设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 7406|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。
: m! @" U) S2 r" l3 A) i9 m, \+ wnetlogo自带的social science--traffic grid这一例子当中,- r0 O2 H) i' n
globals& n; C+ p* R0 ^6 |2 D% J# m
[1 s  ^7 U  v# Y
  grid-x-inc               ;; the amount of patches in between two roads in the x direction; {( y6 i) S  [7 o, b7 F9 X0 O
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
5 a- f% z1 Q9 X1 h% _  acceleration             ;; the constant that controls how much a car speeds up or slows down by if+ R) s1 [! Y1 ^; t7 m* y
                           ;; it is to accelerate or decelerate
5 S. ?% y  [. j8 v, _5 d2 _  phase                    ;; keeps track of the phase
) h% S4 k# a6 n; ]# J; e. i  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure2 `. G9 I; u3 `9 t0 x8 s6 [/ L
  current-light            ;; the currently selected light
7 R3 b. c- |# w; N" ]( M* p* F/ }. ^+ U
  ;; patch agentsets
0 G6 B: t( G5 q% z& `: y, A& W  intersections ;; agentset containing the patches that are intersections
. C9 ^0 Z- Y$ C7 V  roads         ;; agentset containing the patches that are roads
6 Q& b: n0 U5 J! a* u* t]
: Q2 B* C- Y6 h3 z% q/ Q
5 W2 v$ w9 ]! s% l& g9 J5 E+ f$ gturtles-own9 H5 N& I# u' l0 [# z" }
[- F, O: u9 L! m+ A7 z, n# r
  speed     ;; the speed of the turtle5 k7 T; g. Q  O. U2 C
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
% e+ ~. H; o0 v8 f4 D9 U' j- i* E  wait-time ;; the amount of time since the last time a turtle has moved8 y8 m# v4 D; F& G/ |, Q
]
9 T# C! p6 K( h8 t8 W
" }# C+ B2 |! T6 v+ f8 b/ Wpatches-own1 t: a5 n- A. Z# O( I7 O
[+ Y$ D, y2 u% N
  intersection?   ;; true if the patch is at the intersection of two roads- @3 W+ W! B9 N8 ?6 T
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
1 F9 G) y  e  K2 S2 m0 f                  ;; false for a non-intersection patches.
9 ^4 Y& b7 V; F6 n; E  my-row          ;; the row of the intersection counting from the upper left corner of the
) |; W! O$ v( V0 Q                  ;; world.  -1 for non-intersection patches.
/ v" [* q; \8 u, |3 `$ u  my-column       ;; the column of the intersection counting from the upper left corner of the) S: K% Z+ f3 Q9 |% W
                  ;; world.  -1 for non-intersection patches.% X% b# S& m  D1 V5 N
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
* |9 k6 v: _: I8 z$ C  auto?           ;; whether or not this intersection will switch automatically.
& N/ t& ^+ D2 }( b* M' b. {                  ;; false for non-intersection patches.
/ M) H% {8 g' e  O  f]5 R( E7 b4 D" H6 B% v& _$ z0 u% c

8 d+ `( L; M! @! b" K
! U( c" b9 c$ L6 F& n;;;;;;;;;;;;;;;;;;;;;;
8 y; _5 {3 N/ K( f3 U;; Setup Procedures ;;
& P) q6 q' H  C9 f;;;;;;;;;;;;;;;;;;;;;;# c# g8 g7 C5 C: E: T5 b

+ e$ |# M) s8 J, e;; Initialize the display by giving the global and patch variables initial values.( h0 w9 `3 Z8 g' ?4 s8 p* y
;; Create num-cars of turtles if there are enough road patches for one turtle to  X8 [/ K8 h# i
;; be created per road patch. Set up the plots.
; [/ X# h$ G7 g* N+ Rto setup# c  I) C% ?' H
  ca, f6 _4 W* Z! ^7 }- x. v* g
  setup-globals6 [1 e. d* F, m% X4 m) r, E# F- L
# V& B6 ^# Z6 W" N2 E; p( R3 {  M/ m
  ;; First we ask the patches to draw themselves and set up a few variables2 {* t! ]. c' e$ x5 k) n/ z6 l# J1 \
  setup-patches
6 f, h2 m) l# |) v) t  make-current one-of intersections
# x1 _, Q& t7 n4 O5 P. c  label-current- o& R- q3 ~6 ^( t8 L# z
6 K1 \7 W* M) E% l% {2 H+ K6 `
  set-default-shape turtles "car"9 K. e6 J6 k2 v1 ^3 L" @

