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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {, z- Z+ f1 ^/ H, p: H- g' X! k
    super.buildActions();
( x# F  f7 k. N' j% Z9 q   
% O& j# g# {" j3 K  _4 o  [4 u    // Create the list of simulation actions. We put these in
$ s, L2 X, m- V7 S8 m0 q! |9 j    // an action group, because we want these actions to be) S% g, K; w8 H" i# a; T
    // executed in a specific order, but these steps should
0 k5 L7 G' q. E2 r6 A    // take no (simulated) time. The M(foo) means "The message. m  V% v4 `! p4 M1 ~$ j( ?/ o' E/ _
    // called <foo>". You can send a message To a particular# U9 D. h3 y+ H/ o
    // object, or ForEach object in a collection.
1 [) b: [9 m* r4 ^% M  U        
% K! k/ Z+ y3 c; O    // Note we update the heatspace in two phases: first run
9 W! P. w. P+ ]1 h+ E' W    // diffusion, then run "updateWorld" to actually enact the
/ r/ \/ V3 q' T5 |8 P, {5 l2 \    // changes the heatbugs have made. The ordering here is' N6 a4 i. ?1 r& k* g" O- H
    // significant!* \9 T5 n- s, X4 a) |
        
! }) s) p$ u( f  Z- C    // Note also, that with the additional
2 d! Q* J: j% a4 |# E    // `randomizeHeatbugUpdateOrder' Boolean flag we can4 t5 g, R  x3 p4 _
    // randomize the order in which the bugs actually run
) _3 a# e* f. ]$ x% y    // their step rule.  This has the effect of removing any# `$ ~4 ~" J, k" L
    // systematic bias in the iteration throught the heatbug/ A5 a5 x9 T7 s% \; \  P- h
    // list from timestep to timestep' L& v& f* a8 i6 S0 k' H
        " S+ m2 X* u6 b! e( j1 K, I
    // By default, all `createActionForEach' modelActions have1 _1 E( n. ]  u3 d- D/ D& X/ `
    // a default order of `Sequential', which means that the
! D: P0 H+ E9 v) S    // order of iteration through the `heatbugList' will be
: U$ P: }* R, B% k7 O    // identical (assuming the list order is not changed
* ?7 O' w6 t' p9 |8 q$ Z    // indirectly by some other process).6 }8 B* l! t5 b$ I9 t$ l; l( J
   
* Q* B2 B% V0 e! Y    modelActions = new ActionGroupImpl (getZone ());
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3 [- J5 O* N* h! m    try {
' e2 J+ R! ~0 M. S( s3 K      modelActions.createActionTo$message9 Y3 @! A% z  b
        (heat, new Selector (heat.getClass (), "stepRule", false));
/ y1 m! r+ v3 z" `) v    } catch (Exception e) {
% a# X6 B' _! M      System.err.println ("Exception stepRule: " + e.getMessage ());
- A& B) B+ E$ Q7 S8 L% C    }
/ A3 Q  J8 [8 i8 m4 s$ B2 `7 X2 W, n4 S; x2 F' \, |# n5 G5 _4 {% W
    try {
' @$ i3 N3 C2 |; Q1 {% |9 [: k2 e      Heatbug proto = (Heatbug) heatbugList.get (0);
  K& p0 W: o, ^: [( p      Selector sel = : W+ k. R* Z/ j( R
        new Selector (proto.getClass (), "heatbugStep", false);
  A: a! J& ?* v5 a" g% _3 i6 g! Y      actionForEach =
: o* k( \) J$ x4 H        modelActions.createFActionForEachHomogeneous$call
7 i! Q" A1 a: |" l, B: v        (heatbugList,3 b2 B$ K% B6 k7 _
         new FCallImpl (this, proto, sel,# Z# f, Q3 ~: W# ^: m
                        new FArgumentsImpl (this, sel)));3 k2 d9 r' ?- `/ k8 d2 r
    } catch (Exception e) {' j; f' ?8 Q7 O: E
      e.printStackTrace (System.err);) t- c* R# F4 }
    }! Y2 l4 \  y2 n- P  Z/ B8 `& R
   
* L' u, J& j$ _    syncUpdateOrder ();
5 c! x: J* z$ P' O' Y! L4 ~' V% J8 _. u  L
    try {
6 P' U' B6 p& g$ x+ }: w. S      modelActions.createActionTo$message
3 w0 J  H. T( ]$ ~* M. R; T        (heat, new Selector (heat.getClass (), "updateLattice", false));3 P  I3 X3 q) j. h5 g; g4 i
    } catch (Exception e) {
* }* Y0 ^% m, V# x% _1 ?      System.err.println("Exception updateLattice: " + e.getMessage ());
+ D4 o& n. M9 O/ l    }( C* _1 A: Q8 G' ]0 n
        
* g5 C$ w' V+ b" y* j    // Then we create a schedule that executes the
( J6 ^6 v# S( U- D, G+ x' M$ W    // modelActions. modelActions is an ActionGroup, by itself it
: Z" w# X! \2 Z, R( B: a" e2 ]* `    // has no notion of time. In order to have it executed in
; G; A) n9 Z4 a    // time, we create a Schedule that says to use the+ K4 t9 x9 S; Z2 e/ C+ ^
    // modelActions ActionGroup at particular times.  This
1 O0 h6 D1 x( {- {, L    // schedule has a repeat interval of 1, it will loop every, l% m( e' ~! b8 Q/ Z- Y8 c  K
    // time step.  The action is executed at time 0 relative to- K# g9 y/ [# n0 ~4 ?. i
    // the beginning of the loop.
/ A: A9 s. E$ g9 B0 t1 ~4 \2 u$ a. H. i* y( {! f
    // This is a simple schedule, with only one action that is
( d' V8 r8 G( D2 z0 Z    // just repeated every time. See jmousetrap for more. ~  f. S; Z& V( j- H2 i4 H
    // complicated schedules.
) W# `- M' A1 _5 h  " H4 U( U, J4 E. \5 @2 U
    modelSchedule = new ScheduleImpl (getZone (), 1);
" j% R+ M  H* z' g% a( n* O    modelSchedule.at$createAction (0, modelActions);
- ~; k% k  M) V1 l4 Q  t1 W8 h        " e& `4 K* `- d+ h0 M
    return this;
) S% w: C( z8 }3 ]/ L  }
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