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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
# J, l/ A& }9 E7 s+ ]
- u* @; ^* p* f. F4 C3 B* E- h* t public Object buildActions () {
9 }! w* L1 V( D/ S$ ?8 l; @    super.buildActions();
) M; k* S1 y' g   
# b! n. z7 p+ Z$ {- I    // Create the list of simulation actions. We put these in5 D# E' O) q2 M1 n0 k
    // an action group, because we want these actions to be
4 X. b# \) @$ N9 e6 ]+ y, L    // executed in a specific order, but these steps should& I7 h0 v; r; t! u$ U% ~+ g: P$ @
    // take no (simulated) time. The M(foo) means "The message7 Q) U0 h( D) g, ]
    // called <foo>". You can send a message To a particular
8 I. {7 Q/ ]/ U& u/ K7 e0 f    // object, or ForEach object in a collection.
+ c' e+ p0 o0 ~5 K, ]        : W; T+ H: a' ^3 R# t: i
    // Note we update the heatspace in two phases: first run7 S. y0 n3 F2 `% _
    // diffusion, then run "updateWorld" to actually enact the2 z5 d/ m5 L. d
    // changes the heatbugs have made. The ordering here is9 @- B  _- ?4 ^5 X* ^5 g
    // significant!
- a* ]; s' \- }. V# h        + ]% g! S8 b+ ^( t
    // Note also, that with the additional
8 @1 r" }( Z5 j( W% B    // `randomizeHeatbugUpdateOrder' Boolean flag we can) U7 E3 U3 F3 ]9 q# Z3 k! w
    // randomize the order in which the bugs actually run9 ?& Y% B( w7 t* N2 s
    // their step rule.  This has the effect of removing any
5 Z3 d  @% i. F    // systematic bias in the iteration throught the heatbug
; d  _, _$ ?' y8 o( e    // list from timestep to timestep
+ J: n4 X; P, I2 \  [' s        : j, G  @# H1 }( C# y' s
    // By default, all `createActionForEach' modelActions have
) I9 Q, g2 e1 ~    // a default order of `Sequential', which means that the( ?% U2 l2 M6 T# ^
    // order of iteration through the `heatbugList' will be) i8 m- P; s* b, n" H
    // identical (assuming the list order is not changed
1 _1 G; }- F- `" |% w. S, n; V! P9 N6 I    // indirectly by some other process).* o% s) ~3 q8 b6 d( A$ O
   
  b/ _/ Y1 Y3 N% v    modelActions = new ActionGroupImpl (getZone ());6 d2 A( ~$ ^, d; K0 i
% ~3 G0 B$ c" G2 p3 I4 N; e
    try {4 V+ r* r4 [0 K4 S9 }! \. Z
      modelActions.createActionTo$message
) Z) {) ~7 r8 w( P, i/ z9 G        (heat, new Selector (heat.getClass (), "stepRule", false));6 \4 H% t- s4 A! c( p2 t( P+ B
    } catch (Exception e) {
' R# |5 p, A: p6 y; y4 g5 M, \      System.err.println ("Exception stepRule: " + e.getMessage ());
& F8 O$ J$ `$ M8 z8 N    }4 |1 P0 ~$ m3 G4 |
& f3 X4 ^9 N% s
    try {
/ v3 H/ j" R! Y5 a      Heatbug proto = (Heatbug) heatbugList.get (0);! l5 [# W: _- |" a4 B+ E
      Selector sel = # }! r7 W- h) \7 t$ }
        new Selector (proto.getClass (), "heatbugStep", false);
; M2 Y, h$ J  w: H' X      actionForEach =# U, b. A& j8 S
        modelActions.createFActionForEachHomogeneous$call6 M0 c& W# _. Z/ W
        (heatbugList,# D! O, K' H. Y$ N6 o7 J
         new FCallImpl (this, proto, sel,0 G1 E! J5 Z' I# p3 D
                        new FArgumentsImpl (this, sel)));. f6 r9 u& v5 u5 R* ~  ], \
    } catch (Exception e) {
8 x% o) l5 a3 P" R% O6 v0 v/ ?! G- _+ M      e.printStackTrace (System.err);% R' {) k: a) q/ Y6 I& c8 `
    }
7 @( q8 v% k* C1 q9 ~; o) i+ e   
& S( S1 _& @: r4 t3 O. }1 w    syncUpdateOrder ();
) n- E1 v. ?1 r3 X3 y) y# C/ P
    try {
' I7 r0 I) S- d5 L      modelActions.createActionTo$message
# X' x, G( F7 R% _; n- m+ \        (heat, new Selector (heat.getClass (), "updateLattice", false));
  l5 ?% J3 s$ f0 U2 h    } catch (Exception e) {
& E$ \( C0 f' }/ K9 p( C+ U% o& [3 z      System.err.println("Exception updateLattice: " + e.getMessage ());8 j) L9 C6 C4 C* B2 h+ M, P2 I
    }
2 S9 \5 T0 T0 h1 ?6 V        
3 w+ n& U( ?/ E- c! g    // Then we create a schedule that executes the
- h, d0 O" _! `    // modelActions. modelActions is an ActionGroup, by itself it+ s5 K8 V% q% S* k
    // has no notion of time. In order to have it executed in
" F8 F1 j6 ?2 m    // time, we create a Schedule that says to use the
4 N# @' ], v5 ?    // modelActions ActionGroup at particular times.  This
2 a/ p- w% {7 c    // schedule has a repeat interval of 1, it will loop every# a3 E3 \3 t; {; u, a+ O$ _
    // time step.  The action is executed at time 0 relative to
* S* a  H- N. t- }: |6 M& S9 I    // the beginning of the loop.
  R  n$ f8 R3 F
1 q6 H+ K, o: ?7 p' {: H    // This is a simple schedule, with only one action that is
! [* U9 l6 M7 [    // just repeated every time. See jmousetrap for more, ~" G" M$ g% i# |. A- A
    // complicated schedules.
$ V& A! ~& Z6 X  
. l! S: H7 K6 n    modelSchedule = new ScheduleImpl (getZone (), 1);
% g4 |( Y' q& h; T- d+ f6 M    modelSchedule.at$createAction (0, modelActions);. Y. h- _0 u' l/ {6 o; W2 o7 e4 c4 {
        
) M, n  p  m6 w$ A$ D, O    return this;! p1 k' r, o. |! H7 k
  }
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