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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:- t7 Z' ?$ Y" N. l5 _

4 M0 u/ B/ g* c/ o: |9 s public Object buildActions () {
8 k" C( B1 W; F: B8 Q3 b    super.buildActions();
. S' ^  I5 c/ d) C9 _! c* Y   
  y5 j2 ?- p* `7 q$ J+ A/ h) f1 o4 P    // Create the list of simulation actions. We put these in
- z9 ]  ]3 i0 V) m1 V: C' k) F    // an action group, because we want these actions to be0 o5 ]  m) ?- u: _) K
    // executed in a specific order, but these steps should
3 Z# F3 F6 R1 Q; ]3 T$ {+ \5 r2 f( J    // take no (simulated) time. The M(foo) means "The message
( P0 ^, _; U" D( m& w' @: _    // called <foo>". You can send a message To a particular* b* D5 z4 {! i
    // object, or ForEach object in a collection.7 m5 A0 \" q5 m
        $ _% g) N! T6 A& M' e5 `7 b$ J
    // Note we update the heatspace in two phases: first run2 y2 h& @; l" b3 g  W
    // diffusion, then run "updateWorld" to actually enact the% V3 N4 s1 N! q6 M; g7 \
    // changes the heatbugs have made. The ordering here is! F2 q0 e% c. {
    // significant!
5 |2 ^( H7 P" ^5 i        2 M, s9 |$ {! e- _/ H6 I% n
    // Note also, that with the additional" _' O  O) _7 t
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
& Q+ [9 c% N, G5 B" U) H4 Z" U    // randomize the order in which the bugs actually run, o' X3 Q/ q. {
    // their step rule.  This has the effect of removing any5 y' X6 v9 `+ }. i: G( B
    // systematic bias in the iteration throught the heatbug
' W* x4 f# ]* N" n! N8 R! K: L2 B- s    // list from timestep to timestep
+ I& J3 V# X2 P        
" c; V# q7 S" h( [6 R    // By default, all `createActionForEach' modelActions have
6 p3 _  h* t' w2 y7 b    // a default order of `Sequential', which means that the
8 b6 V' L1 I( h    // order of iteration through the `heatbugList' will be' u( y! k, f  ~2 r) H6 r" E. k; z& o
    // identical (assuming the list order is not changed
' P  ~* T1 }9 o" U  \    // indirectly by some other process).
" \- J0 f  X" P- ]) t" o    4 q4 B1 N% g3 {, h& \2 b. H8 {
    modelActions = new ActionGroupImpl (getZone ());' z6 F" D' [' Y# R8 d! o4 J

4 a; F9 h8 V8 R+ F    try {+ \& H5 F3 C0 l6 ~
      modelActions.createActionTo$message/ v2 z4 H5 c! D% G: R6 ~6 @
        (heat, new Selector (heat.getClass (), "stepRule", false));
" C  z  K0 o. b" `- M( S- @    } catch (Exception e) {: Y) H) l: M& T6 I) a
      System.err.println ("Exception stepRule: " + e.getMessage ());! G- v7 C7 E1 X( [+ o2 `' j
    }
" j! r* d* K, x- g" }# Y8 m! A
8 Y5 ?! q; [# l4 b    try {
$ q  l7 {* |* t$ G      Heatbug proto = (Heatbug) heatbugList.get (0);
7 c# y4 \4 n% k, J      Selector sel =
4 h* a8 h" H9 Y  ~- N' W7 y7 s+ @        new Selector (proto.getClass (), "heatbugStep", false);7 I: l% i  b3 e6 r7 Z$ Z! }
      actionForEach =
* y; W" p; X7 l1 W; X! G+ n        modelActions.createFActionForEachHomogeneous$call
7 S3 B3 t: W. y        (heatbugList,
6 g8 n' z6 U& r         new FCallImpl (this, proto, sel,
9 ?; q  c7 q: z  W( }( L0 ?                        new FArgumentsImpl (this, sel)));
( Y2 `; y# e7 ?4 W    } catch (Exception e) {
( S: |$ c5 c+ o7 v) A/ q8 a% _      e.printStackTrace (System.err);
- S" q" o- b. _    }
7 ~' ?6 Z1 n6 e0 Z, u$ Z% c    8 M9 H2 g- p. B, g' d' X
    syncUpdateOrder ();
- _1 Z6 }# ~2 h1 n' g+ K4 a
# x9 g0 F3 k# @' N0 D2 L    try {, y$ A6 w% j7 h
      modelActions.createActionTo$message 2 ^( S: d5 N7 j6 x; F
        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 n3 T1 L9 d& R    } catch (Exception e) {6 `8 ?: N3 R2 t; H0 k2 G- C" p
      System.err.println("Exception updateLattice: " + e.getMessage ());
0 o3 m+ Q" f/ t5 s: `    }
; t7 j8 ~: L- ^# k        
* H) N2 A$ e2 _: q, b0 O& L3 ~9 V    // Then we create a schedule that executes the
# R/ T# O+ y( Q    // modelActions. modelActions is an ActionGroup, by itself it  l* m* `& {9 X1 U$ O
    // has no notion of time. In order to have it executed in
$ O, w, k' K. H4 k& k5 e# `2 k, s    // time, we create a Schedule that says to use the8 w7 p8 P* J, C
    // modelActions ActionGroup at particular times.  This
( f0 t, |8 d5 Y" g6 T    // schedule has a repeat interval of 1, it will loop every3 }) g2 v& m7 S6 s# J, Z
    // time step.  The action is executed at time 0 relative to
5 }7 p/ V1 ~  k' r0 r: ~& {" z2 N    // the beginning of the loop.- w* M" F) A: i

2 r+ g  J, F6 D7 C+ y" p; n    // This is a simple schedule, with only one action that is: ^) W( d: C# M" |& K- I
    // just repeated every time. See jmousetrap for more
) Z" e6 P7 x- O6 K2 K7 Y! d* ^    // complicated schedules.( U# c& d! h, z& X- r
  / N3 B3 ]: x0 e  f+ a( `
    modelSchedule = new ScheduleImpl (getZone (), 1);) o3 m/ |8 o2 N0 w
    modelSchedule.at$createAction (0, modelActions);
/ c1 g' t; \! ]% B8 i- @: W        8 k! [3 X) _7 L1 ?
    return this;3 n# D  t* X0 f- s
  }
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