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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:+ r# y- ]5 V' S. ]* Z3 K; p) ]( n

4 z; c2 J9 y2 K# a: P  Z4 c# S4 o public Object buildActions () {
8 \4 i6 s  j  Y9 N, l) R    super.buildActions();
  t0 `  t/ j  f- i   
( Y% i5 {; X' z4 b9 P" O& z, Z% P    // Create the list of simulation actions. We put these in. l: v3 t+ @; U) `$ M
    // an action group, because we want these actions to be3 i2 P) b% B# K1 C" |
    // executed in a specific order, but these steps should9 S: T" i2 |. b5 m% `6 \) E  \* I
    // take no (simulated) time. The M(foo) means "The message; t. |8 {+ H# f! [/ e7 ?
    // called <foo>". You can send a message To a particular" [3 r8 `/ C$ O1 H' n5 e9 M* U: d
    // object, or ForEach object in a collection.% L; ^" K  c5 G( a3 x- I
        
/ i# _4 P9 F9 {( y; Z    // Note we update the heatspace in two phases: first run
+ K5 i/ @7 O' g* c8 k2 m8 r    // diffusion, then run "updateWorld" to actually enact the
8 W6 h: ]" J: Q5 w    // changes the heatbugs have made. The ordering here is2 z% z! Q5 ~6 O" |% h8 X! r0 ^
    // significant!1 t% J5 d) k& Z
        
6 k+ _) e7 _( V2 \    // Note also, that with the additional
/ @& W: w; F' A    // `randomizeHeatbugUpdateOrder' Boolean flag we can, E; W  m% M2 o3 e+ q! r/ C: ^
    // randomize the order in which the bugs actually run, @; u" x% s5 D
    // their step rule.  This has the effect of removing any
6 v9 Z  F7 m$ X) Z, X    // systematic bias in the iteration throught the heatbug
" [6 r- P# K+ S2 O  s0 C    // list from timestep to timestep
+ s0 y3 M0 z3 s' j        7 Z7 c- k9 ~6 F" C; c4 S
    // By default, all `createActionForEach' modelActions have
: F/ @9 b* p* f$ p8 ?    // a default order of `Sequential', which means that the$ B% S" n# N& S) K) U! e7 b
    // order of iteration through the `heatbugList' will be: h/ B$ M) T8 r3 T
    // identical (assuming the list order is not changed8 U) m2 O% g4 C4 X1 L1 Q4 s1 i7 {
    // indirectly by some other process).
2 ^& T6 c, E! R/ Y9 x    # Y: @2 f3 k  u
    modelActions = new ActionGroupImpl (getZone ());+ h  z+ M" d" ^* \" d. ^( K, n+ O

- u" f( k+ s0 B. _. }+ Z# C. @, N    try {6 X% }+ p7 ?/ p  f3 G" s2 C+ m& R4 e
      modelActions.createActionTo$message2 _, F2 a# L5 X! |
        (heat, new Selector (heat.getClass (), "stepRule", false));
+ j/ O; [, B8 r+ I3 i7 S3 Q1 W    } catch (Exception e) {
, B& b2 W0 _5 U- L0 z' X      System.err.println ("Exception stepRule: " + e.getMessage ());
( H" r* |6 [& q9 T3 P; B    }; u* m; O6 @( A% M8 A. ]) V

: k1 g2 E5 O0 _6 G+ a6 L    try {2 Z8 F/ _: [6 u1 j1 m
      Heatbug proto = (Heatbug) heatbugList.get (0);7 y' g8 B1 U4 G3 Y
      Selector sel = - J! r: @  [0 R/ O$ n" ]; C
        new Selector (proto.getClass (), "heatbugStep", false);
3 C. M* n0 m6 T7 z1 `# N      actionForEach =. x9 ^( R. E% `- J/ o2 W. N+ E0 r3 J5 O
        modelActions.createFActionForEachHomogeneous$call# H/ _9 I; h  c" E/ m7 v
        (heatbugList,2 e8 {2 s- ?  D0 @& o7 u
         new FCallImpl (this, proto, sel,) ]( y- [4 b. h9 n
                        new FArgumentsImpl (this, sel)));
$ K& f# U7 [  g3 `5 V, N  v# J    } catch (Exception e) {# o/ @7 `/ ]; C
      e.printStackTrace (System.err);
' I' f9 X- ]' d" N2 m    }8 B. t3 K* @% \4 ~5 P2 w8 W
      B" V* k2 x8 x( b( k( T. j9 u
    syncUpdateOrder ();* N. V% k8 i3 x8 x" l1 K) E

2 b! J6 s; u& T1 ^* O    try {* e% @" P& @, G5 C9 F# D
      modelActions.createActionTo$message
6 j8 l9 o# v; v. Q; V: X8 t        (heat, new Selector (heat.getClass (), "updateLattice", false));' ^; I- n/ P" p- N! v5 ]3 l5 u
    } catch (Exception e) {* V/ H4 L5 u1 h" o% ]) p# p
      System.err.println("Exception updateLattice: " + e.getMessage ());8 n* T, i4 T+ V; L
    }
- d& J4 C) p6 a1 |5 J" F* W' q        
- r' p" I& O4 O1 M, G$ {, B    // Then we create a schedule that executes the
& ]0 L. c8 x) Y, r    // modelActions. modelActions is an ActionGroup, by itself it+ _( r6 t" W+ ^. z
    // has no notion of time. In order to have it executed in5 Q; p; V& ~7 Z4 j
    // time, we create a Schedule that says to use the
3 K; E' s, D+ d4 g    // modelActions ActionGroup at particular times.  This
, d1 k1 F: e0 ?6 S+ Q/ W0 a# h9 |    // schedule has a repeat interval of 1, it will loop every& H$ K7 ~- r: V: Q
    // time step.  The action is executed at time 0 relative to
8 D) n7 `' W; ?& }' _: q; l& s! @3 Z    // the beginning of the loop.& `+ I8 p4 V# f
( r4 {4 I' w) ~/ u
    // This is a simple schedule, with only one action that is
! ?; b( e6 g  h' }. t7 M' U    // just repeated every time. See jmousetrap for more  k  x! E' }( S9 a  X
    // complicated schedules.7 w" w$ Q. Q+ \+ Y0 s$ ?
  
5 \% N3 C7 z: j) n/ G1 P& o    modelSchedule = new ScheduleImpl (getZone (), 1);
8 I7 y8 }, t* j/ m! \8 F    modelSchedule.at$createAction (0, modelActions);) c5 ?& ^4 o) [9 n
        
6 u; y8 r1 j8 Z. s* q    return this;
/ q6 c: O( F0 Q6 z5 ~! u# ]  }
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