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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:, K* z* q! f2 `) `" y) j  X+ ]
8 R: R6 t3 G8 c* N: {
public Object buildActions () {+ o5 y; r- A) I5 Z9 j
    super.buildActions();
2 ^% o* l: B' ?   
& a. T, e$ B" l0 g" n    // Create the list of simulation actions. We put these in- Z$ U* z' I3 F# z" `  F
    // an action group, because we want these actions to be2 C/ h& j) ?' s) e" C3 k4 X! K
    // executed in a specific order, but these steps should
! m$ x! B6 v  f# r) X  y2 O    // take no (simulated) time. The M(foo) means "The message; s: p0 H. \1 P: Q4 C/ t0 Z
    // called <foo>". You can send a message To a particular
" |! j" b1 b' S/ \! t    // object, or ForEach object in a collection.
$ C$ q/ C; y3 a" ]) w' e* T& Q        / Q, w8 k8 w" u  m% k6 Q3 E
    // Note we update the heatspace in two phases: first run8 j! w9 y9 u" F& T) n! R
    // diffusion, then run "updateWorld" to actually enact the
' V7 D7 o) Q8 |; O7 M; Y    // changes the heatbugs have made. The ordering here is/ N7 P* Z7 }. z
    // significant!
1 D" |) r" Q" c3 U5 r: n8 t        
7 @2 H" X* t+ d! g5 t) o$ Q    // Note also, that with the additional
# u4 h( z" Q" o$ {! g" o9 A/ T: z    // `randomizeHeatbugUpdateOrder' Boolean flag we can$ G. `+ L4 z# X% y
    // randomize the order in which the bugs actually run
: ]- }$ r: j2 Q! n4 r& P8 Z& x    // their step rule.  This has the effect of removing any
, f5 e( q' R; x% C1 W. W0 H% c7 r    // systematic bias in the iteration throught the heatbug
( G' ]( `" Q- S) ]1 F+ z. H    // list from timestep to timestep
. ]  E& ]( A# s        : K( z9 d% e4 b, {* Y: w( w6 T0 w
    // By default, all `createActionForEach' modelActions have
( y$ f0 [' _1 O' N    // a default order of `Sequential', which means that the
  A! H) N3 P& B! |    // order of iteration through the `heatbugList' will be  e( r4 @  S8 w6 D1 }
    // identical (assuming the list order is not changed
4 a# A! V6 y! x: y( _" X    // indirectly by some other process).
% o6 o& M, @/ D3 W  C, }   
9 N9 }! w. w: G& H; N: [  m    modelActions = new ActionGroupImpl (getZone ());" W: r  ~! J, d5 t
! g* t. |' B( o4 b
    try {2 K& j" ]% B5 g! u9 k
      modelActions.createActionTo$message
: i- L1 L* w5 l% v$ p/ x& w        (heat, new Selector (heat.getClass (), "stepRule", false));
6 ~/ r- a7 [& E& N    } catch (Exception e) {. ~% @. u% u$ v. h( I) S
      System.err.println ("Exception stepRule: " + e.getMessage ());
" I' q1 ]$ Y* |3 }    }
5 h1 n3 j9 Z7 L9 v, g! ^7 A" E/ r/ N- B. t
    try {5 {6 R' N5 R' {+ S  D
      Heatbug proto = (Heatbug) heatbugList.get (0);
4 e7 ?2 I' p/ x9 M& P- ?      Selector sel = 8 ?0 k$ A5 L) ]' P% L' x( C
        new Selector (proto.getClass (), "heatbugStep", false);7 J( |6 L' h* n% q
      actionForEach =
) j  Q+ w1 c6 e8 c  P2 u        modelActions.createFActionForEachHomogeneous$call
* L! ~$ y9 y1 Q' K) }! {4 [        (heatbugList,/ M' A7 b/ n0 \" I: f0 E
         new FCallImpl (this, proto, sel,% i( l& ^& _2 D6 B# a3 D, ?" M4 ~& w
                        new FArgumentsImpl (this, sel)));8 E7 b+ h- w3 d' F
    } catch (Exception e) {
) `! K+ Y; ~' N8 E' N# r      e.printStackTrace (System.err);
8 ^4 t$ J+ }- _0 t5 ?+ p: x    }
4 Z, T8 p5 F. Z5 o1 c0 R1 z* b    - N8 f+ N! ^' Z' H8 Y; A' r  g
    syncUpdateOrder ();
7 B$ x. r4 @7 u. `0 J  |. g, A" a* D- g9 _' ?  V; C
    try {
- x( R5 e( ^5 i7 K+ j7 C7 f! U      modelActions.createActionTo$message
( C5 p6 G" i. X        (heat, new Selector (heat.getClass (), "updateLattice", false));
! V& K1 b" `# H7 T* |* l+ q1 r    } catch (Exception e) {+ d' r* e2 G$ K( _; S# m
      System.err.println("Exception updateLattice: " + e.getMessage ());9 p, s* T/ d$ m! i. U7 \$ [
    }- }9 O7 a3 m, ]( V6 y8 n5 G
        ( _9 @/ \0 U/ `6 y: N
    // Then we create a schedule that executes the7 L( y/ P0 A; g" t8 X; s  V3 j/ _  W
    // modelActions. modelActions is an ActionGroup, by itself it
2 s! Z' q2 ?5 d    // has no notion of time. In order to have it executed in
0 n9 p! {7 _" @0 f1 m5 q    // time, we create a Schedule that says to use the
: L0 I  ?) L% P- J! m4 t    // modelActions ActionGroup at particular times.  This
, K) d+ C- U# W2 ~9 g) e2 l    // schedule has a repeat interval of 1, it will loop every& ~% x2 j* c! c2 v9 g& F
    // time step.  The action is executed at time 0 relative to
4 f: X, L& C- D2 c; G- ^& ]    // the beginning of the loop.8 H. I$ a6 E' |# e$ P7 U9 F

& T% n0 m) C3 X  O" m& b1 s    // This is a simple schedule, with only one action that is. |/ {7 @$ M' w, m, m5 _1 _6 N/ N
    // just repeated every time. See jmousetrap for more- M1 }! M- {' M  V- g( a3 ^
    // complicated schedules.
1 [4 r0 n& u3 G$ w. }9 |  ! [! Y0 K# _" ?3 @$ R6 I% G: k
    modelSchedule = new ScheduleImpl (getZone (), 1);
' o, y+ {, ~& w6 j    modelSchedule.at$createAction (0, modelActions);' c" `+ `& R/ I+ t1 U
        1 a3 q) y' O6 l  H7 T1 b
    return this;
8 I1 j, o/ H# l. h  }
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