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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:+ _1 n( W' F2 ^' E' {

" H1 j) I  Z" D) b3 o5 O public Object buildActions () {% ]" ^& E+ i  u' D
    super.buildActions();
* H4 S9 a8 O0 M9 E, q( U   
( @6 v4 }% V) T" K  R6 X+ ?& N+ O    // Create the list of simulation actions. We put these in
2 `2 K- A. |, R) P. @' {4 E    // an action group, because we want these actions to be
; P# m0 |& ^; q; i    // executed in a specific order, but these steps should8 N/ Y' K0 Z4 t
    // take no (simulated) time. The M(foo) means "The message; q# v" F9 W' `& o1 g( G0 ]
    // called <foo>". You can send a message To a particular
( e3 X3 y3 Q9 M1 b  [    // object, or ForEach object in a collection., g# A1 n& v: L4 [' B; b' l
        8 v8 |& c5 `3 L; O- @( U6 ^" K
    // Note we update the heatspace in two phases: first run% b$ ]& l1 z- Z4 p2 q- n0 l
    // diffusion, then run "updateWorld" to actually enact the& `5 ^# b# P, `) d$ O/ s3 \1 d
    // changes the heatbugs have made. The ordering here is
6 ^0 u* }# l2 S* b6 v9 T% S# P    // significant!5 K0 B& o  D8 c4 @
        
) ]7 q9 J; d) C: [    // Note also, that with the additional
, N/ R; |* a" U: T6 N: s    // `randomizeHeatbugUpdateOrder' Boolean flag we can6 N% v" H- E  L# S% S' a
    // randomize the order in which the bugs actually run9 U  _) w+ R2 |) s
    // their step rule.  This has the effect of removing any
+ r+ w+ h  J/ T    // systematic bias in the iteration throught the heatbug- L) v! P3 i/ }# s5 Z8 `
    // list from timestep to timestep
) p4 B9 }" D. A$ b7 {+ p        
  [* {7 t! X( A. d% N3 `    // By default, all `createActionForEach' modelActions have
9 }6 D7 Z* J7 X' n, n) c) ]    // a default order of `Sequential', which means that the
; S* v2 U8 @  d9 V    // order of iteration through the `heatbugList' will be
1 p6 Z1 }' S* R7 A* t    // identical (assuming the list order is not changed
/ @+ @( o$ S/ w# O9 L    // indirectly by some other process).
) c* g6 _6 W0 ?. f. W   
' Y9 I- {- D, e6 g$ C    modelActions = new ActionGroupImpl (getZone ());9 b' l, _/ o2 |- a
# d, V  U. H# H( T8 W" K! ~
    try {, e  l# y+ J: B8 j* e
      modelActions.createActionTo$message
) T& F$ m: N; z/ g( a" R        (heat, new Selector (heat.getClass (), "stepRule", false));
/ \1 M, e1 P6 ?# O9 i# Q    } catch (Exception e) {
, k- |. D. }/ j" ]      System.err.println ("Exception stepRule: " + e.getMessage ());
9 f; d* ~. n0 U9 B# w& V; T    }" J1 v! l0 t) `! Z

5 |4 m8 }  d: @    try {
8 F. X' P& M6 Z1 @7 ^      Heatbug proto = (Heatbug) heatbugList.get (0);( E: L! D3 ^* ]- R( F
      Selector sel = ) W% L& _% K6 F1 [0 p
        new Selector (proto.getClass (), "heatbugStep", false);
" f* m" u9 \& \      actionForEach =
7 S- T! P, @5 E* j+ o! }* j! d* R        modelActions.createFActionForEachHomogeneous$call
# e: v' l3 Z1 D/ X, ^' u+ O2 @        (heatbugList,
4 y( Y/ b# K5 f         new FCallImpl (this, proto, sel,
. l0 A& Q% r6 u# e) P                        new FArgumentsImpl (this, sel)));
. B9 z6 Z9 i/ @* P$ P  P' s    } catch (Exception e) {
' u5 Z. o% T/ G/ |      e.printStackTrace (System.err);
, V& O1 W9 j1 R9 r2 R' c  h( P    }4 k! c* z; I& {! Q
    9 c3 j3 G' ]# d# q/ }+ ~
    syncUpdateOrder ();
! {9 s4 d0 K# \" R& V! E) N- K# q& H6 k+ w' ?" B) E
    try {
1 C1 q( ^3 t: S' B      modelActions.createActionTo$message " Q7 y$ D3 v' j
        (heat, new Selector (heat.getClass (), "updateLattice", false));3 _  ]; w' ]& _  U, O4 g
    } catch (Exception e) {1 k8 C9 q  l. Z7 Y) X8 U
      System.err.println("Exception updateLattice: " + e.getMessage ());
$ e( ?2 ~, K$ W2 @. B) }- B) m    }; e- x/ x& r' D+ \& E1 \5 a6 f
        0 w1 F( `; q& X0 H$ ^/ Z% D( g# F
    // Then we create a schedule that executes the. g" O9 c+ Y& _4 e9 |: `
    // modelActions. modelActions is an ActionGroup, by itself it
/ |8 U6 F5 t2 N, Y' M0 N    // has no notion of time. In order to have it executed in
! S( D+ z8 o: I3 ^! R/ G$ Y% @' l    // time, we create a Schedule that says to use the
+ ^9 g1 k9 X+ }. x    // modelActions ActionGroup at particular times.  This
, H' p! o! \9 f: w9 A    // schedule has a repeat interval of 1, it will loop every1 r9 ]9 n/ C  b- I6 t7 a' J1 {
    // time step.  The action is executed at time 0 relative to
. z- W+ G. @* I1 {; i    // the beginning of the loop.
! m2 u& o( M, d1 O3 \8 [0 f$ _0 u8 H) Y5 R2 V( i- _
    // This is a simple schedule, with only one action that is* c) q) y3 K  d: m, c8 Y- Y; ?* N7 ?. l
    // just repeated every time. See jmousetrap for more
) A7 c# h. Z  u3 Z- R: l    // complicated schedules.1 @, p) G6 h, ], }: d6 V! m" {+ M( p: c, O
  
- c! A8 `& G6 |  `+ s9 g8 R    modelSchedule = new ScheduleImpl (getZone (), 1);& d; a. x9 b6 s; G$ N# b" V0 J# w
    modelSchedule.at$createAction (0, modelActions);
4 ^/ ^7 B" `$ C- Z; S2 R        
. B8 k+ u$ T% r0 Z; T% D. x0 ~, N. l, Z; B    return this;
! l- Y; u3 c9 C; ]$ f: g  }
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