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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
$ f  n$ K+ k% E4 A
" C! C% @( d$ _3 y/ l* ], i: ]3 l public Object buildActions () {
/ ]3 T) ]- T: f2 O0 H    super.buildActions();% j! r" S0 W( }
    5 H2 r7 i9 w4 P1 K- T0 u' W
    // Create the list of simulation actions. We put these in
+ ~3 I4 I" b" K8 b( e5 u& s( Y    // an action group, because we want these actions to be
( J  M1 I+ M# |6 m/ r8 D0 k    // executed in a specific order, but these steps should  l; X1 ^/ e5 N# P, O' ]6 {
    // take no (simulated) time. The M(foo) means "The message
% M/ |9 q7 V7 `- n, w    // called <foo>". You can send a message To a particular
/ K/ I6 Y5 w: X9 }    // object, or ForEach object in a collection.* k6 y: h8 X5 C5 o
        
; ?* d: t3 g6 C4 v. ?    // Note we update the heatspace in two phases: first run3 w, {2 C/ }! ]
    // diffusion, then run "updateWorld" to actually enact the
# J# p7 f) M. _& Z; t1 I3 w    // changes the heatbugs have made. The ordering here is4 @9 B9 g5 @3 V
    // significant!; I6 ?0 u& l! ~% F. u0 s7 ]
        
# @5 g6 N, Y. x* M    // Note also, that with the additional( j4 Z4 T) x  P3 O( v5 K# d
    // `randomizeHeatbugUpdateOrder' Boolean flag we can! g% @3 @! [# V# J% S6 C
    // randomize the order in which the bugs actually run2 X' ]) ]: c; y
    // their step rule.  This has the effect of removing any
& p! s' j5 v4 @$ }5 R    // systematic bias in the iteration throught the heatbug$ R8 a- T. Z# |1 ]* t+ ?1 r* E8 W
    // list from timestep to timestep
7 i' R$ c* O8 x! _- D* f        
- b# [/ _" M# h2 n+ V9 H# v    // By default, all `createActionForEach' modelActions have, T6 l, }* P1 u# d* v; L
    // a default order of `Sequential', which means that the
4 u6 n2 h5 F% p" w    // order of iteration through the `heatbugList' will be
, ^9 w8 W, h6 l! t) @0 I& J    // identical (assuming the list order is not changed
) A" n$ \# V( N6 q    // indirectly by some other process).- ^; u6 _, n4 Y9 h- m( n; l" C
   
: S. I5 ]: Y* B' _1 p) V8 B4 d    modelActions = new ActionGroupImpl (getZone ());
# b; o" @5 T4 m
2 u: w$ b1 l+ O9 e    try {* N. u9 Y, L0 l; H. E; }
      modelActions.createActionTo$message
3 s/ a) m  w7 o/ S( ]        (heat, new Selector (heat.getClass (), "stepRule", false));  n4 e# z* f# d8 I
    } catch (Exception e) {
( x& ^% E  x& m  z* r4 R4 J      System.err.println ("Exception stepRule: " + e.getMessage ());
( x+ \* K: b# M; A    }& p  v  [3 c6 C' u$ ?' A
+ z" {9 ]  O$ t8 }: h: u: B
    try {& {, h1 B( ~- j+ o- T4 e
      Heatbug proto = (Heatbug) heatbugList.get (0);' B3 t4 d1 l5 J6 T5 K. R2 N& a0 }
      Selector sel =
3 n3 A* {+ c- U( O# l' `& Y        new Selector (proto.getClass (), "heatbugStep", false);
. P# s" N" n1 Z9 U1 b9 n      actionForEach =
7 K( h8 H9 u: L4 ]+ [( g        modelActions.createFActionForEachHomogeneous$call0 H% z1 f5 Y/ O  E) J1 V- q
        (heatbugList,4 _2 ~% O$ F3 \% J8 o
         new FCallImpl (this, proto, sel,* ~8 E$ e5 ^$ c3 T1 r
                        new FArgumentsImpl (this, sel)));
7 Y' q1 H# R; z+ u; Q    } catch (Exception e) {. o; X8 m2 W/ \% M& z" t! w$ H! i
      e.printStackTrace (System.err);+ m# Z7 p3 t+ I+ E' \4 G
    }0 N6 i2 G4 Z; x, \, `6 T: L/ ]
   
8 p8 A4 Q4 L. n7 n9 L$ L5 m* Q5 Y    syncUpdateOrder ();
. j1 u! v9 P+ q- R: J" n* _6 B4 G) Z; U' E
    try {1 j: @- v. G, P" ]2 |
      modelActions.createActionTo$message " ]; B8 K/ F+ d7 ?/ J9 H! `* ~2 Y; N# ^
        (heat, new Selector (heat.getClass (), "updateLattice", false));
+ Y; V3 W& }* L' \    } catch (Exception e) {  ?: Q. d0 g1 X: k+ H3 B
      System.err.println("Exception updateLattice: " + e.getMessage ());6 x( g+ e; \. ^
    }
& m3 v! `9 F& a6 B9 K$ e        3 x% z5 K$ h& ]. R  h! T
    // Then we create a schedule that executes the
3 v2 F- L7 D5 k/ ~  X    // modelActions. modelActions is an ActionGroup, by itself it
. ~/ D( B! h' ]9 O    // has no notion of time. In order to have it executed in
: C! a( P/ X; |+ I' s    // time, we create a Schedule that says to use the
3 @0 ]- P, i4 i2 H    // modelActions ActionGroup at particular times.  This
  X& L) @9 q' s. N' ]' ~/ R* Z    // schedule has a repeat interval of 1, it will loop every  [' Y0 B+ o4 V
    // time step.  The action is executed at time 0 relative to+ u" i9 x% H, c% f7 L5 J' @' {
    // the beginning of the loop.
) D  v0 c  G. i2 i6 d; t5 e5 n, k* [- W) X: K7 l& x/ ~3 V
    // This is a simple schedule, with only one action that is( N8 [* J5 \. m, A. s5 y- }% e
    // just repeated every time. See jmousetrap for more9 L+ O( f* P3 R) ]$ A& F2 Q! n  ]+ x
    // complicated schedules.
& w( a4 i  @* K) Z  
9 s# D7 ?7 m0 ^: M, ?! E3 H8 W9 I    modelSchedule = new ScheduleImpl (getZone (), 1);% h0 w$ Z1 S, v0 D
    modelSchedule.at$createAction (0, modelActions);- A. n/ ~" H+ L( {% m1 U. m" r
        
5 g% T. L; }1 I' J: o4 g. ^. P    return this;
9 `( \2 x  a+ F) @! C  }
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