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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:0 [2 Z- E% B' a

5 w) v: R9 L9 A# H2 w8 x public Object buildActions () {; w7 P9 J5 q7 {: B
    super.buildActions();
% w+ J5 k# ~# V* L, E2 _, u& i   
( J  e9 n6 i+ @5 S1 C9 M7 u    // Create the list of simulation actions. We put these in
, b, @$ ]4 F  Q0 w+ W' z4 @) O    // an action group, because we want these actions to be
8 P9 E( c+ P* `6 `( e6 a8 {    // executed in a specific order, but these steps should, A5 W0 i) O& }8 N/ [# m
    // take no (simulated) time. The M(foo) means "The message
6 _8 r4 k: E7 G. z' j  b    // called <foo>". You can send a message To a particular0 M, i8 z4 _& _. m2 o
    // object, or ForEach object in a collection.7 f1 z7 b/ H2 F4 v3 X  R
        
( T0 K. F* c+ h. H" I    // Note we update the heatspace in two phases: first run
5 D% |& W  y/ U& U' a, I    // diffusion, then run "updateWorld" to actually enact the/ p) _- r  L  s6 w3 o9 }( w
    // changes the heatbugs have made. The ordering here is8 ^+ {4 J! A2 d  \" M, E
    // significant!# u& ?+ O! V) D0 M# I. r
        
" j  T$ ~; T  l; P% z    // Note also, that with the additional
9 T, `, ~% H1 V& V! F+ Y    // `randomizeHeatbugUpdateOrder' Boolean flag we can
0 b2 c7 b1 K; I  X    // randomize the order in which the bugs actually run
& e6 m! V* T1 ^8 n% W    // their step rule.  This has the effect of removing any  l6 P! o8 F* ?. c9 n
    // systematic bias in the iteration throught the heatbug5 N- \8 n0 Z0 g7 e& J' x" \& s
    // list from timestep to timestep3 o& c) Q5 z; P% ^8 R, _+ }
        ! x5 G% M% g  e
    // By default, all `createActionForEach' modelActions have6 N5 \8 |" f& R. _. R6 r
    // a default order of `Sequential', which means that the
- w2 `  y. @: {* V0 B    // order of iteration through the `heatbugList' will be
. z! Y5 g$ a9 G$ u  K& [& X    // identical (assuming the list order is not changed
1 v1 ^* X" h0 K+ ^5 Q    // indirectly by some other process).
% X8 L  E& J4 M    8 Q, _$ ]% O, \" ?0 K& j
    modelActions = new ActionGroupImpl (getZone ());
0 p7 k! a# i+ k# O: b. Y$ G' h2 Y8 x" Y4 `
    try {9 `8 K8 I' {: {3 F. _& r
      modelActions.createActionTo$message2 Q8 y" s' p4 ]. m) W
        (heat, new Selector (heat.getClass (), "stepRule", false));
  v& Z4 w2 i1 I    } catch (Exception e) {
+ m0 p, y6 R) d% ?      System.err.println ("Exception stepRule: " + e.getMessage ());
! R7 _# I8 r  _9 R( t    }' z  f1 Q- F3 H. Y! a- p/ ]
$ w' V+ Z  s) x+ S
    try {
6 b( [. |) Z7 A7 r2 w& g      Heatbug proto = (Heatbug) heatbugList.get (0);3 I2 ^' Y- R3 x
      Selector sel = ) e7 x: Y& a6 n" _& M
        new Selector (proto.getClass (), "heatbugStep", false);
$ c1 K# N# A+ K3 X# J; K  I6 S# Y      actionForEach =
8 M- h$ \1 [- @1 X        modelActions.createFActionForEachHomogeneous$call
6 l! _5 L9 e, Z" Q/ [        (heatbugList,9 H7 Z  u% U* ?0 V3 H0 _) Q
         new FCallImpl (this, proto, sel,
; u& [- ]' l  F8 U5 U# Z4 r8 g                        new FArgumentsImpl (this, sel)));
6 Q* s, U- \9 g7 D4 t. T: C    } catch (Exception e) {' Q( b5 s: {- K$ Q/ i
      e.printStackTrace (System.err);5 E2 W" i( r$ S
    }  u* Q, }- A' z" [4 G
    6 K- f2 a6 F& y7 v
    syncUpdateOrder ();& G  R$ G7 i) I/ A' s
8 ?7 s7 B- ]1 E1 h1 i# ^4 l  G
    try {
; N- J  {  B+ f      modelActions.createActionTo$message ' u" L; x) `3 V! q! V
        (heat, new Selector (heat.getClass (), "updateLattice", false));
& k9 e3 E0 |% Y3 E! |9 Q, S    } catch (Exception e) {
7 C0 [) _/ G+ F, P      System.err.println("Exception updateLattice: " + e.getMessage ());( V; e; G7 @0 X
    }
8 R0 p* ~5 N& p' ~( V        7 y$ Y( n6 A: G1 ]" G; w% F4 G
    // Then we create a schedule that executes the# v3 y3 j3 w( v5 v
    // modelActions. modelActions is an ActionGroup, by itself it
, R( {# H7 g0 W1 X6 Y    // has no notion of time. In order to have it executed in
$ T( K, \4 x1 i5 M2 j    // time, we create a Schedule that says to use the
6 j! [- f! m/ [/ m1 E7 v$ V: D    // modelActions ActionGroup at particular times.  This9 S9 T7 ]9 T7 B; W
    // schedule has a repeat interval of 1, it will loop every
# A! z' {- y- a2 [$ c: X1 y) N    // time step.  The action is executed at time 0 relative to
% n+ @" q: c& u5 t9 ]    // the beginning of the loop.5 j7 J2 i* k/ ^; o) o4 ?
. k& e/ q" P2 V) R* ?5 _5 X' C
    // This is a simple schedule, with only one action that is
" o# b* A; y: ?0 y; P. {" L: z/ ~    // just repeated every time. See jmousetrap for more
; Y& O$ h# L. j2 P) `( ?9 i* |! \    // complicated schedules.
+ u2 d" ]% P! {; {! w' R* h$ h  3 i( X# K6 u: r! Y% d& S
    modelSchedule = new ScheduleImpl (getZone (), 1);1 g0 e  l7 ~9 {# P) J
    modelSchedule.at$createAction (0, modelActions);
: V; x% H  s) x/ M: J        
! t& f# X, y/ R& g) u8 ]    return this;
) \3 y: c+ _, R5 ]9 i  }
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