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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:" D7 V7 _! k2 K0 B& _; W: g- Y
& T, F; d. }- j0 g# c" j( t
public Object buildActions () {
% s& I4 \+ g6 S9 I% q; M    super.buildActions();
2 L, W& O1 K: F' H, c* T9 P* D- t   
. R; q7 z7 y8 ^' j# X3 x) \0 C    // Create the list of simulation actions. We put these in
$ k; l9 \7 W& a2 W/ v    // an action group, because we want these actions to be
1 K4 S. ]! X: S* a7 W1 x    // executed in a specific order, but these steps should3 @$ v! |1 ?) x* z" X2 P% _7 P
    // take no (simulated) time. The M(foo) means "The message: @& q; {5 P2 L( s; @5 }/ A8 }% W
    // called <foo>". You can send a message To a particular/ j# R, I5 y. i$ `
    // object, or ForEach object in a collection.
2 ~6 _. w. f; n# ~8 k        
) V/ N# B2 V0 k0 Z% e    // Note we update the heatspace in two phases: first run3 }+ g5 F5 ?4 {3 `3 `' E, V
    // diffusion, then run "updateWorld" to actually enact the
( f6 [+ I* x; ]- _& q3 v    // changes the heatbugs have made. The ordering here is/ f% @3 W3 Y" W4 \0 _
    // significant!7 U/ `! \" {7 f2 v( g. M9 Y
        
* u1 E1 b- l8 v- X1 \* y8 L6 }1 A- ?! r    // Note also, that with the additional, G) r. j# O! i0 V( }' s
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
" e! z& Q& F) F/ T- ?! ]    // randomize the order in which the bugs actually run0 V$ @/ Z& D2 C8 J& V5 _# }% v
    // their step rule.  This has the effect of removing any+ k- h  ]  G' L: z+ `2 [5 W
    // systematic bias in the iteration throught the heatbug8 c- Y8 a8 q  {" {4 f. l4 [
    // list from timestep to timestep  F4 _" ^4 @  ]/ \7 L/ C: Z
        
" |9 R, N; e4 h5 Q/ b0 j! ]7 ?, x# A    // By default, all `createActionForEach' modelActions have: p7 x0 O9 K( y$ ?% K8 N
    // a default order of `Sequential', which means that the' f9 p# o% F8 L) u* O
    // order of iteration through the `heatbugList' will be; W4 w9 o" }, y9 h1 E) l
    // identical (assuming the list order is not changed
9 }) D% t/ f) M( u    // indirectly by some other process).* W0 }7 ]& x( U! i& }  \
   
- s/ v: ?* B: c  F( s" h    modelActions = new ActionGroupImpl (getZone ());, H5 y* I8 Y  g+ o- l  k8 a
7 q7 S1 I4 y  n# E. t) @1 K
    try {
" d" u& _5 e3 Q( a5 _5 ]      modelActions.createActionTo$message. H; E+ Y7 K3 X) T
        (heat, new Selector (heat.getClass (), "stepRule", false));
' T/ d# P! l& n/ F/ f0 N    } catch (Exception e) {. M7 B6 ~6 D# {1 L0 G: d0 g+ }
      System.err.println ("Exception stepRule: " + e.getMessage ());4 X: y. X4 e; v- x  M& J
    }1 o4 z& t3 ~+ V
/ l4 V3 t( C% F+ L5 S7 @
    try {, ^7 |. [* ]5 X2 L
      Heatbug proto = (Heatbug) heatbugList.get (0);
) N$ H+ v  _% O/ @4 b+ H      Selector sel =
9 R0 K  i% u3 C0 r        new Selector (proto.getClass (), "heatbugStep", false);3 P8 t1 i9 R9 z7 U& p5 H2 N
      actionForEach =
: e  y) f) W6 y( o$ v. X; g        modelActions.createFActionForEachHomogeneous$call  a8 G! b7 Y6 l7 D$ ^, `& G
        (heatbugList,  H  m, V$ l, {3 o; o' k
         new FCallImpl (this, proto, sel,* h" [, U2 F& E' q+ P
                        new FArgumentsImpl (this, sel)));
% G& z  v$ X2 }/ s4 |    } catch (Exception e) {
' G, x; L- B3 @$ t* k" t- m      e.printStackTrace (System.err);
8 |+ K& A! O3 p6 N  b4 S    }
+ A& L( f: b1 V/ Q: {; A    ! c: \: r0 u1 \4 `9 Q
    syncUpdateOrder ();  s  g' `/ a- A5 `

' q6 V1 R& t* J( i( b4 t0 S: r, U- k2 }    try {9 l( J+ J  u+ z3 N
      modelActions.createActionTo$message 6 D0 D0 d" X7 V8 k% @6 K
        (heat, new Selector (heat.getClass (), "updateLattice", false));1 y8 E7 J" H" c! _- T3 h! n! e
    } catch (Exception e) {
3 ^* D- O( A8 T: I4 a      System.err.println("Exception updateLattice: " + e.getMessage ());+ b  I7 {% u, P! n9 {5 E- R, |+ o
    }
; B0 ?! n/ n* U: d# N8 w' f        9 a; T6 b/ |3 G: V' `2 ?. f- f5 u
    // Then we create a schedule that executes the
( Y& Q" L" b# j3 F    // modelActions. modelActions is an ActionGroup, by itself it
# [4 U0 D. D, W* R3 P$ i' y" i    // has no notion of time. In order to have it executed in, i# F2 `% v2 z, T1 [
    // time, we create a Schedule that says to use the" v; ^) v; H& e
    // modelActions ActionGroup at particular times.  This
4 Y2 T7 |0 a/ \0 \  \  ?$ o    // schedule has a repeat interval of 1, it will loop every; P/ D' L; ~( q
    // time step.  The action is executed at time 0 relative to
0 q) E- \# O* z% {8 P8 ^! V3 M& |    // the beginning of the loop.) H1 ~3 Q) y7 L

" A' b4 [. T  x: N6 m- N1 C    // This is a simple schedule, with only one action that is
( e. ?7 i9 G# \( F    // just repeated every time. See jmousetrap for more
/ a7 M+ w) F. Z- C3 r    // complicated schedules.  I8 l2 A) t% E% p, B: [2 a8 ]
  ' H, R* b! q# N& X7 o2 O0 `4 F7 \
    modelSchedule = new ScheduleImpl (getZone (), 1);0 S' |1 x" A+ p$ D! ~) n% C! b5 T0 F
    modelSchedule.at$createAction (0, modelActions);: G% H5 s: k' ?! @( U
        
2 z! s' e0 w4 B3 i1 V    return this;
9 g, U" K* ~2 n5 D  }
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