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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
% g) L2 x2 W3 K" J% |# Y0 ], O$ n1 }/ E6 r2 z+ `; G# X. O9 H7 g" ?) U
public Object buildActions () {% Q: g! _1 _4 u
    super.buildActions();
( Q2 L+ v; R4 g! c7 N3 D: b% n" [   
" c' G$ Y+ v- P1 t: H    // Create the list of simulation actions. We put these in, K; u0 l& R* V( I
    // an action group, because we want these actions to be/ Z8 }3 o$ Z% t; y  y% B, _
    // executed in a specific order, but these steps should$ q+ L. ?7 H/ H+ i
    // take no (simulated) time. The M(foo) means "The message
, n3 y$ R! [3 N3 W- {! j    // called <foo>". You can send a message To a particular6 I8 F. g# ^3 N/ ?  @
    // object, or ForEach object in a collection.
1 ]( Y; n+ X9 u; f! ?9 G" V  }        
& ]3 \; W: ?3 _9 z4 ^6 W: J    // Note we update the heatspace in two phases: first run
9 w/ |( Q7 `) h! x! w9 o    // diffusion, then run "updateWorld" to actually enact the$ z+ M# p/ w6 u* ^1 f
    // changes the heatbugs have made. The ordering here is
! c" ?; g8 C2 V& O3 {    // significant!
6 C; i8 ]. e- w- Y. V8 |1 K2 R        & W6 _  M: ^! a7 B! T$ q! ]& e. [
    // Note also, that with the additional. E7 R' U0 R4 S7 J3 q1 M# F
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
1 C/ n) b. d2 @9 B; x3 f    // randomize the order in which the bugs actually run
8 d- V. u6 G7 p( ^9 G. ?5 y    // their step rule.  This has the effect of removing any
4 m" K% h; B: ]; q3 `" S  P; s    // systematic bias in the iteration throught the heatbug' p. A; Q! A6 m
    // list from timestep to timestep
, D; Y6 d& I" X+ |' |7 ~- z( x        / N1 |& N! d8 M. J4 a* Z
    // By default, all `createActionForEach' modelActions have
0 A( _. r# p+ ]! j+ {% w' `    // a default order of `Sequential', which means that the
4 K/ G5 R. W2 r9 x, O' Y7 X    // order of iteration through the `heatbugList' will be
5 _0 L& ]. _# L4 q! P    // identical (assuming the list order is not changed
1 K+ Z5 b: x" Y7 g- e) C: O    // indirectly by some other process).' J* b! A: }8 }: A& B4 D6 d
   
: Z/ l2 w) ~% v# Z    modelActions = new ActionGroupImpl (getZone ());
0 ^3 o; D: p6 b4 I
* \* g0 }' w* e1 _' Z9 D    try {
$ v9 r2 ?6 h" q9 N- C  {8 k: V3 N' A      modelActions.createActionTo$message& V1 c4 X9 h& e# j8 ~8 S! G1 i
        (heat, new Selector (heat.getClass (), "stepRule", false));, [' F% T: m% K' w, G7 L9 `
    } catch (Exception e) {
. C( T6 C8 {9 ^2 p      System.err.println ("Exception stepRule: " + e.getMessage ());
5 L9 V0 b8 c6 o3 O. e" G/ `    }
/ H+ M: j* y6 |7 R, h3 n5 n/ L0 s0 x) E( Q$ D+ ~% G8 w' _/ Q, E
    try {
. H$ e4 Y9 k0 k      Heatbug proto = (Heatbug) heatbugList.get (0);6 W5 n9 j8 i5 G% S
      Selector sel = . A" c5 z$ {6 f! U' b: ]/ {/ d
        new Selector (proto.getClass (), "heatbugStep", false);9 g0 e6 Y1 D$ _
      actionForEach =
) Y2 \9 Q1 l/ _  K. {        modelActions.createFActionForEachHomogeneous$call4 i( _$ u- c  V- x8 s4 \5 j) W
        (heatbugList,
& y# ?" o; d: n- o         new FCallImpl (this, proto, sel,
  @: r( A( }: @& O5 w7 X2 I% `: s                        new FArgumentsImpl (this, sel)));
) q$ X# `" C' B1 A  C; I$ V& B    } catch (Exception e) {8 X& }: Y3 ~" N& i
      e.printStackTrace (System.err);. ?3 B+ Q& J8 A" X8 s% Y
    }* a& b' s. Y5 [& P8 E, Y
    & v: a# R1 o9 G5 j/ p& w! m- P! e/ y
    syncUpdateOrder ();# E. I2 M0 R5 V5 o4 h0 X+ i
5 y( O: f- Y9 k4 Z8 T& B* W' K
    try {
7 _. [+ L* a# @  M& e      modelActions.createActionTo$message
9 O8 E& d' ~  I        (heat, new Selector (heat.getClass (), "updateLattice", false));9 e0 M8 i' q4 I# K
    } catch (Exception e) {
0 e2 ~8 _/ E0 S4 |) k% ?      System.err.println("Exception updateLattice: " + e.getMessage ());" r. l2 \# l1 [- H( T. P7 u" @2 W
    }
4 k3 Q7 L1 ]# K1 V        
( P$ ]# H5 M3 j, T    // Then we create a schedule that executes the: i7 x0 I* B3 O  b' c
    // modelActions. modelActions is an ActionGroup, by itself it
4 v3 ]( A/ Z1 I    // has no notion of time. In order to have it executed in
* M1 t  l, o. B/ b9 g' P    // time, we create a Schedule that says to use the
" Y( t* _1 |3 m% }    // modelActions ActionGroup at particular times.  This1 k! n; D" {: D
    // schedule has a repeat interval of 1, it will loop every
1 y! W. k; J# u# f    // time step.  The action is executed at time 0 relative to; t0 \, M# @# N: x6 `6 l" t
    // the beginning of the loop.1 q% \2 b# b" P/ s' s' I

# X3 p: S8 }  U( K! F- g$ m) @    // This is a simple schedule, with only one action that is
. L) J1 ]0 ~' ?1 C, ?7 D    // just repeated every time. See jmousetrap for more$ M$ B" c8 A5 a. o: B
    // complicated schedules.
; K0 }6 o" v$ z+ G. ^6 g  1 c9 Q  d4 Z- {* Q/ r! o  D, \
    modelSchedule = new ScheduleImpl (getZone (), 1);
& H7 [) G! ~( T3 W    modelSchedule.at$createAction (0, modelActions);- ^7 F9 g0 d+ [# P
        
+ C" N9 m" ~9 v* f( `    return this;
3 J9 w6 L! K8 S/ D& {; [. k* E  }
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