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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:9 |. ?7 H) t' R( z
6 h; Z( Q) V5 c; p: _# l% {
public Object buildActions () {# t2 h# a, W: j% @
    super.buildActions();
$ P# Q# r! t$ @2 f5 u% O   
5 q  Z' o! H" u0 t6 [4 Z    // Create the list of simulation actions. We put these in
- u/ m: _, j+ ^- L6 y( b# C    // an action group, because we want these actions to be' ]2 a8 _6 I. v; h$ x
    // executed in a specific order, but these steps should
( E; c; \! ^/ b* E" G    // take no (simulated) time. The M(foo) means "The message- Y/ l. b' @+ ^' k; L
    // called <foo>". You can send a message To a particular
4 A3 I# p: @! _& \    // object, or ForEach object in a collection.
5 |% s3 s8 X. C: Y- v2 z. S        
, I0 ]9 M/ C- @3 e: G1 j! ]    // Note we update the heatspace in two phases: first run
+ Q, K$ E+ r: ^* @    // diffusion, then run "updateWorld" to actually enact the, D+ X* k0 g# A+ [! ?& V& ]
    // changes the heatbugs have made. The ordering here is
+ [( q) f& W1 U+ d+ t' |    // significant!
! q' Q( e6 x2 y5 a! l        , E% h3 }3 I, n# Z9 A
    // Note also, that with the additional8 b, X7 N2 K5 a9 Q9 s# a" L
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
% T. n9 P1 \& r: v    // randomize the order in which the bugs actually run
9 _9 ~: v7 X' ?    // their step rule.  This has the effect of removing any* I* h  S* C5 L+ ^3 r' H
    // systematic bias in the iteration throught the heatbug* x3 Y# H0 U( U& [# f3 ^# z
    // list from timestep to timestep
4 U* ^4 u7 Y/ S; x; |! Y        
* G- T) o8 w5 H) T' a    // By default, all `createActionForEach' modelActions have% j9 k* f8 U+ N" B$ W% O) J; p
    // a default order of `Sequential', which means that the
  G7 S- V$ a% l; [    // order of iteration through the `heatbugList' will be
* U& m- u& d& {+ [/ E  D: x    // identical (assuming the list order is not changed
" O; v! T/ W+ k( Z, K    // indirectly by some other process).3 d6 ^4 O# b- y4 o; B) Z/ G
      I; [( a7 V* n% G- Y7 r/ y& O6 z
    modelActions = new ActionGroupImpl (getZone ());, Q- B# p. R/ T, }  g! C

/ B9 _4 u0 j8 F( E! l    try {
7 q' G5 Q0 V6 |2 |      modelActions.createActionTo$message3 v6 Y( b* w+ g! j& R/ U! G9 h
        (heat, new Selector (heat.getClass (), "stepRule", false));6 H" {! S5 u9 \) N
    } catch (Exception e) {4 {7 \4 O9 L6 P, V
      System.err.println ("Exception stepRule: " + e.getMessage ());
: R; E# w  s! }! Q6 [' B    }
$ ^9 T! _1 N; @9 g( A
! a7 ~3 J0 v) w2 v! n& Y' e    try {9 n) d' a8 s5 }  g
      Heatbug proto = (Heatbug) heatbugList.get (0);
! _4 ]1 g) Z$ v1 D. \      Selector sel =
- f9 G& w6 z: f6 h6 L1 I+ K6 a        new Selector (proto.getClass (), "heatbugStep", false);
5 M' G. D1 z' o" P) k      actionForEach =
: ^: @' ?: I) |( \- G9 X        modelActions.createFActionForEachHomogeneous$call9 c- h" u" ?  `& N7 V
        (heatbugList,
5 l, p, |+ X% L3 C3 r         new FCallImpl (this, proto, sel,
5 P1 S) l6 P5 ~4 k2 A4 L) ~; C8 o1 S" w                        new FArgumentsImpl (this, sel)));; Z, ~+ V4 ~4 y8 w! U
    } catch (Exception e) {& s. ]+ C5 v/ P5 |+ g5 Z# X
      e.printStackTrace (System.err);+ P6 ~1 R* P8 m. v
    }& Y% M3 O6 e; L$ t0 E! S) ?4 t
    " Y. Z1 `! a5 d8 U
    syncUpdateOrder ();8 y2 l  A1 n+ ]4 d# b7 Q7 M2 J

' w$ j' V3 o; k5 ^8 D: c# o    try {2 c, }# I2 V1 O' g. p# P' d% M
      modelActions.createActionTo$message
/ ^0 d1 z( j: q8 b  r- H7 ?        (heat, new Selector (heat.getClass (), "updateLattice", false));
7 }$ G& u  q) t; _    } catch (Exception e) {
3 o6 J" C& s* r* |# b* Z! r1 r0 X      System.err.println("Exception updateLattice: " + e.getMessage ());/ R3 g8 _6 |2 s* v' Z' R
    }) \8 y, J* |: W+ n" _
          v5 Q# Y5 X9 s5 m5 [; j
    // Then we create a schedule that executes the  P7 h1 u; D4 T" {8 Y8 F1 S
    // modelActions. modelActions is an ActionGroup, by itself it' L/ U: f! O* h0 D  e" a+ M
    // has no notion of time. In order to have it executed in7 a$ }6 ?- W% F; W0 h9 o
    // time, we create a Schedule that says to use the; |2 t% _$ C6 f% u! e. Y
    // modelActions ActionGroup at particular times.  This# {  u/ P3 e( _2 }& _; k  l& S* |
    // schedule has a repeat interval of 1, it will loop every( k! b4 a( V+ m' [, B3 k
    // time step.  The action is executed at time 0 relative to- |7 p- |" o1 p5 I3 G0 T6 Y. q
    // the beginning of the loop.
8 w# k6 f; H5 v& y# {% X
2 B; ?2 X! s0 ?    // This is a simple schedule, with only one action that is
$ k- S5 Z) y1 E: w$ S# X/ {    // just repeated every time. See jmousetrap for more
! E* O( |' T9 J, S' v    // complicated schedules.- [( f: E8 O" d4 \. M
  
# t' ]4 y! N0 \    modelSchedule = new ScheduleImpl (getZone (), 1);% m5 a2 r# i$ V% c
    modelSchedule.at$createAction (0, modelActions);1 a) V( \. O& H( P% F% n
        
  J+ I2 g5 i! B- P    return this;
3 @* U& g- {% I. m1 z  }
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