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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:9 N& k0 Y6 ?# f: n4 G1 k2 F
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public Object buildActions () {
8 x. t' v, A1 N; g( t7 [    super.buildActions();
9 O( U0 K( ^7 V4 ]0 S3 j; j" _    - X5 u9 g3 |% }- U/ a2 b! b
    // Create the list of simulation actions. We put these in
) x6 m& a6 I9 v, G: z8 n    // an action group, because we want these actions to be
2 W& U, q6 Z7 h, Q8 E9 d4 Y    // executed in a specific order, but these steps should, ^% a( W, k/ c2 r7 `9 F2 H
    // take no (simulated) time. The M(foo) means "The message' E# z! b6 y9 _3 s
    // called <foo>". You can send a message To a particular, E! Q5 Y3 X3 Q3 {7 U/ X
    // object, or ForEach object in a collection.
$ K- {+ k7 u0 V+ Q9 e' C        
+ X. U( F7 }' d' G4 X. O% x    // Note we update the heatspace in two phases: first run
, l1 a# Y5 T$ B    // diffusion, then run "updateWorld" to actually enact the  U1 U7 `9 _! q* j
    // changes the heatbugs have made. The ordering here is! u- W) |0 ^* V' V& e! b
    // significant!
" g- s" r" u7 y4 m8 z        9 R5 W) W8 R- v3 ?
    // Note also, that with the additional
8 a7 {3 P6 X& M9 H% e. p3 M    // `randomizeHeatbugUpdateOrder' Boolean flag we can
& p8 L) m" p5 [! E# y* z    // randomize the order in which the bugs actually run) E9 D2 P4 q" p
    // their step rule.  This has the effect of removing any8 h: S6 d) V& k! x; ]
    // systematic bias in the iteration throught the heatbug- S8 T7 _2 O: N0 h4 s' [5 p: z8 [
    // list from timestep to timestep7 ~/ P& r" X$ R
        
+ b$ h6 B; j0 n! F! U    // By default, all `createActionForEach' modelActions have7 d( G, E; t9 A- ^
    // a default order of `Sequential', which means that the! y5 n+ ]! M. ?/ O
    // order of iteration through the `heatbugList' will be# ~! \, t8 c- h* N
    // identical (assuming the list order is not changed
- y$ n' l: }8 e4 n0 G    // indirectly by some other process).9 x8 v  G' r; l- m: |+ P- z% t; \
   
! z" p  s1 E% B' D' {! F    modelActions = new ActionGroupImpl (getZone ());
' F6 K$ ~& [/ S3 u: E$ [) J0 c$ V. ^$ [) [
    try {
' q* j3 f* d0 y( v      modelActions.createActionTo$message# Z: w- h' k% L+ g, E. D* G) q9 d/ G  E
        (heat, new Selector (heat.getClass (), "stepRule", false));  P: E0 b; a8 _! l( h( v
    } catch (Exception e) {
1 H, N1 d1 r! s$ ?, }& k      System.err.println ("Exception stepRule: " + e.getMessage ());
, Y: j1 G$ U' ]% z4 e5 r" `    }" G7 J( {& c2 T  P. w
* r" f5 B7 L% G
    try {
+ h; M0 x2 K3 e: w8 I      Heatbug proto = (Heatbug) heatbugList.get (0);4 s, E1 D7 @; h) N: @
      Selector sel =
" k& H# A1 g0 f5 {. m. Z# t. m        new Selector (proto.getClass (), "heatbugStep", false);: Y" B4 w1 ?) J; z4 T4 y" N
      actionForEach =2 R' H$ x! r& t: B/ U% a5 [
        modelActions.createFActionForEachHomogeneous$call
9 z: ^2 Z: \# Y: J        (heatbugList,
# X" Z" c4 O% j0 Z1 Q2 d4 l         new FCallImpl (this, proto, sel,
) S* F" H* b; ^4 X8 b                        new FArgumentsImpl (this, sel)));
3 O6 \1 t: z# {: N7 l1 ^+ c    } catch (Exception e) {
  u: I' I/ Y. N: F. s# h      e.printStackTrace (System.err);
, s+ Q! Z' Z# b" @7 }$ D    }
, E  y) N- A1 P    1 k( c5 g/ D  [
    syncUpdateOrder ();. X" _4 r- N$ p2 h& ~. a

; p6 \' X' d4 f) \* X4 ?% F: O5 }    try {
$ N* I; Q* ]6 X9 w+ k      modelActions.createActionTo$message
, ^7 s0 E2 N5 t/ Q5 S2 I. [  Z. T        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 J! V% Z5 o* r/ B1 S# q/ P* T    } catch (Exception e) {
( M+ ^. r' E) U6 u5 Z) r# b      System.err.println("Exception updateLattice: " + e.getMessage ());4 ^! U5 a9 Y" z  ^; B$ s
    }4 y7 @" E1 A# }. \
        
2 B$ T& k2 o$ ^5 N9 D, D' X    // Then we create a schedule that executes the
" E6 k9 N5 W, C+ p    // modelActions. modelActions is an ActionGroup, by itself it
- z  h) c( _7 Z) ^% U    // has no notion of time. In order to have it executed in' ^& l& `* e3 W) ]$ o( X( G* o+ t  `
    // time, we create a Schedule that says to use the5 p9 [7 g5 c0 R% M/ n
    // modelActions ActionGroup at particular times.  This
4 }& x: k, Y0 r8 J    // schedule has a repeat interval of 1, it will loop every. F$ g4 y: j4 L+ N9 U( W
    // time step.  The action is executed at time 0 relative to
6 n% s' S8 x* m$ D2 l/ ^( A7 C    // the beginning of the loop." M# X" _; s+ j4 ?. A

% ^- n2 S) ^/ u6 n$ R0 b$ W    // This is a simple schedule, with only one action that is$ M- B, o" d; k8 s4 A
    // just repeated every time. See jmousetrap for more
3 w. ]" P1 ~* @3 Y7 G  ~5 N+ K    // complicated schedules.! {2 |' \+ v( Y/ L3 U
  4 h- Q3 l% A, F% w  G
    modelSchedule = new ScheduleImpl (getZone (), 1);
2 A* v! C7 {7 Q  G. G% _    modelSchedule.at$createAction (0, modelActions);* }' i/ i  O) \# }  n* K; \' R
        ) U& p$ E2 |: {3 F
    return this;
+ L- r* T2 f. m: x  }
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