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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
/ ?- d' E7 E( @* u* e" K4 `. H$ f4 k9 R  k4 f
public Object buildActions () {& e! x( p: C* _+ g9 ~  m  d; N
    super.buildActions();  G2 g0 C' b$ K$ Q0 N, N; L
    4 U% r; y0 G! t8 ^! G2 [9 r
    // Create the list of simulation actions. We put these in
* O1 |0 ^/ C0 g4 B  [    // an action group, because we want these actions to be
3 M$ X+ u# L) }% i% @7 \    // executed in a specific order, but these steps should6 e7 o2 u6 Q7 t( `8 L0 O
    // take no (simulated) time. The M(foo) means "The message( E1 H6 m3 }4 [6 G
    // called <foo>". You can send a message To a particular
1 u7 o, ]  }3 `( S  F0 e8 w. [  t$ B  x    // object, or ForEach object in a collection.
+ g: }, n. C# s1 x! t( \0 ~6 A1 S        4 C: ?5 Q. {7 q1 H$ ]* z  D) W* y
    // Note we update the heatspace in two phases: first run
( G' O. `0 w' U) Y    // diffusion, then run "updateWorld" to actually enact the
- w# I% q: N+ N# y- n2 s8 f. N8 p    // changes the heatbugs have made. The ordering here is9 Q( m' ~8 W2 g! S
    // significant!
3 I' V1 R) y6 F0 X8 j; n        4 Z7 }9 e- L. U* r
    // Note also, that with the additional
$ T; p/ d4 a1 O' ?    // `randomizeHeatbugUpdateOrder' Boolean flag we can* n$ s7 d: S  _! I' m; v
    // randomize the order in which the bugs actually run& [3 a+ L+ _5 V
    // their step rule.  This has the effect of removing any
- Q7 |2 R2 O" r, H: ~    // systematic bias in the iteration throught the heatbug3 N+ A, Q& Q1 m, X4 l+ z1 t8 U" e
    // list from timestep to timestep5 m* ~4 }& C! r8 n/ ]/ V. A. E( f, t
        : z7 w' c  S8 Q- L# |! B: \# |
    // By default, all `createActionForEach' modelActions have
" a! l2 u& i* j+ x( _    // a default order of `Sequential', which means that the9 U' {1 {/ f+ H+ l4 S2 e
    // order of iteration through the `heatbugList' will be9 z8 F0 A' N6 ?+ S+ L
    // identical (assuming the list order is not changed
3 ]# `7 n5 l  b# A( W1 a4 s  U* f( N    // indirectly by some other process).1 W; `" U  N1 _* |9 w# [8 b
    8 h. v: D$ v" U" U5 S) l! t4 T; S. i
    modelActions = new ActionGroupImpl (getZone ());4 V; z, {9 R2 j" K" l
9 B- L. W/ p- E! S, E+ D
    try {- N' D. D) Z: ~7 J3 L" ?9 D8 Z
      modelActions.createActionTo$message+ Z6 U' _  B/ y. X( E7 T( B
        (heat, new Selector (heat.getClass (), "stepRule", false));; ?( c8 Z- p1 o) q/ M
    } catch (Exception e) {
0 d2 T  l1 C7 _9 x( S( @3 ?      System.err.println ("Exception stepRule: " + e.getMessage ());
  _  E, L  E8 W/ B5 w! X& j    }
) a# P2 q7 ], Q, v/ ^. V) H0 ?& Y8 X3 K
    try {
" x# U4 j: v: h/ [1 ]) `6 f      Heatbug proto = (Heatbug) heatbugList.get (0);1 P, `! f7 o5 f9 p( d
      Selector sel =
2 @( [: v* `4 ^0 J7 F0 H        new Selector (proto.getClass (), "heatbugStep", false);3 V& i, D) m. T. f8 m
      actionForEach =
# q4 s2 m( u# V& [1 \        modelActions.createFActionForEachHomogeneous$call! Z8 p2 ^5 P$ s+ _& B8 @5 T, U
        (heatbugList,
; b  F4 c9 C, A. d$ m         new FCallImpl (this, proto, sel,% e; X4 T1 Q3 o0 ^8 Z2 e
                        new FArgumentsImpl (this, sel)));% i& R. e5 ~  O- p9 w
    } catch (Exception e) {( |# `  n4 O% v- T
      e.printStackTrace (System.err);
& v2 r; {& c' d* O# R6 V+ u    }9 V0 v7 ]. h4 ~- v
   
' x8 K. W2 b' p) p9 W2 B2 J    syncUpdateOrder ();
& Y: C. D2 y5 K. L; E# X- e( e; {) H6 E8 x
    try {
  u4 Q* [" j$ v      modelActions.createActionTo$message 2 m7 b9 g/ n+ a+ Z+ r
        (heat, new Selector (heat.getClass (), "updateLattice", false));: V1 D8 [6 K4 H! q+ _
    } catch (Exception e) {( O. _5 ~: C& v7 D) Q( N  k/ D
      System.err.println("Exception updateLattice: " + e.getMessage ());9 t3 S; M% J' c
    }/ N: P4 T/ K9 i, G* F' r
        - x4 y. y8 B+ X' P) [, \' ]# a
    // Then we create a schedule that executes the- Y% x- @3 B" r; H
    // modelActions. modelActions is an ActionGroup, by itself it
6 P# |+ e6 q5 J! o8 @* O    // has no notion of time. In order to have it executed in
; e# D# v- w9 g; c    // time, we create a Schedule that says to use the
+ D. L0 G$ p: G+ ], H2 [. S2 a    // modelActions ActionGroup at particular times.  This$ w! x* ~- S! Q
    // schedule has a repeat interval of 1, it will loop every
3 ~" D" o" r& X1 P    // time step.  The action is executed at time 0 relative to9 y; @1 d+ E* O7 w% d* w0 q
    // the beginning of the loop.$ Z# F/ Q' E$ J3 ~# G

9 f9 h" H" g$ v: M0 b! A& S    // This is a simple schedule, with only one action that is
1 ~  o+ X- D# g& ^# B' i    // just repeated every time. See jmousetrap for more
, m3 |. i% K0 n+ [/ v    // complicated schedules.$ q4 }! [3 @! ^
  , l( P) p* y4 ^: i8 W1 ]% X' W4 I5 N
    modelSchedule = new ScheduleImpl (getZone (), 1);# \2 y" @$ C2 {! |0 H# n
    modelSchedule.at$createAction (0, modelActions);
3 V9 \  X' O$ }4 {8 J        
( m1 B$ ~8 F6 ~9 r& R8 x    return this;+ B) p5 n$ ?; j7 d! |
  }
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