设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9134|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
. F( V  B4 D0 ?3 m+ l/ O, Z
5 S2 L& U- P; ~) J6 z public Object buildActions () {
( b% z% D9 q) r1 m, `    super.buildActions();1 l) |+ z8 k1 E( T! G7 B
   
8 R) [+ t$ T+ K1 H( z    // Create the list of simulation actions. We put these in
/ ^4 A* L. q  L2 J/ e  ~& O    // an action group, because we want these actions to be% k6 s' s* i5 S) J) U
    // executed in a specific order, but these steps should6 Q% o: `' i, B) y+ v' T
    // take no (simulated) time. The M(foo) means "The message' i& }; t( M1 ~5 f3 ~/ s7 M
    // called <foo>". You can send a message To a particular* y/ i4 X6 [$ i  J* m( J' D; [. Y6 j/ s
    // object, or ForEach object in a collection.% U: q+ V9 ?" ]& l8 e8 A, D
        ) L* [5 ^5 e7 ?) ^9 ?
    // Note we update the heatspace in two phases: first run
, a$ V+ m& K2 l8 P    // diffusion, then run "updateWorld" to actually enact the" t# Q6 _2 T4 |( @
    // changes the heatbugs have made. The ordering here is) X% B6 b) d- x7 s
    // significant!
8 L5 C; ~7 r& h( U        0 N1 Q( S9 j2 f' s: j6 p9 T- ~
    // Note also, that with the additional3 P. G3 ^8 Y3 Q* b% n
    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 E" }4 ^7 U( m' H# n, Y) m
    // randomize the order in which the bugs actually run
/ o: @) m  U: Y  Z/ ]    // their step rule.  This has the effect of removing any7 `/ q# j- @# ]3 i1 `% @9 r0 z9 ~
    // systematic bias in the iteration throught the heatbug8 b# y. L9 i% D+ k
    // list from timestep to timestep
# M( l6 g! n8 H! @- Z: O) f        5 z5 |7 `' o+ B+ z" P4 i
    // By default, all `createActionForEach' modelActions have, g  \6 |' p) L$ }' D# o; D
    // a default order of `Sequential', which means that the
+ R. g+ ~. S3 m- ^& c. Q, m) C, w    // order of iteration through the `heatbugList' will be
+ N! k+ |3 [  q3 e7 n; c" R7 z2 m# ~    // identical (assuming the list order is not changed3 Z& t, p1 Y% g4 x$ v
    // indirectly by some other process).
  s8 a' _- H4 s5 k; o7 b) [: L    % H0 B8 u2 \) `0 t% s3 x
    modelActions = new ActionGroupImpl (getZone ());% R" o! f: e* w5 p1 ^. s
& p) X' _) f( N
    try {
' K3 ?5 J, o% x. m. N- [% _      modelActions.createActionTo$message
- R7 {) B; d4 ]/ @( j6 T        (heat, new Selector (heat.getClass (), "stepRule", false));
4 T6 t8 R' [# C: K2 j, d; u. f- g    } catch (Exception e) {
' D& ]; r, t( f* i      System.err.println ("Exception stepRule: " + e.getMessage ());2 S- O# G% `; W+ l7 a" f. E* r
    }
3 V) K  g1 V+ |9 I: b1 H4 v; a, o7 @+ O, s! Q2 M
    try {
0 ~% Q- G3 X; V, `      Heatbug proto = (Heatbug) heatbugList.get (0);( }' H! A& c' O9 k, C# Z8 @
      Selector sel = 6 e& y0 U% r+ @% U1 A
        new Selector (proto.getClass (), "heatbugStep", false);
$ Y/ L' I  C* T5 m      actionForEach =
, z' I. p$ m  V4 i+ I% ~4 j        modelActions.createFActionForEachHomogeneous$call1 o! V6 y8 f- W7 Q( K6 j7 a
        (heatbugList,- C3 H  q5 ^8 g
         new FCallImpl (this, proto, sel,
2 ]' [" f( Y8 E                        new FArgumentsImpl (this, sel)));
" N+ ~; p; w6 P2 }3 y    } catch (Exception e) {
' J  I4 c4 p" P      e.printStackTrace (System.err);/ {7 Q1 m/ r' }; B+ e: i1 R6 ~5 ?
    }
5 W) U% S; M0 w( O  a    ! \2 c! L& T0 ?; C. p8 B. N8 x+ a! F& y
    syncUpdateOrder ();& t. ^' g0 Y* C5 b. i' S
/ S0 e! d7 n" w. b+ u
    try {
1 u! g5 F3 h* A/ x0 o      modelActions.createActionTo$message 1 f) G8 r( }* I  ~; M
        (heat, new Selector (heat.getClass (), "updateLattice", false));! q  G0 M, x& h6 l. |
    } catch (Exception e) {
1 ?8 A6 S6 A# N2 \      System.err.println("Exception updateLattice: " + e.getMessage ());6 F' o. T: i) ~& d
    }9 T# B4 D( F- D3 d! T* {' c, N
        " D6 w8 t) E5 A: Y3 H
    // Then we create a schedule that executes the2 s  E+ _2 p# k/ \/ s5 X
    // modelActions. modelActions is an ActionGroup, by itself it' y, q1 h4 z& _# m: q7 a, Z. M
    // has no notion of time. In order to have it executed in
" P* }3 k8 p' j1 h: B9 K8 y  b    // time, we create a Schedule that says to use the0 ?8 `5 U8 R/ w, T
    // modelActions ActionGroup at particular times.  This
+ C$ ~8 h/ Q2 J, d! R# m" e8 v$ ^/ r  I    // schedule has a repeat interval of 1, it will loop every
8 i0 E1 G, v- s# r9 @  j! k    // time step.  The action is executed at time 0 relative to4 Y8 l- i' [1 q
    // the beginning of the loop.
8 g( g2 x# K* ?$ J% p* g8 ]7 r7 l# V+ u3 T0 Y6 P0 ]
    // This is a simple schedule, with only one action that is2 X* k% Q, b. g# h8 j: g2 R
    // just repeated every time. See jmousetrap for more) J& Z7 t! b# e# }2 i( ^
    // complicated schedules.+ N, [' K! @( ^
  9 b/ E. N  g6 p# x5 f( |1 R5 c
    modelSchedule = new ScheduleImpl (getZone (), 1);6 ?  g7 a4 b+ H$ \3 F
    modelSchedule.at$createAction (0, modelActions);
: v" O9 r7 d1 G- @        1 U4 G2 d9 @1 G( j
    return this;1 X" b7 |# `* E# g! x( ^) W! A4 N- R
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-2-13 17:42 , Processed in 0.014519 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表