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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:& W9 l. _# ^5 _8 L. ]5 Q

$ V9 z: b9 L1 n+ Y$ z( f6 b$ Y public Object buildActions () {
6 A( k3 D, o8 T* @0 A5 c" j    super.buildActions();. A1 I; [3 R7 j# H, n5 b
    % J( w( a7 y2 x
    // Create the list of simulation actions. We put these in
" g+ k# _- l; Q0 B    // an action group, because we want these actions to be
, N! Y  Y$ n# C+ ~    // executed in a specific order, but these steps should
; H3 ]3 n  l4 Z) r    // take no (simulated) time. The M(foo) means "The message' a1 i1 o, z2 Y3 ~$ Z: T
    // called <foo>". You can send a message To a particular
+ g7 y7 A: Q9 s/ w! f5 I    // object, or ForEach object in a collection.
( N9 e  s$ g3 E        : I: t# c# j7 O9 }6 E
    // Note we update the heatspace in two phases: first run
% Q& {/ @8 p: v( s    // diffusion, then run "updateWorld" to actually enact the
1 T5 s7 O; s, S$ J! W: V2 G- H    // changes the heatbugs have made. The ordering here is
2 E# t  Q' _' g/ P) R2 }    // significant!
5 m8 J, T  l* q8 r% o        
7 Z7 f" E" ^% R  I% h& h% b* N    // Note also, that with the additional& ^* o2 Y* @; y+ U. {5 p
    // `randomizeHeatbugUpdateOrder' Boolean flag we can, J( }( i" s( C* D: w1 h
    // randomize the order in which the bugs actually run# k' ?% s$ {* P8 `+ u$ N# _6 E
    // their step rule.  This has the effect of removing any( L: ^, |0 u5 ?/ P9 ~! h
    // systematic bias in the iteration throught the heatbug
% Y. \4 X; k1 A; D    // list from timestep to timestep( F! `0 D" x% G8 _. I% p7 U8 O
        2 l) S: t0 J2 L& x4 A8 l/ u8 I
    // By default, all `createActionForEach' modelActions have; X2 O$ ^( R8 m' Z$ x7 F( Q0 h
    // a default order of `Sequential', which means that the9 H# V/ c( @. q+ O& V
    // order of iteration through the `heatbugList' will be
/ p# h9 J& B! |$ ]* Y9 Q    // identical (assuming the list order is not changed
: u( f: V1 T1 L5 C  m+ k) G6 l5 J    // indirectly by some other process).8 N+ ?1 \( R( ?* a3 f. C7 M$ P
   
) D2 C7 Z# {' ]. f    modelActions = new ActionGroupImpl (getZone ());9 @5 B  ^) v7 l# q' [4 }4 k2 f' s( I

. B1 E* Y  ~: t  q    try {
  j! V- y& [- e      modelActions.createActionTo$message
1 m) z7 b& c2 }  X) g8 s" T        (heat, new Selector (heat.getClass (), "stepRule", false));
0 M" z% I" ]- x1 y9 M* X    } catch (Exception e) {
' j( D& ]: ?  z$ V+ G      System.err.println ("Exception stepRule: " + e.getMessage ());
: N* b) h) v2 c+ \) i/ j, Z9 l    }
5 Z- Z& ]) ~4 D! Z! d4 o) n, e. {) k
    try {$ z: c; ?1 P* J
      Heatbug proto = (Heatbug) heatbugList.get (0);
6 L( I+ |" n! F+ n% L      Selector sel = , s! A* M; _+ p
        new Selector (proto.getClass (), "heatbugStep", false);
& R' n2 |& W9 s, a/ C      actionForEach =% d7 O) G; [, b  o% e2 L
        modelActions.createFActionForEachHomogeneous$call
0 c$ t' ]2 P5 j/ H7 L        (heatbugList,+ R9 J! b$ @3 U+ E* \$ O0 y
         new FCallImpl (this, proto, sel,. E( z5 i+ b: @6 O- R: [$ H
                        new FArgumentsImpl (this, sel)));2 z1 ]  F5 X$ T9 D1 q5 \( U
    } catch (Exception e) {7 W% [" j. c7 z4 \, t0 s/ S; x
      e.printStackTrace (System.err);" {6 A9 e  [# `1 H
    }
* x# x" n7 X9 q% n& b' e5 l% C9 h   
; K2 L/ K0 }) k/ H    syncUpdateOrder ();; j2 r2 |7 B* g  |3 z

* F9 V. t# J4 [3 N0 s    try {" t; W# z) Y+ L9 E5 I2 N  S- k0 ]
      modelActions.createActionTo$message
* ?  I& g7 o6 w; t  j        (heat, new Selector (heat.getClass (), "updateLattice", false));
; v; c" @" G' t; i' c    } catch (Exception e) {
1 O9 O/ L4 _8 ^6 t% K3 ]  r5 m& ?      System.err.println("Exception updateLattice: " + e.getMessage ());
) u5 p3 k# F# @/ V! @0 _1 t7 m: P1 O    }( u# o# z$ ?+ N1 r# R* x+ q
        - P* A9 S6 W. V, ^; x
    // Then we create a schedule that executes the
  q  }$ I7 L; l/ H    // modelActions. modelActions is an ActionGroup, by itself it
7 U$ U$ {% ~9 J9 E    // has no notion of time. In order to have it executed in  X9 z1 G4 j; R) f% Z/ I+ f4 |
    // time, we create a Schedule that says to use the
1 a) N8 p# }! v9 G    // modelActions ActionGroup at particular times.  This/ l( x( e( |* _7 N& {
    // schedule has a repeat interval of 1, it will loop every' s- D, \- `, ]) z% |% H
    // time step.  The action is executed at time 0 relative to# z+ i" i! u4 V) B# ^2 J+ r
    // the beginning of the loop.
! r# ~8 }8 @) [2 J0 g0 d/ b- t- M, r7 i$ j
    // This is a simple schedule, with only one action that is
9 x+ v" _- u/ F) O- m0 b9 B    // just repeated every time. See jmousetrap for more
$ g+ ?8 {( F, _1 H% m$ f    // complicated schedules., d$ q+ B- Y0 r5 n; X( B4 k& L
  
4 D' d) X( o* z' {$ u/ t    modelSchedule = new ScheduleImpl (getZone (), 1);
; p( Q* d$ Y3 j, c    modelSchedule.at$createAction (0, modelActions);1 K/ y1 [2 a) ^- |8 u+ t" l# h! O
        2 W  B5 X- a& ?0 z& S. f2 u
    return this;; y& t; B3 ^/ H' J/ U5 N# ^
  }
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