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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:) e6 ]" e2 Y4 R- |) s0 X# J# L

. D) p* F: r% z) k public Object buildActions () {7 p: p/ S, U3 H( x. C
    super.buildActions();
" L6 U8 h% I: v2 m% ?6 u( R/ W    & v& y6 c6 s; O, S
    // Create the list of simulation actions. We put these in
4 Z' h- L8 k0 X, ^& P- f" }    // an action group, because we want these actions to be5 w6 o9 ?' T7 |
    // executed in a specific order, but these steps should
1 b8 ]0 @7 O: m4 T0 L2 a    // take no (simulated) time. The M(foo) means "The message
4 e3 e: F+ [7 h( O1 C' y  @    // called <foo>". You can send a message To a particular
9 @. D9 R9 s( S8 }    // object, or ForEach object in a collection.
1 Q  e% t# L8 D8 A- y+ Q0 R        
  b6 x9 O1 r  _4 M& S    // Note we update the heatspace in two phases: first run
- G( V; }6 H! G0 ^$ K; |    // diffusion, then run "updateWorld" to actually enact the
; h# O/ O# Z: \$ q- l    // changes the heatbugs have made. The ordering here is
. X4 t5 u: C. l& ]' X    // significant!
0 c8 X) i6 M9 f        
0 |" I5 T0 b+ ^3 j: R9 H    // Note also, that with the additional7 R3 @- M( _6 L2 f
    // `randomizeHeatbugUpdateOrder' Boolean flag we can) P5 g) E7 o; }8 n
    // randomize the order in which the bugs actually run
/ L" w! Z9 o7 n0 y! c/ A* m    // their step rule.  This has the effect of removing any
7 [1 i" m8 N1 ]0 n! H    // systematic bias in the iteration throught the heatbug0 }/ w8 b) c6 l" y; Y6 f
    // list from timestep to timestep. M6 T% a' P5 _" W
        
: V# a% X, u( l8 o9 w    // By default, all `createActionForEach' modelActions have( _* _0 |& |& @, U- ]4 o, \+ [
    // a default order of `Sequential', which means that the
$ q" B. \, U! Y4 E    // order of iteration through the `heatbugList' will be* i2 K$ h3 ^7 O4 H2 c4 f  c
    // identical (assuming the list order is not changed
1 }' K/ ~% |, @3 P! Y- B9 |    // indirectly by some other process).: K* w; F6 r& W  p6 ]# Z1 T
   
3 i/ r# k2 l+ Q8 R    modelActions = new ActionGroupImpl (getZone ());0 e6 O) m5 ^6 }0 l! Z" D, I4 Y
+ l( y6 a) B9 G( L5 ?
    try {
" G) w9 q, r$ R# K8 t0 O      modelActions.createActionTo$message
% l6 i9 u3 G; _: G' g" H7 A        (heat, new Selector (heat.getClass (), "stepRule", false));, F* ~9 ~  \% p; j( V% u
    } catch (Exception e) {( _/ W2 S& W5 ?* Y& @$ z
      System.err.println ("Exception stepRule: " + e.getMessage ());
' ^, X* t5 _" v4 r; p& ?- e5 Y5 S    }
1 l: c* \* p# k( b+ a+ l. `  A8 m( h# l! t6 Z4 P
    try {8 b* m% ]) W6 ^# ~- A: l
      Heatbug proto = (Heatbug) heatbugList.get (0);/ v) j$ O1 e: l4 E& _0 L
      Selector sel = " d3 S  U2 n$ j, J; K. n* V
        new Selector (proto.getClass (), "heatbugStep", false);
+ V" S0 A2 }6 u0 \      actionForEach =/ T3 I1 A4 D* h) S
        modelActions.createFActionForEachHomogeneous$call
9 y  I7 a7 o* M& }1 ~        (heatbugList,
3 o& b3 ~& X9 M) X7 G3 s         new FCallImpl (this, proto, sel,! U& a0 Z) E0 Y, q" v; e7 h% o
                        new FArgumentsImpl (this, sel)));3 [$ y6 B) \; J2 ]+ E; X1 F
    } catch (Exception e) {0 E* ^2 R  b9 c3 p/ Z& |7 e
      e.printStackTrace (System.err);
! [6 I  V# e0 @% x    }" W  f) t: ~/ a
    , |% |. @; b7 V5 \8 m
    syncUpdateOrder ();8 P' g9 g5 k, v6 `7 o. }/ f

& @4 V3 v( E9 ~0 T    try {
5 H( Y! {& u& W      modelActions.createActionTo$message 7 u4 C$ V! s! h$ ?! W% ^5 f
        (heat, new Selector (heat.getClass (), "updateLattice", false));
' c  W% M' f0 Z$ z    } catch (Exception e) {- J; ~! |9 V. z4 C
      System.err.println("Exception updateLattice: " + e.getMessage ());
1 W9 r( L0 A( y; n( c    }8 D4 R( }; e# V* S
        4 z, A- F/ ]  b4 D2 [2 Z4 o) H  Q
    // Then we create a schedule that executes the
, L5 X0 H5 `% M    // modelActions. modelActions is an ActionGroup, by itself it) @! \- m- D* i  K
    // has no notion of time. In order to have it executed in
* M) a) @7 T) R3 t& S/ W0 A    // time, we create a Schedule that says to use the4 s9 d( y8 {0 @, g2 w! S
    // modelActions ActionGroup at particular times.  This
+ _) O/ N$ v8 o7 z+ R/ t/ h    // schedule has a repeat interval of 1, it will loop every; O2 j* X2 Q. j- {% _
    // time step.  The action is executed at time 0 relative to
" J% @2 D* U) B3 b2 j$ M9 c4 ?    // the beginning of the loop.
# ~3 V" Z* k& Z6 X9 B
/ M& n# e6 e1 r' R+ W3 b6 t    // This is a simple schedule, with only one action that is
5 C* t' v: M8 [1 x' F: ]. w    // just repeated every time. See jmousetrap for more
1 j; t8 M) ^4 Z0 O5 {    // complicated schedules.. P* y2 b0 _  X4 q8 X* z( @9 b9 Q
  
9 q, J1 |0 r+ H! M    modelSchedule = new ScheduleImpl (getZone (), 1);1 x& {: \1 T1 |8 m, u
    modelSchedule.at$createAction (0, modelActions);
8 v9 t: E5 U3 U( k' p" T4 V5 v        
3 A; n& R' g- K/ O    return this;
2 u+ p: z4 C7 l+ m: {; ~  y  }
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