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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
! A& Q* k* L9 ~9 C' G4 D7 |+ ^1 \
7 D6 T% a5 ~$ z# q public Object buildActions () {/ W  @6 h' n' P7 p8 L9 R( `
    super.buildActions();
2 R3 W0 t, e! W" b   
, [- p% V% R6 Y7 `    // Create the list of simulation actions. We put these in2 ]' m3 g" Y. r
    // an action group, because we want these actions to be
5 e& J$ q9 O3 A9 O8 l8 s* _. J8 J$ {    // executed in a specific order, but these steps should
; J* r: j. ~5 f- K    // take no (simulated) time. The M(foo) means "The message
: w  Z8 q# ?2 x) D% |4 v8 v    // called <foo>". You can send a message To a particular' P1 x+ p! M$ j+ V1 }
    // object, or ForEach object in a collection.$ {0 @  H  I. x/ |' S
        , g5 h( N! p1 d2 U. t0 D# j+ O
    // Note we update the heatspace in two phases: first run
4 y' }" T+ A/ f/ Z* c' e" Y% `2 S    // diffusion, then run "updateWorld" to actually enact the% B% z, X5 L. X8 w
    // changes the heatbugs have made. The ordering here is  A: v8 D+ d, v) X& P
    // significant!$ `7 Z8 q1 `, Y
        
5 t8 i: ?' o) x2 C+ G7 S9 V  S7 h    // Note also, that with the additional2 |; h) u$ p$ v( ^
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
- z$ f+ G5 K/ n& R4 d& l    // randomize the order in which the bugs actually run
6 J, f. `3 ~% G    // their step rule.  This has the effect of removing any! }0 y3 \9 [. u7 w$ ~0 s4 T
    // systematic bias in the iteration throught the heatbug
0 @, x7 G3 g/ y    // list from timestep to timestep. _1 ?7 ?! L: D# G) b. I
        ; s% e$ z3 }/ e" m+ ^& j" F/ _
    // By default, all `createActionForEach' modelActions have& x  S2 {0 l$ K& Q  t. z! }5 E
    // a default order of `Sequential', which means that the2 D  k( K% ^9 ^4 S
    // order of iteration through the `heatbugList' will be
% M3 c+ A9 _0 j  l' Y$ q* M    // identical (assuming the list order is not changed
: o  R9 W8 v$ T  G! G& u    // indirectly by some other process).( e, R. a( z& \' m
   
* S9 B# O, c5 i$ i- y' H+ h9 b    modelActions = new ActionGroupImpl (getZone ());, g6 x! Z$ p# p$ I1 Q
) v+ p6 a6 A0 m/ L7 H' F. ?
    try {+ i5 P$ u: e/ w/ ]# d- o1 W
      modelActions.createActionTo$message- n! p: T4 s+ y( k: J  b$ E
        (heat, new Selector (heat.getClass (), "stepRule", false));
) O0 i% g9 |8 U; f2 K7 X) p. k    } catch (Exception e) {
6 [% R/ _% X: u# R      System.err.println ("Exception stepRule: " + e.getMessage ());
' ?9 b  S8 K' ?# W5 b9 N  u2 }    }, E5 c- c  J" B9 ?1 ^* j& {
& r: t% [0 l+ j- x0 g
    try {5 \/ a3 G4 L7 \" [4 M0 U2 z* |
      Heatbug proto = (Heatbug) heatbugList.get (0);
& ~$ ^! s  |: u; `" u# N      Selector sel = ) ?9 r; T1 N+ S+ R+ E9 |, E/ Y; ^
        new Selector (proto.getClass (), "heatbugStep", false);
% @) a6 c2 H, i# ?      actionForEach =) L. x' K* k; K# ]5 V% Y
        modelActions.createFActionForEachHomogeneous$call* A7 @9 k4 t% H" J' h& K
        (heatbugList,
( l* X8 H% k1 O% v/ T         new FCallImpl (this, proto, sel,4 F1 X' V/ j7 }. Q( a# n3 ]; p9 o
                        new FArgumentsImpl (this, sel)));
' A! |0 i/ H0 Y; v% `" C    } catch (Exception e) {2 L4 c$ f$ F" k- b& b1 `; z7 }
      e.printStackTrace (System.err);8 G, ?+ B  V& x2 e) H
    }; h: h( J" i* k" V
    ( u7 K" Z6 T' b4 k% n6 H* Y, i
    syncUpdateOrder ();! ]) {0 T5 ]* N8 l

  N) e$ ?. ^6 z7 l' h- p. s# n    try {
3 X. y; }. c; W      modelActions.createActionTo$message
) \: I+ h* c) T3 Z  N5 e# K% @        (heat, new Selector (heat.getClass (), "updateLattice", false));
/ G: o7 K0 j; ?' ]9 b% v0 J    } catch (Exception e) {6 C- _0 h+ L0 ]3 C3 g8 p7 x
      System.err.println("Exception updateLattice: " + e.getMessage ());
0 t8 T7 v8 ?* w! T) Y1 @( F    }
. i% k8 C0 Y  V        
9 Z" r$ I+ b5 H- F* w    // Then we create a schedule that executes the
3 b  ~8 i! D) ?: Y( E3 f8 F    // modelActions. modelActions is an ActionGroup, by itself it( u6 g% P2 o# j, [8 a9 F
    // has no notion of time. In order to have it executed in
( O5 A3 z% u" a. ]: k" H1 W/ C    // time, we create a Schedule that says to use the
0 e/ M1 H( t% c; j$ e+ V    // modelActions ActionGroup at particular times.  This2 e3 b7 l% p# r/ E2 L
    // schedule has a repeat interval of 1, it will loop every
) t0 f4 f' ?- Q8 y5 E6 ]! ?    // time step.  The action is executed at time 0 relative to6 p' O7 U/ d( J* ?  F, {
    // the beginning of the loop.  \6 B5 ]$ ?* @) p$ Q

. h( x6 A2 o; Y$ g6 y    // This is a simple schedule, with only one action that is+ R0 x) U9 Z9 C: {
    // just repeated every time. See jmousetrap for more9 Y: l  f. o& G0 a* m
    // complicated schedules.8 ^  m2 V2 y3 ]: L
  4 s9 q$ }" F2 p5 \
    modelSchedule = new ScheduleImpl (getZone (), 1);
6 B, O0 R# j- v9 u    modelSchedule.at$createAction (0, modelActions);
6 M- G& g  P/ [* w, k7 p7 ]        
) l0 `- w3 g: `8 P' Q9 V: ]  |    return this;
9 j5 F5 P. Y  t2 q5 c# T  }
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