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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
4 @" a. s4 }' o3 O+ D8 R
- E8 G# L, F6 ~0 D* ]$ l public Object buildActions () {
- n3 u. B8 ~+ Z) i7 E- l    super.buildActions();
9 y% j) B/ n+ }   
+ C% Q9 u: J$ n. s8 {; j: `: V* ~& S  P    // Create the list of simulation actions. We put these in& }* b) }" @& y5 U* F+ _" ^- K; z
    // an action group, because we want these actions to be' r; |9 N9 P0 I# g# J
    // executed in a specific order, but these steps should
# I7 e6 N. O# @* A    // take no (simulated) time. The M(foo) means "The message
9 F6 U  ^" z0 ?$ [    // called <foo>". You can send a message To a particular
' c$ }6 w# x% T5 {7 L    // object, or ForEach object in a collection.- `( Z: z4 Y( U, k4 v4 @  y
        : m6 z/ `  l4 L& v; l8 ~- V
    // Note we update the heatspace in two phases: first run
' v; ]+ W' h* ~# r4 E7 Q  C$ Q    // diffusion, then run "updateWorld" to actually enact the  ?, g! Y9 K7 |% @
    // changes the heatbugs have made. The ordering here is2 n! a( X8 t) w9 \7 m: x( d8 C
    // significant!
8 s- Y7 s( }5 q7 j        
( h( q4 D% p- x  O5 H    // Note also, that with the additional, }) O3 U$ h* C7 i( ]% E
    // `randomizeHeatbugUpdateOrder' Boolean flag we can; D' j6 |% u2 Z. c
    // randomize the order in which the bugs actually run1 K: r' u* q. f1 b
    // their step rule.  This has the effect of removing any
- h5 ^$ r* w: W+ h% h: Z3 k    // systematic bias in the iteration throught the heatbug
0 D' ?7 S* U: k    // list from timestep to timestep7 j7 h. e  O+ E4 p4 |* w
        
( e( D8 N6 x0 e: \: o    // By default, all `createActionForEach' modelActions have, S0 B! t9 [$ S2 y1 r
    // a default order of `Sequential', which means that the- I: d# L$ y9 U
    // order of iteration through the `heatbugList' will be) C7 O& v& V2 k+ o6 x
    // identical (assuming the list order is not changed$ h0 M( `2 f5 y% H& d
    // indirectly by some other process).4 ^; e: G: G# V- f
   
0 ]( \% P9 G9 c" D7 s    modelActions = new ActionGroupImpl (getZone ());' y& L# l  Y/ S" Z
& K( Y. K. x' s' G1 `
    try {
1 \$ S+ t; _0 O* S# d      modelActions.createActionTo$message
0 Y; b' T. s2 w( D4 A        (heat, new Selector (heat.getClass (), "stepRule", false));7 ]7 }; x. C) v4 |+ @) Q
    } catch (Exception e) {
9 r  u( u' b$ w7 T" j! t2 I8 b( q      System.err.println ("Exception stepRule: " + e.getMessage ());$ A1 D1 i0 B9 v
    }2 D  c  V2 z7 f; P6 C6 y+ R
7 E/ B# O4 l" g( a5 ?  J
    try {
& t  m* \4 x! M7 q/ p) P6 E      Heatbug proto = (Heatbug) heatbugList.get (0);
( Y6 t- a& C1 p# g: |* Y5 E  }1 V      Selector sel =
. T7 v5 U0 w! l4 V" i( S        new Selector (proto.getClass (), "heatbugStep", false);% O" a7 ~. Y6 K4 O
      actionForEach =
  J* N6 \3 j7 e        modelActions.createFActionForEachHomogeneous$call
. h' @% i% z$ \$ }% u+ V        (heatbugList,
! e0 ?( Z& X0 l' [5 |         new FCallImpl (this, proto, sel,
! M. j# K* X# n0 z; ^& [                        new FArgumentsImpl (this, sel)));
2 W% h4 v' j4 r  S) q    } catch (Exception e) {
* R0 X2 ]5 k7 B      e.printStackTrace (System.err);
- \1 s8 L/ W7 p% C& q0 f4 {1 r8 D    }: u, G* J2 |$ t: P3 _4 h) Y
    & K: E4 ~. E4 M7 P/ B
    syncUpdateOrder ();8 p1 h- \/ ?* x+ U4 V( F

9 y/ R( N; p: y, q4 h( c    try {
1 m# l0 n' L; E, B% l      modelActions.createActionTo$message , [4 z; C9 |# F- H- `9 {0 V7 P
        (heat, new Selector (heat.getClass (), "updateLattice", false));( a9 p9 ^) I& [7 B" T
    } catch (Exception e) {; F$ B1 J3 Z; y5 l
      System.err.println("Exception updateLattice: " + e.getMessage ());# w1 ]; q2 t! m" `) W. |5 G
    }& x- |# d. D  }) |8 D0 `
        
9 f  ?6 C$ y; G( D) ?; q    // Then we create a schedule that executes the% Q3 z, i% p# X% n. n
    // modelActions. modelActions is an ActionGroup, by itself it9 e+ D  o4 i* r0 b5 j
    // has no notion of time. In order to have it executed in0 |% {; s0 k7 c3 E/ v9 J% h# y% e. F
    // time, we create a Schedule that says to use the
4 t7 S2 s7 e5 f, [& s) D4 Q8 Y  w    // modelActions ActionGroup at particular times.  This+ U. X0 R9 n9 P6 t
    // schedule has a repeat interval of 1, it will loop every
2 {: p8 r5 i+ |: o* y9 G& h7 W: q3 r    // time step.  The action is executed at time 0 relative to) H; S. j( N1 r8 J$ j% i
    // the beginning of the loop./ u$ T8 A* ?2 K% {: L, |- W

! V( T$ `6 j( c  r! ^1 n    // This is a simple schedule, with only one action that is, j+ V" W9 ^( q) j) ?
    // just repeated every time. See jmousetrap for more: a4 s. q; ?3 R' M
    // complicated schedules.: W9 x2 Q" g4 |2 g. w5 U
  
: z5 Z6 m2 j$ r  i3 i7 _4 @/ Q    modelSchedule = new ScheduleImpl (getZone (), 1);
2 b8 p0 A- n( g0 x  h    modelSchedule.at$createAction (0, modelActions);
+ z6 x/ x" n- {0 [7 d  ~        
# ]. u$ c. [/ f( u: U    return this;2 V+ B/ H. @2 p$ e% p
  }
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