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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
3 Z* {( g: ]% E
% C+ |; ^/ z$ ]8 o1 Z  R. F0 u public Object buildActions () {- }' u4 C; W# \8 u9 `
    super.buildActions();
' L' e1 F! d. N% e    3 C% o% u3 n! M
    // Create the list of simulation actions. We put these in3 V. [. J' i1 N
    // an action group, because we want these actions to be
5 a5 e6 l8 g$ S, T0 A/ T    // executed in a specific order, but these steps should4 L: Z% c" y0 a  [7 u9 I
    // take no (simulated) time. The M(foo) means "The message
  V* o+ T9 `1 N9 @& o% g8 b& V    // called <foo>". You can send a message To a particular
" q6 b# B* H2 C5 _7 Z    // object, or ForEach object in a collection.  p1 R! J' o2 t
        4 N  V  H1 O5 w+ F
    // Note we update the heatspace in two phases: first run
$ M8 l0 X3 x( b+ y6 x% R2 \    // diffusion, then run "updateWorld" to actually enact the
* ^# J4 @9 G; O4 q    // changes the heatbugs have made. The ordering here is
! G( h# V& A' j: x* V2 l& U6 A    // significant!+ M- r9 R* w5 F7 v2 Z* @+ X% M
        
- n# P, N, z0 k! A, n    // Note also, that with the additional
# m3 g$ d/ i7 Y" c$ U2 g0 h7 s    // `randomizeHeatbugUpdateOrder' Boolean flag we can
' e5 F+ d  o3 ?) _) \    // randomize the order in which the bugs actually run
' y3 |. j- J1 Z- {2 B$ @" f    // their step rule.  This has the effect of removing any
! O' ]0 a' m2 S; z6 d( J, u( i    // systematic bias in the iteration throught the heatbug8 B/ e! y% O0 U  Q0 k2 O  x/ [. V
    // list from timestep to timestep
3 R) n% b0 A5 ~        + U+ O$ ]2 s7 F1 g8 u8 y& [7 }
    // By default, all `createActionForEach' modelActions have
3 `' D6 L0 W# @! v4 j    // a default order of `Sequential', which means that the
% l; X+ N/ R7 D, Y# I  k, I    // order of iteration through the `heatbugList' will be: x2 f' N$ L9 |% u
    // identical (assuming the list order is not changed6 @4 b' x9 _7 w4 x: s4 z, }
    // indirectly by some other process).
; y8 Z$ A- q7 N- d. W+ s( z7 X' t   
4 e6 Z' ?( E$ R4 H. m- ~* W4 U    modelActions = new ActionGroupImpl (getZone ());2 p% x. `) x0 d# l2 Z# q
! |3 V5 S" D& g
    try {
4 X0 Q- u! c4 \. z0 U      modelActions.createActionTo$message# }0 D: }; r2 B3 t0 M
        (heat, new Selector (heat.getClass (), "stepRule", false));
7 o; {$ j: M" n    } catch (Exception e) {
% |4 g2 ~* F" w+ @- _! Y$ t: i      System.err.println ("Exception stepRule: " + e.getMessage ());
& m2 u1 }; _6 C) [+ n    }$ d; b, D9 Q7 Q" x% V2 B  D+ H* |/ l
  L. D+ P; }3 M- {) K. J
    try {& |1 H( D' I% A$ ~
      Heatbug proto = (Heatbug) heatbugList.get (0);. x, Q  A  @* d- Y" q5 j) R* x
      Selector sel = % `! {7 x( M: L
        new Selector (proto.getClass (), "heatbugStep", false);
4 Y) v/ g2 \9 {6 [, x6 A      actionForEach =
* \/ t* f9 A& v0 `        modelActions.createFActionForEachHomogeneous$call3 R4 _( V8 o- U5 `
        (heatbugList,
: J6 W7 b) X1 J+ E# K7 Q! F         new FCallImpl (this, proto, sel,8 \. i( w3 i3 e; |) @2 ^$ `* \1 X
                        new FArgumentsImpl (this, sel)));
7 B: C4 s  \8 Q( C& T    } catch (Exception e) {; h8 u( z' D4 _! T+ |! m
      e.printStackTrace (System.err);
+ E0 A% R/ _' G# j) B4 w    }) ]2 l' S/ l6 B3 P9 R4 \, `" ]: O; j
    " v  X" p; r8 J& z1 G+ y
    syncUpdateOrder ();. v6 F4 i" |& v# e4 d/ k
. l6 E* l8 R: l1 F
    try {! |* b9 {7 L7 n0 g( _. F7 U
      modelActions.createActionTo$message
; [( n$ E' w9 k# _% V7 K        (heat, new Selector (heat.getClass (), "updateLattice", false));, A3 D1 N) h+ g# H
    } catch (Exception e) {! u- {. _( i- L9 V1 o
      System.err.println("Exception updateLattice: " + e.getMessage ());6 M+ x' T) `( h9 ]! F5 S' D
    }2 q; S. m3 T, o7 k* n  V
        - N: i& e: x9 f5 Q$ V& d( n
    // Then we create a schedule that executes the
) T2 d/ Q, G0 l. }- m    // modelActions. modelActions is an ActionGroup, by itself it& f6 H! I5 `8 q  }6 _9 d, d5 p
    // has no notion of time. In order to have it executed in* i8 e# g. r4 y/ ^! T4 f; \' N& \0 G; N# ~( y
    // time, we create a Schedule that says to use the
* ]. C% f8 S- X% q% ~6 Y  |5 p    // modelActions ActionGroup at particular times.  This( `+ ?9 s+ o; K8 ^6 i  Q
    // schedule has a repeat interval of 1, it will loop every
3 P7 ^) D& W% v, |% H+ e    // time step.  The action is executed at time 0 relative to; j! Z2 t5 N, c, U0 i. F( z
    // the beginning of the loop.
1 V9 T* c. Z; |  p2 g& }/ G; w" l( k) P/ g) z
    // This is a simple schedule, with only one action that is
. c8 _+ l( I' X( |' e' h: P    // just repeated every time. See jmousetrap for more& d- L# |  d  J7 v
    // complicated schedules.# w" v% A6 s/ N
  1 P0 t+ w: K  D4 Z% H9 E
    modelSchedule = new ScheduleImpl (getZone (), 1);3 w: N1 H! L0 m  T
    modelSchedule.at$createAction (0, modelActions);6 t, _' n. y& m; A" c' i6 h9 f
        $ q: y7 G; Z! f; b
    return this;
+ X' ~3 R' t9 u5 z  }
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