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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
2 P- d) u9 a9 a' W% w* @
+ v& L: `5 [& z  T public Object buildActions () {/ H( x* R+ {0 y# Y( Y3 ?
    super.buildActions();/ v! L  D! F. ?" P8 n
   
) h0 V  u4 H- g) R4 ~    // Create the list of simulation actions. We put these in( S3 g! [9 l+ n- X0 V( n
    // an action group, because we want these actions to be
0 T* Z+ h4 l; [4 g7 U( y    // executed in a specific order, but these steps should8 I' u# q9 P. I/ {8 D6 y) W
    // take no (simulated) time. The M(foo) means "The message
) Z0 u) J  c, h! T5 j8 y    // called <foo>". You can send a message To a particular! P, A: K. W+ W, I5 n# b6 D( s
    // object, or ForEach object in a collection.
$ ^. F3 e+ W6 R- `2 K) P        / H* o6 z8 G5 [9 n( `
    // Note we update the heatspace in two phases: first run
' ?. q/ ]5 B" K/ [7 ]: [1 Y( J    // diffusion, then run "updateWorld" to actually enact the
1 J: Q; l: ]2 L* b    // changes the heatbugs have made. The ordering here is# Q) c, F$ T7 G& G
    // significant!3 \5 Z) `1 z/ c( T; T
        
1 {! R; L2 L( y/ x- c' q- x    // Note also, that with the additional& y* N  G$ b% y7 \7 G$ a
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
9 s: G4 L/ I/ N* {# X* Y6 q2 ?    // randomize the order in which the bugs actually run
( a6 D1 Y8 Z8 p; x. \/ }, E    // their step rule.  This has the effect of removing any
+ ]  }3 l  e$ l1 G- j    // systematic bias in the iteration throught the heatbug
# K! b' \& D' Z/ D* w+ I    // list from timestep to timestep
/ v( k# k! ?* i* I/ X  h        
9 u; @8 {% ?$ h& h+ E. T    // By default, all `createActionForEach' modelActions have
4 D! b' G7 ]# B: j5 a    // a default order of `Sequential', which means that the
# |, ?' k  {6 }, f- }    // order of iteration through the `heatbugList' will be
% b% ]. A9 F1 E* O    // identical (assuming the list order is not changed
3 K1 W$ q8 Q- K3 V4 ]& Y/ O) s    // indirectly by some other process).
1 \* V% X2 e4 |    8 R9 C, @0 ~2 C' e( R1 G) H( o& S
    modelActions = new ActionGroupImpl (getZone ());; R0 e+ n; \! U% N

( K2 l2 W3 a  b7 w+ ?    try {4 G- T2 q' \( K4 [0 N5 T
      modelActions.createActionTo$message
- j* V( b) A6 H$ R1 n: C        (heat, new Selector (heat.getClass (), "stepRule", false));
0 i; L9 K3 F, V3 s' Y1 ~    } catch (Exception e) {2 A. t( R1 t4 g7 T& `$ a* E7 i  p9 y
      System.err.println ("Exception stepRule: " + e.getMessage ());3 ?/ J5 N% k+ \, j2 J, j& V6 o
    }& i) X% C7 S5 r8 B* [

& K6 i% A& Y* l6 V% C: b8 u" D# ?& R    try {
" z1 s6 ]/ y, V" g8 Z+ _      Heatbug proto = (Heatbug) heatbugList.get (0);
# ]7 A2 p* u2 q- D      Selector sel = % g' V: l0 |. k' z
        new Selector (proto.getClass (), "heatbugStep", false);
6 h0 I- T8 b, g* t, l      actionForEach =0 W$ J) O7 X, `2 x: Y' F  j: S. ^
        modelActions.createFActionForEachHomogeneous$call
  G& N3 Q/ {# k* j9 W        (heatbugList,1 G/ h. P3 r% N# y& A% s+ f
         new FCallImpl (this, proto, sel,4 L9 Z7 _5 n% H
                        new FArgumentsImpl (this, sel)));
* g$ a# w( n  ]: P+ g2 a% h, @    } catch (Exception e) {
- a$ K8 D8 G, Z      e.printStackTrace (System.err);) F1 C/ p# E1 C
    }* g& Z( H; E; J% C# ^0 p) `( ~
   
8 g' ~) Q0 ^# l" J1 J; C9 v1 i( a    syncUpdateOrder ();: v7 B3 p6 B9 G( d) J

' V6 V! J9 L" t    try {
9 |& Z" k1 ?( R: G      modelActions.createActionTo$message 1 @. D3 C( k* s0 U% w
        (heat, new Selector (heat.getClass (), "updateLattice", false));6 o6 a2 X0 J  W) q- V( q
    } catch (Exception e) {
0 d, Y3 M$ [" q* ]/ G, D% q% {      System.err.println("Exception updateLattice: " + e.getMessage ());
  N/ ]0 Y" @* |7 F1 m! R    }
+ W* R2 z" H) D: R! v        
* {. g6 i8 C0 O) F" [: I    // Then we create a schedule that executes the7 V9 G( n0 {' _. w
    // modelActions. modelActions is an ActionGroup, by itself it
0 c& k3 H1 W+ D    // has no notion of time. In order to have it executed in+ t3 w6 T" {2 N/ C5 K0 Q6 x
    // time, we create a Schedule that says to use the
* U; F( T9 Y$ ^4 K; `    // modelActions ActionGroup at particular times.  This% b# e' x5 v, L, B3 k- b
    // schedule has a repeat interval of 1, it will loop every$ @. X' E6 W  s. U0 y/ P
    // time step.  The action is executed at time 0 relative to) y1 G# o7 |: v$ Z# P3 }1 n5 a9 w
    // the beginning of the loop.
' l5 }1 n4 V" C) e
' W/ u' C, W* c# [8 n% A+ G    // This is a simple schedule, with only one action that is! a% _4 W4 M. ^
    // just repeated every time. See jmousetrap for more6 U' @- Z: y# {
    // complicated schedules.
8 t  o) O# ^$ |& E  7 V" p# s3 u7 Y4 A% a
    modelSchedule = new ScheduleImpl (getZone (), 1);
7 y" O- t1 S$ Y  K# n    modelSchedule.at$createAction (0, modelActions);4 P  _, N% y" y, `. U
        ' l, S3 }/ g3 F. o
    return this;
0 ~2 y. C# ]6 R$ x' j6 E+ k  }
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