设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10067|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
  v5 M9 p( ?9 M- ^: J! `( l1 o3 R- t/ I% z, n7 p" B
public Object buildActions () {
7 l2 L' H: g0 t3 G- F0 ^+ R- Y    super.buildActions();, v7 m$ \+ q- m
   
) W( H: V, ^" G- }    // Create the list of simulation actions. We put these in
1 P2 u5 Q7 h% I1 D$ G+ _    // an action group, because we want these actions to be& c  z5 r0 |2 |. L) B2 x
    // executed in a specific order, but these steps should
8 `$ F0 Q1 R( [% V. [    // take no (simulated) time. The M(foo) means "The message& y  A; n5 E/ c8 z
    // called <foo>". You can send a message To a particular0 _3 B& k! F0 H3 n# _; G
    // object, or ForEach object in a collection.# Z: E8 B/ W6 G/ F
        
) F1 L9 D7 k* ~$ C4 ?    // Note we update the heatspace in two phases: first run
. n5 v) T! H  a    // diffusion, then run "updateWorld" to actually enact the+ i* ?1 a* Y( }9 s
    // changes the heatbugs have made. The ordering here is, p! C: M2 B# ]$ q  L* u
    // significant!
8 o" w$ a9 w: E        
: H9 u; ]2 j+ ?+ d+ L6 K    // Note also, that with the additional& [$ n! N7 l) N* A0 a
    // `randomizeHeatbugUpdateOrder' Boolean flag we can. G* d% z- D$ F; n: H/ l# u
    // randomize the order in which the bugs actually run0 }$ u3 I& g: |$ n; z( l
    // their step rule.  This has the effect of removing any
* h* m; y8 [4 O9 U# _    // systematic bias in the iteration throught the heatbug) e1 C( _& j! K7 T- O
    // list from timestep to timestep
, y* ~# a! {( T* _, J  M- Y        
. n5 M6 b4 p; w* b1 f  G    // By default, all `createActionForEach' modelActions have
1 N/ J0 R. ~+ r* O6 V    // a default order of `Sequential', which means that the% o8 W+ O6 a8 u& i: x/ ~; I( f
    // order of iteration through the `heatbugList' will be3 j5 N$ _5 ^* U! _, B6 l" O& k: Y
    // identical (assuming the list order is not changed
: x4 {' Y" p" Q. P# B% d. L    // indirectly by some other process).
' g6 k3 G$ J9 x1 L5 }* O   
' C' o% L: _2 e% _& C    modelActions = new ActionGroupImpl (getZone ());
6 \7 z5 d- Y  T# v
. ?' ]) L3 A! Z- [. [    try {
2 q% ^# X  j* c' H6 I' n& B  y4 K      modelActions.createActionTo$message
+ G+ N! c3 P- Q( r% @4 o8 l        (heat, new Selector (heat.getClass (), "stepRule", false));4 I/ H4 ~$ p" @
    } catch (Exception e) {
, ]- m: A5 K4 v6 f& Z      System.err.println ("Exception stepRule: " + e.getMessage ());* Z) U) H* j% [) j2 _) R4 y
    }
( O! ]+ h9 ^" `3 w
# C0 v! F9 D- N. T    try {
6 |2 c( V' p( \      Heatbug proto = (Heatbug) heatbugList.get (0);
- b* ?1 i5 h3 m+ {' r$ [9 S      Selector sel = 1 Z( x2 b4 V8 p# x& w& ^3 y6 f+ ^
        new Selector (proto.getClass (), "heatbugStep", false);! Q# z; L1 c' X7 ^! F- f' f0 Y# P
      actionForEach =) A: w* T7 u& [7 A+ U
        modelActions.createFActionForEachHomogeneous$call4 g) H8 M/ R2 E) J+ R. e
        (heatbugList,% r* s3 z% [1 ~1 ?
         new FCallImpl (this, proto, sel,0 m: M* u5 v2 J( ]; K/ ~" o
                        new FArgumentsImpl (this, sel)));
5 _, J3 w$ g- z4 T6 n: v8 n" }1 `    } catch (Exception e) {. X7 `: Z2 n! K- x" N% _* p
      e.printStackTrace (System.err);
9 Q. F( J7 @* f) u* L) m! Z    }
+ B" ]8 |, d" y6 X9 p) o& `   
, c- f& \- |& Q5 p    syncUpdateOrder ();
9 I# {# ]% F2 ~8 y: h5 }" w
* Z& g6 k$ }3 g5 ^/ b    try {) T) ?' _/ Y  H
      modelActions.createActionTo$message 0 i1 ]9 Y* ?% R
        (heat, new Selector (heat.getClass (), "updateLattice", false));1 L5 \) `/ V; j6 c& D; ]5 w
    } catch (Exception e) {
4 q. ~% m8 e: ]4 U( \2 o  D      System.err.println("Exception updateLattice: " + e.getMessage ());/ x" Z. Y4 r: Y
    }
4 F# a* d7 W) |- B' \  U3 [        
  P1 n( h5 [3 P6 n  K    // Then we create a schedule that executes the* C8 b+ y" A) x
    // modelActions. modelActions is an ActionGroup, by itself it, d7 ~( E# W1 z% k# o0 A. G% E
    // has no notion of time. In order to have it executed in
, P6 a& b! s. K& a  E    // time, we create a Schedule that says to use the
# V  K  g' l8 g2 k: g1 A    // modelActions ActionGroup at particular times.  This  l& s# W$ B" E, S% Y
    // schedule has a repeat interval of 1, it will loop every- I) H% {2 Y& Q+ z: K
    // time step.  The action is executed at time 0 relative to
" ~  G' a, B; Z& {! V; e/ o    // the beginning of the loop.1 W8 T0 N. s, H% v% s2 |; Q' Y$ A
$ }/ Z( ?* e9 L) J3 s
    // This is a simple schedule, with only one action that is# B+ O/ e# o. A
    // just repeated every time. See jmousetrap for more$ K4 y; o, ]) Q# Q2 f' A7 [/ q# k+ K
    // complicated schedules.. n7 a( I' A2 _: b4 D5 W
  
( e. v  g" \" U! y- `0 K6 W6 N1 S    modelSchedule = new ScheduleImpl (getZone (), 1);
# C2 @! p# n  ?/ \* F    modelSchedule.at$createAction (0, modelActions);0 F+ d8 h! l$ n7 h3 W- \
        $ T' m3 ]; Q' E* D5 n9 }1 l$ Q
    return this;, k. D9 {$ o: U' ^5 W* \
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-11 19:36 , Processed in 0.016618 second(s), 12 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表