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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:. c' ]0 ?! Z6 J5 b

0 R2 E* s9 p6 f' n& e; \' i public Object buildActions () {2 L( n  b# H. F+ ]+ X/ G) C
    super.buildActions();
3 `! ?9 P8 Y$ J) a7 ^! a      ~& {0 l# ]0 h3 z/ ^
    // Create the list of simulation actions. We put these in
. z1 z9 V' E* _% A* p3 M2 s8 C    // an action group, because we want these actions to be
* N! J) r: N. _8 `% s4 U    // executed in a specific order, but these steps should* u5 m6 Z/ y* L+ A/ G/ g  [$ t
    // take no (simulated) time. The M(foo) means "The message: [& M0 V8 {+ H. r
    // called <foo>". You can send a message To a particular( Z: {- J$ C7 r3 w* w$ [: N" S3 ?
    // object, or ForEach object in a collection.
( H( i3 F* l; k1 L  n0 S        
/ _: y) |" ^  D! \( c    // Note we update the heatspace in two phases: first run
' S& U% y9 d7 A# v+ w    // diffusion, then run "updateWorld" to actually enact the" v; b. ?6 N  Y9 K0 ]* B+ Z( n
    // changes the heatbugs have made. The ordering here is
" S8 p4 K* \. q  _3 R, V" }    // significant!8 W" ?8 g# Y. e" m; s; J9 Z
        
* X1 i* U9 z/ S3 i: o2 A. _    // Note also, that with the additional8 @7 @: T. |: M
    // `randomizeHeatbugUpdateOrder' Boolean flag we can+ U; X( k9 Y& N
    // randomize the order in which the bugs actually run# G& H9 }( \: v. G; x* }
    // their step rule.  This has the effect of removing any
8 I$ h! S7 a$ z) f* b    // systematic bias in the iteration throught the heatbug
  Z0 ~8 L. A# L3 @/ N% E    // list from timestep to timestep) H+ }' |3 G; e& F
        
4 N2 ?! @- C! J) M- L$ K    // By default, all `createActionForEach' modelActions have
3 w5 _% p7 j) h" \# U% S& {( Q" p    // a default order of `Sequential', which means that the& v5 H" ^9 O& T% g: j
    // order of iteration through the `heatbugList' will be
4 n) |- |8 N- V  T    // identical (assuming the list order is not changed
  |$ h. {  s6 w5 o7 M% k" }    // indirectly by some other process).
* ~8 I/ J6 ]8 a% e0 w   
9 o3 p8 G4 A$ A5 e4 q/ Z2 E+ _2 N    modelActions = new ActionGroupImpl (getZone ());6 n6 ]: p# \% p2 D- ]1 A$ R0 ?: e

9 |. E+ _' P+ G( W2 b7 N    try {
+ n* t1 {. G) ~  m8 T0 P      modelActions.createActionTo$message
$ f, ]: J$ @+ K% F. D7 ?2 E/ C- e        (heat, new Selector (heat.getClass (), "stepRule", false));
/ i$ ?* @# c; [' z2 N7 H    } catch (Exception e) {
0 y# L3 ~* s  o* ^& b* X      System.err.println ("Exception stepRule: " + e.getMessage ());
* V8 H6 I! E8 P- V$ N. ^6 j9 C    }% Z5 j6 g+ @6 x1 V  U/ ]5 P

2 x- z  |; O5 i" V7 l# v, m. ?    try {
5 E3 I& F9 H* V, f: G" x      Heatbug proto = (Heatbug) heatbugList.get (0);
6 d! C+ S& i4 I# ~      Selector sel =
# L' E- ~3 Z- H, D/ U; B: P& u' l        new Selector (proto.getClass (), "heatbugStep", false);
4 m* ?2 I6 m* |' B  v; ~2 b      actionForEach =
: m* m  @% }, E9 p        modelActions.createFActionForEachHomogeneous$call
9 [8 {, l) C% G/ L! U% i9 |6 u        (heatbugList,5 ?0 W$ O/ j. U( W7 O  Y- n
         new FCallImpl (this, proto, sel,; j* I/ |6 _' z% O$ Z3 q6 ?% U" b
                        new FArgumentsImpl (this, sel)));* V: n0 I( ^5 K, }& F' A$ S
    } catch (Exception e) {
) d' j7 m: x/ e1 b      e.printStackTrace (System.err);
5 d+ [4 v( o8 V: v9 A* I/ T2 b    }) {% R! \0 @. r0 J, h. {, I
    1 F& f' e% z3 k7 n& m2 m
    syncUpdateOrder ();9 P2 J$ e5 E* D
# F9 @* G5 {/ [8 g
    try {
5 [5 _8 n3 T6 r      modelActions.createActionTo$message
- T( P. [1 r6 @( d4 C+ }4 J        (heat, new Selector (heat.getClass (), "updateLattice", false));2 x) }% N' r/ `7 v% _  w1 N' y
    } catch (Exception e) {
: h) J, h1 j$ L& H' U( R      System.err.println("Exception updateLattice: " + e.getMessage ());  Q4 e. U' |9 h) C0 Z5 M; {
    }
# z* @5 Y- U& U; a/ w        0 t$ z: K2 U7 ]$ n- P* G+ n
    // Then we create a schedule that executes the
* r, A, ]: \0 @, l    // modelActions. modelActions is an ActionGroup, by itself it7 c9 G! ?  c# m
    // has no notion of time. In order to have it executed in$ ^. f/ j  H' Z0 X5 R
    // time, we create a Schedule that says to use the) L% v$ }) P7 M) i4 x4 k
    // modelActions ActionGroup at particular times.  This- [- f/ h" [9 y3 y. o1 x% s  B; c
    // schedule has a repeat interval of 1, it will loop every
. W% Z! k7 w. Z& a1 P- a" W" `    // time step.  The action is executed at time 0 relative to
  Y! V, W. \' }/ f4 V% T* r    // the beginning of the loop.. e& E; s* H! k, e. T* x
5 ?: L  F7 k. }" Y
    // This is a simple schedule, with only one action that is
6 ]# B: K8 \( [' p: Y    // just repeated every time. See jmousetrap for more4 y  B# B, Y$ X2 G! x+ X
    // complicated schedules.$ d$ F' Z! r$ R
  1 x- V4 L3 [$ ?6 m
    modelSchedule = new ScheduleImpl (getZone (), 1);" ?# A% W' U7 ]& m" f$ O3 b
    modelSchedule.at$createAction (0, modelActions);
$ e, q; U# |, l# K/ K/ O( r          f" z( Z: ]0 A/ a+ C
    return this;
) e( `% O/ k( u. C1 f  f3 Q  }
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