我现在用c++编写了一个程序,希望能够和extend交换数据,以及自动对extend进行一些操作。我参阅了例子里的关于OLE AUTOMATION方面的c++程序,但搞得不是很懂。比如说,c++程序向extend发送一个数据:1 \8 K( T+ K/ |( p# A, q1 T
Name = (WCHAR *) L"Poke"; 6 O0 m) k0 b; u2 ~4 K* { `) ~ $ K* T- S8 x' j* i+ q8 X7 u) t hr = m_pDisp->GetIDsOfNames ( / R6 K8 W5 o% Y' ]; u IID_NULL, // reserved* U- g: N p7 ` T
&Name, // Array of names to get IDs for, {+ U) V5 n" f
1, // # of names in the array0 p) b- K' g6 f, h) d6 r) J
LOCALE_SYSTEM_DEFAULT, // System locale7 p+ D! o& H' n0 |
&pokeID); // Array of IDs to fill on output) x: S# _) p' R1 J
- @; s+ t+ l, _9 u5 G* M3 B1 i if (hr) ' r+ u0 q% Y/ [: L* H6 |) m: r { ; ^# A! R' e3 y MessageBox ("Get Poke Unsuccessful");, M( [; B: c) R
return; " i, _+ `+ z" E( k4 p! C: m" k } 1 A1 L: k. s7 m8 I- b/ e7 H( ~6 ^: j; b; f, M
/**************************传递数据给extend**************************************/) j2 u$ l; X+ E5 ]
pokeVariant = (VARIANTARG *)malloc(sizeof(VARIANTARG) *3);! r6 [, u6 a2 x, K j* i
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valueStr = SysAllocString((WCHAR *) L"1232"); 9 p$ T3 F: ]: s: d: b VariantInit(&pokeVariant[0]); " _% s& \ t8 l9 I pokeVariant[0].vt = VT_BSTR; h. k% Z6 @1 U( l+ `" _# z2 r pokeVariant[0].bstrVal = valueStr; / n, G' Q# \9 [% q 7 Z3 \* Y/ t, W8 N: r; w1 h itemStr = SysAllocString((WCHAR *) L"global0:#0:0:0:0:0");' Y9 k- w5 ]- L
VariantInit(&pokeVariant[1]); % u B/ A! d" t% | a4 ? pokeVariant[1].vt = VT_BSTR;$ j4 r0 x1 D f4 p9 w% V4 b4 f7 S
pokeVariant[1].bstrVal = itemStr; - {2 ]5 r+ b7 U2 c5 W7 y1 f, A0 j- ~; r+ ?( W7 O( _) Z
topicStr = SysAllocString((WCHAR *) L"system");$ Q' h4 m9 i+ R) P% R* Q- S3 |
VariantInit(&pokeVariant[2]); / W% E; o; D! z( [* x pokeVariant[2].vt = VT_BSTR; " s/ j# Q$ W5 d" C pokeVariant[2].bstrVal = topicStr;( h0 ~- _$ h! j2 l2 c7 I. _
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// Set the DISPPARAMS structure that holds the variant. $ q I8 ~9 u0 x% l, Q. x; A. c6 v7 B5 U- \/ S
dp.rgvarg = pokeVariant;8 k: T6 j( x$ ~# E
dp.cArgs = 3; 6 Z' A5 o" N4 y) u/ Q dp.rgdispidNamedArgs = NULL;0 l0 d# H `8 Y
dp.cNamedArgs = 0;5 N8 v' I/ ~$ F4 j& D
) Y- w# x' c' c6 F+ z// Call IDispatch::Invoke() . y$ Z5 B* F7 d5 b# G- l' M1 w ' d# }1 _; G" K" {; A9 R! ?9 C hr = m_pDisp->Invoke( % n8 E4 {& `3 H4 W) j pokeID," Z _$ F# V% y- n) [9 }
IID_NULL,1 a6 z1 n [$ n
LOCALE_SYSTEM_DEFAULT, 9 o) _( n) G6 y5 h DISPATCH_METHOD, . V# `7 x( S8 X; Q8 l* X5 ^% l &dp, ; k, d* N6 b" f1 m8 P0 n NULL, ! H% J$ z) q& Z4 I# k1 }8 l! r &ei,# v! x' T( y) f9 [! @, }! m7 D
&uiErr);" {0 `' P b/ F, o, c( o
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SysFreeString(topicStr); ) h: W. ~+ l4 p& U( ? SysFreeString(itemStr); 6 v& H4 J2 @ z# C9 x" p SysFreeString(valueStr);) j Y- [( t5 R$ g; I( R