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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:8 B4 `& H/ Q7 M( t' b  |; V
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public Object buildActions () {7 R, k  R, W2 d7 r$ }( U
    super.buildActions();% @) X5 F% U; J6 V" P! `3 ~
    ) W  R7 [8 w2 a; u2 z" o
    // Create the list of simulation actions. We put these in+ E; n/ Y' u+ ?; n, x
    // an action group, because we want these actions to be
) r, l9 e3 R# p3 _9 H    // executed in a specific order, but these steps should
( {  `% w! f% F. x$ k' s( y1 Q1 |    // take no (simulated) time. The M(foo) means "The message
  p( t  P; Y$ e; \- B. c    // called <foo>". You can send a message To a particular* ]8 F+ `* E1 m5 f8 z2 a: J8 [
    // object, or ForEach object in a collection.* x3 ^4 o  t0 D4 S! j; U
        $ a% N/ j6 g0 ~/ m+ O1 p
    // Note we update the heatspace in two phases: first run% s- _* X5 t/ P
    // diffusion, then run "updateWorld" to actually enact the
8 K( |+ |- U* i" ~- ]8 A* ~7 G    // changes the heatbugs have made. The ordering here is
% @& I! B! P. T0 B, `3 F; q    // significant!1 t; T* Y& m. G  P) a
        
; i9 q6 i6 B, j7 J* p! h' F    // Note also, that with the additional' j& L* O" d( j
    // `randomizeHeatbugUpdateOrder' Boolean flag we can$ C9 h2 ?/ M6 f( v* C
    // randomize the order in which the bugs actually run8 Z; h) [) a# c
    // their step rule.  This has the effect of removing any
! q/ X* Z. i  k0 \3 {+ s; |+ v    // systematic bias in the iteration throught the heatbug- x! ^& J2 o) `0 n9 s
    // list from timestep to timestep
3 j2 X0 }" a6 r: `        
4 b6 }# c. \: P7 g    // By default, all `createActionForEach' modelActions have+ a+ l2 Z- K1 w3 v5 a* u6 Y
    // a default order of `Sequential', which means that the
& D) j9 e3 ]+ M/ S: h* }% S    // order of iteration through the `heatbugList' will be
- s* ~9 X5 h- N. C    // identical (assuming the list order is not changed' r8 W3 X. A. h' c+ m2 |
    // indirectly by some other process).
. {9 h; i2 G/ B& M: R5 f    9 N4 I! G6 x' P( |! x6 `
    modelActions = new ActionGroupImpl (getZone ());
9 {  T- n- j& F- Z7 w8 A$ e8 j4 v) H6 w. B! U
    try {8 c9 }- ]* |0 _7 u5 e
      modelActions.createActionTo$message
/ d1 o: U- t6 Y* t) l        (heat, new Selector (heat.getClass (), "stepRule", false));* U6 _+ c9 y# n: n1 F
    } catch (Exception e) {
4 n* d* H8 A# b      System.err.println ("Exception stepRule: " + e.getMessage ());
4 G$ h% r( g) z; _1 [. n    }7 G1 f; s) d4 s# ~9 h
  P5 z& f! S/ m% o1 n. M
    try {
/ o( U, J/ M5 j6 K      Heatbug proto = (Heatbug) heatbugList.get (0);. D. |, f% j, E8 s
      Selector sel =
" Z7 t. K3 e4 U/ l2 I        new Selector (proto.getClass (), "heatbugStep", false);
/ G8 m' G! s; e, w      actionForEach =3 Y: I" O+ {; V; h! {7 d
        modelActions.createFActionForEachHomogeneous$call. x, B; t! U. n. l( t5 A) V4 X
        (heatbugList,
# r' _( `/ z7 i- W         new FCallImpl (this, proto, sel,
- c' R8 Y% Y8 c* d1 N                        new FArgumentsImpl (this, sel)));3 [* a7 I8 K4 y. L
    } catch (Exception e) {2 ]2 Y' C4 L2 x) L& h3 \% B8 A
      e.printStackTrace (System.err);
8 G) r" z7 _8 t1 l+ a8 t0 r    }
# d9 Z7 q  U. `+ V    : {6 h9 P( L+ |4 i5 f2 f+ M
    syncUpdateOrder ();& ]; E, N$ [: K% E
9 i% A; D6 N# h, M9 N7 ]
    try {
! W8 c6 C$ L$ R( v3 Z9 i* y      modelActions.createActionTo$message
; z* Y- w& f; n# @8 G        (heat, new Selector (heat.getClass (), "updateLattice", false));
* }* M. S( L: X! j$ h8 `    } catch (Exception e) {& s- W5 t: w9 ]5 Z- c
      System.err.println("Exception updateLattice: " + e.getMessage ());4 W9 I$ s  B( o
    }" T; `0 d& i* G; U! [
        & X7 y' ~9 }' F' ]  l' S9 p
    // Then we create a schedule that executes the  B$ ?' l/ E6 I: W5 X1 w4 }9 {
    // modelActions. modelActions is an ActionGroup, by itself it9 c4 F% C0 k, {8 Q$ z4 l
    // has no notion of time. In order to have it executed in
3 N8 z+ ~5 `3 }% a9 c4 T9 ]7 b    // time, we create a Schedule that says to use the; R/ l3 X' w5 Q1 x7 Q" Y
    // modelActions ActionGroup at particular times.  This) F0 }0 h5 y. Z% @3 G% `0 \" i! B
    // schedule has a repeat interval of 1, it will loop every
4 A7 x$ i) v8 j5 w: N, z* l    // time step.  The action is executed at time 0 relative to5 c+ G7 G) _' i2 z$ b0 \- Q
    // the beginning of the loop.) Z, ?- L6 o3 I
1 h$ d. ?/ D% ~. R  t  Q
    // This is a simple schedule, with only one action that is3 T0 X, l7 n4 }6 P# |; U: A
    // just repeated every time. See jmousetrap for more
8 k% p* j' X+ {0 \1 [8 T* x    // complicated schedules.
: z1 z9 S, B8 Y  3 ?: r9 J6 i# X; K: [+ r
    modelSchedule = new ScheduleImpl (getZone (), 1);2 a1 e3 `& X- m' K
    modelSchedule.at$createAction (0, modelActions);
8 t) ]/ q0 @8 L, l" Q$ N        8 j$ z' k. D! _7 X( e- h
    return this;* W" {: h% v! b/ P( V1 D5 d
  }
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