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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
( C$ x* x& [# N: G* Y, W; ]$ Q  C! y5 L, }1 K
public Object buildActions () {
* ?% o# w* s4 V5 \    super.buildActions();
) s$ D8 o  s' }5 F$ Q    8 B1 o) D* H( V
    // Create the list of simulation actions. We put these in7 k. X: |% \) y* {
    // an action group, because we want these actions to be
' s" |( S  J/ m; m7 z" \3 \    // executed in a specific order, but these steps should' L* ]7 ]5 _8 Z: ?+ i8 @5 m6 e0 u
    // take no (simulated) time. The M(foo) means "The message
, K0 ]+ v3 [+ [( V! G    // called <foo>". You can send a message To a particular
, r+ Y( a8 y. q    // object, or ForEach object in a collection.  J# E$ I( J+ E% B& q4 ^! q+ U0 ]; P
        3 U: y7 ]& b" ?4 f( i$ E
    // Note we update the heatspace in two phases: first run
. o# ?% S6 S/ s+ U: J  w! K3 Z    // diffusion, then run "updateWorld" to actually enact the- K" l6 _( i) L: _% q9 ^
    // changes the heatbugs have made. The ordering here is2 [& L( M, T5 i3 o. `* s5 c9 _
    // significant!
" Q, d( w3 B* o        
  u5 L8 r  {/ g7 o1 j    // Note also, that with the additional
, w& q' L& o, g4 `3 s5 W4 |    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 y4 Z. k4 ~8 R8 y0 E& J
    // randomize the order in which the bugs actually run/ a: l9 _; j  U7 ~
    // their step rule.  This has the effect of removing any1 j2 K; O. f  i2 G; W7 p
    // systematic bias in the iteration throught the heatbug" Z9 B: y6 D3 R9 T
    // list from timestep to timestep
  E( G: W. H' w8 v+ z# @5 Z        $ B' L/ }7 C* k5 T6 U. s
    // By default, all `createActionForEach' modelActions have
( M  o- t- w! B" @, L0 C" S    // a default order of `Sequential', which means that the
7 P$ h) ^! u& G0 C4 G  @    // order of iteration through the `heatbugList' will be
3 I2 _% W5 q, W; f( g    // identical (assuming the list order is not changed% K, F  q7 {; L8 u" u" V
    // indirectly by some other process).8 Y4 A' q( W, }6 b9 x  i
    2 G6 s: R. N! Y4 \# D9 y
    modelActions = new ActionGroupImpl (getZone ());7 ^( O7 T( u6 i9 n! P5 ~0 ^

% Y$ V& c' L# A4 L6 O9 e    try {  U3 R/ {5 H# h! }# l: y7 F9 M
      modelActions.createActionTo$message
$ F( O+ z) v$ i# ]$ R# }/ N- \        (heat, new Selector (heat.getClass (), "stepRule", false));1 S. I8 S  q; P( g6 s
    } catch (Exception e) {+ @2 z; `' X+ o4 X5 D/ Q
      System.err.println ("Exception stepRule: " + e.getMessage ());
/ D0 u! u+ L& A% }! `$ d    }; _: }/ E) I4 d) W
1 E2 K8 x* B6 A5 q: A
    try {
& q# `8 Z  G" g      Heatbug proto = (Heatbug) heatbugList.get (0);
4 x8 p$ e$ _1 y, Q8 k  s: y' J" K. W* I      Selector sel = / ?5 U& i: p0 p- v' T/ @
        new Selector (proto.getClass (), "heatbugStep", false);
/ W, H3 ^: G( `( ]: z0 ?      actionForEach =
# x7 d: ?2 i) f% {; L        modelActions.createFActionForEachHomogeneous$call5 L5 O1 l3 j: f) i% i& O- h
        (heatbugList,
  I! g7 N7 G0 E  ?: J' L, R: L         new FCallImpl (this, proto, sel,/ Q. N) s0 U0 h9 S& G1 V. c; e4 j
                        new FArgumentsImpl (this, sel)));
  F1 @& z. t# P8 d* f3 q    } catch (Exception e) {
" d2 n+ [% O/ K# ~2 z      e.printStackTrace (System.err);0 p1 r1 v( I+ `9 R" G! H$ R
    }0 v2 S# ?- y. W0 F9 t& N+ E1 \. y
    6 ^( e( O  o+ [- E
    syncUpdateOrder ();  ^1 s' ~0 A' `8 o4 r. G! j
$ t7 M6 u" O, D  Q" Z
    try {
* s0 Y1 c) F% ?1 S5 M6 @4 F/ U      modelActions.createActionTo$message
) Q+ k. o% |$ J- s  H' U4 o        (heat, new Selector (heat.getClass (), "updateLattice", false));5 A- D7 h2 z1 p. j( Y6 c
    } catch (Exception e) {
, A- D  Q3 V" r0 R( G, l      System.err.println("Exception updateLattice: " + e.getMessage ());: p4 k! _6 N7 D6 {
    }
9 y8 K9 P2 C, }0 L% {        
* z  r; N$ z% m0 s! D    // Then we create a schedule that executes the0 A" c( `; a# F+ K
    // modelActions. modelActions is an ActionGroup, by itself it/ t) V' B! M. J
    // has no notion of time. In order to have it executed in' d( [. r) M$ J* b0 L+ Z
    // time, we create a Schedule that says to use the" S/ U( p* z0 x" {
    // modelActions ActionGroup at particular times.  This9 C. Q7 ?( A) ~
    // schedule has a repeat interval of 1, it will loop every3 L+ {4 C( J9 D0 s/ a
    // time step.  The action is executed at time 0 relative to
' G; l# C9 I* @. q    // the beginning of the loop.: j  [; M2 D/ q4 T
. L& x- T( X* `  e! J
    // This is a simple schedule, with only one action that is
) y/ M- Q' ?% G. L7 b" u+ q    // just repeated every time. See jmousetrap for more  ~* f6 V  I! ~7 W1 U
    // complicated schedules.5 W2 L' q2 \  s5 ~
  ) C6 h- m+ e9 j' q, H
    modelSchedule = new ScheduleImpl (getZone (), 1);' d  j, k; V0 f$ |
    modelSchedule.at$createAction (0, modelActions);
8 w3 O  ?6 ^6 c/ c8 A2 E6 A        
. r6 j& o8 I4 y& C) B    return this;
& m# P/ O! o$ u1 z- m  }
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