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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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. e% ^8 s6 N: S3 {& U. @ public Object buildActions () {
% t. }+ P' u! f' c# G' J# N; k    super.buildActions();% p8 b: O0 M5 Z7 p
   
0 R+ I, ]; Z, [) O    // Create the list of simulation actions. We put these in9 M% l% l" p2 W; P% q, m% G
    // an action group, because we want these actions to be
+ f# Z3 j$ F# |5 P8 O, M    // executed in a specific order, but these steps should
5 A! o* T' L2 `6 x% |- ?    // take no (simulated) time. The M(foo) means "The message
: b) Q+ c! B4 a. x6 r+ I6 ?    // called <foo>". You can send a message To a particular
! ]/ u2 l: z, b" f  y# u    // object, or ForEach object in a collection.& y+ o7 ^% m8 `" i0 x
        
7 L7 Z$ G5 v8 U. b2 l7 m* v    // Note we update the heatspace in two phases: first run! ^8 s# I! \6 g9 j% C$ ?# W' h' R
    // diffusion, then run "updateWorld" to actually enact the- L/ f0 v0 g: _( S' J6 ?% V( R
    // changes the heatbugs have made. The ordering here is" `3 u9 }  Z$ O' _* a% c
    // significant!
4 f0 G! r: _: Y, K        
1 G" x9 ]( O2 i/ k7 c    // Note also, that with the additional9 q; y; g1 k5 ?7 R  p+ m% ?  V
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
$ E$ n" A& Q8 f    // randomize the order in which the bugs actually run6 x/ D: ~! l! {5 c3 [. [8 V! p, G0 k
    // their step rule.  This has the effect of removing any
6 w( k& M: l& i    // systematic bias in the iteration throught the heatbug
$ n/ y* Z3 J# n& q) c, d1 V, Y' O# ?! q    // list from timestep to timestep
3 X! L- \/ s  @" r2 K) N6 {' H        
" p5 i5 E  S7 n    // By default, all `createActionForEach' modelActions have
7 W, E; N5 U1 Y6 ?3 x( {4 U5 L    // a default order of `Sequential', which means that the2 R+ k# U$ l. d3 v3 P, R) p
    // order of iteration through the `heatbugList' will be! d7 F) Q  a5 w9 |9 K& w$ W
    // identical (assuming the list order is not changed( N. ]# y+ \& a0 M) _
    // indirectly by some other process).; g! A+ g2 ^6 O( p) V) n
    4 i: e" j9 B3 c$ q1 [/ g' d6 J
    modelActions = new ActionGroupImpl (getZone ());
, i& j  E$ y5 ~) r" J
# D. C- r3 \: l$ n( _" I1 |    try {- r0 Q0 K, {  t1 R; b; _8 L
      modelActions.createActionTo$message" z4 ?) ]( k0 v% h) m& N6 Y
        (heat, new Selector (heat.getClass (), "stepRule", false));
. C4 }7 Q1 y0 ^' M5 d+ E    } catch (Exception e) {$ P1 G. X* c# U% @
      System.err.println ("Exception stepRule: " + e.getMessage ());4 S. \  K- h& D1 y, ]- @
    }
& b4 Y8 B6 S6 P5 Y8 I* I
4 Z3 L( s3 k" S/ v% F1 B: d( M    try {1 w, K3 W. H) b
      Heatbug proto = (Heatbug) heatbugList.get (0);
" ?. a/ k- A6 O; B1 S      Selector sel = ' u1 H1 \9 T' s: ^
        new Selector (proto.getClass (), "heatbugStep", false);
! R8 j  e/ h: S' L% U, D      actionForEach =
' s' E1 u1 x2 N% ?$ I        modelActions.createFActionForEachHomogeneous$call3 ]0 v: N+ G; Y' t# M) S
        (heatbugList,7 z# L; `# S! W: [- _# E+ z
         new FCallImpl (this, proto, sel,
! V( i5 O  a, D  X                        new FArgumentsImpl (this, sel)));
5 b8 t) ^5 v3 d7 O% r/ D9 E    } catch (Exception e) {7 R$ D; g) y0 J4 P) o* a, b
      e.printStackTrace (System.err);) @6 G. K' t0 n$ X( {5 W5 ]
    }
/ j" K! P% u2 M' B6 _    : Q' l( U. w; h9 a, S* i
    syncUpdateOrder ();
/ |3 w7 Y" J- d. a! T" q1 W' f7 v8 C7 X- U5 _
    try {
) S; o! c  c% Y  @. H+ W      modelActions.createActionTo$message % |. p$ G. R# J' p
        (heat, new Selector (heat.getClass (), "updateLattice", false));
: S& V; R$ n7 F% m. y- g: M    } catch (Exception e) {( J. ]$ G6 W& p3 U# z  d
      System.err.println("Exception updateLattice: " + e.getMessage ());) K5 k8 \7 I, q2 V4 [9 T& C, z
    }4 f! H, z( g! b& I: w2 R
        : S! z  q  `7 S4 v) y
    // Then we create a schedule that executes the! Z9 E$ d* w2 V! C4 I0 G
    // modelActions. modelActions is an ActionGroup, by itself it& B9 ?( B8 e2 S1 }
    // has no notion of time. In order to have it executed in! V) e3 ^9 H# ^( K0 \
    // time, we create a Schedule that says to use the+ r* G' n# O% b/ f5 E' y
    // modelActions ActionGroup at particular times.  This
& h. O1 v$ n2 o! r$ ?. [, x4 f. }    // schedule has a repeat interval of 1, it will loop every7 q8 J# J4 `$ a* T
    // time step.  The action is executed at time 0 relative to
* ~; A3 v5 `- A  B0 v/ n) y( F9 [    // the beginning of the loop.* L/ A9 z& {! R* n* U; l$ q- ?+ i

5 {: Q: d5 U, R; L. F6 p    // This is a simple schedule, with only one action that is( q7 r3 j6 O  }$ ^+ y
    // just repeated every time. See jmousetrap for more8 x3 i" p8 [, V# E
    // complicated schedules.
+ a: w. g* `" b* w6 r  3 a+ f# r( i; X
    modelSchedule = new ScheduleImpl (getZone (), 1);7 b; t+ C  C3 S4 F
    modelSchedule.at$createAction (0, modelActions);
' x. D8 F, i4 T( ~0 h4 n        2 c0 B* D- ^7 m: ~& o$ j
    return this;+ ?$ _5 X: e5 ~5 u" q; B% b
  }
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