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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
7 u( M& ~, E8 w& _) C! N$ z* }: Y/ V& v5 D+ Z* T* T5 _( H# H& E/ t
public Object buildActions () {
- N3 C& T4 Y; m3 B6 c    super.buildActions();
, |$ [( \: x- [6 |; s) B2 ^# s    * \1 |( c5 Z9 B' Y  w7 y! ]
    // Create the list of simulation actions. We put these in) w3 J$ L9 t9 f! ?: v( i
    // an action group, because we want these actions to be2 G9 Z/ [( r  v7 A
    // executed in a specific order, but these steps should
: m6 ?% Y  j* C/ c1 ?. _    // take no (simulated) time. The M(foo) means "The message
& {1 J6 i' K! k- W    // called <foo>". You can send a message To a particular
# m9 Y+ g! b( M! d( v4 n& i! b    // object, or ForEach object in a collection.+ U$ X. D5 O. g" O
        
9 d4 j( W( ?9 `4 D    // Note we update the heatspace in two phases: first run
( k5 L7 n: k+ `& a( Y    // diffusion, then run "updateWorld" to actually enact the) w& a* _8 H- @3 y/ E+ C+ H; w8 |
    // changes the heatbugs have made. The ordering here is
  w2 X# s, y- r$ G    // significant!
9 t) W% O8 i) H* e! _        . n! C; u! z2 Y! w+ _. T
    // Note also, that with the additional# D6 H7 o. J# b. L
    // `randomizeHeatbugUpdateOrder' Boolean flag we can1 J' C! t, t1 b$ h- _* |
    // randomize the order in which the bugs actually run2 a5 d( I9 o: h: e) j( `% Z
    // their step rule.  This has the effect of removing any
; a' g6 P! \: T" x4 w2 y    // systematic bias in the iteration throught the heatbug
, X. f# K2 v  }! h4 u; v+ I    // list from timestep to timestep5 t% \# D: U! _- ~( w0 {( Z6 K
        
- g0 ^* t% I/ O8 R# V9 B* [    // By default, all `createActionForEach' modelActions have
2 Q( m: x; I: X    // a default order of `Sequential', which means that the  `# E+ X3 x0 l' I9 N9 _
    // order of iteration through the `heatbugList' will be
; r# T& _2 V. T    // identical (assuming the list order is not changed
/ F: ^9 D  e. _+ [4 U: B    // indirectly by some other process).& {# u- Z8 Q( e: _0 x7 l  b
    ) }8 g' V4 l0 Q0 o2 q$ s+ B
    modelActions = new ActionGroupImpl (getZone ());4 q% ]  L. x1 Q1 I4 G
8 g* @6 ?/ O* O, F5 u: ?
    try {
+ t2 u4 c* E% J/ O- `      modelActions.createActionTo$message
; |6 j" T2 P, T        (heat, new Selector (heat.getClass (), "stepRule", false));/ ~, a5 t/ B7 `/ B7 h% Z2 R
    } catch (Exception e) {
3 _  v( g: T0 l      System.err.println ("Exception stepRule: " + e.getMessage ());$ ]1 O2 ?* p; f
    }" S$ N) X4 y, _- S1 k# u
* t5 d4 y, C5 }0 [
    try {
6 L6 b6 l9 L: w6 f      Heatbug proto = (Heatbug) heatbugList.get (0);
9 s5 g9 v1 q3 X! b# w      Selector sel =
% i3 G' r2 B% X3 {9 G        new Selector (proto.getClass (), "heatbugStep", false);! r( m; a. i9 p3 g0 ?7 @
      actionForEach =' H+ v7 c" m% I) p
        modelActions.createFActionForEachHomogeneous$call5 q$ N  X/ ?" |- |- G( V
        (heatbugList,1 ~0 L9 \: S9 v+ K- g
         new FCallImpl (this, proto, sel,/ Q8 \7 b/ |9 V
                        new FArgumentsImpl (this, sel)));
) g& x0 |, w$ J% E& _    } catch (Exception e) {0 e9 X( J! I/ _- s7 D' a
      e.printStackTrace (System.err);$ R- U( G: [/ n8 U
    }" G/ V0 |  \. \% k# s
   
: b, S% ^0 X% Q) F8 b    syncUpdateOrder ();4 {# G* ]8 P5 a( ^( O- S' W

% B" z) _+ ?* t' v7 `    try {
* G- {- ?3 y6 |8 |/ g& N1 {% b      modelActions.createActionTo$message
: \/ ~* Y4 |! @% p& M9 K        (heat, new Selector (heat.getClass (), "updateLattice", false));5 n; C& k6 t; m% L7 _4 q$ q: {
    } catch (Exception e) {
8 T$ ~3 l6 m3 l+ a  p      System.err.println("Exception updateLattice: " + e.getMessage ());
1 `3 X$ H1 G0 j6 V% z+ ~    }2 g. ~9 n, i& Z- P
        
, Q2 L. Z& E: N- U2 c+ K' _2 o    // Then we create a schedule that executes the
" |; x% e* ]7 K' D    // modelActions. modelActions is an ActionGroup, by itself it4 L, b% L; |- N5 u, S( m
    // has no notion of time. In order to have it executed in
$ Z( P) y" i2 R    // time, we create a Schedule that says to use the
! @  Z4 F- Z; {2 v    // modelActions ActionGroup at particular times.  This) ?8 R' J: o0 U( Z9 X' y- N- `; _
    // schedule has a repeat interval of 1, it will loop every
- c$ P4 Z2 I# X5 x/ G    // time step.  The action is executed at time 0 relative to; ]0 f. e1 {' x8 L
    // the beginning of the loop.
/ I! [# |6 F3 I& E) j
0 d& L/ u: f; x  {9 b3 r5 b7 Z    // This is a simple schedule, with only one action that is
" d, B1 U! @! Z    // just repeated every time. See jmousetrap for more
- o+ R( W; e* |1 n% K9 u    // complicated schedules.
) ~' ?; T* u: Q) T: U  
, s4 q1 O0 d- `2 h; a8 e    modelSchedule = new ScheduleImpl (getZone (), 1);
0 v, V  ?1 M$ k( x/ u) |9 w    modelSchedule.at$createAction (0, modelActions);
+ _3 ?* Q) w3 d9 j3 u        
" H1 X1 y5 ?+ t    return this;# j. a0 ^( K5 F5 y$ u) P
  }
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