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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
" r* N* f4 c4 L4 X1 _% u5 v% j* d7 D$ b( F/ U- S/ `6 n
public Object buildActions () {
- s4 W) a9 J4 Y1 V$ {: h    super.buildActions();
$ Y4 ^% q8 H, e/ f7 r/ t& L" x    ) I! u0 w9 Q. x* M3 j0 g+ W
    // Create the list of simulation actions. We put these in! Y$ a% ^$ V4 A" ]( w, o
    // an action group, because we want these actions to be
1 y$ Q6 B: o% e( w: m7 B1 ]    // executed in a specific order, but these steps should& ^% V0 r2 I  `+ p
    // take no (simulated) time. The M(foo) means "The message5 ~2 l. ^8 R  F; I6 @
    // called <foo>". You can send a message To a particular4 i' A) E0 v- S: G# h" y. ]
    // object, or ForEach object in a collection.* n+ O0 N0 q# v. ~8 y# o4 g" Z& m
        
9 x; D0 B/ X, D: P+ X    // Note we update the heatspace in two phases: first run
* t5 t1 |% q& M! a1 ?8 C. B  p, ^    // diffusion, then run "updateWorld" to actually enact the
- b: n$ B# i' M7 U9 Z" g  ^    // changes the heatbugs have made. The ordering here is" I! o) _; \, [/ A$ Z
    // significant!  F2 ]. m0 ?" Y/ }" x9 `
        0 M% s' P" t$ [/ F* ~/ |7 @" \8 z
    // Note also, that with the additional3 S- u, Y) M* F/ W! V
    // `randomizeHeatbugUpdateOrder' Boolean flag we can* \0 [+ S0 G, Y* R& i
    // randomize the order in which the bugs actually run
, y! k0 q" f: K    // their step rule.  This has the effect of removing any
: n1 q$ ~) \; N    // systematic bias in the iteration throught the heatbug1 T5 a1 N. H9 ]- f% w
    // list from timestep to timestep- X* J+ N& }6 P; u% ^
        + N* t9 s5 W4 [9 E4 V
    // By default, all `createActionForEach' modelActions have) v. q& x+ N7 Q1 Y; s4 o* ?+ r
    // a default order of `Sequential', which means that the2 l; Y* z+ P, V; D4 P: L2 T& z
    // order of iteration through the `heatbugList' will be
5 n- }  L$ b7 P    // identical (assuming the list order is not changed
* F; B* L& s& U2 T+ y" X9 x    // indirectly by some other process).
2 j+ L1 Q9 x2 ?' ]5 S    ! f5 [4 u) p( k/ ~( E' B
    modelActions = new ActionGroupImpl (getZone ());" _& T, `' `" ^" _  m9 h9 r$ u' G6 r
/ i) O' Y& v; m* W% t% n
    try {( C$ h8 h1 _, T" P) v/ @
      modelActions.createActionTo$message2 Z  H& [$ V* k& E
        (heat, new Selector (heat.getClass (), "stepRule", false));
7 ]8 V& D% M. `4 l    } catch (Exception e) {8 ^6 ~+ c! P. D. k7 K$ a! R
      System.err.println ("Exception stepRule: " + e.getMessage ());1 j, ~7 j& J* q$ R# Q1 K% G
    }' l& T1 x+ p& U
5 n5 F! J* ]. \: i+ F' |9 Y% M
    try {" V8 N7 p5 O4 t$ j
      Heatbug proto = (Heatbug) heatbugList.get (0);+ c0 x% n) o: D" \1 h; c
      Selector sel = ( z8 {/ y6 P6 Y4 Y9 o
        new Selector (proto.getClass (), "heatbugStep", false);3 D9 J, ~& v/ e$ d' ]
      actionForEach =
* X; Y9 W6 B- R        modelActions.createFActionForEachHomogeneous$call
' [4 `/ r5 D; b1 E/ V        (heatbugList,! A# ^1 i) U" a) o: {
         new FCallImpl (this, proto, sel,; x" a" ]- Z/ f: a9 w+ ]% D+ m
                        new FArgumentsImpl (this, sel)));; T& B, n8 b0 r6 \3 z- w9 S
    } catch (Exception e) {
  H/ L; F, J( Z4 S) x$ \$ d$ o8 l      e.printStackTrace (System.err);; j4 h8 |7 A4 {0 e5 S) ^
    }# M8 u! M5 u" o% }& u# ^
   
5 {' x: r, g, V* o# N, }% }    syncUpdateOrder ();
( M% b+ _( P8 w9 Y2 \4 M$ z& |
- e* ]! }+ c2 z: t! U    try {4 u; x/ z8 z' \* g  T8 Q8 y: R; i* r6 }
      modelActions.createActionTo$message $ s9 O" D6 Q; ~# O4 q0 x& }1 w- W
        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 n' E* O4 d0 k& y  ?7 D% Z    } catch (Exception e) {6 k! O2 G# _" T
      System.err.println("Exception updateLattice: " + e.getMessage ());2 w5 A! B$ ?! [) o2 R2 U: Z
    }. Y2 f" I2 B, ^. A1 b; i+ K
        3 ?9 T3 N8 o+ O: U; {! F! }  W  ^) H# }
    // Then we create a schedule that executes the/ U  R. I1 [5 g3 m2 M' }9 ?
    // modelActions. modelActions is an ActionGroup, by itself it+ |+ g# {9 G; S+ N
    // has no notion of time. In order to have it executed in
8 m% t) i! h( d9 P) {! @    // time, we create a Schedule that says to use the
" g2 j! [3 ~- P2 ^" r0 N0 B8 i5 X" s    // modelActions ActionGroup at particular times.  This
! `$ b  W/ i7 G4 U* R* q' \' f    // schedule has a repeat interval of 1, it will loop every7 ]! u1 ]5 Q" @9 h
    // time step.  The action is executed at time 0 relative to
) ~" y" c! X  u' _, T, f    // the beginning of the loop.; k5 U- V$ @0 u) [* M; v
- z8 I. U6 C3 U; Y% F" E8 e
    // This is a simple schedule, with only one action that is" V) \. X$ I- y7 c; y
    // just repeated every time. See jmousetrap for more
# f/ G* q5 V( `) z: P    // complicated schedules.
9 M' T9 }+ a- |    E* K+ n, Y7 z, j% |. z
    modelSchedule = new ScheduleImpl (getZone (), 1);' H/ _9 Q5 t7 J
    modelSchedule.at$createAction (0, modelActions);3 h, {9 b4 Q- |. L/ V) g- A
        + I$ [# |- e8 N8 r) e% P* v* d
    return this;
. k5 L1 J; J7 i5 h5 U, L  Z0 ?  }
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