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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) L( J% Q* I+ b& s! g
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public Object buildActions () {6 @2 t+ J# p  F4 o  Z1 u. m
    super.buildActions();. Z( e" Q2 U+ i( d. a2 m& q6 k/ y
   
0 s! Q1 i0 G1 r+ _9 t( n    // Create the list of simulation actions. We put these in
4 t- l: j$ P2 {" ]- l8 G! E    // an action group, because we want these actions to be
  B! l# a. C; L& [' ]3 p. V    // executed in a specific order, but these steps should
: \- u- Z0 J  L9 i. R: P6 O    // take no (simulated) time. The M(foo) means "The message% K0 ^5 y+ n( k
    // called <foo>". You can send a message To a particular0 S$ A1 a7 Y7 U/ S# Z1 }/ i
    // object, or ForEach object in a collection.
4 {+ Z0 S5 j* t. `2 E        
( v* T0 A: p+ [$ V2 Z, T    // Note we update the heatspace in two phases: first run$ y0 }6 ^! P4 V3 ?" k! M3 [
    // diffusion, then run "updateWorld" to actually enact the
2 n2 W5 A0 E( _. D% n9 }- u# a    // changes the heatbugs have made. The ordering here is
; P6 w4 V3 {/ {) f* f* N! H' A    // significant!
  n) v, K/ `( R; D; r9 Q3 {& G        
9 f5 @4 G3 }; X+ q. Z0 r2 m. Z    // Note also, that with the additional8 r0 e" b1 f( K1 f0 z
    // `randomizeHeatbugUpdateOrder' Boolean flag we can+ @/ |% L# H& C. f/ o  Q
    // randomize the order in which the bugs actually run
% ^; X& [% D, n# M& W7 w" S% _    // their step rule.  This has the effect of removing any
  [, }% M- S% B0 Q    // systematic bias in the iteration throught the heatbug
/ Z- \+ L4 [+ P    // list from timestep to timestep
- |1 ]/ t4 N8 L/ ^$ e( }9 m$ X        ' p/ u& |& \+ K% U' S) t
    // By default, all `createActionForEach' modelActions have
4 m0 P- l/ c+ `2 `    // a default order of `Sequential', which means that the- `+ M) x5 c/ l5 m
    // order of iteration through the `heatbugList' will be
$ O% F! h( Q: m, d& N    // identical (assuming the list order is not changed
, @9 o1 I8 Q- c    // indirectly by some other process).
, P- f9 G  I0 {1 l6 ]# o' {    ) Z" B+ }/ i$ d) R
    modelActions = new ActionGroupImpl (getZone ());6 Y8 M# q" z/ o3 \
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    try {7 o8 B/ D/ b. K
      modelActions.createActionTo$message/ a& W& z. t# C1 ?4 d
        (heat, new Selector (heat.getClass (), "stepRule", false));( ]# {0 e  j: ~: H- N0 F
    } catch (Exception e) {8 Q  ^% `5 E- Y* {( f/ o
      System.err.println ("Exception stepRule: " + e.getMessage ());+ _0 _9 D# J* w7 Y
    }
& ?& B& H8 B6 @8 T$ S+ R+ ?5 X# {2 W
    try {
$ H. ^+ t8 Z) v7 u2 p4 G      Heatbug proto = (Heatbug) heatbugList.get (0);
) w2 B0 n( V5 j' Z: _& w      Selector sel = $ v- K( e. Z) ~, v0 E
        new Selector (proto.getClass (), "heatbugStep", false);
% a1 o& f% o0 O& G# U      actionForEach =* X, P, W$ l0 E/ |% K
        modelActions.createFActionForEachHomogeneous$call
* ~( b- g; ]' `9 |: I/ e2 v) F9 M4 l        (heatbugList,
0 s' i: U: N. S5 \4 j- ~         new FCallImpl (this, proto, sel,
3 S" f4 f+ G1 }                        new FArgumentsImpl (this, sel)));
: n' p- g- k# x/ {    } catch (Exception e) {
; w* N1 p) K( ~  m& G* f5 Z$ n      e.printStackTrace (System.err);  V1 y! E3 K) d1 x6 u5 \
    }( V7 f/ e8 ~& N% n
   
8 ?" a$ O; q8 M6 b$ U8 g    syncUpdateOrder ();% y1 ~- v" e& ~6 d9 z. V
8 r) Z$ Y1 Q, z; M$ y; y0 O  R
    try {
6 P' `* l) Y: t+ ~      modelActions.createActionTo$message
4 T. @9 d7 J# \+ Q5 H        (heat, new Selector (heat.getClass (), "updateLattice", false));( v+ `' O; }* J4 l7 i
    } catch (Exception e) {
; [! z# l$ A! Z      System.err.println("Exception updateLattice: " + e.getMessage ());# d- t1 P( S2 C0 U1 k* u8 q  ]; Q8 u
    }
# d* i6 K0 Q. X' v( o; Z8 X        
. N3 N: ?; V( |0 B$ l    // Then we create a schedule that executes the
' S5 Q, V* j) `. S  Z6 g, o, S% J    // modelActions. modelActions is an ActionGroup, by itself it
$ V9 T( R, C  T. M: r. v    // has no notion of time. In order to have it executed in
5 k4 r. E5 g; j3 H! e7 V- [    // time, we create a Schedule that says to use the
" o+ ~  ?" o  b- j    // modelActions ActionGroup at particular times.  This5 I  F/ O6 e" Y( _: S9 A" T
    // schedule has a repeat interval of 1, it will loop every
) M/ M) K( l& o. u* s; j9 {    // time step.  The action is executed at time 0 relative to# w" _# H8 Y! u  n; A. Y- S
    // the beginning of the loop.
2 y- s# ]6 k, E* {6 n+ \, r9 h: t2 p. a' k1 H- K) X7 u
    // This is a simple schedule, with only one action that is' H  b6 N& i$ V' j+ }: F! q* r
    // just repeated every time. See jmousetrap for more) b3 Z1 J& o/ G  M% w* M( a
    // complicated schedules.0 `6 b7 f$ j( B1 l
  ' N. i) N9 J1 _' G; V
    modelSchedule = new ScheduleImpl (getZone (), 1);7 g5 G( `% u: C# N" t8 x, g4 j
    modelSchedule.at$createAction (0, modelActions);. z! j7 V& `$ S" G
        3 }* f; Y) V) A4 h' N/ k
    return this;
9 d: _8 C% N  t& e  }
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