设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9017|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
* ~  O! C& F' j; [1 y
) v. g  D, \7 t public Object buildActions () {3 q% J  O& k8 V4 \  @2 K6 y
    super.buildActions();
- Z; ~- K, l3 I! L" o- s    $ Q( b/ U5 u7 z3 Z5 e8 a' L* s
    // Create the list of simulation actions. We put these in5 o. P% t5 \) N6 R. v$ S
    // an action group, because we want these actions to be
' P. S, {0 p; Q( N2 q: M6 m    // executed in a specific order, but these steps should! `. g2 ?) w8 C8 Y- i$ C  y
    // take no (simulated) time. The M(foo) means "The message' O6 f; w' t% i" I3 l, E- L: M
    // called <foo>". You can send a message To a particular$ B- T. V, d+ ]. n) D. R
    // object, or ForEach object in a collection.( v" k. c0 P' [( V3 k. F5 \
        ; G" O/ w2 G; h0 Z( o+ ~" l* @& C
    // Note we update the heatspace in two phases: first run
( F2 M" e' `# p/ {& f    // diffusion, then run "updateWorld" to actually enact the' G1 c. A8 Z- b+ R) i4 N
    // changes the heatbugs have made. The ordering here is/ w7 B- D& i" a6 \& u
    // significant!
9 h9 j& B( m$ M        
2 w. u! v% x( y, Y" q9 C" m# s7 j    // Note also, that with the additional( N5 Y- S& m4 n; Z1 T1 T/ Q
    // `randomizeHeatbugUpdateOrder' Boolean flag we can1 \* u' Z" I1 ~& V( Q
    // randomize the order in which the bugs actually run( {8 ~2 c* a" F! u
    // their step rule.  This has the effect of removing any  Z( U! l: l8 }3 H
    // systematic bias in the iteration throught the heatbug/ k' I/ w, x( T1 y
    // list from timestep to timestep
) h$ f  q- v- {        
9 O/ E0 o6 s  H5 b# `    // By default, all `createActionForEach' modelActions have& J! k1 {9 k3 L6 K8 D
    // a default order of `Sequential', which means that the
/ g9 x7 e$ Y6 R7 }! J    // order of iteration through the `heatbugList' will be
' H! U; d# B1 Q5 a    // identical (assuming the list order is not changed% I8 L. T( z8 J8 r! [2 x4 z' C/ E
    // indirectly by some other process).' ~! G3 C" V9 h% K: x6 S! ~3 {
    % V3 {  x5 D. a9 b  }& g
    modelActions = new ActionGroupImpl (getZone ());4 \5 u3 Y# W' E7 T: o$ y

' _: u" b9 S1 Q( f    try {
$ L4 ^) P0 n# u( e      modelActions.createActionTo$message
3 L! ^2 J+ v7 D  |4 f        (heat, new Selector (heat.getClass (), "stepRule", false));
  q  e( J) Z0 M3 }! z    } catch (Exception e) {
4 _7 n0 P+ W5 ]+ c      System.err.println ("Exception stepRule: " + e.getMessage ());' ~8 B& W" \& H3 ^
    }" ?  \; b9 Z' X( a7 E

" f( V$ z/ J6 B    try {
3 Q) g! v6 s0 }4 K( k" }      Heatbug proto = (Heatbug) heatbugList.get (0);
& [9 k. x9 _' ~9 ^, Q% j1 E      Selector sel = $ S- S: B8 ~4 V/ h* P4 V+ V. `
        new Selector (proto.getClass (), "heatbugStep", false);/ X& M. D6 i7 m
      actionForEach =
5 |3 n0 s, a' H& ]( V- ?        modelActions.createFActionForEachHomogeneous$call, O# n0 v( N% M1 t  k! z
        (heatbugList,7 d0 P* O$ A& j8 U2 C
         new FCallImpl (this, proto, sel,
0 k. O; L" @! F; T. Y                        new FArgumentsImpl (this, sel)));$ B- `3 P; {  |) O$ Y8 \0 @
    } catch (Exception e) {. I- l9 O$ Q4 M; g- }, \; e9 L
      e.printStackTrace (System.err);
/ n4 a; O+ L1 ?0 u    }% T8 J" c3 X  Z* P
    & n6 {' a0 a2 o( `1 b
    syncUpdateOrder ();
7 }8 ]: [8 z+ n  P6 ?0 M
( `9 o: L( s* v- x/ }    try {7 N' s  k9 e' h
      modelActions.createActionTo$message
! a8 A; [$ P6 D2 O& v% F; j: u% F        (heat, new Selector (heat.getClass (), "updateLattice", false));
7 [" P- {! K( d6 q% c# I    } catch (Exception e) {
6 k+ L* \) S8 ?  ]' Q      System.err.println("Exception updateLattice: " + e.getMessage ());% l$ H+ P+ q* C/ h- p/ I* r) y0 h) a
    }
% M+ r2 \! s0 W3 ]. M, [        . t4 z5 R* m" f8 o' i, i
    // Then we create a schedule that executes the1 a2 J$ p  c* J- M) j
    // modelActions. modelActions is an ActionGroup, by itself it
, ?1 Q& C- j& l& I9 s* R    // has no notion of time. In order to have it executed in* f1 n5 ~( E# Z2 z; W
    // time, we create a Schedule that says to use the
# b& H, n( x8 Q$ Y7 T% a  z    // modelActions ActionGroup at particular times.  This
, v, K9 E& y8 W# u( C+ ]    // schedule has a repeat interval of 1, it will loop every
, U8 Y4 r, x5 V5 W9 m    // time step.  The action is executed at time 0 relative to* d7 _6 E6 B& y" d& e) I
    // the beginning of the loop.% R. W, T/ O6 Z& x

; P2 n, U. ?/ S* C% i* D: i* Q    // This is a simple schedule, with only one action that is
/ w4 Q5 R( Y# K# ?5 p7 [    // just repeated every time. See jmousetrap for more
9 d( o8 }: U% Z' H' y    // complicated schedules.
% l% ~0 t1 _  j, Z3 h  ' j$ h, P! ]5 O  z0 s
    modelSchedule = new ScheduleImpl (getZone (), 1);
. n0 }; q1 P0 w    modelSchedule.at$createAction (0, modelActions);
6 [( x% `1 |8 A) ^  n3 R3 y4 a        , G9 G( P: m; y
    return this;5 Y/ [# v5 ^, r( W
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-2-8 05:22 , Processed in 0.018751 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表