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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:  a! ^) b& ^  H# g7 x3 J+ {6 b
: f0 M( _/ H; U  T! @! |" t
public Object buildActions () {- n3 z4 C  h! ^' L. {7 l
    super.buildActions();. s3 [/ T6 c5 o
    7 Y/ f5 H1 K' g. ?( u0 p9 K
    // Create the list of simulation actions. We put these in
& ~# Y% e! n7 p4 L. A    // an action group, because we want these actions to be6 U9 r. Q! J  b) G, u2 \0 d
    // executed in a specific order, but these steps should
# u2 L$ z/ ^" v, c# y9 @5 U9 Y) y    // take no (simulated) time. The M(foo) means "The message" t! e& u, M  [5 P+ ~) @1 {
    // called <foo>". You can send a message To a particular, _: s1 L6 M, M, }  A8 v! `$ b
    // object, or ForEach object in a collection.% L0 r  [3 Y$ C" ^' R4 A( M
        
1 E( H! F6 J) u    // Note we update the heatspace in two phases: first run
0 b& ~; e- x& y3 P1 q    // diffusion, then run "updateWorld" to actually enact the
" u4 x& n5 w" i    // changes the heatbugs have made. The ordering here is
6 L8 q  j$ a# Y. Z" N# E    // significant!
* \( Q/ h5 {0 i        
: U! J# K$ \& ?3 d& u& n9 c" J. [: x    // Note also, that with the additional6 C# v# ]  z- n$ a
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
' e' K: ?. r* n* A3 Y: F    // randomize the order in which the bugs actually run) Y% {; V) J7 j: Y
    // their step rule.  This has the effect of removing any; P0 H# r6 S; H# q
    // systematic bias in the iteration throught the heatbug( L5 |8 ^2 k. i% ^% R; d4 |: P: Z
    // list from timestep to timestep
3 f1 m: C! l6 V' |1 V6 ?, X& `        
0 Y# [& F% v5 ]9 B+ @& x$ y    // By default, all `createActionForEach' modelActions have
6 y# [+ z5 m- h( K) H# W/ F    // a default order of `Sequential', which means that the- [/ h6 d% z; M  p% A/ @& ?
    // order of iteration through the `heatbugList' will be. }* S; |* \* g  R: ^
    // identical (assuming the list order is not changed
, I1 Z* [% B% v% I) S  i: ~    // indirectly by some other process).
* P2 v) l. o6 V) ^   
; _1 t" \. q( m: i    modelActions = new ActionGroupImpl (getZone ());  t) Q  p& z9 Q6 j

/ h8 z( o* Z; K1 Q& Z  Q5 X    try {
% c7 n: L5 N& e      modelActions.createActionTo$message' _5 B0 a. z$ ]; o- K
        (heat, new Selector (heat.getClass (), "stepRule", false));! F: y5 ?1 l+ I/ ^3 `
    } catch (Exception e) {
: h& o' v. L& N      System.err.println ("Exception stepRule: " + e.getMessage ());' d2 m7 ~' Y2 W5 \
    }$ {0 w4 V0 G, s

1 O0 L$ K8 S. R. x" C+ i: r0 r5 Z2 Y    try {
! A0 y8 |% d2 S- O      Heatbug proto = (Heatbug) heatbugList.get (0);" Q# c/ H( [' I( S4 u0 o
      Selector sel =
2 f& }: |: {- h7 Y5 W/ l+ g        new Selector (proto.getClass (), "heatbugStep", false);
9 C; t  N" f) V2 y4 U! W, H      actionForEach =* o9 u+ L0 K8 K, h+ C
        modelActions.createFActionForEachHomogeneous$call. n5 ]9 l& ~9 S5 I
        (heatbugList,
8 D" [0 {6 {7 ~$ y: W/ T0 Z         new FCallImpl (this, proto, sel,* [2 W/ |) r% ]" x
                        new FArgumentsImpl (this, sel)));, r& d4 A" x; m0 M* h4 E" J
    } catch (Exception e) {
$ t: v2 s0 _3 N      e.printStackTrace (System.err);
& {7 R" n, Z* w  [. u8 [3 d$ W# |    }
1 k: f* J. \( G# V/ \* ?    / m$ [8 L. `. A6 U6 }, Q$ l
    syncUpdateOrder ();
. x2 Y  j% k6 i; S% `
8 P& @0 C/ T3 @( S1 A. M3 l    try {! e' f0 `- P/ z0 x- d4 l$ k
      modelActions.createActionTo$message 6 c1 c$ q9 S1 S% V8 B6 Q5 [
        (heat, new Selector (heat.getClass (), "updateLattice", false));
7 `) Y: a5 s! n2 u, [1 D- x    } catch (Exception e) {
. m6 l0 ?9 M# F. |* N$ c0 x      System.err.println("Exception updateLattice: " + e.getMessage ());# l' Y* x7 f" o; v
    }
" }& s2 C- |; g3 x5 f6 V# t        
$ M4 k: v2 j. B' z6 k) R' r    // Then we create a schedule that executes the
7 d& P% h' p: Z$ [+ I8 @1 q; }  t    // modelActions. modelActions is an ActionGroup, by itself it
3 k3 ~+ ?+ ], F3 W. b3 y' I/ ?    // has no notion of time. In order to have it executed in- z6 H8 O" `3 U4 G, x
    // time, we create a Schedule that says to use the& V, U- P7 {: _2 O4 R3 e
    // modelActions ActionGroup at particular times.  This
$ l6 G+ s; C* e    // schedule has a repeat interval of 1, it will loop every/ a, X; |1 }. q* z/ ^5 I9 i$ m: ]
    // time step.  The action is executed at time 0 relative to6 F7 F& E2 I  K$ `) _* U) `+ c  ^
    // the beginning of the loop." r1 i* J) X7 e: i: r2 @

2 S( j5 t: W* h    // This is a simple schedule, with only one action that is( v, P, |& P2 j
    // just repeated every time. See jmousetrap for more* C* y( W" x* _7 {
    // complicated schedules.
* n6 T+ E0 |9 e  % F9 }/ Q/ ^" n2 w8 b3 ]: x- M( e3 \
    modelSchedule = new ScheduleImpl (getZone (), 1);
4 t* b( I. o6 A! A3 [    modelSchedule.at$createAction (0, modelActions);0 p- E& ~& R$ |, ?  v
        
3 x# k$ V1 X' e: J: @+ W8 N5 U, B    return this;
* }+ O7 H& Q$ C) ]3 |  }
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