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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
+ Y  _7 s$ V) P6 v% X% w
5 u" O& W" Z% _7 F  A3 Y9 U9 I' Q- m public Object buildActions () {
) y* @+ K( c- E" v    super.buildActions();& f0 q* J4 ?: |
   
& T) W6 ?5 n& G# D/ J) J) @" {0 c    // Create the list of simulation actions. We put these in$ B6 r% }! A9 k- g; G
    // an action group, because we want these actions to be5 v2 X8 _& w4 q
    // executed in a specific order, but these steps should
1 H1 s- g3 _' i% i! h8 V8 e; I. U8 F    // take no (simulated) time. The M(foo) means "The message
% m! u9 ]2 C) b! Y. G    // called <foo>". You can send a message To a particular9 M1 G( D$ X6 X! \/ u; s; S! w
    // object, or ForEach object in a collection.
8 ~, K$ ?( P: v( V        
$ P9 t% u) l" k# ^& D3 F1 @4 a    // Note we update the heatspace in two phases: first run( J: `. q; R( ~
    // diffusion, then run "updateWorld" to actually enact the9 P; B& T* U7 `3 m& g
    // changes the heatbugs have made. The ordering here is9 C1 f( Y; c: ^/ a/ e' }
    // significant!. v1 I4 V9 ~2 w( |. d
        
( B) K5 j4 M0 N; J4 ]& D9 r    // Note also, that with the additional2 a7 G6 \+ |0 W! J1 q  b
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
* ~1 Q0 j: P. C5 z5 D% W    // randomize the order in which the bugs actually run+ e7 J4 I  @0 c) B7 m+ h1 ^2 |
    // their step rule.  This has the effect of removing any& D& O, J5 p7 }" B+ P
    // systematic bias in the iteration throught the heatbug
( E& u! b1 e  i( Q7 ^: P    // list from timestep to timestep6 C/ G, U- q. ]+ r3 D
        
4 V$ }# ~: V" D2 m; E* X    // By default, all `createActionForEach' modelActions have) R/ Z4 }+ X* Z% _, I; L- z
    // a default order of `Sequential', which means that the. l% f) B8 D  ?! @0 B1 I$ r
    // order of iteration through the `heatbugList' will be3 M; Q5 l' A2 ?! s% c
    // identical (assuming the list order is not changed
0 j3 `/ U9 O' F) h: S; t- M) ~' j. S    // indirectly by some other process).
4 j4 K$ R) R( Y* W: t3 u; I   
1 E" G8 T# c8 |0 i) K% M# t0 j    modelActions = new ActionGroupImpl (getZone ());, A# ?- A; I' E; l# M

# _3 O- E" u; V' k5 n2 ^    try {: S$ Z" E; q, E5 y1 n6 i
      modelActions.createActionTo$message
' @! U# t7 Z$ o* m4 T3 [/ T9 P% B/ r        (heat, new Selector (heat.getClass (), "stepRule", false));
% y* r$ ^! p8 k# ^* g( e    } catch (Exception e) {. j3 m) @& Y  S- u! Y4 l
      System.err.println ("Exception stepRule: " + e.getMessage ());
6 e2 c% W3 M7 N* {! X    }
0 p% z) g0 g, b' G/ Q& J/ T
  h# G: S$ a7 W( W! b4 J  u; ?7 X# M    try {
  N) O/ a; \6 f% s- [      Heatbug proto = (Heatbug) heatbugList.get (0);
* _$ q1 s* I8 Q1 i" W5 F      Selector sel =
6 |" |  e2 D/ s( D; r8 `! I        new Selector (proto.getClass (), "heatbugStep", false);, _- ?2 t. R' p7 b! d8 E
      actionForEach =/ H9 W' B. z# @
        modelActions.createFActionForEachHomogeneous$call
$ z' B) b) Z/ W        (heatbugList,# s0 F7 c% d& ~' f  K! e0 G$ X4 E/ B
         new FCallImpl (this, proto, sel,
+ u" B6 y8 O% `: r                        new FArgumentsImpl (this, sel)));/ |8 l& U+ V7 w/ T
    } catch (Exception e) {
' G' Q3 k$ A' I  P+ k- O5 {) k      e.printStackTrace (System.err);+ j; |3 q& x. H% q6 ^; J$ U! `
    }
& m, Y2 w9 Z' P, b   
! K: C$ p. \$ H    syncUpdateOrder ();
0 `4 x0 [0 j: E0 i# O
% m1 ~& r9 _6 G* `' |    try {2 t: B; ?/ x; J/ ^) H" x/ d9 Y7 L
      modelActions.createActionTo$message
4 g# U# ]4 U" U, `- q- p9 \- t        (heat, new Selector (heat.getClass (), "updateLattice", false));& U: L2 k% f3 s( w& S3 |
    } catch (Exception e) {
' W2 r  m2 J& l+ o2 j      System.err.println("Exception updateLattice: " + e.getMessage ());5 \: f: i9 B; `& z
    }7 U, P; A% C2 s
        
" V, \4 n$ H6 f7 ~8 ^; y8 t    // Then we create a schedule that executes the
6 Q. A0 m1 F) p# q" W0 K    // modelActions. modelActions is an ActionGroup, by itself it- A0 ^7 g% M% U& Q$ A4 @
    // has no notion of time. In order to have it executed in
9 P2 @4 V) j: M+ [$ ?% N! X, \, X    // time, we create a Schedule that says to use the
' M! h% C) \5 W; U1 M! e4 X' ?    // modelActions ActionGroup at particular times.  This" K; S  H3 E" @" o& r* z9 h+ }
    // schedule has a repeat interval of 1, it will loop every
1 n; I, x5 }+ k9 |4 `7 Q    // time step.  The action is executed at time 0 relative to/ c* Q1 F7 B- k9 v+ p
    // the beginning of the loop.
0 @3 R' E, L9 E7 ~/ q) i) f* O* C2 M/ c5 |, X& a
    // This is a simple schedule, with only one action that is5 w6 u, e% G8 W+ e$ H& o5 I
    // just repeated every time. See jmousetrap for more
5 L/ z9 c( |1 [/ @! b: C' b    // complicated schedules.
% ^2 J( ]; d/ Z4 X  
3 ^# k3 @" a$ {0 J  f) f/ u9 r    modelSchedule = new ScheduleImpl (getZone (), 1);
  S. F8 C. ?/ r0 @+ D0 U    modelSchedule.at$createAction (0, modelActions);8 j/ B, M) |! x- |1 Z
        ( p, R6 E  ]6 @' \
    return this;. d# K- J5 i( M- O6 n
  }
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