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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
- @1 ~, V1 c# n9 k  X( ^. L! q' S6 S0 W8 a
public Object buildActions () {2 S& k" C# b6 B- Y* Q: c
    super.buildActions();
$ G, X* z( k0 z! v8 X! E" C   
& B) {: j0 _( K# e5 v- Q7 M6 F4 _    // Create the list of simulation actions. We put these in
$ k  ]- X- ?, J4 u: U, U0 W' Y    // an action group, because we want these actions to be
$ F  p# T& h' i- d6 y8 _    // executed in a specific order, but these steps should0 L# ]! d  F; F% g
    // take no (simulated) time. The M(foo) means "The message1 Q8 {- y' L! V5 P- t5 H5 h: D. f
    // called <foo>". You can send a message To a particular
: c- O% K" o; k: ]4 d$ D+ c6 j    // object, or ForEach object in a collection.; j& x& E3 W9 @/ T* R' A
        % }% u7 f& x( ?+ s3 w
    // Note we update the heatspace in two phases: first run3 X' S) v( j1 J9 ~3 e& q' V
    // diffusion, then run "updateWorld" to actually enact the
3 D( d1 S9 t0 a: h% |  [5 i& E    // changes the heatbugs have made. The ordering here is
1 e" y3 ], ]* g8 ?2 h- a    // significant!  x. Y0 C) b& R0 n6 G- z
        1 v# F- [3 M! B; G& S  I# w
    // Note also, that with the additional
) W9 T8 }" f/ ~' ~! B    // `randomizeHeatbugUpdateOrder' Boolean flag we can
- ^+ P  H6 M' S7 j    // randomize the order in which the bugs actually run$ x* k* E9 R: A# z
    // their step rule.  This has the effect of removing any) d) z6 N8 \9 J9 W# X# i
    // systematic bias in the iteration throught the heatbug/ l% O' v% k; g! d# n" L
    // list from timestep to timestep' x: X! E( s0 Z) W! T& {) @' n  N( W
        
  g8 \; ]" K; U! n! f% L    // By default, all `createActionForEach' modelActions have
  T% C! V0 x, N& G) U    // a default order of `Sequential', which means that the; H& S. Y; k: i; Z3 R
    // order of iteration through the `heatbugList' will be
" a% a: q6 T8 Z    // identical (assuming the list order is not changed
7 V; c+ T4 A, @6 @0 I$ J    // indirectly by some other process).
6 H" R: m! V5 w      x! E5 Y+ Q) s2 n" K
    modelActions = new ActionGroupImpl (getZone ());! a& Z  B" ?2 ^

+ m1 A" o& n, ^9 a4 w: _    try {
* e4 Q, m3 u1 ^4 G1 h9 B      modelActions.createActionTo$message3 x* U  u: v! ?( b4 D, m
        (heat, new Selector (heat.getClass (), "stepRule", false));
% p% ^0 i. x: H4 l, [9 c6 S2 |6 I; u    } catch (Exception e) {
. N4 ]5 C3 j* \" p( j  Y& {( O6 N* `      System.err.println ("Exception stepRule: " + e.getMessage ());
3 y; c) U* B! {# r0 _    }! t# j" M' m  k1 T) s

. @. U" b+ j' Q  @+ M    try {! C( y8 D2 r. O  y* i$ ^
      Heatbug proto = (Heatbug) heatbugList.get (0);2 R, K! z  u* J" X" k1 N; V, C
      Selector sel = / C+ Q3 k0 v1 `, R$ `+ ^) X
        new Selector (proto.getClass (), "heatbugStep", false);, N4 k7 e* f! t. B5 |6 w$ h
      actionForEach =
  i8 i" K4 q- R2 [, W        modelActions.createFActionForEachHomogeneous$call2 ^8 ]: T: f, ~' x/ e$ G0 U, [! Y% P
        (heatbugList,5 v" H$ N' v& I% Y! W  `6 p
         new FCallImpl (this, proto, sel,  [& v  U) S% x2 `8 Q
                        new FArgumentsImpl (this, sel)));
- D9 x! J- c& w8 H0 {2 `4 _    } catch (Exception e) {+ y" z% z; X" w' T5 E( F
      e.printStackTrace (System.err);
3 G. ]! o! _+ {6 n! l    }
0 S, P% l" v' f* }' U    - g5 T  e) x( u. q& }
    syncUpdateOrder ();) n* K% {* n8 Z2 d% D" M- Y
% Y2 b# M8 O: b9 ^6 H: Z( ?
    try {
5 I% \% c* E5 J* l7 I5 J* L5 X, ^      modelActions.createActionTo$message
6 K' z. d  \0 w2 L        (heat, new Selector (heat.getClass (), "updateLattice", false));/ d) [5 `# {1 Q
    } catch (Exception e) {& v8 m8 [0 i6 R+ A9 _
      System.err.println("Exception updateLattice: " + e.getMessage ());* w4 o* x; t! L$ v' |. {6 I% M
    }* e) C2 ]# H$ p* o
        & ]- a2 w& L+ t, t- w
    // Then we create a schedule that executes the
: a' @8 o: O1 g  k    // modelActions. modelActions is an ActionGroup, by itself it
0 A( s. q, c. F) E! I    // has no notion of time. In order to have it executed in
9 O* I& ~8 H" d, G    // time, we create a Schedule that says to use the
1 ?) {. U" u0 _( o$ d" G    // modelActions ActionGroup at particular times.  This
5 ]7 n) m; R4 z* Y! J+ m8 T    // schedule has a repeat interval of 1, it will loop every1 g" T+ a" ^3 Y' }' x
    // time step.  The action is executed at time 0 relative to
) N9 C8 j' s$ R1 X    // the beginning of the loop.  F8 M, N; {( U; J$ F

  _4 B5 m# k3 O' x# F% t$ ]: F    // This is a simple schedule, with only one action that is
, U: K, Y1 Y* h    // just repeated every time. See jmousetrap for more
7 d, _+ A5 ^; B  ?+ W    // complicated schedules.
  N& M: B4 K" U: |6 S  8 m' \3 B6 s" c; Y) ^  F1 M4 f
    modelSchedule = new ScheduleImpl (getZone (), 1);
5 J  C$ _( y) l+ c    modelSchedule.at$createAction (0, modelActions);% ]' \% K; O' g5 C8 z0 @' G
        
  D3 Y+ @$ U& Q4 O    return this;$ G& e4 E8 t* b+ ~# s6 v
  }
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