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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:' d  ~3 Z( M3 m7 r; |' D

2 {6 S. I' w  L0 @ public Object buildActions () {
$ k; G( h# Q$ O% i& O    super.buildActions();* V0 T) o% W0 ?9 w7 _0 e: R
   
  l4 s+ m* u" P2 x+ e: V    // Create the list of simulation actions. We put these in* `( M, r6 g: J' d+ q) n& u
    // an action group, because we want these actions to be/ u& E5 ]4 ~" y9 e9 {: S6 j
    // executed in a specific order, but these steps should4 p" L8 z2 M; l' N7 h9 }8 P
    // take no (simulated) time. The M(foo) means "The message
( \5 C& K7 W* G8 |    // called <foo>". You can send a message To a particular
; i) L3 t2 X% ^, `    // object, or ForEach object in a collection.
  r- i) G& k3 D  e1 X( E        # n' s6 c% b; }. ]
    // Note we update the heatspace in two phases: first run$ {; z! f/ A9 S5 o: @* C
    // diffusion, then run "updateWorld" to actually enact the' e% J4 `9 I3 Q8 ~2 z
    // changes the heatbugs have made. The ordering here is8 u$ B3 {8 I8 Y: Q9 p- G2 b
    // significant!
+ F' r, C) U$ E& s$ m        
- P" c, G, Z6 I1 {) z    // Note also, that with the additional
, E. W4 }  t. B$ C* Z    // `randomizeHeatbugUpdateOrder' Boolean flag we can
7 G* z  b4 v$ u6 a8 Y    // randomize the order in which the bugs actually run) R  g+ y, p( i1 J
    // their step rule.  This has the effect of removing any
8 g; q9 Z" Y+ c0 a( [    // systematic bias in the iteration throught the heatbug6 f# G3 O4 j6 S2 e1 Q* t
    // list from timestep to timestep
% D' ?; g6 E$ j        
% y9 J9 W$ i* f& ~! s( k    // By default, all `createActionForEach' modelActions have
2 q# A8 q: D$ X) r5 ]' Z# R    // a default order of `Sequential', which means that the, r7 t7 }( G& \5 I8 p$ a5 `% `4 `; ^
    // order of iteration through the `heatbugList' will be
. _4 ?7 |' u" p2 X    // identical (assuming the list order is not changed8 [2 e9 C+ q  Q( m2 K' ]( ]
    // indirectly by some other process).: ~7 Z1 ?. w5 k9 _
    - L: G- P4 x4 k; }: W. P
    modelActions = new ActionGroupImpl (getZone ());8 n2 O8 p# Z4 }. G: ]) j

  b9 A) \* A+ J; D8 @# @- q3 W7 f2 g    try {
9 L" ?, G0 C) S7 l      modelActions.createActionTo$message6 I9 X9 B. z9 p6 D
        (heat, new Selector (heat.getClass (), "stepRule", false));
8 B0 o8 {+ {3 X( e% x. P$ P/ W    } catch (Exception e) {; [3 j2 ~- A) z: J
      System.err.println ("Exception stepRule: " + e.getMessage ());6 ~$ D0 u: {9 N) j( g
    }
7 ?" T8 [2 `! Y/ o9 Q) V" U+ k& V+ L
    try {4 r* W* X+ s0 E; n, ^: S3 x0 y6 n
      Heatbug proto = (Heatbug) heatbugList.get (0);
9 J" k: S* v' A+ ?) J      Selector sel =   [5 e+ O; v/ c) g1 G1 d% `
        new Selector (proto.getClass (), "heatbugStep", false);1 B. ~7 c  `9 C% Y+ c
      actionForEach =2 Z0 l2 @! \4 Q" o" [/ H
        modelActions.createFActionForEachHomogeneous$call! [7 s9 W& R: j
        (heatbugList,$ D/ R' ^& q) n. O1 n
         new FCallImpl (this, proto, sel,- b, l5 T" y0 Y/ a
                        new FArgumentsImpl (this, sel)));
, {1 r8 ~) m% T% P  T    } catch (Exception e) {7 Z/ H! e& A$ |7 w' ^% u" ]
      e.printStackTrace (System.err);0 i. J  @$ M+ o+ c8 E. V/ o
    }" e$ ?, R- ]5 k' Z: L
    , l- D3 W6 T6 K6 I% S
    syncUpdateOrder ();0 c" U+ t9 P0 ?/ B' t- G% V

5 N" `$ j6 ~+ v, z1 j3 S    try {
8 w" y) X: t( t' a2 ~      modelActions.createActionTo$message
3 T) x( Z& G% f3 k  I, D        (heat, new Selector (heat.getClass (), "updateLattice", false));
7 r- V, G6 G0 A    } catch (Exception e) {
# c+ j$ L7 Z0 J/ C( A      System.err.println("Exception updateLattice: " + e.getMessage ());- |; s! `5 Q! T* M
    }
: B# W: ]1 F. X8 G+ @        
2 N6 |7 M) C2 B  q    // Then we create a schedule that executes the
4 W& t1 |% Z" b1 r; B1 @( p* @    // modelActions. modelActions is an ActionGroup, by itself it  P7 ^3 E7 m; S- r; t
    // has no notion of time. In order to have it executed in* H; p' Z+ a  m/ y* L) q5 ^
    // time, we create a Schedule that says to use the5 M* m1 b! q( F( D4 ]( V1 }
    // modelActions ActionGroup at particular times.  This+ z0 c4 l* F7 F: _4 ]. b7 u
    // schedule has a repeat interval of 1, it will loop every& N& d; V( n8 O4 l- }
    // time step.  The action is executed at time 0 relative to
9 _# u: }# j1 P5 L; ]" m" }' b    // the beginning of the loop.( X, A" z! z% e- x) z( A

& E* c* X# S: i2 |8 i7 Z3 D$ G2 L    // This is a simple schedule, with only one action that is
+ L& v* t, Z. A' c+ d5 q    // just repeated every time. See jmousetrap for more
  {, z' g( m: @4 u. t9 `2 T/ M    // complicated schedules.
: I+ W3 b; O* N, n$ e7 u  
4 J4 A1 t: b7 l  U1 ?2 O$ R    modelSchedule = new ScheduleImpl (getZone (), 1);5 r0 H$ d) h, h( a1 V  n
    modelSchedule.at$createAction (0, modelActions);
$ L2 h" j0 c/ a! M) @        % y6 t' V' \8 v& G+ O$ \
    return this;! [" }' \0 P" |; O- ^
  }
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