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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
( V' p; ^) s& t. k
4 K% h5 \& T+ V: [' r public Object buildActions () {1 c7 U3 ~' N- G* M0 K, S
    super.buildActions();' D/ X' o6 S& ]" K& @
    % a* W; Q/ r) y
    // Create the list of simulation actions. We put these in. i# ?9 @  H, v( g- G
    // an action group, because we want these actions to be  l7 t7 c9 N. i6 _/ z
    // executed in a specific order, but these steps should
& z9 z1 P6 m; B. x: V9 Q, N    // take no (simulated) time. The M(foo) means "The message
+ I& g+ h+ r5 u# w/ a  E    // called <foo>". You can send a message To a particular+ R/ P/ N) G; \  G9 \; j4 J. f" u: |
    // object, or ForEach object in a collection.; u1 T, N" P- O# A9 }; B% S7 c
        6 w2 {  F; g# f8 i( w+ \$ c
    // Note we update the heatspace in two phases: first run7 b8 S( ?8 P# a5 @
    // diffusion, then run "updateWorld" to actually enact the
. \. D: M6 @, B# A6 F    // changes the heatbugs have made. The ordering here is
6 d1 A2 |1 p1 V$ L    // significant!
( H, a9 c$ k) q! U, Y        
5 Q2 s; r, ~4 P3 T& t    // Note also, that with the additional
8 E% S# ?& d- t( ?6 x: k4 _, a0 R    // `randomizeHeatbugUpdateOrder' Boolean flag we can
2 a. o: }2 @7 f7 j" ]! X8 h    // randomize the order in which the bugs actually run
) T# ]) V3 g3 g0 l0 l+ g3 S& b    // their step rule.  This has the effect of removing any
5 G/ o" C4 _+ F3 z* d/ b    // systematic bias in the iteration throught the heatbug
4 V9 D- V3 f# u% w9 v( {" _    // list from timestep to timestep4 ~" Q1 }6 }. N7 a
        : N  x6 r. o  V1 [( Z# }
    // By default, all `createActionForEach' modelActions have
. q% l* l% g+ w3 n/ E0 Z    // a default order of `Sequential', which means that the, n: c  f8 |3 B  E
    // order of iteration through the `heatbugList' will be
% O5 U" \) C: a    // identical (assuming the list order is not changed8 c# _" o6 K; r) u' B1 ?
    // indirectly by some other process).
" V! Q1 A' W& h3 U: N9 F( S( \9 u    / I1 _. k. V9 U) @) O/ z
    modelActions = new ActionGroupImpl (getZone ());
0 o8 v  a; W& a# X! s% p0 a: k+ v9 J" ^9 P! B7 Z
    try {
% J7 S, x( A: o% J) F. u  a      modelActions.createActionTo$message, Q- @: i. Z: D  q* `& T$ _
        (heat, new Selector (heat.getClass (), "stepRule", false));
& v6 q3 C1 n8 K; e- k    } catch (Exception e) {! w( c) y. i( ^" ~7 b+ P' }$ M
      System.err.println ("Exception stepRule: " + e.getMessage ());
, d; }0 F+ z1 S    }
/ y) O! i) r, G3 Z; j% A/ e' W: ~% q8 z# }% v1 [
    try {" z+ @2 ~/ q1 ~; }- y6 r0 M
      Heatbug proto = (Heatbug) heatbugList.get (0);2 P: {+ G4 F& {
      Selector sel = " H0 {) U5 I0 d5 r2 `
        new Selector (proto.getClass (), "heatbugStep", false);
7 b3 Q$ F+ B2 M6 n) {      actionForEach =' h, k# b: p" w2 O
        modelActions.createFActionForEachHomogeneous$call5 U2 Q, h$ Y' l- i$ Y$ q3 ?' D
        (heatbugList,2 u0 c4 M) U/ Z+ x& c+ t: z" G' R6 F
         new FCallImpl (this, proto, sel,
% k0 [, j  w2 Z9 C  J5 m+ }. d, `                        new FArgumentsImpl (this, sel)));" p+ \2 s' F5 \% R' |  \
    } catch (Exception e) {
: Z. M! ~! S) w% _- x$ i      e.printStackTrace (System.err);
5 Z" f% w9 b+ }    }
: A0 y2 y% P( D4 M: [: d    ' A( b* o3 X5 X5 y% U' ?4 U! r1 ?: @
    syncUpdateOrder ();
1 x0 l2 f7 |; A6 D4 Q* |, N/ }5 b* X1 s+ w9 t* e$ O% B8 t$ d
    try {
' n7 @3 ]+ C6 O, {- Z9 K4 \      modelActions.createActionTo$message + \" D5 p' f, y) [, ^) \! U
        (heat, new Selector (heat.getClass (), "updateLattice", false));
) ?# z. o. T7 E0 O4 z, N7 u4 `; G* q    } catch (Exception e) {
0 `$ N9 ]) k- ~      System.err.println("Exception updateLattice: " + e.getMessage ());4 s3 z" b; J2 \
    }2 \# M: t% H5 I) ^
        
1 E/ l8 s/ ?  T, }* e; q3 }& Z4 W    // Then we create a schedule that executes the
" x$ e. `2 M9 ]4 w3 ?. L    // modelActions. modelActions is an ActionGroup, by itself it6 T* L/ r6 T: [& t: Y5 S8 U
    // has no notion of time. In order to have it executed in
2 |/ \) O: @5 a) b- s* K/ X( Q% J; }    // time, we create a Schedule that says to use the
3 i  S2 J) z6 _3 A7 q# s+ l5 I2 L    // modelActions ActionGroup at particular times.  This
( G: T- h& o3 n* Z4 `* z: c5 Y! d: d    // schedule has a repeat interval of 1, it will loop every
1 Z1 {6 v: N/ i  Z; S7 ]+ Q5 T- I    // time step.  The action is executed at time 0 relative to" |( |# e  z) Y
    // the beginning of the loop.7 B% {( g" @. F+ k3 n9 H
! t% }0 ^$ v! ]5 v0 `/ ?
    // This is a simple schedule, with only one action that is9 C" W6 v7 z, F* N8 N6 O4 k
    // just repeated every time. See jmousetrap for more
# v" K$ {9 P9 K8 a- U    // complicated schedules.+ o4 Q! Z- X6 n5 C* \6 c
  & A1 o; T6 j+ X; n  E/ Z
    modelSchedule = new ScheduleImpl (getZone (), 1);, ~/ }4 [2 z$ R$ _& N) |
    modelSchedule.at$createAction (0, modelActions);
% z8 s3 L: `9 v7 B1 u( V        
: q- i& y; S' A  z2 u# Z. f7 C    return this;- y$ C! H4 j8 Z- n; z9 N
  }
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