8 y% e* v; ]. M3 `. g( v+ A  if (num-cars > count roads)
5 K! H' D7 `# Q! n' }  [6 v$ A2 z. b2 ]4 r5 R
    user-message (word "There are too many cars for the amount of "5 @" w" c' W% Y0 g  q% o* d3 s
                       "road.  Either increase the amount of roads "5 Q/ o0 [# q. |+ ~# {
                       "by increasing the GRID-SIZE-X or "" y" |- g# g' l4 Z: v/ i& |
                       "GRID-SIZE-Y sliders, or decrease the "
* r& p! {5 n# _3 ^% k) Q                       "number of cars by lowering the NUMBER slider.\n"& s6 r5 C8 M1 o* Y+ L9 u, X
                       "The setup has stopped.")
# U9 Q8 b+ e% N4 ~0 G/ `' D    stop
8 B6 R' q. W2 V* F" s/ c) Y: J  ]8 L& h7 _: k8 Z2 `
2 D3 Y1 f! q& @! w4 B/ g
  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color+ t0 X- D1 t. r0 s- F2 v7 a1 w7 S
  crt num-cars
* {, V! |, A& g: l' N3 }" E  [* v& w% x- C' I3 s9 B" U
    setup-cars
9 }7 }7 w: q; L& V4 o- }% ?    set-car-color: h2 S) J+ o$ C8 N2 x% V
    record-data
* C% Y# }) t) s8 V. H6 x3 \  ]
* Q& |. u8 ]1 W3 q& h9 {/ H+ p# i5 \& P! @! B6 P4 Y( m
  ;; give the turtles an initial speed* C5 b. R% C0 j. C) Y6 R
  ask turtles [ set-car-speed ]
8 N, O" f0 |; {5 X3 L3 b1 w& o: q6 b+ E2 L
  reset-ticks* ?% y* ?9 Q8 U8 J" r, M* f
end
2 F! G; B- s! i: D: S
- w7 o$ l  U  ?# P& z;; Initialize the global variables to appropriate values
3 p5 y5 W9 `* U9 t1 w; y9 C2 lto setup-globals
$ U2 H# M4 q4 g+ [+ X, {  set current-light nobody ;; just for now, since there are no lights yet! }4 ^* n) b, x1 D: ?& S2 r- ^
  set phase 0
$ U( o" E8 x0 C# o# `+ a4 n  set num-cars-stopped 0+ m; y" S& @# ^
  set grid-x-inc world-width / grid-size-x
4 b! p! f. U' h5 L% Q  set grid-y-inc world-height / grid-size-y
3 Q2 }3 N/ y- A% Y) m+ H+ E, I9 i: L. x
  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary, F" U9 _7 }: ]# |# t1 }8 v
  set acceleration 0.099' V# v( V! N% w; O
end# y4 G! U3 e3 y

6 R( `$ n) I4 ?! W; E0 p/ l;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
" s# S. c3 ?) v$ k6 R1 U;; and initialize the traffic lights to one setting0 g* p' r5 q; v( o" F
to setup-patches8 x! Z9 ?5 Z" _8 j7 {1 I
  ;; initialize the patch-owned variables and color the patches to a base-color
/ b$ g% t8 L2 F  l+ A  U" N% G2 n  ask patches
0 i/ T6 A) M1 h) A0 E/ g% _  [
# |+ J2 }" R- P! R    set intersection? false2 y! x$ u+ {. T# i, m
    set auto? false6 [- D/ y5 s  [8 m7 q# ^
    set green-light-up? true
# O/ h& o. C$ h; N; Z6 c8 L/ j7 e    set my-row -1
  N+ q( h0 w# @0 h/ I  ?    set my-column -1
: u) U) \0 a1 x# t6 K    set my-phase -1
' V- ~" a8 I) {, C8 R3 l# {$ C# g    set pcolor brown + 3. V" Z! E  A( H
  ]% K0 ?2 D6 ?* q* B! a1 o; J5 n$ Z
* n, T7 R- v* x6 p; ^5 [, z) `
  ;; initialize the global variables that hold patch agentsets
2 ]3 K+ D( N2 ^9 q: P6 l  set roads patches with
6 T' H2 O6 p* _* W0 e' O1 C    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or4 g: F) I6 P3 ]3 ]
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]! A, G8 E4 @8 v! t- y3 v
  set intersections roads with8 }2 h6 x( Q0 Y' b
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
2 G% ^7 b, M6 a% ]: H    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]) T: W+ A+ ~7 ?* _+ G, O* O/ h

" w' z7 q- a2 x6 U  ask roads [ set pcolor white ]6 Y0 _& T! S) j* M& t9 G
    setup-intersections/ {$ P* H3 Z9 q7 w/ ~7 l- k& ]
end
+ e! Z3 M6 v/ g" j; V& J其中定义道路的句子,如下所示,是什么意思啊?
- c/ Y. n  K$ z5 E1 y set roads patches with
  `4 A& i0 z% {$ V# K2 q    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or8 F& k5 s4 t% X5 g
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
  w  S& H& s8 r1 R谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-12-14 05:03 , Processed in 0.016119 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表