我现在用c++编写了一个程序,希望能够和extend交换数据,以及自动对extend进行一些操作。我参阅了例子里的关于OLE AUTOMATION方面的c++程序,但搞得不是很懂。比如说,c++程序向extend发送一个数据:6 ?7 N+ C1 u+ p' C0 I& C" M
Name = (WCHAR *) L"Poke"; + V9 `8 W7 o8 {: O6 N 7 x; L% c& @5 r5 q2 u+ h) h( s hr = m_pDisp->GetIDsOfNames ( ! M l* F% e9 y2 d IID_NULL, // reserved " G, U' r, H1 B, o &Name, // Array of names to get IDs for8 y7 N8 J0 a( f \1 @
1, // # of names in the array: v6 Z8 E8 j8 b+ f! h
LOCALE_SYSTEM_DEFAULT, // System locale0 ~! c' X! ~' l" g" s
&pokeID); // Array of IDs to fill on output- X) B! z6 i5 w) t
n/ Y7 y$ a2 o& G if (hr) $ f4 H% K- r" G! C! [% c: z { 1 ^4 j& l! v* x* t x/ b- q- t* S MessageBox ("Get Poke Unsuccessful");4 B6 A P9 O, P8 m9 F9 j
return;, ?7 c( R0 t% E( x/ l
} ) T' m8 w0 j9 c) X+ A6 D; i . P+ W( t% O& g2 q- k/**************************传递数据给extend**************************************/ 9 \( P L! _9 w% W, @/ [; O pokeVariant = (VARIANTARG *)malloc(sizeof(VARIANTARG) *3);6 Q) [9 R. X7 K# v% r5 L9 ?* E
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valueStr = SysAllocString((WCHAR *) L"1232");/ Y1 q; ^3 y, k- D. x! P
VariantInit(&pokeVariant[0]); # O0 l, ?7 x( r: G pokeVariant[0].vt = VT_BSTR; ~5 E7 w) A, H f4 p8 Q! `4 C pokeVariant[0].bstrVal = valueStr; ) N; g7 f9 @8 K0 b/ w" \4 y6 n4 o4 l3 q
itemStr = SysAllocString((WCHAR *) L"global0:#0:0:0:0:0"); . K$ Q/ K' v! J VariantInit(&pokeVariant[1]); + l, G+ j; }7 k E' H pokeVariant[1].vt = VT_BSTR; & }& `3 k9 K9 q( G7 M pokeVariant[1].bstrVal = itemStr;; }, v. m! Q! E
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topicStr = SysAllocString((WCHAR *) L"system"); 4 d; @$ v5 a+ n8 d2 I. z: U VariantInit(&pokeVariant[2]); ! k% U+ D0 y& k7 D( c
pokeVariant[2].vt = VT_BSTR; 9 v& A" Q P, ]) r6 ^. Z7 h pokeVariant[2].bstrVal = topicStr; . M+ t# K/ D1 h f7 N9 c ' g( b9 Q; b) V3 L Z: s// Set the DISPPARAMS structure that holds the variant. 9 E! N! C: ^ @ 6 \1 ]" @+ y3 H: w. ~ dp.rgvarg = pokeVariant;6 g9 x. N, B! j* \$ K. e
dp.cArgs = 3; + L' \ J" G6 a: Y+ T6 P9 l# t dp.rgdispidNamedArgs = NULL; 3 ]' J! r. D# H* H9 Z3 e dp.cNamedArgs = 0; : w- U! _+ |& b* v) N: F! L5 ?! Y' N3 M
// Call IDispatch::Invoke() * b3 O$ y. J7 I: t- ^2 E; v1 w: g7 j8 z7 o
hr = m_pDisp->Invoke( ' O+ s& M% d: Z& x pokeID,* I7 N5 ^) }; ]+ P n. M
IID_NULL,0 y6 e% @ P8 @; H4 c, q
LOCALE_SYSTEM_DEFAULT, 3 r* I7 o& E% \- v! O( a O DISPATCH_METHOD, 8 j8 ^/ V! E2 T. G/ P7 ]- w &dp, * ~1 J C j% s$ M# d* H NULL,* W5 w& X3 M) s2 }+ N
&ei, 7 h1 Z0 M9 ?" a8 k+ S/ b &uiErr); 2 x5 I: w" u+ D. B$ z! C5 y & c6 ], b& ]' z: i SysFreeString(topicStr);/ K) X0 u$ Z2 N9 M2 K" c8 X" Q& r9 r
SysFreeString(itemStr); D3 w: Y" A' ~+ P
SysFreeString(valueStr);$ _! d: ?/ ?& u- W2 Q" C