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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:: E; U$ [6 J" K$ z
; L  I3 J# p1 h' S1 ~; e: \
public Object buildActions () {
0 `8 [) `7 F/ }* @" Z' q* u    super.buildActions();( b* O: q% G( ]$ a  l* ]  H) U
    * [: X7 z* C  g: o$ R- c
    // Create the list of simulation actions. We put these in
6 v# W5 i* r) T3 ]$ C& d    // an action group, because we want these actions to be
* Z( u3 N" }4 b  _8 Y    // executed in a specific order, but these steps should! R! N& l" E( q# P8 e
    // take no (simulated) time. The M(foo) means "The message# g  D+ b6 x5 }" \4 \6 C- u$ D
    // called <foo>". You can send a message To a particular: j; E, x) }% N9 F6 m+ A
    // object, or ForEach object in a collection.
: q" ], [6 J; s) }/ r, q        # U  H0 q6 t2 z: ^& D$ ]
    // Note we update the heatspace in two phases: first run
, U' G3 W+ x3 E6 f$ h    // diffusion, then run "updateWorld" to actually enact the2 N' {7 z3 X+ l% y% g" i
    // changes the heatbugs have made. The ordering here is
) C' ~# [: Y( r  ?6 z$ l: G. O    // significant!& I: b1 s3 g0 x1 Q' N/ _
        
9 w' c3 _+ ^" U' ?7 @: j' ^    // Note also, that with the additional
, v7 \* s! U2 W, }7 J* U/ {! P    // `randomizeHeatbugUpdateOrder' Boolean flag we can
6 `/ U8 p0 z4 P' b* S3 J! c; c    // randomize the order in which the bugs actually run
6 j4 I3 ?, Y) s1 W6 Z# B8 }    // their step rule.  This has the effect of removing any
5 S9 a; E2 ?# E: m9 g: N% Y/ D1 k    // systematic bias in the iteration throught the heatbug& q8 E! s( b+ T& q! {
    // list from timestep to timestep* E- d3 P' V$ |6 K- ?
        0 g: M7 H4 K; |
    // By default, all `createActionForEach' modelActions have
: w; N6 x. ]+ z  @# p- m3 a: D$ S    // a default order of `Sequential', which means that the0 M7 A1 I0 l! Q# A
    // order of iteration through the `heatbugList' will be
, B8 n' X- b" i* W; B9 }- y5 {2 T    // identical (assuming the list order is not changed
! j! @/ s6 @& l( @  G# V' C! `    // indirectly by some other process).8 h! r! ^9 p' G" t- O- E) v! {
   
; G5 E* n5 Q7 y4 X, H    modelActions = new ActionGroupImpl (getZone ());
, e7 l/ m$ o" D! N# J1 m
" n7 `% E5 G. |    try {) s  O, ]/ u! f! w
      modelActions.createActionTo$message9 u' R; a9 r, @  z  q
        (heat, new Selector (heat.getClass (), "stepRule", false));- ]+ z8 A% E) x  h" I
    } catch (Exception e) {
0 r( M- I8 v$ }4 y; C      System.err.println ("Exception stepRule: " + e.getMessage ());
5 J' [! ?. Q* @" P. a$ C: a3 J    }
6 I/ g9 w- W9 @2 s# n5 J: D9 H3 J) a. \, A) \( r
    try {
) }6 x/ ~# z  U      Heatbug proto = (Heatbug) heatbugList.get (0);
9 s# `' g) d8 C4 }  T$ u      Selector sel =
5 Z& ?6 m" m# I  Q        new Selector (proto.getClass (), "heatbugStep", false);
/ i) g( J8 R+ ]( v& i      actionForEach =2 V3 r- e2 w% G
        modelActions.createFActionForEachHomogeneous$call
, z4 j8 R* K" Z$ c        (heatbugList,2 P) K) F# B1 a: v
         new FCallImpl (this, proto, sel,( v! ?) S* ~) Z
                        new FArgumentsImpl (this, sel)));
% L& d: W& v, W    } catch (Exception e) {
5 r9 [3 }; Y+ [0 h. z      e.printStackTrace (System.err);' T0 ]9 ~6 e5 C
    }
! L( `) |! @6 H9 c% ]    6 |8 z8 A* T  h
    syncUpdateOrder ();
0 S- @! W# R5 k4 V4 B$ y
8 W, H7 n: c5 P    try {$ k" W8 V. x+ A
      modelActions.createActionTo$message
. Y3 C) n8 B6 g  q        (heat, new Selector (heat.getClass (), "updateLattice", false));# \: ]; n: G1 J% _
    } catch (Exception e) {
3 h, p4 \$ k5 I" M6 d' n. J      System.err.println("Exception updateLattice: " + e.getMessage ());% l5 R& w0 ?/ a$ K- I+ X
    }4 v4 T$ E3 j+ {5 n- }+ e
        
2 o0 ?1 f& a+ D/ c& k# O9 ]    // Then we create a schedule that executes the
8 K7 q8 a" J' w* a4 R; U* L0 p7 L    // modelActions. modelActions is an ActionGroup, by itself it' r4 Y" d* g0 E4 J) y
    // has no notion of time. In order to have it executed in4 q0 `6 O2 f9 E$ N8 I8 y
    // time, we create a Schedule that says to use the
7 }7 S7 Y4 g( t4 D: H    // modelActions ActionGroup at particular times.  This$ O) R1 I4 w" ?* s, s
    // schedule has a repeat interval of 1, it will loop every
) K3 n* W" e& o9 Y  I% j( ^& m    // time step.  The action is executed at time 0 relative to
0 `4 [5 y6 m/ }0 I/ C    // the beginning of the loop.. X( L! z) h9 y0 P2 J
% h+ J; b) C: y$ m* q
    // This is a simple schedule, with only one action that is8 y7 H6 y( s) k; b( F, [9 t
    // just repeated every time. See jmousetrap for more
5 k' c6 z3 N7 A" [    // complicated schedules.* N5 U( o0 M# f/ Y
  
( L: T( @! @& o- V$ @    modelSchedule = new ScheduleImpl (getZone (), 1);; f& ?" b% v) J2 W/ a1 q: L3 o
    modelSchedule.at$createAction (0, modelActions);) H# ^( [0 }* Q; A
        $ z, Y- m( T8 g. T* B% p" h% l, q. t
    return this;, o3 r0 q& _8 ]$ q- y5 L! K, |1 o
  }
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