设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10561|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:6 V7 H. \. e5 \$ z' a

, o2 @$ A8 w; L7 O2 j9 g8 F  U public Object buildActions () {
5 ^0 ]4 K; _( w' B* ]) p+ ~    super.buildActions();
8 D5 e9 d* u4 w   
; m% h7 W- d; [% N; D    // Create the list of simulation actions. We put these in
9 N% U. g: S; ~, _    // an action group, because we want these actions to be
3 W* T& _* s+ v$ S% ?4 c, g  n    // executed in a specific order, but these steps should
( J8 w9 c% k4 E4 \( j    // take no (simulated) time. The M(foo) means "The message) V% M, V) q' J5 C& I! y% @
    // called <foo>". You can send a message To a particular
# }2 G4 w# V" t" d. U4 H4 C6 n3 n( E    // object, or ForEach object in a collection.& J+ T& E1 t9 r
        . g. D/ u+ ^1 w
    // Note we update the heatspace in two phases: first run
8 T6 M* J; F4 ~& ~' ~    // diffusion, then run "updateWorld" to actually enact the
- U- \# ~( u1 L& h. w8 r( L    // changes the heatbugs have made. The ordering here is6 W% L/ r3 a* D/ q
    // significant!$ J' |/ d9 F. U, {6 W2 r7 ^% Q
        , e8 [/ O, d' I7 w, W, T" ~8 y: a! F
    // Note also, that with the additional( i4 A' U+ ~3 d- p6 R0 \" m
    // `randomizeHeatbugUpdateOrder' Boolean flag we can. F" x$ B1 Y) X- O' k" T6 }
    // randomize the order in which the bugs actually run& ?: ~- i. G9 v5 H8 ^- Y1 T( r& ]1 u
    // their step rule.  This has the effect of removing any/ K  r) ~9 O3 U6 y
    // systematic bias in the iteration throught the heatbug
+ Q% H4 r. X  e; {6 P  ~* @    // list from timestep to timestep
% @2 e, ^. J: i. Y        
: l) Z: r/ K7 q$ |3 J. J    // By default, all `createActionForEach' modelActions have, f5 ?6 o& m! u5 k& m3 h2 F+ g2 z5 t9 |
    // a default order of `Sequential', which means that the. [2 b) r6 R: ]( r
    // order of iteration through the `heatbugList' will be0 v' {/ k" W4 e4 f3 {) }/ }8 m
    // identical (assuming the list order is not changed
$ e+ j1 H, g, ]$ \$ |4 y    // indirectly by some other process)./ x6 k/ O( u" Z$ R
    . X, t0 m" d/ l( U. K7 A0 X* V% g
    modelActions = new ActionGroupImpl (getZone ());" [9 R+ M# r( V2 z& l

% C. p9 m6 ]0 J3 m5 x- i; R    try {
' X8 D& n) j+ ?" y% _9 Y1 T+ l& y" u5 O      modelActions.createActionTo$message. }! q4 L/ G+ B0 t
        (heat, new Selector (heat.getClass (), "stepRule", false));
5 R* ?2 p+ o; U/ P4 G    } catch (Exception e) {6 H+ u: x( R4 ?) }
      System.err.println ("Exception stepRule: " + e.getMessage ());
. V7 Q( z& o2 `- o& H% ]    }- }3 i8 F9 ?2 V, N
: ~. Q4 N: F1 Z
    try {
1 H) B$ S6 `% a0 M; g      Heatbug proto = (Heatbug) heatbugList.get (0);4 M& K' n' S8 o! {
      Selector sel =
. A' z/ k" \0 c4 b8 L3 o        new Selector (proto.getClass (), "heatbugStep", false);3 D* g- Y; {/ ?& f5 |4 e
      actionForEach =
! ?; F7 U0 C0 ^4 d9 Y4 t  N        modelActions.createFActionForEachHomogeneous$call
: l4 ^, c* t6 Y. ^9 j        (heatbugList,  _; ^" X1 F: c- X- X1 s) G$ x) w
         new FCallImpl (this, proto, sel,) o% K% W, r' U% Z0 E4 f
                        new FArgumentsImpl (this, sel)));
. }* O) Z: W: k5 d' N7 [3 D3 Y" s    } catch (Exception e) {
& R2 h0 ^7 F. q      e.printStackTrace (System.err);9 K2 Y4 j0 k3 w2 {) R7 A9 G" J$ d
    }
: ]2 P- o5 f3 d- d! I' b2 H  M   
# U8 c/ W+ V! h- h/ E! O* v# K* T5 l    syncUpdateOrder ();, g# N! V( T- n; w0 n; s

5 P0 l% D0 I0 U    try {0 j0 G6 u  U* {) T; ]
      modelActions.createActionTo$message
9 s1 v: [4 u& G" o' g! x! o        (heat, new Selector (heat.getClass (), "updateLattice", false));
! m5 i9 q( Y/ l: {    } catch (Exception e) {/ K3 m0 o8 e4 _6 Q" N- N  q4 q  J: \- P
      System.err.println("Exception updateLattice: " + e.getMessage ());
# J% r% N, G% q" L4 v, y3 }9 ^    }' v% B1 Z. g& Q4 Z: y2 ]/ ~
        
% e0 Z! z( C+ z, d. q0 T    // Then we create a schedule that executes the/ D6 c9 T9 k9 l- B. ~
    // modelActions. modelActions is an ActionGroup, by itself it
7 v' p7 _* J. R( F: q    // has no notion of time. In order to have it executed in& {, L4 O" O) }6 ^& `( \
    // time, we create a Schedule that says to use the
8 Z/ v  M% [' U. `8 w: h- }2 h; ], q    // modelActions ActionGroup at particular times.  This$ c9 F" z# H: w' r# j4 l
    // schedule has a repeat interval of 1, it will loop every
  i6 f- v1 M. g% B) N    // time step.  The action is executed at time 0 relative to
5 P, J% d& A. G0 ~5 t3 E    // the beginning of the loop.6 O' k1 K0 q' p/ J9 L6 Z& b
8 m! o/ e+ T+ ~( V' v( [& F
    // This is a simple schedule, with only one action that is
( ?  g0 M8 g  a& c    // just repeated every time. See jmousetrap for more4 f4 N0 C9 c: o" X5 K' X
    // complicated schedules.1 |" h- Y; v8 F( f4 S; x
  
, G( }4 U( u+ u& E' p  w    modelSchedule = new ScheduleImpl (getZone (), 1);
/ C! H2 F1 R7 p( u* ]    modelSchedule.at$createAction (0, modelActions);
& \! J0 e* V0 [2 N+ K, j# ?        
. v1 L1 G9 n; A    return this;
2 n- f) O/ c* l  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-6 04:36 , Processed in 0.015972 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表