设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12641|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:/ N- g" \4 E- }: I; i- j0 ]% P+ U: \
* N( `) g$ ]; ]' m
public Object buildActions () {3 g* s0 O) K. Z8 @5 \
    super.buildActions();( C2 B; n8 @8 f! O8 i  e
    / X) b. J$ j) k
    // Create the list of simulation actions. We put these in2 b0 _/ P+ l: s
    // an action group, because we want these actions to be
* A' W; C) h  p/ ~6 x    // executed in a specific order, but these steps should
$ C1 ^  Z5 y: t9 @' V6 w1 u  g9 U    // take no (simulated) time. The M(foo) means "The message
/ f% V. l+ |3 _2 A3 E: a* H" d    // called <foo>". You can send a message To a particular* E# l! D0 o4 Y. F
    // object, or ForEach object in a collection.$ D' ^4 h% [% y1 k
        6 W) \& S: q9 f2 u
    // Note we update the heatspace in two phases: first run
6 W7 c% l6 o" s7 {; f& X    // diffusion, then run "updateWorld" to actually enact the( Q; n  l# g7 ~. X- I: \* G
    // changes the heatbugs have made. The ordering here is
: [1 ~/ r# e1 v- h  J    // significant!3 q6 m( _9 S6 Z' `/ k3 y% M. N
        
/ g! ]2 t$ P7 R* v+ I) u    // Note also, that with the additional+ ^: q; Z- X( V1 O  x1 R& I# K
    // `randomizeHeatbugUpdateOrder' Boolean flag we can+ k# e4 H& G2 U. R9 @
    // randomize the order in which the bugs actually run
: B$ d# e* K+ E6 @8 ^( k    // their step rule.  This has the effect of removing any: I) A/ a# k# R4 M# x5 V
    // systematic bias in the iteration throught the heatbug' j  A; b) ?/ O# i8 E
    // list from timestep to timestep
5 M& m- `* l4 c" X$ |        
4 A8 Q, _" x7 }" P& `1 }7 @    // By default, all `createActionForEach' modelActions have
( l- \8 u0 D/ |' p( d/ t$ ^    // a default order of `Sequential', which means that the$ @0 [$ v5 `& ?1 N+ Z( L
    // order of iteration through the `heatbugList' will be/ c# N; D# f+ A8 l" F& ?4 A
    // identical (assuming the list order is not changed
: x7 l3 z1 z3 Q  Q    // indirectly by some other process).
- L6 C7 L9 k: S   
  n  m+ a! c+ S9 u- ?$ ]    modelActions = new ActionGroupImpl (getZone ());
' [( i$ J% `0 ]5 t, U" Y: d; c; Z) z5 C
    try {
. ^$ g2 y1 S5 B7 |0 \$ C7 s      modelActions.createActionTo$message& V6 i# m' J: P' q, t: ?
        (heat, new Selector (heat.getClass (), "stepRule", false));2 p0 k% S" a* R! v- |) d
    } catch (Exception e) {
& d( `0 q$ T4 W0 D1 S      System.err.println ("Exception stepRule: " + e.getMessage ());1 H9 C) i9 c& ^" T! b
    }; Z6 q* b+ ]6 t/ A1 `3 f. }$ W

. Z# b0 m' z3 \    try {) v' u- X) \" z
      Heatbug proto = (Heatbug) heatbugList.get (0);
' o- R! c, B3 t/ D      Selector sel = ( o9 t( ]8 [  G' E# j! _( i& k
        new Selector (proto.getClass (), "heatbugStep", false);
! \8 ?8 J0 h* H+ h4 P; d& |      actionForEach =
( O- t( t% Z! A; x5 T% g7 u; ^  B        modelActions.createFActionForEachHomogeneous$call1 f% Z. I8 T* \& q: Y, Y
        (heatbugList,
* t+ n& t; L- ?4 O# S  z+ G         new FCallImpl (this, proto, sel,
  ]2 G' G# t7 w                        new FArgumentsImpl (this, sel)));
' a7 Y1 p$ l" f    } catch (Exception e) {
8 a/ _* k+ V' Y6 X) S      e.printStackTrace (System.err);5 H9 V5 p; c7 h) d) ~# U2 s
    }
7 Z- B6 Z" z! a+ }" [    ' g3 \2 f5 {1 H8 N+ }
    syncUpdateOrder ();
$ s& K% t+ X& u0 q$ e6 D7 |1 a* X* g: M4 |' E" }: Z
    try {
5 N$ j5 A( |5 R+ H9 c" h      modelActions.createActionTo$message
& j6 O* A% l# G  g        (heat, new Selector (heat.getClass (), "updateLattice", false));
, o7 b. _6 y8 z. T6 O+ |    } catch (Exception e) {
$ _" U, s: h3 P      System.err.println("Exception updateLattice: " + e.getMessage ());; m6 o  z, N+ T  ?
    }
8 G2 _# P$ P( t" c: R- c) x        
8 ?& V, n2 F+ c2 Y( }    // Then we create a schedule that executes the
* O3 w( d" M2 S$ E6 {7 E    // modelActions. modelActions is an ActionGroup, by itself it# j: R' K: Q: S5 I7 h8 w9 [2 W4 D3 d
    // has no notion of time. In order to have it executed in
% d3 |8 z2 K& P% n( |  U5 p. D% t    // time, we create a Schedule that says to use the$ P/ a/ g" `7 y0 F
    // modelActions ActionGroup at particular times.  This
! K  Y4 |  y$ M7 L& v) [    // schedule has a repeat interval of 1, it will loop every9 v$ G% ~4 J6 f9 D0 Q- x
    // time step.  The action is executed at time 0 relative to
3 s7 h1 x3 w! d3 _+ A" a    // the beginning of the loop.- n" Q* q9 q- U) E/ z: F2 `
& z" r0 F/ \) J0 \6 q
    // This is a simple schedule, with only one action that is
0 R: W+ L9 M9 o2 t    // just repeated every time. See jmousetrap for more
  q5 X1 P# a5 _: |- g; u( u    // complicated schedules.
  B2 W" z& j* h- p9 A! r( c( K  
: k. q$ @$ z( K7 N    modelSchedule = new ScheduleImpl (getZone (), 1);* r7 [, g" Z1 q; E
    modelSchedule.at$createAction (0, modelActions);6 m& a- F6 z% g5 V+ g3 o' t1 i" Q( E' T
          Z3 t1 J5 D: m6 o1 T" K
    return this;! k* W& s3 B/ o& F/ E
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-9-13 21:32 , Processed in 0.012131 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表