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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:; p( Q/ J4 M7 w: Q
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public Object buildActions () {
. G3 S/ n! t; x2 a8 b2 T& ]    super.buildActions();* B! N$ s/ q/ ]- L8 Z
   
' v0 ^! ?+ c2 E0 G' U    // Create the list of simulation actions. We put these in3 Q+ U- C! b' s9 U3 y: N
    // an action group, because we want these actions to be- f0 _" ?! T% k" B' ~# ?
    // executed in a specific order, but these steps should4 d% v) l+ d* \# N; J7 y
    // take no (simulated) time. The M(foo) means "The message
" I. ~+ `0 j7 {* D5 D    // called <foo>". You can send a message To a particular+ k$ h8 \2 ]3 [# u  Z
    // object, or ForEach object in a collection.0 [7 c2 j, Y/ }" N& Z$ u
        
( F. j' Q4 w$ U    // Note we update the heatspace in two phases: first run/ j7 n5 |8 f! y$ |+ `1 q% q2 C
    // diffusion, then run "updateWorld" to actually enact the3 @/ F% p: g- E  T8 p) n
    // changes the heatbugs have made. The ordering here is
' a! L. b1 v/ J3 E5 f/ \    // significant!( D4 j8 N3 U0 S5 f6 D
        
# j! ]9 U# G" r2 X6 C9 B! o' g    // Note also, that with the additional' k- n, [& _5 ~3 Q
    // `randomizeHeatbugUpdateOrder' Boolean flag we can7 h( L% H" |0 `, U
    // randomize the order in which the bugs actually run
" t8 n8 T: e% g9 J; ^    // their step rule.  This has the effect of removing any
3 b" }4 x, B3 r% O$ e! H+ |    // systematic bias in the iteration throught the heatbug
% i6 ?, Q  r7 p$ X/ A    // list from timestep to timestep: X/ @3 f3 Y$ [+ ^4 |  c, S
        
! @8 l* z* M+ O* m    // By default, all `createActionForEach' modelActions have
% m( z9 w9 h/ J* p0 |# q, L    // a default order of `Sequential', which means that the" R; t2 j7 j) P0 N
    // order of iteration through the `heatbugList' will be
; D: ?; ^; n% K2 v9 s    // identical (assuming the list order is not changed
8 i% h) ~: t6 q  h$ x! M( I9 C    // indirectly by some other process).
. D9 |) v' \9 x  ], M    : M8 S! G2 p' e5 p& i7 A! p" K" Y
    modelActions = new ActionGroupImpl (getZone ());' Q3 c" G' p1 K5 B' }. I: V" v
3 M& p' Y5 j1 O& V4 r7 d% c
    try {$ P* {) p; J7 ], Y) m: O9 |( o# h
      modelActions.createActionTo$message% }! [& T: Z$ b
        (heat, new Selector (heat.getClass (), "stepRule", false));
- s9 D8 \1 z+ P% G    } catch (Exception e) {" f" p; h- p  V- I: o
      System.err.println ("Exception stepRule: " + e.getMessage ());
( k5 e0 |3 ^7 Z" T; I* F    }
( D2 i  o$ W  m7 g1 Z
0 S4 ^/ ^! h2 s  h+ P. P    try {9 T1 I! z  w% [9 t' V/ z; P
      Heatbug proto = (Heatbug) heatbugList.get (0);
, s; d; {( N0 V0 J4 e      Selector sel = % n; X) C+ X1 P6 }# c2 W0 U# S
        new Selector (proto.getClass (), "heatbugStep", false);
. b- q& M2 ^$ C5 I      actionForEach =4 k2 I. a# I+ ^# z3 g
        modelActions.createFActionForEachHomogeneous$call0 G' H9 Y: M( [+ g( f
        (heatbugList,7 ~4 r9 G, R$ _1 t8 f
         new FCallImpl (this, proto, sel,$ k6 Z9 [  F3 w8 c7 ?# j) U
                        new FArgumentsImpl (this, sel)));
& @4 ^& C: L" i  J' C    } catch (Exception e) {
8 E# N9 I, R5 C% F2 @      e.printStackTrace (System.err);
% y( T+ R8 b+ B8 n5 i7 I# e    }$ X$ R2 c' O) B8 Y. |$ |
    & b0 e7 I: U0 |. x0 ?
    syncUpdateOrder ();; k) f  w1 C" Y. M

- h( \' I+ O: U, A- n  n    try {2 i9 M  D; U! V* i5 Y
      modelActions.createActionTo$message 0 P7 P( ^- ?2 L9 j: I
        (heat, new Selector (heat.getClass (), "updateLattice", false));
. A: n& c/ i4 O/ T1 p    } catch (Exception e) {
3 I( F( H' b5 a# ]! u  }5 J      System.err.println("Exception updateLattice: " + e.getMessage ());
, S" ]% T; d$ ?8 X' o    }& q* |5 _( B/ l- r# T6 s
        - A9 u1 O7 t0 D  ]; t/ O. z
    // Then we create a schedule that executes the5 s5 n( C1 h! y/ {* S# B# o
    // modelActions. modelActions is an ActionGroup, by itself it% }. L) k, ?' X6 e
    // has no notion of time. In order to have it executed in
  V- P, [$ m4 J6 Q6 d0 A+ N    // time, we create a Schedule that says to use the
  }! c  f8 l  C0 z    // modelActions ActionGroup at particular times.  This
* G6 l' `1 ]& s/ U3 N) I' r- e' U    // schedule has a repeat interval of 1, it will loop every
* }7 V3 }/ g! x8 l: ?) f5 y    // time step.  The action is executed at time 0 relative to. V$ @! C/ y+ ^, ^  _
    // the beginning of the loop.5 V* l4 |- j2 s% U6 ^
& v8 `8 ?- Z& i; m
    // This is a simple schedule, with only one action that is
# ~' Y7 @6 j4 g+ `; d# h2 `    // just repeated every time. See jmousetrap for more
- U: _' d% N# ^5 x    // complicated schedules.
: ]6 V* a- H8 ?. R3 X9 q; M  ) r" A3 i5 g8 F  t% Z
    modelSchedule = new ScheduleImpl (getZone (), 1);: G  F+ {' W$ F, y( W. E, j
    modelSchedule.at$createAction (0, modelActions);( s% n. [( E$ E5 I- g/ s/ f4 e
        " t- i. |' q+ x2 [- v  M
    return this;
- _0 H# a3 F+ P* E  }
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