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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:; m5 J& `# h( F8 ?8 e8 ]

' o: j5 r6 q8 y! ^ public Object buildActions () {# k* P2 J2 e7 D
    super.buildActions();4 r: J7 ~$ z5 h+ ~5 ~
    ; I. c9 \) k$ Q
    // Create the list of simulation actions. We put these in8 Y7 C( ]: e9 y( v/ O$ H
    // an action group, because we want these actions to be
; j5 V' {8 r4 B6 C    // executed in a specific order, but these steps should7 `* p+ x6 m/ w) m: |- x9 x
    // take no (simulated) time. The M(foo) means "The message
* R8 o% w1 E& A* _    // called <foo>". You can send a message To a particular
0 P/ a, h0 L3 U. ^    // object, or ForEach object in a collection.# O, `1 ~0 [/ l( ]
        $ K; a4 V. ]) B2 O( D
    // Note we update the heatspace in two phases: first run; R/ `3 q( k% C$ q) b8 e% ^  E
    // diffusion, then run "updateWorld" to actually enact the
; _' g" P  d, d- ?- c' _    // changes the heatbugs have made. The ordering here is$ [3 e/ I5 q1 B) d
    // significant!  `: t8 x* f, Q) V
        $ ?: y% c0 a/ k3 `; y
    // Note also, that with the additional+ k) e  m3 {9 Y. L
    // `randomizeHeatbugUpdateOrder' Boolean flag we can: T6 o% d/ q# C' o2 t0 m1 F, q# {
    // randomize the order in which the bugs actually run2 }" O1 ~% A4 W  S7 Z  w
    // their step rule.  This has the effect of removing any/ W" t; X2 R7 e6 g0 F
    // systematic bias in the iteration throught the heatbug) V3 `0 C8 w0 ~" m/ m  G( j
    // list from timestep to timestep7 Z1 g( x. l0 x
        
1 a% M; Z) M. W    // By default, all `createActionForEach' modelActions have
- g# k2 d- X1 @7 z2 R  Q+ ?    // a default order of `Sequential', which means that the
2 [# v0 s/ [' h    // order of iteration through the `heatbugList' will be
  Q0 Z' s9 `- ~. e" u7 N& W( s    // identical (assuming the list order is not changed
- j, w; a  c8 `. U' g    // indirectly by some other process).* P9 }$ l2 ~+ S( Z* ]/ v4 Z+ t
    . A  l" j% p- S. g3 h; i9 h
    modelActions = new ActionGroupImpl (getZone ());( S4 a: ?) i$ L' J4 i% m
, z9 X: w- L% b* V) y0 Q2 e
    try {
6 z1 d  U- g- w4 V% C2 |      modelActions.createActionTo$message( R" M  H* {+ g9 b( y# |3 G, Y5 D
        (heat, new Selector (heat.getClass (), "stepRule", false));- X) e; j4 ?$ \
    } catch (Exception e) {' }0 W0 _; x! q0 b: |
      System.err.println ("Exception stepRule: " + e.getMessage ());
4 n  K6 z: u* X8 S  I. v2 h    }
+ S* u) }2 _/ C/ a! h7 h+ R% Z, H5 C0 G& v7 }. x
    try {
7 B+ ^2 n& `9 A5 S3 \      Heatbug proto = (Heatbug) heatbugList.get (0);
! L/ v2 g, e# i9 W: ?& d2 G. T. h      Selector sel = 1 V! a6 Y" O5 h: ]
        new Selector (proto.getClass (), "heatbugStep", false);
  v0 z% k' r0 b) [      actionForEach =6 d2 m1 \5 G8 m* U
        modelActions.createFActionForEachHomogeneous$call( \8 S$ b& q( v7 E
        (heatbugList,
0 l/ P! E8 m8 e         new FCallImpl (this, proto, sel,
+ i; x3 N6 x; ^                        new FArgumentsImpl (this, sel)));
: h' e- r6 d* r5 G1 m6 h    } catch (Exception e) {
1 r5 n) F  v8 Y3 q% x* @      e.printStackTrace (System.err);
0 S: d; X+ l9 Y+ x! q    }
$ t4 {2 K( V* K, r/ `) D: o8 \    1 T) K2 K  g1 B: D
    syncUpdateOrder ();; E; b' s4 V4 C1 X+ ]1 Z: b

: Y* O. v: i/ C1 h) W    try {
/ ?/ E; O- z0 X/ D      modelActions.createActionTo$message
( Y: M& n- d2 z7 i( B( S- i$ K        (heat, new Selector (heat.getClass (), "updateLattice", false));% L2 A1 I& `# P# a; y
    } catch (Exception e) {
: b8 U( }8 j6 V+ a8 J      System.err.println("Exception updateLattice: " + e.getMessage ());* {4 A  ?, j6 X; Q! ~
    }/ J0 p' ?7 M1 J
        9 J  Q: Z- g/ N, L" W
    // Then we create a schedule that executes the
; `- P3 {) @; V6 m    // modelActions. modelActions is an ActionGroup, by itself it5 H* c  W0 G, }+ Z$ ~5 n, e( A! q
    // has no notion of time. In order to have it executed in
- \, ~* I+ K0 M0 w; W    // time, we create a Schedule that says to use the' ~2 p% I# A  s! r
    // modelActions ActionGroup at particular times.  This
. D0 h+ Q' q" M% y+ ~' v) e1 i, x    // schedule has a repeat interval of 1, it will loop every
% M! t- F5 a3 W5 f1 l0 Y$ |3 e    // time step.  The action is executed at time 0 relative to( U. ?+ m& \& q( Y& Y
    // the beginning of the loop.8 p) A0 i+ ^3 g9 |; g1 z

1 X: b# t. y8 f$ o+ X    // This is a simple schedule, with only one action that is( z) ]8 i; ?$ G$ g. N. x4 b* i
    // just repeated every time. See jmousetrap for more
- t1 G) M, X: ~% o+ X0 `    // complicated schedules.
' b1 P$ `, Q( \5 w( o7 Q  
( M) G- c& Z. o' E$ n- U* \2 t    modelSchedule = new ScheduleImpl (getZone (), 1);5 w/ f& m1 v% Q, D9 u6 Z
    modelSchedule.at$createAction (0, modelActions);
3 p9 J4 h) X4 `5 B! I/ a& `, i        
! `0 s1 r1 X+ j8 D1 O2 z    return this;
; f# E9 z( @9 ]. M3 I  }
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