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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:9 U4 N6 s/ H) _9 O
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public Object buildActions () {; {. T3 f5 C3 a* [! u  n
    super.buildActions();
- ?; W) l5 ]9 }% i% J    $ M" R9 q4 H# ]) `7 H1 N6 }
    // Create the list of simulation actions. We put these in; d) f$ D! b& O2 d3 g) i# |
    // an action group, because we want these actions to be# [* t6 S$ P2 _' [1 {8 n7 A
    // executed in a specific order, but these steps should
' P5 j9 D5 R7 F1 d- }    // take no (simulated) time. The M(foo) means "The message' i# e. F  `1 Q% Y
    // called <foo>". You can send a message To a particular" n9 J2 n, P0 {
    // object, or ForEach object in a collection.6 O- G2 q8 }9 H2 _
        5 E9 `, E5 e! `3 z
    // Note we update the heatspace in two phases: first run! K9 |3 B, R- L" T  _8 n
    // diffusion, then run "updateWorld" to actually enact the
7 T, |7 K7 @* {: F$ c) E) E6 h    // changes the heatbugs have made. The ordering here is
/ u8 s5 p' G. @* @. N- G    // significant!3 R5 G# J% g9 P4 z9 \
        ) ?  l8 V7 ]( W/ `$ C  v
    // Note also, that with the additional6 t/ i' P6 a/ G7 a/ [, ^+ |
    // `randomizeHeatbugUpdateOrder' Boolean flag we can0 Y" A. U! @# A1 d
    // randomize the order in which the bugs actually run8 x3 S. W4 c0 A0 n; \7 V% [: V' n
    // their step rule.  This has the effect of removing any5 _: M; G' ]* b+ J
    // systematic bias in the iteration throught the heatbug
: D; ~9 y; L  W9 q) t2 ]: g    // list from timestep to timestep
. c- y( ^& k$ ]( A2 }        
, C  p: W5 u9 M" v- y    // By default, all `createActionForEach' modelActions have! B0 u& {0 t0 I  Z" N7 }
    // a default order of `Sequential', which means that the
$ o: O( {4 s6 d    // order of iteration through the `heatbugList' will be
8 T" Z5 s: p# i/ H    // identical (assuming the list order is not changed& v/ x% i! Y8 k, T  W
    // indirectly by some other process).5 o  ?! \. q4 X9 x& i( O
   
1 v  `8 J: v3 q4 ^* x    modelActions = new ActionGroupImpl (getZone ());  Q8 c4 T' j1 v

% z2 s% D1 f  h    try {
8 t$ b$ o# b% Q3 e* y      modelActions.createActionTo$message7 G5 N$ U. ]; N+ [
        (heat, new Selector (heat.getClass (), "stepRule", false));' h: `& m& t( ^! S
    } catch (Exception e) {
1 h" {4 ~' Q! X1 |) V3 i# P8 ]7 |      System.err.println ("Exception stepRule: " + e.getMessage ());8 z$ Z. w1 S# e7 t8 T1 Z
    }
0 `# ~3 W! Q* w; _2 ?: D' S
  X, {! o$ `$ I( h! D6 L) o    try {) `  T" @9 \: l3 |( u: R+ L4 x
      Heatbug proto = (Heatbug) heatbugList.get (0);
, G1 b; `3 R) `5 c      Selector sel =
# z: {: J& o8 {3 p        new Selector (proto.getClass (), "heatbugStep", false);. a' s5 V" p* k. R3 S. w# o& t
      actionForEach =& J% s* a3 w6 [, c( q. |
        modelActions.createFActionForEachHomogeneous$call5 _$ |7 c. C/ p/ n/ `% u$ |, W
        (heatbugList,- T' A6 i, Q4 \4 K  u% G" K
         new FCallImpl (this, proto, sel,
1 V# S( l* k: a- s7 m                        new FArgumentsImpl (this, sel)));. e8 O0 I' D* ~7 H3 ]: u
    } catch (Exception e) {
1 J$ T  h0 m1 f! |$ A" v      e.printStackTrace (System.err);: z+ F9 o$ V3 y
    }
$ f1 ^. W* r5 J+ V9 U, T  A3 \    ' G3 [% i6 p# D( C6 u
    syncUpdateOrder ();1 J7 ?1 s/ K$ L) L

" d) k$ {/ O6 m, W$ `# y    try {
$ `8 u2 a' w  Y- y' v; y( _      modelActions.createActionTo$message
+ i& r' H& n$ h/ ^6 L        (heat, new Selector (heat.getClass (), "updateLattice", false));& E! y- J$ J8 t; B, c! K- p
    } catch (Exception e) {
  b% l" a2 T; {/ ?. g* l& X      System.err.println("Exception updateLattice: " + e.getMessage ());+ z* w- o7 t" J! Y* }0 s. w2 q
    }3 Y. N, O* @. u
        
2 {- l* v' K/ }. D5 ^* R4 |    // Then we create a schedule that executes the; X' i( _$ a; L% J
    // modelActions. modelActions is an ActionGroup, by itself it5 b4 Q4 k0 w; B. B! s$ l
    // has no notion of time. In order to have it executed in9 L+ h$ @* K0 Y/ o# n9 ]
    // time, we create a Schedule that says to use the  H! M0 k( n" X; P! J' b* k
    // modelActions ActionGroup at particular times.  This, U) c4 s! q3 j  g. P" P
    // schedule has a repeat interval of 1, it will loop every3 I4 P! x" d( f, u6 R' a% ]
    // time step.  The action is executed at time 0 relative to
3 `# k0 t- z: T( l4 z( Y9 W$ k    // the beginning of the loop.! d9 L) O) p9 M# M

1 ?" D. X1 ?7 a* A: q* m. N    // This is a simple schedule, with only one action that is( B0 ]5 X8 [$ d8 }8 o2 `- ?
    // just repeated every time. See jmousetrap for more+ p% ~: j; u6 l+ l# ~: ?* [
    // complicated schedules.9 S- |4 \. t0 W
  
( M8 ]3 e2 h  u8 s2 U; G9 X. f    modelSchedule = new ScheduleImpl (getZone (), 1);
/ I) d& \; P8 [# G8 j; I; Y- L    modelSchedule.at$createAction (0, modelActions);
7 i& ?/ z( a% U$ B        
# c3 @( A  o+ R7 R: |1 e; y    return this;
- e. r. ]7 k3 u. q  }
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