我现在用c++编写了一个程序,希望能够和extend交换数据,以及自动对extend进行一些操作。我参阅了例子里的关于OLE AUTOMATION方面的c++程序,但搞得不是很懂。比如说,c++程序向extend发送一个数据:6 x, S+ T0 y4 {' F
Name = (WCHAR *) L"Poke";1 K+ w: ^" `% @+ m
! x A2 v) s# `- I
hr = m_pDisp->GetIDsOfNames (' \- c3 R/ A* s) K+ v( B0 C+ g
IID_NULL, // reserved 2 `6 t: ]1 U* r; c' v &Name, // Array of names to get IDs for+ \. i z7 x! k- B( v# F
1, // # of names in the array 6 D: J4 f. b7 z& W LOCALE_SYSTEM_DEFAULT, // System locale ! z" r5 e) ?; r7 z9 i0 ^$ @4 L( y &pokeID); // Array of IDs to fill on output- A. ^. w7 n8 q
; M# n5 s- J0 \) a1 m if (hr)4 M1 F' m% C, R
{: {3 \( |( @1 T) l" S
MessageBox ("Get Poke Unsuccessful"); 3 W' e2 o& F# _, n return;# d2 Q" U5 y n9 c2 e& q8 Y2 W7 D& V
} 3 |. C6 i) F/ |5 f2 I( y ( B3 I) Z' Z, R1 q& v/**************************传递数据给extend**************************************/ / i, o8 T( N5 _, X; c/ ? pokeVariant = (VARIANTARG *)malloc(sizeof(VARIANTARG) *3);0 R' u( L: e/ I& e8 z
( s- t; {! N' q: P2 O valueStr = SysAllocString((WCHAR *) L"1232");- H. e6 L/ D y( H- B# l
VariantInit(&pokeVariant[0]); ) n4 W7 q8 v; W& T& s% T$ Q
pokeVariant[0].vt = VT_BSTR;* \! n. ?* q) o, e
pokeVariant[0].bstrVal = valueStr;, k0 S; {8 W& C0 \& N Y& A7 |6 U
! o. U! i- [# }% _: b' g2 z itemStr = SysAllocString((WCHAR *) L"global0:#0:0:0:0:0");" P O* ^5 v# O0 ~. L. p R
VariantInit(&pokeVariant[1]); 8 O+ n/ e+ P4 {& y: _ pokeVariant[1].vt = VT_BSTR;) s3 ^2 Q; J3 y* u3 T# X3 j3 g
pokeVariant[1].bstrVal = itemStr; . z4 z/ a0 P% B t+ T . }4 t6 P0 `# M topicStr = SysAllocString((WCHAR *) L"system");) F% O" Z( }/ n
VariantInit(&pokeVariant[2]); $ d& G$ i8 Z) W5 @ pokeVariant[2].vt = VT_BSTR; 0 P! v) I! u2 A. B4 P5 s pokeVariant[2].bstrVal = topicStr; % ~7 W5 d# u- \2 l; l/ C$ a/ D7 b+ l
// Set the DISPPARAMS structure that holds the variant.' A' U/ g0 v; r+ J, {7 y4 c
) |4 P: \% l$ q! j dp.rgvarg = pokeVariant; 3 I% Y% H# G/ }+ c0 r+ L8 f5 n. } w dp.cArgs = 3;' Z: U) _6 l- m% G" K- v# d
dp.rgdispidNamedArgs = NULL; 2 t8 a& q8 }6 U# o dp.cNamedArgs = 0; % t. e0 V, r: u* T 4 R4 d+ q# w1 z6 s5 U5 f// Call IDispatch::Invoke() ( S- P6 B" D+ F , s4 d) S/ Z% A: o" ^) r hr = m_pDisp->Invoke( ) h) r& q' C8 r+ U* n8 Q pokeID,: h9 r6 O3 c8 t# B r6 c- N
IID_NULL, % {) H$ y. f; W( T9 v% w LOCALE_SYSTEM_DEFAULT, ) ^: X+ M: L- M; d DISPATCH_METHOD,1 G9 q' m& V+ j3 ?
&dp,1 Y ?( G! |9 x8 [ a
NULL, ( }/ {9 j4 Y; h& d- C! s; D; u3 k &ei,: S3 f3 ^6 S/ Q5 J" Z$ T
&uiErr);) @7 }& W6 e- n/ a- Q/ w
7 k5 }3 t% h1 Q& e9 R
SysFreeString(topicStr); 6 u1 k, N. ]- v+ R P; J, S SysFreeString(itemStr);0 [( ?2 o$ r/ z) Q' [# B: t' V* [
SysFreeString(valueStr);9 l$ ^9 ?. u1 o% O