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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:* ]$ R7 r. @4 i5 p& l% w
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public Object buildActions () {, {  r/ f$ I4 c# {
    super.buildActions();
& ?% o& C7 i! [! R. s    % u" d2 T7 h, t1 y
    // Create the list of simulation actions. We put these in
2 C/ ]5 f+ k+ g& h$ l  r$ t+ s, e7 L    // an action group, because we want these actions to be0 p: _5 C6 |; G1 V
    // executed in a specific order, but these steps should2 S" }$ v  V* k& i3 y  }
    // take no (simulated) time. The M(foo) means "The message
$ n& k6 G0 J! T* L2 \& r8 V    // called <foo>". You can send a message To a particular
0 z( W0 o" i% E& ?    // object, or ForEach object in a collection.1 o2 F' i* v* |8 o" X- x- `8 F
        . [" p: w& o6 v! Z) b5 w2 P( M4 C
    // Note we update the heatspace in two phases: first run
: N# V/ Z( w8 x4 k    // diffusion, then run "updateWorld" to actually enact the! m, c; [  B& @( S9 g
    // changes the heatbugs have made. The ordering here is& ?* @5 b+ b1 h& f. }/ X3 I/ E
    // significant!
) I* h# {3 v) b        ( b+ N  J5 ^6 [+ \
    // Note also, that with the additional( s4 p! x* [' t# |4 P/ B, r+ q1 H
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
' K+ @1 ]' y  _0 ~3 w; Z$ H    // randomize the order in which the bugs actually run9 V; U+ ]5 r$ h- }* s: X( M
    // their step rule.  This has the effect of removing any
# L! Y; ]) N# K0 M    // systematic bias in the iteration throught the heatbug% j1 c7 b9 O' ?; d" j- K
    // list from timestep to timestep
4 s( ^% `, q: j7 n! t& x        
6 }- g8 `; j" P) H" j1 V; }4 S$ B    // By default, all `createActionForEach' modelActions have; M7 y* @3 Y8 ~; r1 Q8 z' w  L& l- f
    // a default order of `Sequential', which means that the
! b; z1 A+ Y6 I* ^    // order of iteration through the `heatbugList' will be
* o' x* r% ]2 l" f2 w: `( F8 T1 @! X2 Z& C    // identical (assuming the list order is not changed4 H; p% g0 B, p2 S' `
    // indirectly by some other process).' I! V. X1 i6 g# l- X
   
8 m4 D0 o3 D$ S. j1 Y8 ?: L5 |    modelActions = new ActionGroupImpl (getZone ());2 T  z( B! p5 A! s/ N

. F0 k! Y; `1 l7 R- w/ F( @    try {
6 i1 f. t& ~% k' f      modelActions.createActionTo$message; M) T6 c+ c1 q: E  `0 f6 @1 Q
        (heat, new Selector (heat.getClass (), "stepRule", false));
( i6 a" r; Z" c$ P    } catch (Exception e) {
6 z3 w* n) P' j7 d2 `2 @; X      System.err.println ("Exception stepRule: " + e.getMessage ());
! I, X: v" i+ Z: E, Y! H    }
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    try {
7 F) q% N% Q* u1 C5 V      Heatbug proto = (Heatbug) heatbugList.get (0);
! b1 j, ^, C3 d) w! V      Selector sel =
" L5 z6 I9 H# Z# n7 e5 |5 Z        new Selector (proto.getClass (), "heatbugStep", false);1 e8 K7 H! n& S: Z
      actionForEach =: S- k* Z' [+ q
        modelActions.createFActionForEachHomogeneous$call
" t0 q: w, ?. Q9 p5 H. {5 p  b        (heatbugList,
; X* g/ U( \" a# }8 s         new FCallImpl (this, proto, sel,' f  n4 w- F% O' L! \
                        new FArgumentsImpl (this, sel)));7 B- ?  w+ c& W: i7 B* H, q  u
    } catch (Exception e) {
) q2 R" V. U: h      e.printStackTrace (System.err);! i; j7 U5 V4 C) n
    }
, u, n4 [+ u" I" z7 V. G' G    % N, }0 U4 V$ r# R( l
    syncUpdateOrder ();5 T3 y# V: P" Y; v5 N( o

) `( d; y* G" }# k: G+ g! W    try {  ~2 I# f5 F  c0 m4 l
      modelActions.createActionTo$message 8 C  u0 r$ Z- n) k9 ~
        (heat, new Selector (heat.getClass (), "updateLattice", false));) e5 F, L& ?: W+ b) E. B( q* g
    } catch (Exception e) {2 P; H! |8 n$ j% y! w; J! k
      System.err.println("Exception updateLattice: " + e.getMessage ());
( l' N9 m9 @0 v0 Y    }
# }* T& ?: e; L        3 r8 o# k; ~2 R. V% d
    // Then we create a schedule that executes the
- P9 {: F: Q$ `5 G: B8 M2 u" K" m    // modelActions. modelActions is an ActionGroup, by itself it
3 k+ L% r0 f$ B# P: _9 j% V0 K    // has no notion of time. In order to have it executed in( _6 `; @4 K/ J
    // time, we create a Schedule that says to use the; W0 q- m. t7 {, v' r% i/ C0 q
    // modelActions ActionGroup at particular times.  This5 N+ L8 l) x9 k+ F
    // schedule has a repeat interval of 1, it will loop every0 v9 W8 H( F2 e; S, V; ^
    // time step.  The action is executed at time 0 relative to; x0 e, ~1 h) E+ N3 e
    // the beginning of the loop.6 v; b$ h; J, w' G! _

4 j" I# a+ n# J4 u    // This is a simple schedule, with only one action that is. r1 e% W  X2 ~1 \5 r6 Q9 H# m) W
    // just repeated every time. See jmousetrap for more8 O4 G3 i$ [8 w7 |' Z' x% q, {; d
    // complicated schedules.+ n: R3 e2 u' k& m8 P3 v5 ~
  
. j- Z) @) P6 w$ G' x    modelSchedule = new ScheduleImpl (getZone (), 1);6 N/ E3 n8 }2 s6 N1 \2 l- l; n0 [
    modelSchedule.at$createAction (0, modelActions);
: C+ F4 K, u$ `. \5 W) E% f+ G        
3 Q! m% n6 C2 @    return this;
& d* Z% u6 H. z  }
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