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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
5 {. z0 z6 C0 E) w  Q" s% W8 u% c/ p: U  }! R! t$ M; \- r
public Object buildActions () {# V+ B( D/ b3 p4 }5 c
    super.buildActions();/ g4 G1 l/ e8 B/ g/ n, x6 @# }
    ) B1 I' G: P# m. P: O
    // Create the list of simulation actions. We put these in
+ S$ O- @: J0 U& D    // an action group, because we want these actions to be
5 k7 n2 K' }* A# x    // executed in a specific order, but these steps should
" L, e: v) ~/ ]    // take no (simulated) time. The M(foo) means "The message5 W8 c% I- n. c* L! N
    // called <foo>". You can send a message To a particular
- R5 d2 q/ D7 O! @! L    // object, or ForEach object in a collection.4 d# J& F0 x- z$ ~; q* g. `) P% [
        
; |# b: X1 O  T9 T. Y/ l    // Note we update the heatspace in two phases: first run7 R  j/ U& _; m
    // diffusion, then run "updateWorld" to actually enact the& Y3 w' Z* b3 t  H' L4 V$ K6 |
    // changes the heatbugs have made. The ordering here is
& ~) r+ P8 I/ G8 r    // significant!" v+ P& U- k$ f' {; d
        9 j1 [" I) Y( X  v* `
    // Note also, that with the additional9 ]9 O' A8 [0 m1 K# g! s
    // `randomizeHeatbugUpdateOrder' Boolean flag we can8 j4 k. b9 z% X$ o$ d2 v7 d  z
    // randomize the order in which the bugs actually run$ O+ M4 A* D7 h8 E
    // their step rule.  This has the effect of removing any& i- \0 i( I/ W. @% B+ r
    // systematic bias in the iteration throught the heatbug
2 I+ G) u2 f2 B& s+ \2 V    // list from timestep to timestep
0 w; H" [( u; G+ z        ' @: E/ M5 X! Q# i* l# _- a
    // By default, all `createActionForEach' modelActions have. T# V% S; |/ M1 w
    // a default order of `Sequential', which means that the0 h% e6 A# w2 V  @- ^
    // order of iteration through the `heatbugList' will be( Z. M$ R$ o/ m5 j/ {7 ~4 R7 l
    // identical (assuming the list order is not changed( r, s$ F" r( g4 K! N
    // indirectly by some other process).
6 j- ^& o9 E: h2 [/ g, l# X   
+ |& g& C) m  t9 A8 c0 p4 W    modelActions = new ActionGroupImpl (getZone ());! r! l4 ~2 F7 E: I, i2 ^2 I' h
9 f" v; b1 ]- m( o, @' v# ?
    try {! G4 {$ u/ J$ y! L" W  @! |
      modelActions.createActionTo$message
4 M/ w7 F! {0 J9 y        (heat, new Selector (heat.getClass (), "stepRule", false));
, w3 t8 @8 K% Y- d' L    } catch (Exception e) {
5 P2 K& }2 z6 a9 h+ z! G8 C      System.err.println ("Exception stepRule: " + e.getMessage ());
# i& S9 x( e$ I! P9 C" }0 i0 r    }  Q* A! q# J9 }9 a  y. ]

0 C  y& W$ ^1 d( }    try {/ L' D- o( r+ Y1 I1 ?# z
      Heatbug proto = (Heatbug) heatbugList.get (0);5 h0 V  q; y! U( n3 X8 B. ?: z! O
      Selector sel = ; s, u" D- J* I$ g1 J
        new Selector (proto.getClass (), "heatbugStep", false);
7 r, e4 E- n4 R  e& Y& y' S      actionForEach =/ b( _0 p* [2 V. o
        modelActions.createFActionForEachHomogeneous$call' a4 _! a% z# o4 g, C
        (heatbugList,( U* G# v5 g. k9 ~* ]. g# _
         new FCallImpl (this, proto, sel,
; ]* P9 j: W4 k4 `                        new FArgumentsImpl (this, sel)));* v2 E& r6 k# ]4 l' p: T" u! r
    } catch (Exception e) {
$ c8 \  r' C. H2 j7 A; K      e.printStackTrace (System.err);. k2 U7 ^# o4 x
    }
7 g2 T! {1 s. p8 u0 R, }7 v0 l    + X+ q9 m- N$ {0 j. a; Y7 v2 g
    syncUpdateOrder ();
: {& d* u. x- t5 [; y" o. @  a: [! ^0 K: C/ D
    try {
5 G7 X1 ?* F9 d! P. c0 _, ~+ M      modelActions.createActionTo$message
. w; u6 R6 @3 L4 Z% Y) h7 p6 Q        (heat, new Selector (heat.getClass (), "updateLattice", false));% S  n( i$ h5 Z" k1 ?
    } catch (Exception e) {
; R! D1 a: L0 ~% Q+ C      System.err.println("Exception updateLattice: " + e.getMessage ());" ?" z/ |( y. N9 |9 k
    }
+ P6 _! v/ Y$ |- @8 ?* W; n5 s        0 h! A% Q& q+ g- G1 X2 ]  ]+ b1 K
    // Then we create a schedule that executes the, s3 b8 ~5 C9 l+ z3 c+ Z+ l
    // modelActions. modelActions is an ActionGroup, by itself it6 J- f& N/ P& b% @) w, N, `: L
    // has no notion of time. In order to have it executed in
( ^" d7 D5 T0 [4 |    // time, we create a Schedule that says to use the
2 D3 `! W4 `9 p- }6 \    // modelActions ActionGroup at particular times.  This% E4 J( _" r7 ]4 U9 `7 G
    // schedule has a repeat interval of 1, it will loop every5 _. C, S% E; H3 J$ U
    // time step.  The action is executed at time 0 relative to* s/ a5 ^# H% h
    // the beginning of the loop.* u6 q  `' K  |
9 V- a1 ?  ]" I7 q  ^
    // This is a simple schedule, with only one action that is' v( G/ ^3 X2 n2 D0 }% \" \
    // just repeated every time. See jmousetrap for more
8 W) ]- Y4 P* y0 |; N    // complicated schedules.  t( @) D0 e6 Y! C: j
  . c4 l% T# M6 j% x% V, z
    modelSchedule = new ScheduleImpl (getZone (), 1);
" L4 m6 {) K/ C6 ?0 h9 K    modelSchedule.at$createAction (0, modelActions);* a' B2 E: d5 L5 l+ c+ a- P5 b
        
: F  ]7 V: x, q; q    return this;- n+ y- v7 \+ {/ l
  }
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