设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12172|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
9 R% Z# Z" r/ p
0 B4 ^; ~( p8 j% {0 z" j9 k& g% u# t public Object buildActions () {5 }4 q4 x* V6 E) e
    super.buildActions();. V" L8 W0 h! m; L" {8 K( S
    6 [3 R' e4 c( s5 W* m
    // Create the list of simulation actions. We put these in  p/ K( e/ Q- f  ~! f
    // an action group, because we want these actions to be
# o; }  l: {# ^: K    // executed in a specific order, but these steps should$ w" q( V' V* o2 ?3 @
    // take no (simulated) time. The M(foo) means "The message; M; O: e/ ], X) t- J4 [! W
    // called <foo>". You can send a message To a particular
0 u; w7 o" P8 Q) N; Q: o! h6 H    // object, or ForEach object in a collection.' W# Q! A5 I+ @+ P" [6 f
        
0 e( `& ~% |' s8 n+ ?    // Note we update the heatspace in two phases: first run7 \, b' b3 R9 h0 \% s7 q
    // diffusion, then run "updateWorld" to actually enact the
5 {# m1 K4 T% {1 I8 r) m    // changes the heatbugs have made. The ordering here is4 S% O& @/ c" B. e
    // significant!
) z! q1 e6 ^6 ^6 Z) R# e1 j        
1 q4 f2 h* T0 Q* u/ {    // Note also, that with the additional
4 n( Z/ p9 P) ]) Z: |0 T  ]/ G    // `randomizeHeatbugUpdateOrder' Boolean flag we can+ s( ]" R  h# m; _% W
    // randomize the order in which the bugs actually run  M  R9 L( Q+ {8 I( s
    // their step rule.  This has the effect of removing any6 _: L% @1 c. v
    // systematic bias in the iteration throught the heatbug
' {$ v. B2 n% q    // list from timestep to timestep
. p6 C" i2 D3 C* m: A        
. ]! y1 u! z  b/ v+ Z9 R" X7 B    // By default, all `createActionForEach' modelActions have
$ q# U7 E) F, ~/ R+ N* Y    // a default order of `Sequential', which means that the* {* w6 w# U+ @, w; }/ E5 d# u
    // order of iteration through the `heatbugList' will be7 K) }. `6 e' h* d. F: q
    // identical (assuming the list order is not changed, G( C3 l8 A. C0 z* c7 @/ U
    // indirectly by some other process).
/ V( c* c5 {. x. G# i2 a6 p   
& f) S- k- \% L; n7 F    modelActions = new ActionGroupImpl (getZone ());1 s" i& o! Q2 D6 D+ r
% ]# Z5 ~$ {. L6 A, b3 w. y: h6 ~9 ^$ F
    try {' z5 f) o* j4 E
      modelActions.createActionTo$message7 k/ G8 t& k2 K. G3 u: @
        (heat, new Selector (heat.getClass (), "stepRule", false));
7 Y2 V8 ?5 L$ b& h9 O( ^6 ]  q    } catch (Exception e) {
! \/ q2 h& K9 k, {2 V9 Z      System.err.println ("Exception stepRule: " + e.getMessage ());3 z" ^6 _& K% Z
    }
% o( t. [6 M# K) k1 N- p9 K  {7 o. n1 U% E
    try {( ]+ b/ m4 l6 q  u4 G" i; i0 M
      Heatbug proto = (Heatbug) heatbugList.get (0);6 Q% q( U8 ~) h) b  H
      Selector sel =
, V) U# A, U" t. L: L        new Selector (proto.getClass (), "heatbugStep", false);- u6 ^6 G  T2 c! n7 a
      actionForEach =
! e& h9 H, a- j        modelActions.createFActionForEachHomogeneous$call
/ u6 i% s) ^: o2 v        (heatbugList,! d8 k) D* B) q- n$ |# c7 U7 N4 B! ~
         new FCallImpl (this, proto, sel,
: g/ y1 h3 \4 Q9 f                        new FArgumentsImpl (this, sel)));# \6 g$ ]: |" p  Z9 ]4 {$ e: F
    } catch (Exception e) {
+ L/ @) X6 A3 s3 q9 Q8 C2 z% Z; M      e.printStackTrace (System.err);. d9 U( |7 O& m+ @9 h& r6 l
    }! ]" Z* ~( U0 L# K& u9 w# e
   
2 |9 o; h. J& P    syncUpdateOrder ();
: B! l9 |6 |" r% K4 z8 }& W8 {$ }7 f2 ]! t3 C! |* I
    try {
; G2 Q# G( X# a2 h; t      modelActions.createActionTo$message 6 f7 t9 R% H& N9 c9 [
        (heat, new Selector (heat.getClass (), "updateLattice", false));
, T$ Q1 i! f/ V; n+ X    } catch (Exception e) {( y$ Z/ p' y' {5 d% p! T1 a2 N
      System.err.println("Exception updateLattice: " + e.getMessage ());
% Z& g  f" H: Y5 _2 @/ g    }5 N- ~6 W/ U6 E/ V0 @) N( W
        
0 e1 C2 H+ }  O* f. g$ ?+ d    // Then we create a schedule that executes the
/ Y, O% s/ Y: j2 Z: A; |    // modelActions. modelActions is an ActionGroup, by itself it
) S3 ?% V7 g* u9 F- [    // has no notion of time. In order to have it executed in( k- ~- ~+ b! ^# u& ]5 W
    // time, we create a Schedule that says to use the9 Y5 W1 T3 d$ @9 @5 X9 T* J
    // modelActions ActionGroup at particular times.  This3 y  F7 T' k3 I( |' Q" O
    // schedule has a repeat interval of 1, it will loop every) w2 @4 v6 r2 G, }/ Z+ P# G! E
    // time step.  The action is executed at time 0 relative to1 g2 R$ v: ]- a$ p" e* V
    // the beginning of the loop.
. j* x& I% I6 q: u! ?0 N
# u# P% L  e1 o    // This is a simple schedule, with only one action that is
8 Z/ m9 Y8 d/ o: c8 T$ d    // just repeated every time. See jmousetrap for more
' l" M0 t9 m$ ^: f- J' B    // complicated schedules.: K1 b7 r5 b6 _4 y& b7 o5 D( R
  & w) n% T  b7 r$ V! o
    modelSchedule = new ScheduleImpl (getZone (), 1);- k" N& d9 I6 `/ U& J
    modelSchedule.at$createAction (0, modelActions);% _/ D0 K! X$ f1 n; p
        
8 v' o9 r% t/ S    return this;
( P( ?4 ^3 v7 h, q" Z  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-8-11 04:24 , Processed in 0.015440 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表