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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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- `# I, \# W# Y/ N7 _ public Object buildActions () {
# v4 ^; d* d; q7 A/ f2 l    super.buildActions();
1 X  H3 s5 `9 F3 E3 I. j* T   
/ u% }, j- Z2 f. {, D+ x    // Create the list of simulation actions. We put these in6 |9 b1 l8 t) g2 [8 U8 G  t  ^
    // an action group, because we want these actions to be
5 J6 P" A+ k" K; P7 b: Y, B  R    // executed in a specific order, but these steps should
* G$ N3 {; Y9 W2 o    // take no (simulated) time. The M(foo) means "The message  d) M/ p# o# u3 F# S! _
    // called <foo>". You can send a message To a particular. Z. q9 l9 W" O5 p+ E; _1 |
    // object, or ForEach object in a collection.
# V" o% W9 ~, \2 U) [, T: d        . r8 x; P' ^- {% k; a5 T: s
    // Note we update the heatspace in two phases: first run  c3 k, p5 @( V3 Z( G( {7 @
    // diffusion, then run "updateWorld" to actually enact the9 g! G" d( b# X; F0 F! G2 Z6 U8 A1 w: ^
    // changes the heatbugs have made. The ordering here is7 m' k" j* ^/ S: r7 q" o1 i7 R
    // significant!& w9 ^& J1 C; O
        & P! y) Q' m% ]$ T3 G4 U" X6 U
    // Note also, that with the additional  |+ f1 r* n' J& k
    // `randomizeHeatbugUpdateOrder' Boolean flag we can" }3 R' X0 P  B/ w
    // randomize the order in which the bugs actually run
" u1 h! K" e8 T4 f% N+ G7 ]1 c1 P    // their step rule.  This has the effect of removing any
4 a3 y2 {2 M! H    // systematic bias in the iteration throught the heatbug2 }. z; T/ f1 b/ S5 ~
    // list from timestep to timestep6 \0 e, x" n9 ~! Y0 `. e" p+ w
        8 N8 h; p+ y4 R4 \
    // By default, all `createActionForEach' modelActions have
  [  ~% B4 x8 Z% s& _1 w) v! b    // a default order of `Sequential', which means that the! T( P# P& w5 E: N4 {3 B. p7 B+ G
    // order of iteration through the `heatbugList' will be
$ V. [. J  e" W4 z0 D4 o9 V    // identical (assuming the list order is not changed
: v- h4 K" }  Q" b    // indirectly by some other process).
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    modelActions = new ActionGroupImpl (getZone ());
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    try {
9 e( |( t- V' J& Q* W      modelActions.createActionTo$message
. w% d7 y* I# G1 r, B: k        (heat, new Selector (heat.getClass (), "stepRule", false));- B* F: B  v1 P( g9 j( O; V
    } catch (Exception e) {
, a. ]; U* n) x" X6 ~( c- b      System.err.println ("Exception stepRule: " + e.getMessage ());- Y! [- d0 m) \
    }
. ]) u! a! _+ K' G* F( D* _! P8 I  K
    try {4 o3 b# ^4 v+ W, j6 ~1 Z$ O) @( u0 k/ T
      Heatbug proto = (Heatbug) heatbugList.get (0);
4 o5 X2 q/ |* a# ?, H      Selector sel =
! N0 X+ C6 ~- ?4 n% z+ D        new Selector (proto.getClass (), "heatbugStep", false);4 m% i) Z0 i+ W( w! t
      actionForEach =
2 s& Z2 B" q2 z3 h- h        modelActions.createFActionForEachHomogeneous$call# a% y2 Z7 u3 ~1 A
        (heatbugList,/ D8 r0 S4 v0 c- k9 M
         new FCallImpl (this, proto, sel,
& \# `6 C  `2 ]5 n                        new FArgumentsImpl (this, sel)));( }6 o& F2 U  R7 u( c
    } catch (Exception e) {2 x" _" g+ S2 n# _9 \/ E8 m
      e.printStackTrace (System.err);
# D3 J0 z3 ?/ A5 V6 O    }
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    syncUpdateOrder ();) H: B) z8 F% h% d! L: E
9 G0 y. j- _! Z: K# ~% n  ?* S0 _
    try {
; F' p8 E. j4 V$ y% i! L. ?$ ^      modelActions.createActionTo$message * c. R7 y- T4 y+ ^) j
        (heat, new Selector (heat.getClass (), "updateLattice", false));
. u8 R3 q4 D$ {) g* f. V    } catch (Exception e) {
$ [6 A, `$ r: C0 w" W      System.err.println("Exception updateLattice: " + e.getMessage ());
' y5 Q, u1 u: B( U" m    }
2 I! ]* a6 R$ J3 S3 [/ a        ! ^8 u/ v* e5 p# _+ ^* y! H% h
    // Then we create a schedule that executes the' I6 y; f. B3 `/ Q9 L* n
    // modelActions. modelActions is an ActionGroup, by itself it
. y. |, C1 @$ j/ a, N- S    // has no notion of time. In order to have it executed in
0 K% d% X7 L" }6 h. y    // time, we create a Schedule that says to use the
; p4 g: {; @3 x" P1 F    // modelActions ActionGroup at particular times.  This
& k0 C3 v) p. I/ f1 J! p" s' q  ]    // schedule has a repeat interval of 1, it will loop every9 N6 D( W* J: R0 |
    // time step.  The action is executed at time 0 relative to
: u7 I3 M8 r0 p$ ~; v1 C2 s/ A6 i' L    // the beginning of the loop.2 j, C, R+ B  k8 ?( o1 h0 |, J" N& v

  u# T2 D+ ^- @* e) Z    // This is a simple schedule, with only one action that is1 x( |9 E, V0 I, ^! L# X  Z$ n, R
    // just repeated every time. See jmousetrap for more' x# `7 {! J' V% b! ]
    // complicated schedules.
% R1 a1 `' b& {9 a: R  |  % k8 K# ^' N1 r7 C5 a
    modelSchedule = new ScheduleImpl (getZone (), 1);; Z4 G" z/ l6 O8 l/ l* }; |
    modelSchedule.at$createAction (0, modelActions);
7 X6 v/ p$ I: ^' C. c. @) `        & D! w, E/ O8 D  X( w5 J
    return this;6 m+ G7 z' b3 X% R$ {" l
  }
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