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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
7 E7 ~' u. M! P# k! }( b/ C3 ?4 v# g1 o+ C
public Object buildActions () {( r* L+ [! x/ ~" {" I3 P; r* C
    super.buildActions();
) }! U( l4 s" M# V    + V& P# S0 A/ {( l2 t
    // Create the list of simulation actions. We put these in6 v8 C, a2 [! ]/ t2 S
    // an action group, because we want these actions to be. g8 a1 q' s$ B8 I# M
    // executed in a specific order, but these steps should
6 }/ C& f4 e; k6 Z    // take no (simulated) time. The M(foo) means "The message- p) u$ I4 {1 q; a
    // called <foo>". You can send a message To a particular( _5 B' u/ o8 k  V
    // object, or ForEach object in a collection.
+ F; A- S8 `; [5 s* [: o        # S9 [' U6 r4 q2 c. z
    // Note we update the heatspace in two phases: first run& p* J5 p7 j! O! T( k4 Z9 T
    // diffusion, then run "updateWorld" to actually enact the
. |6 Y8 D6 b- B6 k6 @( z! p9 |    // changes the heatbugs have made. The ordering here is% l6 z% n  _* ~# O+ E
    // significant!
6 W# T: P5 d# ?$ ~. @7 H0 a        
; B, l. G, V% a# Y    // Note also, that with the additional# I0 H7 }+ ^2 L0 g4 B
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
* r) X! [! W" x/ v: B1 x    // randomize the order in which the bugs actually run0 Q( Z! k( g& o& j
    // their step rule.  This has the effect of removing any9 a+ }+ [4 I7 k
    // systematic bias in the iteration throught the heatbug+ ?7 @% M0 e0 M+ i& b' }& p6 X
    // list from timestep to timestep
4 J8 v! K$ l  \  ~" _# \        
  d1 _3 _6 g. L) @+ W: F/ U    // By default, all `createActionForEach' modelActions have
, @- l& R( s+ v1 |% Y8 g    // a default order of `Sequential', which means that the4 {. n9 S0 {4 k
    // order of iteration through the `heatbugList' will be
7 d  X2 v% N6 r2 D" U5 k; ]) j# A    // identical (assuming the list order is not changed8 Z5 y4 @1 @- ?, o( q: s+ f
    // indirectly by some other process).
/ e! v" A$ b3 p6 `' v- R' ~5 O" {   
2 T/ ~  t. O/ G    modelActions = new ActionGroupImpl (getZone ());8 `0 l. G8 K! U+ ?5 U0 B

, Q+ ^2 t9 `& y& n) a0 p3 b' n  E    try {1 Z* F! W7 g: z; H/ S' v
      modelActions.createActionTo$message
9 i& F) W/ q, o( ?* T' h9 f+ i        (heat, new Selector (heat.getClass (), "stepRule", false));
& t" w# ^) b. B1 c: N9 i    } catch (Exception e) {
7 P# T" h5 X4 o! F      System.err.println ("Exception stepRule: " + e.getMessage ());4 N' G2 I  J0 }5 ]( c/ x( }" m- n% n
    }, x9 c' f& S0 o9 g

) J0 z5 _4 L5 i. f) S4 y    try {
: S- @# {$ |4 f" T' O      Heatbug proto = (Heatbug) heatbugList.get (0);6 l, r: y) q. K: O0 w/ Z# `
      Selector sel = ; R' l- V  \" R
        new Selector (proto.getClass (), "heatbugStep", false);
0 L! D- B5 B  [. A      actionForEach =
) ^- v: o+ n+ l        modelActions.createFActionForEachHomogeneous$call$ b+ b; r& C: D
        (heatbugList,
8 J( |9 n% _9 Y6 _8 K; _8 @' K+ N1 X         new FCallImpl (this, proto, sel,5 ]$ U' V# T8 x! ]0 y: @% N
                        new FArgumentsImpl (this, sel)));( D' S+ X: |1 M' i- S
    } catch (Exception e) {
+ m9 R4 Y, u8 s% T      e.printStackTrace (System.err);' C) `, V( N$ o( W$ P$ q
    }  ~! M! w0 H) j
    4 U6 ]2 M$ `) {( }* P# T
    syncUpdateOrder ();
% w5 O2 k# U/ M5 O3 K
$ c+ E% l6 j$ d" n' ]    try {
8 T8 f5 `4 z) y" \* t      modelActions.createActionTo$message ' d! r5 n9 }( q
        (heat, new Selector (heat.getClass (), "updateLattice", false));
4 P2 V5 Q" k$ i' w8 O: V! M    } catch (Exception e) {
/ w/ l7 ~" W1 F      System.err.println("Exception updateLattice: " + e.getMessage ());
: D* h+ s; U& ]. q* t    }9 u) M1 y+ m, q4 s. r
        
) L( I# ?. g! x* }# W    // Then we create a schedule that executes the7 ?4 `5 E! Q% D( ?
    // modelActions. modelActions is an ActionGroup, by itself it0 b* n* ~' `) I/ J" x* t# V2 a
    // has no notion of time. In order to have it executed in  v- C! e# D% q8 H* U9 ~5 `
    // time, we create a Schedule that says to use the5 U$ k& C' T) K6 L. S) X9 m! e7 {
    // modelActions ActionGroup at particular times.  This
8 A* B) k5 [: L* ]    // schedule has a repeat interval of 1, it will loop every7 l3 j) @7 d7 t- m+ z, l
    // time step.  The action is executed at time 0 relative to
7 [: w/ b  h, `* e    // the beginning of the loop." p  l" j6 G. S/ B4 U* |
3 V0 u! {  i) ?" q! T6 J9 N- x( Z
    // This is a simple schedule, with only one action that is
3 A. a* P+ f& U. f    // just repeated every time. See jmousetrap for more
% s+ I# k3 i( k! S' {( `    // complicated schedules.
5 {2 H# }, [7 E0 l1 z2 @. Z: a  
1 i8 s6 G4 k( M% x( W% ]- [! c8 P' ?    modelSchedule = new ScheduleImpl (getZone (), 1);
3 Z3 s6 L' o0 _9 b; c9 Y" [1 u    modelSchedule.at$createAction (0, modelActions);' Y6 Z$ ]3 \" ~7 A1 y. [, X
        / \! s  O  ?. J1 ~' k" N
    return this;
5 J( U- {4 b* n! V; e  f7 C  }
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