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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:/ q! ^  x$ h( t& l9 B! X

+ U, T- x9 g0 x2 z8 i9 x: k public Object buildActions () {4 O  z" a6 V) f3 }& T
    super.buildActions();! {7 X: K5 }  b! i# H! `, N
   
0 m2 X. a& f9 J3 ?    // Create the list of simulation actions. We put these in: t, O$ R3 p1 W4 Q8 P/ G! ?% G2 @
    // an action group, because we want these actions to be
1 \% P. J9 n6 x7 H5 K, N    // executed in a specific order, but these steps should8 H& s/ m6 @1 j9 b$ @5 T6 n- Q
    // take no (simulated) time. The M(foo) means "The message
' p0 Z* i# ~. c/ J2 b7 p    // called <foo>". You can send a message To a particular/ }1 b6 F. o, q$ Q% x4 L5 j
    // object, or ForEach object in a collection.
. [" a8 V3 s$ U$ R) ~$ {% t        
$ @" J: d. x3 G    // Note we update the heatspace in two phases: first run
" t1 X- R( v" o    // diffusion, then run "updateWorld" to actually enact the' c1 ], v: h+ {( b5 @/ y
    // changes the heatbugs have made. The ordering here is( L/ h6 K9 m3 [8 a% ?7 s
    // significant!
% t* {: a, e, Q+ i8 I' L( @, E        
" \/ Z5 Y/ j( t. L7 u    // Note also, that with the additional
; B2 p" `& P0 d7 `3 v    // `randomizeHeatbugUpdateOrder' Boolean flag we can
$ U3 j* N8 r6 ^! d    // randomize the order in which the bugs actually run
. S* A* R6 n1 h0 ^    // their step rule.  This has the effect of removing any! V1 h; x. D$ f) W9 c  S3 W: d
    // systematic bias in the iteration throught the heatbug0 r. A8 F$ l+ F8 @, B% a4 S
    // list from timestep to timestep% @4 ~, d; V1 ]1 ]# u7 ?
        : v* Z! q  ~# @" p
    // By default, all `createActionForEach' modelActions have# X6 W. n% R2 R8 \
    // a default order of `Sequential', which means that the
: m3 x( V6 t" y6 t    // order of iteration through the `heatbugList' will be) y0 N4 \9 G1 Q8 E
    // identical (assuming the list order is not changed
3 c6 I! [3 e0 t, n0 n    // indirectly by some other process).6 F& {9 }0 q4 H5 B" Q) U
   
$ P, d/ D1 Y" W- [' m& A    modelActions = new ActionGroupImpl (getZone ());
( I; b, h& O" I; a0 r9 P+ ?5 X7 M/ X; Q
    try {
% d# O! d' [; K( x& g( B9 M, B      modelActions.createActionTo$message
8 l+ m& T, b$ N1 x# W! a# N6 t4 G        (heat, new Selector (heat.getClass (), "stepRule", false));
  b2 b! A7 i* t$ ?# b( P    } catch (Exception e) {
  L2 l7 C. M8 s5 ^) I- x3 |      System.err.println ("Exception stepRule: " + e.getMessage ());
- J9 e- n& l) @; Q    }
. s0 w7 a. D9 ^2 C) k. P* E" _
8 M' d# T& \0 U4 j* d    try {% G' ^" h6 r$ E6 F- M5 t! a
      Heatbug proto = (Heatbug) heatbugList.get (0);
% r# x1 `) D3 Y9 ]8 l* ^2 ]      Selector sel = . {$ K# m  k6 g. N: W
        new Selector (proto.getClass (), "heatbugStep", false);: B/ X9 n# \3 {: T: G9 M
      actionForEach =  p8 _0 \) B% ~% W$ x& I+ O
        modelActions.createFActionForEachHomogeneous$call
. A+ T3 o1 ~2 e" B! z8 M        (heatbugList,
) E( d1 u) O! M2 F: W* O* l' e; F         new FCallImpl (this, proto, sel,
1 _6 c/ t6 ]$ ~/ F5 ]( l( U                        new FArgumentsImpl (this, sel)));
& d1 z6 z$ S' |4 }- T: r3 b5 g    } catch (Exception e) {
# z4 C1 F4 r( H! T8 r3 o      e.printStackTrace (System.err);& A7 |6 L' G8 {7 j! x3 G; O9 c9 b
    }+ A0 N0 k' {+ R6 ^
   
' P; F& W5 G# l% c! Y- c    syncUpdateOrder ();
) z* M  o# J( T. Q% Y$ ]; N+ e
# ]2 L. q+ ~0 f1 B    try {4 E  I0 x- f2 z! i3 s
      modelActions.createActionTo$message : J8 I" C' o4 J7 j: j
        (heat, new Selector (heat.getClass (), "updateLattice", false));
: V* L4 z7 f4 |    } catch (Exception e) {- ^4 z0 W0 n" f+ C- e
      System.err.println("Exception updateLattice: " + e.getMessage ());+ O$ x+ k& z; t* n8 T2 y
    }9 u+ ^# p+ p9 L1 k8 G
        , ^% T0 Y5 U0 m9 _
    // Then we create a schedule that executes the5 Q" B0 k4 u0 i/ L$ @$ {# L( u
    // modelActions. modelActions is an ActionGroup, by itself it
. F# N9 l& e" c1 [7 L  K5 e# \    // has no notion of time. In order to have it executed in% ?7 r8 O2 B4 `; m
    // time, we create a Schedule that says to use the
) T' A0 z) ~# {6 T. t    // modelActions ActionGroup at particular times.  This# p2 Y# l; g, t, C: |5 U
    // schedule has a repeat interval of 1, it will loop every
* [1 }, `5 L3 v8 }- a9 V2 b" p    // time step.  The action is executed at time 0 relative to
6 u$ e: k" D8 X7 V7 ]    // the beginning of the loop.6 ~  k1 x4 @2 j. P, O7 O0 m
7 Q- ^0 k* V6 ], [  K/ E
    // This is a simple schedule, with only one action that is
' ^( B2 B; r* u    // just repeated every time. See jmousetrap for more  H: l1 p5 \; g  a
    // complicated schedules.
" T' y- ^8 M# _' p- `" N& r  
* X  d& I- [& A! ?) z    modelSchedule = new ScheduleImpl (getZone (), 1);
0 f5 K4 U( b% d# |0 Z6 X' o    modelSchedule.at$createAction (0, modelActions);
- O; y& f% \- ?; ^* L        
+ i( ?- K  r  R9 V) E. }    return this;
1 K- |0 E% y+ ]9 E/ ?0 ~  }
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