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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:; X* s" h: M; q# D" d" _

: p7 }7 x5 `! A* Z3 y5 Q/ G6 c, q public Object buildActions () {4 q1 ]/ V1 B- S1 q, K8 x
    super.buildActions();, m' i' z* A+ K8 }  A* z: T
   
7 e  B1 u6 t9 ]* I    // Create the list of simulation actions. We put these in) r) W# m* |+ b3 f- Q
    // an action group, because we want these actions to be
0 j$ E" L+ N4 W+ A    // executed in a specific order, but these steps should
2 p7 h, ?7 w* k# U  W* C    // take no (simulated) time. The M(foo) means "The message6 v( b& J5 b6 S% y% j$ @0 H. q3 S7 o
    // called <foo>". You can send a message To a particular- a$ k- K. ~! q; s# m
    // object, or ForEach object in a collection.
3 I% }' k1 K8 q& F# p        
" e4 C" T% E' P! E6 e    // Note we update the heatspace in two phases: first run( {; F% Q8 r% x; k( X$ O
    // diffusion, then run "updateWorld" to actually enact the0 x' ^. x6 t' ?% Y9 t7 Q! u# s
    // changes the heatbugs have made. The ordering here is
3 @' K8 k5 j+ y* x6 K; O$ C    // significant!( Q: Z# R8 z: D6 w$ l
        
( `+ \9 v) @1 o) h* u" J  F6 d7 y: ^    // Note also, that with the additional
8 @9 t. q% K2 F5 o, |! m& ?    // `randomizeHeatbugUpdateOrder' Boolean flag we can
! P6 M7 w7 z# @% h' T4 U    // randomize the order in which the bugs actually run! Y& `0 D0 l& L0 y9 i8 d- d
    // their step rule.  This has the effect of removing any
2 w1 |* V; ~% U0 p. B    // systematic bias in the iteration throught the heatbug. q6 J0 j# Y0 o
    // list from timestep to timestep' l. H. y  T7 o( _- `# S% N1 \
        
* g4 e) W  E! o7 H, @+ s, z    // By default, all `createActionForEach' modelActions have
9 V" a0 _7 J6 K0 ], E5 y    // a default order of `Sequential', which means that the& Z  U1 C4 r3 K0 j; G: [/ L0 `& _5 z
    // order of iteration through the `heatbugList' will be, Y8 ?0 ~6 q5 O
    // identical (assuming the list order is not changed4 ]7 ~. ?& {" w) u; H
    // indirectly by some other process).
; k5 g$ Z& j# A    / Y$ H* y! N# j  {0 k& ^2 I
    modelActions = new ActionGroupImpl (getZone ());
: z! I6 D9 c$ E  `3 x$ w( k% z. S
    try {
6 G  P8 t0 n+ t- r4 z) r* T      modelActions.createActionTo$message
- }9 J% v& |+ Z% f) W- [: c        (heat, new Selector (heat.getClass (), "stepRule", false));$ t; [, f: N  K- ~% L, r$ a! {4 K
    } catch (Exception e) {
5 b. t- l! F+ ^7 n  x1 d4 w      System.err.println ("Exception stepRule: " + e.getMessage ());
, s9 ~8 `; J6 f. }; J' k    }
# U; l! l& p* z7 i' C- y! M# K. _0 T5 k) E
    try {* W8 {) d& R# D' h
      Heatbug proto = (Heatbug) heatbugList.get (0);4 p  s$ W/ P% C. e0 Z  t/ o; C
      Selector sel = + v/ I* o- G& N# Q& h2 B9 u
        new Selector (proto.getClass (), "heatbugStep", false);
% j# V' x# Y5 Z" E      actionForEach =
/ G$ z0 c+ Q' a; q. j4 O        modelActions.createFActionForEachHomogeneous$call
6 x. [- d* ?" y* h        (heatbugList,4 J: v2 F' N8 I5 M9 E1 {) V% `
         new FCallImpl (this, proto, sel,
& p2 ?# y& q0 w5 P2 y" U3 r                        new FArgumentsImpl (this, sel)));3 k! F! T2 E# [( k1 g
    } catch (Exception e) {2 z. Z0 A' }) r; [
      e.printStackTrace (System.err);+ u% s$ {' B3 H1 l8 d8 M& O
    }) o- n% Z$ d- X6 v. j
    ' u  b- @# }$ w
    syncUpdateOrder ();
% l% n, h$ ~* `! i) J
7 d( k9 {; S1 q5 l: a+ t/ j0 V2 ]    try {3 l0 {! Q+ u5 s5 [/ l
      modelActions.createActionTo$message
! |/ {& V- _4 p, v7 ~0 `- E5 `: |        (heat, new Selector (heat.getClass (), "updateLattice", false));
1 Z* Q5 N0 z- v3 w: b    } catch (Exception e) {
) L$ f8 T# k+ ^3 r      System.err.println("Exception updateLattice: " + e.getMessage ());
: j, u4 N, o7 l2 A6 [! K* a    }2 J4 [/ `. A, r! c1 N
        ' k& B$ u( R- @. N6 c5 W
    // Then we create a schedule that executes the
5 u' ^! a9 w% e$ |  T8 T' ?# E' T    // modelActions. modelActions is an ActionGroup, by itself it, y1 g7 C% h! P) \; s- m
    // has no notion of time. In order to have it executed in9 }* g* J3 r0 u
    // time, we create a Schedule that says to use the
2 J% X9 |+ C! b% ?    // modelActions ActionGroup at particular times.  This; x6 F$ V; U7 n9 _" _. r, J
    // schedule has a repeat interval of 1, it will loop every
, P  e' A, y6 l6 L0 l7 H    // time step.  The action is executed at time 0 relative to
. e- W- A) W$ q# R% C    // the beginning of the loop.
6 {: @$ N4 o) u( \5 D# ^( L
$ l: b8 y1 S& r% X. s7 D    // This is a simple schedule, with only one action that is
0 U$ H+ [6 A! N7 o5 z4 X- w3 }) {    // just repeated every time. See jmousetrap for more
9 m0 z; `: p/ ~5 r, s    // complicated schedules.! f  M/ E4 ~/ ?/ `; d# }
  
+ z% d" ?2 m+ s" G1 _- j    modelSchedule = new ScheduleImpl (getZone (), 1);. q$ b2 w( |6 L+ i2 Q( [, k
    modelSchedule.at$createAction (0, modelActions);
( x# H6 I; @. n5 j/ E, ^/ \        % x$ J. ]  ?3 H/ K9 L
    return this;3 w  z  N' i1 H, @2 y$ ~  ^3 e
  }
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