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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:2 t4 F+ j/ d- `3 Z" Y; N( i
4 }% F6 j  `6 x; p& {
public Object buildActions () {
5 i! M9 {8 `( Z5 i% n1 H. s* Q    super.buildActions();' v2 z; E2 [6 G
    % n0 |3 x- o+ [. m
    // Create the list of simulation actions. We put these in, C6 J1 H2 U1 j2 F6 U
    // an action group, because we want these actions to be
3 H  A2 r9 G5 }, @# M4 j0 X    // executed in a specific order, but these steps should2 E/ I+ Q. R' R/ L- k
    // take no (simulated) time. The M(foo) means "The message
" M" K- l" a- F    // called <foo>". You can send a message To a particular( ]& w" I3 x2 u) ?& F
    // object, or ForEach object in a collection.
# \8 T# q4 K2 b8 a        
6 N  q" @/ t: ^: m0 J' \" O3 x    // Note we update the heatspace in two phases: first run  y  K( L# r8 W
    // diffusion, then run "updateWorld" to actually enact the4 H0 h' j  |# P! C
    // changes the heatbugs have made. The ordering here is
  a0 j! Q  N) d2 R, S  k    // significant!; o8 u# G5 d$ t, `  ~
        & Y+ ^. d7 e  r! f
    // Note also, that with the additional0 S2 `) O% m" y, f- D- s
    // `randomizeHeatbugUpdateOrder' Boolean flag we can: |2 m2 @/ q$ t- J& g
    // randomize the order in which the bugs actually run
" N. H. [2 c' ?8 Z( K    // their step rule.  This has the effect of removing any
. ~* B# }  A, l" s( H+ F" Q8 T    // systematic bias in the iteration throught the heatbug/ x( j( C/ W$ _1 T: k" [
    // list from timestep to timestep
7 b& @, }: A6 G; q$ |) C        : G7 i$ N; K4 q# x* t/ C
    // By default, all `createActionForEach' modelActions have) S( j) k3 p5 Y: f& b
    // a default order of `Sequential', which means that the* M  [. T! [$ r6 `8 F
    // order of iteration through the `heatbugList' will be
! p$ k( `6 \: r$ z1 I    // identical (assuming the list order is not changed0 }8 s1 Z/ ]' I4 g' z% R' {5 U
    // indirectly by some other process).5 ]4 X/ c  @0 P+ T, c' z* L
    & P: e- z& o3 U1 s0 T
    modelActions = new ActionGroupImpl (getZone ());
: w, m$ \% N6 K3 z! [1 I- p+ W4 V6 c
    try {
7 W- W! a' P/ V8 u# [      modelActions.createActionTo$message
3 W& v% c- C, O# Z2 {, q        (heat, new Selector (heat.getClass (), "stepRule", false));
# S1 I8 R0 u) d    } catch (Exception e) {
" F! X9 m& f- U, M6 d1 j      System.err.println ("Exception stepRule: " + e.getMessage ());2 E4 y6 k- G# o+ @# z: t) Q
    }
$ @$ g+ O- x5 i# l6 Y
) ~( s$ R) \" Z) e    try {
0 @* ~% V' D7 {0 \& m      Heatbug proto = (Heatbug) heatbugList.get (0);2 ^2 t, h- W- q' E
      Selector sel = 1 Z5 K! m# N6 L) Y: O
        new Selector (proto.getClass (), "heatbugStep", false);
3 J6 q( r; b! V  c3 t+ [      actionForEach =
' r/ u! J+ c: u        modelActions.createFActionForEachHomogeneous$call
% q! S! Z7 f8 w0 v        (heatbugList,
/ k( {: n! v6 T  F/ h* t8 m         new FCallImpl (this, proto, sel,
4 L# ?/ ?' l5 e6 g8 x                        new FArgumentsImpl (this, sel)));. ^& i3 |7 b2 f9 O! k! q6 f
    } catch (Exception e) {
' p9 `" N  [. ^; n' s  u      e.printStackTrace (System.err);2 A, L# Q2 |6 a: C; r: D9 B
    }. a( E* N$ z/ \. e3 o* f% l, J
   
  k" c- q. b: ]! U- E9 F( z    syncUpdateOrder ();
5 C9 W; L$ I5 R: p7 n0 e
- d  V" d' i6 L6 l: ^    try {# r5 J* c: Q# C! g3 z: c
      modelActions.createActionTo$message
7 H9 Z, U/ r9 _( w/ E, P& c# Z: a" w        (heat, new Selector (heat.getClass (), "updateLattice", false));
5 W8 e- ^( m# I  \    } catch (Exception e) {
; L7 [; N/ r1 q      System.err.println("Exception updateLattice: " + e.getMessage ());# {6 M# H7 b, g4 C5 L
    }; a7 T5 [6 Z2 {. o  P3 a
        + \6 ?/ W3 l, `- u5 V6 s
    // Then we create a schedule that executes the
& m7 m) S3 t/ V! R    // modelActions. modelActions is an ActionGroup, by itself it
" g8 G$ g, n, D  J    // has no notion of time. In order to have it executed in  R/ n! _  n! z9 a$ s5 b8 Z% s$ K
    // time, we create a Schedule that says to use the
/ q# L$ {. @/ N7 W& L8 _: s    // modelActions ActionGroup at particular times.  This
6 k; T5 t' p2 q* H2 i    // schedule has a repeat interval of 1, it will loop every
/ M, L9 n# `/ \: d0 Z0 f' M- {% O    // time step.  The action is executed at time 0 relative to
1 L- d8 k! S# d0 ^    // the beginning of the loop., g! u1 l2 Z6 q0 ^

' J  _: Q$ M. r) h% f. K, w# {    // This is a simple schedule, with only one action that is
/ p+ s, i. N* I6 P, q% A/ b    // just repeated every time. See jmousetrap for more
0 \8 Y% C7 ]+ k; ~    // complicated schedules.
! L8 `5 I& {' q' D2 i# k  
& G( P3 h6 ~8 z3 J( N# ^    modelSchedule = new ScheduleImpl (getZone (), 1);1 Y1 P, l2 T2 h# A: p
    modelSchedule.at$createAction (0, modelActions);0 r/ E' I1 r' L3 C& g
        
5 j# h( B) i( v; N2 v    return this;
8 A, S1 Q4 ^9 o9 |" i( c# l! x5 l  }
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