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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:4 J7 B) d' Z2 ~4 J
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public Object buildActions () {
4 ]2 M' ?& G) U2 J    super.buildActions();
. J# h' m( N/ B3 U- `    ' e  P# a( A( n! t
    // Create the list of simulation actions. We put these in
; X6 x/ T$ X+ S5 A- Q: d1 @    // an action group, because we want these actions to be
2 H+ X+ l; y" \0 P9 u# C    // executed in a specific order, but these steps should/ }* F/ |$ D1 a2 Z
    // take no (simulated) time. The M(foo) means "The message" h4 U7 ~& c2 u# j% _: j
    // called <foo>". You can send a message To a particular
7 z, N# M+ v5 O    // object, or ForEach object in a collection.2 {! P7 @0 m. S* u9 |
        
/ G; [! G; {7 k- Y' |    // Note we update the heatspace in two phases: first run( i: e( c7 ]1 m! ]6 D2 O3 @: k
    // diffusion, then run "updateWorld" to actually enact the
7 j0 e- W2 t' ^0 @( j" `    // changes the heatbugs have made. The ordering here is
% B8 B1 O9 @- |' `) H2 J, N; R    // significant!. _! K# ^5 I4 }# y) g
        / R# s- u/ p! M" @+ R
    // Note also, that with the additional
' n+ ]. C' a, |8 @" d5 v    // `randomizeHeatbugUpdateOrder' Boolean flag we can, Z# D% |9 W6 `3 ^9 D
    // randomize the order in which the bugs actually run) |( X/ N) C" K' c! D# ]
    // their step rule.  This has the effect of removing any$ j! R6 t" o* a1 E: V* c1 k" L
    // systematic bias in the iteration throught the heatbug  [9 L* _0 p! H. Y0 N
    // list from timestep to timestep' x; ^' u# }# h6 P
        
2 m7 @" a" V7 o4 S$ `& D" Q; R    // By default, all `createActionForEach' modelActions have, i/ H% U5 ?# S: A9 ?! m8 ~
    // a default order of `Sequential', which means that the: ]( D/ S: ~% H8 i( \1 x2 @
    // order of iteration through the `heatbugList' will be
7 b& R7 {& |5 L% S    // identical (assuming the list order is not changed
/ E2 K5 A! h( Z) g1 ^* e) E    // indirectly by some other process).
2 i$ {* f1 O1 s; c    : F" d/ D; J1 |2 j
    modelActions = new ActionGroupImpl (getZone ());
0 u0 C# h1 T* Y7 ]
/ n6 d4 O: U* V) g% [7 f    try {7 Q% Q% W! i3 V3 D
      modelActions.createActionTo$message
& A3 [6 \% ]; q9 @8 l1 r  V        (heat, new Selector (heat.getClass (), "stepRule", false));
9 \/ h3 Y: Z8 X$ a) w    } catch (Exception e) {. n: q- x8 M: {2 j
      System.err.println ("Exception stepRule: " + e.getMessage ());
3 O- f: r' n; @7 A1 c    }0 S; m- X/ u3 z; D* r  _" Q% U
2 y) L4 l4 Y* f/ A) d1 V
    try {2 x, S. u! j$ [6 ^
      Heatbug proto = (Heatbug) heatbugList.get (0);- `/ C1 [. i# |
      Selector sel =   `5 ]8 k5 C) J5 V3 |: e( X) k4 _
        new Selector (proto.getClass (), "heatbugStep", false);& d( a& ?: Z) t/ W( V2 d
      actionForEach =
+ {+ g9 v  C. n3 ?0 ^2 M        modelActions.createFActionForEachHomogeneous$call, _1 U. l& b9 i3 A5 i
        (heatbugList,
+ U) w2 @# E, G- |         new FCallImpl (this, proto, sel,
$ X! ?/ h0 h3 L                        new FArgumentsImpl (this, sel)));5 g0 S$ X2 O! K* m0 q7 O/ \0 k
    } catch (Exception e) {
; K! d. m# r4 o$ ~9 b1 y+ w, V/ P      e.printStackTrace (System.err);
& w- U6 o1 I5 X5 y    }
# a! E; X' s8 n4 b   
  B5 K/ M$ r# N3 O' U* r6 F    syncUpdateOrder ();
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    try {
) i2 l$ M8 [9 S/ u2 D- o0 {. g      modelActions.createActionTo$message
/ I+ b8 [% U1 r8 y: L" Q        (heat, new Selector (heat.getClass (), "updateLattice", false));7 S' c5 Z# ?0 H2 z+ H. ^
    } catch (Exception e) {+ u1 U6 y- k% W+ H0 m
      System.err.println("Exception updateLattice: " + e.getMessage ());
2 N* X3 t4 h8 u+ S2 c& z. r  |1 ?    }/ q, v8 G9 T4 e! C; K
        6 y& |% Q" r; q" E- Z1 e
    // Then we create a schedule that executes the, }6 `% ^" |  W; _: _4 l- D" |
    // modelActions. modelActions is an ActionGroup, by itself it  j7 v, T  ]8 k1 ~: L0 X
    // has no notion of time. In order to have it executed in' X8 F; Z0 i, ]# x: j
    // time, we create a Schedule that says to use the( F. J- P: {/ E
    // modelActions ActionGroup at particular times.  This4 V2 q/ M) k9 a, f3 x" w
    // schedule has a repeat interval of 1, it will loop every4 O- G( x) j- `" R  {- q  T" M8 \
    // time step.  The action is executed at time 0 relative to: a: h& b- u. q6 n8 O2 m4 e
    // the beginning of the loop.7 w+ Z, Q+ {2 {$ c6 J) c* m
& F+ x- g: U- z$ f. r) t
    // This is a simple schedule, with only one action that is
; a* _6 y2 J( S) j! T    // just repeated every time. See jmousetrap for more, D" r' L3 S, N" n- k: x" J
    // complicated schedules.
* I0 k3 W  K7 m- {( j+ V  
0 ^$ O8 Z9 y1 k& N' Y* N+ L    modelSchedule = new ScheduleImpl (getZone (), 1);
! M2 e+ m6 I' f- d3 ]    modelSchedule.at$createAction (0, modelActions);
, s$ t; {  T; q( \* x0 r: d* D5 j        
" w5 R. }$ T3 L3 Z- O/ k% |    return this;
1 p# c  I) b  S% X% D( i! ?  }
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