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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
4 x# P+ {& W  L7 W4 L
& s% ?8 i0 p9 H; Y+ B" L public Object buildActions () {
8 W1 l6 p" P0 t+ z! {' f    super.buildActions();( R8 V1 ^: A1 O/ M
    / V' Y9 Y, h/ o+ D
    // Create the list of simulation actions. We put these in
  \# n+ P$ R) a! }: D( i    // an action group, because we want these actions to be* c6 {" U/ b7 F' o! {( s- ^/ Q
    // executed in a specific order, but these steps should
) G1 J" ?- V7 r1 H# i# x* y! i    // take no (simulated) time. The M(foo) means "The message
  F$ |' ^- I' i' v; p4 {1 y# S" R0 K    // called <foo>". You can send a message To a particular2 v: m4 U: U7 c
    // object, or ForEach object in a collection." e; h7 N1 i2 c4 q
        : e5 T  T% A9 r: T
    // Note we update the heatspace in two phases: first run' A" B1 Y) N/ H' {& h: R
    // diffusion, then run "updateWorld" to actually enact the: A& z  t3 O; J& n; ^
    // changes the heatbugs have made. The ordering here is3 o# I+ p6 U0 N
    // significant!
! M9 U- H$ t/ [        
. c  i6 k' k" ]' ?    // Note also, that with the additional
  G% w" R( h+ C  }% p% W    // `randomizeHeatbugUpdateOrder' Boolean flag we can4 Z6 ]% y3 f1 y+ b* }+ j0 z! @
    // randomize the order in which the bugs actually run
( U% Y& ?2 ~6 ^: ~. B+ o$ Y    // their step rule.  This has the effect of removing any& B* \: H% A8 ]! E
    // systematic bias in the iteration throught the heatbug
* S3 ]7 P5 h. }5 d    // list from timestep to timestep
4 W7 w& N$ J* o        . J1 a4 Z9 o1 ]* R  T5 d+ d
    // By default, all `createActionForEach' modelActions have
+ A: H' Y  S  `, V$ C% F    // a default order of `Sequential', which means that the
- X$ r- P/ w+ t( N  o( _/ @    // order of iteration through the `heatbugList' will be9 Z" J* A6 X) t: w2 t
    // identical (assuming the list order is not changed
/ y  D- }, a4 r6 @' x" R    // indirectly by some other process)." r+ i8 {4 Y6 k- V
    ! x* q+ l( m- a5 ~, Z
    modelActions = new ActionGroupImpl (getZone ());; d4 u1 h- k, ]. g. J& g

- D# ~/ k- R8 Q' `$ }  T    try {
% i: T- _4 V& s. F9 Q1 T      modelActions.createActionTo$message* X0 ^  G( c9 q$ [, ?
        (heat, new Selector (heat.getClass (), "stepRule", false));" z  Y7 v' [6 H5 x
    } catch (Exception e) {
2 Y: C( X6 c( Z8 u      System.err.println ("Exception stepRule: " + e.getMessage ());
' p2 s3 V9 H0 S8 U) P% B    }
7 v; A$ v; A, Q
* h8 u3 s1 Q  p. m    try {
. K1 E+ M" T2 T- k( M7 ^      Heatbug proto = (Heatbug) heatbugList.get (0);
2 k  n+ q+ _$ J7 x# t      Selector sel = 3 R- p+ f1 K  \+ H6 Y- o; p
        new Selector (proto.getClass (), "heatbugStep", false);2 C1 i0 f3 q4 j7 T$ y+ M
      actionForEach =
9 j* X# C" a) `6 p- Y7 h0 _        modelActions.createFActionForEachHomogeneous$call
, x! A7 a. B3 K. h+ v) d3 Y        (heatbugList," o. @3 U0 A0 H% Q0 J) r
         new FCallImpl (this, proto, sel,1 Q3 ?" e0 D9 ^
                        new FArgumentsImpl (this, sel)));6 r- `5 h3 r  b. ]6 I
    } catch (Exception e) {
- i8 y' ]' {. y0 p2 Y2 {5 G* H      e.printStackTrace (System.err);" F' S2 ~; e3 _" b8 ?8 q0 `
    }4 |; s6 a" g6 `- j9 W
    7 Z" b" B$ F7 E8 y: C
    syncUpdateOrder ();
+ D( ]  o5 {$ n' s6 j2 @) {5 h# e4 I, z! i/ R- D( s. g
    try {
2 C8 R" ~: L, J$ s" j8 [2 G5 O      modelActions.createActionTo$message
: \: h9 }% b+ f        (heat, new Selector (heat.getClass (), "updateLattice", false));
8 z" h+ b7 t+ V! ]8 f0 R* x, a    } catch (Exception e) {# m& |& q* S, t4 B" ]& K  r% S/ ]3 n
      System.err.println("Exception updateLattice: " + e.getMessage ());
" u! _9 r8 H, x5 l& G    }6 `7 L" O2 T% a& x+ {" Q
        2 b- N( \4 }9 f- R0 k
    // Then we create a schedule that executes the& D- _  o% Z+ b" x: Z9 O2 t
    // modelActions. modelActions is an ActionGroup, by itself it* Y3 W: v/ E4 A% ]) h; O. m2 g
    // has no notion of time. In order to have it executed in
/ ?* q- N3 [+ r9 J& _' V5 }" j    // time, we create a Schedule that says to use the- S) L$ O7 x) M# @; k- E
    // modelActions ActionGroup at particular times.  This  q: d1 d5 r' n
    // schedule has a repeat interval of 1, it will loop every
+ N! U! `! ^" J9 \9 ~    // time step.  The action is executed at time 0 relative to
* s! ?3 S) m: k1 g( Q  K$ ?( B- l    // the beginning of the loop.
' [- K* C; k" g2 m
! C' i: j" z: P0 Q7 X; o* ?    // This is a simple schedule, with only one action that is& Z6 S0 b! L$ C7 Q2 F# k
    // just repeated every time. See jmousetrap for more
" F5 X* l; F9 F, \0 P    // complicated schedules.( \% a. ~3 @! }+ A% v$ F  Z- s
  1 s( E$ _) W7 G, b1 R0 H6 v
    modelSchedule = new ScheduleImpl (getZone (), 1);
( Q, l  X, }" l8 m6 H" y* z' _    modelSchedule.at$createAction (0, modelActions);
& T- G$ F, ~7 `; Z$ U# _2 f; t! P        * r2 F+ V, R! H6 }9 U+ ?7 }* f
    return this;
9 \; M/ c- b0 [& |9 P# n  }
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