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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:6 C$ M! p8 `, L9 `. p, ?' S0 y2 _

4 |2 Z( p* {7 b' D, ^ public Object buildActions () {/ [* E8 t# g$ u2 Q6 ]) c3 A
    super.buildActions();! C! {$ N" J# f3 B" z: P
   
9 C" k% \/ }  ]( R6 ?$ C0 b7 |    // Create the list of simulation actions. We put these in( O4 K$ d7 i. r* I. H+ G
    // an action group, because we want these actions to be. E$ R7 e! j, }
    // executed in a specific order, but these steps should
6 D" g* U6 C+ w8 v7 Y    // take no (simulated) time. The M(foo) means "The message
7 ?8 ]" F/ L3 {" U/ z$ C    // called <foo>". You can send a message To a particular) D9 G  {+ y$ Q% c: ?& X
    // object, or ForEach object in a collection.4 [* G. ^: A& R
        : H5 l7 Y$ l% y7 S
    // Note we update the heatspace in two phases: first run
' O, w2 L) ^* @/ E: s0 i    // diffusion, then run "updateWorld" to actually enact the
3 h" d$ E0 N  t& h% Q, Z& b7 X2 G    // changes the heatbugs have made. The ordering here is5 k' Y- H* q8 ?5 U& H& S- ?
    // significant!
1 ^4 D0 {! g+ p        
/ G9 i: J8 j8 R1 o7 J  i  [    // Note also, that with the additional5 v3 V# w, c8 h2 Z# W( Y( F
    // `randomizeHeatbugUpdateOrder' Boolean flag we can8 F) A; T+ G; T% ^+ e( F" Y
    // randomize the order in which the bugs actually run
7 B0 t2 {+ I6 x7 F7 Y. a3 j  n% o    // their step rule.  This has the effect of removing any. \1 g3 D* n) a
    // systematic bias in the iteration throught the heatbug
2 n+ l# ^& S( t  z/ T/ Y    // list from timestep to timestep
; e1 v1 m/ X- p' ?1 o. I& w6 T        . e$ U5 W% D% g. A; n& A+ s& ~
    // By default, all `createActionForEach' modelActions have3 M% y7 i% F7 _& M
    // a default order of `Sequential', which means that the
* q; ?3 \# O2 D; N. [    // order of iteration through the `heatbugList' will be: `9 p/ x) }& @0 Y' K
    // identical (assuming the list order is not changed2 W# x6 y" ?1 ]% D
    // indirectly by some other process).
6 t! q; ^. I0 V" K    : J9 v! P, S, D7 |
    modelActions = new ActionGroupImpl (getZone ());
# A' e1 H! g4 ^5 S1 O( N
6 C' ^: ~, ?% Q6 M9 U    try {
, F- t0 J  \4 \; W      modelActions.createActionTo$message
1 ^$ G" K3 f: n; s8 @1 \$ N9 B3 `        (heat, new Selector (heat.getClass (), "stepRule", false));
; d& ^: f9 s) _  M0 @( J8 i: M    } catch (Exception e) {. i* o) q; a* y9 n4 t
      System.err.println ("Exception stepRule: " + e.getMessage ());
& j1 q  T4 l5 ]' q3 r# R& X    }
/ l: ]) g: ]% B5 C( @8 J0 D
& L' P6 v( d& B& @$ X4 ]# O    try {
1 p) s' E( u9 p; w  ~1 q      Heatbug proto = (Heatbug) heatbugList.get (0);1 q. d8 B% z* X" Q# C  B
      Selector sel = 3 p* ^& {# y2 X- H9 E. M% s3 i; @
        new Selector (proto.getClass (), "heatbugStep", false);8 t- C' y, s, j- T  p* o8 j& r
      actionForEach =( o( X, N1 D  ]2 ^: w' h+ ^
        modelActions.createFActionForEachHomogeneous$call% h8 V8 o# d2 D- p
        (heatbugList,4 p4 V- a% e+ |) l/ n& K
         new FCallImpl (this, proto, sel,) \# f/ T1 H1 ]- d; I* X
                        new FArgumentsImpl (this, sel)));. x, L- E  r: d8 g+ l: {
    } catch (Exception e) {
8 U, Y( \1 }' y& q  B) d  B+ h1 m, p      e.printStackTrace (System.err);5 z/ y2 Y- @1 y4 {/ P
    }- I! j2 v5 O& g! z; [
    # x" i" t9 u' F( t
    syncUpdateOrder ();+ R& F) S0 j6 H+ o' u& ]
/ F" ~) X# c/ R4 S! R, \
    try {; f, C! o  R* b$ k" B
      modelActions.createActionTo$message 1 I1 p* l6 F6 _3 J
        (heat, new Selector (heat.getClass (), "updateLattice", false));8 l, s5 y0 O# }
    } catch (Exception e) {2 o. \8 @8 d3 A! o8 U
      System.err.println("Exception updateLattice: " + e.getMessage ());! D% G* |6 c& }) g+ @5 U' K
    }( i9 i7 y5 g2 S& ^! r4 \" n7 \+ B9 ]; p( M
        
$ E, M7 @. a. Z    // Then we create a schedule that executes the& V/ t9 ?( ]6 I0 ~$ X7 j3 Q
    // modelActions. modelActions is an ActionGroup, by itself it9 K# o$ E7 z, j  @) T9 ?
    // has no notion of time. In order to have it executed in& K% d- }( V9 K  O: Y1 {
    // time, we create a Schedule that says to use the
( k3 \4 v2 j: s! `" q2 w. M+ C    // modelActions ActionGroup at particular times.  This
6 F2 Y2 X; D+ ^- U2 ?8 y    // schedule has a repeat interval of 1, it will loop every0 h2 W- C: A6 s/ s" f5 h
    // time step.  The action is executed at time 0 relative to
1 A$ _& G, e' B. y5 u4 x2 f    // the beginning of the loop.$ p+ H1 ?) Q, x4 _1 ]( h
9 ?1 g! M4 e' F# Q
    // This is a simple schedule, with only one action that is
' R7 B) T' n& M# ?( I    // just repeated every time. See jmousetrap for more
  G1 V6 s6 p$ [, M4 o0 `    // complicated schedules.
. a& z' @/ U$ v! j( M0 D# k  s  
' U" R. H4 S# j* ~2 I    modelSchedule = new ScheduleImpl (getZone (), 1);
; X  m# |( _9 K! {    modelSchedule.at$createAction (0, modelActions);/ E. H5 ~5 _) q) w  X* t8 k
        
! B# ~* r+ M" A    return this;3 A/ J, P7 Q) F# Z
  }
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