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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ k& w" {( u; L
8 C0 u2 e# j* U, l: {
public Object buildActions () {6 x8 J) O1 ^0 k1 A
    super.buildActions();
* w+ j5 Q' d" s, B2 d! h! Q, U! B    : x9 ^9 W6 O) z
    // Create the list of simulation actions. We put these in+ K* k2 [7 F+ H& f, B6 H% g
    // an action group, because we want these actions to be
2 R5 |* s7 H& U' D( `% b    // executed in a specific order, but these steps should/ X' r9 B; X( |, m8 T
    // take no (simulated) time. The M(foo) means "The message6 T6 `7 ~6 s4 y' y
    // called <foo>". You can send a message To a particular# V8 q1 v% ?( O1 }' J' Z) ?' g
    // object, or ForEach object in a collection.
) D5 R: l& O  x+ G        
& i2 Z$ @1 u+ _6 D! [& X8 T    // Note we update the heatspace in two phases: first run8 R  F, n5 Y2 r' w
    // diffusion, then run "updateWorld" to actually enact the; r7 ?  S' Y8 k
    // changes the heatbugs have made. The ordering here is
0 n( `4 N; o: E; \# N6 w    // significant!; I# C7 E! g, u: \2 }, F
        
; F: G$ O5 _$ D- w1 C( y5 n) q    // Note also, that with the additional3 g, q  I1 a- W5 Z
    // `randomizeHeatbugUpdateOrder' Boolean flag we can* c  O, Z+ U# a
    // randomize the order in which the bugs actually run4 R/ N' N- e  @% j
    // their step rule.  This has the effect of removing any
) v+ g5 H, Q8 J, `    // systematic bias in the iteration throught the heatbug4 n: ]( v7 r' E/ w: I/ }3 L/ j& n
    // list from timestep to timestep% @- F" U( [* a/ |
        
, F& [3 N2 Y: q$ H4 n, V    // By default, all `createActionForEach' modelActions have) K1 @8 F; {; Q8 T% g3 u: r
    // a default order of `Sequential', which means that the1 R: n, u! a0 r* E% y
    // order of iteration through the `heatbugList' will be
8 t& h0 {- h; B+ N4 t# m+ Z4 P    // identical (assuming the list order is not changed
0 I. l2 m$ X: w3 Z# e    // indirectly by some other process).5 \8 I! d! A. M3 ^
   
1 r  @! X/ B4 Q/ o' {8 U    modelActions = new ActionGroupImpl (getZone ());5 J. ?: h- [3 t' h: l9 q% }
4 S8 X3 \" M5 R5 V
    try {
1 _. }6 X; }! _! B  r      modelActions.createActionTo$message% G; G! a" Z/ ]" u3 g+ V
        (heat, new Selector (heat.getClass (), "stepRule", false));7 c, w  ~) t- k$ H9 S4 L
    } catch (Exception e) {
. @9 L% Z+ ]4 p7 p      System.err.println ("Exception stepRule: " + e.getMessage ());
) m! a; z- V/ ^+ @6 k    }
5 c5 Y$ Z2 z& `. Y, H( K  r: l  a' I, `" T
    try {
6 [% H6 P# R8 F* J4 M  q. y      Heatbug proto = (Heatbug) heatbugList.get (0);3 m" i# n3 p7 |: v6 h4 p$ w
      Selector sel = * h6 k/ u% W7 D: n/ E4 e
        new Selector (proto.getClass (), "heatbugStep", false);9 a6 }7 v2 J0 h
      actionForEach =
$ [1 R3 N  s* ^5 e        modelActions.createFActionForEachHomogeneous$call2 g& L4 i0 c- }) l4 x' M
        (heatbugList,
, K' J! T; J5 s/ K6 M4 A. Q: p         new FCallImpl (this, proto, sel,) u# _7 P2 ]  g; F! o# ?
                        new FArgumentsImpl (this, sel)));( Z- ?* @. i) u: U" w: M, {
    } catch (Exception e) {1 m8 F9 T6 Q2 d; o1 x7 U" S
      e.printStackTrace (System.err);4 ^( y" U  f$ H5 q. h- [: X9 c/ a( T1 I
    }- C" |1 Z' E: g6 {# N+ I4 h" Y
    1 `" E/ Y* u; l! e1 U
    syncUpdateOrder ();
  i* D4 T& S9 a) s, `
: ~) \7 ]( ?+ Y" F# |  L    try {# ]5 m0 |: A$ T: ^. t  R
      modelActions.createActionTo$message 3 N" H$ _0 }" f
        (heat, new Selector (heat.getClass (), "updateLattice", false));- K& J+ o6 b2 ?9 A
    } catch (Exception e) {
/ K  u9 w! J3 M      System.err.println("Exception updateLattice: " + e.getMessage ());
- x( N0 o/ J$ p6 I" h    }
, i! y8 f, c6 \; U3 G$ _        % V1 b, w3 Y9 N3 j' W; x
    // Then we create a schedule that executes the0 c  B$ m- X: p! f2 k0 q
    // modelActions. modelActions is an ActionGroup, by itself it
. z. T# \1 d0 _! X- O0 o    // has no notion of time. In order to have it executed in7 O: z, R- r" ]0 S" Z' O
    // time, we create a Schedule that says to use the
# `5 _5 _# J; C4 b" M6 d5 P    // modelActions ActionGroup at particular times.  This0 ?6 F) `. o$ s9 f8 H/ L6 }
    // schedule has a repeat interval of 1, it will loop every
' o- x% _  `5 ~    // time step.  The action is executed at time 0 relative to1 P+ z: l( M2 s  K
    // the beginning of the loop.
$ Q" D- m5 u; r( o/ ~8 }
" r# Y# n- T) q) j( `+ N$ s    // This is a simple schedule, with only one action that is4 T& R7 Y7 V1 V7 o& |/ l5 k5 |4 }* ^
    // just repeated every time. See jmousetrap for more
7 g  V' l4 j# c: ?& p    // complicated schedules.
! |* W; \* |; T. M; N& r+ t# |' g  
2 C" Z: r; x& E, J0 f    modelSchedule = new ScheduleImpl (getZone (), 1);( L% h8 B2 y: W
    modelSchedule.at$createAction (0, modelActions);
( ?$ e" H7 Y1 S        6 @4 o! O# X% R+ T6 K* |
    return this;
1 z& u7 `" x7 Y# ]  }
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