设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12470|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
% R: Y0 L  n5 C7 z
# E- a2 L5 T, Q/ i2 X9 V public Object buildActions () {0 b8 R+ J& `$ x1 K
    super.buildActions();- h' D+ w$ b' S- Z' E
    & C1 K& n0 Q- I( S  f
    // Create the list of simulation actions. We put these in% Z3 E2 ?6 x, Y' X* z% O
    // an action group, because we want these actions to be% d( {$ A* q: ^. C' t8 `$ R- p
    // executed in a specific order, but these steps should8 X4 a6 c8 I  P' w6 Z
    // take no (simulated) time. The M(foo) means "The message+ G  {6 U3 z3 ~% F6 [
    // called <foo>". You can send a message To a particular" V; s, l1 U5 V; v# I! v3 R3 f0 h7 S
    // object, or ForEach object in a collection." _: \6 j( {# ?  S3 m
        
2 P1 f& B) M- L! I$ d; E$ B    // Note we update the heatspace in two phases: first run
" ]/ j) Y* b* y  |4 n    // diffusion, then run "updateWorld" to actually enact the/ ?3 d2 \: j- T1 n3 @: Z
    // changes the heatbugs have made. The ordering here is! ~0 i# q9 e1 f
    // significant!' j1 B! b& P% r% n
        
+ i! u- o, P1 b: {3 x+ h' h2 ^    // Note also, that with the additional
% R- I% A; I8 d4 c    // `randomizeHeatbugUpdateOrder' Boolean flag we can; h$ \4 ]. F% }5 D- Q. d1 `% O
    // randomize the order in which the bugs actually run+ t! b1 w* P6 G; W) P7 M  a& x; O5 i
    // their step rule.  This has the effect of removing any% X& F6 O" d& i% h' X
    // systematic bias in the iteration throught the heatbug
/ x5 e0 o6 z* @9 e5 N4 |    // list from timestep to timestep
7 L' @5 t! w) z5 u: G# J* ^        1 J; S( D: T' G% |3 z# f
    // By default, all `createActionForEach' modelActions have
% w2 Y! O( T3 R6 u; T! u    // a default order of `Sequential', which means that the
" @) E, @: o7 I0 \- B+ w* r0 v    // order of iteration through the `heatbugList' will be
+ q3 p6 W% K. ~# D* S    // identical (assuming the list order is not changed5 [& w4 N* y' w1 V7 A
    // indirectly by some other process).
( f* ^# W0 A- Y& v" I3 T8 ^1 Y+ z   
0 S3 E$ ~+ L4 s. g    modelActions = new ActionGroupImpl (getZone ());) I: [$ ?* {) Z; S4 F: \
8 a' h7 d# D. D7 I* }
    try {
  x# w. C7 p  g9 f+ e& A0 b      modelActions.createActionTo$message
/ f# @7 a; X5 H7 i        (heat, new Selector (heat.getClass (), "stepRule", false));3 p$ o  P$ d& y9 f9 A
    } catch (Exception e) {* A" B6 }) s, e! M2 K/ o$ c
      System.err.println ("Exception stepRule: " + e.getMessage ());% {, K  |+ r8 U' u7 y6 m
    }$ ~5 v- {* d- N; O) o
; K: a3 X! r6 b. i$ z9 {1 t$ w9 G
    try {! R0 `; M9 Z$ x. r
      Heatbug proto = (Heatbug) heatbugList.get (0);% w" U% c2 z5 R+ C5 J5 @
      Selector sel = - A  e+ U' I$ M% [" H4 Y7 |
        new Selector (proto.getClass (), "heatbugStep", false);
4 ?0 V5 D4 i3 w6 Y1 C, H8 Y% y      actionForEach =4 T9 J+ s+ v6 Q  E5 m
        modelActions.createFActionForEachHomogeneous$call+ _# i" X, e) t- t
        (heatbugList,% ^) _! Q  g, C7 v$ v
         new FCallImpl (this, proto, sel,
. p/ ?2 ^8 }: O: n                        new FArgumentsImpl (this, sel)));6 I% J% D6 q& g  ]. R) w
    } catch (Exception e) {! j& p4 B/ N  h1 [( k$ {
      e.printStackTrace (System.err);
' L: C" T8 x/ W* J& V& W    }
5 o: F: l8 t- w( l) X$ r& ?    9 j* o% y4 n: q8 ]: h) G
    syncUpdateOrder ();
: X5 p. k5 ^) n0 ~. V
& x% P6 w3 x+ V    try {
- {& j5 B% m2 Y/ n      modelActions.createActionTo$message : E- K5 A3 d7 `# y( S
        (heat, new Selector (heat.getClass (), "updateLattice", false));
/ I- k: \) u+ \! |! ]  n- U) X- b2 j    } catch (Exception e) {
' C  d5 F3 W6 B      System.err.println("Exception updateLattice: " + e.getMessage ());- ~' h0 p, s1 j- q% T  H" q/ t( V% u7 t
    }9 W- F( \" p' g
        
" U# Q2 b! n2 |! s/ \    // Then we create a schedule that executes the
7 h7 j4 J! V9 ~5 R' Y4 A    // modelActions. modelActions is an ActionGroup, by itself it% X  N6 ^2 R/ t6 k
    // has no notion of time. In order to have it executed in
3 J/ M% ?( U& H    // time, we create a Schedule that says to use the
  O- L' v6 }) c* d/ u    // modelActions ActionGroup at particular times.  This
) G* S- c9 c% G5 f    // schedule has a repeat interval of 1, it will loop every' B. T3 ~9 }2 c
    // time step.  The action is executed at time 0 relative to
* g; L2 E8 o8 Y3 y. {0 h    // the beginning of the loop.
; w2 R7 ~+ z$ W+ I1 ~3 B" y
( C  X& n% O+ \  f    // This is a simple schedule, with only one action that is# W  H& v) Z: I( U
    // just repeated every time. See jmousetrap for more* V( o' F1 E$ V2 o2 K) Z& n# o
    // complicated schedules.
& c2 m. W5 q% G  N  
6 p# v3 C8 V& d" }, j' _    modelSchedule = new ScheduleImpl (getZone (), 1);4 w% `, y. E& C* M. p4 |/ k
    modelSchedule.at$createAction (0, modelActions);/ C! j# p* l: R0 f+ V4 E
        : b, g% w' X/ Z% }6 d5 I
    return this;
- p+ s& }3 U5 {+ O  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-9-2 21:08 , Processed in 0.014737 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表