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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:, `% O% q- G% E: W- J

) |4 F# A* l# h4 K$ Z  x public Object buildActions () {
7 A2 c# Z" W, X* @' X    super.buildActions();
; ^1 x) d5 }7 {! R! ^$ {   
, a, @' ?, N8 `7 e- j7 j' b7 S2 ^    // Create the list of simulation actions. We put these in
2 m- @) f- Z8 }    // an action group, because we want these actions to be7 [; }- s! T' i& }0 y+ N
    // executed in a specific order, but these steps should% K; z- r2 ~9 \- c( R
    // take no (simulated) time. The M(foo) means "The message; ~) c9 O8 P# n1 R1 d+ b
    // called <foo>". You can send a message To a particular: |. ^5 _1 H& n* }
    // object, or ForEach object in a collection." ?- o1 Y9 _, K% i/ `
        - x& r2 L$ L* B, A! R; X
    // Note we update the heatspace in two phases: first run
+ O" q6 x" C" t    // diffusion, then run "updateWorld" to actually enact the1 ~) s- |$ @8 f& A
    // changes the heatbugs have made. The ordering here is
' w7 O. r( t' G( s8 D    // significant!) t" p1 t* u# ^3 `
        
# s' o8 o8 h" I' ]. ^    // Note also, that with the additional
, P/ K* A8 ~6 |, P! ^    // `randomizeHeatbugUpdateOrder' Boolean flag we can& m8 N. q+ N* D8 u* [( k+ h% |
    // randomize the order in which the bugs actually run9 L, \3 e( c1 v2 Z
    // their step rule.  This has the effect of removing any2 }2 [% y1 ?: |4 d$ ^
    // systematic bias in the iteration throught the heatbug
5 j) |0 w; `, h5 G# i; i( g    // list from timestep to timestep5 u4 T1 s+ h; J4 ?8 k
        
% L( T) D- n1 w    // By default, all `createActionForEach' modelActions have
/ m+ z$ B7 U  f: m4 v/ m2 o! H    // a default order of `Sequential', which means that the
* G! n* n- Q# m; l    // order of iteration through the `heatbugList' will be
& O* ?& z5 |+ ]; D9 A8 Q( ]4 O    // identical (assuming the list order is not changed) D  J: h' [3 k. T0 P" v: ]
    // indirectly by some other process).
, Q- O5 A- u+ H3 }& Q   
4 I* t6 `; S% @- }    modelActions = new ActionGroupImpl (getZone ());
3 q$ ]( T# Z5 A* |; D8 X5 L8 B3 x( y1 x
    try {
* Z7 o& X# T/ T3 N      modelActions.createActionTo$message
, @7 u& F( }/ i  L8 E. @        (heat, new Selector (heat.getClass (), "stepRule", false));
( T' @3 T9 Y6 j4 L( z" c0 _    } catch (Exception e) {
9 l+ m2 t' i/ a1 P      System.err.println ("Exception stepRule: " + e.getMessage ());: s1 \, [1 x6 t
    }
8 ^% q3 a! r- [; E. E8 A1 w5 P* X- [$ p9 z; i) T7 q. T5 U
    try {3 r9 P% j4 `/ Y  G. @
      Heatbug proto = (Heatbug) heatbugList.get (0);
/ c  x5 H  Y- z      Selector sel = + m8 t+ d- C3 ]
        new Selector (proto.getClass (), "heatbugStep", false);& b) l$ U& i8 V5 c1 Z7 m7 D
      actionForEach =
( E7 N) i5 e' m0 C        modelActions.createFActionForEachHomogeneous$call. t$ c2 B9 h( B( m6 V# H# l
        (heatbugList,
6 p& Q' e: ~1 X4 l3 v' w4 y         new FCallImpl (this, proto, sel,- S- M6 G% R  e% U
                        new FArgumentsImpl (this, sel)));
2 y6 a$ X+ D" Y( q* [% ]$ E! i7 B    } catch (Exception e) {" n/ \0 K9 y0 y' j) H5 b7 G
      e.printStackTrace (System.err);
8 I/ U( I/ q0 m! ~- O    }, P5 p1 u/ p# t* ^; N
   
2 ^: K. b/ t4 `! L    syncUpdateOrder ();! ]: H- _7 y/ {. ^9 n, U% ~3 r
) x: S+ b: `& J0 v
    try {9 c" T6 t0 k4 I5 N4 _( w
      modelActions.createActionTo$message
" n. e& @! Q' z+ u3 q        (heat, new Selector (heat.getClass (), "updateLattice", false));, v1 ~# h& B' u/ g( R" R
    } catch (Exception e) {# Q3 k% ^. b2 j
      System.err.println("Exception updateLattice: " + e.getMessage ());
  W7 T: `2 u6 w+ ~# k# z    }
, y5 _3 G: O) o* A        2 s) k- j$ h% ~, P5 M
    // Then we create a schedule that executes the
9 R- u0 k* s) q) x    // modelActions. modelActions is an ActionGroup, by itself it
5 D! r5 G# U/ h/ b/ L( e6 v    // has no notion of time. In order to have it executed in
( h2 j6 Y2 a' I- M    // time, we create a Schedule that says to use the
9 P1 r+ j0 L; Y+ e    // modelActions ActionGroup at particular times.  This
4 R3 ?7 Z6 u6 Z8 N: y9 B6 D    // schedule has a repeat interval of 1, it will loop every: I* g- U- U# h
    // time step.  The action is executed at time 0 relative to
& E+ g8 L, d) A    // the beginning of the loop.
3 ?7 S5 z7 t* O" l  r
) ^. I* W, Q8 ^4 q    // This is a simple schedule, with only one action that is% D4 b* [6 \* ^2 F2 m* e. L+ [3 l; h( s
    // just repeated every time. See jmousetrap for more
4 Y3 g0 h: I- n7 T    // complicated schedules.
- Y) q/ o, T, {4 U+ H  : D) Z. `& ]) o+ n( @& D& S; Y
    modelSchedule = new ScheduleImpl (getZone (), 1);
, N, @+ ?* T5 ?( z5 S' J    modelSchedule.at$createAction (0, modelActions);5 I4 a# `0 q( B7 f: q
        
4 d" w% h+ U, @    return this;
, x& c+ o+ x+ P! P+ b1 |2 |# @  }
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