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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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* \5 T3 d# P. s  Q' P. f public Object buildActions () {
1 {5 D$ g/ y3 i  R, f  N0 y    super.buildActions();
) t* A: O$ `$ m/ M1 u% Y    . B: N5 V/ C1 M$ Z
    // Create the list of simulation actions. We put these in
, j; e& N! J+ P* ^2 I) D3 F) t    // an action group, because we want these actions to be
/ @7 j7 j' ?7 R/ q' t- ~8 z% O# T$ l% X    // executed in a specific order, but these steps should
- @! D5 k' w/ a- Q. P3 U, h# _    // take no (simulated) time. The M(foo) means "The message* b% w" h1 {) o' w
    // called <foo>". You can send a message To a particular
8 u% r; _, E: o    // object, or ForEach object in a collection.: T% Q% [$ a3 o1 L, l; j  I
        
" _8 @, F% i" H    // Note we update the heatspace in two phases: first run
( H1 o, O) N2 S# \  q0 {& D    // diffusion, then run "updateWorld" to actually enact the# j- S- n  p2 M$ p
    // changes the heatbugs have made. The ordering here is
1 q. |5 Y* v1 A, m+ n    // significant!
+ P! A) G9 [- y) b( d+ O* k        
2 C' p3 q" ^' B8 n    // Note also, that with the additional
# f, D2 `) w9 E: ]- }* O2 A& i    // `randomizeHeatbugUpdateOrder' Boolean flag we can! \4 h8 O& O( U
    // randomize the order in which the bugs actually run2 \6 R0 X5 M6 B3 l
    // their step rule.  This has the effect of removing any9 P( R+ r1 _1 X# r6 Q8 @4 _3 \
    // systematic bias in the iteration throught the heatbug& w1 s; |5 P) o9 W* q9 Y% o
    // list from timestep to timestep* o# T; [$ P! g, }) F/ V- {
        
9 L$ c( |& Z+ t% f" ]4 G2 a    // By default, all `createActionForEach' modelActions have9 E, q. E0 ?1 C; S6 ?* j
    // a default order of `Sequential', which means that the
7 X/ o: j* z' I7 a- S    // order of iteration through the `heatbugList' will be
* n0 i. n, {7 o9 p5 W: W: s    // identical (assuming the list order is not changed
9 j6 T+ T5 _* G    // indirectly by some other process).4 d  Q6 d) C! K( Y# ~: b( L7 D
   
3 `8 m: B& Q# L; q# l    modelActions = new ActionGroupImpl (getZone ());8 x: m+ y. l6 B! O
- d: E0 D! M% v% Z
    try {
8 ?6 T# x, q; E7 n5 d; b      modelActions.createActionTo$message
5 x* k! T9 E" m8 ~        (heat, new Selector (heat.getClass (), "stepRule", false));
0 k( P! _! U/ i3 M3 Q1 M) M) L2 ?    } catch (Exception e) {& p; _8 U! C0 d& T. J' X
      System.err.println ("Exception stepRule: " + e.getMessage ());
+ _, M2 V, l( w9 |! d    }
: n( v. y2 b% r( M" g( a) i2 |" S! j9 ^
    try {
+ L# u& a- H( r      Heatbug proto = (Heatbug) heatbugList.get (0);
- _5 o8 [  t, C; u      Selector sel = ! }6 X7 v! ^* z* i5 s8 H
        new Selector (proto.getClass (), "heatbugStep", false);1 q! o4 |5 `  B6 E+ n  F
      actionForEach =# F+ }5 |% M, e
        modelActions.createFActionForEachHomogeneous$call
" H( p" @' R3 i/ Q        (heatbugList,
8 N# m6 V5 ]  b0 I         new FCallImpl (this, proto, sel,! @2 Y6 q+ ^% A7 I1 X- w% n0 ?" `" B
                        new FArgumentsImpl (this, sel)));
1 S& i/ {* [- J8 n  _( e    } catch (Exception e) {. j: V4 ^2 q9 i- b9 E. b
      e.printStackTrace (System.err);; E  L7 w, M. ~
    }
# I* }0 s! l  {" @( w    7 b- M0 i3 }6 n9 N
    syncUpdateOrder ();
+ X; C2 D) o/ N: e5 |0 K" k/ ?5 A* A* J- g
    try {
. ]* V  e9 m& B' E      modelActions.createActionTo$message
( ]; u1 c5 E/ P; X3 P7 r        (heat, new Selector (heat.getClass (), "updateLattice", false));
0 o; n, p0 [( i- ~! `9 h    } catch (Exception e) {/ l) I' X, ~) L# a
      System.err.println("Exception updateLattice: " + e.getMessage ());% l% q5 I7 r8 k6 t7 ~/ _: B
    }
% ?$ u# k) V1 [! e) I) D        
( h* H) G* f6 n1 c    // Then we create a schedule that executes the5 ?- x$ q9 ]8 M9 f' x
    // modelActions. modelActions is an ActionGroup, by itself it
$ ^1 @* }. {. K+ j$ [' i    // has no notion of time. In order to have it executed in' E: Y: V7 Y* ?8 m9 D: |5 K
    // time, we create a Schedule that says to use the, x. P9 R$ e5 i1 q3 v
    // modelActions ActionGroup at particular times.  This
0 l8 j2 B( H4 f! ?+ L( ?    // schedule has a repeat interval of 1, it will loop every
+ v: \1 x+ x/ z  F/ v1 D; U    // time step.  The action is executed at time 0 relative to& U' ^$ n8 K/ p5 U* f2 M# z- N+ ?
    // the beginning of the loop.' T. @9 |9 d3 {8 S) T% b& V

& ?, z8 r' \) t$ k8 x$ ^% A    // This is a simple schedule, with only one action that is
/ O5 l/ z9 H' j, v" E; P& M: F    // just repeated every time. See jmousetrap for more0 ]: m6 E/ C0 R3 H
    // complicated schedules.1 P, K1 u1 i, v8 T# E& Q( n, X' r
  , d4 O2 T, w& \; w0 R0 p, Q7 Z( W
    modelSchedule = new ScheduleImpl (getZone (), 1);
: C$ t8 C( a' T- i# S* P7 V    modelSchedule.at$createAction (0, modelActions);
8 _( Q1 R! r8 y- G" v# c. K        8 `. ~  D9 Z. n. F2 @7 {
    return this;
2 ?; @8 Z  G) q; U) ^  }
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