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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
" d2 j) p' A* }2 E, n9 n8 t9 _. B" }
public Object buildActions () {
7 G6 z! p- M# U, a8 n7 {    super.buildActions();4 s7 e2 B6 t5 D1 @
    ) P( C9 ^. v6 t9 s5 e
    // Create the list of simulation actions. We put these in( {$ m3 F$ a0 E% I! [
    // an action group, because we want these actions to be: r& C. N! n" H7 _( \8 D6 z
    // executed in a specific order, but these steps should
, f; u2 ^8 `, u/ l; A    // take no (simulated) time. The M(foo) means "The message
1 R  L  X# e0 m: Z    // called <foo>". You can send a message To a particular
9 P! ]% w2 T" n4 z2 u    // object, or ForEach object in a collection.
9 S' S( G/ d% d  M# q; R# n        : p% _9 B3 w# X# x5 u) y
    // Note we update the heatspace in two phases: first run- y" K. H4 l) ^( l
    // diffusion, then run "updateWorld" to actually enact the  K4 Q, |# |& x  V; h; I$ W5 `
    // changes the heatbugs have made. The ordering here is3 `3 s3 Y; s1 [5 N! W3 {$ l$ ~
    // significant!
* E" g# y% P' P5 m; Y9 B        - j6 e! p' R' Z  c- ~" _
    // Note also, that with the additional, o5 V2 X0 N* L. I) j
    // `randomizeHeatbugUpdateOrder' Boolean flag we can6 q* c7 N4 f) B  y. M: b
    // randomize the order in which the bugs actually run
8 I( J* L; S+ O; I. C; p    // their step rule.  This has the effect of removing any
; q2 ]) C  J2 e    // systematic bias in the iteration throught the heatbug4 x& n0 C1 K! M0 z# q
    // list from timestep to timestep0 q. _( I% J2 H
        
0 A, P" }# n8 p/ I% x/ K- N+ @4 A    // By default, all `createActionForEach' modelActions have
$ Q/ _# R1 W. C! M% q0 y    // a default order of `Sequential', which means that the, ]8 Q  t7 R% D; r0 H3 z6 V
    // order of iteration through the `heatbugList' will be
1 Y8 A$ P4 w; J1 r# f7 E) `    // identical (assuming the list order is not changed6 R: u$ T1 C) C$ L( u) B' A
    // indirectly by some other process).
% |7 p2 w7 Y$ r% \9 {   
2 P- I. a; v+ |3 f" Y3 z5 R    modelActions = new ActionGroupImpl (getZone ());
; k& l) R2 I. Z' E8 @( E% A6 t! y) \
    try {
- K0 I+ _% l. U4 E4 F      modelActions.createActionTo$message
. l# J6 C/ u6 u1 I& T# D% x! X        (heat, new Selector (heat.getClass (), "stepRule", false));
2 N2 d7 x5 w/ K5 i) O& C    } catch (Exception e) {" O' S7 }& W& g1 _1 V3 R
      System.err.println ("Exception stepRule: " + e.getMessage ());
( \9 M7 p5 _9 g/ r& M+ K% [    }
7 Z7 w2 p7 H6 o8 V
4 h2 q8 _2 @0 o; c2 Y) G; G2 c    try {
7 E) l0 b/ u* ~      Heatbug proto = (Heatbug) heatbugList.get (0);6 m; o- V2 ^& _( n6 Y5 q$ n
      Selector sel = - C$ D1 P1 t9 ^
        new Selector (proto.getClass (), "heatbugStep", false);1 t5 F0 p0 e# M8 S( x% n2 @. i
      actionForEach =
" ^! \  H& C; x4 b. x- d        modelActions.createFActionForEachHomogeneous$call
& Q  \+ O* k8 B7 Z8 u        (heatbugList,1 P! f, w2 [' B+ Y& Z
         new FCallImpl (this, proto, sel,
  X1 U0 K4 D, d; A  b7 o                        new FArgumentsImpl (this, sel)));1 |8 Y) p7 I' I+ I! ], g
    } catch (Exception e) {; \% a( `. S' T0 C; h' O+ e
      e.printStackTrace (System.err);0 v: g, S4 f5 F! T9 a- N+ u' G( \
    }
3 E* i9 k" K. g- r  t- {, {   
0 R# A8 z9 E- ^    syncUpdateOrder ();
0 }$ _+ i2 b8 F3 F) e
* \. _0 j6 [( O/ @) k  e    try {
5 P; W, P1 b. M      modelActions.createActionTo$message # f2 X) N- k$ A/ }, k& q# c) x
        (heat, new Selector (heat.getClass (), "updateLattice", false));) L" Z! M- ~$ p+ Z0 G, T; r
    } catch (Exception e) {2 `8 J# f0 z( d& j* I9 a: k
      System.err.println("Exception updateLattice: " + e.getMessage ());" S, b" b! d$ K) A4 n) X
    }
0 B& I% w' G3 t* Y        
$ @7 t2 a+ P/ u    // Then we create a schedule that executes the
0 _8 B  F* L, `2 `    // modelActions. modelActions is an ActionGroup, by itself it& K  h* e. |# r5 F
    // has no notion of time. In order to have it executed in" p$ _0 e' v- `/ n8 ?. h: R
    // time, we create a Schedule that says to use the1 C2 f6 _/ T2 \5 i" v
    // modelActions ActionGroup at particular times.  This" c. M$ I2 S! g" f
    // schedule has a repeat interval of 1, it will loop every
3 w$ {! ~' d: a# m$ s& k: o    // time step.  The action is executed at time 0 relative to
/ b3 G2 ~; v4 P# n    // the beginning of the loop.
! S( _3 @- S3 ^" Z" O) h  U# ]1 b/ E' k$ {( v
    // This is a simple schedule, with only one action that is
% @9 b2 `! ?: r6 a3 F$ o+ @    // just repeated every time. See jmousetrap for more, X* p! p" ~- c
    // complicated schedules.
- c9 y/ d9 y/ T5 u1 K. D/ i9 T, N  
1 d1 }( d6 a: r0 I+ U1 \/ X' a    modelSchedule = new ScheduleImpl (getZone (), 1);: O; x- t+ R" V
    modelSchedule.at$createAction (0, modelActions);
6 P- r" \7 D! I$ U" G4 \        
- n" s# L4 F# O% S7 n/ z    return this;
8 B# E# c: r! `( v/ t  }
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