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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:4 ]5 d* A. ^' ], C* ^/ `

3 M$ D" P- \% J0 P public Object buildActions () {# |. y6 m0 }/ |
    super.buildActions();
4 ^' A9 v' ?6 D% Q4 Y3 U* {- G. z   
3 x. k# h* c. L) q  c  P! f' l    // Create the list of simulation actions. We put these in4 A9 F( c+ R8 [  a
    // an action group, because we want these actions to be! F( e8 i$ L0 `* {8 U
    // executed in a specific order, but these steps should9 U9 Y# s4 i5 W' n. U6 I6 W* z8 b: K
    // take no (simulated) time. The M(foo) means "The message
+ P) {0 M0 g6 ^. B1 u0 [# }, [    // called <foo>". You can send a message To a particular2 X9 @  N: P# O8 a% ]# G
    // object, or ForEach object in a collection.
, |% ]# M: Z/ [! ?7 h        
, ?/ h7 t9 k" L; _( B    // Note we update the heatspace in two phases: first run
$ \. w& d& H$ D1 R7 Y8 D    // diffusion, then run "updateWorld" to actually enact the/ z/ c3 x( F. h( u7 R' ]7 h3 b" H
    // changes the heatbugs have made. The ordering here is
0 h! x0 R9 t2 M! v7 r+ a; }    // significant!
, X9 q3 M4 y& D: @. h6 G        
1 ]* Z0 r" ^! S$ T* }    // Note also, that with the additional
/ D4 X# C4 g& x, w/ b# b7 M    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 c' L- `5 @3 q8 }. S/ B' m5 y1 N
    // randomize the order in which the bugs actually run
) D2 C: G$ K, t: B! f- L5 P) i( J    // their step rule.  This has the effect of removing any+ w5 d( x; k5 H& e1 A$ o6 m. ]4 T' |
    // systematic bias in the iteration throught the heatbug
- G7 O# H  V( e; u  Q' r    // list from timestep to timestep, t; V1 K8 P" _0 \) a7 G
        
# h* D- Y  D3 R: [    // By default, all `createActionForEach' modelActions have) X: ]* E# ^. j9 K3 m- g' `; r5 q
    // a default order of `Sequential', which means that the
- U6 k# C5 C& M+ r    // order of iteration through the `heatbugList' will be
3 |, @4 p, W. B3 Y8 c3 x; K    // identical (assuming the list order is not changed; Z+ b8 w4 A" {& T; n5 L
    // indirectly by some other process).
; h! |% b$ K' P/ Z- i0 Y2 v   
; @/ w# N5 n; Q0 Z    modelActions = new ActionGroupImpl (getZone ());  D0 ], a1 V6 a/ I+ b* y) g

  S2 {) a* p  b  C3 h+ `    try {. o- i2 o6 N" T; Y" J+ h6 X4 p
      modelActions.createActionTo$message
  b0 M8 {( {& \        (heat, new Selector (heat.getClass (), "stepRule", false));+ g9 T, l/ f( p! [1 F
    } catch (Exception e) {
: `) ^9 L) R/ [' h8 @. Q6 j+ @' [      System.err.println ("Exception stepRule: " + e.getMessage ());
5 Z: U" A5 x9 O& u    }3 g3 Q% |7 L( ]+ a" a
: Y- ~1 A: G, ^1 U+ Q
    try {$ }8 D$ n9 k/ T3 v
      Heatbug proto = (Heatbug) heatbugList.get (0);
9 @# l2 ]2 W7 |6 m      Selector sel = & B" s) }' ~* F. U" V! _/ S* z
        new Selector (proto.getClass (), "heatbugStep", false);
2 S) e1 o4 \! Q/ n8 |9 H3 m# ?      actionForEach =! H. ~3 P6 o: Y5 n
        modelActions.createFActionForEachHomogeneous$call
; D4 Y* F5 u9 ~        (heatbugList,
! F# g" O2 t- i  u         new FCallImpl (this, proto, sel,
5 x; s# U3 ^+ S; _9 l                        new FArgumentsImpl (this, sel)));% h. n$ q/ B; u; ]: w6 F" W0 p
    } catch (Exception e) {
0 [/ _3 v/ ~& W% l) X2 V      e.printStackTrace (System.err);
- W! U2 n& x+ }% D' ]; \    }) a- G; h2 }  |$ G% f% O
    . N& x) l3 s! o0 z9 W
    syncUpdateOrder ();+ x" }" r' y; u$ l1 {# W* ?7 f3 T

8 X5 \" F9 J& h$ P* Y% G  F* N    try {
; P! `* Z, R0 ^8 ?      modelActions.createActionTo$message
& z; S& }) P! Z9 D; J! Q  S        (heat, new Selector (heat.getClass (), "updateLattice", false));
: b' a! |! ~  q$ H; Z6 d2 X/ n    } catch (Exception e) {
, v5 X# a+ _% ]: C$ p      System.err.println("Exception updateLattice: " + e.getMessage ());+ Z6 m# P5 ^3 I7 t. f
    }0 k/ @2 O7 X, [, L+ ~$ s7 L
        2 t% f# A6 j, ~' S2 ^
    // Then we create a schedule that executes the
$ f7 A6 e5 q- o    // modelActions. modelActions is an ActionGroup, by itself it0 p  {' G9 \+ a4 O* d
    // has no notion of time. In order to have it executed in: X. V3 e+ s9 G- Y/ @1 c
    // time, we create a Schedule that says to use the( Z7 h3 }/ }- ?1 |% D
    // modelActions ActionGroup at particular times.  This% M, u( [% _% E1 j" e' p* l
    // schedule has a repeat interval of 1, it will loop every* B! N3 f# W4 Y* `' R& F
    // time step.  The action is executed at time 0 relative to
" s5 e/ E. G! c0 R, [8 r. W    // the beginning of the loop.
! F- a4 ]5 b+ s; n) o& t/ s& W- q6 R
    // This is a simple schedule, with only one action that is" j! B$ S6 _) q3 B! L% f: v
    // just repeated every time. See jmousetrap for more
' m- h& H3 ?; i7 [6 N    // complicated schedules.$ N$ I- n; z* I% m* W# `
  7 |  P  N! ~2 N9 `. Y6 Q( }
    modelSchedule = new ScheduleImpl (getZone (), 1);
% c% g6 V% y( d8 Q$ j& w) V4 r    modelSchedule.at$createAction (0, modelActions);& Q+ L( _7 t0 p5 M- k" D
        
, f9 k- T( A' {  e    return this;. @3 w( N2 V% e! W0 P
  }
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