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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:: o  D; ]6 C; q2 d. c

/ r' S: k0 a/ w4 | public Object buildActions () {0 ]4 g% i/ M. ^' L( E
    super.buildActions();. u7 P, m7 B$ {# p
    * r+ o2 [  O% Y5 k
    // Create the list of simulation actions. We put these in
: Y: |( \5 Q$ w- j    // an action group, because we want these actions to be+ C3 T1 ~2 K6 E5 f( o
    // executed in a specific order, but these steps should
7 I/ n3 a1 Q# Q2 [5 @    // take no (simulated) time. The M(foo) means "The message
& V8 }5 ^( |& v: o, ?5 j    // called <foo>". You can send a message To a particular
: }$ X1 s4 n5 S) Q2 f2 U    // object, or ForEach object in a collection.
. ~) K" O# ?" Z. O) Z6 K  P! T        
; n& ?  ~+ z; [7 B5 F    // Note we update the heatspace in two phases: first run
" d9 e8 i0 [8 M$ F# r. J    // diffusion, then run "updateWorld" to actually enact the4 V1 Q9 h: {8 X3 C+ Q1 d' q
    // changes the heatbugs have made. The ordering here is
1 F- W8 g+ H) X. w    // significant!
' S. r6 T5 ^5 V  G' Q" f        
' N: N8 i% _( c3 p    // Note also, that with the additional9 L$ |. W( ]' R2 P4 I5 b
    // `randomizeHeatbugUpdateOrder' Boolean flag we can5 M. V6 a" A" _( D$ d, l; g
    // randomize the order in which the bugs actually run
+ I# b* [4 K2 g9 Y, R4 l$ I- F    // their step rule.  This has the effect of removing any, {0 A9 g4 l) y& ?9 N# Q
    // systematic bias in the iteration throught the heatbug# R0 s$ j8 z. \. K* c
    // list from timestep to timestep8 @9 g1 g. v5 I' A
        
  i- W1 }; V6 N    // By default, all `createActionForEach' modelActions have' `" ?* H# h* g) v
    // a default order of `Sequential', which means that the8 T" J& u* `, }, o% X
    // order of iteration through the `heatbugList' will be
3 ^: t0 l" C% }% c: o9 h1 c    // identical (assuming the list order is not changed
6 P: k5 x4 m: E& e0 \    // indirectly by some other process).3 t9 L3 C- u# P% L5 k3 _
    5 c# ^* N% l$ n7 _( w( z7 v* C+ r
    modelActions = new ActionGroupImpl (getZone ());
9 ]4 ~. g8 @' _
8 E" f# m  F  v3 |    try {
! F1 r0 |8 B3 M( a  r# A      modelActions.createActionTo$message" U5 L" R& ?, |6 I& J6 G2 d
        (heat, new Selector (heat.getClass (), "stepRule", false));
; R, P" T2 @' B8 Y9 f0 d    } catch (Exception e) {
! f" e+ Y& Y# _# N# m3 P: }& N      System.err.println ("Exception stepRule: " + e.getMessage ());  o: G. y, w$ x& K1 O1 h! b
    }
! J: g7 ?3 N; [8 ~7 m) Y2 Z/ K. Y
    try {8 d* s5 G. \+ {3 x* u4 b0 l5 o, ]
      Heatbug proto = (Heatbug) heatbugList.get (0);! N2 [# c' z" H, `, m/ Y
      Selector sel =
& I  A* B  a. N% A7 b        new Selector (proto.getClass (), "heatbugStep", false);
8 G4 x# S1 t0 e: p( a. l% W      actionForEach =9 v4 o* i7 ~5 \& q
        modelActions.createFActionForEachHomogeneous$call
7 Z( r+ q; `) L6 y! e" d        (heatbugList,
: A1 x+ t& u- c* a5 e  M' G& O         new FCallImpl (this, proto, sel,
4 l: y# W: Z* a0 t2 t                        new FArgumentsImpl (this, sel)));
: p6 v& F& Z3 C. m) T: z    } catch (Exception e) {* e# s; R9 d1 q; ^: E
      e.printStackTrace (System.err);
$ j6 v" B' [9 {( M  R" ]    }
7 S9 X1 S8 n! E    0 ^5 O1 }# l  Q) Z& a
    syncUpdateOrder ();" ]" X1 X  T* K+ {' G
* v3 V% V  n, Q! W7 m% G: @
    try {/ |) |, [; B% ]
      modelActions.createActionTo$message
7 X; x  |( u$ |  w1 I2 t& P        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 l3 j5 i8 I: U6 y, ~    } catch (Exception e) {
& `* A! r/ J6 N3 F' o8 g9 I      System.err.println("Exception updateLattice: " + e.getMessage ());: u) Q, y, j, Z# |' v! {$ ?, J
    }! G" `5 k7 F6 k4 d
        ( @7 p; }1 D1 F2 |- ]' \. N* [
    // Then we create a schedule that executes the3 @+ o- B( `- h4 Y( {
    // modelActions. modelActions is an ActionGroup, by itself it6 w6 w; ]; I6 X4 i) I
    // has no notion of time. In order to have it executed in, _4 e3 o; x4 g2 \5 `3 z' v7 K
    // time, we create a Schedule that says to use the% v% a- k, y+ d( w
    // modelActions ActionGroup at particular times.  This; i  D0 d' i- i, Y
    // schedule has a repeat interval of 1, it will loop every
4 Z& G# w, |) J' j    // time step.  The action is executed at time 0 relative to
9 W9 C& p, h- @9 b    // the beginning of the loop.
% A" T9 L& y; u/ y
: A* D( n0 f1 Y! L5 ?2 `! Q    // This is a simple schedule, with only one action that is
5 y5 B/ w& A; t    // just repeated every time. See jmousetrap for more$ x6 N+ S! g: D6 D( T
    // complicated schedules.
4 T7 S0 ^( M, X  
  P& `: ~" `* o3 E    modelSchedule = new ScheduleImpl (getZone (), 1);
& I2 D% Q; {  x8 D! D9 l    modelSchedule.at$createAction (0, modelActions);
2 c! V1 t! B; |% P. U8 i( W8 Q. P        1 z+ y6 o, D! E- s- j! r+ D( P9 t
    return this;
* i2 [0 u& {3 U6 f  }
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