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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:# C" N7 q4 ]0 Z

5 |/ q$ E+ L2 D+ u- [ public Object buildActions () {
( U# v" v2 s2 |    super.buildActions();
( w+ N! K0 W1 a8 I! G$ q    " m/ k  P1 O9 e" ]6 d$ X
    // Create the list of simulation actions. We put these in
; d  S3 C8 E" ~2 |    // an action group, because we want these actions to be0 |! d0 K4 J/ H
    // executed in a specific order, but these steps should. P0 r+ A! V0 l5 L+ v9 H" s5 d
    // take no (simulated) time. The M(foo) means "The message
& I( [8 u9 l% k0 [! G  D& k    // called <foo>". You can send a message To a particular
5 }* o7 p; f9 J4 g$ x    // object, or ForEach object in a collection.' Q9 S- j* h+ i. b( T0 `
        
, b$ L7 P- v5 j! }# G+ H    // Note we update the heatspace in two phases: first run) u6 @' Q8 j, d6 ~4 i" p$ i* ^
    // diffusion, then run "updateWorld" to actually enact the
  P3 l1 U- Z7 Q" E    // changes the heatbugs have made. The ordering here is
/ O+ Q' M& X5 O1 l. J$ v8 _7 d    // significant!
! A4 |5 j0 n" n" E7 }        3 \# x  Z% E: G& c) z/ G; d
    // Note also, that with the additional
+ A0 l$ v3 z3 l( D9 ~    // `randomizeHeatbugUpdateOrder' Boolean flag we can
! r9 a2 |& S3 P4 r    // randomize the order in which the bugs actually run% `" N, l' O; `' A5 M; a
    // their step rule.  This has the effect of removing any
" S5 s) `  e- V/ r. q4 [    // systematic bias in the iteration throught the heatbug8 [. S! Y! y3 [8 `/ q0 |
    // list from timestep to timestep. I# _' l; u  w! s5 V/ W
        
1 R# b8 j  @& [- d' O; W3 K" [    // By default, all `createActionForEach' modelActions have
1 s% Q: z6 y; h6 o1 F( C& d: p    // a default order of `Sequential', which means that the
9 m" K' R7 J% a" H* x    // order of iteration through the `heatbugList' will be2 e( A6 y! l( e9 k' F  X6 n- }- V
    // identical (assuming the list order is not changed
" P* s9 S% L( g* x. P, B& d# i    // indirectly by some other process).
% }0 {# M$ Z, _8 y    ( r' @& D. g( X. N/ [! t
    modelActions = new ActionGroupImpl (getZone ());1 P3 ^- @& O! ^! t* B. B1 J. {

- H/ E  q7 ^0 Y/ r    try {
. m8 N; |+ J6 j! e( Z5 w9 b# X3 R/ E5 A0 N      modelActions.createActionTo$message' U% u3 v: C7 W7 C# u, k* D
        (heat, new Selector (heat.getClass (), "stepRule", false));
1 t; }( h, \' l# [% M3 U/ O! |    } catch (Exception e) {+ \$ w' K' ?' G: @) \6 Q$ F
      System.err.println ("Exception stepRule: " + e.getMessage ());
( W5 Z# M* {) y! U& K9 i9 F  s# i% y6 i    }, }+ X7 R( s6 F* ^2 G$ E
" a3 B2 y) x4 W2 L
    try {  C5 C# ?! }2 n4 n* c
      Heatbug proto = (Heatbug) heatbugList.get (0);
$ l6 Y/ |! M# o9 |) N( S( Q      Selector sel = % h: [* P( M3 U( h* u  L' R
        new Selector (proto.getClass (), "heatbugStep", false);
7 I* }( h& {1 M; J7 U; V      actionForEach =
) ^9 S* Y( b% a* w        modelActions.createFActionForEachHomogeneous$call1 ]  W, w' Q* q% g! F% q# ~% ?
        (heatbugList,
" S9 N$ }- E$ n3 J; [         new FCallImpl (this, proto, sel,
! V% Z/ [* W2 D, W6 ~$ f% e8 g                        new FArgumentsImpl (this, sel)));) {/ a7 J0 I0 b  e: a1 Z
    } catch (Exception e) {
. Q- o; s: b6 A  t$ n7 e      e.printStackTrace (System.err);( {7 L+ N8 _: Q% X' {, t
    }
8 j2 n0 G' k: l    , R) S0 }& }/ m4 Y! N& _' ~
    syncUpdateOrder ();
4 Y7 o% V& D- F) _& i4 {: X6 T  |# B' R
    try {7 o3 ?( _1 P+ W5 U  f) r- ~! E+ ?) G
      modelActions.createActionTo$message - s( ^7 E! v* K  k
        (heat, new Selector (heat.getClass (), "updateLattice", false));' v9 `1 S# B; ~$ H, @  S, H$ u
    } catch (Exception e) {( @9 u4 K4 _) H& p
      System.err.println("Exception updateLattice: " + e.getMessage ());
; H" u  |, e+ K" X" ]9 U. U% Z    }$ W/ z: R1 E; p1 h* r8 h" t
        
0 x8 U- R2 i2 w  j3 U    // Then we create a schedule that executes the* c8 s2 j: u5 b" `$ g
    // modelActions. modelActions is an ActionGroup, by itself it4 \9 b+ \, X( ]
    // has no notion of time. In order to have it executed in1 |; o7 a8 c) J3 E4 R. Z
    // time, we create a Schedule that says to use the
+ _7 R/ ?8 z" q7 a2 G- l7 s% `3 E    // modelActions ActionGroup at particular times.  This
) O7 O; m  A6 H2 @5 Z4 c' L0 t, ~    // schedule has a repeat interval of 1, it will loop every
0 ?- M4 [, c8 i& _" ^0 D) X8 j    // time step.  The action is executed at time 0 relative to+ h  q; V4 [+ U3 v8 C+ X
    // the beginning of the loop.
9 X# i7 `0 P: W- J1 q5 K7 k
( v+ N5 U( S) M* [$ S; g    // This is a simple schedule, with only one action that is* ~$ q4 t( a# G
    // just repeated every time. See jmousetrap for more
" W& }* C; {$ ?. C$ A    // complicated schedules.
9 Y, x; I* A4 M8 w' T  
# d7 {7 t6 o5 W2 l    modelSchedule = new ScheduleImpl (getZone (), 1);
" ~0 M- d' m/ k; S    modelSchedule.at$createAction (0, modelActions);
' [9 M0 j+ A+ Z$ F/ L        
. D$ O* N& h+ L' u4 X: Q    return this;/ R% g9 `4 Y, s
  }
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