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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:6 w  U- v. C# v. v/ Z6 T3 z; n
& g- j/ B7 p/ q8 f% O( u/ R
public Object buildActions () {
' W; P- x2 M) j) G. T& V5 n* I0 `    super.buildActions();" c) H2 g8 V) D! q
    0 h; T% ^6 ?8 f, c  A
    // Create the list of simulation actions. We put these in
2 q1 K) w  R7 ~! T( }2 }  ~    // an action group, because we want these actions to be& B7 O' h5 D, j! C4 S8 D" p
    // executed in a specific order, but these steps should
( a4 F4 `: D# _: M& v    // take no (simulated) time. The M(foo) means "The message
4 ?4 P7 b. {! ]9 {. ^    // called <foo>". You can send a message To a particular
6 b* N- X% U9 p; F    // object, or ForEach object in a collection.- G  V; h' T" Q3 G
        " |$ C& o# w/ t5 p4 ^+ o
    // Note we update the heatspace in two phases: first run. |! N, l, M7 F$ N
    // diffusion, then run "updateWorld" to actually enact the
+ s  z# h. P3 c! o    // changes the heatbugs have made. The ordering here is8 U# v6 F( w- S5 U
    // significant!
8 |( t0 D; {! X5 a        
; U/ t/ F8 W+ f7 \) p2 M    // Note also, that with the additional* \2 t3 l1 z+ w6 O- T) |
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
& P4 l3 I7 L  k. K/ g) x    // randomize the order in which the bugs actually run
% V$ `" O' N+ U  R( C" O    // their step rule.  This has the effect of removing any- R% x, {7 @) I9 y6 m" p- {
    // systematic bias in the iteration throught the heatbug
0 I& K6 C2 t" y$ z    // list from timestep to timestep
8 _4 J+ R! i3 O+ ]6 B        
. j6 t- W& y4 k+ x    // By default, all `createActionForEach' modelActions have4 z; S" E# H& N% ]1 z
    // a default order of `Sequential', which means that the
6 A. d$ r+ ]$ s. j1 r+ \* N& X* A    // order of iteration through the `heatbugList' will be
3 X; s. X5 Z" G) k* m    // identical (assuming the list order is not changed4 x0 l6 K" y4 ~+ F% @' J( \  o7 S
    // indirectly by some other process).# I$ i8 ?  H( u7 |; @
   
7 H1 N3 E* i5 N3 S. O6 b" `    modelActions = new ActionGroupImpl (getZone ());
- \" p2 @9 P) S( z6 d$ N# a- g5 P
" C" B+ x0 d, j* g    try {5 G% l6 c9 s- v4 U: x
      modelActions.createActionTo$message
0 g9 b! M$ i/ g. p/ _/ @7 j* }        (heat, new Selector (heat.getClass (), "stepRule", false));/ c3 T6 ]1 B- S6 Q( F3 a/ E
    } catch (Exception e) {; P* y9 ^# U+ W) N- T# _" ^1 c0 p
      System.err.println ("Exception stepRule: " + e.getMessage ());
9 T' }) A- O: N9 J; J3 B  f    }
* x2 J% P! Q0 ^- t0 \+ q6 _8 A' l9 i' O
    try {
5 a! @4 T" C% a" z' N6 W% s      Heatbug proto = (Heatbug) heatbugList.get (0);1 L% V: C) W+ f, c6 Y
      Selector sel =
3 u! `- k1 K! y) w- R4 a$ Z        new Selector (proto.getClass (), "heatbugStep", false);
: i/ u. y! p6 Z/ n, K      actionForEach =
" G+ U, D  Q0 \        modelActions.createFActionForEachHomogeneous$call( q4 P) |, Q( }% z- `3 L# I6 R$ _
        (heatbugList,7 m+ x8 O, u1 w3 u. ~
         new FCallImpl (this, proto, sel,
" m3 L  P2 X- Z- m7 z                        new FArgumentsImpl (this, sel)));4 x$ p. x& G' ]. |% f
    } catch (Exception e) {  g! S* y# T8 ?  ?" |
      e.printStackTrace (System.err);
) g' j+ `& A% c4 h4 m  X. o    }1 R' j8 d$ V5 r, |7 p9 s( j9 Y
   
% [5 |, V$ a* o2 S; [    syncUpdateOrder ();) z8 K/ |0 z% G
( S, D( {5 Z; \- M# A# x! M# P$ ^
    try {
0 x( w( F- Z3 v) O      modelActions.createActionTo$message
" }% x  ?6 D/ n/ w0 S        (heat, new Selector (heat.getClass (), "updateLattice", false));& H3 d. q# x6 k0 ~
    } catch (Exception e) {
" K9 H9 c  R9 j% G# c5 L      System.err.println("Exception updateLattice: " + e.getMessage ());
; e! X/ \% {) `1 O& ], A    }
0 U: z: e# x0 j% p; e% _7 x        : h1 l0 F; p3 y0 }# q& f
    // Then we create a schedule that executes the
. w7 g/ _7 k6 s/ b' _# T6 y. Z    // modelActions. modelActions is an ActionGroup, by itself it" r. l. S/ c/ R( |4 u4 ^/ s0 R# H
    // has no notion of time. In order to have it executed in) M1 Y8 G, D7 W* t4 y( a
    // time, we create a Schedule that says to use the
. C( C5 B2 N" o" T1 ]    // modelActions ActionGroup at particular times.  This
- M1 o# c- o" A2 X. N# h    // schedule has a repeat interval of 1, it will loop every. p' ^" o' S. J+ Q0 h* q
    // time step.  The action is executed at time 0 relative to  M! }* A* O* b$ q& b* x% o
    // the beginning of the loop.
% v" Q8 E. a* {8 b
( m, H) }4 H, t" Q# M: p( _% Z9 C& _    // This is a simple schedule, with only one action that is5 b/ ]( l7 y( h' ?4 U/ s$ j! R
    // just repeated every time. See jmousetrap for more# Y% y$ P( Q! O# {% [  z
    // complicated schedules." Y' `& a5 V2 c) C( }0 v
  
- K. j, B8 r1 e2 ~% S    modelSchedule = new ScheduleImpl (getZone (), 1);. z+ o& C! k/ N# [5 v  [5 m
    modelSchedule.at$createAction (0, modelActions);
8 T- j8 U, S. d        
6 N. ~9 Q2 z9 d4 }% @# Q    return this;
" O$ e- K: F$ y0 {  }
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