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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:7 {8 s; ~1 K9 I2 r; T3 K0 L
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public Object buildActions () {( @/ _. f- V" d' l  J& o8 H; Y$ {
    super.buildActions();7 D3 X  K3 ~3 O. Q7 S6 e* `; z
   
( w5 l- N0 L$ t    // Create the list of simulation actions. We put these in/ R6 c* u7 n, \4 z3 u8 I$ J
    // an action group, because we want these actions to be7 P9 `3 S" d/ y. r: x% E) {' g) l
    // executed in a specific order, but these steps should) ^8 }7 m  ~# F2 h9 E' o2 O% }
    // take no (simulated) time. The M(foo) means "The message- Y, `- s; ^8 p. z
    // called <foo>". You can send a message To a particular' r' s! P; W9 S' O5 O
    // object, or ForEach object in a collection.
- X2 y7 m1 U9 a) q8 S5 C# f        ; w3 B0 y7 R7 T3 X0 m
    // Note we update the heatspace in two phases: first run
9 C7 ^+ N- V$ c5 F; u6 u    // diffusion, then run "updateWorld" to actually enact the- @* Y$ n  {2 G8 R4 w! b  J  ^1 s
    // changes the heatbugs have made. The ordering here is
9 q! p# [! N. K: S9 O- j    // significant!! Y% R/ j; A+ C: U0 X
        & J% b3 f) \3 a( }" G
    // Note also, that with the additional; j) T$ J8 z3 o0 m% c
    // `randomizeHeatbugUpdateOrder' Boolean flag we can9 X5 ^+ d. ]6 U" n9 k) D. H' S5 j
    // randomize the order in which the bugs actually run; M; S5 y& ?( G( W2 k# v; a2 r
    // their step rule.  This has the effect of removing any
" a  ~2 W* x/ [  J7 q    // systematic bias in the iteration throught the heatbug
& L% G) B" ^& ?* V# d9 I% ~! v1 ]    // list from timestep to timestep0 C5 C3 f1 N+ a1 h# i7 @9 ^
        
* h4 k% Y0 D2 ?3 H1 I, ?& r    // By default, all `createActionForEach' modelActions have: j1 N( V# i' {6 v5 t) t0 L
    // a default order of `Sequential', which means that the
: H$ X4 N3 l% |5 [" r9 t2 _- k    // order of iteration through the `heatbugList' will be- J; q2 V1 o" ^' Z2 B+ I/ }
    // identical (assuming the list order is not changed" \3 E/ p/ j  T; r) `- \3 ?
    // indirectly by some other process).
% c. P( S4 R' c8 v    0 S9 x4 y. {  h. t7 _8 v. V- h
    modelActions = new ActionGroupImpl (getZone ());
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    try {
7 t. {6 ~0 v; a. W# V+ V+ A      modelActions.createActionTo$message6 r: @  z0 m) Q( }  ^
        (heat, new Selector (heat.getClass (), "stepRule", false));7 u: ?9 k9 a2 \, M
    } catch (Exception e) {6 c8 `' X& d' O* `$ V. L; p
      System.err.println ("Exception stepRule: " + e.getMessage ());! |% R" `9 s6 h; p, y+ k
    }
  {* h$ v- R. i) K- o5 W# r, s: M0 e4 F- ?& I
    try {6 m# f( U' K. {2 E7 K/ l* f
      Heatbug proto = (Heatbug) heatbugList.get (0);, {5 l2 I0 P  E0 M; }, o% U& a$ k
      Selector sel =
! j2 l* w5 \% _1 \. L        new Selector (proto.getClass (), "heatbugStep", false);, @$ g: D0 M- T9 U
      actionForEach =
7 V" _, Q- s" d7 h        modelActions.createFActionForEachHomogeneous$call
% E; b; o% j% V3 d* p        (heatbugList,
! r4 ~3 c5 z. E         new FCallImpl (this, proto, sel,# B0 s0 A3 H2 ^0 D* \/ g/ r+ L
                        new FArgumentsImpl (this, sel)));; P+ p  Z/ d5 n! o1 }
    } catch (Exception e) {, W8 H; t  E8 G
      e.printStackTrace (System.err);$ W- L6 S6 C7 J$ o  d# `
    }- Y& m* e' v6 u, F6 C, X" d: z6 V
   
, p+ S1 S  Q9 f  T    syncUpdateOrder ();
$ t# Z2 f% e6 k9 [) h" C  \1 j4 B% r6 K
    try {" [7 v! t" r& z5 q6 s  I
      modelActions.createActionTo$message
' h* L9 H5 X  }        (heat, new Selector (heat.getClass (), "updateLattice", false));
* ]& O$ X5 c' W* ]' J    } catch (Exception e) {
8 {  q2 T% u7 W8 n+ q, X      System.err.println("Exception updateLattice: " + e.getMessage ());: A8 c8 l* X5 |9 h9 I0 L# E
    }
9 z% g$ R( D  S" R4 V! j: }6 x5 q0 G        * `2 s0 q( J1 h; m4 F
    // Then we create a schedule that executes the% e- w$ c+ L. s$ V8 r! `
    // modelActions. modelActions is an ActionGroup, by itself it& o( S) e" \# K6 ^3 l1 n  W. C
    // has no notion of time. In order to have it executed in- c% I0 r' U( f7 l1 H; K, q
    // time, we create a Schedule that says to use the
% c# o. u1 d+ W1 A1 w    // modelActions ActionGroup at particular times.  This3 ~4 g* Y& `* S5 d3 Y) ~
    // schedule has a repeat interval of 1, it will loop every
4 _3 p, F: `% d$ M: ]    // time step.  The action is executed at time 0 relative to
" @* }3 w8 F" Q$ i8 W& x    // the beginning of the loop.0 f6 }. {5 z+ b$ }( |1 J! o: T) _

: R, f/ y: U% _) S6 u' V    // This is a simple schedule, with only one action that is0 Q( c3 x0 ^- V: I, D6 ]  E6 S* R. J
    // just repeated every time. See jmousetrap for more7 z' p$ D2 D& Z$ c
    // complicated schedules.
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    modelSchedule = new ScheduleImpl (getZone (), 1);! G9 T3 F3 J, h- P6 N5 D6 q
    modelSchedule.at$createAction (0, modelActions);
2 H0 {5 f" B  }4 t# d2 t3 E        
. |# P+ g( b6 \" N- `    return this;8 @( t; J+ B1 E; V+ E; |
  }
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