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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:, `: |. g. L. u$ e, K- {5 c
$ w: \! I& \3 R. X
public Object buildActions () {3 U: t( H3 r) v' @, \2 W% W  N2 c7 B
    super.buildActions();9 @- d; C7 [: M" D6 t0 X
    / R0 W: J" b2 Z+ M$ J9 g2 W5 x* F
    // Create the list of simulation actions. We put these in
: [0 F( C1 E6 N% Y* w- d; \    // an action group, because we want these actions to be; T6 V3 i% r8 a2 l3 E. [; D# v( a
    // executed in a specific order, but these steps should
( R( d1 h: c1 \7 Z( s+ Q# k' Q    // take no (simulated) time. The M(foo) means "The message/ S8 }, Z; D: A$ F- f. J
    // called <foo>". You can send a message To a particular( A9 q2 y6 L, x1 B
    // object, or ForEach object in a collection.
$ ^( @. \! m( q3 P- H% U# D6 p. k( \          J- o0 D0 M5 r- e, C
    // Note we update the heatspace in two phases: first run( H) p6 S& k# R$ @" z. ~  X; E- t# N& |
    // diffusion, then run "updateWorld" to actually enact the
8 D( O9 \4 q! I    // changes the heatbugs have made. The ordering here is
3 o, s4 I1 p' g! Z9 V3 U( m    // significant!
: S% k! B# Z2 j( m  r, z$ Z/ f        
4 r2 d& i8 C4 t2 e    // Note also, that with the additional
8 c% q" E, h8 ~" e    // `randomizeHeatbugUpdateOrder' Boolean flag we can
' w5 i: E" m3 y# v& k* v    // randomize the order in which the bugs actually run" e" v: |/ Y9 K$ w% V8 G: v% w" d1 `6 o3 s
    // their step rule.  This has the effect of removing any
( u' r# F  y& ]% v- K* o    // systematic bias in the iteration throught the heatbug/ w  n2 ~, C; Z0 ]
    // list from timestep to timestep1 B( w  f" Z' h% P' Y
        
+ Z0 S; `/ A- J    // By default, all `createActionForEach' modelActions have* O* n- U- Q) z/ P% o
    // a default order of `Sequential', which means that the% x  W& \/ ], q0 [& k, q
    // order of iteration through the `heatbugList' will be: X8 N% ~  ]3 a/ @* e* ?( M
    // identical (assuming the list order is not changed+ V2 I8 Z: [, T7 o+ j- ?
    // indirectly by some other process).
/ u. c- n3 c& F* Q  F    6 L1 ^) v1 G: X+ [
    modelActions = new ActionGroupImpl (getZone ());7 V, f: C, u# I, N" P
9 `' O( c  N  S
    try {
/ V4 t9 E) q$ J- t3 F      modelActions.createActionTo$message7 u/ E& B0 p8 g
        (heat, new Selector (heat.getClass (), "stepRule", false));( P6 m, r# Y/ d" g) d5 w5 C, i$ W
    } catch (Exception e) {* E. W% M% G" k) ]+ D6 M- k
      System.err.println ("Exception stepRule: " + e.getMessage ());3 B' l; w4 p) h- U" y6 r( R
    }" O. W0 M5 ~+ j( @: W
* L& M; R' ~- ~5 E: a' C8 L
    try {
7 ~4 \, D" X) u; L      Heatbug proto = (Heatbug) heatbugList.get (0);8 Z& f: P9 Z4 a$ [3 `
      Selector sel =
- ]; W# H1 H3 C9 \" `, I        new Selector (proto.getClass (), "heatbugStep", false);
9 Q, L6 E5 H1 R% b      actionForEach =
9 s2 g+ \& i. H0 c: a- p        modelActions.createFActionForEachHomogeneous$call" D4 A- l+ S3 t+ m
        (heatbugList,( e7 {, `$ f* t3 k4 \  d) U
         new FCallImpl (this, proto, sel,6 y- C  ?) u5 E
                        new FArgumentsImpl (this, sel)));/ r% i" _5 N; {
    } catch (Exception e) {
) r9 a* j: v) ^, P9 o% q2 P. v      e.printStackTrace (System.err);
+ g! w6 x8 u/ I    }
: Z  |0 X/ {  }. o3 T6 b- J   
" F+ X7 }- ~- n/ d& B7 K5 ^2 Q* c' D    syncUpdateOrder ();: G- `# W2 T' \1 D

- ~! b1 h; I9 F0 b! v    try {  i* ?' C" _8 \4 B% y- G
      modelActions.createActionTo$message / _5 s+ _: ~$ |
        (heat, new Selector (heat.getClass (), "updateLattice", false));! X% h( z8 g0 W$ ?
    } catch (Exception e) {
6 L0 k8 b) p: U1 H0 y& u# y      System.err.println("Exception updateLattice: " + e.getMessage ());
$ c) g* ~; A. W# x) A    }
: F8 e$ i% a* q% c          S0 j8 m2 \& z6 q
    // Then we create a schedule that executes the2 l/ I+ T5 t5 t5 g% V8 R
    // modelActions. modelActions is an ActionGroup, by itself it( v% K% U! @$ R
    // has no notion of time. In order to have it executed in( {% E# l- y& g" Y# T) m
    // time, we create a Schedule that says to use the. G7 O# |8 _* S7 Q
    // modelActions ActionGroup at particular times.  This
; M; T, B# B8 E) }    // schedule has a repeat interval of 1, it will loop every
5 l% Z( `, }8 @    // time step.  The action is executed at time 0 relative to
$ [( r# `) O7 W, |- b- w: Q9 A    // the beginning of the loop.
8 p+ i8 l. j. f- F0 G# j+ c7 H4 k* Q# R
    // This is a simple schedule, with only one action that is
. |2 }' B: f4 D) i    // just repeated every time. See jmousetrap for more- V. ?0 F; L" k
    // complicated schedules.
1 @! x8 p% t- G/ Q( \" D  
4 Y3 L+ `+ K& Y7 V0 n    modelSchedule = new ScheduleImpl (getZone (), 1);
# ]  V- [3 o# [; U5 K3 _    modelSchedule.at$createAction (0, modelActions);2 Q2 V7 q, Y8 ]
        9 R+ [, H# ~4 z
    return this;
3 B. ]( y  _. h  ]" [3 C7 Z  }
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