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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:, O0 j+ e" t7 U! S7 b

, Y2 u3 F* e; \6 W. X% t public Object buildActions () {) q9 Y7 {" ~" e' F
    super.buildActions();
1 h0 ]6 A# _0 y6 U7 X    ; C: P. ~- u" }5 A4 T
    // Create the list of simulation actions. We put these in
7 _( h! o. ?# ~8 Z    // an action group, because we want these actions to be
- A0 ~* g7 J: l4 U' f$ o4 V  @    // executed in a specific order, but these steps should& V( p% t# o8 `1 L8 i8 b+ \
    // take no (simulated) time. The M(foo) means "The message
! M3 }% r: l0 Y( x( ~    // called <foo>". You can send a message To a particular
" z: Y. N" f9 _0 T" d    // object, or ForEach object in a collection.; E# @, h0 L5 }
        
* `* y: F* z4 Q8 ]8 r2 F( j    // Note we update the heatspace in two phases: first run
, M5 `$ O! M( a    // diffusion, then run "updateWorld" to actually enact the" b; @' \& X! H' g
    // changes the heatbugs have made. The ordering here is: a  v5 e) j, g: F" p
    // significant!6 q: S7 C9 U  a
        ! z; q, s' R% h; V# d
    // Note also, that with the additional6 R* b5 g5 S: C& b
    // `randomizeHeatbugUpdateOrder' Boolean flag we can$ Q' F) V$ u# v0 K
    // randomize the order in which the bugs actually run0 \8 O. c0 L: Z' }) J- Q" q
    // their step rule.  This has the effect of removing any6 y7 N7 B/ u8 D: Z" y$ a/ Y
    // systematic bias in the iteration throught the heatbug
/ U  ~4 r* ]: K! ?  c    // list from timestep to timestep
- {$ b. i% r& U1 b        , ~2 h9 W4 J, N, L* D
    // By default, all `createActionForEach' modelActions have: u, g7 A2 z1 g5 v3 p
    // a default order of `Sequential', which means that the) z# N  T& d9 G
    // order of iteration through the `heatbugList' will be
+ y+ `& D2 b7 s5 M    // identical (assuming the list order is not changed5 x: |9 X6 N3 H5 }. U5 {: ~
    // indirectly by some other process).  k5 k! p, Q5 b$ o# I
    + \$ T- S$ p2 u- L: {# p
    modelActions = new ActionGroupImpl (getZone ());& z* F" X9 Z' ~' }

# m- ~3 n% @* q+ L, _" Y    try {+ h7 F3 W( [. H8 s0 _9 q
      modelActions.createActionTo$message+ S% Q' ~5 o8 ]- W. t" H/ Y1 ]" }
        (heat, new Selector (heat.getClass (), "stepRule", false));) ^; e) m6 `( j0 {; K
    } catch (Exception e) {4 }" F$ s& @) h( {0 P
      System.err.println ("Exception stepRule: " + e.getMessage ());; n1 N0 z4 n4 {  J
    }
: n) s: R' b/ r# Z% b/ k! q9 v  c3 U6 z* a
    try {$ H" F% B  L. d% g7 U
      Heatbug proto = (Heatbug) heatbugList.get (0);
( n5 [/ \# D+ p: u, l: i! O      Selector sel = ' c; a! I- n# k$ Z9 h
        new Selector (proto.getClass (), "heatbugStep", false);5 X( D5 t8 H* o1 l
      actionForEach =9 e9 u$ `& [1 |+ v4 A! x: @2 c
        modelActions.createFActionForEachHomogeneous$call
3 O5 L3 ^0 H, A- T6 t        (heatbugList,
" Z" o  I& S6 `- k' B1 E8 v- O6 J         new FCallImpl (this, proto, sel,
3 |$ _5 q/ b# g  ~) j' B1 e( q                        new FArgumentsImpl (this, sel)));, R. I. q5 A- H
    } catch (Exception e) {  @- \+ |; C2 ^# {5 F
      e.printStackTrace (System.err);$ f' P* }' P9 ?1 k
    }
% ?' f8 {  R; s1 |+ ?   
8 ?4 Y+ ~7 M* w    syncUpdateOrder ();
' ?/ v) J! }- F$ t3 u4 b( O( ~) a& X* a6 w- D
    try {
! o2 O$ ~5 [8 Z" \2 |- \0 Q8 a" N! Y      modelActions.createActionTo$message ( v! s1 U- d: V5 H; Y9 b
        (heat, new Selector (heat.getClass (), "updateLattice", false));
2 [, G6 @# U( A$ A    } catch (Exception e) {
7 v3 I; W: b$ f- ~      System.err.println("Exception updateLattice: " + e.getMessage ());
- S; x" L! r  M" z6 M2 O    }
. o0 j) O0 h. J/ g1 i, c2 Y4 ~        + x. A# _$ J/ J' ?. W
    // Then we create a schedule that executes the# i* }  A6 j# e7 H, p( k. f6 V4 ?
    // modelActions. modelActions is an ActionGroup, by itself it
% x2 f! w! E4 G5 w    // has no notion of time. In order to have it executed in
- M3 n  z4 o$ i; n' p% F    // time, we create a Schedule that says to use the
% _5 ], v, a1 \' ^" a$ P7 m1 p    // modelActions ActionGroup at particular times.  This
8 _* ?) Y; t4 `9 T    // schedule has a repeat interval of 1, it will loop every- b/ Y6 T  L* j! ~
    // time step.  The action is executed at time 0 relative to/ H* r! e8 a1 g% S5 c
    // the beginning of the loop.
7 s7 v/ e4 m2 {8 B7 r) }7 l6 w4 c
' [& d" ]. U( e! B3 Q    // This is a simple schedule, with only one action that is! j8 g! A; ~/ G) N/ I) e3 i$ B6 G
    // just repeated every time. See jmousetrap for more5 Z( D* Q) }) p* ]1 Y
    // complicated schedules.
2 e/ i) K6 n/ a# Z6 h# R0 A  @+ g9 C1 f  
, {$ i' ]( P5 u    modelSchedule = new ScheduleImpl (getZone (), 1);8 M  U; S+ X+ t6 i0 S' k2 |
    modelSchedule.at$createAction (0, modelActions);6 ]: Q% @. w8 P% L+ [' ]) o
        3 k* n, Y4 y4 @/ U/ N
    return this;
, J  f7 Y  F  E6 E5 _  }
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