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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:3 v8 `8 r& h( p* f4 k$ Y
! v4 d! J  @+ o4 ?$ E4 P* P/ A
public Object buildActions () {. J' }/ f7 H$ ^: p% ~- C
    super.buildActions();& H$ S! D+ m- W0 x3 E0 G
   
: C" M/ C- k' g2 B9 A    // Create the list of simulation actions. We put these in
2 g4 p1 r* W$ T; f$ B    // an action group, because we want these actions to be
$ q6 E; r% A3 I$ C* d    // executed in a specific order, but these steps should- {" w, h5 T: I3 z" v
    // take no (simulated) time. The M(foo) means "The message: W% W0 @: ^$ ?" G+ g& y
    // called <foo>". You can send a message To a particular
! @- i; ?1 C- [2 j2 U    // object, or ForEach object in a collection.
. y2 O$ \7 {% J7 a1 {3 d! L        * u8 A% J' X7 s8 u
    // Note we update the heatspace in two phases: first run
3 ^4 m$ m! q6 k  I* c2 H0 c    // diffusion, then run "updateWorld" to actually enact the# }4 W) l# k& G4 C
    // changes the heatbugs have made. The ordering here is4 U: }3 H  N& }  ~: ?* Q
    // significant!
" n) [: z+ d0 t' p3 |3 H6 R        
( Q, j# a# t4 ]4 [: S; _    // Note also, that with the additional' D/ H9 N9 Q) b: K2 X! r$ b# V
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
; A5 S8 S8 Y8 N/ e: u6 O    // randomize the order in which the bugs actually run. k" i5 y0 h. i
    // their step rule.  This has the effect of removing any
4 \$ z3 N8 C, c/ d0 U    // systematic bias in the iteration throught the heatbug
5 H. H/ t; g2 p6 u/ f    // list from timestep to timestep
7 b# [+ g+ B. T( u- ?& y        $ A: l, u& L* c# _, N; K
    // By default, all `createActionForEach' modelActions have) s% f0 _- [# \5 u, O
    // a default order of `Sequential', which means that the
8 x! ]4 |0 ?0 y) a$ l    // order of iteration through the `heatbugList' will be4 z2 a7 k) y: v1 l2 N4 D! R5 w: F0 z
    // identical (assuming the list order is not changed4 D  N* x% s' ~
    // indirectly by some other process).
& @% i+ o; W6 S$ G% M+ ~1 L: Y    * R+ I* v5 j+ `
    modelActions = new ActionGroupImpl (getZone ());, p4 u" I) @+ Q& z0 d

$ r+ u# _% f) E    try {0 @! W3 y# F+ m" o1 b5 s
      modelActions.createActionTo$message
% a$ l. E: F2 N        (heat, new Selector (heat.getClass (), "stepRule", false));( n. x8 |( e9 M. ?0 A
    } catch (Exception e) {
. h) i( B1 C6 c      System.err.println ("Exception stepRule: " + e.getMessage ());$ ~( q2 B# ]4 D! E- E
    }
6 F  Z, K. ]8 O( N" C5 `4 w; y( H0 E5 H; w1 ^9 {5 Q
    try {* g& t- a0 y2 o) H$ N) D
      Heatbug proto = (Heatbug) heatbugList.get (0);9 S& T; L  o( w$ c4 P9 n
      Selector sel = % l& r- ^3 B, D- A& T4 @! K4 k
        new Selector (proto.getClass (), "heatbugStep", false);* }- P$ P0 A. ], F8 V8 Y8 {0 J' u
      actionForEach =2 r9 |8 Q  L& M9 S, t# e/ ^
        modelActions.createFActionForEachHomogeneous$call
8 S9 t0 E2 w3 C7 a0 l2 q. C3 D! d  p6 h' Y        (heatbugList,
0 T0 P: u) ~9 a, k; q; |         new FCallImpl (this, proto, sel,$ s$ \; H/ f# I8 r. q) E
                        new FArgumentsImpl (this, sel)));
. D7 [2 X( e' [/ |. o; d3 y2 S    } catch (Exception e) {
  `0 g5 x8 V0 ]. Y. f, t      e.printStackTrace (System.err);
- G. j5 r6 a9 Q- f    }
2 k$ ~+ q7 J# A   
3 ^! `! L) A% x    syncUpdateOrder ();0 Y  |4 p& U. y- H3 _5 R# [

/ G; V+ h  w8 H/ u; ]    try {* [( L% |: u0 L
      modelActions.createActionTo$message
- R1 K* i/ |( @: f+ _5 L        (heat, new Selector (heat.getClass (), "updateLattice", false));1 z( u7 Y8 |5 Y9 T! N- R" R
    } catch (Exception e) {* m/ B2 P' _. {3 Q" X
      System.err.println("Exception updateLattice: " + e.getMessage ());4 g! d/ `5 \5 r( G0 }+ P
    }
' M5 K2 H/ K0 U; w        ) t1 V" W$ n. w. _/ l0 L
    // Then we create a schedule that executes the! R1 h: n5 d/ D/ z$ r6 b8 v
    // modelActions. modelActions is an ActionGroup, by itself it1 z. [9 C# B* T& H- u* P
    // has no notion of time. In order to have it executed in
4 c9 f# h( [% D2 w    // time, we create a Schedule that says to use the% \7 N( @* M! k* V. H
    // modelActions ActionGroup at particular times.  This
7 E! V5 m! C+ Z7 ~    // schedule has a repeat interval of 1, it will loop every
+ y5 L5 r0 r9 i* \$ O* \) G; a    // time step.  The action is executed at time 0 relative to3 O0 Y6 a6 J2 X6 D% P7 K; @7 t5 n
    // the beginning of the loop.! s. s* a' U. _/ g4 [

& C5 ?; s7 F# p; ~    // This is a simple schedule, with only one action that is. p$ [" U; s; s# L# ~% ~
    // just repeated every time. See jmousetrap for more
. `2 b" j6 F2 Z; \  U: U" u    // complicated schedules.
: W/ u: y( C( {% l, t  " s; L" I% K5 L7 g' K
    modelSchedule = new ScheduleImpl (getZone (), 1);
7 w% R& C3 k( ~. v9 M( H7 `    modelSchedule.at$createAction (0, modelActions);
% u* `7 {6 e5 x        7 b, _7 ]: S- |
    return this;
+ N. W" X, G0 e! m3 b* c- l7 v  }
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