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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
/ Q- m$ ?9 j; l& h2 l! T
' v  n! {7 J- \3 d- r; I- d public Object buildActions () {: }: c2 e6 f! n' [" V8 ]* a
    super.buildActions();
. D( g) ]& `8 m+ \5 f9 H1 _% P; A5 i    2 X+ D% [9 f0 }+ h, B
    // Create the list of simulation actions. We put these in& l0 }$ X3 c: \- T- X% w8 {0 O
    // an action group, because we want these actions to be
  B/ G3 l' N  f8 G$ [: y4 U( }    // executed in a specific order, but these steps should' h0 A) V" g9 h, J7 z3 c
    // take no (simulated) time. The M(foo) means "The message0 D; F- E/ j: l( w" {: D
    // called <foo>". You can send a message To a particular$ R0 ~, |# S, E7 p' K" G
    // object, or ForEach object in a collection.
9 x$ q. F% r6 Q: w        
) {+ B6 O: A6 ~7 i# Z; i    // Note we update the heatspace in two phases: first run! J3 T) @; M0 W7 @4 r2 T* i" Y" |
    // diffusion, then run "updateWorld" to actually enact the/ K. g9 |: _2 V
    // changes the heatbugs have made. The ordering here is
; y3 Q0 ~* P# F9 P. C& r( Q' L0 Y1 b- b    // significant!
% G! C2 f: p; I+ q        
0 {" W1 o+ i  k/ }    // Note also, that with the additional
  x2 [# n6 z. n0 y    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 }0 E0 Z! w& M+ W
    // randomize the order in which the bugs actually run( d9 W6 m0 o, }' \5 t3 b( k' K7 Q
    // their step rule.  This has the effect of removing any) G2 |: Z/ J" y3 r. Q/ C
    // systematic bias in the iteration throught the heatbug- F: l3 o: b( z+ @: n6 S
    // list from timestep to timestep
5 d. p. n" o' a! U8 [3 j$ u        
% K+ m( x% ^8 J) }    // By default, all `createActionForEach' modelActions have
& @% C+ [6 i- t8 U1 _    // a default order of `Sequential', which means that the( Z* V" Y+ a' d  L# ?- q5 T2 [: a" n
    // order of iteration through the `heatbugList' will be5 T3 k# `2 T7 }7 Q  u- n
    // identical (assuming the list order is not changed
5 U+ d. c4 d# P  Z2 h! y2 e# [    // indirectly by some other process).# t8 n5 m! X8 Y  G" L' F3 H( M
   
1 R" b5 r& `2 A4 l, y1 e; y    modelActions = new ActionGroupImpl (getZone ());4 |3 a& E6 y9 N; s6 V: p; F; A* v
6 Y8 q, M+ U+ u9 S1 \. U4 z
    try {8 u* @7 s8 _  t' `
      modelActions.createActionTo$message  g" G1 `' i/ P4 Y6 @6 @! t
        (heat, new Selector (heat.getClass (), "stepRule", false));
% [/ q6 Q" G( x! o7 K" X( u8 U    } catch (Exception e) {, t9 ]7 A7 }0 y, k  Q. ]4 r( y, q
      System.err.println ("Exception stepRule: " + e.getMessage ());
" S: [1 D$ t& H) ^    }
, v% E  v( G6 k1 j7 K; l! L- V
2 B# g% \+ a9 k. _    try {
; Z, v3 I+ s% X. ], L1 o/ G      Heatbug proto = (Heatbug) heatbugList.get (0);
% [+ f9 J0 e' H0 [1 d      Selector sel = ' J+ L& c- h9 `) p; u9 V
        new Selector (proto.getClass (), "heatbugStep", false);
/ C( y" ~6 M. X  u1 r      actionForEach =. S0 y+ t3 X+ ~( V5 d2 q
        modelActions.createFActionForEachHomogeneous$call/ ]# U# E9 j9 Z+ n1 s. Y
        (heatbugList,. `# y/ z# G$ z* l: {. F/ z
         new FCallImpl (this, proto, sel,
5 e5 ~2 }% |* m8 h, H                        new FArgumentsImpl (this, sel)));! z- H: P( |' a
    } catch (Exception e) {
$ Q% H# \7 ~, ^- Z/ ~& q; m      e.printStackTrace (System.err);# ~5 N- R" |) u- j
    }7 N1 j4 q  f8 {
   
3 u$ L" |( w' \6 |2 ]' Y# ^5 A    syncUpdateOrder ();
' n- u( M& O. h
% t& w' k3 |* k9 i" M    try {
3 @( Z% f5 _. V9 W      modelActions.createActionTo$message 8 B6 {3 h( t  g5 I" i
        (heat, new Selector (heat.getClass (), "updateLattice", false));
$ I* O) R8 Y+ B$ t* {    } catch (Exception e) {
& ]8 `6 z( ]; l      System.err.println("Exception updateLattice: " + e.getMessage ());+ D% l  ?4 E  n8 d7 w3 {
    }! r8 Y* z% O- e: F' F& z
        
6 [1 ]) Q) c) R/ f$ j% x* L3 R    // Then we create a schedule that executes the
' S9 X  L# x) e* @6 `( a    // modelActions. modelActions is an ActionGroup, by itself it% a7 D* y  j- u  k; P, V
    // has no notion of time. In order to have it executed in! o- B9 Z# p* f' G$ F3 r# |" q
    // time, we create a Schedule that says to use the
/ ~1 i$ k) Q5 o, k. [" ^    // modelActions ActionGroup at particular times.  This
' X  r. }9 m3 @+ I/ E, c    // schedule has a repeat interval of 1, it will loop every
6 T- [" G9 o* _* L' J- }    // time step.  The action is executed at time 0 relative to
( V: w1 J, O3 Y7 z/ g    // the beginning of the loop.# E% T) m& Q1 {' S- }% k

7 }1 r) T' M( `" O7 u; k4 V" V' V    // This is a simple schedule, with only one action that is" }0 l0 V0 U7 |0 {3 t& V* K* d
    // just repeated every time. See jmousetrap for more( V  q& t! Y# Z& e) b
    // complicated schedules./ E" U( @  X/ R! U% @$ Q4 t
  
8 R4 J% U+ M3 [4 C- |    modelSchedule = new ScheduleImpl (getZone (), 1);' O1 o% @& W7 \& ~% |
    modelSchedule.at$createAction (0, modelActions);
3 r% v; E3 o! O3 g7 L; c/ N        
$ ?( }) K+ j7 p" |    return this;5 S5 w0 ?# A# F0 J
  }
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