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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
- F( w6 T6 C! }- |7 m% H
8 H- R3 g) @4 S) Y7 W public Object buildActions () {* V% `1 @. A2 P# O1 ^2 k
    super.buildActions();
& `0 y4 ~1 w/ v2 W' q    3 y) W, A5 z! A9 K9 }
    // Create the list of simulation actions. We put these in6 J; U0 K8 C1 u* D4 J- ?
    // an action group, because we want these actions to be
) |, m; V% i' K3 c$ z    // executed in a specific order, but these steps should
8 `( D, ^7 z# |. j    // take no (simulated) time. The M(foo) means "The message  t  r! w4 ]! d( n* b
    // called <foo>". You can send a message To a particular
6 m' G4 P, v1 H: y" g: R" n    // object, or ForEach object in a collection.6 W% r3 A% v* ]
        
- F8 k, p- d" T+ b' ]1 C: [    // Note we update the heatspace in two phases: first run6 r* w1 {& K* U
    // diffusion, then run "updateWorld" to actually enact the
" s. E: V. @% w* C- ]    // changes the heatbugs have made. The ordering here is
8 Q& G: B4 m9 R4 s    // significant!
1 [4 P" `1 g  ^        
) H" Y! U, z8 H% e3 }    // Note also, that with the additional3 l, k+ F9 v! e+ V  X0 E/ }! ^" g
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
: P3 Z7 F1 Y' \/ l# p    // randomize the order in which the bugs actually run
5 ~$ a/ k; |9 _, X    // their step rule.  This has the effect of removing any
- c( z! t  W3 c2 J) @/ ]! K    // systematic bias in the iteration throught the heatbug' Q: ~/ Y3 I2 P# g6 `
    // list from timestep to timestep: B# @3 ^: j$ H2 j4 I
        . b5 o" X7 l8 q! f$ m7 c5 ]: r
    // By default, all `createActionForEach' modelActions have
- t2 C" U" {# W) ?    // a default order of `Sequential', which means that the3 p! F2 G8 Z9 s3 a
    // order of iteration through the `heatbugList' will be6 r$ p2 ?( }: W+ S1 \5 L: r
    // identical (assuming the list order is not changed
* L0 U8 q  x( M    // indirectly by some other process).: x$ _) \* Q% A
   
- D  ?0 k0 h8 Y0 I    modelActions = new ActionGroupImpl (getZone ());
! u- ]$ f) e1 v. U, I7 T! Z
$ B; k5 Z) e4 x, u3 A1 f6 g% t    try {
% T! i& L- C# A' p% f      modelActions.createActionTo$message
$ I  A" H, c/ D# w' Y+ J2 _  V- W        (heat, new Selector (heat.getClass (), "stepRule", false));. Y, `" {3 h8 T1 \4 L- O7 L' g
    } catch (Exception e) {
- b* C! d9 m+ g2 |$ y      System.err.println ("Exception stepRule: " + e.getMessage ());2 I/ x" k  f. t" e& x
    }
: a8 n% l  K+ ?9 A8 R
  q4 L* Z& ~9 b    try {' T# |  |4 v6 G- k+ H% r
      Heatbug proto = (Heatbug) heatbugList.get (0);3 m& J+ ~8 ~: S8 }$ d7 \7 w7 b+ o
      Selector sel = 7 d' R, v- c6 Z& l5 u
        new Selector (proto.getClass (), "heatbugStep", false);
+ ?  |+ w* Z0 c      actionForEach =
6 J2 |  w* u0 @/ G- J- Z8 i        modelActions.createFActionForEachHomogeneous$call
1 u& C1 y  p1 T# m  f        (heatbugList,
/ s+ ^5 B2 \  E* A9 _: o         new FCallImpl (this, proto, sel,
/ o. Z4 l- C" s/ Y2 \$ B* a$ Q4 X                        new FArgumentsImpl (this, sel)));
4 W9 E. W5 U6 G8 ^    } catch (Exception e) {( g0 Q' ~/ b, z$ |
      e.printStackTrace (System.err);$ P# C$ B( e5 w3 m$ T
    }! p1 L$ o* y* c7 Z2 S
    , |* b+ ]* y4 m- D
    syncUpdateOrder ();
# t5 C# R- H$ @# t" b
- R9 `: z, n. U$ k5 n$ B" l, K4 C    try {# P- I) M( U1 Z. V4 ^+ c
      modelActions.createActionTo$message ) G2 g1 f7 |2 d- {  G0 H
        (heat, new Selector (heat.getClass (), "updateLattice", false));, C  A% h* y& p; M# T& z1 V
    } catch (Exception e) {
1 V/ L& R0 }7 t      System.err.println("Exception updateLattice: " + e.getMessage ());
. D$ X. r5 O2 ~( B/ I. h    }
1 V' D0 A! L4 u/ P4 z2 `        0 p9 s5 Q9 T* r3 U% u
    // Then we create a schedule that executes the
6 R$ L; S+ m# u' p* d    // modelActions. modelActions is an ActionGroup, by itself it4 b4 A1 A- |/ M' v
    // has no notion of time. In order to have it executed in1 O% e, c! i" S, Q- Q9 F6 y$ m
    // time, we create a Schedule that says to use the3 V9 W4 y7 q8 |7 L; O9 C5 o
    // modelActions ActionGroup at particular times.  This
7 p; t5 ]9 X. v$ P0 a2 J. O    // schedule has a repeat interval of 1, it will loop every9 g; W  C& O" B9 m, W# _* R! M
    // time step.  The action is executed at time 0 relative to
( F' o! @2 J6 @4 }, ]" a    // the beginning of the loop.) @9 b9 d' C3 ]2 O5 j) b9 h  P

3 c+ ^$ B3 e4 w* v    // This is a simple schedule, with only one action that is/ l; i4 E: m& T& r2 z: l- H3 T
    // just repeated every time. See jmousetrap for more: S8 P! i) `3 P5 t
    // complicated schedules.
( c' A! t$ V! }5 N& Z  . q/ Q' s5 w  t" _9 x
    modelSchedule = new ScheduleImpl (getZone (), 1);# z! s+ G: I4 [3 R: w% v' q
    modelSchedule.at$createAction (0, modelActions);/ D- x' V' _: F/ I1 l
        
$ J4 h' m+ l5 ^9 A% G/ P! _    return this;
4 `2 o3 u% E9 G  O  }
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