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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:/ Y+ D+ x9 Z( ~! ?
1 z* \( L' X7 ]( y6 i1 N8 g9 v
public Object buildActions () {
3 z) S" H; W. ]6 F. V    super.buildActions();
7 R, z% ]4 C3 k/ q6 {0 r    7 Q7 f5 o  q5 ~: F, Y
    // Create the list of simulation actions. We put these in
$ Q& b# L" b" o! S- B    // an action group, because we want these actions to be* W" K, O- Y$ \, \
    // executed in a specific order, but these steps should
. _. y2 D& R6 W; V9 f7 o! P    // take no (simulated) time. The M(foo) means "The message
% I3 K" j# L! {    // called <foo>". You can send a message To a particular- _# L0 |' n+ k/ ~" f
    // object, or ForEach object in a collection.# y$ ^. F% w6 k! Z, G+ b
        
# }5 H2 `( D3 G2 E+ q    // Note we update the heatspace in two phases: first run
* _# U# G- U$ I% v( q    // diffusion, then run "updateWorld" to actually enact the
+ X) R* S" A' H9 U    // changes the heatbugs have made. The ordering here is
. A( C0 P" t8 s9 c! p" A6 B' F! |    // significant!2 i  [5 `: o1 d& A
        ! U0 D& J& f% R$ G( W
    // Note also, that with the additional) F( \$ i& P+ S. P# ?* e
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
- U1 E$ C, x: Q+ N& ~4 b    // randomize the order in which the bugs actually run
( }) J6 H1 z& S7 X    // their step rule.  This has the effect of removing any
) h% F# R5 P; ?    // systematic bias in the iteration throught the heatbug
% y7 z. Z3 n; |+ q    // list from timestep to timestep
7 ?- |# ^5 ^+ K% _  ?6 S' e* w        : P' n$ S( m. @2 D+ W3 K( _
    // By default, all `createActionForEach' modelActions have
2 y8 s% ?2 e: X: v& M& G' x" b& y    // a default order of `Sequential', which means that the
* e% O% l. S# h/ a( E% r7 L8 h7 m    // order of iteration through the `heatbugList' will be( E8 ]* E7 @/ n6 {( N; |, O7 Y' I; ^% }
    // identical (assuming the list order is not changed0 v. W6 g! X0 u9 V& i5 A! g4 q
    // indirectly by some other process).
4 n" M' p( s+ D. K8 L- {# M2 @    5 i4 J# E0 B- Y" k8 e- d% q
    modelActions = new ActionGroupImpl (getZone ());) o  [5 B2 z* v9 R
+ [2 r/ K" V/ _6 p. L
    try {9 W3 ^3 X! Q' \5 K
      modelActions.createActionTo$message1 g, v8 q/ K/ A  ~9 q/ R
        (heat, new Selector (heat.getClass (), "stepRule", false));8 M4 @$ c2 u& s5 R3 c+ m
    } catch (Exception e) {
9 x* {5 |- T, g/ H8 N4 A      System.err.println ("Exception stepRule: " + e.getMessage ());
1 J) {- ?- C4 C    }
+ R0 K/ w9 a2 w& T0 ^. Z6 V1 X) r+ ~8 P1 k: ]; A$ ^1 ^
    try {3 [1 S8 h! |4 l* Z0 a
      Heatbug proto = (Heatbug) heatbugList.get (0);
5 c: S) c2 U3 p4 _9 N      Selector sel = 3 O$ D8 g8 f6 B0 ]$ v) b( g5 o
        new Selector (proto.getClass (), "heatbugStep", false);
# }3 x' L+ ~% p      actionForEach =$ j& k9 v4 M4 l6 C
        modelActions.createFActionForEachHomogeneous$call
0 |( I5 F* f, U" @        (heatbugList,& z) x- U( d* h' z3 y
         new FCallImpl (this, proto, sel,4 K& k9 j' e( q. k
                        new FArgumentsImpl (this, sel)));
; ?. \- v% Q3 @- a    } catch (Exception e) {, z- {; M! o9 d# C/ p" t& z
      e.printStackTrace (System.err);
/ Y, f- P% g0 X# n: @  \$ b    }/ s( v0 S4 c, d( M" j0 U$ L3 W# h3 b
    $ D: ?& N% D% A& q8 U
    syncUpdateOrder ();
$ Q8 B$ \4 b9 i: v$ D/ b
3 |- m! g9 H6 T3 O! K    try {0 P1 o) F: A) U4 ?6 J9 E- {
      modelActions.createActionTo$message
# d# ^+ [& t! R- a7 G: a        (heat, new Selector (heat.getClass (), "updateLattice", false));3 }" g3 Y# Z+ h$ O+ T
    } catch (Exception e) {
! o& L" s* t' ^  I- v      System.err.println("Exception updateLattice: " + e.getMessage ());
) ?2 k' D- f8 ]8 c6 Z$ B    }; O& f) V. W7 t6 o% z
        2 s8 K3 B/ n$ X( a' G! r! H
    // Then we create a schedule that executes the# r" e' \2 h# r% f. t" x; R
    // modelActions. modelActions is an ActionGroup, by itself it7 G, w, e: S% c/ i/ F
    // has no notion of time. In order to have it executed in
9 J4 g) y4 i/ x    // time, we create a Schedule that says to use the- v5 A/ N; d7 B5 {+ d. x, }
    // modelActions ActionGroup at particular times.  This
; ]3 m& |& |! }. A! H- Y    // schedule has a repeat interval of 1, it will loop every
, k: U5 }2 ]# d+ d    // time step.  The action is executed at time 0 relative to
- g* z' z3 `- ]* b! |    // the beginning of the loop.0 r8 f  O% c" t: |, c/ u. {& z0 Q8 a
# ~# H3 r" z3 J9 i' t
    // This is a simple schedule, with only one action that is, v; J; `1 P+ F/ U
    // just repeated every time. See jmousetrap for more5 D  g3 z- B" ~. b5 I
    // complicated schedules.6 u# m2 G$ ]3 A) W+ P
  
5 Q. u& D( c! M    modelSchedule = new ScheduleImpl (getZone (), 1);8 }2 s. H, }/ z
    modelSchedule.at$createAction (0, modelActions);
/ E) J# A5 }% D        " x; a. W! D  b  H6 X8 q
    return this;6 `0 ~0 L/ V' T1 c
  }
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