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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:! P* {% S* u" t2 ?: Y
: t+ m* T6 |8 Q- w+ B
public Object buildActions () {
& Q+ i9 V- R: V8 r' n5 L1 J    super.buildActions();
  j& W8 e$ V9 [) E. i; c   
5 P- |% _) |! z5 H: m# H, `    // Create the list of simulation actions. We put these in  a6 t9 i6 N4 x4 T
    // an action group, because we want these actions to be
. y) d, J$ d4 W6 l; u( D    // executed in a specific order, but these steps should. @; _) F# ^7 @( t- h) L/ T) G  v
    // take no (simulated) time. The M(foo) means "The message
. B3 q2 R8 k6 @8 L2 }    // called <foo>". You can send a message To a particular. g/ T1 P% M2 X' J) k
    // object, or ForEach object in a collection.
. M; k* a9 f' [1 K        
+ Z5 W7 _3 B$ a& r    // Note we update the heatspace in two phases: first run! v* X" |" e, W& i
    // diffusion, then run "updateWorld" to actually enact the
7 _; I6 n' H: m* ]9 u) {8 ]- n: X    // changes the heatbugs have made. The ordering here is# K. A% c1 K6 R  p% q
    // significant!
6 r+ y% t  }% W1 |- o        # g/ d3 F. D& h' C' l0 T
    // Note also, that with the additional
5 m# Q+ x! j& f' K8 z, `- f# t5 J    // `randomizeHeatbugUpdateOrder' Boolean flag we can
# n7 [* h/ q& O' u" A    // randomize the order in which the bugs actually run6 O( ]; {% C3 }# _+ E$ a* t" Z" r6 b
    // their step rule.  This has the effect of removing any
$ y) O( w% Y: m( q* @/ D4 a    // systematic bias in the iteration throught the heatbug5 I  L/ J: ^4 S2 x* R9 G
    // list from timestep to timestep
, Y' @* O; U  U& @        
8 L( t2 }  s: s7 q    // By default, all `createActionForEach' modelActions have
! X/ M) _% i+ u' i; D  p    // a default order of `Sequential', which means that the
0 Q0 B2 S$ r6 ?$ d0 \. m3 j. `! G) s    // order of iteration through the `heatbugList' will be
+ b. |. P3 ?1 |3 ?7 R& M8 j, W2 H& G    // identical (assuming the list order is not changed
! k3 ^: J! ~6 X5 f    // indirectly by some other process).
+ N3 R+ ^8 |& Q1 o8 ~8 w, P    " u9 V7 P0 f7 f; `4 d9 g( C' B
    modelActions = new ActionGroupImpl (getZone ());
! z' k6 A$ t6 V' p5 ~4 e( Z( a2 F0 g2 S! |
    try {
# n+ q) F8 n9 a0 I0 v" Y/ e- T! _      modelActions.createActionTo$message
1 Q) y. I$ `* c* o6 D/ w        (heat, new Selector (heat.getClass (), "stepRule", false));
2 K" n* |; E) N. L3 X. Z+ z    } catch (Exception e) {
/ ~  J- c5 a9 d6 m. M      System.err.println ("Exception stepRule: " + e.getMessage ());
1 h$ [5 {7 l, L1 F; D7 o1 M    }
& A0 z2 h/ e/ s
8 j* |  o, o; O" f    try {, L$ t9 E5 r* Y( m
      Heatbug proto = (Heatbug) heatbugList.get (0);
; b$ C- z5 u* M( _8 x      Selector sel =
( g4 o. c! d+ [: ^        new Selector (proto.getClass (), "heatbugStep", false);0 [0 k/ S2 ~# D) A. y3 A% u8 F
      actionForEach =
: d+ d& _" Z* q4 S- f        modelActions.createFActionForEachHomogeneous$call" k+ \! T$ R9 c" i* D
        (heatbugList,+ z, J5 S1 a4 O) ~
         new FCallImpl (this, proto, sel,
- `! {/ J( E) i5 h: i7 i. `0 p$ R+ H                        new FArgumentsImpl (this, sel)));
8 y* ~8 \" \0 [3 r% e: P    } catch (Exception e) {( J! O8 D( o1 R" \) I) F
      e.printStackTrace (System.err);0 M% w3 B2 h9 q& P
    }
4 x. L; m! P- h    + N: Z8 p) x- y( B/ H
    syncUpdateOrder ();5 `1 b1 k' Z) a; U  b$ Z

. ^* G. s0 f. ^; @" q; l2 u, e    try {" A: ?4 }4 b) V6 \$ v+ E. y
      modelActions.createActionTo$message
# F' ]# b6 b& b. M        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 m5 A& |% a6 K+ P" N! z3 M2 T1 s    } catch (Exception e) {
& g! E, m  e2 c$ G/ w9 J" U/ ~      System.err.println("Exception updateLattice: " + e.getMessage ());  s9 Q& I3 @* f3 p+ q" \" ~% U' W; r- m' g
    }" F& j% x' Z7 z& Q* y
        
% ^) m/ }& \: q# s, Y. U    // Then we create a schedule that executes the6 R% N7 Y" Y- `2 R( h9 d& }
    // modelActions. modelActions is an ActionGroup, by itself it
* d/ b' A: h- t6 p/ s+ y9 l    // has no notion of time. In order to have it executed in
2 \9 W9 F  Y! A1 t& x' w    // time, we create a Schedule that says to use the
) R( X+ G- q- k, C    // modelActions ActionGroup at particular times.  This4 ?4 q; p& }- ?7 [7 |9 {
    // schedule has a repeat interval of 1, it will loop every( i8 I# t; {* ~4 @3 _+ N+ A% J
    // time step.  The action is executed at time 0 relative to
6 F5 Z" V! I6 z) l" y7 R    // the beginning of the loop.
+ P9 E3 \. W1 h# O" |3 y" n/ p% Z
* s" ^) p3 E- m* ~0 _  A    // This is a simple schedule, with only one action that is/ a. n9 P3 L% l, W2 U/ ?6 d
    // just repeated every time. See jmousetrap for more
! q1 Y1 Y7 C% l  g+ a0 |! |& [' ]    // complicated schedules.
% e+ N) t3 n; t( t* ?  + s6 L$ V1 p+ ^" Z4 P8 u. k
    modelSchedule = new ScheduleImpl (getZone (), 1);5 y! j8 s2 D) c1 v2 X2 u
    modelSchedule.at$createAction (0, modelActions);8 ^8 N  O+ i. V+ u
        
: ^( u" |. z* i    return this;
$ Q& Y# M$ @! D/ _. G3 p6 W  }
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