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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:! _) N( T6 U8 g8 Z3 \  @5 W1 e# p
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public Object buildActions () {: I- L5 q( _& h1 Q3 Q
    super.buildActions();
) D: L% V4 o6 \9 s) K$ B   
. ~' }, f8 d! O) N) e/ Q2 y    // Create the list of simulation actions. We put these in+ i* T; R- ?- h$ _- L3 d5 b
    // an action group, because we want these actions to be. @0 c$ r# p( ]' X
    // executed in a specific order, but these steps should8 k  ]* D) T, Y2 _
    // take no (simulated) time. The M(foo) means "The message& g1 l4 n$ I& p* l& L9 v
    // called <foo>". You can send a message To a particular, X' }- b2 Z! W) n
    // object, or ForEach object in a collection.2 E7 T( l# L' \6 V
        
& B2 e& a3 ~4 @8 z    // Note we update the heatspace in two phases: first run
8 d8 c; p+ u; G1 v2 F" h    // diffusion, then run "updateWorld" to actually enact the
0 }* [( F" l, D    // changes the heatbugs have made. The ordering here is
7 E; _4 c7 X* u: i' L1 a, {    // significant!8 |* ?6 F! V+ O- `4 J  z" t
        9 F1 l; m+ A1 N( U  T8 W( {" a5 H
    // Note also, that with the additional1 F' `4 w. I* e
    // `randomizeHeatbugUpdateOrder' Boolean flag we can2 C9 P4 V' u: ?
    // randomize the order in which the bugs actually run0 v2 Z. \2 w# W! K
    // their step rule.  This has the effect of removing any, ~5 T/ c2 q& a$ I8 k# T
    // systematic bias in the iteration throught the heatbug
4 {5 ?; b( b! C" v8 ^+ l# E0 R/ D* m0 i    // list from timestep to timestep" }. S* E4 A' F/ G- `* `- Z
        
2 O* \/ |0 _8 W. r9 O- Y    // By default, all `createActionForEach' modelActions have* }6 }! \& D! M$ U' D4 B
    // a default order of `Sequential', which means that the& ?" W7 Q- q1 w0 |$ N( n3 h" J
    // order of iteration through the `heatbugList' will be  i7 m( e/ q4 u) e. T
    // identical (assuming the list order is not changed4 @* j" k" P1 m' C: k
    // indirectly by some other process)./ B. s0 c; n6 D3 n) O
   
: I2 c& f0 z6 h    modelActions = new ActionGroupImpl (getZone ());3 O2 d: h2 ~$ j" F; _

8 x5 Y) ^% j6 n7 Y    try {. z* C+ b; p$ K1 M2 i8 `
      modelActions.createActionTo$message
+ S- E7 P* m1 A4 V/ j, H8 ^        (heat, new Selector (heat.getClass (), "stepRule", false));- x! y4 n! {  c9 i
    } catch (Exception e) {
; z/ ^5 k/ l' A# L$ i      System.err.println ("Exception stepRule: " + e.getMessage ());0 S' c+ }9 t9 W  S0 v
    }
5 W" o- C% `, r7 ]" c1 _+ }( E
! X* E+ e" m3 z  Y6 g0 e( m$ l    try {
7 Z  m# D7 t' D' ?% e. r      Heatbug proto = (Heatbug) heatbugList.get (0);
) W  |% _! Y) }2 k% N0 ]+ J      Selector sel = * _; H0 u: k9 y+ k$ {% G6 }
        new Selector (proto.getClass (), "heatbugStep", false);
7 j. I# c' Y5 J1 p/ S' F      actionForEach =
7 ~2 n# Q( d2 B        modelActions.createFActionForEachHomogeneous$call
) D' s7 O  ?0 q1 O2 H$ g" m# `        (heatbugList,
1 T6 N. b0 C( r! D. F         new FCallImpl (this, proto, sel,( T# H/ z! i) \4 x% r
                        new FArgumentsImpl (this, sel)));% h2 l& H4 C  t7 W! C# e
    } catch (Exception e) {6 i( F& A7 X/ o
      e.printStackTrace (System.err);
+ M9 Z' k  A, b2 s% N    }1 Q# l! Y9 e* d% A* L( ^2 M
    - X! e6 p& V0 E: C! k
    syncUpdateOrder ();
* f/ I9 S$ G- z1 c& w( G3 f
8 M+ v+ |7 O7 L: r    try {& B1 D+ p9 K& N" a* S
      modelActions.createActionTo$message
7 w9 _' t, n# W% N3 }4 [" ~        (heat, new Selector (heat.getClass (), "updateLattice", false));
1 R9 J1 T5 P9 ^; ?5 k8 V% W    } catch (Exception e) {
7 `  W7 {$ F, b$ L      System.err.println("Exception updateLattice: " + e.getMessage ());
9 l( T1 q" j! D" |7 a% d% T$ M    }* G2 ~# g" k& H! ]( m# W; s
        
4 W8 c( T! D6 C    // Then we create a schedule that executes the
* a) Q  `. M3 |/ N    // modelActions. modelActions is an ActionGroup, by itself it- o/ r8 f/ J& Z' f% M
    // has no notion of time. In order to have it executed in
, J( x4 s' s4 R8 P* k* P    // time, we create a Schedule that says to use the2 ^7 e2 Z2 v. f# ^. Q
    // modelActions ActionGroup at particular times.  This# {7 Z/ ^8 k6 v
    // schedule has a repeat interval of 1, it will loop every
  X9 O9 p  d6 }- O, v2 w    // time step.  The action is executed at time 0 relative to* \. v5 z. k1 H, Y
    // the beginning of the loop.
6 Q9 D6 k- y- {( Y; h% B6 P2 C. [& p5 m. j) x
    // This is a simple schedule, with only one action that is- X  ]% j! c+ T1 Y: P8 u; m+ c& u: x
    // just repeated every time. See jmousetrap for more$ {+ V7 V0 T' n) `* B
    // complicated schedules.
9 O3 D" K; F- Y7 h% _  2 [8 m% A& U5 S6 p
    modelSchedule = new ScheduleImpl (getZone (), 1);
2 |2 u1 l/ c2 p% w; t8 w3 b    modelSchedule.at$createAction (0, modelActions);: k9 U/ U/ Z, a7 q" N, Q3 G
        
+ M6 d. @0 i) R0 d9 y# v0 T- E    return this;5 H* Q/ g. m& C. G
  }
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