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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
0 I4 Y+ {2 ^/ @5 J6 M, x0 `2 k" Q( k8 z+ D3 X
public Object buildActions () {: X/ F2 R  u  W1 P
    super.buildActions();4 b* E. I; Q: [: K- O; M9 P# X5 \
    - A' ^3 A4 s$ p
    // Create the list of simulation actions. We put these in
% H+ h9 n1 g: l    // an action group, because we want these actions to be
- Q% k. I) G8 E1 u: H  C: v4 |    // executed in a specific order, but these steps should
5 S% l: J: T: u3 X    // take no (simulated) time. The M(foo) means "The message
" M- a# `$ I9 Y. E    // called <foo>". You can send a message To a particular
1 |0 t0 U/ `5 d5 h( w% a    // object, or ForEach object in a collection.( d5 a! l+ ?) K9 P  \) d
        / ]1 [& T$ P* V, g# E
    // Note we update the heatspace in two phases: first run) F5 H7 X% r6 U! T# x1 F! z# i
    // diffusion, then run "updateWorld" to actually enact the' l  Q% l  ^  L) X  E
    // changes the heatbugs have made. The ordering here is  U) m7 }7 D, |- ~
    // significant!
% N, g, F! g# H8 Q0 p6 ^8 F: q        
, o! J+ o) q! V3 _3 S    // Note also, that with the additional
* V) z( Q# B; F  H0 F* I    // `randomizeHeatbugUpdateOrder' Boolean flag we can
8 j6 t+ E8 P9 F3 d0 r3 h* Z8 ]    // randomize the order in which the bugs actually run$ e# V' m$ c- I5 m: g
    // their step rule.  This has the effect of removing any
& U, H* A; d/ B# J4 U# c    // systematic bias in the iteration throught the heatbug* [( ]' H% @! F% \5 H+ L
    // list from timestep to timestep
! H; H- v2 ~; S8 J0 j( o        
8 [( S* T- ?, A: I  Z# g/ ~    // By default, all `createActionForEach' modelActions have
, c! ^, p+ [' I) b( L5 x9 _( V1 I    // a default order of `Sequential', which means that the
$ y: t$ y" B& a2 _    // order of iteration through the `heatbugList' will be
3 n* t. V4 ^6 X3 [    // identical (assuming the list order is not changed
% t1 k. _$ U  x. k    // indirectly by some other process).5 t& z6 H0 R7 v6 E
   
+ x1 K" s% b' t; ~    modelActions = new ActionGroupImpl (getZone ());0 ?2 A9 j2 a/ V1 {2 H& r

& i* Z& I; b) T! s. j0 d    try {+ ~8 B0 ^  I$ {! x% B! z
      modelActions.createActionTo$message4 f1 D) `  n$ u( K' @
        (heat, new Selector (heat.getClass (), "stepRule", false));& a5 n$ t( g5 p" g5 i; U
    } catch (Exception e) {# j7 M6 U) A" s6 s
      System.err.println ("Exception stepRule: " + e.getMessage ());, M/ w! _2 D% u. G# {( O
    }2 q0 v) w% Q3 p" Z
/ _! S) A9 s: c0 S5 P' z( z
    try {
; ]# a  \- D' C* }4 y# Y# T      Heatbug proto = (Heatbug) heatbugList.get (0);/ o. V1 q$ V( n
      Selector sel =
) j% N, g; J3 H( ?/ P$ w5 e. T! x        new Selector (proto.getClass (), "heatbugStep", false);8 e" L! v6 X! S. d
      actionForEach =
9 y& }" p/ c" J* B, e( W6 L; ]        modelActions.createFActionForEachHomogeneous$call
  l) S( w" t( u0 j/ l) M4 X9 W2 v        (heatbugList,
5 L; ?- v7 z: _/ p1 G* ^7 t         new FCallImpl (this, proto, sel,6 n8 ~2 Z* U* ]2 I( l. X  w
                        new FArgumentsImpl (this, sel)));! P& F0 ]& C/ Y" ?- l' l
    } catch (Exception e) {/ q" f: I4 W# w1 k0 c
      e.printStackTrace (System.err);
7 Y, T: t2 J' d4 O9 `- ?7 s    }
8 H% ?( Z- K9 Q' l* |( D    ) E1 Y  u& @: C- ]2 q- F
    syncUpdateOrder ();( t7 Y8 m9 l+ j, l

1 }/ c5 Y& I/ m* T. m    try {$ ~2 E: U# @  A, X9 U7 m/ d
      modelActions.createActionTo$message $ B2 H% X1 e1 f9 b8 h- _
        (heat, new Selector (heat.getClass (), "updateLattice", false));7 e6 _; x/ V2 ^. q3 E
    } catch (Exception e) {
: \+ q- X* _; R4 ^) j7 G      System.err.println("Exception updateLattice: " + e.getMessage ());8 d1 ]. z! Z. i
    }$ V2 {$ }! I" b" t7 l2 }. F
        4 H1 S' ]( e2 X; X5 V6 m
    // Then we create a schedule that executes the) H; C! f! l& w  \
    // modelActions. modelActions is an ActionGroup, by itself it( ~. \3 \" o9 Z3 D& z; }( l" P4 T
    // has no notion of time. In order to have it executed in3 [2 _/ O) s& l4 k
    // time, we create a Schedule that says to use the
. o  Y" n8 X9 Z" h4 K    // modelActions ActionGroup at particular times.  This
  U  `2 P5 u/ j    // schedule has a repeat interval of 1, it will loop every
' M% |2 Q" p, Z" V    // time step.  The action is executed at time 0 relative to
, a5 ?) E+ _) i1 @1 |# F0 J$ }% p    // the beginning of the loop.
- \5 o5 \8 c9 t  i; J* v; e/ H+ |; ]! |; A) ~
    // This is a simple schedule, with only one action that is
+ O: P3 L. q; Z( f    // just repeated every time. See jmousetrap for more7 |4 w- Q" n+ U' Q1 v7 h
    // complicated schedules.
4 R* u0 s4 D& P+ m% q+ K$ J0 P6 ?  
9 |3 b% z% c8 M1 I7 p% i' ]    modelSchedule = new ScheduleImpl (getZone (), 1);0 w6 t# Q  R8 t; l1 G" t
    modelSchedule.at$createAction (0, modelActions);9 J4 c: ~7 ^7 V/ d2 ]) }6 k- r
        
) o0 v; v& q) J& ~  {7 h    return this;0 q$ w' X9 Q- |" e  F7 D6 l
  }
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