我现在用c++编写了一个程序,希望能够和extend交换数据,以及自动对extend进行一些操作。我参阅了例子里的关于OLE AUTOMATION方面的c++程序,但搞得不是很懂。比如说,c++程序向extend发送一个数据:; r$ H0 c7 V0 q$ M
Name = (WCHAR *) L"Poke"; $ b; r. S5 e: q" t % n' O% t+ U4 Z r
hr = m_pDisp->GetIDsOfNames () X: k$ n J+ o8 J5 J
IID_NULL, // reserved3 B1 g, D2 u% H z" \
&Name, // Array of names to get IDs for3 q3 D6 G @9 z- A1 B6 A
1, // # of names in the array; M9 N( i( j! d
LOCALE_SYSTEM_DEFAULT, // System locale$ P9 `) `( w7 x; H) A" }
&pokeID); // Array of IDs to fill on output 0 d7 _8 o5 s0 [8 k8 s1 H" K+ Y ' h5 C( N5 n! I4 r if (hr)' Q& P; p3 y; J7 j3 M
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MessageBox ("Get Poke Unsuccessful");, A. U/ r3 Z3 x0 ~8 s
return; - q- G5 V. u. p" ^7 m. R }+ a6 ~6 w& z) F4 G% [* l) H
2 `; z# L* f% j+ t/ V- _! h6 E) J% H/**************************传递数据给extend**************************************/% G2 ~0 K) _# ^7 x# Y1 U
pokeVariant = (VARIANTARG *)malloc(sizeof(VARIANTARG) *3); 1 \4 C5 i; C. U9 t7 d6 w" I2 z ; }6 o5 o r9 _; t |
valueStr = SysAllocString((WCHAR *) L"1232"); ( ~( z6 c5 e. D% _! [; }$ z VariantInit(&pokeVariant[0]); ! n3 O* j: N2 K
pokeVariant[0].vt = VT_BSTR;1 l& a' i+ h$ f& F
pokeVariant[0].bstrVal = valueStr;8 e' l) r/ z7 i6 ^
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itemStr = SysAllocString((WCHAR *) L"global0:#0:0:0:0:0"); ( j8 A! i4 }$ N7 P) U) ^ VariantInit(&pokeVariant[1]); % K! D1 h, K" ^& B
pokeVariant[1].vt = VT_BSTR; " v- h9 \3 v2 [" z$ z) D: p0 s pokeVariant[1].bstrVal = itemStr;7 {* R$ z* M, |# J2 t
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topicStr = SysAllocString((WCHAR *) L"system");, O ?" a1 X2 q( ]- H7 a4 y2 [
VariantInit(&pokeVariant[2]); 3 A% H A9 j: Q s1 q pokeVariant[2].vt = VT_BSTR;' W$ [/ A1 l7 j2 D0 x: p9 M
pokeVariant[2].bstrVal = topicStr; & e7 i0 W R" {& U/ I " S: f9 t, W# y; V3 h: _# E// Set the DISPPARAMS structure that holds the variant.' d) Y3 a6 v- ^1 v+ s4 R
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dp.rgvarg = pokeVariant; # |3 [5 G. e/ [0 c; A4 @4 U dp.cArgs = 3; 3 C6 c r8 J6 M/ Z9 [% o9 T% J$ G# E6 b dp.rgdispidNamedArgs = NULL;2 t6 W9 a2 D c( B4 R H5 q
dp.cNamedArgs = 0;. ? g+ a! C' R; R g5 K/ c$ q
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// Call IDispatch::Invoke() " m- Q+ C+ R7 t4 v$ H1 }: u) a3 h) A1 F9 ]1 Q& X
hr = m_pDisp->Invoke( , U* f% [. x' Y7 g3 Z7 r/ \9 } pokeID, ! @+ ]* U) M1 W/ ^5 S IID_NULL, 3 i% s7 o6 W6 n: J# }( F; W6 L LOCALE_SYSTEM_DEFAULT,+ g* E: j- [; S' v5 v0 [8 s
DISPATCH_METHOD,( C$ j7 z& C* k7 I# x5 G
&dp, 6 W9 m! ~9 _, o! C2 ]* n NULL, 9 V: w7 {0 a g: t1 ? &ei, - V0 H1 e; Y9 a9 r$ ]- V# T6 J9 y &uiErr);) l4 g2 Z, D. r+ `