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[求助] repast s 建模中遇到的网络结构的问题

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发表于 2011-8-14 15:50:58 | 显示全部楼层 |阅读模式
最近在用repast s 建模做供应链管理的问题,对于repast s 中网络结构的使用很不了解1 G9 _; k1 a- \' L: c5 F
写完代码之后编译出现错误,应该是显示方面的错误,我实在弄不懂1 Q: s- i# S9 v

7 y) n7 F8 N! z' S# B- c有没有哪位牛人帮我看看错误,或者给我个适用network结构的demo让我学习下5 n9 }, H% P1 i  Y& e9 V' t2 v' K2 K

2 W3 A# R+ r1 p+ R% E感谢感谢
( v) R+ c) j+ _% {- F' H( r错误如下:
3 X+ Z$ M3 n2 J* b+ m9 _3 d: P1 B1 {3 _6 |$ o2 d. b3 `+ i7 \- c5 O
Exception in thread "Thread-4" javax.media.opengl.GLException: java.lang.NullPointerException/ s- i3 F( i/ [8 W2 \
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)9 |( o* {# E, e; d" e$ r
        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)- f" M: `- r4 _" \$ @& ?" l; ?
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)+ P& O0 \2 Q* u+ V0 k9 Q) ~+ R
        at saf.v3d.Canvas2D.update(Canvas2D.java:113)5 C& p, V& [  R8 o# v. p
        at repast.simphony.visualizationOGL2D.DisplayOGL2D.setPause(DisplayOGL2D.java:358)3 T1 w1 }( F8 s% C$ O7 @3 j& G1 l
        at repast.simphony.render.RendererManager.setPause(RendererManager.java:57)
! }* B4 j0 o7 B$ o. P) P9 J        at repast.simphony.ui.GUIScheduleRunner$ScheduleLoopRunnable.run(GUIScheduleRunner.java:46)
9 m% b) r5 D6 h$ n        at java.lang.Thread.run(Unknown Source)
# \/ L; z% I: RCaused by: java.lang.NullPointerException
6 p" T9 [! [8 r0 a9 U$ k        at saf.v3d.scene.VEdge2D.doGetBoundingSphere(VEdge2D.java:130): f3 A! T8 k% q
        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)
0 z' ]$ A3 F' M' M        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)$ C/ g% Z8 [" A- V2 k  D
        at saf.v3d.scene.VRoot.doGetBoundingSphere(VRoot.java:56)
" _1 M+ a% M* ^8 a  u6 Z9 e        at saf.v3d.scene.VSpatial.getBoundingSphere(VSpatial.java:439)" }9 [/ H, ]( P' m7 `  Z
        at saf.v3d.scene.Camera.resetAndCenter(Camera.java:58)
& b; r% A$ }  \        at saf.v3d.Canvas2D.centerScene(Canvas2D.java:273): c: {" a2 p7 L7 |4 _- @6 N
        at saf.v3d.Canvas2D.reshape(Canvas2D.java:302)
) X( {) {4 z2 a2 i$ G. b        at com.sun.opengl.impl.GLDrawableHelper.reshape(GLDrawableHelper.java:85), S& B8 A) V( @: e+ ]) \2 \
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:431)4 F3 @" H1 _" K: p' @, X1 n8 O
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
8 [, C, m. W. I        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)) l  {5 a, \# n8 n7 S
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
2 W* ?) b* V8 a% J. G6 F  |        at java.awt.EventQueue.dispatchEvent(Unknown Source)3 U6 i1 X7 _& N+ L: O" H
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)2 x) m/ f8 t# U: \
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)6 Y9 d$ b! A- d. x
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
; Z# [3 g' d' r9 j        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
9 }' E9 e6 F9 Y0 C        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)1 [! `7 q' \/ w! ?- v' c: {+ L
        at java.awt.EventDispatchThread.run(Unknown Source)
发表于 2012-10-12 17:42:55 | 显示全部楼层
源代码贴上来看一下
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