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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:! |3 [, X/ ]7 @  N! N8 Z

. }8 [* f* @% b8 G public Object buildActions () {
) a" B9 X, y9 F! h8 o: d( \3 m* m    super.buildActions();
0 |3 A4 t. }* s% L4 e( Y' S    : h2 t9 y) K9 D6 m
    // Create the list of simulation actions. We put these in. E- O4 D' Z) e7 M* @3 C
    // an action group, because we want these actions to be5 s7 O. U2 x7 k$ G3 m4 |0 k
    // executed in a specific order, but these steps should- j, l% N. h" N) U
    // take no (simulated) time. The M(foo) means "The message
, F! r6 z) I. W" ~7 m- @; ?    // called <foo>". You can send a message To a particular
6 X, j+ R/ L) j( x+ L0 i! j7 D    // object, or ForEach object in a collection.( l8 u8 v0 c& V3 d% T% P
        ( d$ j4 l6 Z2 a- P" {
    // Note we update the heatspace in two phases: first run: g3 L6 A, F/ E. n- }1 {
    // diffusion, then run "updateWorld" to actually enact the
" X. b8 I) R6 u% J3 `+ E4 z    // changes the heatbugs have made. The ordering here is. Q/ s4 ~; d5 e8 J4 Y' x
    // significant!
1 P1 b9 I2 M2 v8 J  t        
. N. p. \7 t- i4 p6 f% J2 R5 q    // Note also, that with the additional4 W$ x8 ]  C, C$ o1 L) v4 H2 b
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
6 S' J# Y) @8 T; i" Q7 @, y, Y) k    // randomize the order in which the bugs actually run# R+ e" ~8 y0 R# P0 G8 W% Z
    // their step rule.  This has the effect of removing any
0 Q* n' Z5 J# K: G: ~% @    // systematic bias in the iteration throught the heatbug
! D9 R: d! _4 B, p    // list from timestep to timestep5 r3 `! O6 p8 }, N: Y! @: z2 e6 |
        4 W6 G4 Q% v' C) S2 Z* q
    // By default, all `createActionForEach' modelActions have
: n6 h/ u  q, V% A    // a default order of `Sequential', which means that the) i' H, Z0 g' t3 N: P
    // order of iteration through the `heatbugList' will be
# x! R' ^+ d+ z* _. K; I. B4 l    // identical (assuming the list order is not changed
3 {; K1 |, o/ ~- i8 e' g* h. {    // indirectly by some other process).
" n/ N' i) a! l9 J3 }/ A( ~% t    / B  I# H/ N* [8 R9 L0 y, E1 u# E2 P
    modelActions = new ActionGroupImpl (getZone ());1 f4 W7 l7 [: h# y% K' \
3 t& L& U6 K/ }: K7 A
    try {
# h; d8 ~0 I4 {$ p1 i: I2 Q      modelActions.createActionTo$message
4 F2 G# r& d0 Q. g        (heat, new Selector (heat.getClass (), "stepRule", false));
" L% w5 C8 }+ U+ a9 J! L5 R' v: u    } catch (Exception e) {  b4 E9 _1 @# t' h0 b' k
      System.err.println ("Exception stepRule: " + e.getMessage ());
7 }1 G- H! m2 b; M1 c2 @- {2 J    }
8 k! `; @( n* L3 H1 ~. G8 s; D1 P0 ~  K/ Y9 `2 Z2 x* a- o3 O
    try {! ?/ O. L8 m2 b* L
      Heatbug proto = (Heatbug) heatbugList.get (0);2 O6 U9 V1 i6 P3 i! i6 f( N* Y2 B
      Selector sel =
2 E# }% m4 Y" s1 N$ E7 k( m! c* {        new Selector (proto.getClass (), "heatbugStep", false);
# y, `7 s( N8 d% q+ K      actionForEach =1 j  @. x& f  ]$ C0 _
        modelActions.createFActionForEachHomogeneous$call' l" l# p/ Q+ Z6 g2 \5 Q
        (heatbugList,$ b& K7 l- Z# A* R. R& {( L5 ]
         new FCallImpl (this, proto, sel,$ V; S! G. U- T
                        new FArgumentsImpl (this, sel)));( V( i3 |# g4 W6 b) v8 ?* L
    } catch (Exception e) {
) \; H. N8 B0 a5 x9 L1 Y2 j" f0 N' H      e.printStackTrace (System.err);  k7 a5 c0 {, }6 D4 O7 [! G
    }4 k/ X' q' q9 e$ Z
   
2 W  `5 N. e& H/ }    syncUpdateOrder ();
7 Y& Z9 s# u; J0 Z+ V5 A8 B1 m# J, n+ r" C5 m5 z5 N6 [+ [
    try {2 Y& u( r; a+ Q0 `1 g, L# U
      modelActions.createActionTo$message
& d7 i5 E* X$ ?  a; w6 n# w        (heat, new Selector (heat.getClass (), "updateLattice", false));
) V1 ^  H2 L. Z! V    } catch (Exception e) {" b2 Y, j  f( a! E6 S
      System.err.println("Exception updateLattice: " + e.getMessage ());
  U# a, H6 f( v$ Z: h! z4 \+ ]7 k+ h    }0 p: j7 G& R; M( ^: p4 F$ b
        
2 M* Y5 C+ B  v. @/ S    // Then we create a schedule that executes the: m5 h( I, g1 t, n$ S. p% ?2 N7 @
    // modelActions. modelActions is an ActionGroup, by itself it
/ H4 z* M0 v7 S% D; r$ t% o    // has no notion of time. In order to have it executed in
& h; C$ p: ?: M$ p    // time, we create a Schedule that says to use the
0 H3 }6 D/ J% U$ q' G. l    // modelActions ActionGroup at particular times.  This
0 x7 t  z6 U7 M1 N  C5 B    // schedule has a repeat interval of 1, it will loop every
  y% n4 [0 P5 q+ w" n  x6 C& `    // time step.  The action is executed at time 0 relative to$ \" h9 f. X. {" E! D+ x/ Q
    // the beginning of the loop.
3 G. @/ \# ?" B- D. u9 g, W* R+ y
    // This is a simple schedule, with only one action that is$ m. R$ \0 T! K' m# h: V* C/ O
    // just repeated every time. See jmousetrap for more
# t3 A  q' i7 i# N6 R4 C    // complicated schedules.
2 H3 ?, V8 U7 `9 g0 b. I8 W+ F  
5 A: M7 Z( M& ]/ }    modelSchedule = new ScheduleImpl (getZone (), 1);
5 l/ Z" e2 ?; q3 I) h/ D4 G    modelSchedule.at$createAction (0, modelActions);# D' c: E( ]1 J# ]1 E
          p0 ]* y+ z4 Q8 U. z6 d  A
    return this;/ J0 d+ {1 f" r" ~1 k$ h  t1 i
  }
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