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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:7 T$ }* M8 H" }( Z
, k% I# M( a+ ^
public Object buildActions () {3 ^; V- i  D( _% t# D# p
    super.buildActions();% z+ f1 h8 p6 i4 U; A& ^
    + I6 y0 N" s2 Y$ C# T( D" r9 d6 ^
    // Create the list of simulation actions. We put these in
( O3 N& M5 }+ ]2 S+ q# F# W    // an action group, because we want these actions to be
5 B/ e; T! f9 d" A0 g" x    // executed in a specific order, but these steps should
# T0 {& J& Q$ w8 \- q2 M  s% V    // take no (simulated) time. The M(foo) means "The message3 U. A" `  E- F( w# F' H
    // called <foo>". You can send a message To a particular+ Z6 e5 S5 W; z. c5 D$ t$ f
    // object, or ForEach object in a collection.
* ?) F: x9 h# p& E) K2 _        
7 B2 O5 |! J" v4 d5 J    // Note we update the heatspace in two phases: first run" a7 H8 z2 I  Y% z
    // diffusion, then run "updateWorld" to actually enact the: N5 X* M. M2 W9 y3 ~6 K$ }
    // changes the heatbugs have made. The ordering here is
% ~% }/ |$ J2 f: l/ M    // significant!& F- Y1 f0 \; T' R2 j
        : _- `+ G* h, q0 v6 `
    // Note also, that with the additional) u3 g  V! h& [0 p* M: p" K
    // `randomizeHeatbugUpdateOrder' Boolean flag we can# P9 N5 V' e$ h: |$ J) C1 X1 e+ n
    // randomize the order in which the bugs actually run
; C" j$ L8 k8 q& `, p    // their step rule.  This has the effect of removing any
4 P5 o9 d) \- ?' U+ U3 F1 C    // systematic bias in the iteration throught the heatbug0 g$ `% T9 F# R; c
    // list from timestep to timestep
5 _) x! D: e. }( e        
! d8 A; |) W, z0 E0 u) e' I    // By default, all `createActionForEach' modelActions have  u! N( J. |' o2 ]3 d; x0 {
    // a default order of `Sequential', which means that the
3 U, P; b3 F- X1 w; X$ ?& L( _# T0 m    // order of iteration through the `heatbugList' will be9 ]# o: M9 ~# Z& Q+ l6 W& j
    // identical (assuming the list order is not changed$ ]( \0 j' q2 P0 _1 }8 i
    // indirectly by some other process).
0 c) I# u4 f( J; P/ _9 U# Q1 G   
" s  c5 E) u% B! }' [5 e    modelActions = new ActionGroupImpl (getZone ());
! @( v( j0 b9 T1 h
( Q2 a" A) \0 F5 p    try {( `6 K1 X4 M  o* k
      modelActions.createActionTo$message8 a" d, Q' _. s6 q
        (heat, new Selector (heat.getClass (), "stepRule", false));
  N7 s! Z5 S9 g% L. V7 ]8 A. A    } catch (Exception e) {
: c! h+ C& \* d7 `' G. |  z6 w# B# ?      System.err.println ("Exception stepRule: " + e.getMessage ());
, @" e+ y" j/ B9 C3 K    }
5 `" q! v; ]. A5 D2 k( O, ?& O& A/ k
    try {( C" _  Q1 r- K2 G( K
      Heatbug proto = (Heatbug) heatbugList.get (0);$ }* z6 j( b* h8 |
      Selector sel =
6 z  L& `' L  H6 C. ^, J        new Selector (proto.getClass (), "heatbugStep", false);
8 N, u! @. t5 q4 A: o  Q+ b      actionForEach =8 ]  L$ u7 q3 Y" O' R% u
        modelActions.createFActionForEachHomogeneous$call3 q2 u6 H. n" E: H; G0 v" ~
        (heatbugList,
% F. K, y' k; y- l! M1 v' e* p  S8 F         new FCallImpl (this, proto, sel,4 L" u' B. [, Y7 V  {8 ~9 A
                        new FArgumentsImpl (this, sel)));3 a6 l  E& E4 P, T& {7 O6 q
    } catch (Exception e) {
8 A6 a6 y" H# Z* `$ }, Z3 N* `5 B      e.printStackTrace (System.err);3 ]& d1 b* A% J) j3 b
    }: G% X4 f  W) V+ {& j+ s+ _- K
   
8 o& v" F# s, ?1 k6 C& l    syncUpdateOrder ();% R  o- a/ a0 w& ]
- ?  ?* V- N  b, o9 a
    try {
: c, G. j: W" n      modelActions.createActionTo$message 4 E# p* }6 ]7 w* k' m# q5 X
        (heat, new Selector (heat.getClass (), "updateLattice", false));
8 K; [& r) ^! L6 ?1 n% A; O    } catch (Exception e) {; c" B+ F8 f, H9 _! ?! d+ m# a
      System.err.println("Exception updateLattice: " + e.getMessage ());- t, N7 {. j6 q
    }& s0 a  X* A/ H$ F0 V
        7 W. U( u0 l0 ~. e* j! B: j
    // Then we create a schedule that executes the
  F, F4 D- ~% ~" R' h    // modelActions. modelActions is an ActionGroup, by itself it, v! U' i' y: P4 f0 D* B+ ?
    // has no notion of time. In order to have it executed in
$ o$ x4 D1 z( b    // time, we create a Schedule that says to use the+ @- n$ f7 J8 |* @
    // modelActions ActionGroup at particular times.  This$ q( l& k/ S, w2 V# j6 b+ g
    // schedule has a repeat interval of 1, it will loop every
- e; `. F6 l) r! I2 h# A* p% h    // time step.  The action is executed at time 0 relative to; z3 y: o3 g0 b( g
    // the beginning of the loop.
. b* a* G  l; u" |4 ?$ v, _3 p( D& i1 s( g4 z" I; d& Y" @
    // This is a simple schedule, with only one action that is
: i' P. j- U% S- ~& `    // just repeated every time. See jmousetrap for more2 O  Y) i- S0 f) d% g4 r( N' J
    // complicated schedules.  ~, W% t* W5 f1 K  g! `' z
  % x: @! ?" H$ o6 ^2 f* }
    modelSchedule = new ScheduleImpl (getZone (), 1);* q0 L! X6 }9 X' B* U
    modelSchedule.at$createAction (0, modelActions);  V) c/ e8 x8 q- q5 T( P) g
        : f' o; p6 S" Y* c2 s  w
    return this;+ v4 j' }2 r. z& {9 R# w+ F. p
  }
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