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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:: O3 ^" s( j; J% y

* V! P! }7 d" e# n public Object buildActions () {
* N3 S5 d( V% k) x    super.buildActions();
/ f- q5 h1 @( @4 c) b. P, p   
4 y( s* t# g' G% |9 I& i    // Create the list of simulation actions. We put these in
& p5 |! O, T( y9 B) S: ?    // an action group, because we want these actions to be
0 j: D) X$ c; Q; F8 W$ g    // executed in a specific order, but these steps should
' T( k% H; Z& e# y+ _+ }    // take no (simulated) time. The M(foo) means "The message
/ n! |. ^- ?. Y* U    // called <foo>". You can send a message To a particular
1 E( V1 d# k/ k7 n! N. \    // object, or ForEach object in a collection.
6 {: j8 O7 l" r        
% ~5 A) B/ J) e, d5 q# n    // Note we update the heatspace in two phases: first run
1 Z* e1 c7 F- [6 d    // diffusion, then run "updateWorld" to actually enact the
( g3 W' h7 |0 O. y1 R! w) |    // changes the heatbugs have made. The ordering here is/ b* q( ]. y" I! e) `7 b! Q
    // significant!
. `9 n/ g! Z; U3 e        
  Y, f: f6 x& |; O- b" F" o    // Note also, that with the additional2 ~# Q3 C  c! w& g$ ^( \7 t. R7 T
    // `randomizeHeatbugUpdateOrder' Boolean flag we can) H  v+ s: k3 o  i  o
    // randomize the order in which the bugs actually run
# A& E3 [+ l3 m: `' L" D, L    // their step rule.  This has the effect of removing any2 O1 m0 C8 t5 u4 U( x
    // systematic bias in the iteration throught the heatbug
$ _2 v  o; j- R3 R$ _5 C5 U    // list from timestep to timestep
6 s; f" E5 S0 i( M        
% @4 C+ o; r& d3 Z, o    // By default, all `createActionForEach' modelActions have
0 j. F! K$ R9 V2 _1 a( E    // a default order of `Sequential', which means that the
+ Z3 K8 N6 H$ E: l    // order of iteration through the `heatbugList' will be
% Q  R' Q- g# Y    // identical (assuming the list order is not changed, N8 F1 q! [3 |' i- T
    // indirectly by some other process)." v* ?" f/ `1 h$ G6 ]/ J1 Q3 ^
   
4 s5 e- G/ J' G1 {    modelActions = new ActionGroupImpl (getZone ());6 p) s: y9 b5 Q9 s* _/ a
) z, W" ~+ p( m1 q  {
    try {
# i) f7 R5 ]2 F6 X      modelActions.createActionTo$message
9 P& V9 e' x2 j        (heat, new Selector (heat.getClass (), "stepRule", false));/ x$ W2 V0 N/ P/ F$ S2 N
    } catch (Exception e) {
: H' I! U1 ]9 }3 j, H1 N+ y      System.err.println ("Exception stepRule: " + e.getMessage ());! {/ n, b0 }) u3 ?/ O
    }
$ A: J  q& K2 E9 B
" s5 o  u! P( a    try {
$ S% q; W4 q: Y      Heatbug proto = (Heatbug) heatbugList.get (0);; _/ [* O5 P% k# z
      Selector sel =
7 v4 Z& }* z0 _$ r        new Selector (proto.getClass (), "heatbugStep", false);5 h7 a( _( f5 k' _1 ?3 C7 I
      actionForEach =- }& s, q+ a" N$ g9 g
        modelActions.createFActionForEachHomogeneous$call$ ^. X1 U2 d' o# ?
        (heatbugList,( }9 @  H, z0 S) ?
         new FCallImpl (this, proto, sel,
1 U2 U0 _1 h- U1 d5 U/ D; Y                        new FArgumentsImpl (this, sel)));
* Z$ J# h( N1 a2 ?2 }# ?7 x% M    } catch (Exception e) {
. \- q* N3 v5 l# `9 k9 O7 L) q      e.printStackTrace (System.err);
  O# V2 y* Y4 u    }
+ I5 @( h6 L3 P$ e* }" g1 I    $ ~) f, k1 D' Z
    syncUpdateOrder ();5 ?4 V  O" ^# G2 v

* A3 [8 Q/ }$ \; t9 V    try {0 ?7 y# a# J; M- J0 {
      modelActions.createActionTo$message , f  M- h- y' Y. a  A' e$ w0 O+ m
        (heat, new Selector (heat.getClass (), "updateLattice", false));7 B7 B4 W! e, q' H( O5 L: O
    } catch (Exception e) {! c# [: |8 C% }
      System.err.println("Exception updateLattice: " + e.getMessage ());
) W- S, x( V- k5 X+ `4 o) u    }
; m* `% v' \+ S8 c" U* T        3 `9 p1 y, d% n, S5 C- s; N/ d
    // Then we create a schedule that executes the2 v$ I$ a$ @; e1 S
    // modelActions. modelActions is an ActionGroup, by itself it
, M4 e6 t. F- W    // has no notion of time. In order to have it executed in
( _) S' t( r& O$ o5 W- e    // time, we create a Schedule that says to use the
$ n% W/ Y$ K1 V* s: P8 U    // modelActions ActionGroup at particular times.  This
/ o6 R2 r! w; r, ~! D    // schedule has a repeat interval of 1, it will loop every
% i: n7 q2 H9 l, K    // time step.  The action is executed at time 0 relative to( q" Z$ P& V% N" Q0 V
    // the beginning of the loop.
) o4 a; M8 {! P3 c# p# B; p* T, w
    // This is a simple schedule, with only one action that is
' K3 n- K$ O$ N: i+ Z    // just repeated every time. See jmousetrap for more
; x* C$ G* _5 i3 F0 A* M    // complicated schedules.: |2 Z/ T9 M5 x8 s; W
  
+ k4 M  r' k. I  n0 `    modelSchedule = new ScheduleImpl (getZone (), 1);
3 u' V6 @  _5 z" ]2 ~6 M    modelSchedule.at$createAction (0, modelActions);  S% X$ k3 _  Y* [
          s/ h1 V  @' n! @6 Y4 b% K' H7 T
    return this;% b& `: y9 W/ `* t! T
  }
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