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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:# t' y  v  j$ u% z' C
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public Object buildActions () {
$ p) u( v% P" N8 j+ U    super.buildActions();
; k3 N* `: ?7 m: d6 l4 D  p   
3 a) m2 K7 t) U) f. q* v! X    // Create the list of simulation actions. We put these in
7 C3 ?" t( ~6 m9 f    // an action group, because we want these actions to be9 L4 x" j$ U, c: V; T: r9 t
    // executed in a specific order, but these steps should
$ Z# a4 ?3 T" e% F    // take no (simulated) time. The M(foo) means "The message8 n' K3 _: x0 {) N$ i
    // called <foo>". You can send a message To a particular
: Z! y5 O8 L. }+ t0 @    // object, or ForEach object in a collection.$ {7 S! |1 e( B8 O8 F
        
& B' C) U' m7 k, f    // Note we update the heatspace in two phases: first run
+ L1 M# @& H$ e  M" q& p! ~    // diffusion, then run "updateWorld" to actually enact the
) x9 v2 m" U" }: L; D    // changes the heatbugs have made. The ordering here is8 r- k+ b; \9 q! h% k6 J
    // significant!1 T3 V% W) D; k: ]5 Y1 v
        9 [+ B8 v! u2 @
    // Note also, that with the additional
/ N7 {. h$ T4 z    // `randomizeHeatbugUpdateOrder' Boolean flag we can
0 ^! S1 _# B) ~) |  s+ G' ^) f    // randomize the order in which the bugs actually run9 {6 O, J# n3 d. L! e+ I0 Z# c
    // their step rule.  This has the effect of removing any6 K$ k4 f: F4 u" k$ i
    // systematic bias in the iteration throught the heatbug! P) l5 e& V0 r7 U6 B. U; l+ E
    // list from timestep to timestep
8 H. l& g( U) G7 o        
! [, L3 o; @! ]$ m2 l    // By default, all `createActionForEach' modelActions have
' c/ L  y, N9 k8 S1 c1 K    // a default order of `Sequential', which means that the
. Y8 L# k2 o" d/ G; F* x' U! p    // order of iteration through the `heatbugList' will be& I" T9 u: b2 Y/ `, g
    // identical (assuming the list order is not changed
  W: R8 S& b0 [: B" j    // indirectly by some other process).! x% _* u% p5 s: c+ Y% y! h
   
* @; s0 K: ~( L6 ]) L2 {- L- j    modelActions = new ActionGroupImpl (getZone ());0 J1 f% t7 F2 U( z# h0 W9 y$ W
8 c. o9 {" X( e0 p4 N1 c9 y
    try {
# ]* ^+ V; A3 B& K' E2 P( d( `  r+ G      modelActions.createActionTo$message
  y0 f# y+ e6 U        (heat, new Selector (heat.getClass (), "stepRule", false));5 j  L! H: ]$ Z8 c/ _+ J. |. l
    } catch (Exception e) {
& Q4 o% B( }+ U" {" n) d4 E      System.err.println ("Exception stepRule: " + e.getMessage ());
% ?- u4 m" z$ \1 _7 V    }5 M: ~: n0 J4 T+ X4 O

# W' R. z' X0 `$ ]2 U: f    try {
) ?( ~3 t  V0 J4 E# N; }( l. R      Heatbug proto = (Heatbug) heatbugList.get (0);7 |% P! ?7 ~0 V# P) D2 b5 E
      Selector sel = 6 T" ]( \6 l( b7 `7 U
        new Selector (proto.getClass (), "heatbugStep", false);! x% t& J  P  i- l+ ~0 L- w1 p
      actionForEach =
  Y2 X6 s3 o8 C5 ~; n! k( d* P2 u        modelActions.createFActionForEachHomogeneous$call
# U( y+ B; j; i% p9 Z' T  f        (heatbugList,
& h' h" H' T. A4 |8 z6 R2 P         new FCallImpl (this, proto, sel,& G, w$ l& r5 g
                        new FArgumentsImpl (this, sel)));7 P9 n1 v* F+ `' C7 i& ~! f! r
    } catch (Exception e) {0 V  c* K  A2 v* s, k
      e.printStackTrace (System.err);/ J/ I4 T6 `* o- Y/ @/ h
    }' o% g$ C0 s* m  [  G' P
   
! ~. w6 r/ ]2 u( a; q& W" Y6 g: q/ W    syncUpdateOrder ();
( q; O; \5 q( r8 y6 W2 X% R' v# @
  h1 C% ~# V. q* ^5 n    try {
9 m5 G( o/ D0 Q" Q2 k. d      modelActions.createActionTo$message ' ]8 A0 P& e$ D6 a; X* E' e, v
        (heat, new Selector (heat.getClass (), "updateLattice", false));7 o0 L% [8 [$ u7 W3 p( Q
    } catch (Exception e) {
$ q% W& r, Z$ ^/ j      System.err.println("Exception updateLattice: " + e.getMessage ());
2 o, u" b% ~: T  S    }' |. I4 `3 T6 b% y+ v6 u& W( w
        0 K/ u/ R& ]1 Y) T5 {- b3 u! f# ~
    // Then we create a schedule that executes the6 ~6 ?$ h) r4 }1 M
    // modelActions. modelActions is an ActionGroup, by itself it8 a1 O& I, E2 {& H" |  @
    // has no notion of time. In order to have it executed in
8 d' `: K* d+ ]) X7 z0 u$ B    // time, we create a Schedule that says to use the
6 [; V3 [2 b& V" M1 Z- h    // modelActions ActionGroup at particular times.  This% g6 A% h5 `* Q$ m0 ]1 C
    // schedule has a repeat interval of 1, it will loop every
; w" @. ~. c9 ~" t* z' M2 j    // time step.  The action is executed at time 0 relative to+ m% D$ n0 M. Q* R* R, R1 A
    // the beginning of the loop.
& L, G' k# d! K5 u/ \* w' m6 c: Y2 m, N: j2 P( l" z. ^
    // This is a simple schedule, with only one action that is
3 e1 R. ^' o9 `- o+ j- t( {    // just repeated every time. See jmousetrap for more
0 `/ Q* `4 s0 }& m( I4 e, f    // complicated schedules.- v/ k( Q' k' R- Z& q# q. h5 O$ i
  : p1 H& B& a3 q8 k& l2 w! e9 c
    modelSchedule = new ScheduleImpl (getZone (), 1);( ^  R% e+ a3 o4 f- t3 g" [; c! M. N
    modelSchedule.at$createAction (0, modelActions);
; f2 t1 E( C9 j; g0 _        ( _5 f8 d) Z0 _3 u  @
    return this;
7 |9 }7 P0 n$ o$ y1 D  }
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