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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
$ }1 H6 k9 B% A$ D* P  E- C4 X/ d1 ^+ @6 _
public Object buildActions () {& X' j# s3 e2 M: a8 e  \
    super.buildActions();( r. u9 i7 H" f: b7 K) d0 e# z
   
! b, ?% f7 V6 D! E0 u    // Create the list of simulation actions. We put these in
4 y( j7 T, w0 T' @$ v7 [* Z    // an action group, because we want these actions to be
, T* q# N6 H( z    // executed in a specific order, but these steps should4 S" _4 W0 _. z, K$ C) Z; V
    // take no (simulated) time. The M(foo) means "The message3 @! {4 h5 I7 K. w" S8 h
    // called <foo>". You can send a message To a particular" V. a0 f2 ~# X6 N) c
    // object, or ForEach object in a collection.4 y1 R, o. x4 W9 a  e$ T, c
        , a! D% @: n3 i! ]
    // Note we update the heatspace in two phases: first run
' A1 l# ]" b7 }. ]# H2 J    // diffusion, then run "updateWorld" to actually enact the. i; R  k, n5 }$ L; Z3 Z( o% u' D
    // changes the heatbugs have made. The ordering here is/ L/ l1 e0 Q$ o" [
    // significant!1 |3 _# A5 m4 {7 D' S8 J
        
. B) G+ q. |& P; A/ b, ^8 N    // Note also, that with the additional# z; \6 N# I6 W  S4 D
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
) k0 _: W0 q  }3 P5 k; R  u% b    // randomize the order in which the bugs actually run3 L, G) b+ x' D
    // their step rule.  This has the effect of removing any
: T7 s. p( w) T* l1 ]+ W: F+ |    // systematic bias in the iteration throught the heatbug1 h( [% _: E% @1 [' V* a
    // list from timestep to timestep/ w3 K3 W. S8 b( u* t. {
        $ ^3 K* \4 p4 y! f
    // By default, all `createActionForEach' modelActions have% K, c% u& V* z- A0 y# V. g% [
    // a default order of `Sequential', which means that the
, M( K* E; V+ K3 d1 t    // order of iteration through the `heatbugList' will be
& e: e* B% ]9 w7 R5 |& V: ~* R! R    // identical (assuming the list order is not changed7 h9 Q- n& v+ v) [+ K7 \1 O$ W
    // indirectly by some other process).
* h3 i0 _) I- O6 [2 ^$ x" _   
; [) H' l' a- `4 n    modelActions = new ActionGroupImpl (getZone ());- d$ ]+ |3 H* z0 s( E! o" N, j
( ^& y8 U  y3 I$ m
    try {& i' z! @# E1 E
      modelActions.createActionTo$message
9 p) c; t/ i0 H1 j% L) [, [" Z        (heat, new Selector (heat.getClass (), "stepRule", false));
# A2 G2 C( H5 l# A" b9 I1 x    } catch (Exception e) {+ m9 D# Q: M( P& V3 ]5 Y
      System.err.println ("Exception stepRule: " + e.getMessage ());" d  H( H( i1 d- Y# q9 ]3 t" s
    }1 w% ^' j% ?: n) u" }

# i' {* `9 F* m5 _8 x5 L    try {
# B, L) k/ r+ V; H      Heatbug proto = (Heatbug) heatbugList.get (0);2 q: O% T$ R- K) n4 D
      Selector sel = 0 f- K( w& l4 ]1 f
        new Selector (proto.getClass (), "heatbugStep", false);) s' U8 F2 C; o2 i- K
      actionForEach =
) J* Q# i8 ?* f2 t# O* s2 f8 Q! b        modelActions.createFActionForEachHomogeneous$call
# q$ H: Z5 p) n        (heatbugList,+ s7 W% \8 L, @" ?! j
         new FCallImpl (this, proto, sel,2 v- O! ^) b" S+ ~; H
                        new FArgumentsImpl (this, sel)));( x) A( P; u" M! R, C  O0 H
    } catch (Exception e) {" C: ?2 K9 h) C: a& F4 _# R: s
      e.printStackTrace (System.err);
: t9 G/ i$ H2 @3 {- t- i* Z    }
% @* ^( H( I  ~. p/ G    6 W: C! p8 Q. u: S8 E
    syncUpdateOrder ();" p* l# I  k5 L8 X; x2 t
; y" y( V4 y+ }  @% w+ R3 q
    try {
+ z3 R8 s8 S& h) ]  }! J: Z- c& i9 }  C      modelActions.createActionTo$message
% g- z. z$ N8 l( v- |        (heat, new Selector (heat.getClass (), "updateLattice", false));
. Q. q' x) O5 a/ g' x, I    } catch (Exception e) {; L& m5 c  u0 O: E) K- P
      System.err.println("Exception updateLattice: " + e.getMessage ());
$ K% a; |1 f& X5 N8 Y: \6 l    }# b: V& F. M$ ?7 _7 c* T5 J1 {" ~
        
4 u% Y' c9 @4 t! H4 Q2 m    // Then we create a schedule that executes the) d7 S% c- u: L" X' Z
    // modelActions. modelActions is an ActionGroup, by itself it( N- X' W$ M2 ^0 a" m' q
    // has no notion of time. In order to have it executed in, }6 w# e2 Z8 Y6 j8 u" i
    // time, we create a Schedule that says to use the+ T* [1 M5 K# i; M. X( H6 ~
    // modelActions ActionGroup at particular times.  This
% k2 v' |0 A! i: `5 |    // schedule has a repeat interval of 1, it will loop every$ {6 W. {% }( f; p) ~
    // time step.  The action is executed at time 0 relative to
% n/ R8 P& v% h& P1 V1 E) U+ a    // the beginning of the loop.
9 q7 U8 l3 m! N  Z2 l) T% J
( Z" A5 ^3 ?$ m3 k    // This is a simple schedule, with only one action that is' F: k% K" P% t
    // just repeated every time. See jmousetrap for more
( V3 q) a7 g0 q- M$ r: E    // complicated schedules.
- `( A; q6 m, `4 u  
7 ^9 j. I3 Q; I& Q2 k7 H( X. a6 _    modelSchedule = new ScheduleImpl (getZone (), 1);/ y5 z- z' i1 K8 L7 T( D) c/ ?
    modelSchedule.at$createAction (0, modelActions);
3 ]2 w+ _  O- ]        ( t4 b) u+ o4 z: ]0 ]4 W
    return this;$ a" x' C  g% X  ?
  }
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