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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
. g* u; {8 W! F1 w2 P
6 V. a/ a+ f) f5 Z public Object buildActions () {2 ]* i+ K+ M; j0 G( z
    super.buildActions();
" J& P& h0 }# Z( ?# T   
% E9 {! p) t8 N$ l; u6 {    // Create the list of simulation actions. We put these in0 Q5 s' d7 Q" |  i
    // an action group, because we want these actions to be( w1 ~) u# l0 @  o7 C% [% N
    // executed in a specific order, but these steps should7 H3 [* ]8 m; B4 t& q3 E
    // take no (simulated) time. The M(foo) means "The message8 b+ v* p+ I- H2 J3 _& R* [
    // called <foo>". You can send a message To a particular" A* p  e$ j# ]4 ~6 o
    // object, or ForEach object in a collection.
" ^  e' `' ?5 c" V1 g+ ~2 H6 p# O        & S$ @- f% ]+ q# y4 _* Y
    // Note we update the heatspace in two phases: first run5 E/ u" V8 l7 P; {$ c
    // diffusion, then run "updateWorld" to actually enact the
) W$ T7 f; E  v: m. K    // changes the heatbugs have made. The ordering here is
. ?+ }. V; B8 u2 j- ~' j$ N# Z    // significant!
# G, M. t6 x' |3 a# \* q        
0 ^7 k% |# N7 G" H( p' b8 E    // Note also, that with the additional! E% E0 [" P0 R3 V& f1 Y, m+ I
    // `randomizeHeatbugUpdateOrder' Boolean flag we can; b" C* r4 V7 `
    // randomize the order in which the bugs actually run
8 h" O# ~  `, k1 G. [8 C    // their step rule.  This has the effect of removing any
7 ~( c  }8 c: [    // systematic bias in the iteration throught the heatbug& O( a2 F: p: b- B: F
    // list from timestep to timestep) H  ^4 R" D+ D. D6 z* D& h
        
1 G- \/ x5 W# F/ G, U/ R# }    // By default, all `createActionForEach' modelActions have* n" n' C  W3 D: v" ], @/ Q! }
    // a default order of `Sequential', which means that the
: [$ n+ E$ B5 S% m* Y. V1 Z    // order of iteration through the `heatbugList' will be" w% x, d% }! @; u
    // identical (assuming the list order is not changed. ]: R3 `  W2 T  b  y
    // indirectly by some other process).
: N4 q3 O1 B4 B8 x2 ?   
' ~6 X/ S' |0 J5 J; ]7 L( c    modelActions = new ActionGroupImpl (getZone ());/ a3 n) M% G/ s' X1 u; s$ R
; i' j! Y5 d7 P2 V3 i+ t3 K
    try {
, s3 R/ a* q5 v1 u! R: u      modelActions.createActionTo$message
6 T$ `' B, f  S% d" m        (heat, new Selector (heat.getClass (), "stepRule", false));
5 u8 j& ^  [+ X+ @" X9 b    } catch (Exception e) {4 w( j* g; [. M5 j5 r4 r# Z# e! ~
      System.err.println ("Exception stepRule: " + e.getMessage ());
9 C5 C, A& |* J# |2 c/ i4 U    }+ M3 H$ y, T- O- Y  H2 r1 C

9 u; _# y( F9 G- _; c9 `    try {
0 l% A# O5 _, b- A+ ~; |      Heatbug proto = (Heatbug) heatbugList.get (0);
9 [) \) ?8 [2 z2 ^      Selector sel = 3 C  g5 Y/ ^3 n& p! w! I
        new Selector (proto.getClass (), "heatbugStep", false);* M' J1 k2 Q6 y9 A  f8 f
      actionForEach =- V6 L( x9 E/ K. y# A+ _
        modelActions.createFActionForEachHomogeneous$call
- s: F* Z5 B- s( K) s        (heatbugList,! o: ?+ u- h5 f+ F
         new FCallImpl (this, proto, sel,0 h0 s2 D8 G0 H' w
                        new FArgumentsImpl (this, sel)));8 j: k. j, c+ z* Z2 Q  D' x
    } catch (Exception e) {( A8 n8 m# H4 e) [, P
      e.printStackTrace (System.err);6 \' S9 w+ i3 G4 s) x
    }. w0 H8 E+ e) A
    6 \9 V1 ~9 x. |0 \- k( q, z/ R  n
    syncUpdateOrder ();$ W( q+ }3 p0 M9 x7 A% X4 ?
1 {, m* z5 L9 E0 K9 ?, u+ _
    try {
) z; P" K8 h' ]9 V      modelActions.createActionTo$message ( B% M$ Z5 Q0 U7 l  Y' U
        (heat, new Selector (heat.getClass (), "updateLattice", false));
0 L0 |1 w6 T% \) \    } catch (Exception e) {
2 ]( H6 a. ~" q, m% r# Y! `" E      System.err.println("Exception updateLattice: " + e.getMessage ());
' P& v7 S9 y! |    }% b' S, m$ Y6 G5 N' X
        
( {$ Q3 o2 p) q3 t    // Then we create a schedule that executes the9 K- I& e; w4 }
    // modelActions. modelActions is an ActionGroup, by itself it% i2 D3 I$ ]. \+ Z! s5 s+ [
    // has no notion of time. In order to have it executed in
* l' N% o  d! I6 G    // time, we create a Schedule that says to use the% ]/ ~. M: A! ?& ~
    // modelActions ActionGroup at particular times.  This
2 e% I  q+ Q9 V: I  t# F9 I3 Y    // schedule has a repeat interval of 1, it will loop every
  Y' q* Y" ]- s; P: m    // time step.  The action is executed at time 0 relative to
& ]6 p; o+ r$ b' m; R$ Q# d5 n    // the beginning of the loop.7 P& u0 A) J. v1 C
+ o% ]0 e( v' o
    // This is a simple schedule, with only one action that is
3 v6 K2 _* M: j) v4 t$ s- S% z    // just repeated every time. See jmousetrap for more
: d1 x1 S7 [  X/ P; s: d    // complicated schedules.6 ?" r4 _6 p3 a# L# Z1 M0 P* G$ k
  * \# l- j% w% a( n! }3 e: ~: F
    modelSchedule = new ScheduleImpl (getZone (), 1);
8 l# _" F2 ~6 `' K: c( N    modelSchedule.at$createAction (0, modelActions);# ^3 H# Q5 ~* D* ~& q' q% @
        
! M9 v7 T* q. w" l$ V    return this;+ ^3 T/ j* t" v6 ^
  }
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