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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {7 w. q- M) l' V* `: ~
    super.buildActions();$ u/ m: L$ v( B7 k0 D
   
  }1 r) w' s- m, E; ^    // Create the list of simulation actions. We put these in
! L% O+ k" Y$ d    // an action group, because we want these actions to be
/ ~1 b% i" a- A    // executed in a specific order, but these steps should# [$ s! W" j# J+ ?$ r3 ^0 @6 G# m; t/ g
    // take no (simulated) time. The M(foo) means "The message4 L4 T4 z" _6 o8 h# T# P
    // called <foo>". You can send a message To a particular. e# f- `& J5 g  ~
    // object, or ForEach object in a collection.
' |! H2 X4 u  z6 B/ K% Z" C        4 V* z- q3 ^" ~
    // Note we update the heatspace in two phases: first run
7 }1 i( t( p0 T3 @1 Y  D    // diffusion, then run "updateWorld" to actually enact the+ O/ B( H2 F8 Y7 d& I
    // changes the heatbugs have made. The ordering here is
" q" p( o5 P. q/ P    // significant!9 d; `0 ^$ D3 U5 o! q
        
' E  r/ H- F0 h  f    // Note also, that with the additional
$ ?4 F# y, x+ B- _1 {" h6 c% A    // `randomizeHeatbugUpdateOrder' Boolean flag we can
3 _* |! n5 ~5 `, ?    // randomize the order in which the bugs actually run
3 h7 K0 z0 S$ P9 }" R! b    // their step rule.  This has the effect of removing any9 r3 p9 Y2 j5 A# n7 K
    // systematic bias in the iteration throught the heatbug
" Z$ S3 W$ |+ _) f  O/ h5 v5 s% C    // list from timestep to timestep
- A$ D/ N# U7 k( S9 _' d# m        
# ~' p& S  V& g* u, G    // By default, all `createActionForEach' modelActions have
7 Z& c, z$ K5 L( S3 \, F' [, V    // a default order of `Sequential', which means that the9 i1 k1 w9 j; {( @% \$ l2 i
    // order of iteration through the `heatbugList' will be9 y+ j) k3 ]+ u! }) Y2 S& l
    // identical (assuming the list order is not changed
6 N0 k1 D* O3 y7 N% l3 p    // indirectly by some other process).+ r5 [+ @& A- F8 z* \
    % N( s/ U/ K9 e, |. k
    modelActions = new ActionGroupImpl (getZone ());
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    try {: H; H9 h  T7 O/ {1 C# Z
      modelActions.createActionTo$message, p, F, I/ L$ q. i
        (heat, new Selector (heat.getClass (), "stepRule", false));
9 R4 v6 b% d1 l    } catch (Exception e) {6 N+ H# V& V. e
      System.err.println ("Exception stepRule: " + e.getMessage ());  j* L* X# ^. c8 S( O+ t; q
    }, X1 d1 V2 _. S# Y' I

6 ?! `5 i  Q; t: i5 A    try {
, I2 c7 P) `1 m* m4 m7 t$ B0 O      Heatbug proto = (Heatbug) heatbugList.get (0);) t5 d* E2 y1 j6 @3 K
      Selector sel = 1 B/ ]$ U, t; i5 D7 p
        new Selector (proto.getClass (), "heatbugStep", false);0 R3 O* n# z5 e. ?% k4 M/ U
      actionForEach =! `. a2 M* [4 j! I
        modelActions.createFActionForEachHomogeneous$call
$ R3 O5 E& Y( b2 k$ C8 x        (heatbugList,% D/ }, J" s* L% k
         new FCallImpl (this, proto, sel,
9 w6 i/ M, z+ z, @0 |/ ?                        new FArgumentsImpl (this, sel)));
5 F/ Q7 T6 m8 v1 u  N! @: y: p1 v    } catch (Exception e) {
1 Z2 s& ^3 g# S5 G% U8 w& O! a8 X      e.printStackTrace (System.err);4 l, ?& Z* Q% U1 V- @0 t. E0 z
    }* i8 t1 u1 G9 a8 M( _6 q. `9 h
    ) l9 T+ m  R& F  c2 c
    syncUpdateOrder ();
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    try {! K$ P% w1 }1 V
      modelActions.createActionTo$message
2 l( d3 B5 X. z! d- N* j% T* ~        (heat, new Selector (heat.getClass (), "updateLattice", false));
' g/ S% Z' O9 I$ y  q8 G, J5 b    } catch (Exception e) {( P* l7 y( |7 }3 [- `: ?
      System.err.println("Exception updateLattice: " + e.getMessage ());
2 e% W# e& O- H, l    }
4 J6 y5 A6 Q- c5 F) m        
# o: J" s6 U4 H( @/ A9 C  n    // Then we create a schedule that executes the
1 ?8 f7 ]. V- W7 ~, ?: g    // modelActions. modelActions is an ActionGroup, by itself it& v) }( X/ `1 p/ u9 J" b
    // has no notion of time. In order to have it executed in
9 r* ~) a& R& q3 p# i2 F    // time, we create a Schedule that says to use the
- [* O. B# a) n/ q    // modelActions ActionGroup at particular times.  This6 W0 {' A( k# {3 H! ?
    // schedule has a repeat interval of 1, it will loop every
1 T6 V8 y. R7 k: T    // time step.  The action is executed at time 0 relative to5 \: y" F( f% @' o
    // the beginning of the loop.
6 W4 ^/ m  C7 G' I8 H2 Q8 P$ o, C- H+ A- e0 ?
    // This is a simple schedule, with only one action that is$ k1 K% K' M9 ~, u7 U7 r  W
    // just repeated every time. See jmousetrap for more7 Z# c1 `/ n+ q$ P1 k1 v# [7 o
    // complicated schedules.
+ Z/ q% E& M6 B5 _" a  $ @0 i4 D6 ~7 R8 p) h& _
    modelSchedule = new ScheduleImpl (getZone (), 1);) H! j6 a- ~* p5 K0 X
    modelSchedule.at$createAction (0, modelActions);7 L$ l6 V  D! L+ d& U/ U' p8 a. |
        . u& J$ k" r. ?9 a2 v( P
    return this;: ]0 N4 q9 U. I5 g' ~
  }
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