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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) A+ z, o1 f8 W

6 r; V- i& Z- W3 Q public Object buildActions () {2 }  Y" w( ]  @
    super.buildActions();9 P' k" [" l0 ?1 J+ M4 M9 H, N. u
    & q' T! o, Y8 ~- H
    // Create the list of simulation actions. We put these in
1 d# W! A4 s2 n. v    // an action group, because we want these actions to be) `; F7 H3 g) k2 D
    // executed in a specific order, but these steps should# @6 z0 M3 S0 a) V8 T! f
    // take no (simulated) time. The M(foo) means "The message
- G7 V# E" P! k+ @/ x  k1 U    // called <foo>". You can send a message To a particular+ C* U3 y% T1 \5 @; D& K
    // object, or ForEach object in a collection.
6 h0 Q/ p' E. M$ e+ ?        7 O* z- E. p. V# Z
    // Note we update the heatspace in two phases: first run5 X& ?% ?1 k8 L# ?) K
    // diffusion, then run "updateWorld" to actually enact the1 c: ?* L. j- m9 C/ B3 }
    // changes the heatbugs have made. The ordering here is0 l' [: I/ q% D
    // significant!
% c9 h' Q& L* W7 y% @0 r7 Q        
2 s$ h. J  W3 m/ a, V; C$ @1 o    // Note also, that with the additional
5 ]3 O. E1 p/ S  y/ j    // `randomizeHeatbugUpdateOrder' Boolean flag we can8 ]2 o0 u5 Z2 b* V# I
    // randomize the order in which the bugs actually run. N( Z" y! z( [, Z& \; }. J# d
    // their step rule.  This has the effect of removing any* R! L) P+ m6 Q! j
    // systematic bias in the iteration throught the heatbug
) }1 K- t$ w# R0 n. K5 g    // list from timestep to timestep
+ [/ M! ^  W- {! e" O9 q' M        . n0 F% \4 m( P/ F  b& J# J3 ^$ r
    // By default, all `createActionForEach' modelActions have% f' f2 w- J6 \) E: @) @/ r
    // a default order of `Sequential', which means that the8 _6 X, A# W7 y' r
    // order of iteration through the `heatbugList' will be
3 x; C/ i: e$ h1 z+ f: Y; C    // identical (assuming the list order is not changed
6 T: A+ p/ t" s    // indirectly by some other process).0 z4 B! L' N4 ^) _/ P5 W! C
   
& q9 `  h; ]0 d3 s* h8 Y; G( Z    modelActions = new ActionGroupImpl (getZone ());( W+ o! f9 Z# F) f% B

) k8 H. o! Z* y9 G) d- J    try {$ o( q1 a0 R% Y; g( P& R( i7 Q3 R
      modelActions.createActionTo$message
2 @* t3 ?* j6 ~. v/ y, ?/ [8 d        (heat, new Selector (heat.getClass (), "stepRule", false));
; T  x% e0 Q/ `9 s- i& @6 I0 K    } catch (Exception e) {
- d% y% _4 K, Q- ]# Q; T      System.err.println ("Exception stepRule: " + e.getMessage ());1 O5 H* Q- J  a! J+ @
    }
: k: F- g* r( ^8 {- H
. {7 X9 H7 ], f" L! ~    try {8 P8 Y3 ~" e. L) H+ b! w" R
      Heatbug proto = (Heatbug) heatbugList.get (0);4 q- _  {7 v; I* |; V9 G
      Selector sel =
. H: t6 F+ Q5 p        new Selector (proto.getClass (), "heatbugStep", false);# _  @! v- y2 T$ z+ v
      actionForEach =: ]6 f9 i0 x" N+ A; G  S
        modelActions.createFActionForEachHomogeneous$call4 g$ J* {( \& ~. G) g# c5 L) A$ {$ z
        (heatbugList,& Q5 S3 w+ H$ H* h6 k% i1 a
         new FCallImpl (this, proto, sel,
% W  U7 `# C8 v' [: d7 L. i                        new FArgumentsImpl (this, sel)));
! D/ \2 f4 X/ z" Y    } catch (Exception e) {: Z7 X% [; X# t# v
      e.printStackTrace (System.err);7 f2 a) A3 Z5 V7 A1 K5 B
    }; f: U0 e: d9 A: z0 M* w
   
) Z8 G$ c/ \( m+ U    syncUpdateOrder ();6 M- @# }- W2 V% _

* M) L0 u) H% i1 k& A' ^    try {2 K4 |0 z5 e9 |6 l
      modelActions.createActionTo$message
2 D4 S: _# L: N/ u        (heat, new Selector (heat.getClass (), "updateLattice", false));
" ?) S: i& X; A' Q) X    } catch (Exception e) {
8 t* L, e3 u# O( M0 H' W      System.err.println("Exception updateLattice: " + e.getMessage ());3 T2 \- p+ c5 g) L  G' |2 \' H. d  V" m
    }' x2 J; |8 @7 h0 C/ i6 S4 `: T, l2 N
        1 ^* ^/ I) V4 b/ F" q, i
    // Then we create a schedule that executes the
6 r* i$ X  g/ t% s# E    // modelActions. modelActions is an ActionGroup, by itself it
' C9 l' ~8 l5 [% ]: u    // has no notion of time. In order to have it executed in- n% s3 J# F7 L3 |: J
    // time, we create a Schedule that says to use the
/ R; b  W2 q) _; _    // modelActions ActionGroup at particular times.  This% [) }+ a' Q; v. n8 d" ]
    // schedule has a repeat interval of 1, it will loop every6 }0 d  A0 C9 }) |- B
    // time step.  The action is executed at time 0 relative to
4 T+ W2 p8 t3 J' ^7 ~    // the beginning of the loop.
6 z; g/ ?. a: X. J
) _  V% V8 U' m    // This is a simple schedule, with only one action that is) W7 V" E) I7 [+ F% e( l9 s4 v
    // just repeated every time. See jmousetrap for more
- e5 u( x( T" v% i. A8 S    // complicated schedules.! Z# J6 d( M+ ~2 h$ V/ r
  
; C3 b+ D7 F5 g- I; o( ~    modelSchedule = new ScheduleImpl (getZone (), 1);4 q0 x( {' W& s: ~0 V
    modelSchedule.at$createAction (0, modelActions);
5 J3 @! j% d6 j5 k9 I) s  W( t0 e        
3 a3 M$ E& K+ K- Z    return this;" g* a9 v. Z8 _+ w
  }
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