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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:7 G* J' y9 z, p& Q, G
) y. x: d; P0 ~+ j9 f  p, e! \
public Object buildActions () {
9 x" H/ `" I/ H+ V    super.buildActions();, m) _+ j# L& i# E
    4 C& n" X8 r& C  v2 j
    // Create the list of simulation actions. We put these in
0 Y: t9 l, r2 Y" f5 ]' r) e    // an action group, because we want these actions to be8 O6 B1 A$ l0 c0 M7 M1 A5 @* }
    // executed in a specific order, but these steps should8 j) d; q0 J3 s
    // take no (simulated) time. The M(foo) means "The message
' n7 E. P2 b  @$ K5 D% p: [# Q8 |. I    // called <foo>". You can send a message To a particular
' C1 a% R1 S2 o5 I; K    // object, or ForEach object in a collection.1 ~+ d9 G% m9 s: S
        
" x) m2 O* M5 Y2 {' k" Z    // Note we update the heatspace in two phases: first run3 p8 |- y9 X; A8 u% }: g, h+ o
    // diffusion, then run "updateWorld" to actually enact the
( T7 q5 o# K+ y* Q  d4 r5 X9 a    // changes the heatbugs have made. The ordering here is- l0 W8 z$ D- |
    // significant!
* P: j0 [7 K$ C( B7 l2 w& p        
  p0 a/ V$ o$ V$ L9 z    // Note also, that with the additional6 x  y9 b& t: D) [3 f
    // `randomizeHeatbugUpdateOrder' Boolean flag we can" V8 N6 S3 U8 N+ J: h
    // randomize the order in which the bugs actually run& _, m" m, r- A  }) d2 I: {/ \9 o; u
    // their step rule.  This has the effect of removing any0 E$ ~' c$ E& V
    // systematic bias in the iteration throught the heatbug) T2 s7 |" Y, A$ Z' w1 k! Q% C9 x
    // list from timestep to timestep/ L; k/ p! J( V2 R, h' w' Y
        / x6 Z# I, s8 L  ^3 G) N2 Q# q
    // By default, all `createActionForEach' modelActions have
, `) ]* ?# n+ [  |- B    // a default order of `Sequential', which means that the8 m) m4 l  d) @% t' s" p+ ?8 x
    // order of iteration through the `heatbugList' will be+ e. I' s7 i9 ^4 R+ l! |& @7 N" T8 l
    // identical (assuming the list order is not changed
, U* ~- U& Y4 R    // indirectly by some other process).0 n+ K  [+ M% Z3 H* }
   
1 |) a6 k- c; U. Y* j# K8 |0 ~- L/ x& V    modelActions = new ActionGroupImpl (getZone ());4 m9 N$ C6 G! ~$ _

0 n4 V* `# E: y: n6 G1 U9 A+ r" W    try {
. h3 @1 P5 G7 b1 T      modelActions.createActionTo$message
# S7 z/ V& D+ `2 w" `6 r        (heat, new Selector (heat.getClass (), "stepRule", false));
8 j: ~/ p' k. b+ D* H/ q    } catch (Exception e) {
9 K4 T1 c7 z. V      System.err.println ("Exception stepRule: " + e.getMessage ());/ c/ {4 ^) O* \! Y- I
    }) u, k7 |9 H$ Q9 E( J

5 e! d* f7 w( {: p% [) K    try {5 x% M/ J9 U) d: g7 T* b( E
      Heatbug proto = (Heatbug) heatbugList.get (0);
9 G; i! Q& K6 W' P) h4 ^. \! q      Selector sel =
. V! K0 L6 |8 l8 i        new Selector (proto.getClass (), "heatbugStep", false);  w0 j4 ^5 z" q3 N
      actionForEach =) }! {1 o0 M. M, `1 |$ K
        modelActions.createFActionForEachHomogeneous$call/ m7 u5 E! B, x7 X, [/ {3 g2 |$ q7 \. k0 @
        (heatbugList,
- F1 W2 m! S( G6 d6 t, q         new FCallImpl (this, proto, sel,/ n! |% y. t* x# m4 W
                        new FArgumentsImpl (this, sel)));
1 g7 J( \$ w5 ?+ Z    } catch (Exception e) {
- X" a( c9 Y3 A6 C      e.printStackTrace (System.err);1 \* g. U6 u! Z5 W) t
    }9 p9 K2 }; a4 n/ P% F4 F+ P
   
+ t( O& P0 l* }/ r2 D; C    syncUpdateOrder ();
. c7 w: M: i' a; s! t9 u8 O) A, v1 ^7 S& g! U- v
    try {" g0 S! @9 e0 |. u; B% ~
      modelActions.createActionTo$message
5 Q: T) x2 |2 h: U6 o8 |8 y        (heat, new Selector (heat.getClass (), "updateLattice", false));
5 a2 X" p8 j3 x& ~4 X    } catch (Exception e) {% `! i- Z8 Z. q- ?' E
      System.err.println("Exception updateLattice: " + e.getMessage ());* G( ]# H! [7 b/ q! }
    }% ^5 }1 Z# ]8 U% p4 _' ~  \
        4 v2 R+ O$ q; |8 O  D
    // Then we create a schedule that executes the2 J5 K- |# Z; O9 t7 }8 K
    // modelActions. modelActions is an ActionGroup, by itself it
! n( w$ r9 i- I4 x    // has no notion of time. In order to have it executed in0 u& W% G. i& m& O
    // time, we create a Schedule that says to use the, Z: l; {3 j1 \- ~# n3 `
    // modelActions ActionGroup at particular times.  This
1 k2 K* A- @0 q/ P3 A! o3 t/ Y    // schedule has a repeat interval of 1, it will loop every
: d3 |) i8 x3 T1 {) e    // time step.  The action is executed at time 0 relative to
4 W: R  s  m4 I# X1 k$ L( z    // the beginning of the loop.* V2 ~( d% }5 t* I. K+ _

" {0 |$ S/ a! K5 N3 B. f% }    // This is a simple schedule, with only one action that is6 P+ @4 j4 E0 [4 X
    // just repeated every time. See jmousetrap for more
: ?4 T4 A2 D5 M6 A3 o! q    // complicated schedules.
5 j) o  G( _  u$ w  3 {% n4 i& w( l
    modelSchedule = new ScheduleImpl (getZone (), 1);4 F4 E2 T0 w! u' e$ }
    modelSchedule.at$createAction (0, modelActions);
9 ]2 U* O$ G2 _7 }7 o5 T        
7 f4 c- g9 u" Q+ R  N& k! @0 m$ n    return this;+ `  V: T' o, Q- ^6 D
  }
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