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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
# _+ @4 o6 f9 |; K, @' G
1 l! o2 y( ~1 p: H# @ public Object buildActions () {; U; j; [+ y/ l* ?* d$ a/ [! y+ i/ V6 B
    super.buildActions();
$ ?1 L6 a$ A7 z/ j: G3 s6 e. o   
$ V( f0 j4 j& A4 o& Y    // Create the list of simulation actions. We put these in
1 Z8 R% }4 ]. v8 R- k# F+ D$ p    // an action group, because we want these actions to be
5 J' }; ?+ }" t% P5 b" w* J    // executed in a specific order, but these steps should$ [" G6 w! l- g! N; P: q' P
    // take no (simulated) time. The M(foo) means "The message5 s, I$ k, U+ b( D( H* A
    // called <foo>". You can send a message To a particular5 e3 t4 z5 {; Y
    // object, or ForEach object in a collection.
- j) x% V) `; P1 I, C3 K6 k7 F% ~: s        6 P) e; D5 `0 Z; p# @
    // Note we update the heatspace in two phases: first run
0 p: L; U% r8 s' |; q2 h8 {    // diffusion, then run "updateWorld" to actually enact the
0 s# V  J& c4 I    // changes the heatbugs have made. The ordering here is
- f% R+ Z* X- o" g7 n$ Q    // significant!! C% i# E9 d" O5 B; j7 g0 ^- h
        1 n# Y+ A9 s4 c4 ~, W2 z6 @
    // Note also, that with the additional
7 j- B4 y$ A+ q+ P- T& Y; W    // `randomizeHeatbugUpdateOrder' Boolean flag we can
. U' q$ {  ?/ q6 `2 a    // randomize the order in which the bugs actually run' }. c7 V" ?4 i7 `
    // their step rule.  This has the effect of removing any3 s3 \" T  H  R! w% W$ A! D
    // systematic bias in the iteration throught the heatbug
) S; V6 s5 ]- `& h) z! H    // list from timestep to timestep+ R) Q0 X! S' [' x
        0 h( B9 u, N/ Q/ f+ J6 @& y0 H
    // By default, all `createActionForEach' modelActions have& q4 ^+ E( x) }# S- x+ I+ @
    // a default order of `Sequential', which means that the2 }' z9 [- z7 w! Y& a
    // order of iteration through the `heatbugList' will be  s/ K0 ~" q  ~8 q; x, A1 w" K5 p
    // identical (assuming the list order is not changed6 J# Z! i3 L9 _+ D3 z& Q3 H' D" h
    // indirectly by some other process).. g  |. e6 s( l; F1 H6 x
    + a* B' p5 W% h1 @7 `
    modelActions = new ActionGroupImpl (getZone ());8 D5 b% N, D) ~0 a
. S' J' L9 j& U8 T
    try {: R" Q1 U# Z0 _# m3 u6 E
      modelActions.createActionTo$message
: L- X6 a* ]3 \' n        (heat, new Selector (heat.getClass (), "stepRule", false));. ], i  Y, X7 `
    } catch (Exception e) {" s  t$ _, x# C# n
      System.err.println ("Exception stepRule: " + e.getMessage ());
# a" O4 u9 c/ u& r9 [8 v    }
' O. C0 H' x3 v$ h& [
" \& K$ C( i" y. Y0 N6 j    try {: \; p0 Q7 u$ x7 Z8 p- _
      Heatbug proto = (Heatbug) heatbugList.get (0);9 T% y# t' D+ b! `/ v* S+ q
      Selector sel =
8 c, K- W: N# V, e7 A  h$ T        new Selector (proto.getClass (), "heatbugStep", false);
/ Z$ D, T& Q7 U3 ?      actionForEach =
9 m' a6 O' i/ U! h0 G) v6 N        modelActions.createFActionForEachHomogeneous$call- J& V* I" g( |7 E1 s' t( R) L
        (heatbugList,
, E: _. z& @" q         new FCallImpl (this, proto, sel,
5 Z) h# t9 `* s* C2 @2 b/ f# ~                        new FArgumentsImpl (this, sel)));# |& x- g8 g  I5 v$ N/ X5 s3 F
    } catch (Exception e) {
" T  e) Q; U$ U2 @; g      e.printStackTrace (System.err);: ?+ U, _, v6 O! `
    }. o" X* q3 O6 ^0 @. T* K% O( x
   
1 B6 h* Z8 P8 ^6 \    syncUpdateOrder ();
. P  L! ~  ?" ^$ v
) }: M1 I& X0 ~- S) P1 ]. X    try {
% V6 ~5 k8 @- M1 t1 }. j- B      modelActions.createActionTo$message 8 k8 ~& m3 g- h. y* e
        (heat, new Selector (heat.getClass (), "updateLattice", false));. X7 o7 o* j( e) R, r$ k
    } catch (Exception e) {
: z) N: n, A0 C* q2 ^) y      System.err.println("Exception updateLattice: " + e.getMessage ());
6 p& q, }$ t3 v    }
/ l1 M" {& x6 Z) a, }        
. B: `, \: v2 n5 j    // Then we create a schedule that executes the
2 S1 N4 l' z' b3 v7 r# x& {: k    // modelActions. modelActions is an ActionGroup, by itself it# e) a; U0 j! X4 L
    // has no notion of time. In order to have it executed in* X6 B( D4 n1 a! @+ W' ~1 {! |  @
    // time, we create a Schedule that says to use the1 j. D2 H% E1 _( f4 ]
    // modelActions ActionGroup at particular times.  This7 R' I: r* A) `3 U4 }- o
    // schedule has a repeat interval of 1, it will loop every
% l- s6 v4 C$ U! |0 w1 I    // time step.  The action is executed at time 0 relative to1 W, E/ O- [" G, B4 S
    // the beginning of the loop.* u7 B) g& S/ `: u

9 b' _' P3 ~+ L' D- X    // This is a simple schedule, with only one action that is5 O' k0 a) a! M( }# g
    // just repeated every time. See jmousetrap for more
# z8 E7 x6 k+ ?2 S) e    // complicated schedules.  k4 W0 K0 J% r! R" E
  
7 p" E1 M# S# q# p% j" w' Z/ A! d    modelSchedule = new ScheduleImpl (getZone (), 1);- q% Q* S4 h+ f4 }
    modelSchedule.at$createAction (0, modelActions);6 ?1 g7 L: ?0 V; e7 d: g9 F
        
- {- K( f2 Y% i    return this;5 w# Y  u3 v4 p& w' K8 O* ~% X
  }
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