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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:- l8 }/ L7 e) k

% G; i' j$ d) l' Z5 I' ] public Object buildActions () {% w+ g) Q& P9 l9 _
    super.buildActions();' ?) I$ W, b" ]4 w
   
" n* j2 ]! G" l; u- r    // Create the list of simulation actions. We put these in* Z- r3 j# O/ o! [: W% m6 v+ b8 U. ^
    // an action group, because we want these actions to be) Z/ [2 g8 j( T- ~/ E
    // executed in a specific order, but these steps should
* W% F& d& F( g9 ^- e, u! s    // take no (simulated) time. The M(foo) means "The message7 Z5 g8 w$ ]: G2 y7 l/ h- l
    // called <foo>". You can send a message To a particular
3 O% P$ A  L2 C1 [) w& [    // object, or ForEach object in a collection., j9 b: }1 m/ i# h8 r
        
7 B! ?# o- i" M" `& q    // Note we update the heatspace in two phases: first run
$ V* u+ L, j0 S4 y- [$ v% ~    // diffusion, then run "updateWorld" to actually enact the) l1 Z3 v  c; ^! u; [
    // changes the heatbugs have made. The ordering here is4 _6 Z! D1 _$ m" G' Y
    // significant!- \6 S* T# S1 Z% ]- u' n* q; r* E5 x
        + m" \. `* L, J0 O9 `
    // Note also, that with the additional
. O! W, P8 U6 \    // `randomizeHeatbugUpdateOrder' Boolean flag we can. p$ j5 k- Y& Q( \
    // randomize the order in which the bugs actually run
% `' i! c# K$ S6 l/ `# F- E    // their step rule.  This has the effect of removing any! |- r# w. ^; c& k# i
    // systematic bias in the iteration throught the heatbug* j( G5 v* `; X8 v
    // list from timestep to timestep
0 Y  v" `& k8 V. D; I        3 q; }' T. n3 a" q( C- \
    // By default, all `createActionForEach' modelActions have
: E/ b. ~! w) G* U8 y; f/ s    // a default order of `Sequential', which means that the4 Z9 U; Z% Y+ F: Y& |2 [
    // order of iteration through the `heatbugList' will be
- W' F4 E0 N8 _  C7 [    // identical (assuming the list order is not changed8 A8 T- Q( h  T
    // indirectly by some other process).
1 Q6 \# H" b) r! X3 I5 L4 h  m3 V    2 ~* J0 m& r+ S4 o8 G
    modelActions = new ActionGroupImpl (getZone ());
1 x$ l' y& h! T1 {* J9 f! I3 ^
& }6 T& \0 l- \! Y5 ]% d    try {
3 Q' J$ E5 b/ w% I* [      modelActions.createActionTo$message. W4 I3 Z4 W+ v; m- P# U. r* ~
        (heat, new Selector (heat.getClass (), "stepRule", false));( p: z2 a+ \: N& S4 S6 V! |( W
    } catch (Exception e) {
% a/ p6 W! _' S1 Z      System.err.println ("Exception stepRule: " + e.getMessage ());
% V1 C, q* x$ \, H    }
, @' t  Y5 C; U$ k/ h* S' n
* _/ ]+ |3 p7 p/ A8 a    try {* Q4 k6 s, m/ p$ z0 p* X: h* ~
      Heatbug proto = (Heatbug) heatbugList.get (0);
! g6 e# Y( u4 e" x) y* o9 }      Selector sel =
0 b, j/ T! x" Y( ~' _        new Selector (proto.getClass (), "heatbugStep", false);
7 q! j& E4 |1 u; H# h3 |% U      actionForEach =  |. h' N% i9 y
        modelActions.createFActionForEachHomogeneous$call# _( X, k& A4 w% R$ }. E+ \0 V
        (heatbugList,
0 {4 x$ {# s  h# L         new FCallImpl (this, proto, sel,( n# [: E  s" M$ P! \, \$ z. w
                        new FArgumentsImpl (this, sel)));- k' ^; D- X5 \' c* N& N
    } catch (Exception e) {
0 B7 {) [! o8 b1 H- F9 J      e.printStackTrace (System.err);& V) h2 q( d( H8 c7 d# z
    }
6 r  z& c; y, @% C, g    ) Z, |- ?0 ]. M6 d$ v- C- v/ R3 U
    syncUpdateOrder ();: p5 O. {" ^, T, C
; [1 N5 O( A6 V& c: n; |9 j" e
    try {" i/ {% ]! H+ d( f0 D
      modelActions.createActionTo$message - Z4 \/ g1 V' k: c0 a
        (heat, new Selector (heat.getClass (), "updateLattice", false));
! e' P7 \  C1 b, J" k. z9 X    } catch (Exception e) {
2 T7 d3 F  a. l! ~7 K5 z/ k      System.err.println("Exception updateLattice: " + e.getMessage ());
; T- c- E5 v) [+ w+ z5 D  V7 u, m1 g    }! _! Y0 H" N# q& d" W. z4 r  k
        
6 e6 c" i8 h. J7 {$ }& n( J    // Then we create a schedule that executes the
1 M0 g6 u3 ]+ T    // modelActions. modelActions is an ActionGroup, by itself it
: L, Z/ m" \4 L    // has no notion of time. In order to have it executed in
5 @( S! k: y! g0 k    // time, we create a Schedule that says to use the- L- I- Q7 W- ^  J% o0 E5 T! h
    // modelActions ActionGroup at particular times.  This  V. D/ _* N& t
    // schedule has a repeat interval of 1, it will loop every
8 H4 x1 ]3 o( }    // time step.  The action is executed at time 0 relative to
3 e0 l0 L  c# |4 }    // the beginning of the loop.4 V1 a- ^$ D1 k* ~6 Q: m

2 J& d! y7 w" V: S, M( j    // This is a simple schedule, with only one action that is
0 J- i/ x( K7 O: z0 `    // just repeated every time. See jmousetrap for more( m! N2 H7 Q8 @2 {. q$ A
    // complicated schedules.+ _. m" H: x6 [) ?( b/ n
  
+ D0 g4 [7 c3 ?/ x" T. t# e    modelSchedule = new ScheduleImpl (getZone (), 1);# Y2 Z8 _' |, v+ T
    modelSchedule.at$createAction (0, modelActions);3 ~8 t4 [+ X/ W/ Q; k- N
        
5 o' h0 e1 [5 x6 J" [- M, n    return this;9 v4 |9 _% e5 ^( A8 ]1 j
  }
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