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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
; N4 W& S  R3 B1 r# ^# ^( \
8 U" a" Y# ~  M3 l# M public Object buildActions () {9 n6 B/ n" v$ h# h% d9 r
    super.buildActions();; p: M! C7 r+ N, c2 k
    ! }8 c1 K/ U8 m/ q: q
    // Create the list of simulation actions. We put these in, e8 x% `9 s7 ^8 F; [& J) D
    // an action group, because we want these actions to be" \8 I+ e+ J+ b* N. _
    // executed in a specific order, but these steps should
7 `( k4 C8 Y8 g5 a& ]    // take no (simulated) time. The M(foo) means "The message
" f6 N0 S" Q4 x8 O4 j* G3 E    // called <foo>". You can send a message To a particular; E. ^1 W0 B) O* k' H" k. Z+ Q
    // object, or ForEach object in a collection.( U0 C" @# b) f
        : p) q3 R3 l  w# q
    // Note we update the heatspace in two phases: first run
! H8 B0 u2 d  x; ]5 s; \( L    // diffusion, then run "updateWorld" to actually enact the  C* B" o9 A( Y) o4 t- H, U
    // changes the heatbugs have made. The ordering here is  r. |5 y7 m! O6 J4 R- K1 I
    // significant!: a6 K& M+ d( Y+ ~: _
        & K+ f( _$ @: `4 A  z
    // Note also, that with the additional
3 K5 [0 Q2 r  S0 Q/ f2 K    // `randomizeHeatbugUpdateOrder' Boolean flag we can
; i. C* \& C' Q: B    // randomize the order in which the bugs actually run
) \! b( @! h5 a2 s6 `: f4 L% P    // their step rule.  This has the effect of removing any1 {2 b% G: x' n$ P) {1 K
    // systematic bias in the iteration throught the heatbug
% }0 T/ H0 i. x" P7 g    // list from timestep to timestep
/ v* F. E" y0 ]" Y  ~        & q/ b9 W( U* W
    // By default, all `createActionForEach' modelActions have
  p$ X4 C0 U3 F! A9 s" S    // a default order of `Sequential', which means that the3 d# t$ r" _$ K5 p
    // order of iteration through the `heatbugList' will be
+ K% z. b9 _* J) z/ D    // identical (assuming the list order is not changed4 Y2 ^' c& h- y6 g5 z& }$ w% g6 a1 O
    // indirectly by some other process).: Y5 Q7 q3 Q8 E( ~" u9 y7 L/ S
    " U5 g9 M. v$ j1 W" x( Z
    modelActions = new ActionGroupImpl (getZone ());
' y! p8 _) B* `0 Z
* l0 h  `6 l2 d5 t    try {$ X) E9 E/ x" A0 N0 ~3 a
      modelActions.createActionTo$message
& Q! |9 n3 _3 G1 z# w        (heat, new Selector (heat.getClass (), "stepRule", false));' W5 _8 N9 ^+ z' c0 D8 j
    } catch (Exception e) {. y- x. U% D* Y, x$ O3 T
      System.err.println ("Exception stepRule: " + e.getMessage ());2 c" f/ v, k5 r/ G& `+ z8 W
    }, H' Z) o( q5 f' H& @
% V% ~) g$ B! @
    try {" V; f- J, t' ?% f
      Heatbug proto = (Heatbug) heatbugList.get (0);3 @8 R/ n' c" E. \# {2 A* J
      Selector sel =
8 }2 s0 G2 W+ D" k  V2 [. s        new Selector (proto.getClass (), "heatbugStep", false);
# w4 Q: c  j" j2 l; c      actionForEach =/ C; e8 k; u$ a. l
        modelActions.createFActionForEachHomogeneous$call
2 e. v: M0 l# z- M' ~! r2 H        (heatbugList,
! [* H1 n' H7 q* B% Y1 |/ s, o' }         new FCallImpl (this, proto, sel,
' \  Y. u5 ?) m; }" e                        new FArgumentsImpl (this, sel)));1 m# w& }. [" a
    } catch (Exception e) {4 e' J6 F6 _: T# C- |
      e.printStackTrace (System.err);6 W: V  X6 Z; K
    }; f3 X$ ^! [8 p  X
   
; ]4 a, N) O+ _. a& Q/ ~    syncUpdateOrder ();
- \1 c4 \( l( N# U0 W9 K$ G$ L. N: y+ Q2 u. M9 O6 U% B2 B" S
    try {
( F8 _: V3 Y+ P1 t* L  |- m) v3 y      modelActions.createActionTo$message * V0 B$ h8 p3 I7 x8 q
        (heat, new Selector (heat.getClass (), "updateLattice", false));( o% W/ H* F/ a' R
    } catch (Exception e) {9 j7 o6 e% e* N$ X3 K! K2 j
      System.err.println("Exception updateLattice: " + e.getMessage ());9 Q: i6 l# \0 ~5 y- Y6 C
    }
  u3 U$ T4 ?4 x) l# Z8 M        * C& ?; }. ?1 y: {8 K. [! {
    // Then we create a schedule that executes the# D( [5 c' U/ h" ]* n/ U
    // modelActions. modelActions is an ActionGroup, by itself it2 P4 w9 f) [. {5 X6 A
    // has no notion of time. In order to have it executed in
. c; @) w7 ]" ?8 i2 O  H    // time, we create a Schedule that says to use the
' R) f7 ~$ J5 @6 T    // modelActions ActionGroup at particular times.  This9 p) g  q; N" \- F2 o& K, v3 i6 X( C
    // schedule has a repeat interval of 1, it will loop every
; M4 r0 e/ X/ m" J' B5 _    // time step.  The action is executed at time 0 relative to
+ h* I6 f" G5 x' h1 a# i5 m    // the beginning of the loop.+ i% f0 d1 B+ f

  h# H4 C' d3 \0 x6 _- ]    // This is a simple schedule, with only one action that is! K, r2 e, u' V& `9 f8 n- H7 B  O: G
    // just repeated every time. See jmousetrap for more
' {+ t+ ]* y9 Q. a% X& U' ^    // complicated schedules.0 c( e  ]% I% X
  
2 B: i: C1 D: B  h    modelSchedule = new ScheduleImpl (getZone (), 1);
- p! @/ y- t( j    modelSchedule.at$createAction (0, modelActions);5 d0 F$ n; {8 ?7 l
        * f7 U/ b: b; K/ ^6 t% h0 u+ P0 z: T
    return this;2 J* y, g) f$ x( P: M
  }
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