 _    modelActions = new ActionGroupImpl (getZone ());) ]% ^0 K- P! F2 z6 _, h4 H3 p6 a

% E, l- S) t# t) s( H  S    try {9 `7 @' h+ E: ~$ h' X; r- v
      modelActions.createActionTo$message
7 ~% S5 k5 l$ L+ [5 O- i+ Y        (heat, new Selector (heat.getClass (), "stepRule", false));; I: }. q! ^6 {0 X& g7 Z
    } catch (Exception e) {
  i; ?& J. v& C* @& Q* U4 l" F5 w+ V      System.err.println ("Exception stepRule: " + e.getMessage ());& E' J; P5 T  e+ u( t
    }" Z+ }' p* L$ {# Y1 f* a

  _1 `$ \* j$ {- |2 Q7 g% Y% z* s    try {
" I' w4 }7 S$ a  X1 n' G      Heatbug proto = (Heatbug) heatbugList.get (0);( h# i$ d. x. N+ m
      Selector sel = 5 Y4 T5 m! l- n. }! z& o
        new Selector (proto.getClass (), "heatbugStep", false);/ K/ A2 t9 R" \- Y
      actionForEach =
4 w& s* x. J& Q6 P* _0 K/ M$ F2 V        modelActions.createFActionForEachHomogeneous$call
; S/ ?  }; H3 a: s6 D$ s) j        (heatbugList,
& d5 m" Y3 h, x  b+ w( \1 \         new FCallImpl (this, proto, sel,
' E# e" K: ^" f9 v* a                        new FArgumentsImpl (this, sel)));% {1 G2 j, i. i- l1 J# F- D$ M- Q! U
    } catch (Exception e) {" W9 O6 I: B6 T1 \1 H1 F' r
      e.printStackTrace (System.err);
5 ^# p# E) C$ Y( p$ P5 ]- k+ O    }
% r- Y9 a2 e: G+ Y* M   
, @) j4 ^: a# G1 e2 C1 c+ b. V6 }: E+ n  P    syncUpdateOrder ();; I; c1 k/ K; r% _
3 v* v, d2 Q: f# Z% Z
    try {4 u" I' `9 _! l8 @
      modelActions.createActionTo$message
, ~! e4 Z. S# w, ~4 I2 y9 g        (heat, new Selector (heat.getClass (), "updateLattice", false));* m; q! f; }9 B
    } catch (Exception e) {2 U- Y$ ^* z5 f$ D5 {& F7 ]9 B
      System.err.println("Exception updateLattice: " + e.getMessage ());
! a; t+ Y. K# \' e    }
$ P& ^, }4 K: l( s9 c. h- Y        ( f7 `5 J' Q( E- d9 b
    // Then we create a schedule that executes the( I6 e8 @1 Y/ h1 v$ e
    // modelActions. modelActions is an ActionGroup, by itself it( ^; r6 c% ?7 E2 D
    // has no notion of time. In order to have it executed in
, l% ]3 D' X) M# G, g    // time, we create a Schedule that says to use the
' `; ]- o7 b  b2 @7 Y+ L* C; G    // modelActions ActionGroup at particular times.  This( o& O$ x; F' U8 m# v5 h
    // schedule has a repeat interval of 1, it will loop every
  n& q3 T) Q6 s* u    // time step.  The action is executed at time 0 relative to" F% Y. Z3 ^( P( y# V! q4 \
    // the beginning of the loop.
0 y0 H# m0 `  X! b, v' ^8 d- d1 m  ^1 V
    // This is a simple schedule, with only one action that is! I1 }' X# c5 O- ^- Q
    // just repeated every time. See jmousetrap for more: D# \2 c) b7 I
    // complicated schedules.
$ m7 q7 `; H* ?  ) d4 r1 @6 b& i/ x9 d
    modelSchedule = new ScheduleImpl (getZone (), 1);
9 V7 o2 Q6 w- m2 Z! V    modelSchedule.at$createAction (0, modelActions);
; M% t* A- Y, N        
  p+ f1 `! d& P4 g' O    return this;
7 g7 k4 \) E. S1 |  }
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