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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:( O3 ~5 s- o/ j' J1 O

' [; D0 V+ q, u& V0 x3 a$ I% I public Object buildActions () {* `$ y; U" [3 W/ K- W0 W
    super.buildActions();# @% P0 b4 J/ _; E% D+ V- _
    6 Y% f" `& U% [/ X
    // Create the list of simulation actions. We put these in  Y* O- a+ ?9 }% Z% J
    // an action group, because we want these actions to be' l, A2 F% q- S$ |2 R! Z- @9 m
    // executed in a specific order, but these steps should
/ G( u6 e$ ?. |; b! Q    // take no (simulated) time. The M(foo) means "The message* z1 V6 y/ j" e, x8 q- D
    // called <foo>". You can send a message To a particular7 @( [6 I1 D3 A& S* I) |$ z/ Q
    // object, or ForEach object in a collection.
3 i. A+ M7 [: K' n7 z0 E" f        
1 u' |! a/ w# x( T. N9 u0 ~1 @    // Note we update the heatspace in two phases: first run
1 F$ j  P% T' `* G4 y  Y! n& V    // diffusion, then run "updateWorld" to actually enact the  w$ b1 a: v8 O3 f% F4 C9 X
    // changes the heatbugs have made. The ordering here is3 A8 ?# v5 N5 ~( F* G+ l3 H
    // significant!
& D# H  Y# o! h  o        " J- ^" x: @2 a7 [3 A" J7 j$ X
    // Note also, that with the additional
& B5 e/ u# i8 L* D* v    // `randomizeHeatbugUpdateOrder' Boolean flag we can: g% k9 E: e: g" J; b: w# j# t
    // randomize the order in which the bugs actually run
5 }2 t' H3 u( u0 x. w( s    // their step rule.  This has the effect of removing any* q" n/ m- y2 r/ ^
    // systematic bias in the iteration throught the heatbug
' U3 d( ^( |, U+ ^8 T    // list from timestep to timestep
. \) c) D7 y; M% D4 n4 X' x( y        9 z; ~, T6 i* r& o: Z' @+ l% m/ A' @- A
    // By default, all `createActionForEach' modelActions have
7 X3 h5 O; Y! A3 M- Q    // a default order of `Sequential', which means that the
/ ~3 o) `% X5 l    // order of iteration through the `heatbugList' will be
2 A. `4 @* ]! Q7 Q6 i8 E    // identical (assuming the list order is not changed
7 O" S4 B' V. d% @    // indirectly by some other process).: [( Z$ V. n  ^7 h6 c! H) I' i8 i" M
    & X( `4 U% K& m+ [
    modelActions = new ActionGroupImpl (getZone ());* R8 a2 I0 B& r: J

3 h! @' V( }8 ?- J* o    try {
- c* q% ?" ]+ d4 f) g: [      modelActions.createActionTo$message, o- I6 T6 w4 ]/ O) \
        (heat, new Selector (heat.getClass (), "stepRule", false));9 x9 Q" z  d# J4 X1 N
    } catch (Exception e) {0 t6 h; ^  C$ r
      System.err.println ("Exception stepRule: " + e.getMessage ());
7 ]' h. T4 ?- M    }% j! v: v1 P! u- V; J: Y

3 K' c7 {4 ^# e* K    try {6 J0 p9 g2 f5 p& A3 ?! B
      Heatbug proto = (Heatbug) heatbugList.get (0);1 `: f2 x# c* [
      Selector sel = 1 ?& b9 K2 n* M# k& }4 a
        new Selector (proto.getClass (), "heatbugStep", false);" `% u* c. y9 ~8 Z
      actionForEach =8 S1 `* g) F+ y, P( t2 R- n
        modelActions.createFActionForEachHomogeneous$call# _0 `0 Q- ~0 k7 e; b) ~# ^
        (heatbugList,
  `* h5 u# Q1 b& a         new FCallImpl (this, proto, sel,  _/ T8 E9 v' Y) p9 @: i) O$ l' ]! D9 p
                        new FArgumentsImpl (this, sel)));
% b% ]: s6 J6 D    } catch (Exception e) {: U6 u; t. F3 y2 V/ n
      e.printStackTrace (System.err);
8 D: w( e; a3 @8 P    }
/ e% r2 Q. \# q! Y4 b   
! l" N( `: G; W# w    syncUpdateOrder ();( e& D3 c9 u1 h
; _5 j) ?" i+ h: Y% r3 y
    try {
9 v+ l' z5 l- k4 _* J      modelActions.createActionTo$message
9 m  w2 U6 S  k' h# S        (heat, new Selector (heat.getClass (), "updateLattice", false));, D: V% h% t+ y% g, I/ `
    } catch (Exception e) {
0 y2 |9 w' g9 v1 K& T/ x      System.err.println("Exception updateLattice: " + e.getMessage ());1 `% O3 k5 S) a# Q. g
    }- m% o, ]% ]+ y2 Z7 ^
        6 j& g1 p) g( c) N. K# M
    // Then we create a schedule that executes the0 J1 y+ I9 h- m* d0 }
    // modelActions. modelActions is an ActionGroup, by itself it
% W8 u6 T+ E; Z    // has no notion of time. In order to have it executed in" O+ F$ d. V3 \8 e0 y
    // time, we create a Schedule that says to use the5 b& W8 z. |; O8 q$ Z! W, ]( [
    // modelActions ActionGroup at particular times.  This5 j, P: O, e4 J4 u
    // schedule has a repeat interval of 1, it will loop every' N& }& [! t# }/ d1 d, x3 @
    // time step.  The action is executed at time 0 relative to. ?$ b- K& {) L" E2 ?7 B
    // the beginning of the loop.& {  o3 s8 T5 Z2 ?
) v! l9 R) \& {- _
    // This is a simple schedule, with only one action that is% F! q6 m( {4 c7 J; U+ F9 R2 {( ~, D" X
    // just repeated every time. See jmousetrap for more
2 |( N/ D. Z* E7 m, R    // complicated schedules.8 o1 _5 P" C' S
  
& P6 |! |8 H; T! b    modelSchedule = new ScheduleImpl (getZone (), 1);( C! }+ v! _) T) \
    modelSchedule.at$createAction (0, modelActions);
1 v& W1 Q) F& v2 b3 z        
. M7 g6 M1 Y& ?7 l* q8 k- \    return this;' y* k  y, g0 D6 p0 Y. y
  }
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