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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:; p  C/ s' ]2 g- a
- w9 i* u& W& {+ F+ \
public Object buildActions () {
9 K1 ]7 ]0 S7 j5 g- B1 V8 W5 J4 s    super.buildActions();
) O$ |. w: q4 G8 B/ h( J+ _   
/ E6 S7 X* v7 O8 ?; {' y    // Create the list of simulation actions. We put these in
/ o% b; @! c& h0 Q% }    // an action group, because we want these actions to be
" u9 h9 f# k& g: h# }* g5 S    // executed in a specific order, but these steps should
6 h0 _! T# I$ h$ q* B* G# I    // take no (simulated) time. The M(foo) means "The message
+ U) K4 ^& e( m4 v6 H1 G/ M) @    // called <foo>". You can send a message To a particular' ?$ i8 {* q3 \8 J
    // object, or ForEach object in a collection.
4 M: x2 J5 e9 l        
, n/ r2 i5 r5 \4 \' l2 A    // Note we update the heatspace in two phases: first run
' j0 M6 Y4 l9 r% `    // diffusion, then run "updateWorld" to actually enact the4 G& k% ]  J: Q7 ^* i6 S6 @- g
    // changes the heatbugs have made. The ordering here is
+ h0 c- a0 I! E4 F, i$ w- N- h    // significant!
' P" w* Q- f! h$ \. @        ; m8 _+ i. S8 T; o7 S; `5 E
    // Note also, that with the additional
. J& q( P; a6 {, _8 k& W9 f    // `randomizeHeatbugUpdateOrder' Boolean flag we can
# n' d/ y# v; @6 V+ q    // randomize the order in which the bugs actually run
6 u' c) v: T8 g( ^4 I  q1 P7 B7 A    // their step rule.  This has the effect of removing any
0 Z0 ^) F- ~0 p: p: e5 Z, N    // systematic bias in the iteration throught the heatbug) w# p3 S& R* O6 v: _& K- |
    // list from timestep to timestep
6 L: f* L* y9 w) A, k6 i, L        
" X9 ~! U& t9 S+ l  P! S) x    // By default, all `createActionForEach' modelActions have4 Q1 Z1 V  z& l, [! R3 v
    // a default order of `Sequential', which means that the
, \" q6 e, K+ F  f    // order of iteration through the `heatbugList' will be4 K3 j7 Z5 c3 ~1 i0 r
    // identical (assuming the list order is not changed
9 C) r& c" i& v; |    // indirectly by some other process).1 A& m4 C6 C: B- x" i6 T
    2 ^7 |5 X' n! |) G& F1 k
    modelActions = new ActionGroupImpl (getZone ());
7 ], g" u/ j* v- f, X7 U" A, \4 L# w
    try {  ]7 ?& _/ E  q" Z
      modelActions.createActionTo$message
% a% R/ f9 r2 @& s" M- k        (heat, new Selector (heat.getClass (), "stepRule", false));
# P( Z$ ~9 {6 U* P+ A) {    } catch (Exception e) {' L% B) i2 u9 p' ^+ _3 F) r
      System.err.println ("Exception stepRule: " + e.getMessage ());8 \1 c$ }1 k8 S8 C3 O0 d
    }
* M& \$ ^% X, r3 [$ u( ]' C
. \" B- v3 q; r+ `4 _- b4 [    try {* |* ]3 p1 ]4 J. E6 V
      Heatbug proto = (Heatbug) heatbugList.get (0);! L- a1 J3 @7 o- `$ l* h+ D+ n8 Q
      Selector sel = ( k9 }2 Z, Z6 a) P, @; E; q# Z
        new Selector (proto.getClass (), "heatbugStep", false);
0 }' v* G& I  s! X4 j4 p      actionForEach =! j- ]3 j9 V; e- ^
        modelActions.createFActionForEachHomogeneous$call* Y" U1 T6 |0 W: B; R$ v
        (heatbugList,
' `! _4 i! ?- H         new FCallImpl (this, proto, sel,
$ `( G( a" S$ c6 r                        new FArgumentsImpl (this, sel)));
1 j7 J! J: ^4 |- C    } catch (Exception e) {
3 Y* h5 A% e5 i- q$ h! d9 s9 j- i8 W      e.printStackTrace (System.err);2 s4 [6 h4 G4 M) b# m- c# q% P
    }
/ e3 y  P4 O# ?9 B  \  `. V/ {    / |4 o, }6 ^' \- s( C
    syncUpdateOrder ();: V! p8 |0 K4 A' K0 z" M  h$ @( ~

: A5 M$ C. `* T" e; x! m, m) @    try {3 h) l. J' W5 D: Y3 E
      modelActions.createActionTo$message 7 s5 X2 ?2 A5 C+ q% j" s
        (heat, new Selector (heat.getClass (), "updateLattice", false));
7 W$ b' x) }" ^9 l' R    } catch (Exception e) {+ Q9 p  c% `2 i2 u5 N/ _( C1 B
      System.err.println("Exception updateLattice: " + e.getMessage ());
% [( ?7 S# B" v    }
( D  V6 p, ]! d        ( r) N2 H: K; `! d" j8 ?
    // Then we create a schedule that executes the
" b" Y4 ?+ ^7 H$ {0 m2 O4 d    // modelActions. modelActions is an ActionGroup, by itself it# T& F; j2 L: n$ M4 D, P; }8 H" v) j
    // has no notion of time. In order to have it executed in
& u) n4 v  Z9 V; |0 R    // time, we create a Schedule that says to use the
5 k9 b. E  d. _0 U8 Z& z    // modelActions ActionGroup at particular times.  This
; k2 ~& H' V0 Q; {# r+ l    // schedule has a repeat interval of 1, it will loop every
1 a# g$ l: i( j) E; l    // time step.  The action is executed at time 0 relative to7 r3 [% G4 `& L" W7 T& Z2 W
    // the beginning of the loop.
9 ^3 }( s- _/ p' j3 T# K) w8 r  N7 R2 t8 E+ x
    // This is a simple schedule, with only one action that is) i+ B8 i4 f( v8 g! n
    // just repeated every time. See jmousetrap for more
* k& B6 B: g# T, f6 A3 [    // complicated schedules.! I( A) s* Q& @% i) J: i0 d6 i3 F' J
  , }' l5 |0 p! R9 }% J
    modelSchedule = new ScheduleImpl (getZone (), 1);
! Z9 v3 b1 t) }* J) S7 x    modelSchedule.at$createAction (0, modelActions);% ]& F& {. m: @# X1 z, D2 B. \
        
& A$ k8 X) J8 n/ W' W/ g) k    return this;
8 z7 @$ c; W2 R: q4 x  }
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