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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
0 X# y* s. b. P9 ~5 h- ^
/ b0 z  T- D5 I" \/ H4 {( m- r2 B public Object buildActions () {6 @. h9 b; Q  a" O2 S
    super.buildActions();
! v! ~8 d6 s5 V    ! N- C; H2 {1 i
    // Create the list of simulation actions. We put these in" H( e/ J7 P6 ^; X9 A
    // an action group, because we want these actions to be
- U# g3 B& K) K% f% r( S    // executed in a specific order, but these steps should5 Q/ R$ U! c2 ?+ ]
    // take no (simulated) time. The M(foo) means "The message& z* l# h8 y, _; W: N  `
    // called <foo>". You can send a message To a particular4 J. W0 M& g1 H
    // object, or ForEach object in a collection.9 {* U2 t) V0 \. i
        * \8 m# u4 h( Q) g2 I
    // Note we update the heatspace in two phases: first run: c1 k- a8 t2 P" n  L* s( w% {4 z
    // diffusion, then run "updateWorld" to actually enact the' s1 ]. A4 O, _
    // changes the heatbugs have made. The ordering here is
. }0 G- G8 ~. t; X8 r    // significant!
2 R  e; Q& U8 b$ D+ W8 t& z          A4 {3 L3 ]  c  E; G9 |$ X/ G
    // Note also, that with the additional
% H. z. N& {2 y7 L5 ~7 z    // `randomizeHeatbugUpdateOrder' Boolean flag we can2 v! S2 t1 D+ K& \# a% V6 Q. d# u" {6 ]
    // randomize the order in which the bugs actually run1 Z9 P7 _6 T, ^4 Z
    // their step rule.  This has the effect of removing any: D/ [  g& ?) `: E9 I
    // systematic bias in the iteration throught the heatbug* a% q3 m2 l9 x8 U& M
    // list from timestep to timestep
7 i$ F$ L% c( T3 j        ) f% z; a$ O- \# B: j! x' i7 G
    // By default, all `createActionForEach' modelActions have
4 P: n' d: \9 C    // a default order of `Sequential', which means that the
. V, s6 F, c5 _0 l( z    // order of iteration through the `heatbugList' will be
1 b3 r' I! l) u! s# \2 m: I    // identical (assuming the list order is not changed
6 [8 {9 s0 ~; U  a2 E/ H2 A    // indirectly by some other process).5 G6 ?( n6 u% a, U! p; C
    - I3 ^6 r+ ]4 l9 X
    modelActions = new ActionGroupImpl (getZone ());0 e1 I$ M5 @1 p- F3 z1 {0 i

$ ]1 R  R! o" U9 ]2 C: {9 @    try {+ F- i+ J1 i1 o& o6 U
      modelActions.createActionTo$message
2 s- C1 J+ t& J; l4 ^1 I        (heat, new Selector (heat.getClass (), "stepRule", false));
/ S1 d6 x, @7 ?    } catch (Exception e) {
& j% v' T. E- C      System.err.println ("Exception stepRule: " + e.getMessage ());% {8 }- Q, n6 ]; o  |3 M3 ?
    }
( \% s7 S( G2 F- E7 B9 B; d$ A2 O2 [* |* W0 V9 h$ F
    try {
0 _, `; I& n; t- [7 l      Heatbug proto = (Heatbug) heatbugList.get (0);
' F$ k: H1 H: W( d. k      Selector sel = 5 Y+ M/ b: W' }3 Z7 w
        new Selector (proto.getClass (), "heatbugStep", false);
4 F* i- n8 O. F% q8 u1 O- C! O      actionForEach =
' L, z  q9 B9 E( l, Y2 f        modelActions.createFActionForEachHomogeneous$call5 I8 x5 T3 w# b. u: W! P
        (heatbugList,
" A3 O# R! {! d$ P  e         new FCallImpl (this, proto, sel,
5 [$ I. D; r; ~0 A# ~! Z+ `                        new FArgumentsImpl (this, sel)));' p, ^3 E+ W5 e! ?
    } catch (Exception e) {9 q8 U( W% B# O% V
      e.printStackTrace (System.err);
8 F# c2 n7 Z. s# D# S: \    }
7 M7 _' [) @( O: n% O  j    " y" D1 u" H9 L
    syncUpdateOrder ();$ }& E7 b1 @) K8 A
! E3 @# U& u: V/ X
    try {/ j  ?7 D7 ]0 V* }
      modelActions.createActionTo$message
7 E8 Q5 g+ ^% m& P        (heat, new Selector (heat.getClass (), "updateLattice", false));" Z+ s$ U, B/ C2 N  ?. r
    } catch (Exception e) {6 P( X$ K. w1 }+ F8 |2 T7 {4 X1 a
      System.err.println("Exception updateLattice: " + e.getMessage ());
) Y) B1 P% h$ Z% i8 `; z/ I& q5 P: J    }
) C2 e" ^6 @4 r1 {- \. ^: y        
* J5 ?" c3 {9 l5 z    // Then we create a schedule that executes the
+ }/ j8 x% \' ?8 @* `- N% c    // modelActions. modelActions is an ActionGroup, by itself it
% x3 t; ], d9 K& G  I    // has no notion of time. In order to have it executed in4 M+ P5 w0 s2 `2 A! t  \
    // time, we create a Schedule that says to use the! v! e, f  p, L: O1 k* k4 R
    // modelActions ActionGroup at particular times.  This
# Y3 P& s1 y% W4 N4 L% a    // schedule has a repeat interval of 1, it will loop every
2 v+ E9 v6 J: ?+ r    // time step.  The action is executed at time 0 relative to
( n6 ]. p$ M( }5 O    // the beginning of the loop.
3 g) A7 G- K  t6 H5 N7 U$ g7 Y; N6 o: \5 |& q" q
    // This is a simple schedule, with only one action that is
7 v* F9 _3 }  H  A* D- b% e    // just repeated every time. See jmousetrap for more  M! n2 y+ C' a. |
    // complicated schedules.
& L6 `. ~) Q  w" Z  * g6 }% h) D2 N* e0 P* e, L7 x6 t1 k+ }
    modelSchedule = new ScheduleImpl (getZone (), 1);3 n) O( }% j& q  G
    modelSchedule.at$createAction (0, modelActions);
7 O/ R+ [/ K1 T6 g4 P        0 y! ]! l: f0 N
    return this;2 W# w/ T& f; r0 p2 c8 p+ _, _
  }
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