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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
2 }" X5 A: L7 M8 a2 w8 y
6 v' g$ F6 f$ Q$ ?4 r public Object buildActions () {
: X1 o, M5 _( P6 d/ Z3 j. n0 Q! R    super.buildActions();0 G  M' e5 M' C8 V- w1 G
    9 K, e6 V: n9 }$ K1 p7 H0 U. G  G
    // Create the list of simulation actions. We put these in1 j. p$ v/ s+ ~! x) B5 I
    // an action group, because we want these actions to be
0 l+ O5 D; k# B* Y  T    // executed in a specific order, but these steps should
: }3 H. I  ~. G- ~8 y) C6 f4 X" E+ S    // take no (simulated) time. The M(foo) means "The message+ A9 k* N" f5 y- A1 |3 t
    // called <foo>". You can send a message To a particular; K# S7 F, u5 h8 X8 W4 X
    // object, or ForEach object in a collection." z" C+ C8 c6 `8 `& ?% f: y
        * z& H9 c0 K  Z- U0 P' ^
    // Note we update the heatspace in two phases: first run
# ]6 {8 e7 s+ I5 H, N1 @    // diffusion, then run "updateWorld" to actually enact the
- t# `2 j# q8 L) d, ^4 s0 n    // changes the heatbugs have made. The ordering here is; }& x, h. X+ {6 T
    // significant!1 }% Z0 A+ t, _% P: A) d7 ~
        
; D# c) S; _4 Z& S, \    // Note also, that with the additional
4 |4 C! c: K+ ^/ z+ I    // `randomizeHeatbugUpdateOrder' Boolean flag we can( S; ^( L2 E6 r
    // randomize the order in which the bugs actually run, q, @' \' D; {5 D( z% y
    // their step rule.  This has the effect of removing any9 ?: {, N" g. @
    // systematic bias in the iteration throught the heatbug
5 y/ g- t% U9 M! g  B+ B0 P    // list from timestep to timestep
3 t$ [3 H1 ]9 h; B- v7 y5 `        
3 g! }, i2 ~0 b' L" v6 x' }3 R2 i; E    // By default, all `createActionForEach' modelActions have! a% W" i* s4 v8 S1 b
    // a default order of `Sequential', which means that the% R2 z, r/ x, T
    // order of iteration through the `heatbugList' will be
+ C5 F( `+ s) `9 k/ y' E) o) m    // identical (assuming the list order is not changed
: Z; T) e5 ?/ k; c$ a' Q& ~    // indirectly by some other process).
! \/ {3 r& P1 l1 Y   
5 |7 P$ }, t* x+ e' @4 o/ s; z    modelActions = new ActionGroupImpl (getZone ());
7 N  |" P% Z1 \+ I! `
* a+ O- u* s5 H5 n4 f3 L7 Y. e    try {8 G! q/ _' n  t- W1 T2 u. h
      modelActions.createActionTo$message
4 x( w: X: q" r) ^/ O1 [2 J        (heat, new Selector (heat.getClass (), "stepRule", false));2 Y1 x5 `% u% U( j1 X& t4 b
    } catch (Exception e) {, S' ^: U/ k" I: H4 ^* f
      System.err.println ("Exception stepRule: " + e.getMessage ());7 k9 R+ [+ \4 Y/ y3 S+ L! p5 F+ I, V" O8 c
    }# z) u" {, O" j1 p$ c  K

7 P! u# F; |8 u# G    try {
6 U, O" g' Q/ {4 G      Heatbug proto = (Heatbug) heatbugList.get (0);
# G6 k  T" X3 Q$ R5 |( O      Selector sel =
! Q* Q0 G% U; u0 P& E  y- T        new Selector (proto.getClass (), "heatbugStep", false);9 |7 T  e+ I- a) E, t' Q
      actionForEach =
# N2 {4 k& A3 u        modelActions.createFActionForEachHomogeneous$call
3 c) j& P. x; A1 {( f        (heatbugList,) `* J4 s, A1 L3 a+ p
         new FCallImpl (this, proto, sel,8 z, {& }  ~4 a. [
                        new FArgumentsImpl (this, sel)));! ^9 ]) c) B7 i2 ~
    } catch (Exception e) {
+ s+ Y- X( {" E- Q& n      e.printStackTrace (System.err);$ b% p5 M! k( }
    }
$ H6 u2 t: v: u    , d( V; V) s  F* u8 m  i  B
    syncUpdateOrder ();
9 k% p% ~8 Z" t7 _" F2 A8 K: |7 W4 @- j' L, y) y4 e
    try {
1 K, h+ \! K! Q0 M* c: w      modelActions.createActionTo$message 7 M5 |. m" B6 h$ J' c0 Y4 t
        (heat, new Selector (heat.getClass (), "updateLattice", false));
- @2 T: R) d9 D0 p5 J( c    } catch (Exception e) {
6 J, ~: V& v- i% y# [7 ]      System.err.println("Exception updateLattice: " + e.getMessage ());
( c# K% y4 U8 l+ Q3 b3 b    }/ W4 E5 s5 d, J6 `
        ! i+ q' g$ }9 i+ l% `) l2 L
    // Then we create a schedule that executes the
+ o# b# M0 `# s- w2 f! p    // modelActions. modelActions is an ActionGroup, by itself it0 p& w* ]8 b: {% M
    // has no notion of time. In order to have it executed in+ s8 Q8 o6 O- E
    // time, we create a Schedule that says to use the% k! m! V  l& b5 m2 y
    // modelActions ActionGroup at particular times.  This$ w7 i0 [' Z0 o7 I) ~/ M
    // schedule has a repeat interval of 1, it will loop every
  o, U+ \) H4 c  ?$ F2 G    // time step.  The action is executed at time 0 relative to
/ w  |6 D! k, j9 I  D6 s& w+ D    // the beginning of the loop.
0 o1 @; h* p; {3 b* ~' U4 T- C+ d
; b6 z0 X4 t" r3 G) U" G    // This is a simple schedule, with only one action that is1 z- P0 C1 n2 W+ |. u" a
    // just repeated every time. See jmousetrap for more
+ H' |; O5 l  V! h2 g% l    // complicated schedules.5 _7 h, c! B1 B/ a
  
) r8 _8 V7 }3 z6 z# r2 x  q    modelSchedule = new ScheduleImpl (getZone (), 1);
+ \0 o% ^* d3 ?  L, @    modelSchedule.at$createAction (0, modelActions);+ X6 j3 I1 {! ]) ^# t1 s6 M
        
3 d% F0 s9 A% e; ]    return this;/ ^  _+ a0 `$ v7 Z, c
  }
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