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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {$ Y0 G/ Z: }0 s1 {
    super.buildActions();
/ X; h: @1 ^% p/ ]5 G    ! k# W$ S( H7 y' z5 J# X9 j
    // Create the list of simulation actions. We put these in0 ?' n2 v% B8 T
    // an action group, because we want these actions to be
& U' A; ~$ A: N    // executed in a specific order, but these steps should
* f- q+ @4 c  r% J    // take no (simulated) time. The M(foo) means "The message
4 }+ I5 C4 B& s& r& A; u, D    // called <foo>". You can send a message To a particular
9 Y/ D% T/ p+ b    // object, or ForEach object in a collection.
3 P* P3 w" w. Z7 O% l$ i        
: s8 m5 h% E- i+ Q    // Note we update the heatspace in two phases: first run6 _6 D7 Q$ [! r. R/ n1 l
    // diffusion, then run "updateWorld" to actually enact the) Z' U, T3 T: X9 c
    // changes the heatbugs have made. The ordering here is
% J5 O$ O; \9 s! H    // significant!. B) y1 l  H6 B+ V& c: P
        . s  a- b" m6 A
    // Note also, that with the additional
2 f" G0 {) v& `9 |. T# w- D    // `randomizeHeatbugUpdateOrder' Boolean flag we can
9 }6 B# I$ Q9 E% a0 G, ?9 N    // randomize the order in which the bugs actually run. x' Z' B5 ~& n9 o' F. W
    // their step rule.  This has the effect of removing any7 o- Q! x7 p" I6 ?$ e1 T( ~
    // systematic bias in the iteration throught the heatbug
5 j$ c; ~, a9 S& T% a/ t    // list from timestep to timestep
) \! [! r9 }" B, c" ^0 t        . i2 Y+ @- q( k1 A$ c; G* e
    // By default, all `createActionForEach' modelActions have
) g) D& p& G9 `* R. Z" D  @3 x    // a default order of `Sequential', which means that the8 \( ~. z6 `. O0 B+ a' P% ^
    // order of iteration through the `heatbugList' will be" {! w( s4 H, f, @
    // identical (assuming the list order is not changed2 H9 E" P$ I# F0 j* @0 C
    // indirectly by some other process).
  p4 O* {" K: c# }9 s1 j+ g   
' k: o2 K; A' B% j    modelActions = new ActionGroupImpl (getZone ());
3 Q' {& [& e5 d( H& P3 n& Q2 C0 E, h9 k
    try {& w2 e) q( l: V) ]6 L6 F: O- d
      modelActions.createActionTo$message9 [  e4 f; s' d5 b, {/ b) D1 h" Q
        (heat, new Selector (heat.getClass (), "stepRule", false));
! Q0 s8 b3 F6 d, n0 h    } catch (Exception e) {7 l6 P; @; [6 C5 Y0 a& ~
      System.err.println ("Exception stepRule: " + e.getMessage ());
4 m7 j: f6 I& d    }
3 }2 M/ q  h" v- x/ b9 Z' N/ F" k9 P: A$ u+ ]
    try {5 t* A1 [1 b; D$ G1 ^( c
      Heatbug proto = (Heatbug) heatbugList.get (0);
9 ?/ a6 s6 x# ^! ^7 i& [% o" R      Selector sel = 0 a) J% h! a7 \8 k) ~
        new Selector (proto.getClass (), "heatbugStep", false);
, d+ R) O5 a) c      actionForEach =8 I% Y  v: O+ J. a
        modelActions.createFActionForEachHomogeneous$call3 E, d# I$ z$ _4 o% [  g2 A7 e2 s
        (heatbugList,% g1 b7 Z; h* _0 w% B
         new FCallImpl (this, proto, sel,
: _0 ^. M, k+ d  O/ `$ s$ r                        new FArgumentsImpl (this, sel)));
  T5 ?1 |# ], @    } catch (Exception e) {
) d& x, C$ h' [0 \" I' N' K      e.printStackTrace (System.err);$ X! V0 L' \! t! D$ b  q
    }$ e( {3 W  r. X
   
) z1 s4 Z8 {7 c. A% k, u$ e, m8 g1 v% T    syncUpdateOrder ();
2 V: D  ?0 t, n6 H9 H
: B9 [0 x; q9 k2 J3 k    try {  {. L4 A/ _. R# }+ k  q$ B- q
      modelActions.createActionTo$message
7 d$ V  P$ T- f, \        (heat, new Selector (heat.getClass (), "updateLattice", false));
' N4 z' [1 g3 V    } catch (Exception e) {( f0 F' L% L* q8 s# `- F
      System.err.println("Exception updateLattice: " + e.getMessage ());
% I/ ~5 y1 |: }# ~) d0 [) h    }
4 e/ W) ~+ H8 h  |        * d& `& r% _0 N0 X, w) Q
    // Then we create a schedule that executes the
  z9 k1 L, a' T1 ]2 k& W+ X8 q    // modelActions. modelActions is an ActionGroup, by itself it" `- Z7 I) A. Z6 w
    // has no notion of time. In order to have it executed in* B. S) P! u* b7 s! S' V
    // time, we create a Schedule that says to use the
  y* h, [+ `7 w6 U% m# r    // modelActions ActionGroup at particular times.  This+ s. ~! \9 I- t( I; x8 ^# |) e' J
    // schedule has a repeat interval of 1, it will loop every
1 _$ o1 ]6 b* k' b$ i$ Y) |  d8 z    // time step.  The action is executed at time 0 relative to! L% I1 v2 K% u3 \, p+ Q
    // the beginning of the loop.0 |" ]" m6 D' _# T* z! G- B. F

3 X5 ?8 v/ r; v7 _. P# y" l    // This is a simple schedule, with only one action that is
1 h( b% Z5 L1 T* d4 C4 `, }    // just repeated every time. See jmousetrap for more
; a% v% _& j8 E6 a: k    // complicated schedules.
" D2 n  Y9 E. d7 ]0 s/ s# B% S$ ]  " ]( P! k, Z  y% o
    modelSchedule = new ScheduleImpl (getZone (), 1);
" U# E, }7 V8 R6 F: E    modelSchedule.at$createAction (0, modelActions);
+ C! {# l# x0 ?        
3 P. C7 u: z5 k6 S$ y: d    return this;% y$ n: L7 I: ]  Y
  }
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