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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:2 C! d5 F3 I, S. f" M% `7 G
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public Object buildActions () {/ I5 ]/ t3 N1 \9 y* s, ^
    super.buildActions();! y# w" t5 a2 |" w) V* u) |
    1 p$ v- a: ]! m' Z( R
    // Create the list of simulation actions. We put these in- F+ g8 I, m5 g( n
    // an action group, because we want these actions to be1 r2 E  T& o9 F1 e2 ~
    // executed in a specific order, but these steps should* X4 D* @+ L( g& B  g5 n0 s+ R
    // take no (simulated) time. The M(foo) means "The message
. `9 ^4 ?8 v( c" Q9 j9 ^& o    // called <foo>". You can send a message To a particular
& K: Z9 L  x- A5 \! m    // object, or ForEach object in a collection.! I9 s' M- E1 P, @6 Z' z
        
7 U* [# J$ Y% ~2 Y8 q; V    // Note we update the heatspace in two phases: first run
# ^5 A8 A) c' C5 V& K4 v    // diffusion, then run "updateWorld" to actually enact the; d! O- ~" Q8 q
    // changes the heatbugs have made. The ordering here is% K- t0 @9 q1 V
    // significant!
; I8 d0 w7 d: g' Q" O        
. l& r' J+ Q  y9 \, M* \2 |" ?6 H    // Note also, that with the additional
4 U; L6 z$ e0 h5 ]. t6 S9 B% R    // `randomizeHeatbugUpdateOrder' Boolean flag we can/ l8 ~7 `6 p* b# {& Q! v. T
    // randomize the order in which the bugs actually run
9 }4 r4 G- w0 t* Q    // their step rule.  This has the effect of removing any
- N1 |# w  ^/ U4 m; W/ T    // systematic bias in the iteration throught the heatbug
9 ]/ u1 E* m% ^    // list from timestep to timestep/ [; z9 j0 S! n7 [0 ~1 [; P
        8 U- P0 S* p# j0 M7 i3 t0 d
    // By default, all `createActionForEach' modelActions have
9 {$ ^' H8 v, u    // a default order of `Sequential', which means that the
, q& n& ]; |" S+ {( U4 n" `    // order of iteration through the `heatbugList' will be% s/ g5 V& o  W7 R1 m; T+ L& U7 Y
    // identical (assuming the list order is not changed
8 O: [. X- D6 j( ]% ^! N. ?    // indirectly by some other process).
) m+ K& c6 X2 D% j: m2 ^0 J   
6 c" o; G6 e& K5 Z+ r    modelActions = new ActionGroupImpl (getZone ());
2 O- U5 |' L$ F6 C& A4 F" h0 J# J( d' O* o- E/ `( A. ?
    try {
. H0 G0 Z& z# l  ^  [      modelActions.createActionTo$message
  z7 Q5 k9 z0 I9 m+ K, ~        (heat, new Selector (heat.getClass (), "stepRule", false));
8 x6 r1 Z4 q- c0 I& T' L- W/ k    } catch (Exception e) {
# h* j3 f' \  Y9 H! |8 w      System.err.println ("Exception stepRule: " + e.getMessage ());
8 H4 f2 B8 L# v& Y7 A& f. a( o    }! W4 X  i; D4 g6 R3 D# Z! [0 ^$ P
2 b. e  y. H: D1 L' q% Z5 D3 n7 ~! w9 m
    try {, [; F0 ^# ?, k/ h% w7 I
      Heatbug proto = (Heatbug) heatbugList.get (0);
# J* R1 R& r& z% g( N  X      Selector sel = ) k/ |) }" p  u& i* t
        new Selector (proto.getClass (), "heatbugStep", false);: O/ q! o% \6 S' `2 R
      actionForEach =
. Q; D  u, F9 s+ S9 g: ]  F        modelActions.createFActionForEachHomogeneous$call
! h/ v$ S3 x; D" m5 w6 M        (heatbugList,4 o' h- ?% E- m& w- |; X, D
         new FCallImpl (this, proto, sel,
  g. {% h6 [) o5 i* W" }( V                        new FArgumentsImpl (this, sel)));
. x3 O6 p0 q& O6 U; z0 k- j  s0 Z3 I    } catch (Exception e) {# N, i- c7 @* E) G
      e.printStackTrace (System.err);
: H' {& U4 `6 e" w1 ]. z- @6 j    }
5 b: H- r' H! q  {    . T4 `5 t! [' d- e) q
    syncUpdateOrder ();8 r; b1 U' W: a# k" _

0 I- K# Z+ S4 {- L7 n! ^    try {
0 |, I9 c  G7 M2 m* Q: j/ i      modelActions.createActionTo$message 2 e/ }( T) ^1 `8 X+ q
        (heat, new Selector (heat.getClass (), "updateLattice", false));; }8 P! j8 E: m
    } catch (Exception e) {
8 I- S% O# i  \9 t0 u* K. e      System.err.println("Exception updateLattice: " + e.getMessage ());; \. X4 m5 S6 w" }
    }
/ @* J7 b" D' [8 \3 w, b. Y# i        4 D3 |9 R/ a/ B6 x. ?
    // Then we create a schedule that executes the8 |# K8 a1 ^/ j! p
    // modelActions. modelActions is an ActionGroup, by itself it
: s4 q9 _" D6 K2 N0 _; T, r    // has no notion of time. In order to have it executed in
6 ]+ E3 G0 C- _    // time, we create a Schedule that says to use the. J0 ~& h& q( T, f2 f
    // modelActions ActionGroup at particular times.  This
) t: g% ~% l6 ]2 ^0 ^2 s* }    // schedule has a repeat interval of 1, it will loop every
+ I- L$ v. Z# {3 ^. ~* M, v& I( q% @    // time step.  The action is executed at time 0 relative to) n$ i9 ^! O, k) V; H
    // the beginning of the loop.8 o# @. p0 A7 X0 `

' _6 N* l2 |4 S& ]$ B: x    // This is a simple schedule, with only one action that is
; Y2 O2 ~+ N2 @; S6 c6 L    // just repeated every time. See jmousetrap for more
4 I9 [" A' P1 A0 I( v# ^$ s    // complicated schedules.7 ]) y0 _0 P6 ?4 l
  ; D4 }- z9 Z% f) E! [) u
    modelSchedule = new ScheduleImpl (getZone (), 1);
; Y! Y9 P* B0 A  T/ l$ w8 {9 M    modelSchedule.at$createAction (0, modelActions);5 O7 t  j9 w3 U8 Z+ U, S
        
0 v2 z. F- t. l  q    return this;
; e* V- d, _) @) X" D# k  }
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