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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:; R$ B0 X% B0 I! l

. X9 L" r& |2 d* D: z' n4 p8 I public Object buildActions () {
6 E0 `" ]( K: D( T8 S0 z    super.buildActions();1 [8 v/ Y9 R: U, D: {# M
    , j' Q! T- o% R& s
    // Create the list of simulation actions. We put these in) s: ~* b9 \! A) C" T
    // an action group, because we want these actions to be( ]& h" g& S5 n) q) |( a! T
    // executed in a specific order, but these steps should+ Z. {' V; O. w' {* U( F
    // take no (simulated) time. The M(foo) means "The message
0 ~4 G& t# \0 P, G. z    // called <foo>". You can send a message To a particular& p' y. S) d7 j9 }7 g
    // object, or ForEach object in a collection.
# V4 D5 g, F% o% y        
1 Q+ b& p# J- `+ Z( v7 b    // Note we update the heatspace in two phases: first run
* V8 \: T& x4 A1 X    // diffusion, then run "updateWorld" to actually enact the
+ z% _, X1 E( t4 Z    // changes the heatbugs have made. The ordering here is; K7 ?( [; c$ a* t. P/ s
    // significant!
# O1 C! ?% _7 l0 h4 {( M0 y: E        
" ?$ [$ U" _* W' h    // Note also, that with the additional3 Q9 b  {  Z4 j# R% m( W$ a
    // `randomizeHeatbugUpdateOrder' Boolean flag we can* o& V! P( O$ M
    // randomize the order in which the bugs actually run1 V, q/ G% `) O  @& ~: \
    // their step rule.  This has the effect of removing any
3 R% K2 ]) I$ B1 r    // systematic bias in the iteration throught the heatbug
% C+ P+ b+ }+ z% \& t* d    // list from timestep to timestep
5 L/ {# s- K1 ?8 @% Z& X4 s$ x. G        
4 N- j( X/ s  G( F& L9 f    // By default, all `createActionForEach' modelActions have2 p! G5 [4 |' o- K7 `) v3 a0 r
    // a default order of `Sequential', which means that the
7 G7 }' f$ R/ W# ?1 m. V' q! J    // order of iteration through the `heatbugList' will be  |( \" l$ W# a2 l5 ], {* J
    // identical (assuming the list order is not changed& q1 u$ D6 E+ m
    // indirectly by some other process).! C5 q" k7 j) }' n2 q" L
   
) M: }! A  X& h6 N+ P    modelActions = new ActionGroupImpl (getZone ());3 h# R& K- n0 W9 ?5 V( `

# j1 T/ r3 k) w    try {" h! U: Q# s8 `9 A$ f3 z" o
      modelActions.createActionTo$message3 H1 J7 J5 f5 a. I
        (heat, new Selector (heat.getClass (), "stepRule", false));
* [  [' c" R0 C8 V    } catch (Exception e) {
  a0 i( L) _% n( u      System.err.println ("Exception stepRule: " + e.getMessage ());
- _6 q" y5 a2 Q+ d3 d  _    }$ U8 [6 f# l2 M; w0 M

0 V. p. b# `$ a    try {
. G# \  x5 X: Y  x2 _( O: V+ f6 B      Heatbug proto = (Heatbug) heatbugList.get (0);
# e0 B$ c' C5 G% o# m      Selector sel =
; j, ~# R* l  M& Z- i/ s% G+ l! g        new Selector (proto.getClass (), "heatbugStep", false);4 q! _0 @% J* _6 T4 `
      actionForEach =
! O+ b4 h) E+ j6 ]0 B4 u  |        modelActions.createFActionForEachHomogeneous$call
/ v7 M4 M" G! Y: V1 [8 j2 L8 T        (heatbugList,
1 G0 P# G3 g9 j9 }6 O+ h         new FCallImpl (this, proto, sel,
7 m0 Y; e) C4 A9 H( G0 y) L- M                        new FArgumentsImpl (this, sel)));+ Z( b. R$ X* L$ M
    } catch (Exception e) {3 B, C# n/ h& Q: _, j5 N( q" ^
      e.printStackTrace (System.err);' l# u. H, f7 i
    }$ {, h' b+ q6 q0 o
    / ^1 C$ S! W) S7 \3 O; U9 U# `
    syncUpdateOrder ();+ K" f5 J0 u: M: v, d& W5 o# X6 ?
; I& |. L7 i9 o, B( i$ t4 Y. L* S
    try {
, w, B; }# c% T; n' i      modelActions.createActionTo$message
$ J5 K. E7 y; |/ g        (heat, new Selector (heat.getClass (), "updateLattice", false));
- V+ s3 J, K8 B: L    } catch (Exception e) {
3 u" R6 j; M- o# h6 F9 J" S0 W2 g      System.err.println("Exception updateLattice: " + e.getMessage ());
3 _6 K3 H; m4 n6 a5 X6 d% H    }
. h0 ^4 |& s$ w* C* {. q/ Q        
% W) Q- o5 m, q    // Then we create a schedule that executes the
" q' g! H" G0 L: Z% e* ^. e    // modelActions. modelActions is an ActionGroup, by itself it
1 v: ~6 ^& E" T5 M1 N6 T0 Y6 ^    // has no notion of time. In order to have it executed in
  Y/ k3 r( ]* i( U5 T7 e. S+ w    // time, we create a Schedule that says to use the5 R. Z. s) i3 k/ h- L' G& i! Z3 M
    // modelActions ActionGroup at particular times.  This3 v% R1 e. u6 M# Y# v' V6 I
    // schedule has a repeat interval of 1, it will loop every
. f# a/ ~1 f, |# V6 [    // time step.  The action is executed at time 0 relative to
5 H! t- j6 Q: {& b    // the beginning of the loop.
, j( c* o' e9 q: D4 d5 j/ h$ j% A, {! I, y8 J0 K
    // This is a simple schedule, with only one action that is8 V- l$ H5 x$ E5 ]. M6 c, s
    // just repeated every time. See jmousetrap for more
9 n$ X1 R0 G  d    // complicated schedules.
. ?0 D! |6 {0 [7 L  
2 R# Y+ {$ F1 \    modelSchedule = new ScheduleImpl (getZone (), 1);0 [- S- z  |( X; _6 R
    modelSchedule.at$createAction (0, modelActions);
) d# s; d9 Z8 g0 B8 z7 m        
' Z- d6 G9 [& @8 ?& h" h, J& M5 j    return this;
: P/ c' k2 y5 F% f  }
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