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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
2 I/ H. X) d2 p, t6 a+ r6 Q/ n! Z. {, K+ j# e
public Object buildActions () {7 q# @; e4 I4 j0 m
    super.buildActions();& _3 C0 O# J, t' Y# ~( l
    ; v3 a: {( O7 e( M; Y# j, L
    // Create the list of simulation actions. We put these in
- R& C/ ^9 W" t$ R    // an action group, because we want these actions to be
3 b/ A5 _: l( s    // executed in a specific order, but these steps should
0 h# r6 o( L- q- T    // take no (simulated) time. The M(foo) means "The message
/ k# Q# e8 y0 u- g    // called <foo>". You can send a message To a particular
8 ^; R4 W! v5 }5 ?, |+ E, s4 W    // object, or ForEach object in a collection.# S1 G0 _, v2 n5 F8 h* }
        ) N- t8 A7 T0 J# k; Q
    // Note we update the heatspace in two phases: first run3 o0 P& @' b. @5 x9 ~
    // diffusion, then run "updateWorld" to actually enact the; Q& J" }3 e" M% Q
    // changes the heatbugs have made. The ordering here is; K5 ]5 R+ @% h
    // significant!
" v( o& l" n5 S6 U        / E/ c2 Y: g3 K$ a4 v. J: K4 C' R
    // Note also, that with the additional
+ |+ J3 E* d- L( Z6 m    // `randomizeHeatbugUpdateOrder' Boolean flag we can& T  B# M1 l4 B$ P
    // randomize the order in which the bugs actually run$ v$ ^! e: [0 }% E! q
    // their step rule.  This has the effect of removing any
3 _) ~/ y1 D" t& G$ Q    // systematic bias in the iteration throught the heatbug
; e1 X$ \  D8 ~! C    // list from timestep to timestep! u( V: L; D: h; U
        
9 P4 C, I& J  m  y" G$ F    // By default, all `createActionForEach' modelActions have  t. y* t$ G" B+ S# l
    // a default order of `Sequential', which means that the
6 t2 h& p8 ?. @( I, V* D    // order of iteration through the `heatbugList' will be: i! U$ I- M" K4 g/ Q6 N0 u
    // identical (assuming the list order is not changed' ]1 n1 T" a3 e  i) C
    // indirectly by some other process).
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    modelActions = new ActionGroupImpl (getZone ());
, f, r/ e( J* ~; _1 v( Y
6 W+ [9 x; M+ X3 Z0 q0 p+ V    try {. ?, h2 {, e6 m: J
      modelActions.createActionTo$message
2 o- x/ e5 ]8 G! K& v$ K- _7 C' ~        (heat, new Selector (heat.getClass (), "stepRule", false));( y* f) E( F$ ]( Q
    } catch (Exception e) {
9 ^& T: X0 Y" E- E7 L& l& F+ `  I      System.err.println ("Exception stepRule: " + e.getMessage ());( l2 I% L& N% o, ^8 p
    }/ B4 v9 r9 s* Z' F5 q+ m# m
: g6 E. ]1 R* t
    try {6 R. e5 N1 V! {7 b2 }; ^0 q
      Heatbug proto = (Heatbug) heatbugList.get (0);2 f( R: E7 ~; N! M- p. @8 w$ s
      Selector sel = - f  b7 T) \: y) v: ~5 [. K
        new Selector (proto.getClass (), "heatbugStep", false);
" ]- b- l4 f) |9 E5 t      actionForEach =" g# n9 u& i# C0 y  |: u. y
        modelActions.createFActionForEachHomogeneous$call3 E0 e+ ^" y6 d) i
        (heatbugList,
3 R1 L0 y1 N  B         new FCallImpl (this, proto, sel,1 ?( H, i. m7 }5 r" a
                        new FArgumentsImpl (this, sel)));
3 Y- K) E( L' ^  o    } catch (Exception e) {
  G+ i5 q: k' d. d, i" ^5 }2 n3 F      e.printStackTrace (System.err);
) s/ Q$ H( Z; v* t9 j; Q: }4 {    }
1 ]) B2 i+ y% u% L* F& }   
, {4 P3 {& x. m- q    syncUpdateOrder ();7 F, _1 F" O( B
" c$ ?+ U; B5 v1 ~, t5 ^: P0 }
    try {9 P% K, c* y( r
      modelActions.createActionTo$message 9 f. v' S0 k+ {/ S" L
        (heat, new Selector (heat.getClass (), "updateLattice", false));& O' o% L1 ]9 \( o, U9 u  m
    } catch (Exception e) {2 A* Y7 y8 q, I/ d3 b* _3 X
      System.err.println("Exception updateLattice: " + e.getMessage ());
2 j' e% |: y" j3 g9 L    }
0 M9 C; M& C4 i$ T- U3 w        : d- L8 G1 Y  M) r
    // Then we create a schedule that executes the' O3 Y% [9 W" {: D8 ?  ~
    // modelActions. modelActions is an ActionGroup, by itself it
, Q) Q  G* D% J2 R2 l    // has no notion of time. In order to have it executed in0 e+ E$ g4 R! R& h. C3 C" y
    // time, we create a Schedule that says to use the4 B8 X. b* ?) ]5 N/ ?; P
    // modelActions ActionGroup at particular times.  This! J- b0 D/ g$ m" `' R1 ^7 n. y
    // schedule has a repeat interval of 1, it will loop every' k" D- ?( L5 ^: \2 ~
    // time step.  The action is executed at time 0 relative to) W- }* N9 a  _6 e" A9 ~+ S
    // the beginning of the loop.
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    // This is a simple schedule, with only one action that is+ B) h0 i6 f/ s* o+ e2 t
    // just repeated every time. See jmousetrap for more
+ Z0 e& d9 l/ g! s! L    // complicated schedules.
  x' f: M! W6 P  
) A4 h1 }3 P5 l4 L    modelSchedule = new ScheduleImpl (getZone (), 1);# `7 H7 @; f- P  I5 E  n) f
    modelSchedule.at$createAction (0, modelActions);  i0 }* J- f8 o6 @) b
        , X+ U+ }3 o6 D' `3 s& k
    return this;
; j+ r- V! Q# `: L1 B2 S+ V4 |& x  }
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