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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:' ~& d! L; A  s5 o. M9 H

, O) G/ M4 I8 i& h8 J" z1 A$ o) Q. i public Object buildActions () {  T9 s6 R/ @. p/ b9 u9 Y9 T- s
    super.buildActions();
- R* ]2 P7 t0 \  W! ^& s   
% v; J6 e; o6 w0 }1 A    // Create the list of simulation actions. We put these in1 i) `; \; z- s! @9 W6 H
    // an action group, because we want these actions to be9 O. [1 v% o. f) b
    // executed in a specific order, but these steps should
* ]9 X: x* s, v    // take no (simulated) time. The M(foo) means "The message
+ d* c. [/ E1 j" p& {2 Q    // called <foo>". You can send a message To a particular  G4 i& D' q; ]
    // object, or ForEach object in a collection.+ e5 E+ g, }. A
        
# P, E; u) A! O9 {" d6 N: c7 ]    // Note we update the heatspace in two phases: first run( b* d' [& x# F, |: P
    // diffusion, then run "updateWorld" to actually enact the7 O8 Q' l8 A$ y0 d6 I
    // changes the heatbugs have made. The ordering here is
; i% X& i; B2 B    // significant!
: }6 ~4 }6 {+ V3 G0 p2 j        % x( J3 ?" a# X* x5 d8 E
    // Note also, that with the additional+ V# \8 f8 a* {" q. Q  a1 Q3 D
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
5 ~4 V8 F# w* t. E" G. X    // randomize the order in which the bugs actually run
- z2 v2 Q2 C# l' {$ B    // their step rule.  This has the effect of removing any
. V# r# `9 ~* ?2 u2 e    // systematic bias in the iteration throught the heatbug
7 n$ Z2 B/ r. z4 p2 }    // list from timestep to timestep+ N) ~, n; [& I
        3 [) q1 I2 Z9 z
    // By default, all `createActionForEach' modelActions have7 H4 c9 M/ E* e, _. k, u
    // a default order of `Sequential', which means that the7 o8 ?, V+ A5 s) e" |6 h. R
    // order of iteration through the `heatbugList' will be
9 Y8 z' a& W- j  d/ A. f. `. v- ]# ^  O    // identical (assuming the list order is not changed
- i# k/ D1 R- D9 `, @! N3 W1 s! Q    // indirectly by some other process).4 h5 S4 i: T' L  l/ G% h
   
# C1 i0 ~+ @" n, f    modelActions = new ActionGroupImpl (getZone ());
! H# ~3 G" ^/ \) N2 Y* [  s0 s! y3 n) f
    try {
1 p1 I& P1 I" Z& T      modelActions.createActionTo$message* M' G+ _* \% S2 d1 b3 G' @
        (heat, new Selector (heat.getClass (), "stepRule", false));6 P( j8 s( ^( |% |
    } catch (Exception e) {
  u% @3 L" [" N1 p, ~) a      System.err.println ("Exception stepRule: " + e.getMessage ());
% G1 q8 ^# A3 @$ P2 C2 }3 J# U    }
2 g* V- a1 e: _" i( n7 C1 e, l$ U" e+ j% q# Q. f
    try {0 B! }' z  }* q8 k. @/ J5 ^
      Heatbug proto = (Heatbug) heatbugList.get (0);
3 B/ n2 E/ u( {6 u      Selector sel =
; I1 O+ P( h- L/ e$ G        new Selector (proto.getClass (), "heatbugStep", false);
, `+ i2 t0 U, \! N/ E9 l      actionForEach =
9 y4 J; ~% |* c        modelActions.createFActionForEachHomogeneous$call
: r0 e/ K* u- A4 u        (heatbugList,6 E  B  B' P& I  e5 L& V: V
         new FCallImpl (this, proto, sel,
( |9 {) \5 D3 _1 A, I                        new FArgumentsImpl (this, sel)));9 e& N$ p( ]( _8 ?( U0 ?* r; }
    } catch (Exception e) {
5 k0 y! ~% w& B/ Q      e.printStackTrace (System.err);
7 I$ T2 {( B9 J0 F) u) Q" ?    }
  y2 C" z* |( M! G, _2 K    5 T: R9 o  q" y) u
    syncUpdateOrder ();& h& j3 t$ f0 k4 T

- b8 U( y7 D8 b1 u% A    try {
+ K6 e( J, \- r& M; `2 _# z. T+ y      modelActions.createActionTo$message
; s+ x' a1 q% c$ V9 ]8 Y        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 }# ]6 `. ?6 _1 w2 d6 ?    } catch (Exception e) {
9 \& |6 Q6 Q3 j7 z. V2 Q      System.err.println("Exception updateLattice: " + e.getMessage ());
; x' X) z( c1 d2 G- I" c- {" d    }  l' K' b: R, S) B5 o0 b
        
2 p- a- I6 Y# F% G# h( c% x2 k6 l    // Then we create a schedule that executes the- v$ X- l, Z: \1 o' {/ H# A* ]
    // modelActions. modelActions is an ActionGroup, by itself it
2 s/ U  W$ `9 G4 B* A! Z1 Z( z: j    // has no notion of time. In order to have it executed in7 V& ?% d/ ~9 r; |! O9 F! Z- O/ ~
    // time, we create a Schedule that says to use the
" N6 C( J9 e% [; h) n% ?    // modelActions ActionGroup at particular times.  This0 u$ y0 N. E5 z' x
    // schedule has a repeat interval of 1, it will loop every/ a7 G5 i! ~  E7 m2 y
    // time step.  The action is executed at time 0 relative to* I5 d9 Z& A1 P9 [& q
    // the beginning of the loop.
" W9 O; P+ B" j# F* g) W4 h9 L$ m3 ^9 _) O- e8 \/ j
    // This is a simple schedule, with only one action that is
$ C3 M' u" ^3 }2 {    // just repeated every time. See jmousetrap for more
( l( \! m% n; ^; B    // complicated schedules.
4 k) ]) {! G3 d" Y  
' z- D+ @" @/ z% `7 ?    modelSchedule = new ScheduleImpl (getZone (), 1);1 f, l! B0 h; i4 f# h
    modelSchedule.at$createAction (0, modelActions);
4 E- O1 f4 m) y( O, r" {        * R" u$ `+ l' g+ ?
    return this;. y$ b' k$ L8 _: a
  }
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