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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
- A) E7 r$ _/ F. C8 h4 W5 U6 t* ?- m8 M: [" Y/ x. E% ]
public Object buildActions () {
+ f4 T$ J) Y9 o# i    super.buildActions();
- D- j% ~8 N5 J' s! w! d+ C  c   
+ Y+ u7 E, X' J/ F9 b. a9 g    // Create the list of simulation actions. We put these in
: S! `: l, t2 R; M) O    // an action group, because we want these actions to be
( c+ T; D2 ~% D    // executed in a specific order, but these steps should
* C; T, t; B- X7 Y; ~' V    // take no (simulated) time. The M(foo) means "The message: m. r5 U/ ], i0 r1 p4 k
    // called <foo>". You can send a message To a particular, e$ E/ @( Z* Z3 E9 Y, o
    // object, or ForEach object in a collection.& b$ f6 |$ C1 |, h0 Q
        2 j0 O$ \: w* T2 o
    // Note we update the heatspace in two phases: first run
" ^- r1 C5 B& p8 a0 S    // diffusion, then run "updateWorld" to actually enact the
& g2 U: u$ [) S7 p! N    // changes the heatbugs have made. The ordering here is' i1 i* t* j1 |0 v4 s
    // significant!- Y2 N* g: V1 I
        
4 ^7 q/ Y7 b- u2 X& i2 `    // Note also, that with the additional
9 I$ C& e' ~! I8 c7 o4 z* A# y9 X    // `randomizeHeatbugUpdateOrder' Boolean flag we can
1 ^1 I; B9 l0 H4 V% d' U1 k  S7 C    // randomize the order in which the bugs actually run
0 U( V' m  ?2 j; \- {7 R- V    // their step rule.  This has the effect of removing any
! h' g( T5 u8 _    // systematic bias in the iteration throught the heatbug* O8 r- Y4 A; G) [
    // list from timestep to timestep1 ~$ |3 r: {* k6 _  r) U9 Z
        
: p: i  _8 u# g0 J  \    // By default, all `createActionForEach' modelActions have
& k- \# P5 u0 O) `    // a default order of `Sequential', which means that the9 B$ c, s" j: V: O/ @+ _
    // order of iteration through the `heatbugList' will be
9 e+ r9 C8 P$ j7 E3 R    // identical (assuming the list order is not changed: F3 ]6 T5 B9 X6 W3 _$ N
    // indirectly by some other process).
( o0 H0 N+ y/ C& O   
) V( ~) ?' w3 M# A, i! D    modelActions = new ActionGroupImpl (getZone ());
( a4 |5 _) J& i# A& }" p9 A
4 K& P6 ~% `8 T    try {! ]: w0 Y6 m8 Q/ b/ _0 ~- P
      modelActions.createActionTo$message
! ^3 t, v( K0 n4 |( D6 a, {* P        (heat, new Selector (heat.getClass (), "stepRule", false));
0 X" \& r7 f; i7 [) l. a6 |    } catch (Exception e) {
/ ?2 `3 R: \0 `4 P- T* F      System.err.println ("Exception stepRule: " + e.getMessage ());
5 h) e7 b, g- |$ T    }  r9 I) t6 }/ X( o/ r. S% L* n4 k0 H2 K

. H; @4 f, \4 S) {. g0 c+ N    try {2 A+ U8 Q# d$ }' b* \
      Heatbug proto = (Heatbug) heatbugList.get (0);; ^2 o: [9 ?$ Y2 c
      Selector sel =   h% o& ~- _3 {9 h
        new Selector (proto.getClass (), "heatbugStep", false);
: d5 p1 U0 I. I0 M0 P/ S' J      actionForEach =" O9 m  e* F4 s/ D$ k8 ]
        modelActions.createFActionForEachHomogeneous$call$ E$ _8 q9 y, A% r8 Z  d3 M
        (heatbugList,
/ l4 s3 f0 l, M3 d         new FCallImpl (this, proto, sel,
; h% z1 M) R+ W                        new FArgumentsImpl (this, sel)));0 t- F! Z! F3 e' g" L
    } catch (Exception e) {
3 l8 S1 Y% Z. }4 `/ @! @7 ?      e.printStackTrace (System.err);* `1 u* e( F" o8 C1 I+ y4 m
    }7 a7 ?' t7 y  H, y& i, A- ]) D
    8 ~9 H, I; C& w6 T8 x% F
    syncUpdateOrder ();
; X+ a/ h7 F' m% E( T
5 x5 G, ?3 K7 m8 D$ S5 H    try {
' {* |1 Q5 w( G! j# j: X/ y      modelActions.createActionTo$message
1 ]0 N/ U) z* i2 q# z% s: u  n        (heat, new Selector (heat.getClass (), "updateLattice", false));6 c" h0 f4 l. C
    } catch (Exception e) {% |/ A) \6 }5 |( e) k/ h
      System.err.println("Exception updateLattice: " + e.getMessage ());7 x7 c3 X; T4 e% ]0 _% q. ^3 M
    }' H* y! Z& r& I
        
1 O0 d7 q+ \. b& A5 u: ]8 F3 }5 C    // Then we create a schedule that executes the
  F/ T! P+ h- X: z$ A    // modelActions. modelActions is an ActionGroup, by itself it
! I$ B+ D0 o6 R: E" \    // has no notion of time. In order to have it executed in6 @4 |, X5 I2 _
    // time, we create a Schedule that says to use the% a8 c2 [5 B4 u( p2 s% _
    // modelActions ActionGroup at particular times.  This
5 Q0 M, D5 j; @; j2 r    // schedule has a repeat interval of 1, it will loop every. h* ~, P% ~: Q3 u
    // time step.  The action is executed at time 0 relative to
' U+ r' j5 n/ p% U    // the beginning of the loop.
4 X9 H, ~: g0 j$ r
* v1 b1 V9 s7 c    // This is a simple schedule, with only one action that is: g/ M% h. F2 D- x5 ^1 @. n. w- g
    // just repeated every time. See jmousetrap for more
7 ^. g, ?  `9 }    // complicated schedules.
% f7 @7 e5 I3 W* V( d/ j  . Z0 B+ k9 Y2 j4 ?# T5 z
    modelSchedule = new ScheduleImpl (getZone (), 1);3 w" H4 `$ f/ `- B
    modelSchedule.at$createAction (0, modelActions);
9 Z, n% X6 }9 T% y5 G8 a( P        
! _. }) {4 b' u7 S9 P    return this;4 o+ G/ x. [. `1 Z
  }
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