设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 6475|回复: 1

[求助] repast s 建模中遇到的网络结构的问题

[复制链接]
发表于 2011-8-14 15:50:58 | 显示全部楼层 |阅读模式
最近在用repast s 建模做供应链管理的问题,对于repast s 中网络结构的使用很不了解8 B6 ~- }9 _) I  R& w! }4 f6 k
写完代码之后编译出现错误,应该是显示方面的错误,我实在弄不懂
* s9 R8 N8 e, s( E+ V8 m. ~1 X; J+ [; t9 l7 G9 v
有没有哪位牛人帮我看看错误,或者给我个适用network结构的demo让我学习下
- c" W" j* i3 m8 J4 R6 D- O
6 ^% w' T. z7 a, p9 o0 E0 ~  M; c感谢感谢$ b. w0 l5 Y6 D/ A
错误如下:5 h$ j( e% l: X7 Y! m

; X- _& ?, n! r0 j5 \, H' OException in thread "Thread-4" javax.media.opengl.GLException: java.lang.NullPointerException; d8 Y( I. x' k- r$ ~6 n- Q
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
0 P! r" p) ?6 W' O& Q        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)3 k. `% C4 g5 X) t' j/ |& r
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244); {3 z+ S7 r4 |2 ?9 F$ ^! a# _' {
        at saf.v3d.Canvas2D.update(Canvas2D.java:113)  v" U$ ]& H- H8 s0 C
        at repast.simphony.visualizationOGL2D.DisplayOGL2D.setPause(DisplayOGL2D.java:358)' D2 o" B: k9 [* a) b- Z) `/ N
        at repast.simphony.render.RendererManager.setPause(RendererManager.java:57)% \* W2 a' N7 M2 U6 T4 c9 _7 S/ ]
        at repast.simphony.ui.GUIScheduleRunner$ScheduleLoopRunnable.run(GUIScheduleRunner.java:46); T+ k( a7 g: _( Q
        at java.lang.Thread.run(Unknown Source)6 d2 ]+ s; J+ M9 j* B
Caused by: java.lang.NullPointerException
( w2 \# y( K( G7 w8 I        at saf.v3d.scene.VEdge2D.doGetBoundingSphere(VEdge2D.java:130)
5 V3 Z: a, l6 @+ L( U. p        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)
  }+ h* J7 F8 i7 x2 s5 x        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)
/ [& q, s" U, M        at saf.v3d.scene.VRoot.doGetBoundingSphere(VRoot.java:56)6 M- M9 u/ G: q! r, w- f, \$ |
        at saf.v3d.scene.VSpatial.getBoundingSphere(VSpatial.java:439)
( P8 Q. Q3 Z5 D        at saf.v3d.scene.Camera.resetAndCenter(Camera.java:58)" C0 d  S. |5 |. K# s7 j1 R
        at saf.v3d.Canvas2D.centerScene(Canvas2D.java:273)
7 ^* b6 ?4 K$ c8 ~        at saf.v3d.Canvas2D.reshape(Canvas2D.java:302)
  U  v$ ^% D3 z, a) x        at com.sun.opengl.impl.GLDrawableHelper.reshape(GLDrawableHelper.java:85)2 o  _* Y0 p; f( N7 o
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:431)
" p& y) R3 B- [' y" H        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
1 o+ N1 W" R/ v% b1 x3 u) \        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452): l( J/ f! |$ M! O# X: ?8 Q
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
1 \, H/ a! ~4 R1 Y6 ^9 R        at java.awt.EventQueue.dispatchEvent(Unknown Source)1 v: I# [& {7 ~% H+ M
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
8 W9 U. z: w. |& h) [( i! _        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source), F# y# B5 r- g! f8 I+ v- O
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)5 s7 C, G: x$ j+ U' f* P/ [
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
. c# O& }: H9 l* t$ y        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
4 N9 p: B; ?9 g: o* A: I7 f        at java.awt.EventDispatchThread.run(Unknown Source)
发表于 2012-10-12 17:42:55 | 显示全部楼层
源代码贴上来看一下
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-2-5 09:51 , Processed in 0.023593 second(s), 16 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表