设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12222|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:. k4 r3 T$ d& }) ?' O% k5 B# c
" }' S( E' g9 Z2 y- x
public Object buildActions () {3 q) }* K, l  `! f  M# i
    super.buildActions();
1 u; z6 {' V. t0 u% J& P& k   
+ m7 S1 o! b( h) i- L7 [. \3 E    // Create the list of simulation actions. We put these in% N% i8 ?) J  Y9 r1 q+ R! n
    // an action group, because we want these actions to be4 |( ~& J( s$ T
    // executed in a specific order, but these steps should3 Q* \* K  r/ m& a& H
    // take no (simulated) time. The M(foo) means "The message
8 B' E/ O) h# s8 M, z( ]    // called <foo>". You can send a message To a particular
" p2 j+ l) D1 T4 F2 U: G( N- U    // object, or ForEach object in a collection.
' u9 g. D- c% W, V, M        - U4 E3 o8 b! m$ v! ^+ b, K
    // Note we update the heatspace in two phases: first run
4 s/ I( l% P6 r/ }# L    // diffusion, then run "updateWorld" to actually enact the( }1 ~( E2 `  B' R
    // changes the heatbugs have made. The ordering here is
$ f4 [8 b" }- W/ r    // significant!* N" k; T  t+ ~" n' |$ x. G
        6 L8 u0 Q! I- B& A; w4 c' m/ n
    // Note also, that with the additional
  }$ U2 Y# _; L6 H  w    // `randomizeHeatbugUpdateOrder' Boolean flag we can! [) H5 c# C1 s2 R- |7 f
    // randomize the order in which the bugs actually run
! W; ^+ Q( C# h; `0 Q2 a" K) p    // their step rule.  This has the effect of removing any
! ]5 ?. i- t1 i0 B0 k( S3 j    // systematic bias in the iteration throught the heatbug) t% R) B4 C5 K4 E3 `
    // list from timestep to timestep
8 |) K! Z7 R: x' D! `5 e, W* Z        : s2 Q0 {$ }; c4 {( j
    // By default, all `createActionForEach' modelActions have
- y+ U+ m6 @& x0 \/ u" H    // a default order of `Sequential', which means that the. {+ m' Y$ B& |2 [( J' t
    // order of iteration through the `heatbugList' will be
, A3 d/ n- j) _" R, I. L) L    // identical (assuming the list order is not changed
- y  ]1 D7 o$ ^. T    // indirectly by some other process)., Z/ V  N0 P/ V6 x
    ; V. s# J4 Q5 }0 L  O2 R
    modelActions = new ActionGroupImpl (getZone ());
: u, J5 }9 ?1 M6 P) ]
, {# o2 D; h6 S1 {    try {
* c+ g& |* {7 \0 |8 b9 V      modelActions.createActionTo$message
. B/ Q& h- S4 N: G# s        (heat, new Selector (heat.getClass (), "stepRule", false));
9 y# Z- Y2 j7 D2 v. J  z1 @    } catch (Exception e) {8 e- c# f. D- h; x. y/ p  K
      System.err.println ("Exception stepRule: " + e.getMessage ());
; y5 j/ b3 C5 B* A! b" c; C7 K    }
7 ]$ u5 e, [7 f+ _& [' W1 V" O( ]# Y2 ?# ^
    try {
0 y6 |( y6 f& u% ]      Heatbug proto = (Heatbug) heatbugList.get (0);3 v& O2 ^$ K. J0 l# r
      Selector sel = " ^1 s2 J7 O# q  z- K0 w( p
        new Selector (proto.getClass (), "heatbugStep", false);8 g  a- v7 v; L* i& o: H# A
      actionForEach =3 n: W& M' u% l- Y$ R
        modelActions.createFActionForEachHomogeneous$call- U! c/ b0 t. J8 E; E
        (heatbugList,1 S4 V4 g/ U+ B
         new FCallImpl (this, proto, sel,
2 S/ q7 g/ O+ d2 g. w9 Y9 ^                        new FArgumentsImpl (this, sel)));
) k/ {2 L7 J, {    } catch (Exception e) {
$ P6 m% r2 j% D' X& @% X, D$ f& {      e.printStackTrace (System.err);
( L3 S6 h& h) Y* g) L    }
4 ?% P9 F: O% e* w    # c, z: u. r3 j& Z' U$ s: \
    syncUpdateOrder ();) P9 g/ N( w! v" Q+ \
2 N' r% M1 l0 k' }" g' H
    try {0 P. J2 W; U  @0 f
      modelActions.createActionTo$message 2 C* t! c; w9 u
        (heat, new Selector (heat.getClass (), "updateLattice", false));
$ l* d$ {# y% v8 L) H9 ~    } catch (Exception e) {  U" N! d  A$ r5 p1 W
      System.err.println("Exception updateLattice: " + e.getMessage ());
- \3 B7 x$ M; C  ~; S. M) y& Y    }- e$ C7 a9 ~; `
        7 c9 Z7 |6 }; A" K
    // Then we create a schedule that executes the5 _4 D0 w6 r% M
    // modelActions. modelActions is an ActionGroup, by itself it6 ]( ^0 X9 t6 {
    // has no notion of time. In order to have it executed in  |: L6 N5 x4 H! P8 i$ I6 |
    // time, we create a Schedule that says to use the
7 u( Q9 ^! a5 K! F0 B    // modelActions ActionGroup at particular times.  This
% e: o5 \, ^! C$ w9 S    // schedule has a repeat interval of 1, it will loop every% Z; x8 g5 e( c8 W
    // time step.  The action is executed at time 0 relative to# |3 D1 ?: X) g' N9 `) c3 F/ }
    // the beginning of the loop.
8 C/ s; M8 [( C2 U! ^9 W( X5 n" c: B3 {) C. a
    // This is a simple schedule, with only one action that is
- ?7 o+ a" B6 o2 b% j    // just repeated every time. See jmousetrap for more3 g. x! M7 T3 V" T
    // complicated schedules.1 {; D" ^; c  ~+ |- @5 a' L% ^
    m; g; N3 \/ ~0 S8 O
    modelSchedule = new ScheduleImpl (getZone (), 1);8 P# G7 g1 o. P. I1 V
    modelSchedule.at$createAction (0, modelActions);
2 j7 e6 b( {' [8 O9 N        
& X( i9 h* D( o6 B! g5 l: f9 [4 N* q0 M    return this;
! H* x# c  s# H/ b3 I' W  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-8-15 01:55 , Processed in 0.010668 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表