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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:1 z+ T  H: d5 f' F( g, m0 M/ n6 Z

, Z3 v+ j2 l+ G" B7 h" X+ r public Object buildActions () {
' T3 f# ~  w7 v; D    super.buildActions();' z1 v/ h1 V3 }+ o- ]2 O2 m
   
* ~* B& R1 q# ^% T    // Create the list of simulation actions. We put these in) G, F4 u' m7 P, Q- N2 [% W
    // an action group, because we want these actions to be
$ `5 D9 B: W2 w2 v  G1 t    // executed in a specific order, but these steps should
  v. x) {* Z: e& K1 p8 m    // take no (simulated) time. The M(foo) means "The message" m$ N3 r/ q3 w5 z) Y/ j; h2 A
    // called <foo>". You can send a message To a particular: ?& k# ]  t# l4 z* {: N
    // object, or ForEach object in a collection.) v7 ^# s6 b* ?4 O
        
! I0 H- u" [# T, R0 X    // Note we update the heatspace in two phases: first run
" |( }+ I0 Z% p! _; L8 Z: I    // diffusion, then run "updateWorld" to actually enact the- n2 {! a$ f" G+ A6 ?
    // changes the heatbugs have made. The ordering here is
5 \3 U. G* ~8 m& [9 K: U7 q    // significant!' V# _' K. i6 B1 S" r
        
, d2 `: P- \! N    // Note also, that with the additional9 o8 O. G+ Z, m- O8 D2 Y" V
    // `randomizeHeatbugUpdateOrder' Boolean flag we can: a/ A1 p' w6 Z6 N% H
    // randomize the order in which the bugs actually run
$ O) v8 N+ _8 g- J9 q* @; R6 V    // their step rule.  This has the effect of removing any( Y  P5 _$ |& b0 o  p* S# E
    // systematic bias in the iteration throught the heatbug
' O/ N  b8 k. M& @  V    // list from timestep to timestep+ J" f: K* m, I- n  i: T# D
        3 I/ C* A2 Z& k" w& \) @& S
    // By default, all `createActionForEach' modelActions have
2 \" L& ?2 A# j- H/ [0 T- u3 H& Y$ D    // a default order of `Sequential', which means that the# V9 _- o" e! l# `
    // order of iteration through the `heatbugList' will be
2 v5 b1 j) D% _) g1 c% y    // identical (assuming the list order is not changed+ M9 t" m( ?8 R& |
    // indirectly by some other process).* q; `" v6 a: s2 D( J
    ; P$ }- W3 a9 T! m
    modelActions = new ActionGroupImpl (getZone ());
/ Y1 g+ W' w( r3 q6 d# S& F1 u9 y
) @0 _7 L' W5 K$ W    try {
5 c- [8 m" b9 P' I0 i      modelActions.createActionTo$message* s: B+ |4 {1 ~, \- E0 Q& a. l
        (heat, new Selector (heat.getClass (), "stepRule", false));9 `7 r3 p# E4 ?0 H4 j. W8 d! [0 x" Z
    } catch (Exception e) {
2 m  l1 b# J1 v* i% e" p      System.err.println ("Exception stepRule: " + e.getMessage ());( z  f. }; z% P% j/ h
    }& K6 L: O' T) Y" s4 x+ T) w7 q$ X

% b  o0 H% g2 G" g* F8 u  U    try {4 X" `! A) E6 }8 i0 y- e8 E
      Heatbug proto = (Heatbug) heatbugList.get (0);
9 K# M! F4 O2 T  p- c: O4 j& @8 P! D      Selector sel =
! j: X4 Z; u( n) G        new Selector (proto.getClass (), "heatbugStep", false);9 L1 x7 D0 W8 c# v# @* ?
      actionForEach =0 N( O9 _1 K0 k/ H9 u6 m
        modelActions.createFActionForEachHomogeneous$call
" N; Z6 Z" W- |- ~5 |/ n+ v        (heatbugList,4 {3 }' ~* H. }7 K2 i
         new FCallImpl (this, proto, sel,
& W* B) K$ O1 _, m# a7 l4 a                        new FArgumentsImpl (this, sel)));: B  M- O$ p0 a2 n, s- }
    } catch (Exception e) {  u. h5 P4 A  Q! y
      e.printStackTrace (System.err);+ v/ F8 z% H+ [6 }
    }
' ^- e: I9 J2 B! [1 ~' q  Q   
" F  b8 g9 m: Y    syncUpdateOrder ();( X/ @7 J# a7 N& j- |

# V6 H: @1 g9 n3 l* s  S2 d, h    try {, ~# n+ m) D$ `* ~( R2 w6 D
      modelActions.createActionTo$message
+ y3 f) r4 h# t% G        (heat, new Selector (heat.getClass (), "updateLattice", false));
7 W2 w7 _: r9 l1 P    } catch (Exception e) {
( P3 Q/ y) {/ y9 P" B      System.err.println("Exception updateLattice: " + e.getMessage ());  o$ R% T6 I3 v  u/ f* o3 ~
    }0 U9 D3 j6 T3 {  P) D4 B8 J
        
& T# V6 {1 e. h; ~$ `/ W    // Then we create a schedule that executes the& f) E) \4 Y0 C. x" r6 x
    // modelActions. modelActions is an ActionGroup, by itself it/ A6 I3 ?) j4 j- \1 @# N+ g
    // has no notion of time. In order to have it executed in8 Y) t! f$ [, ~; [' b
    // time, we create a Schedule that says to use the8 ~1 [: L+ f- @. ]
    // modelActions ActionGroup at particular times.  This
; n8 p1 v% v) O    // schedule has a repeat interval of 1, it will loop every4 z4 y4 z/ T% f( N. m; v
    // time step.  The action is executed at time 0 relative to
/ N9 s# y' u! O2 I" ^    // the beginning of the loop.
- V1 i' E, n# T2 v3 L* Q, M5 I# k$ z& m- Z1 A3 {) E
    // This is a simple schedule, with only one action that is
; H; i3 \4 U; c0 `: L$ W8 b    // just repeated every time. See jmousetrap for more
1 z7 y) o8 F/ L2 v) _6 p" b    // complicated schedules.
4 G) k, g( f' c* I; a- x7 e  
  ~! z; C* u# g: Y7 d    modelSchedule = new ScheduleImpl (getZone (), 1);0 q1 M) I# K$ a" M' l
    modelSchedule.at$createAction (0, modelActions);
# A, Q) u8 [( X) D" j0 ]        + l$ b( k/ a# t" f7 D3 m+ w2 f
    return this;9 \8 l. P) t% S. A( H6 a) S' l
  }
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