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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:3 s! ?1 U7 m- L4 o. J' \
9 D* q2 O/ l& `: B
public Object buildActions () {3 @- e7 b& X( h9 `/ L4 ^' X' `( ?
    super.buildActions();7 _) U/ q* H5 k3 P& [8 X
    6 i5 o- c, O3 h: S- y8 g- [/ ?, U" w. b
    // Create the list of simulation actions. We put these in
7 A' r; W- R4 W, ]: X2 ~/ p! K    // an action group, because we want these actions to be# d; E, w( v) f8 w5 k4 e: _) L
    // executed in a specific order, but these steps should
7 ~: a" T+ K& l. f; \# d; ?5 m$ D7 X6 O    // take no (simulated) time. The M(foo) means "The message
7 G' O# f2 b. |% G9 I    // called <foo>". You can send a message To a particular
8 }  o% s; h% V+ w$ ?    // object, or ForEach object in a collection.+ S' `. C6 g2 g  [! Z
        7 {7 i8 _8 O2 W1 x) [8 P* ?! i
    // Note we update the heatspace in two phases: first run
3 i9 F. c$ v2 b, b2 b3 g6 P    // diffusion, then run "updateWorld" to actually enact the
" w, Z/ g% Z" l& }4 C    // changes the heatbugs have made. The ordering here is' j, K2 P9 X8 e6 {' |. k
    // significant!
0 d* r0 q# {4 C4 w  S        
/ o' _  A6 `" F6 O& |  b2 [    // Note also, that with the additional) S8 f  F9 P0 G; n2 v5 z( k
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
, h# ~% o$ U  C    // randomize the order in which the bugs actually run4 [6 w9 [5 ?  V
    // their step rule.  This has the effect of removing any7 W- f( k5 p* t7 _; T( h
    // systematic bias in the iteration throught the heatbug
# z! ^; }8 V% U- t: G1 a  Y    // list from timestep to timestep
7 r5 x2 V9 m6 {$ A        & h+ Z* X0 ]  {( }+ [8 R8 l
    // By default, all `createActionForEach' modelActions have( L) k6 g; U0 R/ ?5 O2 A
    // a default order of `Sequential', which means that the
: i2 r6 ?& P! t; H. @  p    // order of iteration through the `heatbugList' will be
" {+ }; ^8 x" f3 Y$ D6 J! D    // identical (assuming the list order is not changed
, s9 j3 k+ M7 s; a/ J  Y    // indirectly by some other process).+ W* J% R& ?2 t
   
! M! [( d7 C, ?: n    modelActions = new ActionGroupImpl (getZone ());
& ]% J. k; R. ^0 `" F) E9 T; r0 z/ e0 P6 B/ ?; V
    try {5 Z( y5 Z' s- `* Q7 R
      modelActions.createActionTo$message4 [5 a8 ~/ X/ I5 n+ F9 S
        (heat, new Selector (heat.getClass (), "stepRule", false));
: L5 p' R) A6 W5 h, a5 n* K1 h    } catch (Exception e) {
; Y; c* {' r( {* F# {5 W, t      System.err.println ("Exception stepRule: " + e.getMessage ());' V4 J1 o/ x3 Y) A$ z  w$ l* x
    }- b/ T0 F  @: w' `  v- s
2 `# ^9 }% t/ z2 P" ]3 c% d) y) ]* M
    try {# M- u' f  Z- h) L$ o5 Z( I5 c1 R: J
      Heatbug proto = (Heatbug) heatbugList.get (0);- u0 W) T& ?$ ~
      Selector sel = " o* o% \" M) o, C
        new Selector (proto.getClass (), "heatbugStep", false);
- Z7 X3 _& X) B. I7 L* M+ O      actionForEach =
) Q* D% Y) J5 H2 O6 ^* T. ?        modelActions.createFActionForEachHomogeneous$call
  e+ f, b' c5 P# v        (heatbugList,
. d2 c% o8 G5 b  s         new FCallImpl (this, proto, sel,4 Z' ~$ ^2 r& P4 d4 g# F
                        new FArgumentsImpl (this, sel)));
# L$ ?: ]0 ?" E% Y: ~7 y* |    } catch (Exception e) {6 ^- _" m% d/ }! s
      e.printStackTrace (System.err);- r7 G! B: r1 x" G
    }; D: Z7 _3 }2 k+ Q, ^$ l8 G
   
0 o3 t! q, |6 ^/ r2 s) z    syncUpdateOrder ();# o: [& q, j. H/ t$ V

5 Q7 K2 G8 [& L2 J    try {
3 o! r$ m$ S- Q/ V# B      modelActions.createActionTo$message
) ^; |; o6 U9 y$ c, p0 r        (heat, new Selector (heat.getClass (), "updateLattice", false));
" I+ Y0 l9 A0 d* H8 L    } catch (Exception e) {
1 o6 _/ X( P1 k- n" E      System.err.println("Exception updateLattice: " + e.getMessage ());
9 ~5 A! U: M: c! `    }
7 h0 |$ V4 u" V7 ^) `        
! }* j' I$ I) z  I5 z8 z    // Then we create a schedule that executes the
9 O) c) y9 ~& k0 J% w    // modelActions. modelActions is an ActionGroup, by itself it
5 x2 P3 z- X3 z, [1 l    // has no notion of time. In order to have it executed in
& \5 C# D- T6 N# R    // time, we create a Schedule that says to use the
$ O: |" |$ i% I3 ^+ X% O* s( a    // modelActions ActionGroup at particular times.  This
1 U  p5 k% R5 W  I. u    // schedule has a repeat interval of 1, it will loop every
" M/ `8 {. ?0 n, H7 Q    // time step.  The action is executed at time 0 relative to
' L& ^6 a& Q( s9 n2 d2 U- \    // the beginning of the loop.& `' X* y5 ?: {

$ p; C1 c8 E# E! }. _6 h    // This is a simple schedule, with only one action that is
  w% [7 ~# \& D2 r/ @' _    // just repeated every time. See jmousetrap for more
  B  T) h+ N) B6 ^# E    // complicated schedules.
; I, d. p8 a3 h* `3 w  
$ G* N" e+ F/ b! I    modelSchedule = new ScheduleImpl (getZone (), 1);: V7 E" G! I& M. R0 a
    modelSchedule.at$createAction (0, modelActions);
3 A0 i) m$ @0 E; t# q8 \        / n2 O* n/ l  o' [4 {
    return this;+ `. U; F* X" u4 }0 l# u9 g" F
  }
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