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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
( b9 e$ d; O0 j( I7 P7 y7 J$ @: B5 h4 d7 y8 f( `
public Object buildActions () {
. x* r2 T( X3 I; Z8 l    super.buildActions();6 r( I7 P* ^8 d# G7 J+ N1 U# V8 w
    4 P; K4 z' `3 p) w
    // Create the list of simulation actions. We put these in1 w6 ~) z8 @3 B4 H& Z
    // an action group, because we want these actions to be
6 N5 d. C8 I4 ?. o* t( Z    // executed in a specific order, but these steps should2 A7 S, l$ s1 P! f
    // take no (simulated) time. The M(foo) means "The message
) s/ n" d& i" k5 j& u    // called <foo>". You can send a message To a particular8 p5 R2 Q& \6 N' R+ @5 ^& Y  f+ W
    // object, or ForEach object in a collection.& |* X2 d, n3 m& y
        
" h$ C2 D8 L" m% l5 N    // Note we update the heatspace in two phases: first run
( E9 z5 `2 c' t8 `8 _    // diffusion, then run "updateWorld" to actually enact the. b+ S" Z* K, F: y6 S
    // changes the heatbugs have made. The ordering here is0 |% b. I" \) N
    // significant!
9 R. J! r# r. U) u" X- X' j        ( }4 ?" U( ?. U+ l3 \
    // Note also, that with the additional
% R$ e  P# ?3 z: D2 y) ^3 x    // `randomizeHeatbugUpdateOrder' Boolean flag we can
4 g# c1 a$ Q0 |  \# {/ F    // randomize the order in which the bugs actually run
, t) c3 t3 d9 F7 H$ a    // their step rule.  This has the effect of removing any- c: M2 R1 I! {# V7 d
    // systematic bias in the iteration throught the heatbug. m- H* n! v8 q3 |% `
    // list from timestep to timestep
9 C  H% y6 [2 u( q2 K5 T$ M" V        8 ?! t% ?- a: u. {; Y1 ~5 m4 A) c
    // By default, all `createActionForEach' modelActions have
% P/ T- P7 E: o6 y0 u    // a default order of `Sequential', which means that the/ D- `  T2 e! r% D/ D
    // order of iteration through the `heatbugList' will be7 r2 m/ G; e( ?
    // identical (assuming the list order is not changed0 i; E3 Q2 w9 _& o/ u( N3 K% s& T- r
    // indirectly by some other process).
  }9 p& N( Y; @/ a4 |  A   
8 r/ x: l, c6 Q% U    modelActions = new ActionGroupImpl (getZone ());
& C. A- m2 C4 L( P
# |+ I; s; w2 |6 H. i    try {& r" E" K$ F- y2 y: k5 }- Q
      modelActions.createActionTo$message
' V+ w3 E, c2 ~2 e  |9 k6 [$ J0 Y        (heat, new Selector (heat.getClass (), "stepRule", false));. G1 n. E4 |8 I
    } catch (Exception e) {
2 r* _; i% b8 X, [% X      System.err.println ("Exception stepRule: " + e.getMessage ());
7 D4 H, K! q; Q3 }; p    }
, [: r' Z3 [/ o9 L& o( `: s8 J- C( L
    try {
" ?+ [% L2 X& p% l3 K  U% u      Heatbug proto = (Heatbug) heatbugList.get (0);
5 b, z! B5 j' _  ?5 _. S      Selector sel =
% d" k" N, \$ g  m+ [) ]        new Selector (proto.getClass (), "heatbugStep", false);  n/ v; y! a2 U
      actionForEach =
  ]; |  l4 q) }        modelActions.createFActionForEachHomogeneous$call
3 ^( |, f8 X& I2 x* o2 X/ m        (heatbugList,
- z, q% B8 }' v& W! R+ b& O         new FCallImpl (this, proto, sel,: D! O3 l8 N; H) g
                        new FArgumentsImpl (this, sel)));
1 z! x* A2 _/ v  L$ g$ x7 t: ?4 x    } catch (Exception e) {+ o1 A' h" n' y; D6 q5 @
      e.printStackTrace (System.err);4 ?4 Y, w# t- J2 c) T) D
    }
& W) ~, E1 W8 e( b' k# N    % q* s* y! D) u7 P1 Y& V
    syncUpdateOrder ();
0 e& b( o0 y# x: F& s
& z) r+ f/ T, c6 z0 O    try {2 {, {: [0 I/ S  {8 t- U0 E
      modelActions.createActionTo$message
8 ~; G9 Q0 R0 Z9 F$ W8 p3 }1 _        (heat, new Selector (heat.getClass (), "updateLattice", false));9 a) _9 A3 f- H
    } catch (Exception e) {2 d" I/ J/ U) p, I/ f% C
      System.err.println("Exception updateLattice: " + e.getMessage ());3 E. c+ E* w' A4 l
    }
- x" i& q& }' t7 o1 Z6 P* v; Z" V5 z        ) B8 ^/ i+ y2 a3 ^; ~
    // Then we create a schedule that executes the
& T, W+ V, s8 I  M& q* q' W    // modelActions. modelActions is an ActionGroup, by itself it
& {, i% c3 |+ T    // has no notion of time. In order to have it executed in
4 t7 _. J. t( u0 Q. t    // time, we create a Schedule that says to use the7 [/ I0 ?2 z' [$ q5 z
    // modelActions ActionGroup at particular times.  This
3 x, w# L, {) Z. E+ {; j    // schedule has a repeat interval of 1, it will loop every7 o# R6 n% j, E- N
    // time step.  The action is executed at time 0 relative to
6 M' t% j& L0 X( S0 |+ {2 r( z    // the beginning of the loop.
% L- o/ H3 X: d/ }. s$ A7 P8 Y( G, a  V3 C
    // This is a simple schedule, with only one action that is
& D( _# L( n6 ^    // just repeated every time. See jmousetrap for more  c4 e7 v) @* a4 @. G" k8 |4 U
    // complicated schedules.' {' T- j& x1 X( {
  
# R, T6 b5 Z6 h& W1 E    modelSchedule = new ScheduleImpl (getZone (), 1);
* m& W) X/ A  A    modelSchedule.at$createAction (0, modelActions);- g9 P2 `. T& y7 M" A) [8 y  J0 \
        
5 n7 K: W, {5 W# g    return this;. q( o1 R9 l9 b
  }
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