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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
  w' c! k1 Y" i& Z) o! u2 B# [+ D% Z5 x' Z/ P$ D% x! E3 Q. ?$ x( ]
public Object buildActions () {3 p. N+ U) n" ]+ z, E( i4 [
    super.buildActions();+ q8 I" H2 i( a0 a/ {$ P4 h
    9 N! Q4 [0 J+ G/ _( i( x! M; i
    // Create the list of simulation actions. We put these in
7 L3 r" X8 y1 J    // an action group, because we want these actions to be
7 {. s  {7 J4 I3 T0 p    // executed in a specific order, but these steps should6 |4 A# `% \( ^2 e9 K
    // take no (simulated) time. The M(foo) means "The message
9 b0 o4 a6 w4 S. B9 {3 j& {0 i2 y    // called <foo>". You can send a message To a particular4 g/ g  B, n4 C" A8 t* F0 M/ O
    // object, or ForEach object in a collection.
' G2 Q( s% G; q9 O5 @' Q) X* c6 n        8 ~6 Z" j9 b, M1 `" O; n9 O
    // Note we update the heatspace in two phases: first run
$ k2 [  m+ x$ ^6 x+ ~, c    // diffusion, then run "updateWorld" to actually enact the
7 z& P  j* ?' e' }6 P6 n    // changes the heatbugs have made. The ordering here is, t# [  u1 G$ `4 j8 I
    // significant!
% u( V- G: s' p( [        
: L, C) Q; y! X, M) \% q    // Note also, that with the additional
( K: g  `+ _8 m7 h; S    // `randomizeHeatbugUpdateOrder' Boolean flag we can& x+ A/ ?1 F- T# P% Q
    // randomize the order in which the bugs actually run4 L& r2 R" v8 U% j+ \2 {# g
    // their step rule.  This has the effect of removing any
5 s, N" C( r5 o4 o2 o9 w    // systematic bias in the iteration throught the heatbug9 T  J' _9 g% E* z- F" ~" a
    // list from timestep to timestep* ^6 j! Q2 n0 n" c6 l
        
7 H% U2 d* R! x9 z! U9 w4 q& q1 |' j4 N    // By default, all `createActionForEach' modelActions have
: J! M3 m* ?9 K6 p5 L, y    // a default order of `Sequential', which means that the
: W% \) G2 f4 ^# o    // order of iteration through the `heatbugList' will be; z7 Y' [8 P3 V9 y( D5 M
    // identical (assuming the list order is not changed
. T7 t7 g" j& l# k4 j4 u9 |    // indirectly by some other process).
7 C4 ^3 [& M7 q3 ?   
# w) ^5 Z/ @3 c6 y9 _  Q2 r    modelActions = new ActionGroupImpl (getZone ());
1 A0 c+ ~3 d0 L5 O1 u" R
1 w6 U0 k! F8 R" d; A$ W; p9 _    try {
3 h8 W0 A$ c5 K8 A) o      modelActions.createActionTo$message% o1 J) ^- u6 L7 x
        (heat, new Selector (heat.getClass (), "stepRule", false));
" U# i0 \, l( \    } catch (Exception e) {4 Z" g8 @9 ?! P8 V
      System.err.println ("Exception stepRule: " + e.getMessage ());
1 W, M1 M, H$ E    }3 C1 G, }/ i" O) o, [$ `1 v9 E

' R9 q8 C9 n+ t    try {! s6 [  F8 A$ q# N6 n/ U8 I  `
      Heatbug proto = (Heatbug) heatbugList.get (0);. t# \! P7 L4 y: `) q! s% F/ ^
      Selector sel =
7 g- L6 V! f0 M7 X& S        new Selector (proto.getClass (), "heatbugStep", false);! Q" U: F% j5 C
      actionForEach =
& n- }) R) T/ j  X        modelActions.createFActionForEachHomogeneous$call/ e! y  q: N6 X5 x* p
        (heatbugList,
* V/ d$ x8 n' c# D         new FCallImpl (this, proto, sel,
) r8 L. c, B5 v6 f: @9 }/ v                        new FArgumentsImpl (this, sel)));2 Y' x, u% ^+ r* {
    } catch (Exception e) {9 m9 g) [# M. B' E9 \4 n2 Z( U
      e.printStackTrace (System.err);8 H4 N* E! V9 `
    }
2 _% `. H% j, X: {6 H8 _   
/ w$ t2 S& J$ b7 j# V& k2 c    syncUpdateOrder ();
. R- u/ J# D% C1 ^3 e1 Y1 D( h- N1 a+ i: B+ n3 ]7 u+ H
    try {/ ~4 _, P6 G6 q% \) O
      modelActions.createActionTo$message
& c. V- s* `, w; [7 q3 g        (heat, new Selector (heat.getClass (), "updateLattice", false));
4 `6 r* y: x% J. U( [5 V% Q9 v    } catch (Exception e) {
0 D+ G7 o& n6 b      System.err.println("Exception updateLattice: " + e.getMessage ());3 F$ V$ m; G8 J7 _1 A
    }
4 ^# K; Y8 V+ p/ c% A* _6 O) M        " Q4 i' p: T+ @9 O. y* y& H$ {
    // Then we create a schedule that executes the
3 S  I& d- ]  X- m, E% r    // modelActions. modelActions is an ActionGroup, by itself it
. ^6 z; C) a  ]/ ?' n3 p    // has no notion of time. In order to have it executed in
; H. A: U! @: s5 m* G6 e: B    // time, we create a Schedule that says to use the
4 R  H5 E6 ~% p2 r3 ~8 Y% W; g" y    // modelActions ActionGroup at particular times.  This5 u9 Y1 G! t: M6 D7 j7 K$ ~3 M
    // schedule has a repeat interval of 1, it will loop every
0 D  [5 ?" P% w: ~+ G5 y    // time step.  The action is executed at time 0 relative to
) g& m& W5 f! c1 Z    // the beginning of the loop.# C5 w( k8 K/ h

3 X4 v  D" v4 ]& m- d  A    // This is a simple schedule, with only one action that is
0 T9 B* D8 p- l8 Q    // just repeated every time. See jmousetrap for more; x7 v9 V7 b- M& q- O
    // complicated schedules.2 w% _6 L, i$ @- f1 m0 b- t
  
7 G) G/ z- p; L! j% h2 v% m1 C0 s: g1 s    modelSchedule = new ScheduleImpl (getZone (), 1);
, l8 k- w, `, a. x, K1 I0 p) o    modelSchedule.at$createAction (0, modelActions);
: }. o% b+ K# S* I9 Q3 |7 [        
- p; L: p1 W, a$ M1 \$ Z4 \9 O    return this;3 k6 h3 K5 o! p* ?. M
  }
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