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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {0 W& Q/ \4 y1 b* b
    super.buildActions();& f) H5 j: U5 U* J( H
    5 n2 L: \" V0 v1 K  K! W
    // Create the list of simulation actions. We put these in5 V7 E# [1 X# ?
    // an action group, because we want these actions to be3 g2 |* \7 [( {  `+ m7 u
    // executed in a specific order, but these steps should
+ B+ Q2 E, x8 H    // take no (simulated) time. The M(foo) means "The message
$ S9 U. ~8 X  [, }, m4 x4 [    // called <foo>". You can send a message To a particular! x& M0 D0 T. E8 L
    // object, or ForEach object in a collection./ u0 T/ T# |: H( O
        
: P& `; n! F( ^    // Note we update the heatspace in two phases: first run- q* S  H7 B: A7 R; `7 ^" v/ b0 s; _
    // diffusion, then run "updateWorld" to actually enact the
( K$ y: h) Y8 t# V3 j4 j    // changes the heatbugs have made. The ordering here is* [+ G% q' q- h- N. z  u: W" }0 Q
    // significant!( A. p" p) k/ x! s4 n. S
        : D( x' g9 X+ Z7 q4 A: V
    // Note also, that with the additional$ _6 n: O3 z4 L
    // `randomizeHeatbugUpdateOrder' Boolean flag we can; l, ^3 q( _& M) f# i; n
    // randomize the order in which the bugs actually run
( _7 U8 E& _2 N8 f    // their step rule.  This has the effect of removing any, K  H5 @2 ~1 ~" f# B$ b6 Y
    // systematic bias in the iteration throught the heatbug
) |4 S& {, c! L8 a    // list from timestep to timestep& N9 y/ u' J3 a
        / }$ U# A' z7 r1 K8 X8 d9 E2 T3 U9 M
    // By default, all `createActionForEach' modelActions have5 _! G6 N9 N7 }6 G% w
    // a default order of `Sequential', which means that the4 E" Q7 Z; K' W2 a9 C; f8 A& f
    // order of iteration through the `heatbugList' will be
& `2 w: ?0 @1 t- ]  S6 ~1 L3 ^    // identical (assuming the list order is not changed
7 u# t) X8 U! W6 y# Y! q    // indirectly by some other process).
' c; x; o. k0 s/ |    # u  c4 O8 L/ y. \
    modelActions = new ActionGroupImpl (getZone ());8 r, d# d( ]" @, k% A. F
. E1 H  }( N) Z- |
    try {$ Q: K+ n% e& L
      modelActions.createActionTo$message' ]5 d$ m) T: o* T+ Z
        (heat, new Selector (heat.getClass (), "stepRule", false));  O1 F; ^% _  P3 \% F
    } catch (Exception e) {
' l1 B4 l7 o$ [) V4 S4 G, ]9 [      System.err.println ("Exception stepRule: " + e.getMessage ());
$ w* G) v, v  a. m    }# A% m  n1 z! d2 C

! Y5 `$ s8 t. c# ~- W6 f    try {* G& D7 x  `# X. E) y
      Heatbug proto = (Heatbug) heatbugList.get (0);0 B; \' N2 f. \! y
      Selector sel = , c) l: S# }1 b5 Z8 ?2 V% ^( e9 [
        new Selector (proto.getClass (), "heatbugStep", false);
0 a  l4 Y- O& p& A      actionForEach =# B+ H4 v! t# o. e% L$ A; g
        modelActions.createFActionForEachHomogeneous$call
% |, Y, q& T: c0 ?        (heatbugList,/ G7 U0 J4 b6 Y2 N3 x$ ?  l
         new FCallImpl (this, proto, sel,
+ ?/ t. t( s0 R9 k0 u                        new FArgumentsImpl (this, sel)));
0 o. }8 v) K% y& c& |    } catch (Exception e) {
* h" \+ s+ y. @" \$ H! v      e.printStackTrace (System.err);6 m2 j: [# D/ e+ R$ L* p
    }3 P' ~4 Y, G0 f; {7 T5 `
   
' g( t# d! Y$ i. @3 f; ^    syncUpdateOrder ();
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! y" j" F# G& ~5 @& v    try {7 }7 N# |" R8 B1 E4 f2 q
      modelActions.createActionTo$message , L) t7 W& T( x6 c7 T' y
        (heat, new Selector (heat.getClass (), "updateLattice", false));( Q  n0 r' e3 p1 C" @  I7 @- R
    } catch (Exception e) {
4 h# i. B/ X+ ~" j! i0 ~      System.err.println("Exception updateLattice: " + e.getMessage ());5 P8 o9 \- \2 ?+ t, ?) t( d
    }+ b  b5 T2 M  E% d; u
          N5 F0 R. a) D0 @
    // Then we create a schedule that executes the
6 ~/ o1 Q" A* S9 X" n    // modelActions. modelActions is an ActionGroup, by itself it! T6 ^3 X- p6 K" m# m% l  c4 ?2 `
    // has no notion of time. In order to have it executed in
% y* Y) I( L1 B0 ]  [! z    // time, we create a Schedule that says to use the
; j( c: t+ ^- t    // modelActions ActionGroup at particular times.  This
2 X2 Y- \, T. h2 `+ }0 o    // schedule has a repeat interval of 1, it will loop every- {% u, k9 o8 `7 N. c  @  t
    // time step.  The action is executed at time 0 relative to6 \9 L) b$ x5 T" j0 }
    // the beginning of the loop.
% {$ G; _" R* {' m9 v  D* l" ^/ l
  Q' R  [, X3 |    // This is a simple schedule, with only one action that is
) a+ J5 b: M5 R: B7 _3 G6 J4 U    // just repeated every time. See jmousetrap for more, e) u# m! ?; {
    // complicated schedules./ {7 p8 C7 Q% d' m3 l/ v" V
  # u1 N' D' D. {
    modelSchedule = new ScheduleImpl (getZone (), 1);( N$ \: l. e" c+ I9 m5 A- e3 G# g
    modelSchedule.at$createAction (0, modelActions);
7 @6 }3 j6 K8 Z# O- Y        
: Y+ X! O5 O; M. e4 b% X    return this;$ o9 p/ h6 G: B
  }
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