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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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& `$ D' O0 n3 a0 ~/ }+ g. i7 X public Object buildActions () {
* @- k. r) @: {$ @! Y    super.buildActions();8 ?, E6 l$ T2 T8 @1 F4 f& G1 I8 T
    / L. j( d; h% u7 p
    // Create the list of simulation actions. We put these in
0 h. }& K# I& B% v  ~    // an action group, because we want these actions to be
9 s' Z  {6 O( Q    // executed in a specific order, but these steps should
, s+ e+ }2 x3 h( Q7 z) a% m/ L    // take no (simulated) time. The M(foo) means "The message' b0 m* @) @% D" \  J
    // called <foo>". You can send a message To a particular2 R; l4 j' N: D0 }  Y
    // object, or ForEach object in a collection.
7 D% N5 ]1 Z7 M# C+ u# W3 U3 p5 u1 d        1 H3 v, F" N9 _7 I
    // Note we update the heatspace in two phases: first run" Y$ B1 p  T, j8 ~8 Y& |& t) V
    // diffusion, then run "updateWorld" to actually enact the$ P5 C2 `+ q' k7 G
    // changes the heatbugs have made. The ordering here is- }% w0 Y; X- W8 `& X
    // significant!. R1 T* \& Q# T3 }
        
% j9 [  C9 ~% j; q0 M* V% \  R( f8 k" f    // Note also, that with the additional
3 D. m" M: ^& G& h& }    // `randomizeHeatbugUpdateOrder' Boolean flag we can
' _+ D1 u. t. u7 Z% X: u    // randomize the order in which the bugs actually run1 j' m2 Y, Y2 u
    // their step rule.  This has the effect of removing any! {5 Z; t" r0 v5 s4 s
    // systematic bias in the iteration throught the heatbug9 b& Z# w* P. t7 A3 I# U$ V
    // list from timestep to timestep8 p: N2 h0 a7 {% V
        
9 h' D! _- z& P8 J    // By default, all `createActionForEach' modelActions have
' y5 `( ]& r' A1 Z  y2 h9 {% G    // a default order of `Sequential', which means that the
& k- L9 X9 s+ Y9 ^    // order of iteration through the `heatbugList' will be( ^. S% N9 H+ V' F
    // identical (assuming the list order is not changed9 p# `3 Q* r* k% W$ _. r) X/ r
    // indirectly by some other process).
" K: E- Q, g: \; @3 g3 k' E   
8 B3 B6 R. X% A$ ~) r    modelActions = new ActionGroupImpl (getZone ());
, w. Y/ c- l) k) a( Z
4 u% x. g  @2 w    try {. T3 A6 O) q# _. D" x$ c
      modelActions.createActionTo$message6 y; T# o5 g% @" w
        (heat, new Selector (heat.getClass (), "stepRule", false));9 V, [/ W3 N' W5 G
    } catch (Exception e) {
# z5 ^: }* b, K/ A% L* B% m  G) K      System.err.println ("Exception stepRule: " + e.getMessage ());0 v1 h5 @% I2 G+ H+ w3 T2 W6 V
    }' U' M! V7 |/ [/ {7 ]
+ ~% l% R  a3 h+ [: `  g9 j2 b0 B
    try {$ F& h  d# J; E0 }; [8 }7 z
      Heatbug proto = (Heatbug) heatbugList.get (0);0 r( a6 H4 O7 Y6 h8 F+ P7 Y
      Selector sel =
0 w2 \! W) `$ e        new Selector (proto.getClass (), "heatbugStep", false);; p+ h0 n' t0 Y6 M
      actionForEach =" p1 I$ s$ I  V/ K; [
        modelActions.createFActionForEachHomogeneous$call7 N* l8 J  Y, _3 K( M
        (heatbugList,' G  U% {2 o4 E; z0 d! {! |1 t
         new FCallImpl (this, proto, sel,
4 O) n* G" _* [( P+ c                        new FArgumentsImpl (this, sel)));6 f, M' K" O; `3 O
    } catch (Exception e) {5 v& C5 Z, q1 _
      e.printStackTrace (System.err);
7 N: v8 I0 b# e! H    }
: r/ {, [) U$ u   
" }3 x; @9 D9 j& E2 c1 S% O    syncUpdateOrder ();
" l. N$ I9 G7 l1 l' |% a7 C: u, K& G* y9 {  N1 `
    try {
( i7 @4 }, o  f6 U9 |7 {; b5 d" n      modelActions.createActionTo$message
! U4 U# E# p& c( m* k        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 w4 f( w1 Q" Q4 f' D! U    } catch (Exception e) {- J* c4 V9 t8 R; ]" q
      System.err.println("Exception updateLattice: " + e.getMessage ());( u' R  z/ F; S" t  z
    }( t8 Z3 v" y9 |+ l. s7 l6 P
        
' o' ~; s$ S% p1 ^. _    // Then we create a schedule that executes the2 W/ B' o- ]0 Y, M! o1 z) b
    // modelActions. modelActions is an ActionGroup, by itself it
' C  v6 y: d* s9 |5 S0 e6 G    // has no notion of time. In order to have it executed in
9 v0 {; s3 U/ |    // time, we create a Schedule that says to use the) n3 B1 K5 u% ?6 e$ o
    // modelActions ActionGroup at particular times.  This6 a8 I* s& q' _* T
    // schedule has a repeat interval of 1, it will loop every
! D3 j" F- Q. W7 Q0 e2 a! |) l    // time step.  The action is executed at time 0 relative to
& q, K, r+ W( Z    // the beginning of the loop., i- j5 \! q5 G* t) H% u2 F0 O
) @; A5 ^# D( i) d& ?3 `
    // This is a simple schedule, with only one action that is
3 M# a% {  j/ y4 _# \' s    // just repeated every time. See jmousetrap for more+ R4 Z1 m# w3 g1 i" I% u1 R
    // complicated schedules.9 d8 L1 j! R4 S. a" ]8 V
  
$ E) ~! |" Z8 f, h; S    modelSchedule = new ScheduleImpl (getZone (), 1);9 E- x# v' @  W
    modelSchedule.at$createAction (0, modelActions);4 z9 d0 w& r7 l* i1 a9 j8 i3 U1 t2 L
        6 N& Q+ k7 ]2 v% I6 i/ m  ~+ }- ~5 k
    return this;
8 U6 F# |4 y6 z  }
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