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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:, E1 H) k$ B# @9 E

" L3 X$ b1 o. c9 g" {# Z public Object buildActions () {- s0 Q9 u0 o5 U' W, |0 b5 c
    super.buildActions();
7 D3 b$ a" s& e   
* Y: N0 B$ b9 X& n% e/ C    // Create the list of simulation actions. We put these in" e- u$ R' X+ r1 s2 c* k  `/ N
    // an action group, because we want these actions to be
6 Q8 s' g% t0 a1 J9 W! o    // executed in a specific order, but these steps should
  I5 A6 Z0 S- V8 E9 w    // take no (simulated) time. The M(foo) means "The message
$ [& U( C$ e/ u# o    // called <foo>". You can send a message To a particular' I4 e. Q$ |# m2 O  _3 w
    // object, or ForEach object in a collection.( y" B- m$ |% \3 J8 T$ D
        3 Q8 d7 J; ]1 c+ X4 F
    // Note we update the heatspace in two phases: first run8 q3 T# C0 u# Z/ O7 ^! n: O
    // diffusion, then run "updateWorld" to actually enact the
( G1 a3 q0 l' H9 o7 w( ^/ [    // changes the heatbugs have made. The ordering here is1 q; ~* N" P: `, m. y$ r  D; S* k
    // significant!( r4 \+ _' N* a1 N3 Q- ~$ G
        
# n: K* v/ t7 c! w    // Note also, that with the additional
  q: ?4 A) [6 a6 U( x    // `randomizeHeatbugUpdateOrder' Boolean flag we can
: R/ ?6 @! {/ b& a9 H! Q) `    // randomize the order in which the bugs actually run
4 ^/ G& L( _; ?1 W    // their step rule.  This has the effect of removing any6 w1 G; }' l, Z8 P$ N: _( d6 l
    // systematic bias in the iteration throught the heatbug# r" D' D4 D9 B4 J6 y
    // list from timestep to timestep- N# ~! ^! @  w/ i: `" E$ s
        
. q+ G  d+ j( w: B& Z    // By default, all `createActionForEach' modelActions have
7 C6 f, s. P* d+ d+ D! N% X/ V    // a default order of `Sequential', which means that the! z% I. i3 P, s( Y
    // order of iteration through the `heatbugList' will be
5 ^$ `, |9 ^! y+ v    // identical (assuming the list order is not changed
- v' l7 `( L/ f7 b  L  y" d    // indirectly by some other process)." h2 s, G* U$ z0 S, e- @6 m) t
    / H* `4 M1 g. ]' @
    modelActions = new ActionGroupImpl (getZone ());
6 r% B0 c8 L* Q7 o
) i+ M; K+ o5 e( i% I% C& h    try {
6 x3 R. V$ A% d4 U2 M6 `      modelActions.createActionTo$message0 H5 P( i. Z) v' G" |2 n; q
        (heat, new Selector (heat.getClass (), "stepRule", false));2 ~' J7 m3 c* ^- j! `
    } catch (Exception e) {
- p5 N. u3 h6 {$ }      System.err.println ("Exception stepRule: " + e.getMessage ());
6 z/ Q* ^" B4 A. I3 L    }0 W- ]! W/ M5 w2 b6 D0 y
. R8 N2 \# L: y) Z. ~
    try {+ v. w. e- {2 k# F4 g) m" Y& |
      Heatbug proto = (Heatbug) heatbugList.get (0);8 h6 l8 R; U- [* I7 b
      Selector sel = ' ~- f5 a5 D: Z- }: M' r9 [, o" m' z
        new Selector (proto.getClass (), "heatbugStep", false);" U& V: _1 ?2 A- {' m
      actionForEach =
& X0 _+ ^8 E' _" x0 e, Y7 Y# |        modelActions.createFActionForEachHomogeneous$call" H9 W! Z6 s& P, J7 P! n
        (heatbugList,
4 V- i# E/ @2 d& a) n1 f         new FCallImpl (this, proto, sel,
3 h, k% f! `; r                        new FArgumentsImpl (this, sel)));7 q  Y7 v6 K$ Q4 F. W4 @/ y% S) Z
    } catch (Exception e) {
1 b5 v7 `5 f$ |. Y- f% l      e.printStackTrace (System.err);
! G- j3 I- y! r    }/ O1 T% D% s+ S# G, f5 C
   
  \, l- M  d5 [& ^* v    syncUpdateOrder ();
+ y1 g7 n# t" f  {
0 K1 i$ I( d! g0 {    try {
, y* k! d: ^* o. s* g      modelActions.createActionTo$message 7 t' G9 y8 O1 `* p4 O2 f1 Y
        (heat, new Selector (heat.getClass (), "updateLattice", false));
7 t3 t/ D( E+ X7 D; K) L, L    } catch (Exception e) {( l0 E; Y6 x7 h% `
      System.err.println("Exception updateLattice: " + e.getMessage ());- c1 e# T$ T8 J4 f( y
    }
/ f5 v: g* x; \' p# U; X7 p, s        
+ b# k. f8 R# u/ W4 o    // Then we create a schedule that executes the( a" p; T+ |( v0 z" ^% I- r
    // modelActions. modelActions is an ActionGroup, by itself it
% _- g% G' d- p, t: m6 w* P    // has no notion of time. In order to have it executed in
8 A* @/ J* B2 c8 e! C+ |: d+ _" L: s' G    // time, we create a Schedule that says to use the
6 W! D: B! D3 n9 y8 L! v    // modelActions ActionGroup at particular times.  This. }+ e# i2 W3 ]% V  m1 x6 C, o/ E
    // schedule has a repeat interval of 1, it will loop every
6 I( Y' b5 h+ ]/ r3 |9 V    // time step.  The action is executed at time 0 relative to
) ?) d! `5 b5 s- }4 Y    // the beginning of the loop.
6 }. B) K. K4 t3 T# t' f
) D5 m) w" ~& b0 B8 Z    // This is a simple schedule, with only one action that is
7 ]  K: D' H7 ?    // just repeated every time. See jmousetrap for more
; y: I3 W* d# C9 ^! Z    // complicated schedules.
8 b+ p+ V! e; I( c9 c  4 {* s0 W9 c1 i' s  Z
    modelSchedule = new ScheduleImpl (getZone (), 1);; n* |3 z! R4 Z
    modelSchedule.at$createAction (0, modelActions);
( F/ q& Q. s6 J5 Z; T! U5 J3 K( t        
4 ?- R- e- D' O5 H0 U    return this;
. e  v& e& y( o  }
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