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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:( p* c) @# Q: y8 g! @' u
- U' ?! w: s. h) t: M7 j
public Object buildActions () {0 P+ J+ o. J. x8 ~, E
    super.buildActions();
  P6 L# Y0 p. b" D' c/ \7 O   
  d$ `0 \" W* u! S- l    // Create the list of simulation actions. We put these in  B+ P- G/ d2 o' Z1 I- ]# K1 m# H
    // an action group, because we want these actions to be' Q4 V  `; E/ U+ O  z
    // executed in a specific order, but these steps should
4 w' s, W/ t; Z% C    // take no (simulated) time. The M(foo) means "The message
2 m$ a" d. e7 ]  S: B    // called <foo>". You can send a message To a particular
& H, R. g& H! V6 w6 ~) ]    // object, or ForEach object in a collection.) O- e  o2 V. y& Y. K, [
        ) z& h/ e" a; C
    // Note we update the heatspace in two phases: first run
( Z# u/ I# ]* ?# i+ B- J. f# Z    // diffusion, then run "updateWorld" to actually enact the7 h0 U$ o& k0 k" U5 J' Y; [7 U/ Y0 W! Y9 k
    // changes the heatbugs have made. The ordering here is; o  G' q2 x4 l! ?. @! L6 f" v
    // significant!
  m( M( I6 z( z1 t+ \        
$ C- |' M0 M8 s1 s" V! T    // Note also, that with the additional9 t" h3 |1 f& s: y4 [
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
1 J3 L& N! j/ D5 W# r% Q    // randomize the order in which the bugs actually run6 K9 B' I! L7 f2 N" W; }, p
    // their step rule.  This has the effect of removing any9 J& T4 |6 p& X; u
    // systematic bias in the iteration throught the heatbug5 L" W0 V3 @% p! N! _8 l2 W7 H
    // list from timestep to timestep
- r& s, d( c. E" |, ]4 m        ( F8 o! }  G4 y& Q. i: D
    // By default, all `createActionForEach' modelActions have- U7 c) i& r# K  Y- W6 u; X! g
    // a default order of `Sequential', which means that the) ^& \& |+ n2 D# P
    // order of iteration through the `heatbugList' will be
' [, a% {; o1 D6 P8 w/ N: j    // identical (assuming the list order is not changed
+ V2 B' v' r. {6 }% z4 @/ X8 |    // indirectly by some other process).4 D+ B  I  o' u
    & L( e1 l" C- `7 d, h
    modelActions = new ActionGroupImpl (getZone ());- j( g' `0 u; r0 i

% q5 M5 T" U3 a# O+ M7 Q    try {4 j/ _, J" l" y5 I- n1 j- a. Q. T2 a/ [
      modelActions.createActionTo$message
' N8 a3 B. I! L; c        (heat, new Selector (heat.getClass (), "stepRule", false));3 O1 c4 ?+ \( S; Z, }+ n
    } catch (Exception e) {
8 Q; _# k( q0 N$ W& P      System.err.println ("Exception stepRule: " + e.getMessage ());
6 n# v7 O* G2 o& S8 p    }
7 b& C* a' |7 d" U9 p: N  M
6 I$ ^! @" V( R" O. F1 Q    try {& w$ z7 I8 v6 I% o! O
      Heatbug proto = (Heatbug) heatbugList.get (0);
. N8 b  d2 p  V: ]6 j$ W      Selector sel = , p; s, q) u: K) A$ y5 U
        new Selector (proto.getClass (), "heatbugStep", false);
! }, d! |! q% Z" P" J$ E2 n' y4 r      actionForEach =! W& P) g8 t5 Z1 B" B( B
        modelActions.createFActionForEachHomogeneous$call
+ R  p) `  i% h        (heatbugList,
2 V8 R1 P( ?( J         new FCallImpl (this, proto, sel,
# M6 ^1 }3 i" ^- y4 u/ O  q; K                        new FArgumentsImpl (this, sel)));6 t$ d+ O4 u+ E
    } catch (Exception e) {
2 ]9 P* m1 Q' ^! t      e.printStackTrace (System.err);% M4 w" Z" k7 `9 ?$ r
    }+ ^( d  ~# g2 O% i
    : J0 ~$ J' O" ?* x# }
    syncUpdateOrder ();1 T: F1 f1 q4 N/ c  a5 v

+ o; N1 H4 J# Q5 D1 T: c    try {
; t% }7 p) m0 P" E' Q, V" n      modelActions.createActionTo$message 5 w4 ^/ }1 U" s0 u4 X
        (heat, new Selector (heat.getClass (), "updateLattice", false));
( {1 ~# V8 M' R6 A    } catch (Exception e) {
( L4 ?$ J$ P0 Z* K      System.err.println("Exception updateLattice: " + e.getMessage ());8 [  I. r! I8 y( j! J/ s4 s6 k& O" Q
    }
7 A4 l4 J. B4 h; l        : s# J$ ], |! D" s
    // Then we create a schedule that executes the
6 t& c0 l' F) d2 a1 o3 I    // modelActions. modelActions is an ActionGroup, by itself it
: T/ s2 p$ H0 ^) h- j    // has no notion of time. In order to have it executed in
, p( o) D$ V+ m8 Z, n" _! U    // time, we create a Schedule that says to use the
# F2 A4 r* c  ?/ O5 V3 c    // modelActions ActionGroup at particular times.  This
" {, V8 d' J( t; X6 z    // schedule has a repeat interval of 1, it will loop every0 T& x$ |- p; t1 ?9 }' r0 ]
    // time step.  The action is executed at time 0 relative to6 q/ A6 S: h1 w
    // the beginning of the loop.
9 b& f7 _! E/ }/ U$ _9 l4 k% ?' T# C3 C$ @7 S8 Q% _) Q3 ]
    // This is a simple schedule, with only one action that is9 a- G0 @. y, `0 T
    // just repeated every time. See jmousetrap for more
; K- [4 K9 v6 o" `6 z3 J8 h  [    // complicated schedules.
# W; `0 x9 n/ h  . E. n/ l# \7 q
    modelSchedule = new ScheduleImpl (getZone (), 1);
" v3 r9 \2 u+ x0 k6 _. V    modelSchedule.at$createAction (0, modelActions);+ S7 i8 V* K: {+ y- L3 S
        
' w1 W. _# w8 ~' ~9 Z    return this;+ k9 {: x3 I3 h$ Y
  }
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