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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
; Z5 v% w3 |  h+ `. j
" b/ x: i* B( u$ F public Object buildActions () {
8 y3 `6 ]6 v/ g. C    super.buildActions();2 h% [- q4 k4 e5 _/ S% j( u! I
    # u# N$ b2 ], R
    // Create the list of simulation actions. We put these in
3 y& s! E! k6 \* W; W! a    // an action group, because we want these actions to be, e- @! d' Z6 D, p
    // executed in a specific order, but these steps should
# t" k- x) |3 @- D4 F9 K+ S    // take no (simulated) time. The M(foo) means "The message( n- @2 Z5 I+ ?0 l, ~& J
    // called <foo>". You can send a message To a particular
6 z) a5 R7 w" z, x& Y  w& f( a9 o    // object, or ForEach object in a collection.
# D2 Z1 r4 H0 Z. P7 S- S  V2 v        * C5 V/ \4 e# t) N' ~
    // Note we update the heatspace in two phases: first run
7 I7 c; F  w) h  L    // diffusion, then run "updateWorld" to actually enact the
: ~! ?/ K- x. z! I    // changes the heatbugs have made. The ordering here is4 z# h1 h( I& p& b, A! X9 t7 D
    // significant!+ y( f" Z, }1 f; Q: q" |$ T
        ( r* y4 C6 h2 N( d0 N' Z
    // Note also, that with the additional
7 V: m" @" w" Z! ?& O) c4 r! c    // `randomizeHeatbugUpdateOrder' Boolean flag we can; L4 ], u0 V9 @$ |
    // randomize the order in which the bugs actually run
7 l! X6 m1 W1 }. N  t2 Q    // their step rule.  This has the effect of removing any1 ~& [9 V* M6 y, z6 q8 G
    // systematic bias in the iteration throught the heatbug' [0 z1 f7 T% w3 ?% o( o5 C$ H' S
    // list from timestep to timestep) v3 ]) y5 F: P
        & N; `/ B* r0 u9 d- w
    // By default, all `createActionForEach' modelActions have9 Y2 t) ^$ U' G' q. ~
    // a default order of `Sequential', which means that the
6 a9 A/ g3 ^: y; l) ^  h    // order of iteration through the `heatbugList' will be
: q4 Z- n- x# @3 c. ]4 G* I    // identical (assuming the list order is not changed8 m: l! A. T* d4 o- A
    // indirectly by some other process).. Q" Y! P3 n9 }6 R3 G
    . e; ?- \  O" q1 `/ n5 C% Z
    modelActions = new ActionGroupImpl (getZone ());$ t7 P, {! j- C8 x
( ?& R; r5 M; N* G* E5 D  X5 ^& H- i% J
    try {
6 n5 d+ M! q* X0 ~. d: s3 V0 c( b      modelActions.createActionTo$message+ t+ f+ ^9 l5 l4 p
        (heat, new Selector (heat.getClass (), "stepRule", false));
+ w& B. V: U" K7 p6 i    } catch (Exception e) {0 E* N6 G8 s3 P3 i
      System.err.println ("Exception stepRule: " + e.getMessage ());3 a" ?0 T. u) w3 P( S
    }2 c' D  _/ r: z% E. _
# C6 x/ s% N9 B; L+ x
    try {
' J1 z( W9 V: r: g      Heatbug proto = (Heatbug) heatbugList.get (0);' I" T- Y( W/ l" ^  `5 z8 ^- v
      Selector sel =
) M" t& \" I2 p; D        new Selector (proto.getClass (), "heatbugStep", false);
1 i8 o) U) o1 u7 @9 |/ P      actionForEach =5 _1 r' t+ w8 N" q; w9 k5 f
        modelActions.createFActionForEachHomogeneous$call
6 p, p' w4 f# }  w% x1 ^8 U        (heatbugList,! d) ~; R4 C2 i
         new FCallImpl (this, proto, sel,
" C+ K/ v* J8 P; e; o                        new FArgumentsImpl (this, sel)));
+ O% c0 y4 l# S) [    } catch (Exception e) {  I6 [  y4 v) j( M# V
      e.printStackTrace (System.err);
0 Q/ J7 f, ~% s/ y  b/ b    }
4 G& V+ B6 v" {; ?- ?5 s   
' E! v, e) g, F- h) q    syncUpdateOrder ();
1 L, J3 g. a# N. N
  r9 i% B* ^! g8 C9 l! g/ r    try {. x# i" g& {* N: u/ f( F6 A
      modelActions.createActionTo$message * R3 |# E& u5 _/ g$ |: \
        (heat, new Selector (heat.getClass (), "updateLattice", false));
$ H8 T) F" q0 p8 `; b+ \    } catch (Exception e) {
6 C, N7 Y' S8 F$ }# A/ k      System.err.println("Exception updateLattice: " + e.getMessage ());* @% y; \* p2 O( R( T
    }
4 k% w4 a9 O+ v7 V+ A9 ?( c) e        - l9 P* Q; l9 s: O
    // Then we create a schedule that executes the* ]: _% c" O3 m* i. h9 v5 c- e
    // modelActions. modelActions is an ActionGroup, by itself it
  S8 P. p+ J; Z( }    // has no notion of time. In order to have it executed in, s# a: T' z8 I0 x& G, f
    // time, we create a Schedule that says to use the2 ~) Y5 }( K4 j
    // modelActions ActionGroup at particular times.  This
/ f) c  q( [  d    // schedule has a repeat interval of 1, it will loop every" N3 |" G: d) z. R% {0 W0 [
    // time step.  The action is executed at time 0 relative to) q: K; |) ?5 M; v
    // the beginning of the loop.# S/ x" U+ A0 w9 b) l" _! k
( V% I: x$ H, T, y; |# @) Y
    // This is a simple schedule, with only one action that is
7 @  a1 @; `" l/ U* }( ^    // just repeated every time. See jmousetrap for more
& d( l2 _; Y& _, V3 J    // complicated schedules.0 P" h( {1 G! J" `" g& F6 ~
  & E6 L1 r1 W+ E1 T( p4 e
    modelSchedule = new ScheduleImpl (getZone (), 1);
* x  H! m; I! B. ]    modelSchedule.at$createAction (0, modelActions);
( m+ J, I9 _$ C% C        
- P7 O, v: F. m8 L1 g3 h5 Q    return this;+ P& G- ]8 {2 I. r
  }
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