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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:+ [4 P) g; b" q

5 p& {( P- i7 k4 [& Y+ h public Object buildActions () {
3 s4 t/ {9 o1 R8 S3 [    super.buildActions();
! R. _9 f& I3 ~+ K, `) E    . z5 |3 B1 P+ X4 D* ]
    // Create the list of simulation actions. We put these in4 o, ]  f! G2 w+ b3 S
    // an action group, because we want these actions to be: s( b+ [- g) q' M+ N; i
    // executed in a specific order, but these steps should
" Y3 _6 |; d# X% g! p, a  I    // take no (simulated) time. The M(foo) means "The message, t0 A$ |1 V- N3 z* f7 w- a/ B0 p
    // called <foo>". You can send a message To a particular( v" q; v4 e2 z* E( F, }" ?1 J
    // object, or ForEach object in a collection.
, X! V: [1 c  e: \% D# W) C        
$ c. @$ ^0 O9 b4 X* s    // Note we update the heatspace in two phases: first run
6 N2 P  m! q1 X  _: r# L. I    // diffusion, then run "updateWorld" to actually enact the
- ~/ V# i  ?* `! u- t+ d; L4 I    // changes the heatbugs have made. The ordering here is! K  w: R; D1 H( ~) R* b) r1 T
    // significant!- ?0 c0 R5 i! `
        & w+ {$ f9 o6 m9 h
    // Note also, that with the additional
& t( [+ {  d; C5 y/ N0 z    // `randomizeHeatbugUpdateOrder' Boolean flag we can0 I4 C2 E) D& {  A" C
    // randomize the order in which the bugs actually run
5 A# t# g$ G) O+ u+ x    // their step rule.  This has the effect of removing any3 a5 l+ k& W$ z7 s& ~
    // systematic bias in the iteration throught the heatbug# M" u9 r; v% H! L7 `7 H4 P
    // list from timestep to timestep8 R# v7 C: w  x- z
        
% u* c" p6 g) @# h8 J2 o9 G    // By default, all `createActionForEach' modelActions have8 y& Z7 r) V- w: Z/ z' ^
    // a default order of `Sequential', which means that the" T* k4 m8 s1 x& j1 R* S3 j
    // order of iteration through the `heatbugList' will be9 t3 r$ X4 |# Y' i
    // identical (assuming the list order is not changed
1 f8 m2 B/ y7 U. A/ c: m: L    // indirectly by some other process).$ {- ?  `' G; Q7 m9 }% ?+ H
   
: F6 ^4 k4 G5 J. G/ k4 N2 l    modelActions = new ActionGroupImpl (getZone ());* Z/ F$ ?6 w/ ]1 H/ W6 _

" i; y2 I& W  N  {    try {, @; z* f$ M; @
      modelActions.createActionTo$message6 M9 B$ ]8 n$ [  F* x+ a
        (heat, new Selector (heat.getClass (), "stepRule", false));
/ [, a, s( d; U+ s1 Y9 C( M2 l    } catch (Exception e) {# w& o! _8 p/ i; m5 I6 Z: A
      System.err.println ("Exception stepRule: " + e.getMessage ());9 u4 h" {8 K% K# ~$ U
    }4 E2 F: m* o8 p- o7 f+ {

5 a) H' [7 T) @: D    try {
' y! x9 m9 [. I  K& r' c/ \      Heatbug proto = (Heatbug) heatbugList.get (0);! t/ k4 H" w5 q% ^( V9 z
      Selector sel =
4 F0 T5 {5 j, `/ b) U        new Selector (proto.getClass (), "heatbugStep", false);7 m9 i8 P* U% _. c* p' y% |
      actionForEach =
6 R' |3 i3 f/ u; i# C        modelActions.createFActionForEachHomogeneous$call3 V  l3 s" z5 z  n" |  U
        (heatbugList,/ N( A1 ]# e- D
         new FCallImpl (this, proto, sel,
/ L4 J, Y" z3 _                        new FArgumentsImpl (this, sel)));5 y. Q( j9 i9 D" E/ ~0 a
    } catch (Exception e) {) x  K4 v- _! @. J/ v- d
      e.printStackTrace (System.err);
4 e! o# ^+ G- Y: n+ G& i! g" ~* o& [& L    }- }4 ^8 B+ [" k: u- R/ {; W( F
    . t# c7 b0 }( A8 @5 i
    syncUpdateOrder ();0 T7 J0 t. M2 u1 \& \3 ?; X+ e
2 z" i/ U- z% K* w. Q, t+ x
    try {3 V0 d6 D: P9 y% c* X; o  A5 _
      modelActions.createActionTo$message - m8 S: q# e" r) o& c7 B
        (heat, new Selector (heat.getClass (), "updateLattice", false));
  K5 d) ]4 ?% V, b( |3 s    } catch (Exception e) {% y, M% z$ U5 f  z: v
      System.err.println("Exception updateLattice: " + e.getMessage ());
* ~$ q% A2 j& t, u! Z3 f    }) B0 S; f9 T  J8 _
        ! k6 [; P, `+ m0 u* B
    // Then we create a schedule that executes the- Q5 w3 X( `) L; Y, n1 J
    // modelActions. modelActions is an ActionGroup, by itself it) \( U$ O6 }! G0 H5 D
    // has no notion of time. In order to have it executed in: p; w  y  g0 l" b7 U  f6 ?5 T  W5 u
    // time, we create a Schedule that says to use the" e+ O) J$ f; s& v2 `
    // modelActions ActionGroup at particular times.  This
1 P, F) B" ]9 G    // schedule has a repeat interval of 1, it will loop every
' B1 [1 \* y0 O  N% _9 S4 W    // time step.  The action is executed at time 0 relative to3 R6 r+ u4 B" c. F+ H& s' l5 k, F
    // the beginning of the loop.
# B/ j) k* V. `, p2 l0 k
8 T0 ^2 E1 s0 Z0 d    // This is a simple schedule, with only one action that is- H3 i1 s* h+ b
    // just repeated every time. See jmousetrap for more
+ ^# q# j0 y- O' u% k    // complicated schedules.% O; i% d; u& `, O/ n# g( s- G
  / d  I8 w( |- u, T0 r
    modelSchedule = new ScheduleImpl (getZone (), 1);& X# l0 g) }, N
    modelSchedule.at$createAction (0, modelActions);& n  S5 C! }: G. y- n
        4 f! z" M6 x, `. l3 N
    return this;( P5 a& d7 c( ]0 p4 e
  }
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