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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
% _/ H/ \) L. K; v" I* y8 ~
0 J( ?& v4 i+ y$ t' G  V. O public Object buildActions () {8 N  q+ S7 G. W% g) t- H4 d; I8 e
    super.buildActions();
9 r; g! v, j1 k" w9 J    3 l! e) h% \9 n( f' }
    // Create the list of simulation actions. We put these in& G; [" H1 v( P! n
    // an action group, because we want these actions to be/ ^; ^0 H* T' E2 V
    // executed in a specific order, but these steps should3 a- N# j( v% `2 O* d
    // take no (simulated) time. The M(foo) means "The message% R6 F: N0 v7 r2 \, L0 Z
    // called <foo>". You can send a message To a particular
7 r: v0 b5 z; u- p( U& E6 Z) O    // object, or ForEach object in a collection.
: ]/ `5 y) Y+ q' u1 c, P  C4 y        
& f9 |0 p8 Q0 ?7 y* L% m' z  h# P    // Note we update the heatspace in two phases: first run
7 q! S; t7 N' K0 Z* @    // diffusion, then run "updateWorld" to actually enact the
9 y1 e" E% g1 W  m( B    // changes the heatbugs have made. The ordering here is) @2 q" Q7 L8 f  y
    // significant!6 S+ r# E7 a5 u
        5 g! `& w; M; A  \5 ?- U8 @
    // Note also, that with the additional: Y0 A$ L& f3 I, b3 S
    // `randomizeHeatbugUpdateOrder' Boolean flag we can7 b' u- y6 @& m! Q- k
    // randomize the order in which the bugs actually run' |7 W( R! u, Z: k# }7 I: ]1 b
    // their step rule.  This has the effect of removing any# n- E0 S. E' a6 p7 |5 V
    // systematic bias in the iteration throught the heatbug
* A9 `/ \% O4 v: M6 ]  h  Q' g$ R    // list from timestep to timestep  y% t, f* ?7 N
        ' I  _6 [0 a+ q  F' a/ R8 n# y8 }
    // By default, all `createActionForEach' modelActions have* r7 ]. t! J' C; Y+ r
    // a default order of `Sequential', which means that the
+ i: v3 E4 y+ u8 z    // order of iteration through the `heatbugList' will be+ Q+ N0 `& D& O6 h7 o" [% G5 Q: o
    // identical (assuming the list order is not changed. G1 |- L4 p- Q* g( m
    // indirectly by some other process).
5 B6 l. m' \7 W3 {/ Q" U1 R   
0 Z9 ]4 S9 |- W. c    modelActions = new ActionGroupImpl (getZone ());2 v* u" Z' z6 W- _9 n, x

$ G' A: ^; @/ B" N    try {
# ^, n0 C9 {' F; D! {* T8 K* \5 |      modelActions.createActionTo$message1 N$ P( \6 R1 [& H0 P9 J
        (heat, new Selector (heat.getClass (), "stepRule", false));
2 d1 U: q% I" ^  N    } catch (Exception e) {' |, D" R& u+ `# T) k( ^
      System.err.println ("Exception stepRule: " + e.getMessage ());
! T0 t: c! Q/ ~. g    }1 q9 X  P$ K. }4 `

8 \9 b7 Y9 F# [9 a4 e    try {
( j9 ]; p9 l# ?& f& f      Heatbug proto = (Heatbug) heatbugList.get (0);
# O) U+ w) _$ g8 ?, ]3 a      Selector sel = 9 Q* X5 Z$ `8 Z! e8 y
        new Selector (proto.getClass (), "heatbugStep", false);; |" l8 N2 B( p$ s! t. C
      actionForEach =
* q- s% Y/ t) T/ j2 q* P        modelActions.createFActionForEachHomogeneous$call8 i1 G5 Z. k( m
        (heatbugList,
; u# S: g( J' c2 P7 t2 g         new FCallImpl (this, proto, sel,7 D8 h7 s4 O4 s4 m) B, F  @- [
                        new FArgumentsImpl (this, sel)));
% d+ T" t. p4 p$ q3 T    } catch (Exception e) {
$ g4 v+ p1 a2 p0 O( r" _4 P2 R      e.printStackTrace (System.err);9 w8 P+ q' H& U. p/ r4 x2 }/ b
    }
, i4 Z7 o1 Y+ C. H2 D( ?$ n9 o   
$ Y6 N3 t9 P( K+ d% h& p& W  S    syncUpdateOrder ();+ s7 D/ s9 B( z. p( c
1 d  f# K  n6 Q9 I9 \
    try {
5 r" m# r+ h: J5 j0 A0 B) \      modelActions.createActionTo$message
( C8 L8 {. S3 I' T% s" V        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 P) S7 g4 ?. R5 X/ |; ?" I    } catch (Exception e) {, E0 }! r) t& {( o2 v
      System.err.println("Exception updateLattice: " + e.getMessage ());
9 `) I8 ~2 D! h$ t* D- z    }) Q; T& \( G& w# |1 v8 e
        
" ^* @; l( A% b1 @2 H7 T& x* y    // Then we create a schedule that executes the
5 u* H% w2 ?2 [7 j5 Q% F6 u    // modelActions. modelActions is an ActionGroup, by itself it
  k  r- ^; w5 ]+ s3 g    // has no notion of time. In order to have it executed in. _0 k7 K- s* ?+ ^8 U% i' r; G
    // time, we create a Schedule that says to use the3 Q/ F6 w2 `( g& [& s0 _! y* z
    // modelActions ActionGroup at particular times.  This4 P* u. c# S* i" f7 J. i
    // schedule has a repeat interval of 1, it will loop every3 W+ _3 K# X- Q1 L. F9 K
    // time step.  The action is executed at time 0 relative to
, A% c5 z: i# M$ ?! [( i) V* B5 o. A- J    // the beginning of the loop.# {$ `8 o- ^' {9 E7 o* k6 a
; t' G: L$ R  r5 `; R
    // This is a simple schedule, with only one action that is
& e: q; f. t" o' w9 \    // just repeated every time. See jmousetrap for more
9 m0 c; s% O! D4 l3 Z    // complicated schedules.
  |$ @: u3 g8 `% o6 g  
( y. V  s. L. O! X4 {    modelSchedule = new ScheduleImpl (getZone (), 1);
6 u6 F% f( p6 u' K    modelSchedule.at$createAction (0, modelActions);
: m2 i. l  V/ F- Q0 B) f: i        
8 q  W6 l6 T; g% J, K8 L. [3 F    return this;  Z8 a. `( i# D* F: V4 J1 J, O
  }
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