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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
0 `* ^, W1 ]- }" f$ W5 }$ `( u2 h) ?, R( _9 E2 w" |& x+ |% X- |
public Object buildActions () {5 h+ L1 r7 N- m( d
    super.buildActions();$ R- F" S8 k( A: v
    9 q. U0 x: z4 c( [+ i6 l; Q
    // Create the list of simulation actions. We put these in
1 m/ h7 B5 v, Y6 M1 }) _- Z( _+ K/ T3 Y    // an action group, because we want these actions to be
3 e) \6 a5 ?% Y) L0 ?2 p    // executed in a specific order, but these steps should, ?6 c! k$ V1 Z  F; F# W2 L
    // take no (simulated) time. The M(foo) means "The message) \( }% d' t5 B) K8 y
    // called <foo>". You can send a message To a particular& `0 w  o' S. y# d* j# r  N: H
    // object, or ForEach object in a collection.
0 R# }6 ?  o9 [' H        4 g! U2 C4 w# A7 i/ w- F$ f
    // Note we update the heatspace in two phases: first run
1 G9 O, Z' K4 x$ c" O& g    // diffusion, then run "updateWorld" to actually enact the
/ P" D1 @2 h9 R+ |( M/ _    // changes the heatbugs have made. The ordering here is
/ M: y0 D1 x0 O2 \! h    // significant!& w& s# n+ K0 h* X
        * h( @5 i6 ^4 T# ^* s
    // Note also, that with the additional
" T8 l0 R, O) X9 {    // `randomizeHeatbugUpdateOrder' Boolean flag we can: s8 X4 C5 d, ?# p: k% E  A
    // randomize the order in which the bugs actually run4 `$ J2 H& F3 [) S- T8 N% E
    // their step rule.  This has the effect of removing any
, ~) \) T% c7 c& ~$ V    // systematic bias in the iteration throught the heatbug
2 s! g  n+ I) y# j+ a) n) R    // list from timestep to timestep( \% K/ C  i9 s' @8 V. W" l, H. [
        1 `$ p# S) M- e* ]) s. J: o% A4 o
    // By default, all `createActionForEach' modelActions have! P8 M/ K' V; W- F9 i
    // a default order of `Sequential', which means that the$ y- ]2 p/ H8 V' }+ u
    // order of iteration through the `heatbugList' will be8 a' O; o8 m& w2 h$ y+ h
    // identical (assuming the list order is not changed
5 K; m4 M' n9 }    // indirectly by some other process).
3 W+ z$ \5 F: x7 z5 l3 b& I1 F/ I   
# N% H1 I, O  T; y; b3 k4 f; m$ c    modelActions = new ActionGroupImpl (getZone ());
3 A: R7 y+ s+ |7 p
! [3 a4 s' Q& V# w9 C4 M' F4 n    try {9 q  `$ [" N& n9 {0 m, q
      modelActions.createActionTo$message
. b' P# C8 ?+ W        (heat, new Selector (heat.getClass (), "stepRule", false));6 d$ P7 u# x$ D9 G/ {
    } catch (Exception e) {
7 m# d0 c; M$ H+ U, Y* U, i      System.err.println ("Exception stepRule: " + e.getMessage ());: G6 ]1 q/ r: A3 [  H1 d* W
    }
. x2 C, L9 c3 b6 ~& a2 T. W9 ~6 d& }
* Q; B; [( s* G( H# t    try {/ r/ U/ r$ i+ h3 c! t
      Heatbug proto = (Heatbug) heatbugList.get (0);
2 b4 E6 ~. ], B' J( ~      Selector sel =
6 l0 Q: H7 p) x        new Selector (proto.getClass (), "heatbugStep", false);( f& r; N0 a- D$ Y# k7 l
      actionForEach =
7 _; |3 Q& B5 n) @* K( F9 C: G        modelActions.createFActionForEachHomogeneous$call
' q$ d. |5 C) l4 e        (heatbugList,/ Q5 ~+ e9 {9 d% E' s- T
         new FCallImpl (this, proto, sel,
$ \4 b! i, |/ q' V9 ^9 q$ S                        new FArgumentsImpl (this, sel)));& M2 d/ k4 z" H8 M% P" @1 C
    } catch (Exception e) {
- J& H0 S) s9 m* o. T      e.printStackTrace (System.err);
  O, `' E$ R" b, T1 O' s3 g    }; l$ N; z6 G+ x
    9 ]: b  X  s, d( l( p% D9 y
    syncUpdateOrder ();; Q; u) ^  B) n- R

  D3 w# m' A5 A% a; y    try {
; Z. v0 @4 p% z+ d( k' W1 ~      modelActions.createActionTo$message 0 I# K7 U( k" M  U/ _3 z% h3 C
        (heat, new Selector (heat.getClass (), "updateLattice", false));
! @% V) j7 [& P- `" B+ |, L    } catch (Exception e) {
5 r3 W1 b& D% O2 ~8 D% Q1 u6 O      System.err.println("Exception updateLattice: " + e.getMessage ());; E8 c  O6 L& K7 r* P
    }
0 W, K; u2 L# S1 u        / ^$ N  U1 B8 ?6 c, ?2 B5 c
    // Then we create a schedule that executes the  F, M& A: J" V1 l# e6 ~
    // modelActions. modelActions is an ActionGroup, by itself it: {; O3 r, B$ i9 {
    // has no notion of time. In order to have it executed in" X# Z0 m6 I' o1 o3 Z0 Z
    // time, we create a Schedule that says to use the
# X. V+ f8 Q9 L% S" A& A    // modelActions ActionGroup at particular times.  This
1 U! g: v5 j& F) k' k    // schedule has a repeat interval of 1, it will loop every
+ l% `% |1 }; T    // time step.  The action is executed at time 0 relative to
1 t# \8 n8 w% k7 _    // the beginning of the loop.; i% @. C8 k6 _  t& y3 n
6 V# c# L6 K7 M* H1 w; r2 z" [3 ]
    // This is a simple schedule, with only one action that is
; ^( d" s9 ~; y    // just repeated every time. See jmousetrap for more! O& u; [2 y& ^. ?# I% y4 O8 g
    // complicated schedules.
* A9 p3 i& c8 x% w. _4 `+ T    M2 Q4 p3 F# H3 T
    modelSchedule = new ScheduleImpl (getZone (), 1);) t% U, |& R$ o/ P. C7 W# R) r
    modelSchedule.at$createAction (0, modelActions);
; q* P2 M7 y" r0 T# z8 \        
, @- ]! w% }, O: p0 q# _    return this;: {5 c% [2 G8 Y% [/ O% O' m1 P
  }
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