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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
% d) R+ G0 D: a5 O* P; i9 T0 V' P& c) M9 S9 e9 ~! l
public Object buildActions () {
0 |+ K9 u; m. R) ^    super.buildActions();( ^( L9 C, G8 ~! \, _5 p/ G  o& C
    * d2 c3 X: Y8 J" q, _
    // Create the list of simulation actions. We put these in
) v% y1 f% K" h. L    // an action group, because we want these actions to be
: `4 w1 g  G' |) @    // executed in a specific order, but these steps should
; M# t& r1 d$ K& f% W+ I    // take no (simulated) time. The M(foo) means "The message
8 [! s3 s$ u, d8 Y8 T, V    // called <foo>". You can send a message To a particular
* T2 d1 i9 b6 e9 m! N- M. ^( c    // object, or ForEach object in a collection.' q' @* [: c% t  K3 y
        & d8 C: _( }- n) g  A
    // Note we update the heatspace in two phases: first run
0 p9 m; D8 a( D2 N6 J    // diffusion, then run "updateWorld" to actually enact the% p+ A. G- b( W: d  a+ b# j; k
    // changes the heatbugs have made. The ordering here is
. a/ K8 _+ A* z' t    // significant!: F3 f4 G% r1 T; N. j7 O
        8 r9 e9 R- i" \; `$ W( M2 M
    // Note also, that with the additional
& Y+ ^: u+ J; P) C    // `randomizeHeatbugUpdateOrder' Boolean flag we can# {- l. X/ k0 N/ X
    // randomize the order in which the bugs actually run
4 W0 M2 d  S0 |    // their step rule.  This has the effect of removing any$ y2 [) X3 b) d
    // systematic bias in the iteration throught the heatbug
/ o+ H- H# i9 Y, ]    // list from timestep to timestep1 \! G# _& v8 }' G1 n9 u
        - v' v( W; [( D" O  M' y9 ]
    // By default, all `createActionForEach' modelActions have
. M) c9 x: S" j  x    // a default order of `Sequential', which means that the
: c: t8 S2 D& x8 n; l" H. q0 W    // order of iteration through the `heatbugList' will be& f: [" T* W8 m0 w3 j5 T
    // identical (assuming the list order is not changed
: G! S9 h! A7 ^1 A5 L* i+ u' [1 A    // indirectly by some other process).  C3 Y! \! b6 B# T2 ~, ]. W
      o- X* ?& S' V" a' o) ?
    modelActions = new ActionGroupImpl (getZone ());
/ X$ u* `, q7 {& e8 w! M: Q: l6 O9 y' C! ]0 f
    try {4 L. M5 m8 l9 c0 G+ U
      modelActions.createActionTo$message4 v& c5 n* C: _" R5 m
        (heat, new Selector (heat.getClass (), "stepRule", false));
6 H  K6 W7 R/ e! ?, A' n    } catch (Exception e) {, D  X! O; Q$ r
      System.err.println ("Exception stepRule: " + e.getMessage ());0 B3 P+ \3 K: I4 R% W5 a
    }4 `8 ], A# \8 g* J% [& F! m

+ D$ j- F' g# u  P* K    try {( E! f% w, g5 c
      Heatbug proto = (Heatbug) heatbugList.get (0);
! @# z+ u: b1 D( E      Selector sel = 3 R* e) H) L. S4 g7 L3 W2 V
        new Selector (proto.getClass (), "heatbugStep", false);  A# P: c$ X* d) |
      actionForEach =: c- [* N! i( J# ^
        modelActions.createFActionForEachHomogeneous$call1 E( m* T% L2 _
        (heatbugList,
7 I7 T( P! o8 m         new FCallImpl (this, proto, sel,& ?9 C" k3 Q0 K
                        new FArgumentsImpl (this, sel)));
% r/ m% x! X$ Q" r# o0 S& G    } catch (Exception e) {
+ \! y3 ~9 a# X3 C- C      e.printStackTrace (System.err);: C& \* A# Z" `+ b" I/ z
    }
/ _) u, N/ m5 J  R1 T. E5 P    " V* T. i4 O+ G8 ?7 I. a6 r
    syncUpdateOrder ();/ {- r0 E. h% [! X# N
1 z# U" r  ?6 s( q% \1 L% Q
    try {$ h- @" T; b5 C1 _+ A
      modelActions.createActionTo$message
+ ^* r$ t" g4 A2 ?- ~% g        (heat, new Selector (heat.getClass (), "updateLattice", false));
: ?% P2 [, d9 X* e/ [  ~. Z    } catch (Exception e) {7 A5 f3 d" D8 p0 J& R0 c0 d
      System.err.println("Exception updateLattice: " + e.getMessage ());
, s; @. i$ Q( ?+ g    }7 j3 v) H' e; e3 m# w8 X
        : e. O: m& ~# M% h8 w: M
    // Then we create a schedule that executes the" a3 S3 t; J1 H0 ~3 F
    // modelActions. modelActions is an ActionGroup, by itself it
5 T6 \+ J, `$ K( C$ _3 Z    // has no notion of time. In order to have it executed in$ \3 h, a2 }; a* Q% U
    // time, we create a Schedule that says to use the6 [, @6 `7 ~6 k7 B1 b5 r$ T% s: f
    // modelActions ActionGroup at particular times.  This) L/ P" D4 i. }) h  t
    // schedule has a repeat interval of 1, it will loop every
: j7 T; u" {. m# Y. S    // time step.  The action is executed at time 0 relative to
  {+ V# `0 G9 R    // the beginning of the loop.
% L' Y6 }5 o- Y9 g( O3 a: T' B
' T6 O. ]4 h7 P+ c: ^+ r    // This is a simple schedule, with only one action that is
# o0 A* J5 P4 s% b    // just repeated every time. See jmousetrap for more
; |6 U, o/ J% o( v4 h" h) ]    // complicated schedules.
/ {) P1 H2 Z/ h  
* L/ x4 U+ [, P: k    modelSchedule = new ScheduleImpl (getZone (), 1);, \8 x" _$ x5 N, ^
    modelSchedule.at$createAction (0, modelActions);
( v2 H5 I1 l* t& {7 A/ ^        
/ H3 F) g4 J# f+ t7 y; D0 g    return this;
0 I' e5 {: h# b; j; ~  }
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