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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
! T, H6 @& C  s+ D6 I1 t, W5 `( b# \5 r6 d( x* s0 E
public Object buildActions () {
/ a: d2 A; k2 p    super.buildActions();" y% r1 ^/ C4 m+ f8 n/ r
   
9 [0 j# @2 x7 V+ w, h* ^    // Create the list of simulation actions. We put these in
1 h9 P6 t+ r* i. U( n6 S- Q    // an action group, because we want these actions to be+ _( S2 L. c. u4 [7 i, s: k
    // executed in a specific order, but these steps should2 _4 }+ V8 i6 _" b/ X$ f  [; q
    // take no (simulated) time. The M(foo) means "The message
: S, d$ s+ g- T# p& J( L    // called <foo>". You can send a message To a particular
5 W* I6 [( j+ w+ h" E0 ~- W    // object, or ForEach object in a collection.6 x7 L7 C+ ]1 h
        ' L: `1 o( x/ _, E4 I
    // Note we update the heatspace in two phases: first run
2 A/ i* u8 E6 G3 N    // diffusion, then run "updateWorld" to actually enact the
4 k3 \' v! U/ n9 N$ D5 Y    // changes the heatbugs have made. The ordering here is
2 I( c. ?( V* T/ ?& r, Q# b    // significant!
# X( U0 _2 `; M9 x9 `2 A1 U& S8 e& a        
* R( I* f' P; R9 O    // Note also, that with the additional
( b3 Z" G$ j& q% [    // `randomizeHeatbugUpdateOrder' Boolean flag we can9 A( u7 I: u/ e5 B% G
    // randomize the order in which the bugs actually run
5 y0 d2 E9 J+ \# @- Y    // their step rule.  This has the effect of removing any: b  |- M# E  m, y. z$ i, L, C
    // systematic bias in the iteration throught the heatbug
+ S2 H5 k9 W( l# a; u    // list from timestep to timestep
5 T$ w& c1 z7 w        
& t4 l7 G# g+ Y7 o1 [, }6 W    // By default, all `createActionForEach' modelActions have
7 z& x2 e5 j% `4 j    // a default order of `Sequential', which means that the
$ V( o  ?' A! r2 E/ X    // order of iteration through the `heatbugList' will be' N0 K* D" `: @6 P3 f8 D
    // identical (assuming the list order is not changed
9 j( F* z( `7 L! m. \0 M    // indirectly by some other process).
$ ~' X/ Q- f/ D& ^  v  L# }    # Z0 j8 T% X4 A
    modelActions = new ActionGroupImpl (getZone ());/ Z: \( E- Y# Q  F# @( U  o/ |: ]% ?
. t1 M. k9 N: w* I" i* f
    try {
( o$ \) p  K/ b7 b; u" t      modelActions.createActionTo$message& p2 w4 w) I3 V5 G7 r% Q! p
        (heat, new Selector (heat.getClass (), "stepRule", false));
; h8 N  F' s2 ^4 T+ m* v+ X; L    } catch (Exception e) {: j  X+ F/ G% S2 k: q) x2 T
      System.err.println ("Exception stepRule: " + e.getMessage ());5 k" J( x6 G9 z/ v3 y( @- P$ \( h) z
    }
5 u/ G: w2 x  A+ ^- k
( }7 }7 H; S8 u8 h$ U    try {
7 T; e. g6 h0 Y' W* D      Heatbug proto = (Heatbug) heatbugList.get (0);
4 E6 A9 w1 ~2 Z) y9 o) p: U      Selector sel = " r, R: I: s5 K( ]6 ~# L6 p* Y  \
        new Selector (proto.getClass (), "heatbugStep", false);
' v0 T/ l, B. Z1 @; P8 {( y      actionForEach =
( \" n1 ^  r4 s$ ~0 G        modelActions.createFActionForEachHomogeneous$call5 h  A" o$ f& U3 F7 n" {
        (heatbugList,
( C0 L( r2 s' m. a  n( ?$ Y% F! m* U0 W         new FCallImpl (this, proto, sel,; s5 i$ q# s: V
                        new FArgumentsImpl (this, sel)));
, f$ d0 E3 ~% Q' t    } catch (Exception e) {4 r4 m1 t% c" T9 n7 S0 W  W
      e.printStackTrace (System.err);  j! f+ l$ V* A; P
    }0 F- Q7 v  d% W( ?0 r9 `
   
7 {" v6 K+ R, `2 Z& G' t* v2 E    syncUpdateOrder ();& [: H3 d2 r! K7 W; K- S$ v

! F! b1 w: g: G" [  q1 `    try {1 a: j$ K  K5 x$ [: M5 `9 e: B6 V) F
      modelActions.createActionTo$message $ O1 e( \) W+ J- p0 ?! [
        (heat, new Selector (heat.getClass (), "updateLattice", false));$ B( f* G  D! s% D+ {
    } catch (Exception e) {! S  d$ E1 l# m2 X, F* n6 _
      System.err.println("Exception updateLattice: " + e.getMessage ());
/ q* J: Z' d7 c, ^$ C: z6 D; K* G    }
, `+ C! W0 a9 K& _  S/ n2 E1 f- V        6 A: B: g$ J0 ~9 T- V6 @
    // Then we create a schedule that executes the
% }8 T: g& D. m, I( D# }    // modelActions. modelActions is an ActionGroup, by itself it
8 H6 i5 K. G! d3 }1 |# \# w    // has no notion of time. In order to have it executed in
4 D" ~; E- S& h7 e7 T3 H    // time, we create a Schedule that says to use the
7 ~  |% b+ s) L2 Q' Y) O! l, ~3 [    // modelActions ActionGroup at particular times.  This
) A7 t+ u, H! o+ {    // schedule has a repeat interval of 1, it will loop every) f& l6 E' o  L3 P1 [' y
    // time step.  The action is executed at time 0 relative to
2 B3 v- z) b& E+ I- B    // the beginning of the loop.' X/ O+ M8 ?7 m. ^3 C5 i7 Q# a

+ I, Z- G# N) r1 T& o) j1 ^    // This is a simple schedule, with only one action that is2 f6 j2 m7 j. c
    // just repeated every time. See jmousetrap for more
/ U& \5 S4 b4 A; k5 `    // complicated schedules.7 A. X$ ?$ B3 c3 H" L+ L* v
    }5 J, I* M. ]1 v4 c
    modelSchedule = new ScheduleImpl (getZone (), 1);4 B+ V/ n/ b4 |* P5 r4 T
    modelSchedule.at$createAction (0, modelActions);" ]5 e) k8 T" }
        
5 i. ]3 f* E" q) t2 n: d8 ]( D    return this;4 Q6 Y! A1 V. y! ?
  }
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