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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) F( `% B% L9 ^! v1 E7 B
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public Object buildActions () {
& W; `2 h! A% d# d) D! |$ T8 Q- [  C    super.buildActions();
1 e$ d7 k; J5 I5 A# v   
% \7 T( ]0 A, M  k8 M3 h    // Create the list of simulation actions. We put these in3 I2 r+ F" r$ \
    // an action group, because we want these actions to be
( c8 [$ ?* J: F    // executed in a specific order, but these steps should
& C; \( w, M6 \" k, n, p    // take no (simulated) time. The M(foo) means "The message
+ S' I& o. e5 u; o2 F5 t/ V    // called <foo>". You can send a message To a particular/ z& B) R. E. [* I$ W) m
    // object, or ForEach object in a collection.
5 x# C6 b/ C8 B; \( z        3 S9 b. B7 u2 d+ @7 b
    // Note we update the heatspace in two phases: first run
$ u5 D8 j' m4 Z    // diffusion, then run "updateWorld" to actually enact the
( ?  Y4 r  R& S9 X    // changes the heatbugs have made. The ordering here is! G8 j5 r/ i  f& m" Y
    // significant!! I2 B" l6 Z) Q2 f- c
        
% K( T+ A/ y/ v1 \' W    // Note also, that with the additional: G, e8 {' K: Q; b2 ~) E% p4 ]- ^
    // `randomizeHeatbugUpdateOrder' Boolean flag we can- P2 v4 s2 s* i
    // randomize the order in which the bugs actually run
$ l! f1 }2 ?$ Y2 z7 t5 h    // their step rule.  This has the effect of removing any
7 \, U: {! X4 V8 H    // systematic bias in the iteration throught the heatbug  B& J" [( m0 U/ i! X
    // list from timestep to timestep. v7 t, [  W3 L3 N
        
/ C+ ^, j9 h/ f  m    // By default, all `createActionForEach' modelActions have0 e1 U; K* ]3 ^+ s. w
    // a default order of `Sequential', which means that the" q9 e8 G% y  ?7 C! p
    // order of iteration through the `heatbugList' will be
3 [$ L# K- l' ?2 b2 A0 o    // identical (assuming the list order is not changed
' I4 K2 M: K1 p, Y6 T/ `    // indirectly by some other process).
5 j1 S% R* E4 q/ n   
" L: J0 c7 T0 ]0 S    modelActions = new ActionGroupImpl (getZone ());
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" G* g6 [0 J% Q+ B3 r* j' R  O- p9 I    try {9 q& L7 l4 C1 i1 f  m! C+ F* [
      modelActions.createActionTo$message
: l4 `" ^4 a1 S8 l' d& |! U3 f3 E# w        (heat, new Selector (heat.getClass (), "stepRule", false));- x6 U% h% q' B0 B, J
    } catch (Exception e) {
  k. ]% M- ]0 Q$ @      System.err.println ("Exception stepRule: " + e.getMessage ());. }, b7 G" H2 J9 R5 E
    }/ n+ B6 E" h) }! u
3 y: C8 O. r0 X* W- X
    try {
) \. T2 P0 ?4 |4 [      Heatbug proto = (Heatbug) heatbugList.get (0);
  C4 K7 [0 d4 y+ |! K: ]* ~) m      Selector sel =
6 f( |/ p0 t7 _% B/ n# ^1 c2 i4 x        new Selector (proto.getClass (), "heatbugStep", false);
8 w) Z) H3 D+ d! B. `( X      actionForEach =+ B3 C$ ^5 l3 I7 ?
        modelActions.createFActionForEachHomogeneous$call8 C& e6 A. w  _0 Q- Y
        (heatbugList,+ Y( u: S7 X! A' I
         new FCallImpl (this, proto, sel,
1 r" p1 i+ K- [                        new FArgumentsImpl (this, sel)));) s- H# V8 ^  P) ^# @; Y* u$ J% F
    } catch (Exception e) {1 ?  t- ]- ~% S# m* i5 r- G* B
      e.printStackTrace (System.err);
: {, h. @8 O! E    }& X6 U) }- V! j+ {- z
    - u& C& f3 X7 ?, S# S; C+ K# u1 e
    syncUpdateOrder ();
" k0 _! ^* g4 c, i: F. v0 l3 g; s1 E/ E$ @# z& ]& d
    try {
# c. Z3 J, E% Y6 }9 D' O1 L; W      modelActions.createActionTo$message 7 i( @' a% @3 t
        (heat, new Selector (heat.getClass (), "updateLattice", false));
* _8 i& o% c$ b& t/ ?* Q, o' Z) e    } catch (Exception e) {* l8 |2 z$ g+ \5 n/ y0 X$ c
      System.err.println("Exception updateLattice: " + e.getMessage ());; s. }0 J. K8 s4 f- s; X
    }
  @9 O) I- l3 c% T3 X% Q  |) |1 ]        
+ y! H# u7 w) G+ T! R3 r* D    // Then we create a schedule that executes the
) U: G+ b( B% r$ J+ ]6 I    // modelActions. modelActions is an ActionGroup, by itself it) O( Q) x3 Z1 W+ S' e8 {, X
    // has no notion of time. In order to have it executed in  y* f# S  v3 U5 ~* _/ R
    // time, we create a Schedule that says to use the0 e  m7 @: \; Z  h0 J, V
    // modelActions ActionGroup at particular times.  This
- d! q9 G" H$ O7 t    // schedule has a repeat interval of 1, it will loop every) }1 a- W6 n# H0 X$ f% w
    // time step.  The action is executed at time 0 relative to4 r! g) D0 D. z/ O" x
    // the beginning of the loop.
/ B& `+ u; s5 {- Q7 M  n3 F9 Q, m' u# K% V. {+ G1 j2 n$ P$ I
    // This is a simple schedule, with only one action that is
( ]3 f% _: G* |+ `# [    // just repeated every time. See jmousetrap for more4 U' Z8 m/ H( }+ @* {
    // complicated schedules.2 ^) v' y/ G* \' {
  
+ M* S7 S  O! u% {- p% N' Y9 _, |    modelSchedule = new ScheduleImpl (getZone (), 1);* A2 f+ u: `- |6 ~2 |5 \1 w; v  `
    modelSchedule.at$createAction (0, modelActions);
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    return this;
# I9 [, O5 E3 m" d" k) c  }
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