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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:5 w- l1 O7 d7 {0 A
9 e* T' ^: a0 d) u: Y/ }
public Object buildActions () {; g4 S( M' S. D1 L
    super.buildActions();
/ h, E) o% u. I5 T: m: b   
+ s5 |: o0 T" `" }    // Create the list of simulation actions. We put these in
2 a2 s* u) Z9 N    // an action group, because we want these actions to be
. @& O# C# }  ]9 H* f* C1 Q    // executed in a specific order, but these steps should5 z. L8 N% S" M0 ~" r$ C
    // take no (simulated) time. The M(foo) means "The message
/ J) z( ]' f1 F. W# T$ ?6 P    // called <foo>". You can send a message To a particular7 B) J+ `3 L' C. \! k$ {
    // object, or ForEach object in a collection.
4 B. g" Q% \# `        
* a0 c( H) A+ y- \    // Note we update the heatspace in two phases: first run
  |) x3 t* c/ m! p+ y' m! A    // diffusion, then run "updateWorld" to actually enact the! i) c8 J& H- x7 R: z' F9 I
    // changes the heatbugs have made. The ordering here is+ t6 I  _: V! c% L2 U! Q9 m1 ^
    // significant!/ D+ X) S2 b9 ?9 N$ |
        & p8 `: u% s9 k$ D
    // Note also, that with the additional
8 k* H7 a& E9 _, D    // `randomizeHeatbugUpdateOrder' Boolean flag we can
: O+ j6 W4 h) Z+ @    // randomize the order in which the bugs actually run
6 g3 R/ }! j$ g  j6 D1 D5 S    // their step rule.  This has the effect of removing any" N% A* i8 D+ H0 C, Z. }
    // systematic bias in the iteration throught the heatbug
. L6 T. a; I$ R/ M; K! G& N; [    // list from timestep to timestep, `% o0 J3 N, M
        8 ^* ^, {' S; f/ e! I, P
    // By default, all `createActionForEach' modelActions have# G- v! m2 A. M% N" T0 @
    // a default order of `Sequential', which means that the
0 W) m1 ]* z1 \# f* h' s+ H    // order of iteration through the `heatbugList' will be5 e" o+ k9 O, v8 v% ?9 d' v" g
    // identical (assuming the list order is not changed
. \  v0 X/ s4 c, z6 `    // indirectly by some other process).3 ~& K, z0 X  H% [
   
  V/ A" b# E. |' L$ c9 L/ t    modelActions = new ActionGroupImpl (getZone ());
  a2 f9 b) H6 q9 d! B9 D6 X
/ J4 T) a- ^, ?* V. y3 D    try {# Q% a: I! E& Q% b. Q7 ~
      modelActions.createActionTo$message
" `8 L+ k  Z1 {' |8 m0 [        (heat, new Selector (heat.getClass (), "stepRule", false));
( H2 A6 M( o+ t+ }3 u    } catch (Exception e) {
- P5 L; K3 a; |+ s/ R- _* a/ V' G      System.err.println ("Exception stepRule: " + e.getMessage ());/ ~% m* J! W8 j* V
    }  e' P! D' H, T

" S! j. e# P5 h0 q6 Y    try {. }8 h7 h* x$ o3 X- J* H% K9 M5 j  S5 l0 I
      Heatbug proto = (Heatbug) heatbugList.get (0);: j: a( Q: z; S( w% ]# g4 [
      Selector sel = ( b9 i, ]0 L+ E( Q. S' }
        new Selector (proto.getClass (), "heatbugStep", false);
# \- w$ k% f9 O- e0 b2 l      actionForEach =: |( [, g- ~! u; Z
        modelActions.createFActionForEachHomogeneous$call) E( \. l( s- A6 i2 e) r4 n
        (heatbugList,
9 a' Z" x/ i" h( @: K8 F: [. k  u         new FCallImpl (this, proto, sel,4 I/ E/ C4 I* ^$ @, \' ?
                        new FArgumentsImpl (this, sel)));' u  W! u4 ]# r7 H# R& V7 F( n
    } catch (Exception e) {
7 _/ S: {6 S( A* S      e.printStackTrace (System.err);
* U) B$ r& Q3 C- `* \7 T2 }- H$ I$ A    }
! H# V; W' y! L; p  d9 X  R    6 j9 `; f/ e" c# x: Q4 H
    syncUpdateOrder ();
! g4 y1 l7 g: E8 E4 ^7 ?
" o+ b; Y; {7 @, K' p    try {) E* G, B" O: l% J" l- D. H( }
      modelActions.createActionTo$message
5 {2 G: K1 s/ U0 z( h7 f        (heat, new Selector (heat.getClass (), "updateLattice", false));
6 O& i7 Y. r0 Q1 S, b, l) ^    } catch (Exception e) {: Y5 l- o5 G( N' W
      System.err.println("Exception updateLattice: " + e.getMessage ());) }" L8 Z7 x0 R# d
    }6 x  H5 O9 s3 j
        
& \3 o2 y  G5 o0 J    // Then we create a schedule that executes the& P: }7 x2 W% S1 V! {4 ^
    // modelActions. modelActions is an ActionGroup, by itself it
) p4 v. y: e" j+ b' S    // has no notion of time. In order to have it executed in1 Q* y- x0 ~8 j* |
    // time, we create a Schedule that says to use the' T# T: d. b% R! X9 C" ^
    // modelActions ActionGroup at particular times.  This0 s# v9 y+ `. v( }
    // schedule has a repeat interval of 1, it will loop every
+ v. V* [( [. \    // time step.  The action is executed at time 0 relative to! s  s8 L; H6 k! f& ]
    // the beginning of the loop.- c' J1 Y8 E/ t7 b; Z, a
: S7 V" I6 q6 E
    // This is a simple schedule, with only one action that is2 Q+ E& B( |# L8 S# M: K% {- D
    // just repeated every time. See jmousetrap for more4 C/ p! X4 C) ^4 c" i
    // complicated schedules.
- B# W9 Q' R$ l0 A; S  7 V6 p2 Q- g2 N  `
    modelSchedule = new ScheduleImpl (getZone (), 1);& V# a$ e# z6 q1 T1 Z
    modelSchedule.at$createAction (0, modelActions);' J$ n  k3 L$ z! l8 R6 q8 |1 q3 S9 e
        
6 g4 C# `% L! K& }1 e5 N7 o/ F9 v0 [    return this;$ M" b" k# i! M7 L, k7 E4 Z4 \' Q
  }
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