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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: t0 p  i& R, v: E" p& F
( }& R9 X6 P0 K' K8 z public Object buildActions () {
! `) u  L0 H& v# y6 U    super.buildActions();
+ R) P! a8 J7 o% P9 u  V    3 p4 l& M  U$ q3 b$ H6 c6 M
    // Create the list of simulation actions. We put these in
% A7 [4 }* X5 N0 s& h    // an action group, because we want these actions to be7 I+ M4 ], O% _4 E
    // executed in a specific order, but these steps should& j4 K7 [  w" W0 T
    // take no (simulated) time. The M(foo) means "The message$ M$ P. F7 a* ?. S8 k+ d9 g$ S% [
    // called <foo>". You can send a message To a particular. Y. Z' g( n8 K, G
    // object, or ForEach object in a collection.
8 r* }5 i9 K# V        
3 k1 g9 w  d' d& n    // Note we update the heatspace in two phases: first run
% k( V5 q. O7 z+ q    // diffusion, then run "updateWorld" to actually enact the
* H$ L/ J! [: H    // changes the heatbugs have made. The ordering here is7 i2 S! @2 C# z( y$ O  k7 l
    // significant!4 M. N' V+ w/ b* D
        
% G/ {, O- _3 S3 }' _. Q: i    // Note also, that with the additional
) d/ e! F3 I3 H0 ^2 t1 f$ P    // `randomizeHeatbugUpdateOrder' Boolean flag we can
; L" P1 ?# }  s0 F1 q$ U    // randomize the order in which the bugs actually run
- }0 [* X* p5 h  w5 k, E  f    // their step rule.  This has the effect of removing any
- A7 d% w4 C5 A! Z    // systematic bias in the iteration throught the heatbug, k; [7 m" B, Y8 }' N
    // list from timestep to timestep% y( ]2 l4 _' t9 H0 ~, j
        
9 }+ `0 r% o; T9 p( f    // By default, all `createActionForEach' modelActions have
/ M# K& o/ {; i6 r. s0 s4 U    // a default order of `Sequential', which means that the
  q. C! L; v) Q0 a    // order of iteration through the `heatbugList' will be$ v. e; N  w# I, w2 v$ M6 ?
    // identical (assuming the list order is not changed4 `; B  q3 T# b$ Y5 o
    // indirectly by some other process)., _8 G5 p' J, T0 t! [
    & b3 ?4 T) z+ O% ?
    modelActions = new ActionGroupImpl (getZone ());, B0 y4 h3 F: Y! @

. L' _2 i8 O6 h: m/ @# p    try {
. g8 D$ `/ [) v% a* @      modelActions.createActionTo$message
; ]/ H- x; c; C6 m# k, z        (heat, new Selector (heat.getClass (), "stepRule", false));: [. z( N7 }% B. s1 A
    } catch (Exception e) {' T7 A* n, y/ v) C
      System.err.println ("Exception stepRule: " + e.getMessage ());
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    try {
& y$ m9 E- u8 [. t" @      Heatbug proto = (Heatbug) heatbugList.get (0);# d& P9 C+ d9 t! {
      Selector sel =
% }5 N! w9 n+ k        new Selector (proto.getClass (), "heatbugStep", false);
' J* Y0 ]7 W: H1 l      actionForEach =7 j* |8 @: P7 B7 }4 K( p% w9 U4 p( ^
        modelActions.createFActionForEachHomogeneous$call: P2 }: f4 X# v( W
        (heatbugList,
( c; o6 N  v3 x. W+ U         new FCallImpl (this, proto, sel,
9 g/ `, ]6 j0 J4 O, N                        new FArgumentsImpl (this, sel)));* N2 u; u  }( s3 F/ X9 P
    } catch (Exception e) {/ W3 M! X+ _5 }. P1 Y3 [/ ^
      e.printStackTrace (System.err);# i5 i: z9 Z7 _2 U. U/ [
    }! P- y5 t& M: F. L* ?6 H
   
, O1 B, j( L) |! ], V    syncUpdateOrder ();
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& ~$ C$ U9 x5 N# d* j, {( n9 z# P9 o    try {
  A4 l6 Z. y( B! p6 n5 W      modelActions.createActionTo$message
, a  I# y0 M. L; d* t! \% o        (heat, new Selector (heat.getClass (), "updateLattice", false));' c1 |; R* J, E2 d
    } catch (Exception e) {3 Q& `2 J) L. Y
      System.err.println("Exception updateLattice: " + e.getMessage ());
$ `: [! U( V5 v' Y& c; k' _    }
- F, H( r2 |( c' `7 w( z3 w        
4 k7 Q& k( c" f, A    // Then we create a schedule that executes the1 j0 J$ s. F5 F+ P
    // modelActions. modelActions is an ActionGroup, by itself it
- `# a* L3 P( Z" F0 m! t    // has no notion of time. In order to have it executed in
2 e4 ^! s) w: G( u; C    // time, we create a Schedule that says to use the
; n, N6 G. `9 J6 A% o    // modelActions ActionGroup at particular times.  This; \) N) X. S8 \0 z8 v3 z# M
    // schedule has a repeat interval of 1, it will loop every
. |6 L  A  ^+ r! k" Y    // time step.  The action is executed at time 0 relative to
4 E( [* M* I/ V3 `    // the beginning of the loop.
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    // This is a simple schedule, with only one action that is. e; x( s7 ?& U# `# r4 m( K! H
    // just repeated every time. See jmousetrap for more3 g( O1 M# A0 w- k! Q0 k
    // complicated schedules.
9 q# A) r9 t* k4 F, r9 K4 I  
& }5 t8 ?- \# ]& f3 u/ l# }3 H! \; b    modelSchedule = new ScheduleImpl (getZone (), 1);0 ?1 l. R1 ]0 b4 B5 H: ^. O" [
    modelSchedule.at$createAction (0, modelActions);2 c1 K. o& ?8 g$ g
        0 v3 ^  k$ z& Z( \3 v4 X9 ]
    return this;
) H; b9 G$ v' k6 Q5 `6 N$ H" m9 K  }
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