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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:% s& `2 j7 Z; b" ~6 @( o
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public Object buildActions () {1 O3 ?! d3 _: G1 |6 w5 E
    super.buildActions();
: d6 F& k. `9 S" y   
! n3 k0 \% M' q! }- V2 W    // Create the list of simulation actions. We put these in
5 j0 B# [6 v0 A+ L0 u0 ]) D    // an action group, because we want these actions to be/ N* n" W' _( F& Q4 g- M
    // executed in a specific order, but these steps should
  M; P. L+ Q- G  x9 ?    // take no (simulated) time. The M(foo) means "The message$ S4 g6 v8 S+ m8 c  O7 h0 j
    // called <foo>". You can send a message To a particular
4 ?% }2 x* Z  P/ F    // object, or ForEach object in a collection.  A; n9 }' c2 g* z
        6 K+ d9 t$ J% K' F; w
    // Note we update the heatspace in two phases: first run
$ D# i* l7 O+ s, @* `. e4 |) T    // diffusion, then run "updateWorld" to actually enact the0 N( U# u: [  u! G" u& ~
    // changes the heatbugs have made. The ordering here is
, i% W: _, g9 w+ p  n3 _    // significant!1 n* m) y, F, P/ N0 G: h; B9 R8 [
        9 ?, g/ m; n! u/ M1 Z3 A
    // Note also, that with the additional( u2 P0 e" b0 `6 D' R% d2 l7 ~" q
    // `randomizeHeatbugUpdateOrder' Boolean flag we can0 p6 @4 b* _- \3 O' F$ Q7 R& Y
    // randomize the order in which the bugs actually run
* r8 ?& e3 X& E6 r0 d+ k    // their step rule.  This has the effect of removing any
  ?0 |+ u& j$ O0 b$ L: ^    // systematic bias in the iteration throught the heatbug+ |% t8 t  y  |. ?; u
    // list from timestep to timestep
4 w4 s9 s6 h5 H, ^+ ~" O2 s        & t" V  _9 b! v, s2 @  D0 e# b
    // By default, all `createActionForEach' modelActions have# f, }6 s6 {3 n/ }7 W5 n% S
    // a default order of `Sequential', which means that the' I- m: ]' s( t
    // order of iteration through the `heatbugList' will be
4 l' U6 ~. `- }3 J" P* L1 Y    // identical (assuming the list order is not changed
& d5 c) c/ ]" x- I9 ]6 \" `    // indirectly by some other process).! R& ?/ M7 a! b3 `7 f
    , t1 _$ L2 Z. d" c7 s
    modelActions = new ActionGroupImpl (getZone ());
& D# O4 V5 U- q
7 g) s8 b( V  z, K# R+ D  }1 A  C    try {: L, a: U+ l: W6 D- i5 p
      modelActions.createActionTo$message
4 A  k0 Z7 [" i7 U" U. Z2 B        (heat, new Selector (heat.getClass (), "stepRule", false));; E7 ?9 {) P1 O
    } catch (Exception e) {
+ Z1 Q3 D4 S# C- P: |      System.err.println ("Exception stepRule: " + e.getMessage ());, V8 J! j8 Y2 H, ]+ m, v
    }% W. n: h7 e% m, n) q
3 B3 C1 G9 _* O. |. |% O# T
    try {
9 ]0 F( o4 S0 J4 s2 P3 {. ^6 h      Heatbug proto = (Heatbug) heatbugList.get (0);
2 ?' j+ ]; P7 t* T- p) `6 A' J      Selector sel =
+ g% r$ Z' k2 t8 U7 P; V+ \! b        new Selector (proto.getClass (), "heatbugStep", false);- \$ l# Y, S+ ]+ ?* F0 {
      actionForEach =
* I$ B" J& ?: Q' n        modelActions.createFActionForEachHomogeneous$call
" k4 R9 X; ]# t# W( P. A        (heatbugList,
. d: ?7 }; v4 G( V6 i9 ?3 m; j         new FCallImpl (this, proto, sel,
, _$ k* D9 u; K6 M% f" H' E                        new FArgumentsImpl (this, sel)));! R( \$ G% R( b
    } catch (Exception e) {
, b/ E# l  B5 |3 c. l9 g  Q* P      e.printStackTrace (System.err);
8 c( V) h$ k5 r& s; z& s    }& l! S  i, _$ F4 P5 O
   
7 U( Q. {; e7 w& @$ G4 }" J4 ~. t    syncUpdateOrder ();
! Z/ O- a" K8 Z% ^. U' t; X7 t+ \3 K: w" |' Q7 s3 x, E
    try {! h& I) K- W; L  f3 H; i2 c: p
      modelActions.createActionTo$message
" E/ N/ @7 C' ?) B: E, i; z/ A( D        (heat, new Selector (heat.getClass (), "updateLattice", false));
  G- Y: i1 f5 u    } catch (Exception e) {
! V% {2 {, c6 l7 O      System.err.println("Exception updateLattice: " + e.getMessage ());% D% _/ J( b$ C- b6 Z
    }
" h4 l+ l( D  |; E" F) W' w+ I1 Y# _        
# g/ R- |7 {' b    // Then we create a schedule that executes the
& Y' o) E+ s  ^3 D* ?    // modelActions. modelActions is an ActionGroup, by itself it
+ `# J: S+ B* N+ N" s' h    // has no notion of time. In order to have it executed in; ?: |4 |3 t1 d0 ?; c! g
    // time, we create a Schedule that says to use the" c& C! V3 k& `$ {
    // modelActions ActionGroup at particular times.  This
1 V) {& U* Y9 k; B- b# N! ~    // schedule has a repeat interval of 1, it will loop every
7 J) X, w8 [: B$ e7 g1 h    // time step.  The action is executed at time 0 relative to
: P% Z8 s- H; D' Y" W+ f' m    // the beginning of the loop.- {% G; G2 h9 e( e8 ?6 ?: V) j
  ^7 v$ j, T& n, J0 `
    // This is a simple schedule, with only one action that is
* e9 ?& Z: y2 e4 ~7 t    // just repeated every time. See jmousetrap for more2 I! t  y; B8 H* o7 {1 Z
    // complicated schedules.
0 B4 c8 z( P, ~' o- V7 U: @# [  
/ m. f  E& |+ ?0 w2 W1 o7 a6 H    modelSchedule = new ScheduleImpl (getZone (), 1);& W- p& _/ n. o% P8 s  Q5 z
    modelSchedule.at$createAction (0, modelActions);9 X5 M9 P( w8 o6 p6 g/ _( \. m/ Z0 J
        5 \7 W9 |) B- i8 f
    return this;5 A1 H1 g- E% K) T% N5 v
  }
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