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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {
9 \. N$ g8 u  X5 Z    super.buildActions();
* L6 L1 y4 T7 w; z" M   
5 h5 @" ~3 I( y' x! @4 z    // Create the list of simulation actions. We put these in
. S$ z2 Q+ w0 ?* T; [% }/ Y* G9 E    // an action group, because we want these actions to be
  ^$ r! w. z+ `6 x( D! X5 i$ v    // executed in a specific order, but these steps should& V# R+ k8 G$ s' b
    // take no (simulated) time. The M(foo) means "The message: _4 Q4 m! a8 z! T2 K8 B) t
    // called <foo>". You can send a message To a particular
1 m, D: D9 S2 W+ `$ K. ?3 m, M    // object, or ForEach object in a collection.4 H8 {7 I  l( R6 L( y
        
. E) }  G7 n; U    // Note we update the heatspace in two phases: first run
$ T( m* ]8 T! X7 f    // diffusion, then run "updateWorld" to actually enact the4 Q0 D8 ?% N: O$ T7 H6 p( h
    // changes the heatbugs have made. The ordering here is/ N+ N3 D8 x0 _% G
    // significant!
; b+ o, h+ I. N- q8 X# X7 p  b        
, C% g3 Q' x9 t" v7 P  z- H    // Note also, that with the additional
6 |6 x4 q, Y6 Z, O! E+ j    // `randomizeHeatbugUpdateOrder' Boolean flag we can2 C6 O. I' y& K0 ^" h6 W
    // randomize the order in which the bugs actually run
7 x2 l) s/ I6 T    // their step rule.  This has the effect of removing any/ c  }) z2 C! Y! I( `
    // systematic bias in the iteration throught the heatbug
) L; V0 W$ b% |8 G: o: Y    // list from timestep to timestep" Y8 n3 `* D1 g# I
        
+ Q! s9 _0 _* E2 c' L( T9 z    // By default, all `createActionForEach' modelActions have
; Z, \! J: j, q3 ?- h% K    // a default order of `Sequential', which means that the: T0 ~  {5 v0 x) l
    // order of iteration through the `heatbugList' will be  `' D+ J- a) I/ T9 u% y1 t+ ^
    // identical (assuming the list order is not changed' F0 f. x  L* a; ~/ }8 I0 ]
    // indirectly by some other process).% @, s! c' r% K4 J- y$ ^
    ( P% E5 k  X! x9 p7 p' h
    modelActions = new ActionGroupImpl (getZone ());
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    try {
7 ^9 P1 K# |' W5 n/ S      modelActions.createActionTo$message" @  H, q& q4 @& `
        (heat, new Selector (heat.getClass (), "stepRule", false));
( h2 t5 A& `! X) E    } catch (Exception e) {" C8 _0 i2 y% q& w9 y0 M% G
      System.err.println ("Exception stepRule: " + e.getMessage ());
. J( B" j0 a( k$ }- s% V! C    }  n  c# c* j- F' I

0 z0 s1 E! t- j; `2 ?' _% F    try {
5 I0 N5 `6 u  I      Heatbug proto = (Heatbug) heatbugList.get (0);
( c: J; o! }$ n* S/ z0 m5 w      Selector sel =
6 A( f! W8 q1 `% _) b& R        new Selector (proto.getClass (), "heatbugStep", false);4 [- z* {  G7 {/ G  o" ?
      actionForEach =
8 L4 J2 d" \- d# }* w3 N        modelActions.createFActionForEachHomogeneous$call' X  {0 q- K- u8 G: {3 g- Y
        (heatbugList,
0 q. }& t" X) Y% J% _1 b         new FCallImpl (this, proto, sel,' ]: o( H$ R$ E" v8 r  k
                        new FArgumentsImpl (this, sel)));: Z7 [6 [* y% ?7 I3 s! @$ n/ J3 a
    } catch (Exception e) {0 N5 V1 k# b" k5 Y" T+ E3 P
      e.printStackTrace (System.err);
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    . d% Y# }# x- T* b
    syncUpdateOrder ();
5 O( q3 Z! Z; ?' W, o% [  l$ z2 R6 |( J  P, d3 H$ ~% e
    try {
, \+ I8 F% E% V      modelActions.createActionTo$message
5 W- s( d4 d# Q9 I. P7 u        (heat, new Selector (heat.getClass (), "updateLattice", false));4 x- t( n+ |- \9 r8 I" Z
    } catch (Exception e) {1 _2 f; `/ _- }! o2 O* J# f
      System.err.println("Exception updateLattice: " + e.getMessage ());1 x( X; P/ N6 x; e
    }9 B8 k6 d6 r( O' K( s5 d
        / U; b2 Q3 W  Y1 H
    // Then we create a schedule that executes the' C1 l- K6 I; P4 |# M+ Z+ K6 o( H; C
    // modelActions. modelActions is an ActionGroup, by itself it0 e+ g; P4 J7 C( a5 u( x% ^
    // has no notion of time. In order to have it executed in
3 v( i4 b- ]: ~# u    // time, we create a Schedule that says to use the* |7 ]) _5 g4 V+ |% b+ {, ^
    // modelActions ActionGroup at particular times.  This
7 T4 y1 i5 `8 h* `- v# `) \; p    // schedule has a repeat interval of 1, it will loop every
# H) r/ ]" T# z8 A2 b    // time step.  The action is executed at time 0 relative to) u- s4 }' L6 c0 O6 K0 y
    // the beginning of the loop.; z7 ?# w9 v+ f9 R7 u

5 m: A* E' h1 E. |7 o# Y    // This is a simple schedule, with only one action that is+ g9 _( f8 p; P
    // just repeated every time. See jmousetrap for more
$ b( J# y2 L, g' {    // complicated schedules.
* ?# E$ C5 Z& r4 P9 x  
% F" A$ |+ V5 |3 J: `& O  U; f1 F% U    modelSchedule = new ScheduleImpl (getZone (), 1);
% A) J6 u, f" j, F/ g0 s) v+ f4 p5 q    modelSchedule.at$createAction (0, modelActions);2 y! E& O8 H. T8 W
        : I; N/ `- q- Y! X6 D; K$ H
    return this;
$ ~" l6 k, ]) V4 G& K; M: P  }
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