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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:" t- u5 u% \. \6 p# A( {

- }  B& R  B# Y public Object buildActions () {
( ]0 l$ R3 r3 I) O: b    super.buildActions();
' q5 S0 C  u! }& `   
: f2 }" |2 Q4 A8 T    // Create the list of simulation actions. We put these in; M) A% |4 k# w3 E& r+ O
    // an action group, because we want these actions to be
) M" B6 g$ Q0 E* i8 c    // executed in a specific order, but these steps should2 |& J5 V7 L/ h5 K( @
    // take no (simulated) time. The M(foo) means "The message7 Z' C8 Y$ G' Y2 ?" \- q: i6 o8 b
    // called <foo>". You can send a message To a particular0 ]! V) G# x9 b0 y+ V$ e- A
    // object, or ForEach object in a collection.1 v2 c- E5 g8 s
        # t/ `# O( L: m9 P
    // Note we update the heatspace in two phases: first run! V: g, C6 Q$ q1 u. e; x. H. I
    // diffusion, then run "updateWorld" to actually enact the
( F  H# m( T. L( `    // changes the heatbugs have made. The ordering here is8 R- A- P3 j) z2 S' R) p8 c* Q
    // significant!, A- U/ \  }: ]  e1 [2 c( ]' t: z
        ! @7 T# V# U7 C3 Z1 [6 p
    // Note also, that with the additional/ ?, m! F2 a1 m- G  M
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
1 X. W" H0 X# p% O' |    // randomize the order in which the bugs actually run5 t- a9 ^& N) Y2 ^1 a/ m% B
    // their step rule.  This has the effect of removing any9 k9 g' M2 m( K( a
    // systematic bias in the iteration throught the heatbug
3 r; x: _; q( T5 n+ A7 }  e    // list from timestep to timestep$ m5 Z- g( ], j  Z, j( X+ i
        
+ \$ ^( X7 V$ g    // By default, all `createActionForEach' modelActions have
5 ~' e5 O3 l$ V4 E8 s* n2 _7 e    // a default order of `Sequential', which means that the' P  D) @; r, `5 l- f/ ~) G2 G
    // order of iteration through the `heatbugList' will be
* _+ k8 ?2 I' a    // identical (assuming the list order is not changed
- O; P# S: M: W# T( J    // indirectly by some other process).
5 L. T* C9 Y, C' {/ U( `! V    . R' T* @9 ?5 x
    modelActions = new ActionGroupImpl (getZone ());
4 h9 C) C# w0 H, ~# m) n* [: V$ U! j4 o: S" _/ k
    try {
4 I' x+ o9 e5 o  F      modelActions.createActionTo$message
: t- a( F( ]3 o$ E8 z2 s        (heat, new Selector (heat.getClass (), "stepRule", false));; G& @7 |- ]0 E6 e+ W- X
    } catch (Exception e) {6 q$ n  l( l4 f
      System.err.println ("Exception stepRule: " + e.getMessage ());
! o$ G. H' _0 C, V    }) V* s: |2 h% K$ d+ i8 ~

! M6 ]; h6 m% L, x    try {7 c) C1 n. H% w# n6 d
      Heatbug proto = (Heatbug) heatbugList.get (0);
8 v) @) p4 Y3 _# F) U7 t4 z      Selector sel = 3 {: A8 J0 H( s6 b
        new Selector (proto.getClass (), "heatbugStep", false);& V; W5 e0 X" Y7 D
      actionForEach =
3 {2 i" S) ?) e6 l- E0 H& T' f0 X        modelActions.createFActionForEachHomogeneous$call
  _& M1 [. W! I        (heatbugList,. Y8 P' ^; J; s6 M) g
         new FCallImpl (this, proto, sel,6 Y2 w5 b: O# }. z* B( D" W9 t
                        new FArgumentsImpl (this, sel)));
/ P) m2 l! |+ M! `9 L, Z1 R$ G# g    } catch (Exception e) {
/ I6 g! U0 ]/ e1 w/ K+ o6 x      e.printStackTrace (System.err);" d! ^" M* D% v# ~% P& _
    }! N1 ^( i" ~8 ]: r. T% R; b
    * }2 Z$ h: g* E5 I
    syncUpdateOrder ();: X" {) q4 k/ q9 g! c: {" b
* |( o2 e& |; }' E" v: V3 E, |4 x
    try {+ H5 W: @0 N1 U+ c) Q; H. L
      modelActions.createActionTo$message
5 G1 {' k/ z* V, w3 G+ g2 X# x5 |3 [        (heat, new Selector (heat.getClass (), "updateLattice", false));
. o- v# h0 n1 y3 m# A* [4 J    } catch (Exception e) {
' f% v3 `3 H% P6 a; ?5 m1 k      System.err.println("Exception updateLattice: " + e.getMessage ());
2 `. S& |" c$ n7 E  w7 ]5 k    }- ]) `) g3 }( U( N' ], _' S" l( x
        9 n0 `! ^$ K$ b# V% }9 l/ ]
    // Then we create a schedule that executes the& d5 p" B3 O% _( q7 C4 \7 F; d
    // modelActions. modelActions is an ActionGroup, by itself it) m0 U4 f' J# L1 W5 G
    // has no notion of time. In order to have it executed in
/ i! G' A3 z. C, {6 ~    // time, we create a Schedule that says to use the
" e+ B2 e+ L1 n" K# s* p$ o    // modelActions ActionGroup at particular times.  This: c9 o2 H# ~. @5 F2 L
    // schedule has a repeat interval of 1, it will loop every2 p, d* A8 p' O
    // time step.  The action is executed at time 0 relative to
7 U( s& N/ @" L- |6 s' d) i- B    // the beginning of the loop.7 }0 c5 |; A$ _2 l5 z
5 `4 ], k8 O- U5 h
    // This is a simple schedule, with only one action that is
( z5 [: Z" r- {8 H$ Y    // just repeated every time. See jmousetrap for more
- ~9 r( R6 {& g' L    // complicated schedules.
* t; \5 {: q$ Q6 W4 i) I# }  3 _$ W* u! k/ ^& w1 k
    modelSchedule = new ScheduleImpl (getZone (), 1);
  K) R2 Q0 p' Q& H; ~  `) M    modelSchedule.at$createAction (0, modelActions);' D6 s- h$ @% U; R
        
- }) b8 p; Q( m) G0 O    return this;
3 L  V/ ~7 Z/ _, T  }
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