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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ b& f& m! N- X) a6 O
4 S4 O6 Z; C& ?! ]" C! s) k/ Z
public Object buildActions () {' V8 q/ C! J" |3 f# Y' o% S7 c4 X
    super.buildActions();
; T2 `. U: r/ ~9 a8 z  {" i    ) a/ A# V$ x$ Q. ~0 W+ }& H& D
    // Create the list of simulation actions. We put these in
. v/ c& N0 _! D  L0 r    // an action group, because we want these actions to be
; Q4 \; J3 l. e! g$ _    // executed in a specific order, but these steps should
) x1 `- D3 C/ \    // take no (simulated) time. The M(foo) means "The message
# [: ^% z# J4 G    // called <foo>". You can send a message To a particular
9 z+ S) b5 O- c    // object, or ForEach object in a collection.
& S$ U" n1 ]- t* m0 x        
0 p8 |2 }8 t& H/ a, @    // Note we update the heatspace in two phases: first run
5 b& n6 I9 R; A! b, {! ?" O; N    // diffusion, then run "updateWorld" to actually enact the
: j6 i# \9 k  g! J+ Q5 C; u  B    // changes the heatbugs have made. The ordering here is& d5 o; d" N% s7 F  G  h5 Z
    // significant!6 L% w% x5 s7 K" ?$ \
        
9 \% h: [1 V/ p    // Note also, that with the additional' U* G4 M( V$ F2 |* a3 v: Y8 K
    // `randomizeHeatbugUpdateOrder' Boolean flag we can" ^. U: c4 j, H8 b- }
    // randomize the order in which the bugs actually run
  n' @+ L: u" }1 p, ~    // their step rule.  This has the effect of removing any
- ?8 F& s8 e0 _" l+ O. x1 A    // systematic bias in the iteration throught the heatbug
( e" k5 Q/ y  p$ |) D    // list from timestep to timestep4 t/ ]8 Q0 k$ {& \
        2 E5 _& i6 v* V# l! C9 ]
    // By default, all `createActionForEach' modelActions have1 |5 G# G4 e1 }! C! ]' W
    // a default order of `Sequential', which means that the
* J7 _$ a' T( e3 ]- B  n/ a" \5 K    // order of iteration through the `heatbugList' will be+ n" ^- R( {: E7 {3 `  \6 G0 L
    // identical (assuming the list order is not changed
* l1 _  x* n; ~4 M' s% G- g; O    // indirectly by some other process).1 ~$ t. l6 N$ ^' O; k+ c  U4 s
   
+ T3 d" H5 ~# `/ X- m    modelActions = new ActionGroupImpl (getZone ());% f" C- u: D' v% e

, o6 o; n, g+ t" r- n( A    try {1 `0 t/ ]$ \' H4 o$ H9 ^
      modelActions.createActionTo$message1 B' I  G2 }7 I! J
        (heat, new Selector (heat.getClass (), "stepRule", false));
  [7 Q( L+ ?2 g- {+ Q' ]    } catch (Exception e) {7 E. C" I3 g1 @7 W, |) E( S
      System.err.println ("Exception stepRule: " + e.getMessage ());
6 H  M; r8 e& A1 a- Q    }
3 v3 u' B  F+ {
$ t, I: b2 V; A9 o* F/ f    try {
+ p( O2 `0 E  j- Y7 T- d      Heatbug proto = (Heatbug) heatbugList.get (0);
, g" l. n2 t$ d  C. F( z      Selector sel = 6 Z# I) ]- e) N: Q0 r) Z. P
        new Selector (proto.getClass (), "heatbugStep", false);
! D% O) ~( j* Z. M" H0 H      actionForEach =7 {1 h" S- }) O0 S9 S6 i
        modelActions.createFActionForEachHomogeneous$call
  N& b( M& `8 T* f6 o) Z0 J        (heatbugList,
  x1 w5 z! q9 r1 y1 {1 m$ X         new FCallImpl (this, proto, sel,
9 R" q* e. l9 Y# P: _. `5 z$ G$ X; \                        new FArgumentsImpl (this, sel)));; G0 j; m) ?) u* M
    } catch (Exception e) {
6 n, v6 b/ o$ H) Z& `; o7 F      e.printStackTrace (System.err);
8 R! @7 `$ M. s+ J    }+ ^8 M& S. S  ^% U& c1 v7 [
   
7 |" N3 N& I" _5 K* H, `6 {    syncUpdateOrder ();  t. `0 D7 ^* }* I7 A

; D# ~) ~" c2 j* p# ~+ _    try {( g1 P4 |2 x( v& h* v6 o! C7 h
      modelActions.createActionTo$message
% R' q$ m6 M/ ]' q* ^        (heat, new Selector (heat.getClass (), "updateLattice", false));
: s+ t! v, S7 I/ X2 I    } catch (Exception e) {
$ N; T' h' \" l. _7 ?* _; h      System.err.println("Exception updateLattice: " + e.getMessage ());
9 ]2 B+ ]  C3 \# e+ U    }+ `. V( o9 I1 ?
        " N" z$ }: x/ x7 e) ?3 g* s0 S+ c
    // Then we create a schedule that executes the2 W6 R) @1 K5 {
    // modelActions. modelActions is an ActionGroup, by itself it7 b( B0 m. C5 I: f4 }# I
    // has no notion of time. In order to have it executed in  p+ g/ [1 f* C1 V3 U) M
    // time, we create a Schedule that says to use the
0 a1 F/ E5 r& z" W  n    // modelActions ActionGroup at particular times.  This0 f  n7 _; a4 _# U
    // schedule has a repeat interval of 1, it will loop every
" N, p8 P! E. [( T/ M+ V1 W; l9 B    // time step.  The action is executed at time 0 relative to
" y, e% s/ G" \( p; A    // the beginning of the loop.
" I# w3 O3 D3 f" X7 X7 E* A$ ]7 f  [; Y+ h
    // This is a simple schedule, with only one action that is6 E' Y* I; @, ^+ N! V8 z* F
    // just repeated every time. See jmousetrap for more& Y+ y9 @, Z' X7 k7 i' ?. Y
    // complicated schedules.
* l2 J1 ]5 d+ T: I5 t. j, C  
( @; m' r2 \; ~$ V& h, C1 B* I    modelSchedule = new ScheduleImpl (getZone (), 1);* T% o3 V6 T! Z+ S1 |4 g
    modelSchedule.at$createAction (0, modelActions);, F# {8 x$ d# [. |, I+ Y
        
2 O% Z% S# I% m' S% `& ?    return this;" D. Y; T. v+ E# I
  }
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