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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
; @' Z$ E5 f6 F) n
' T1 V. H1 `8 c& q  h/ g- {, Z5 n public Object buildActions () {
" o, Q" B1 t2 ^    super.buildActions();
/ H4 |# y; b2 s5 T5 R    6 T6 A/ b; ]% @% U
    // Create the list of simulation actions. We put these in
1 F, a2 _- a$ ?2 {8 F& A    // an action group, because we want these actions to be
$ T4 f  W* H" o* I5 I5 u$ K    // executed in a specific order, but these steps should8 B: q9 t1 P! F4 H: y) G% U- J; t
    // take no (simulated) time. The M(foo) means "The message% l: m* W# W+ ?8 r
    // called <foo>". You can send a message To a particular' B# |& ^8 R$ `  e1 k8 z4 r# @5 t
    // object, or ForEach object in a collection.) D" `4 c+ R1 Q& c
        * i( o+ u% ]2 V" C
    // Note we update the heatspace in two phases: first run
4 @" R9 _/ E' l: L+ t) [    // diffusion, then run "updateWorld" to actually enact the
$ r' c5 B" Y9 t9 s% Y* {    // changes the heatbugs have made. The ordering here is
) A" X( d7 |! I- L- U- _. Q( @    // significant!
0 x0 N  D' Q( P1 X7 Z        , K, @; I1 U+ i5 V) g' Y
    // Note also, that with the additional
3 N; d9 S7 X- b( T2 d    // `randomizeHeatbugUpdateOrder' Boolean flag we can2 r' _. E5 \5 e
    // randomize the order in which the bugs actually run4 D# P" S- h/ b2 l3 a) i
    // their step rule.  This has the effect of removing any9 s5 |. f! H+ W" Z7 |+ H& m. ~! ?
    // systematic bias in the iteration throught the heatbug
4 e" _. G  v, M2 q  D    // list from timestep to timestep" U/ B# ^. p% ~" O
          Y- s; [0 v; N: O. J' F
    // By default, all `createActionForEach' modelActions have
. `+ a$ f8 q2 j7 N    // a default order of `Sequential', which means that the1 B; k: ^0 K  Y9 s& I: z) ~
    // order of iteration through the `heatbugList' will be
( e: _9 ^; P) ]9 S' w* B3 Y8 ~    // identical (assuming the list order is not changed
% l3 T! `; e% |5 ?) o" x    // indirectly by some other process).( _# w, I8 B8 P+ ^# u
    . ]( e& M8 S$ G! t. x' f" [5 w4 J
    modelActions = new ActionGroupImpl (getZone ());5 x5 o' L8 o0 A  B
( K  {2 U, u! h  x
    try {7 L5 r" w8 K) Y, c
      modelActions.createActionTo$message
% O' v4 j# y0 j4 @        (heat, new Selector (heat.getClass (), "stepRule", false));
- |' w- G) L$ O& G& u, I    } catch (Exception e) {
" l  e9 H) e1 o% U      System.err.println ("Exception stepRule: " + e.getMessage ());
7 n9 F5 ?2 d. V    }
& O+ e4 ]6 q* h0 ~# ^; E: v( G( S! D; P' Y. H8 h
    try {% i  q! F  J9 k  d. h  X  }9 n
      Heatbug proto = (Heatbug) heatbugList.get (0);2 _! [7 O  H: w8 r6 `
      Selector sel = ) a8 u8 G' R. |( M
        new Selector (proto.getClass (), "heatbugStep", false);6 C9 g! d- n$ z0 K
      actionForEach =
$ ]# ]( Y: n+ S4 ?) X& E$ \) f        modelActions.createFActionForEachHomogeneous$call
# p: f! c" C1 E1 z+ w        (heatbugList,  z; L$ v0 W3 d4 ?" N3 A& l
         new FCallImpl (this, proto, sel,% f. [! J4 T9 w% F7 r/ m2 y; ]# l3 X
                        new FArgumentsImpl (this, sel)));
) C3 s) {) B2 i) c" a3 v    } catch (Exception e) {
2 d2 L4 l3 q) `/ y: h/ ]/ p7 m      e.printStackTrace (System.err);" U  m6 A( z9 Z/ D
    }. s1 i0 k0 O' Q
    6 L( b+ F2 w/ R
    syncUpdateOrder ();. K9 O" B- |; o" o2 Q* N# Q, h
; I! _: P! T) z9 {  P, d
    try {
* }7 O% T$ Q4 Q8 u/ J0 q      modelActions.createActionTo$message
1 g' ?- ]$ b0 _        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 }/ b& L& _9 W6 B7 ~8 U, k    } catch (Exception e) {
/ E: r% {8 u+ t! U/ M8 g1 C      System.err.println("Exception updateLattice: " + e.getMessage ());
8 k3 s4 @& R! z5 U5 J3 D    }- C3 D: i: Q, C: ^. v! n" ]
        
! b8 r/ V) g$ V6 |# Y0 N    // Then we create a schedule that executes the
# T) X, w: {, |6 [% ~0 U4 i    // modelActions. modelActions is an ActionGroup, by itself it
, s9 K8 P' ^" k8 d, D    // has no notion of time. In order to have it executed in
& J% Z3 M  H$ H% I  ]    // time, we create a Schedule that says to use the
3 g) W0 I7 m4 s4 Y% u4 y    // modelActions ActionGroup at particular times.  This
: b0 C5 W# e2 D0 Y, |  R    // schedule has a repeat interval of 1, it will loop every
# |! j* R3 A9 R. @+ n5 ?    // time step.  The action is executed at time 0 relative to
: V4 i* k; m: J% ^) N+ @6 h    // the beginning of the loop." x) w1 a' T. d1 E1 q, ^- g% Q

3 s" w) V7 p1 s! Q, e# D, m7 u+ n- Y4 D    // This is a simple schedule, with only one action that is
* V3 w) ]3 f5 y    // just repeated every time. See jmousetrap for more- e5 M- P8 r2 {$ m. G9 y$ N  S
    // complicated schedules.1 Z' w) B: c. t* J
  # J4 b& @  f8 L7 c
    modelSchedule = new ScheduleImpl (getZone (), 1);
* Y' x9 y8 f/ e$ ~: L    modelSchedule.at$createAction (0, modelActions);
) S8 |5 U% s, y0 ~! M4 C$ R; W& }9 f        
' m& t) {, }" J2 Y- S    return this;9 ~& d+ S3 s7 O0 t7 M  T* O5 U* d6 U
  }
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