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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
# t0 F5 x, H  c/ k  V6 p: v
# O2 {5 D. g5 S: M public Object buildActions () {
/ M! I7 I5 ~3 I3 }    super.buildActions();! Q/ I4 Y1 d* C& K
   
2 R1 Q3 i3 s; x! Z    // Create the list of simulation actions. We put these in
$ K/ [: M0 Z- n8 y2 b# W/ a    // an action group, because we want these actions to be; {/ n/ U8 p  _. l3 t3 M; t
    // executed in a specific order, but these steps should
: A5 J. z+ l- T6 s: V/ \    // take no (simulated) time. The M(foo) means "The message2 I4 H$ C: h7 h2 k$ f
    // called <foo>". You can send a message To a particular6 Q' C* b7 E2 C- g
    // object, or ForEach object in a collection.6 c3 [; q+ m! j* W' n
        ) K, T" p. x9 W2 z- T
    // Note we update the heatspace in two phases: first run' c2 W! j9 D* Y; G* [7 m! L  M1 g
    // diffusion, then run "updateWorld" to actually enact the
& K. d1 h) R: q+ O' l* a) c4 \    // changes the heatbugs have made. The ordering here is: ^$ t( ~' {2 }0 y8 y
    // significant!
- @' h% _+ F; @        : n# w1 J# j- Z1 E) {/ ?
    // Note also, that with the additional6 z3 @8 M5 I( j
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
! O1 ^+ z" B2 Y+ E8 Y    // randomize the order in which the bugs actually run6 o0 w% F& R! \, A: R
    // their step rule.  This has the effect of removing any
7 S  s# U/ a: Y; \* y$ U    // systematic bias in the iteration throught the heatbug
8 F: k% v4 ^* D% C( i    // list from timestep to timestep! V/ k4 H, c+ I
        / M6 x( ]  M! o# k, k6 H; G
    // By default, all `createActionForEach' modelActions have' \( G1 q  b) s2 B( Q
    // a default order of `Sequential', which means that the) t. h& a+ S, F% J
    // order of iteration through the `heatbugList' will be
8 |$ V8 @" r9 Z6 W% K) j" F6 f7 O    // identical (assuming the list order is not changed
3 V3 j; l* O+ O3 B7 N, i    // indirectly by some other process).
# V2 N2 ?7 p0 W9 @3 o, h    ; K. |  }8 i& e  M
    modelActions = new ActionGroupImpl (getZone ());' d) R% q. l1 @3 j$ M

9 R  J; u: H3 W* M. P( m" l    try {5 K# V' F3 I0 S3 N* S' ]8 t
      modelActions.createActionTo$message) Z2 {, b  P* T9 _
        (heat, new Selector (heat.getClass (), "stepRule", false));
4 q1 X" `4 T, Q    } catch (Exception e) {: u% O8 F& C* d) ?8 z
      System.err.println ("Exception stepRule: " + e.getMessage ());; M# O, h0 N. G# M. V* A+ L
    }
2 A" G4 t- B1 @8 {+ z) u/ u
( `1 z9 m6 l) a) w    try {
3 D$ s+ C. e: r# F  J3 x/ n      Heatbug proto = (Heatbug) heatbugList.get (0);
4 g4 ~* L1 I/ @1 X! q& h      Selector sel =
% W/ I+ ]9 }1 T1 M1 ?! z        new Selector (proto.getClass (), "heatbugStep", false);) v& i9 z+ p: B: F
      actionForEach =; `  j) b2 v: K: X+ V: J9 H
        modelActions.createFActionForEachHomogeneous$call- ]) k3 h9 p/ k
        (heatbugList,
- d; w  U( l  g: l* ]& ^         new FCallImpl (this, proto, sel,0 t4 ]3 K& I2 e9 e/ n
                        new FArgumentsImpl (this, sel)));  O8 D! {: Y- U$ s8 H8 C' E
    } catch (Exception e) {
5 \6 J: _1 N: g: v      e.printStackTrace (System.err);% d  x, ?: [% Q  ?2 w- l
    }
& `; w" s. u1 `% ~& j   
, Y- s+ x! K0 X    syncUpdateOrder ();, r* ]4 q0 s& o0 @; `) ^

1 h$ Q6 q$ z, l% V2 M' y    try {
8 Y6 h1 `( |. \& r  D+ Q      modelActions.createActionTo$message
$ D9 M6 P( j' h5 @( b3 F        (heat, new Selector (heat.getClass (), "updateLattice", false));. R8 _1 m/ F5 l
    } catch (Exception e) {
- y; e8 S. I9 s% q% q, M5 k/ b6 S& s0 Q      System.err.println("Exception updateLattice: " + e.getMessage ());
3 w; U# T# P7 D& b- O: r, S    }+ _  }- U1 J! v" p: P+ n0 f( e( f
        
* q9 t7 B/ v8 X- C# D    // Then we create a schedule that executes the
& |, ]3 h& ~  o0 v& h! u6 E7 |    // modelActions. modelActions is an ActionGroup, by itself it
; e  e5 Z! _* I" k  C    // has no notion of time. In order to have it executed in
# ^" j# K( x& z. I  V, w# H' ^    // time, we create a Schedule that says to use the  \! M7 v& D4 ~! B- x
    // modelActions ActionGroup at particular times.  This( V$ s( V  A+ [/ B* k$ ?
    // schedule has a repeat interval of 1, it will loop every
0 L/ g# A/ Y" v! V" R1 r1 q    // time step.  The action is executed at time 0 relative to
0 ^% f; ?8 d- U5 i- z! r    // the beginning of the loop." e0 q9 p4 Y* Z' ^+ {* k& u
1 E/ U/ b* Z$ o# ?$ ^
    // This is a simple schedule, with only one action that is$ Z( l3 p/ j0 Z* V
    // just repeated every time. See jmousetrap for more
" e  H+ h$ t! D) T' B8 p9 o* a    // complicated schedules.- ~0 S  [2 ?, n* r. \
  
# A; j, X$ E4 T    modelSchedule = new ScheduleImpl (getZone (), 1);
3 i7 o3 e; [; J. h( G    modelSchedule.at$createAction (0, modelActions);% Z# p! ^4 W; H; ]) q! \
        7 B' e1 t! d  v' k1 \0 Z
    return this;# Q  K. I# K: I/ ~0 O% v
  }
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