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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:* X" A) D& J( [$ ]

& Q' D( r: Q6 B public Object buildActions () {
; f5 x: e+ I6 j    super.buildActions();  h3 n! L! p2 l% o0 E0 i
   
7 K6 ~8 L, o* ^) I; i& A    // Create the list of simulation actions. We put these in+ j3 F+ q& c0 p$ |$ Q
    // an action group, because we want these actions to be" a: X* R- q3 \' S) @% z
    // executed in a specific order, but these steps should) ~* Q! _# c. o3 G
    // take no (simulated) time. The M(foo) means "The message# {9 j# ^/ Q. l
    // called <foo>". You can send a message To a particular
3 X1 R$ A* |2 p: P; N. }- w    // object, or ForEach object in a collection.* `) O2 G3 K1 M5 a2 s: A# h
        3 X5 _9 J# N* ~  N
    // Note we update the heatspace in two phases: first run
; ^9 E& _: G0 w6 `* A  ?: v    // diffusion, then run "updateWorld" to actually enact the  X6 V8 y* J  [4 {) ?( B- d1 y, T' \
    // changes the heatbugs have made. The ordering here is5 A6 k) `; C. t, Z8 Y* G( ]
    // significant!$ S! D2 c/ A5 E) O7 G1 k% S: @1 g5 M
        
3 w( @5 a4 T: v8 e% Q9 P, `    // Note also, that with the additional
9 F) s* D7 G7 S& A) m0 w6 O    // `randomizeHeatbugUpdateOrder' Boolean flag we can
3 n9 ?  _# z7 [6 _    // randomize the order in which the bugs actually run
6 J5 t" l; Z6 Q4 w" S2 r: |% z    // their step rule.  This has the effect of removing any
7 D- M3 y/ F3 `+ X8 d" P9 E    // systematic bias in the iteration throught the heatbug
: x7 s9 `! @( v* m9 P# a    // list from timestep to timestep
2 A1 d. c& H0 c, D& S: Q( P        
6 g+ R7 K' t7 W; }+ X    // By default, all `createActionForEach' modelActions have) Y& X6 M/ D. V+ L( l2 s/ n/ m0 a
    // a default order of `Sequential', which means that the, G  b" k$ z0 J$ e- m+ g) p% b/ A
    // order of iteration through the `heatbugList' will be' K, {2 r4 s$ U1 r. v
    // identical (assuming the list order is not changed
' k8 R: N: A$ @( Q: |* U; r) \    // indirectly by some other process).
. Y+ \& w4 _8 |# R" R$ o   
! }4 h/ x3 k9 n. p    modelActions = new ActionGroupImpl (getZone ());) C* C9 W( V$ k+ c+ J$ ?) [

2 n$ ^9 P- l6 p: b1 z# g. z. {    try {- {$ F$ d+ C7 h0 |7 Q+ r
      modelActions.createActionTo$message
- D4 L3 l: S( g6 a& E1 t        (heat, new Selector (heat.getClass (), "stepRule", false));
7 u! `/ `6 B! Y; b. a7 g. \    } catch (Exception e) {
4 B. a8 z/ K# ?& ?4 F  e      System.err.println ("Exception stepRule: " + e.getMessage ());
$ P. Q5 y. O' m    }
9 b9 N* j6 {5 ~9 E0 t. c/ X+ l- ~/ z" a8 J& f
    try {8 @2 S( J9 X5 A- m: ^
      Heatbug proto = (Heatbug) heatbugList.get (0);/ X3 `6 C7 g! x, e" e: B" C+ g, ~
      Selector sel =
+ Z3 U' R1 I5 Y" m+ l        new Selector (proto.getClass (), "heatbugStep", false);
* ]  Z3 A; |& E      actionForEach =
; j4 g/ M# g0 e# v        modelActions.createFActionForEachHomogeneous$call$ n: Z* C7 C* J5 `
        (heatbugList,9 k3 ~7 {7 [% ~" ^6 `$ a
         new FCallImpl (this, proto, sel," C( J5 Q; N7 U$ k" y
                        new FArgumentsImpl (this, sel)));
' K: I  k$ A4 t* b( A    } catch (Exception e) {* n" J( v, F7 _1 G
      e.printStackTrace (System.err);9 F; c  I5 k+ k' H0 U' U& z$ f
    }
1 N* W5 W: y1 V! S3 ~/ I    + A) [7 k& J: Y* {, M7 A( T* a
    syncUpdateOrder ();: m7 e; F8 Y3 B" j
5 e% ?. r4 ~, q8 {
    try {, B7 F: }( D$ H+ N7 g. U  c* Z
      modelActions.createActionTo$message : ^7 r8 E5 B6 H; G. x( b
        (heat, new Selector (heat.getClass (), "updateLattice", false));4 Q* T0 b& L7 N. N1 Y1 ~
    } catch (Exception e) {
- c, r4 I! E) M      System.err.println("Exception updateLattice: " + e.getMessage ());5 U) F( w5 ]# L' L. R! T- ^! T
    }
- C  ^4 [) ]( Z( r- ^        
4 K2 V3 w5 r6 S    // Then we create a schedule that executes the# G0 Y; F) P" W$ P; O
    // modelActions. modelActions is an ActionGroup, by itself it6 v7 O5 Y# t; P, R" V
    // has no notion of time. In order to have it executed in
$ n/ t& j( a( h! _    // time, we create a Schedule that says to use the# G, L/ Z5 C8 B
    // modelActions ActionGroup at particular times.  This+ ~  ^8 k1 L4 G/ Z
    // schedule has a repeat interval of 1, it will loop every3 |. Y& S* K4 j: ^* O
    // time step.  The action is executed at time 0 relative to1 R: W: r& m. E
    // the beginning of the loop.
6 ^# ?* Q4 X3 q, |3 J; X. w& X
% O, R6 p4 S9 x6 T6 A    // This is a simple schedule, with only one action that is
4 ]! y" Y* l2 U4 R& i    // just repeated every time. See jmousetrap for more1 s& g7 r% U- O7 [& m8 D0 o8 j6 M9 i$ k
    // complicated schedules.
1 @5 G4 h+ J7 I8 G( D  u  
- R0 j1 O5 w6 [% \$ J1 x: z    modelSchedule = new ScheduleImpl (getZone (), 1);
5 @+ a8 p9 @. z  l) Q5 ]    modelSchedule.at$createAction (0, modelActions);5 ?( L3 j5 d# h3 [( j
        
3 x' ^! B: s- k+ D+ ?    return this;! C2 j- Z$ ?5 j: @. G
  }
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