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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:$ y: [' f! ~' s+ Y

$ J- t1 z$ a* z: U3 h. G* s! F public Object buildActions () {
* f  R/ C6 o2 s$ S3 m/ x+ e0 v    super.buildActions();
" m. J8 X1 r( ~2 m    : E# X! k. M4 o+ N; q0 d6 j
    // Create the list of simulation actions. We put these in% l5 ~% l- e) o! a0 J* B( s
    // an action group, because we want these actions to be
0 D7 b0 e) W3 j, x. Y    // executed in a specific order, but these steps should, B+ z' s* ?1 _& ~* l# T3 M
    // take no (simulated) time. The M(foo) means "The message
  }$ Q7 _3 T8 C- ^    // called <foo>". You can send a message To a particular
0 X6 V& x# ]' j' h4 B& w' a8 o    // object, or ForEach object in a collection.- `+ r6 w2 O$ T/ B1 @  ^
        
( L- g# r# Q* q" V    // Note we update the heatspace in two phases: first run
6 E" q7 s" f. G  b, H1 e    // diffusion, then run "updateWorld" to actually enact the
/ J+ x8 f3 u) x& q# M) K! b7 f) Y. ^    // changes the heatbugs have made. The ordering here is" @3 J. [, w! T% F1 j1 N
    // significant!
8 }8 c( ~1 }: y2 \% ?8 J        
: D9 [% W% x1 V9 L0 Z  l6 a% V    // Note also, that with the additional+ H; N5 I6 j6 j) X: H
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
/ b0 V; @# S. P8 ]! w5 B5 G3 Q    // randomize the order in which the bugs actually run
9 N! F3 \& C# j0 ^4 U$ `    // their step rule.  This has the effect of removing any
' E+ B2 y+ k( C    // systematic bias in the iteration throught the heatbug
1 z0 v/ J% H  k: E5 C" r% o% Z    // list from timestep to timestep( Z5 m+ O) ], W$ S
        3 c5 V7 \5 F: v
    // By default, all `createActionForEach' modelActions have# y8 I& m5 p8 X+ J2 _0 ^8 O) g  w
    // a default order of `Sequential', which means that the# x. p8 H7 ]7 j" ]
    // order of iteration through the `heatbugList' will be
: c/ s: Q" i+ [& {3 t/ a    // identical (assuming the list order is not changed$ R* q& }% r: M% q2 F
    // indirectly by some other process).# }1 k3 l- R* P' _: u
   
. t. g( S- R  N# I, i5 j! N4 ~    modelActions = new ActionGroupImpl (getZone ());
* c  g% x1 t' m5 c; n
9 b6 e3 U- C: z, [    try {
) v; H0 J1 y& i9 k3 U      modelActions.createActionTo$message. j0 t% o; S3 f6 G2 Y7 F( W
        (heat, new Selector (heat.getClass (), "stepRule", false));5 m* q. N% w; V, o2 _' s5 E
    } catch (Exception e) {
/ L% s( O1 v% \2 @      System.err.println ("Exception stepRule: " + e.getMessage ());
% i) c/ @2 H. Q; h# I$ S3 K    }+ Q+ J2 S! _0 T/ H* o. O$ L
' X3 |6 m0 T0 ^+ H1 }9 V% h. ?
    try {3 F, I8 \5 q' _$ [, V
      Heatbug proto = (Heatbug) heatbugList.get (0);$ U. n+ _7 P2 p  `
      Selector sel =
( F) {0 k2 c! Q6 Q3 ~' k        new Selector (proto.getClass (), "heatbugStep", false);: h2 |  K  a: c1 V3 o4 K
      actionForEach =
% S1 n+ n3 c" \$ L  |& Q        modelActions.createFActionForEachHomogeneous$call
  p+ V2 u( ?5 J; Z" P        (heatbugList,4 z1 M+ ~# a' \: W
         new FCallImpl (this, proto, sel,
; P$ T" c5 [3 B$ g                        new FArgumentsImpl (this, sel)));) ?' K- r. O5 X( n6 C
    } catch (Exception e) {
7 P2 I/ w8 l) Y% E  s      e.printStackTrace (System.err);; m. P  r4 V8 m5 R% B! N
    }5 l( ^' b" `5 |4 k
   
4 v2 ~8 k: Y1 z    syncUpdateOrder ();; {9 W# t( x/ ~" b  \: m

' B4 J5 K9 z& U) l6 r1 F+ ~    try {
+ w! q( g! g/ @3 x' X- k- n; t      modelActions.createActionTo$message
; B# ^) w  z; E- {2 h: g1 ^        (heat, new Selector (heat.getClass (), "updateLattice", false));
  k( B6 P$ ?) X- }1 P" d    } catch (Exception e) {
! j# d7 {1 U& e1 R, x+ T0 c      System.err.println("Exception updateLattice: " + e.getMessage ());+ v% K) M) \+ {+ j) r1 B+ D
    }, M4 l1 e: [% t* ~' B
        
. ]5 F/ a# f  n6 A2 U$ e    // Then we create a schedule that executes the; A# x7 m8 a. ]* P3 r# C% R2 S
    // modelActions. modelActions is an ActionGroup, by itself it* ^0 {/ r7 C1 D% p
    // has no notion of time. In order to have it executed in% |9 b  M% i; P2 j9 K) ?' Y
    // time, we create a Schedule that says to use the) _+ O1 u: X2 m7 |& I
    // modelActions ActionGroup at particular times.  This2 T! K: G" c) p" k$ F# t% x
    // schedule has a repeat interval of 1, it will loop every3 m& q$ C0 A0 u$ b
    // time step.  The action is executed at time 0 relative to
$ r7 T: O' o9 p4 D: n7 E+ X" F    // the beginning of the loop./ S; z# a: o! J9 {7 H
8 l* p2 S% Y  A+ H! p
    // This is a simple schedule, with only one action that is
7 ?1 S/ E9 f' g  m/ `9 F    // just repeated every time. See jmousetrap for more. W! L8 @8 q9 Q+ p7 W
    // complicated schedules.4 ~0 X2 T' Q0 f* p0 i2 j
  
  M$ J! [! A+ a    modelSchedule = new ScheduleImpl (getZone (), 1);
$ c% M  N; q# W# A+ @+ J9 @: Y    modelSchedule.at$createAction (0, modelActions);" T2 j; Y5 P* `+ N
        # W3 a/ \, v/ ]3 t
    return this;
* `4 X& w% Z) t) k  }
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