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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:! e- C7 w7 A) v2 W( r, J

0 R' E8 w9 q. B+ ?+ v public Object buildActions () {9 c3 {3 w1 m; y0 n
    super.buildActions();
" ~8 N1 P) ]6 v- K8 L7 [5 I   
, h* Y* K) V- i0 K" i    // Create the list of simulation actions. We put these in
9 z1 m. ~9 a* c" Z. \$ e    // an action group, because we want these actions to be$ i, j1 Z9 o6 j7 I& H$ a* P
    // executed in a specific order, but these steps should
. E) U2 o/ V/ G' ^$ M" O    // take no (simulated) time. The M(foo) means "The message
' m: i, y& a: B+ v    // called <foo>". You can send a message To a particular: Z! u, g% h' R& I2 C
    // object, or ForEach object in a collection.: ~: R9 M* H" t( k' @6 p
        - I/ }4 |2 c8 X- ^) Z
    // Note we update the heatspace in two phases: first run/ z5 E) [2 j- d: s
    // diffusion, then run "updateWorld" to actually enact the6 ]& k9 M0 P' U# R& [4 j4 `
    // changes the heatbugs have made. The ordering here is
: n& D* y7 C' k( a) c- H    // significant!
, |8 P2 o$ g1 F: o) ~, O        : m8 q, M% l9 I
    // Note also, that with the additional
% j" M; d% w, [7 t( y5 V2 g    // `randomizeHeatbugUpdateOrder' Boolean flag we can& @; A3 i7 P2 q
    // randomize the order in which the bugs actually run
8 E1 y5 t9 p$ C+ S. v( _    // their step rule.  This has the effect of removing any
6 o$ G8 O$ B- F$ I; }0 u4 E" v2 r% Y    // systematic bias in the iteration throught the heatbug% v- K( m. o! V( E
    // list from timestep to timestep
4 l- v0 d8 L+ h& s! C- q: g/ s2 T        
# S8 ~& ~5 a) B- ?* v$ ~    // By default, all `createActionForEach' modelActions have
4 v* [! d# v  T/ b+ R& m    // a default order of `Sequential', which means that the( @2 ^% ]: Y& ?4 p
    // order of iteration through the `heatbugList' will be+ ^2 r; r3 E1 x% h; l
    // identical (assuming the list order is not changed* J$ B7 j( T. A0 E: {/ }, F. Q: H3 b
    // indirectly by some other process).* `7 N2 P6 {: ~7 f1 l3 q6 V/ w% ~
   
7 h( P( j5 C+ E    modelActions = new ActionGroupImpl (getZone ());1 z6 ?; [0 m# s6 ^2 ]- j$ L
# y. Z3 |. ?+ C; R! ^; X
    try {; a$ u' K3 h8 m
      modelActions.createActionTo$message
7 A; D2 l4 i7 g        (heat, new Selector (heat.getClass (), "stepRule", false));
) F$ G  X# T7 w    } catch (Exception e) {7 B9 w- g3 P! ~& @# S  n" l! p: [
      System.err.println ("Exception stepRule: " + e.getMessage ());
( H% A0 R. s  P5 U1 f* L. n- ^9 g    }
% P7 @! v5 P% L! o. t0 s* L
% F% u6 X# G3 S; ]  o/ e# T    try {
$ c" h$ {# h% k* x      Heatbug proto = (Heatbug) heatbugList.get (0);" R1 d; v$ C7 y! ~  u& I
      Selector sel =
1 r6 c0 a) j  |/ X! S( a( s8 B2 ~        new Selector (proto.getClass (), "heatbugStep", false);& ]2 l- U) L& q; {
      actionForEach =
& Q6 H9 z; A' L6 _        modelActions.createFActionForEachHomogeneous$call
; i4 ]3 b* ~! Q        (heatbugList,
' o: L0 F$ p; t, X4 Q# D8 s         new FCallImpl (this, proto, sel,
% S( t" Z) _' N- ^                        new FArgumentsImpl (this, sel)));6 C4 i6 L5 Z# O& s' G1 J2 z
    } catch (Exception e) {; s3 a0 k! S7 O. Y/ n- h
      e.printStackTrace (System.err);
6 ~0 j. y% G# b- a/ Q1 Q    }% O8 ^9 ]. f/ T, @0 B
    & U% G3 q- s) z/ h9 E8 B8 P' [. V
    syncUpdateOrder ();( p. e3 P/ R0 p# w

& k4 N- Q" z8 {( f4 V* s    try {# j! `, |0 g9 P4 q4 O7 R6 t& Z
      modelActions.createActionTo$message , L* Q  x) e8 x& d) q4 c
        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 T/ r/ W6 k$ A- A4 D3 Z, \    } catch (Exception e) {( R: G) w, l0 ~: G! e$ `
      System.err.println("Exception updateLattice: " + e.getMessage ());4 z3 o( {6 `0 f2 q
    }! r& O* d  g) @' E
        
  n1 x3 ^$ j: c, l5 ^/ I    // Then we create a schedule that executes the! M- g$ N+ a% E5 B8 C( ?
    // modelActions. modelActions is an ActionGroup, by itself it  x5 F, ^$ ?- @: V  |. S
    // has no notion of time. In order to have it executed in
# k! }$ B7 W1 f    // time, we create a Schedule that says to use the7 n+ p. W. N& Y) i
    // modelActions ActionGroup at particular times.  This
# @& D0 N/ s1 K: h1 @    // schedule has a repeat interval of 1, it will loop every! b6 @7 G9 m: F5 M3 [, A
    // time step.  The action is executed at time 0 relative to
- r( T- Q  [/ b# f. d. y6 u- C    // the beginning of the loop.
8 x1 ~% `) W+ {3 @( t( U+ q6 i( D) T$ T6 l' ^/ O
    // This is a simple schedule, with only one action that is
$ M9 Q3 k( L3 h( p, V/ ^5 ^8 U    // just repeated every time. See jmousetrap for more
+ i4 B: |* p, n( d. A. b0 U    // complicated schedules.6 R1 M2 i6 J+ h! s; l* Y1 D2 u( g
  
% g9 V. a; a- L5 v    modelSchedule = new ScheduleImpl (getZone (), 1);
' o4 H* d" X& q5 W; C: u9 m    modelSchedule.at$createAction (0, modelActions);9 Q, c3 Z0 o* q
        
9 k. {5 \6 Z5 f" U$ V# {    return this;  c  F5 B7 u. t0 H
  }
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