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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) R  R, \# h1 k% ^. |2 T
4 K& Y& D7 \! f  V2 O* `
public Object buildActions () {
; d, D* z# n) e$ b, i- F    super.buildActions();
( H7 N$ @( d2 @" U, l5 C# \   
. _. t0 ~2 i  X  Y+ q    // Create the list of simulation actions. We put these in
) i- T! R( x* }5 u) [& f    // an action group, because we want these actions to be! y, C9 Z& }- e1 I8 K' L
    // executed in a specific order, but these steps should
7 @" k8 Z2 H8 n5 P    // take no (simulated) time. The M(foo) means "The message
1 g! h0 P5 j* v: _3 ?# N0 j2 o    // called <foo>". You can send a message To a particular  s# j( J6 M0 o6 L$ f+ B
    // object, or ForEach object in a collection.
% _7 _2 K5 N, ?7 M% |        5 C! n* a% y9 p. G4 z2 J
    // Note we update the heatspace in two phases: first run
, h3 z  d' F# W, r) k' Z    // diffusion, then run "updateWorld" to actually enact the% @; ]1 u& T4 I. [
    // changes the heatbugs have made. The ordering here is
( a( [0 {: J* i  q0 s1 y& C; i' ?    // significant!
2 Z5 h7 v& H9 w6 X, A0 h% m        , U8 i. r4 ]6 j. ~) x* @8 n
    // Note also, that with the additional0 G9 I( P1 b0 c' \- {
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
4 X/ k, z' x! f% x2 M+ D1 T, C    // randomize the order in which the bugs actually run
/ d/ z8 B7 q" P! x7 t+ b    // their step rule.  This has the effect of removing any4 Q' p" _: [$ C6 F1 u7 g% a
    // systematic bias in the iteration throught the heatbug
: U0 ~* V$ I- O. E4 H7 S* ]    // list from timestep to timestep
6 N2 k; N4 u+ s9 o( h# c# P        
" u0 d! j0 q8 u+ H  M4 i5 I6 i, z    // By default, all `createActionForEach' modelActions have
" N& W% V; V- m5 z" u' r, C3 k# c    // a default order of `Sequential', which means that the$ Y0 L4 }" a) d' S$ ^. c, J
    // order of iteration through the `heatbugList' will be5 j$ ]! z5 j4 @8 q; j2 V  C6 B
    // identical (assuming the list order is not changed3 d6 h  B; y) ~4 c- w
    // indirectly by some other process).
$ ^% y0 p' P3 q: V, ], \   
5 S/ u% r1 T4 ]! @! E- f7 C" O    modelActions = new ActionGroupImpl (getZone ());1 y: @' Y* e# K. C0 p

" h1 C* `: h& h& B  x9 Y5 O    try {; Y* N3 S+ Z3 r7 B; ?
      modelActions.createActionTo$message$ M; M, `* ]6 P% t2 ]
        (heat, new Selector (heat.getClass (), "stepRule", false));
) ?4 S( O, J- B, _$ X    } catch (Exception e) {5 Z6 J( J2 F! M
      System.err.println ("Exception stepRule: " + e.getMessage ());3 ^! h* X  N$ e& j$ ~
    }
1 c; S  T8 C+ ]$ U5 M4 m+ @/ E0 g1 x2 }0 \, t4 C
    try {
3 }( Q3 u. N# }3 Z3 V$ H: X/ H      Heatbug proto = (Heatbug) heatbugList.get (0);' R  _. w4 j# `+ c
      Selector sel =
( @3 s* ]* Z) {9 [% K, ?        new Selector (proto.getClass (), "heatbugStep", false);# ]9 j$ a$ R& [- r) u- p! f& W
      actionForEach =
- \9 ?# a/ E8 J! O& |) _2 q        modelActions.createFActionForEachHomogeneous$call0 H# N+ c# m7 {( A$ l3 N
        (heatbugList,
2 D  Z! \7 l5 N# u$ o         new FCallImpl (this, proto, sel,
/ W% C5 a& s! |8 ]' Q" S                        new FArgumentsImpl (this, sel)));3 X: [% O5 U2 q7 z! O6 A1 I: _' B
    } catch (Exception e) {8 A" }; l: j4 ]" p9 q0 Q& ?+ P2 `
      e.printStackTrace (System.err);: _: ]! r* v1 a+ C. s: h
    }3 X9 b8 y6 r& `: }9 [6 Z7 o
    * C" V7 x; q# m: E2 q$ E' I/ g
    syncUpdateOrder ();
. H, o. l# ?/ @- X7 q" x2 \4 B3 V3 s% P! Q
    try {
: J* n9 W* C* |! q( u      modelActions.createActionTo$message & h9 d! s* {& R& O. {/ m7 R
        (heat, new Selector (heat.getClass (), "updateLattice", false));; j, @) w7 M6 L0 _9 e$ L, s, m
    } catch (Exception e) {4 I6 d- z3 D! I0 _0 S5 W
      System.err.println("Exception updateLattice: " + e.getMessage ());
& Q: D/ p' V3 K5 L7 H9 _    }. X: ]7 u. W; a7 {7 R
        
4 p( t/ ]: S4 g1 K    // Then we create a schedule that executes the
$ d; ~$ B3 ]& r. Q8 K- L( p    // modelActions. modelActions is an ActionGroup, by itself it
" ], ?6 T# H  M5 a' S    // has no notion of time. In order to have it executed in1 P* k; r3 J) y+ P4 h
    // time, we create a Schedule that says to use the. {3 U/ |9 E+ W1 f7 b8 `
    // modelActions ActionGroup at particular times.  This
; j: Y- e. L6 T    // schedule has a repeat interval of 1, it will loop every5 v5 n9 g; s/ Z0 A  I& x- \. L5 c/ L
    // time step.  The action is executed at time 0 relative to/ g" @0 x" i  y9 t" L  }) I, ]* R
    // the beginning of the loop.
) p3 [6 ?7 V% B, ?  z. B: a0 J' n8 l  Z) y+ S: R& s( M
    // This is a simple schedule, with only one action that is
8 Q7 O/ L1 z9 j( o& @    // just repeated every time. See jmousetrap for more
3 L: ?4 \4 X# S8 u8 q7 C  S. Z    // complicated schedules.
- B7 v( d2 p' O$ K8 t  0 o1 g( u: G5 ]; e0 S
    modelSchedule = new ScheduleImpl (getZone (), 1);
9 H; e0 [- G+ P1 u    modelSchedule.at$createAction (0, modelActions);
( S/ W. d/ n2 x7 o5 G        3 d) n0 n- ^- t: y  X2 `4 p4 d
    return this;; G( s, M1 L6 x# W8 F  |6 K
  }
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