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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:2 H$ |/ |. f' W
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public Object buildActions () {
3 V. X5 T4 ?+ t2 J  T    super.buildActions();# K) s! Y* I, V% w% q
   
1 T- c: l& C6 e1 {0 F: V    // Create the list of simulation actions. We put these in
6 E$ l; {4 G& p) g, P( k9 }- N    // an action group, because we want these actions to be( {; R" G/ @/ q6 ~
    // executed in a specific order, but these steps should
: R& R! {1 S2 P# l! S& g    // take no (simulated) time. The M(foo) means "The message
% c0 Y: l7 B- c    // called <foo>". You can send a message To a particular
( f! l8 ]* W& _3 t; E) m2 {    // object, or ForEach object in a collection.
9 U! u: S- [9 z7 H0 c# T1 H        : c- B/ a: Z+ ]- b4 [0 W
    // Note we update the heatspace in two phases: first run
& l5 B$ L, k/ A    // diffusion, then run "updateWorld" to actually enact the: M: _/ G/ H' M7 C; n$ q
    // changes the heatbugs have made. The ordering here is- ^5 o' ]* p1 F; Z* G& m
    // significant!1 }; y6 I# O( @8 z7 l4 S
        
  a3 n* b" t$ _+ Q7 m, E) i! M    // Note also, that with the additional, l, x9 X9 P( O# D$ j
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
8 ^. \1 N9 P7 {7 `    // randomize the order in which the bugs actually run2 Q: G* _5 Z7 n7 s# y
    // their step rule.  This has the effect of removing any
8 T  B3 s, h4 W    // systematic bias in the iteration throught the heatbug
9 U: G6 @. e4 V, a# B8 ]    // list from timestep to timestep5 A  }8 l8 {( H3 Z. C: Z
        
% `( o5 w$ B2 x3 I# B    // By default, all `createActionForEach' modelActions have
' H7 o+ k1 H! y    // a default order of `Sequential', which means that the! N6 x) w! J' @" i- J. i
    // order of iteration through the `heatbugList' will be5 ]+ X, M" e3 n& X+ o; X, N; j( S
    // identical (assuming the list order is not changed' ^" w2 _. D8 T' {$ R
    // indirectly by some other process).
; K5 Z/ w! a7 U    9 h% E2 T* a; G" ~+ y, S
    modelActions = new ActionGroupImpl (getZone ());. E# T; {- f. J5 i/ c5 u* S

% i* D1 W' h% h9 Z+ h, U' }    try {
; z/ J2 A! C2 ^3 y5 U( K      modelActions.createActionTo$message/ }- @) `$ S3 w$ k, ~* {1 e/ j
        (heat, new Selector (heat.getClass (), "stepRule", false));
# f+ b4 @- K, W  L  B1 H- t8 C    } catch (Exception e) {
' Y! w$ D; X# ]* `      System.err.println ("Exception stepRule: " + e.getMessage ());
" [6 f, U6 m% [1 X0 L% Q: Z    }
: t- z6 ]" T( O( E3 ]) A& M% Y( u0 b0 v3 ]4 ~6 \
    try {9 L8 g2 J' V" g! x3 ^6 r
      Heatbug proto = (Heatbug) heatbugList.get (0);
, h9 o4 v5 J' ^9 d& H9 F      Selector sel =
8 u2 M- c4 W$ M3 X9 j7 n        new Selector (proto.getClass (), "heatbugStep", false);
& v+ V1 B3 [8 ?/ H2 F. J      actionForEach =( Y" T9 ?) L. q; s6 |* |
        modelActions.createFActionForEachHomogeneous$call& M8 z4 }. i* x+ l8 y# J  m
        (heatbugList,
* |) p6 r9 l% {2 B. w         new FCallImpl (this, proto, sel,
) o2 z$ Z9 |4 m0 i                        new FArgumentsImpl (this, sel)));
3 k  V$ r- s3 }& l6 c    } catch (Exception e) {6 Y% h; e8 ~5 M7 m: V7 X
      e.printStackTrace (System.err);7 r0 A2 h- t5 }& W+ ~$ l$ m1 o: ]
    }
! r; S2 t; W- N: ]% C   
/ v* \" ]/ U0 l3 ?, p# G; W+ H# X    syncUpdateOrder ();3 Z" S: L; b: W2 R( P9 y
" L! Z0 o% H1 j7 u
    try {
8 G, f7 W; l6 h8 M; S2 D0 e; ^      modelActions.createActionTo$message + v7 Z, G( S% L, j# ?
        (heat, new Selector (heat.getClass (), "updateLattice", false));
7 ]) b8 O3 @# \1 _7 d# Q6 K    } catch (Exception e) {$ S- L" k/ z- H4 e% R; X9 K4 Q
      System.err.println("Exception updateLattice: " + e.getMessage ());
( a4 s6 ?: A* {) G; h    }# F+ |( {# N2 R: L
        
" |. U6 {5 ?" s* o    // Then we create a schedule that executes the9 a) N% [) U$ O. o! N9 e# \; m
    // modelActions. modelActions is an ActionGroup, by itself it
- h! `$ Z/ O  ^/ }    // has no notion of time. In order to have it executed in1 e+ d* F6 F# L: P' O* Q) n
    // time, we create a Schedule that says to use the
! {$ J  G& K9 c    // modelActions ActionGroup at particular times.  This
0 l/ y$ [# h- C* q( R3 V4 [- @    // schedule has a repeat interval of 1, it will loop every' R! l5 V; N3 E. |
    // time step.  The action is executed at time 0 relative to" ^- }6 L% N2 X" l2 ]7 \
    // the beginning of the loop.# ~0 Q7 t' W% g- e7 r: z/ x' W

) q/ Y2 ^0 v7 T1 @% U. B" e    // This is a simple schedule, with only one action that is
6 c7 S; e% m1 z! J: L$ W    // just repeated every time. See jmousetrap for more
4 _$ ?0 C. T3 ]$ s. e8 n    // complicated schedules.
" K6 \! I6 Z: o$ G1 n  2 D1 ?+ U5 B* }" g% ^& f! n
    modelSchedule = new ScheduleImpl (getZone (), 1);
% b$ W4 Y# F: U- Q! E3 E9 B6 s    modelSchedule.at$createAction (0, modelActions);
) U& w# T  X. T0 e        
- Z. f! f0 e2 L( b    return this;! E4 F0 M  o+ Q3 b! Y
  }
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