is% L, \) X) U d* s7 n
do+ {" n& B) j2 t! x5 Y1 {( C% T' M7 @
if backfire1.ready and backfire1.cont.Attribute="warmup" and backfire1.cont.name="mar" and quench3.empty0 k- T9 B; b* Q7 G
then backfire1.cont.move(quench3); 5 c+ C* k$ I% x1 ~1 i( U end;" i( P* i. _& N, u; ]( L7 l
end; e: _/ m9 Z0 F2 p2 c6 s# P