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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {8 Z, M6 E3 Q) P" S1 c# Y
    super.buildActions();3 \$ B$ r) d0 T/ O* D& K1 E8 W5 a
   
9 e3 e$ ~4 J+ o$ ], a7 G$ W9 ?' @    // Create the list of simulation actions. We put these in
4 `' Q" y2 \7 ?3 i" |* ~* e2 t    // an action group, because we want these actions to be2 d: H6 @' D: b
    // executed in a specific order, but these steps should
6 `* Y+ c/ ]" V. x3 y: D0 R    // take no (simulated) time. The M(foo) means "The message
7 O4 f  v& Y# l9 ~' ]    // called <foo>". You can send a message To a particular
: q: V$ f! R9 i" o* S    // object, or ForEach object in a collection.. z7 u) O$ }- b0 b3 \1 O+ j
        
; \# X8 w) ^+ c6 B4 r    // Note we update the heatspace in two phases: first run: t9 g8 K, \' h4 `% l
    // diffusion, then run "updateWorld" to actually enact the
' Z% z% ^, n- R; r0 U# `( |3 m    // changes the heatbugs have made. The ordering here is
0 e6 I5 |- ?- \) ?    // significant!
4 ?! ?/ |- s  u        
2 g7 K' e  p! G, ^( W: k  g' P    // Note also, that with the additional% N0 E/ X! g$ A2 f' R
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
: D$ v" e6 L9 _' D1 f( G    // randomize the order in which the bugs actually run& Y9 c. x4 \; b4 c
    // their step rule.  This has the effect of removing any
  L* `: s* d2 f" {% U% K    // systematic bias in the iteration throught the heatbug
. J% j6 |9 m: t4 w    // list from timestep to timestep
3 ?/ a. T3 E2 L        ! g8 W4 }& ]+ m5 B8 U* |; T2 X/ g" I
    // By default, all `createActionForEach' modelActions have
+ U/ P$ \, Q0 m/ v& ]3 w$ N( S# v. ?- u    // a default order of `Sequential', which means that the
7 a. ?8 b& Q+ }: ^0 P    // order of iteration through the `heatbugList' will be2 g/ D% l' D+ W; @$ @  r
    // identical (assuming the list order is not changed
5 ~% L' i. _- T    // indirectly by some other process).
) f, J2 g& Y3 j& _) H9 S   
; `* d. ?3 j  O0 j4 n. u0 B3 L    modelActions = new ActionGroupImpl (getZone ());$ ?3 a# `' r; U' y1 F& D  |. U
1 i. D6 Y1 C2 a4 x
    try {4 w' O* i/ @- S
      modelActions.createActionTo$message
# u  A7 ~5 H1 G5 L$ m        (heat, new Selector (heat.getClass (), "stepRule", false));8 L" [& F4 I$ r$ s' y- A
    } catch (Exception e) {% F7 P0 M8 R  d! y2 k
      System.err.println ("Exception stepRule: " + e.getMessage ());- j( P- i+ ^+ Q. u
    }
8 d' I' J* F: o4 W+ H
  K- T) d+ N; _    try {
% O8 S3 q, I  K, a      Heatbug proto = (Heatbug) heatbugList.get (0);" j' H+ M9 y; m  B+ T. s# Y
      Selector sel =
, i) Q0 D/ M3 t' m        new Selector (proto.getClass (), "heatbugStep", false);
* Z; U* d2 f3 X, j      actionForEach =: _( Q4 ], N( A) b9 b6 Q1 Q* C
        modelActions.createFActionForEachHomogeneous$call
9 E) i0 `1 a4 c" j        (heatbugList,
, D7 p. l8 }$ Q- n/ i         new FCallImpl (this, proto, sel,' o: J# U4 i: o. I' t: a
                        new FArgumentsImpl (this, sel)));9 Q+ ~; S) d: ~; }) [
    } catch (Exception e) {
3 R8 H4 L7 \" D/ w! U5 O      e.printStackTrace (System.err);/ w* M2 v0 _9 C6 B6 b
    }1 V9 E# l1 W  U+ c
   
  \( k. N& F$ _2 E& M    syncUpdateOrder ();: k1 j, l" A( V5 ~1 C, C! s5 I

  e& ~2 w6 x8 m; T5 K    try {
4 {) i9 w7 s7 [. R' N      modelActions.createActionTo$message
) w/ p2 Q% l" }0 m0 H  {4 r. g7 A        (heat, new Selector (heat.getClass (), "updateLattice", false));% d/ I5 N4 q5 d9 W/ [
    } catch (Exception e) {. I' D9 e; ]2 e7 x, d) S; R8 i
      System.err.println("Exception updateLattice: " + e.getMessage ());: y( y6 z, W- [
    }
* ?$ U1 o) E2 |* x1 Z# N3 C/ y5 I& O        . R5 ^. L1 D/ |9 O# X( ]/ m
    // Then we create a schedule that executes the8 `6 i4 b7 z( G
    // modelActions. modelActions is an ActionGroup, by itself it
% P) }8 f" ^  d% ~/ g* N3 _. o! g    // has no notion of time. In order to have it executed in( F0 w7 j9 e' H( o3 b9 q
    // time, we create a Schedule that says to use the7 f2 P0 N2 w# R+ @1 I
    // modelActions ActionGroup at particular times.  This3 D. u% T3 O/ k5 f% I, i+ y. y
    // schedule has a repeat interval of 1, it will loop every
+ b4 e! x) V, i) @* m    // time step.  The action is executed at time 0 relative to6 W* V) r2 X6 K  E' W
    // the beginning of the loop.
$ J( m* G3 ^+ b1 c. O/ C' ~3 r( c" v5 q) _, X, O$ e, x
    // This is a simple schedule, with only one action that is- M; N  o. R7 ]+ C. T  N+ S9 x
    // just repeated every time. See jmousetrap for more
( D8 j# q, Q$ b    // complicated schedules.
6 v7 Q8 h' [& x- k/ F+ _. N  3 X0 O& ?" f/ \, t: V% C0 |
    modelSchedule = new ScheduleImpl (getZone (), 1);' G# k# G5 v5 }( n2 [+ h! a) s: B
    modelSchedule.at$createAction (0, modelActions);
7 D# a& R& g- b        4 }* L' j$ k; M/ d1 o+ a$ p( w
    return this;
# @& ^6 t' P, U, X. b9 X  }
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