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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
% x# z  N. a! {  Y; y
4 f! y. L/ S' U# A9 p0 @- n9 M public Object buildActions () {9 `0 Z6 Q' C, g6 o( u3 x/ i
    super.buildActions();/ a6 }0 F7 |  G
   
* r3 ?  r9 W: k4 ^( S7 I4 X9 R; O    // Create the list of simulation actions. We put these in
6 v; S- }6 D$ Y) R+ L    // an action group, because we want these actions to be
$ s+ I& f6 F5 a    // executed in a specific order, but these steps should% c! y- m# `1 C
    // take no (simulated) time. The M(foo) means "The message! y% m* `- s1 T" j/ T
    // called <foo>". You can send a message To a particular4 Z& b# n6 x6 _* a* r
    // object, or ForEach object in a collection.0 n3 @3 M+ i! ]) Z- B3 z% K8 }
        , X8 n9 U& i1 @% a
    // Note we update the heatspace in two phases: first run8 k  X+ @  V) F+ q. r' a. c2 \
    // diffusion, then run "updateWorld" to actually enact the
. }6 T8 n& }" \% ^    // changes the heatbugs have made. The ordering here is8 H$ D: X: x1 _2 r4 ^7 W. D9 m
    // significant!
; R$ q1 |2 Q# J        / U( h* s# @( a0 Y
    // Note also, that with the additional' o+ t8 ]/ a) u, B' D& N8 t5 u
    // `randomizeHeatbugUpdateOrder' Boolean flag we can4 V7 m( j+ i# Q, D/ v1 D
    // randomize the order in which the bugs actually run* o& u/ y- y- `# S
    // their step rule.  This has the effect of removing any
4 G8 E; S3 e( G/ Y    // systematic bias in the iteration throught the heatbug
- f! x- j8 Y3 ^( _* X3 V* g8 e7 ~    // list from timestep to timestep
* c5 G- Y( |8 Y4 h3 v9 s4 }4 P' S        5 O# H9 C2 Y. z5 s, ?0 ]! m: ]
    // By default, all `createActionForEach' modelActions have
+ m2 S, d# }& o) ?; e6 ]. C; ~3 t) x    // a default order of `Sequential', which means that the
) w" W- f% g9 x4 P    // order of iteration through the `heatbugList' will be& R/ R/ v' l* D( i0 a6 ~
    // identical (assuming the list order is not changed# K. m; P* J/ h8 s
    // indirectly by some other process).7 M9 |. @  o8 D$ L3 s1 e
   
3 @4 m8 ]( e9 z& Q9 V! v( f! C    modelActions = new ActionGroupImpl (getZone ());1 h3 x! ~& e2 e, d$ y) m$ E

" j4 x7 K4 n! m/ F- t! p    try {2 v8 r* q. v3 g3 g
      modelActions.createActionTo$message/ g! J4 B* ^: E' X2 D: R+ Q5 r  D
        (heat, new Selector (heat.getClass (), "stepRule", false));- T. I  v  _5 e' \% d9 `4 L
    } catch (Exception e) {
% u) N- E; ?/ G' @, }' f& u      System.err.println ("Exception stepRule: " + e.getMessage ());
) M  L$ r3 F7 j/ ]# O8 j" l' H. @, \    }( t- n: N: O8 B5 ^
  a5 ^( V0 I7 |5 D/ _
    try {# }9 t0 T; l5 d  `& t
      Heatbug proto = (Heatbug) heatbugList.get (0);
5 Y8 v3 ~% o! L, ]. R      Selector sel =   C# l5 B& ]) l* [
        new Selector (proto.getClass (), "heatbugStep", false);3 G! Y3 G; Q( V
      actionForEach =
6 h5 C8 ?  q+ ^  ^        modelActions.createFActionForEachHomogeneous$call
& t; @9 g% \, V. L0 \        (heatbugList,2 O, K6 H. `% J& F
         new FCallImpl (this, proto, sel,
. [9 C+ K( Z# `" R" N                        new FArgumentsImpl (this, sel)));- [2 [6 E, L, a; t5 F
    } catch (Exception e) {
/ H# I7 ~( D6 w1 A      e.printStackTrace (System.err);$ L3 ?0 ?8 t+ ?
    }. y8 A, Q! {- v
   
' F  g4 _) _: D  r    syncUpdateOrder ();$ @, O- T! x9 B  D+ v: G9 `
+ g- }8 b+ q; O# l
    try {" b5 s( V0 P/ E2 R7 G( f/ S
      modelActions.createActionTo$message 2 F& A: o2 t# S: a- G
        (heat, new Selector (heat.getClass (), "updateLattice", false));
, J! t2 [+ v8 _    } catch (Exception e) {  ^9 s% Q6 F, d6 K, ^1 H+ E  Z
      System.err.println("Exception updateLattice: " + e.getMessage ());1 E: S: R- H# a% b. _
    }
2 q. V) w+ v9 i& I$ p+ Y        ! I- }( x' i& S. g
    // Then we create a schedule that executes the
& q$ D% v1 }6 i    // modelActions. modelActions is an ActionGroup, by itself it% j* o9 g7 L; G- n- [, B
    // has no notion of time. In order to have it executed in
4 K3 f, q1 w* x& k" \9 O: c! A    // time, we create a Schedule that says to use the7 z+ ?) F( w+ I
    // modelActions ActionGroup at particular times.  This
# S2 S3 ^1 A/ U2 s( Y* h# I    // schedule has a repeat interval of 1, it will loop every
( Q5 n3 r7 h* X8 Q    // time step.  The action is executed at time 0 relative to
' K. u. F2 Z: r. a    // the beginning of the loop.( E1 o/ R- l3 {0 m! P* k" J

' K& \$ W: L/ J- v' \    // This is a simple schedule, with only one action that is( C& F) K& q3 m" w3 b6 A; L
    // just repeated every time. See jmousetrap for more
. K6 o6 B0 w8 X, i! H, x7 b8 B9 @; X    // complicated schedules.
! I- D) M+ Z- @- e4 x  , j% N& I( K# T6 ]/ G" ?8 B$ {% V
    modelSchedule = new ScheduleImpl (getZone (), 1);" E/ J* B8 ~, q; U" Z
    modelSchedule.at$createAction (0, modelActions);
9 i( `+ K2 ]& f        & q2 o5 s- V( l  L
    return this;
" f0 ^9 p5 H0 q, o' ?1 V# a  }
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