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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
. K8 Z5 Z9 }7 H) I! ?4 Q* b6 {- o6 o9 u
public Object buildActions () {
. v) `& y4 Q# D    super.buildActions();
4 D- c, T/ A6 `    6 B" Q9 L& j5 Z  T* g
    // Create the list of simulation actions. We put these in
' E& p* y1 `3 ?$ T    // an action group, because we want these actions to be
, z3 F% h6 a. K; l% x" q    // executed in a specific order, but these steps should
$ {# P- Y, g, }( r, Z; U- s, v    // take no (simulated) time. The M(foo) means "The message1 p4 D$ c4 t1 n( x5 U' }$ D: O
    // called <foo>". You can send a message To a particular  H; @: F$ m0 a* h" Y
    // object, or ForEach object in a collection.
/ Q  R6 R7 N4 J        + a( ^# k' r+ P3 t: D: M' g
    // Note we update the heatspace in two phases: first run$ \, L; z, e% m; ^
    // diffusion, then run "updateWorld" to actually enact the" O, E1 v( q$ y2 Z
    // changes the heatbugs have made. The ordering here is; n+ x  V  X) S+ i
    // significant!
4 g$ d8 `, ?; I! p) ?) m9 h/ }9 w        7 C+ D- t% D" w* b( a. H( ^
    // Note also, that with the additional
+ d4 {/ ]% g/ E' G8 W9 C    // `randomizeHeatbugUpdateOrder' Boolean flag we can6 D% @7 \/ p$ a" j$ y
    // randomize the order in which the bugs actually run
2 @# I. p) t. F: D2 x# G    // their step rule.  This has the effect of removing any( y8 S$ l# K. ?
    // systematic bias in the iteration throught the heatbug( ]! x' K: \) Y: f2 v2 e! R4 j
    // list from timestep to timestep
) e- _: I  ~( L/ O0 g: ~        
& s7 [$ r* o3 ^& z9 k& f    // By default, all `createActionForEach' modelActions have5 ~5 b  v2 D) J
    // a default order of `Sequential', which means that the
3 Q( S/ o0 ^2 m: A2 s& c    // order of iteration through the `heatbugList' will be
5 y- @/ {% E% S, A. |/ E    // identical (assuming the list order is not changed
  G* Z" m: H5 a' H& z    // indirectly by some other process).4 x0 O5 M' L3 v- Y. z4 v
   
1 ?' z7 j8 k. s' }  R    modelActions = new ActionGroupImpl (getZone ());6 i2 E9 J' i2 B5 c

/ g) {% M* R1 a) S: [1 f    try {6 I7 H2 X" @% E6 ^4 ~6 I3 R
      modelActions.createActionTo$message
  t2 ~$ p6 {) t* u8 p9 R% n6 a+ W        (heat, new Selector (heat.getClass (), "stepRule", false));
8 F: t- |+ W, p0 X% }0 y8 U    } catch (Exception e) {( c) l4 s) f1 Z( _6 x
      System.err.println ("Exception stepRule: " + e.getMessage ());6 ?, K3 t( Q* T/ Z
    }5 R# R  Z1 l1 ]* |# D

, n, w. c! f. C6 P    try {
/ b2 Q7 q/ r1 u) ]+ ^$ q4 V$ t2 y7 B2 @* ^      Heatbug proto = (Heatbug) heatbugList.get (0);
1 H) M  b1 o9 X2 B) n# c6 ]      Selector sel =
1 D+ `, z! L$ _5 w5 k# C        new Selector (proto.getClass (), "heatbugStep", false);. s1 k6 m5 c' S, l
      actionForEach =
+ I; {: W; n* w( n' _        modelActions.createFActionForEachHomogeneous$call. Q! a) v/ i9 ?# l& F
        (heatbugList,
  [/ g. g4 L/ e/ q6 X4 K         new FCallImpl (this, proto, sel,- v1 z; S# X, D" c/ X4 B0 B
                        new FArgumentsImpl (this, sel)));. c+ L$ ?4 k; A7 g5 h( u
    } catch (Exception e) {# x2 [8 @. P$ I9 {/ d
      e.printStackTrace (System.err);
+ ^" q5 h; h' `9 x0 s4 b5 k1 \    }% R  q' z& }1 J/ `
   
% K7 R" d1 [' B& x' K    syncUpdateOrder ();4 f7 B, ^$ p  W- v5 G

; t& X. Q( t/ W& U& n  v( t: T, v    try {
7 N& U6 V$ X6 z, _& k& V6 r$ w      modelActions.createActionTo$message
5 f4 t; R4 q2 A5 z9 W! h        (heat, new Selector (heat.getClass (), "updateLattice", false));
6 i7 j, V3 l0 @0 w. I    } catch (Exception e) {
* B5 w; ^: A7 ?( P! ]- O/ {8 [      System.err.println("Exception updateLattice: " + e.getMessage ());: q% f! v4 T+ G( B- V# {" d: [
    }: H9 N0 H" h7 {2 e  v
        2 u7 i" n2 `9 X0 \
    // Then we create a schedule that executes the
2 s: K! T  m+ }% K    // modelActions. modelActions is an ActionGroup, by itself it/ I3 k* J, y1 d% f$ N$ }- _
    // has no notion of time. In order to have it executed in
: `6 m1 ~( o4 p    // time, we create a Schedule that says to use the
2 @2 y: A+ X- Z6 q9 l: K: T    // modelActions ActionGroup at particular times.  This9 H( e, x5 Z1 _8 T- m8 M
    // schedule has a repeat interval of 1, it will loop every
! S4 ~; G  \- n. k3 x& i7 M/ M    // time step.  The action is executed at time 0 relative to( X* t! v- L, L, \& M+ s2 o- C5 J# x
    // the beginning of the loop.% i5 k. k" g6 t, U, ~
( Z* T, b1 H/ {! [, @2 r' ^2 B' I
    // This is a simple schedule, with only one action that is' B$ h  Y1 g* I' ~4 G+ g" r7 q
    // just repeated every time. See jmousetrap for more
3 Z0 s5 A" @& V& n& ]2 @6 P    // complicated schedules.
9 \/ G: |+ I# y  # n, X7 G  M8 @, ]( J' B% [1 \
    modelSchedule = new ScheduleImpl (getZone (), 1);
% t. r: o7 ^/ {' c8 x    modelSchedule.at$createAction (0, modelActions);. S% p/ g$ j% q4 G% A& c
        
+ L% ^+ [6 |7 k& H- E    return this;, B$ M" |3 }/ w
  }
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