设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9722|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
) N" \) q  K" x5 P- w. l
6 p& ~( N$ T* a. L public Object buildActions () {  |1 G# }0 f9 {, `
    super.buildActions();
8 \7 M3 I( M- R& |6 u    ; }% [1 c$ U: e
    // Create the list of simulation actions. We put these in
% O- s1 A4 q* c; n9 h2 T7 E9 ?    // an action group, because we want these actions to be% [$ h8 {$ D' [% @2 |
    // executed in a specific order, but these steps should
) e/ R  w6 v# Z" u0 _. w& M    // take no (simulated) time. The M(foo) means "The message, z3 I4 @2 F% X3 O* C
    // called <foo>". You can send a message To a particular
$ k! ^1 P2 \1 c" M1 R4 C) u1 _    // object, or ForEach object in a collection.1 K) ?0 X: j& j3 o4 u  G
        1 m+ F, ^2 p2 J3 R! y6 Q+ Z! T& O
    // Note we update the heatspace in two phases: first run& e4 {. `0 L# B/ P
    // diffusion, then run "updateWorld" to actually enact the
; j) e" U9 J' q    // changes the heatbugs have made. The ordering here is4 ~' N5 Y' X9 k" U
    // significant!. {: A2 M+ c" v/ R# u0 ], b& W4 H
        1 a( H5 V5 |5 @/ N+ N  Y: C# Z
    // Note also, that with the additional
$ K/ I  |8 J) |6 h: R( m' O& m    // `randomizeHeatbugUpdateOrder' Boolean flag we can+ e: P7 }4 p9 h6 @
    // randomize the order in which the bugs actually run# J8 h9 M5 Y3 c0 R/ [
    // their step rule.  This has the effect of removing any; \4 A; g/ `% M1 x6 z2 E  _
    // systematic bias in the iteration throught the heatbug# p, T* ~1 ^; B: x
    // list from timestep to timestep
. v' q; [) g+ f( }        ! Y- h1 M& {9 ]- x8 S- B/ r
    // By default, all `createActionForEach' modelActions have
2 C- i; v( g! G& X    // a default order of `Sequential', which means that the6 b3 I' ]0 n5 ^, @, g5 K, F6 K4 g
    // order of iteration through the `heatbugList' will be$ C" G( P4 M0 a( d- Q2 {
    // identical (assuming the list order is not changed
5 a4 w: B( c4 O    // indirectly by some other process).
7 j, o+ }( U* R2 g   
# w8 |" R- t; ~$ Z- i    modelActions = new ActionGroupImpl (getZone ());
# N  D+ D2 Y# a& V. Y9 l# J. i5 h& `' V! ^1 s' E% u
    try {! `- B" z% c8 @) Q% s$ m
      modelActions.createActionTo$message* Y& n7 \! R+ m6 M
        (heat, new Selector (heat.getClass (), "stepRule", false));/ E' J$ B8 o8 r* v
    } catch (Exception e) {: a% q3 v3 E1 t# Y3 [- Q
      System.err.println ("Exception stepRule: " + e.getMessage ());
; {! u" j, V: N2 }8 U( Y3 L4 W    }
1 u5 Z5 O6 G& Y, D: ~$ B- Z$ [" |8 I# l
    try {
! N" S& A7 M9 L  [1 Q: i, T- L      Heatbug proto = (Heatbug) heatbugList.get (0);, K! ?- ]( P. s8 o! f/ P! ^, I4 z0 {$ c
      Selector sel = ! ]8 _; v" m: G3 U: s# a  P9 f( K$ s. Y
        new Selector (proto.getClass (), "heatbugStep", false);
9 W1 R$ T/ c1 l0 {- D& p! b      actionForEach =
3 ~. w9 L+ M& F& u+ M        modelActions.createFActionForEachHomogeneous$call8 V7 ^6 Q& y! `
        (heatbugList,, S7 s' X) O. q( u) d
         new FCallImpl (this, proto, sel,# u9 m1 |' u+ E
                        new FArgumentsImpl (this, sel)));) r3 V+ b# z' Y# g. A1 z5 U) f
    } catch (Exception e) {
1 \' Q% h  H& P5 h      e.printStackTrace (System.err);1 A  H( O) d8 l9 K: h* E, L
    }6 g, F0 @# p& t7 T# J. N
    8 R) d/ t3 R; F' f) ^) g- Y
    syncUpdateOrder ();7 O* r: v( M) b* j

* v6 u. d1 t" c' k& Y- Q    try {7 u6 A8 z' I0 D9 G
      modelActions.createActionTo$message
: K% Q6 p- ]9 n        (heat, new Selector (heat.getClass (), "updateLattice", false));& ?3 E# @& }' u6 l8 F
    } catch (Exception e) {& R2 w7 w) l4 L; {: s  `: U
      System.err.println("Exception updateLattice: " + e.getMessage ());
! A0 U& a( o5 e    }* I5 }$ [8 W2 Q6 W6 Q
        + X" R- ]- n! W, o' U
    // Then we create a schedule that executes the
% P, l- K3 T! S( \" I    // modelActions. modelActions is an ActionGroup, by itself it3 N! O" l* `1 L7 x8 j7 b% h0 `& H
    // has no notion of time. In order to have it executed in1 G& f: N# v& b( t/ k
    // time, we create a Schedule that says to use the' x) i) c. v) n- [) X2 }3 v+ E
    // modelActions ActionGroup at particular times.  This
+ n, e4 O, Q9 Q, K" B  G# m4 L    // schedule has a repeat interval of 1, it will loop every; W( [# W& s0 @& h
    // time step.  The action is executed at time 0 relative to
5 s3 X" [0 x8 D    // the beginning of the loop.
7 R' Y. L9 a' i# t* Z. X1 W$ W# g& F4 ^2 i2 J
    // This is a simple schedule, with only one action that is
' b6 T9 F8 S5 |    // just repeated every time. See jmousetrap for more* `2 J$ A; b4 M1 {, Y( L4 K+ Y0 M* u
    // complicated schedules.1 e: C! }. @6 J' Z+ ?
  
! |: o9 m8 F. E, Y0 D    modelSchedule = new ScheduleImpl (getZone (), 1);
/ g6 x# L* w0 i0 S0 L- A1 V1 B7 U2 B    modelSchedule.at$createAction (0, modelActions);: _& m' z* B% P; M/ V, ]
        
- [/ O; H- }' ^) K    return this;
  }( j; Y$ l$ J! W- L" T) V* ]  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-3-20 18:38 , Processed in 0.013967 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表