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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {
0 B9 J, W! C( Q, A( m% p7 {; ~+ H    super.buildActions();$ O& L6 _. C0 \' K
   
) D1 K1 X* Z% `; P  c    // Create the list of simulation actions. We put these in
2 Z. i5 v( B+ Y% c' [1 u    // an action group, because we want these actions to be- Y; [2 L; A7 j/ P+ \
    // executed in a specific order, but these steps should
  g9 V. Q+ |6 v5 a+ b# W& T0 a    // take no (simulated) time. The M(foo) means "The message8 n5 Y' S9 y/ S; ?; I: @
    // called <foo>". You can send a message To a particular
8 B% r, {4 w5 U3 I, O: z% h# a    // object, or ForEach object in a collection.' h* N) d) o2 \- C- f
        
$ T( s2 a0 ?2 M; Y    // Note we update the heatspace in two phases: first run5 k( I2 X( c; f
    // diffusion, then run "updateWorld" to actually enact the
! [" g, U8 f" \1 Y    // changes the heatbugs have made. The ordering here is
, o9 d5 a! {) G- i    // significant!( a, ?1 x5 P/ {$ ]8 i7 d
        2 j0 p& J- z: N) s+ m8 ]! |
    // Note also, that with the additional3 z8 N2 w+ Y( f! e) j8 a
    // `randomizeHeatbugUpdateOrder' Boolean flag we can4 Z7 T" l' E: ]2 Q  a7 N
    // randomize the order in which the bugs actually run
, f) ~' M1 V+ n    // their step rule.  This has the effect of removing any2 s, C. v8 D3 K7 M. c
    // systematic bias in the iteration throught the heatbug+ N$ B8 ^8 t1 ^  W2 m. F
    // list from timestep to timestep9 S8 {2 d2 M* Z& e8 I& c
        
( J8 u4 h8 P. E% ]5 a    // By default, all `createActionForEach' modelActions have
0 S& i  S, ?7 d8 T: Z% M    // a default order of `Sequential', which means that the9 ]9 J+ q' k# |; i* u
    // order of iteration through the `heatbugList' will be
2 z+ o) S% K6 H3 O/ @3 R    // identical (assuming the list order is not changed
: |2 ]/ l' x6 m) u    // indirectly by some other process).
6 g7 U& `( R( m    # z$ M/ u0 w0 T' f: {1 N) ~
    modelActions = new ActionGroupImpl (getZone ());& ~- t3 }; Y2 i2 O# V1 W: X! s  w
. d5 v, e4 i  w) b" |# f
    try {* w9 Z' q4 E9 @$ f: b( X
      modelActions.createActionTo$message6 \" j5 h9 Y( P- |
        (heat, new Selector (heat.getClass (), "stepRule", false));) b1 P8 A2 R) ~' }; l
    } catch (Exception e) {
* i* B" f! g. h# `      System.err.println ("Exception stepRule: " + e.getMessage ());8 D2 C' P+ a% R( g$ }* U
    }
5 b5 t* B- l0 F; I, F' P# X0 I  [6 H% g. V7 A# O
    try {' Z2 M7 K# j1 x
      Heatbug proto = (Heatbug) heatbugList.get (0);: u$ u" {( r. ?) o: C
      Selector sel = . R* S  R9 t5 \. e5 a
        new Selector (proto.getClass (), "heatbugStep", false);
9 v6 x' @" M) f* T3 B8 ]3 t      actionForEach =
0 @: f4 B0 j. x4 q& x% O& H  e- q8 A        modelActions.createFActionForEachHomogeneous$call# T9 h  a* E' M1 {. a
        (heatbugList,
; ~8 {- y' t5 s+ K         new FCallImpl (this, proto, sel,6 t. _/ F- ?) A" q' V) y& J8 v
                        new FArgumentsImpl (this, sel)));8 i- y2 q- b6 Y2 r( w  T
    } catch (Exception e) {
, _9 _; p! b4 {# t      e.printStackTrace (System.err);
( Y2 Q9 F9 z7 ?/ l    }2 q, @% I7 u8 N+ B8 M# z$ R6 D
    ' t7 Z6 ]; g) r$ Q
    syncUpdateOrder ();1 @' w# z6 P2 B2 G  Q: b

3 O4 ?, t/ q1 @' m    try {( ?* B- D+ c) Q7 J( q
      modelActions.createActionTo$message 5 S( b' q4 ?. l$ m
        (heat, new Selector (heat.getClass (), "updateLattice", false));6 a: B; i" Z# x) r5 N- r
    } catch (Exception e) {7 }6 v# O- V! {8 P5 R" k: }
      System.err.println("Exception updateLattice: " + e.getMessage ());
( i" w8 \" g2 v1 `    }% p9 j# G" J9 I) `
        # |7 t9 h5 o* B
    // Then we create a schedule that executes the
5 {& b5 j8 F0 p5 o* ]& u    // modelActions. modelActions is an ActionGroup, by itself it
7 q  ~" B  c& S/ }$ A    // has no notion of time. In order to have it executed in
. T# |, N$ {1 \  t    // time, we create a Schedule that says to use the( z$ C% B9 o6 R1 o& u
    // modelActions ActionGroup at particular times.  This
* A* w0 f7 @5 h: @3 I* Z    // schedule has a repeat interval of 1, it will loop every& L* {; j' B* D5 K
    // time step.  The action is executed at time 0 relative to
% \8 }# y& ^2 ]7 a& R$ m    // the beginning of the loop.& x" k0 t/ X: `* [: p7 U! d9 ?

& C8 x3 B$ p3 [, G  u    // This is a simple schedule, with only one action that is
: Q; Y! Z9 ?: l) y8 L% [/ A! p    // just repeated every time. See jmousetrap for more4 z# z) t5 P/ _/ [( ^& |! c7 ^
    // complicated schedules.
( r( y5 J5 g: m% c5 x4 K7 \- S  9 I' V  A0 t5 T4 p! {
    modelSchedule = new ScheduleImpl (getZone (), 1);
* w! Q; |0 l" D% o: S    modelSchedule.at$createAction (0, modelActions);2 y; v/ p! o$ |. j; f1 R, {: n
        
5 \5 \# O2 K$ c* n    return this;- @- x8 w' j& [( O! e
  }
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