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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:' V! W4 x+ E. N

8 t6 _9 R' E: |" q* f/ E+ O public Object buildActions () {6 H; ^: p. s1 ]2 r/ U& @
    super.buildActions();
) ^4 p: n. j( }7 J# H3 o   
( I- G) r4 z9 C9 }: R& }/ V    // Create the list of simulation actions. We put these in
' H) I$ B5 ?: ~0 S/ B8 i( i& h1 c    // an action group, because we want these actions to be
5 |& D; z1 e0 @, R7 O    // executed in a specific order, but these steps should( T" e2 [4 D6 Z; F( L1 W
    // take no (simulated) time. The M(foo) means "The message8 q3 q% i" F9 g; r& \
    // called <foo>". You can send a message To a particular
5 N2 ]9 K9 K' G1 v. _. s    // object, or ForEach object in a collection.. b: t% @( J$ \# K
        
& ^: F1 u, V  v# D    // Note we update the heatspace in two phases: first run4 x  C+ X& t3 G) D( Q$ R4 k4 v
    // diffusion, then run "updateWorld" to actually enact the
- R* i/ T$ C! b- y3 s    // changes the heatbugs have made. The ordering here is
+ E( k1 }% I$ @, F& A3 c+ q9 L& [    // significant!
5 E6 g* {+ f) e( u7 y" O4 c) R        $ q* E& B$ F: C" V& J5 G& X
    // Note also, that with the additional' v& ]' S0 {0 Q) _+ w6 X1 |7 ^
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
0 ]' O" V( G) ^- U7 w! q    // randomize the order in which the bugs actually run- Y) r8 k5 T* j/ F8 D( ?
    // their step rule.  This has the effect of removing any5 x! j' R" D6 [  l* E! `5 N1 E" W
    // systematic bias in the iteration throught the heatbug! l" j; y" j; e8 ~
    // list from timestep to timestep  Y( ?# z8 k8 b4 `" F
        : n& F( i3 |) N- X
    // By default, all `createActionForEach' modelActions have
2 j8 K; z7 s5 Z; ~0 P, T    // a default order of `Sequential', which means that the9 m: j9 G6 D5 J( Q' m9 N/ _6 a
    // order of iteration through the `heatbugList' will be
9 {/ t( v+ B$ L  @) s( y! i/ v    // identical (assuming the list order is not changed
% X% N" r0 t2 H# ^    // indirectly by some other process).
" ^+ O8 L, P4 U6 W* F( m* ~3 e; |   
2 R# c6 i7 m7 m    modelActions = new ActionGroupImpl (getZone ());
" [7 U& z+ \( h, h8 \( ]( e( [3 ^1 G/ d
    try {! p2 M5 B: n' V: |2 t
      modelActions.createActionTo$message
% o1 j' U1 A. l+ h% Z4 Z        (heat, new Selector (heat.getClass (), "stepRule", false));
# R$ f6 e/ V/ ]* J/ i    } catch (Exception e) {
# g3 A% v& o6 J% N      System.err.println ("Exception stepRule: " + e.getMessage ());
8 I, K* y- q  F2 L, t    }7 A) T. q3 G) ^* x& {1 F
' @! L, E6 K- T/ n7 u
    try {
* U, y% h) |' S      Heatbug proto = (Heatbug) heatbugList.get (0);+ [% W. s. B$ f
      Selector sel = + V" a, [$ f1 u
        new Selector (proto.getClass (), "heatbugStep", false);
/ Q8 l* a8 |4 o9 @      actionForEach =
1 w7 w* s$ k6 F3 P5 H        modelActions.createFActionForEachHomogeneous$call
5 r; D! E) I$ w  m+ N5 v; Q        (heatbugList,6 g* O. z3 W- \7 }' P, c
         new FCallImpl (this, proto, sel,
: X4 k6 n' _& k6 K( v$ v% u                        new FArgumentsImpl (this, sel)));
& `8 G3 m/ G  ]+ F* K" P    } catch (Exception e) {
! C+ N$ M5 W7 D, t2 `) T. |$ T      e.printStackTrace (System.err);
: Y/ d. ^/ |- N# k3 c    }
/ p% L" Y* R, S9 b+ R4 I   
3 J- N1 I9 H. u% Y+ j% P* k    syncUpdateOrder ();+ V4 M% ~  T- L5 A. i$ o

2 g# }0 {, M$ L& I    try {
( |; D, }6 V) F9 k' h2 _      modelActions.createActionTo$message ' P0 ~0 R0 z. R3 t
        (heat, new Selector (heat.getClass (), "updateLattice", false));
$ e' d2 n+ ?  W* l    } catch (Exception e) {
. x5 D1 ]5 x8 K  U% u      System.err.println("Exception updateLattice: " + e.getMessage ());6 y  ?9 K" `- ~3 }3 |
    }" |" c2 U( U: X* T4 P) R' k
        
) f4 j* C  H" U  e    // Then we create a schedule that executes the
! p6 v4 b+ R9 m6 u9 a    // modelActions. modelActions is an ActionGroup, by itself it
: i7 F3 x! T/ z* p3 d8 y) k/ m    // has no notion of time. In order to have it executed in5 b( b* l( K7 g9 W% }; s
    // time, we create a Schedule that says to use the
) }8 d9 }7 ]+ P    // modelActions ActionGroup at particular times.  This% G: }. v$ \3 b( N; R
    // schedule has a repeat interval of 1, it will loop every
7 @( ^/ Y) s5 u+ D7 _# Z    // time step.  The action is executed at time 0 relative to$ S- v- K! H7 Z' [0 ^# M" A1 l3 Z
    // the beginning of the loop.. V) z5 a3 E& V5 u  s
4 [' r* U" m; L0 p( G$ x/ @
    // This is a simple schedule, with only one action that is
+ Y  ~$ D. g2 g* M    // just repeated every time. See jmousetrap for more3 {7 V  u) q) s$ S8 r, j
    // complicated schedules.
& j8 P0 B6 b$ F, P  
0 F) F' Z+ t) Z    modelSchedule = new ScheduleImpl (getZone (), 1);
6 l9 R. u5 k( N% s$ T    modelSchedule.at$createAction (0, modelActions);
1 ^# T9 N1 R. S9 Y        
" h$ n0 v& u4 V2 G, S    return this;
' b' Z# T9 e4 P" S* M  }
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