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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
5 H/ K% z5 S4 i9 Z% u- B
$ `0 M' q( ?8 i7 |" B# }* J+ L public Object buildActions () {
- J+ K" O6 W7 Z    super.buildActions();
5 Y% W8 P8 `' W   
  g# {: b* M; G/ J    // Create the list of simulation actions. We put these in
' ?5 m3 `3 s2 P+ ^8 z    // an action group, because we want these actions to be$ {% T# A* w/ Q5 D9 q
    // executed in a specific order, but these steps should
" t( y) B- ?9 q# L- d    // take no (simulated) time. The M(foo) means "The message+ u3 |* O7 `4 Z5 L  R5 w4 {
    // called <foo>". You can send a message To a particular" k5 F% a4 G$ @7 t- Y4 y
    // object, or ForEach object in a collection.
! r, i5 p- Y- e, Q. z/ Q# |        
. _! g) M$ D! e+ \4 E) g- d& T    // Note we update the heatspace in two phases: first run# m% @1 X  p( ~7 B
    // diffusion, then run "updateWorld" to actually enact the$ y1 M2 @+ ^3 \! I" ~3 I% J3 Y
    // changes the heatbugs have made. The ordering here is
* N! }" z9 S! \# k9 a  _    // significant!
- l4 G; I$ B3 ]8 G% e" [        ( D/ J* p# g% I' ~& Z: Y) G
    // Note also, that with the additional8 A! M# y+ Q) _' o8 ~6 G
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
4 r  x9 d  D/ E- ~    // randomize the order in which the bugs actually run
- V- N9 g% J  K; o4 I    // their step rule.  This has the effect of removing any: J; l# s% a& M7 ^5 q
    // systematic bias in the iteration throught the heatbug
, S. y9 f  w$ Z/ q- D    // list from timestep to timestep& G7 {; E1 u. s' \) t; F* e5 O/ \
        7 R7 O8 E% F# i- c8 H
    // By default, all `createActionForEach' modelActions have
8 O( }% F# X, `  d/ {- w( `    // a default order of `Sequential', which means that the
! L7 p+ ?9 f: \; u9 M    // order of iteration through the `heatbugList' will be
2 [% b1 N) v* y3 Y    // identical (assuming the list order is not changed: A! A2 N% }/ \" h! Q0 v! S% H  D
    // indirectly by some other process).6 v0 _" V4 u5 h! |1 V4 I1 ^
   
2 g2 G" R0 Q" S! U# x    modelActions = new ActionGroupImpl (getZone ());; \% s% x; u1 A! R# x; f% v

& m) o; V$ n4 ^1 Q* t6 X7 f) G$ Y  _" G    try {$ n: K6 @' l. @4 f; Q- f  O9 j
      modelActions.createActionTo$message# E2 K% A5 R8 {* v
        (heat, new Selector (heat.getClass (), "stepRule", false));
( C: [" Z1 Q+ m0 ^& R' C9 C    } catch (Exception e) {. S6 B( ?$ M4 w' \5 r& I
      System.err.println ("Exception stepRule: " + e.getMessage ());
% z5 m, E, H' a; |/ j+ N: v    }
  A0 T5 h* |2 z8 y  C( T  ^- M3 v
* l5 \$ J, A8 T( e    try {; y# n4 Q1 o. B9 R
      Heatbug proto = (Heatbug) heatbugList.get (0);% e3 r: @" d4 @( D1 n  M( X6 B
      Selector sel = % Z# X! ^. f: W$ U. [$ Y+ I, G
        new Selector (proto.getClass (), "heatbugStep", false);- R  g4 T) F* H; |% |, ^
      actionForEach =
* E- D3 U+ F& w        modelActions.createFActionForEachHomogeneous$call
& h2 [( f4 F% }( Z0 ^+ D7 o        (heatbugList,
; p4 V8 ?! J) }* ~5 j         new FCallImpl (this, proto, sel,! P5 o9 u- E9 b3 m- Q! A: n
                        new FArgumentsImpl (this, sel)));
: G/ _  s2 e. M% k    } catch (Exception e) {% \7 a6 |, i1 |9 G' n9 B5 e
      e.printStackTrace (System.err);3 t" S" C1 K5 S9 M  [4 k" o
    }+ j" b) v) v* T$ t3 `$ k) n
    4 w+ w  \5 r% r0 p" T9 N5 D
    syncUpdateOrder ();7 n& ?0 _; \$ Y  z/ T
4 r9 U1 {& G/ ]# Q- o
    try {' e& U- @5 }' K
      modelActions.createActionTo$message ! Z, |* t" h" W" w& O0 Q9 w
        (heat, new Selector (heat.getClass (), "updateLattice", false));4 {1 t9 ^" T& C; d! a) z+ J
    } catch (Exception e) {
" T7 A" s& W7 Z+ x6 P7 v      System.err.println("Exception updateLattice: " + e.getMessage ());
0 J, _! k# z& H" S+ O6 \' i    }8 F5 E3 u6 f' b: Q
        3 B* S$ J* ?6 a% P
    // Then we create a schedule that executes the1 S; n: x! G9 c0 W* F' ~
    // modelActions. modelActions is an ActionGroup, by itself it0 k8 A' H: K" x
    // has no notion of time. In order to have it executed in
4 I  V7 x6 T. Q. w    // time, we create a Schedule that says to use the
( `% n: Q# d, F' i2 d    // modelActions ActionGroup at particular times.  This
( K9 A: }# p3 |9 }( g" w* E" Z5 J    // schedule has a repeat interval of 1, it will loop every" J* [2 U1 F& ~: b7 e
    // time step.  The action is executed at time 0 relative to5 s3 p6 ^7 j; @* R
    // the beginning of the loop.
1 N# r8 |  U) m" G( ^% p' M4 }
& C6 }) v: `, d; _4 p6 L    // This is a simple schedule, with only one action that is
" v/ M. H3 A1 x8 I4 k" b5 L    // just repeated every time. See jmousetrap for more
' A( h* _; d+ b4 E2 {" d; F4 Y    // complicated schedules.8 t% R/ j  k" z% m- E& ]7 J; D
  7 c$ z. {9 q% T7 R* L
    modelSchedule = new ScheduleImpl (getZone (), 1);- v4 H. `# I1 n2 b
    modelSchedule.at$createAction (0, modelActions);/ S% Q: y/ J; \/ W) ~
        4 t. ~: ~% [1 ~, I
    return this;
: v9 P, T; H% |. f/ }6 Z  }
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