设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 11362|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
( z# L/ p! s* P! }3 R
8 S0 t: K& F& E public Object buildActions () {
2 y6 {' u" k2 W  g' g6 S    super.buildActions();. V" Y  n# x$ i. _5 q: X2 B
   
! O( Q2 k' D4 V& ?    // Create the list of simulation actions. We put these in3 N9 J7 [$ T7 S0 ^7 Y2 [
    // an action group, because we want these actions to be$ p) ^4 q. D/ m1 P( \( C8 o5 V
    // executed in a specific order, but these steps should
" N6 y$ U3 f" k    // take no (simulated) time. The M(foo) means "The message0 `4 r. I3 b# p: T" O; o% j
    // called <foo>". You can send a message To a particular9 b6 T: q# D6 b( g, j& _
    // object, or ForEach object in a collection.* h* f4 j! w; z# o
          v, @8 D) P9 m4 `% G
    // Note we update the heatspace in two phases: first run- d8 g" l( W- Y( v& w( H
    // diffusion, then run "updateWorld" to actually enact the
! V4 d; F* B% D3 ~# X1 q    // changes the heatbugs have made. The ordering here is# Z! \+ j7 F5 L! p
    // significant!
  z" a% R/ L6 ^8 y4 K        
: x0 C6 P0 o$ g6 ?    // Note also, that with the additional
  |5 m& ~$ I2 Z# G; l    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 T6 b! I1 s5 e: n% V
    // randomize the order in which the bugs actually run& a9 Z2 }+ L6 ^& {7 e
    // their step rule.  This has the effect of removing any
5 ~' [+ d8 L3 C$ x1 k    // systematic bias in the iteration throught the heatbug
6 t6 a( S/ F; N" H2 [8 W    // list from timestep to timestep9 n* i- z+ g2 w
          D, v' m+ v+ L9 Z4 ]. r' {- |0 X
    // By default, all `createActionForEach' modelActions have. U; l3 @8 G+ a# a, {' H: F
    // a default order of `Sequential', which means that the( O+ j. B3 ^, B: M- z( j
    // order of iteration through the `heatbugList' will be) M$ `0 f5 r: ]
    // identical (assuming the list order is not changed
0 V  O& ^) ~$ j# n+ d* b    // indirectly by some other process)., U- p9 [3 o% _/ o8 Z
    + l/ [  W$ J* d& o
    modelActions = new ActionGroupImpl (getZone ());% r0 [$ t5 U0 P2 j! h; L1 f
  K- s6 ?% P" A1 p
    try {
1 W- |* X( e8 d% W3 v/ j: t5 a      modelActions.createActionTo$message
% F0 C+ H! ?% h$ p        (heat, new Selector (heat.getClass (), "stepRule", false));' X! {/ }3 m% W3 @
    } catch (Exception e) {- W/ k/ x# ]8 F* d+ m. e) h
      System.err.println ("Exception stepRule: " + e.getMessage ());# y" K, E5 U% i6 A) I
    }
  r& x  u  @' ~# l1 Q
4 B* ?, C6 O8 V' i    try {  V! o7 c& O: l8 g
      Heatbug proto = (Heatbug) heatbugList.get (0);  T4 f# y! a# ~9 i# c% Z3 O/ D
      Selector sel =
+ v# h( G) D  H& a1 O        new Selector (proto.getClass (), "heatbugStep", false);
' Z3 T* n, {7 _      actionForEach =
) g* w9 \6 B) l9 d) g( j" L. n- F        modelActions.createFActionForEachHomogeneous$call
5 _( D& q3 M6 @# E4 S        (heatbugList,8 L2 ^- [. E; s$ U7 r/ ^5 H1 P/ O& F& I& {
         new FCallImpl (this, proto, sel,4 `; `) I( B' f$ y/ ~( v9 b# a0 r
                        new FArgumentsImpl (this, sel)));3 V: z) I* L. P5 w/ w
    } catch (Exception e) {
+ L7 d+ Y. q6 j9 m' ~: @      e.printStackTrace (System.err);3 x+ C' R6 B6 G$ v; H
    }
8 b. |2 G: u3 J   
5 x3 C) a% `, o+ Z    syncUpdateOrder ();
1 u! i7 h5 V2 u% R! g
' t! q2 j6 F* v; y    try {& j4 I! A% n: e$ K5 K! h( x
      modelActions.createActionTo$message
9 s, U2 w+ L+ f$ u        (heat, new Selector (heat.getClass (), "updateLattice", false));  v5 O- C' X* ]
    } catch (Exception e) {
+ l" J  e  o% E: D- J      System.err.println("Exception updateLattice: " + e.getMessage ());# j3 ]3 l3 B: g7 A
    }" s2 ?% ]! a- r' K3 B  X  A9 m
        5 q7 U( ]$ @6 C$ N  {9 W/ J
    // Then we create a schedule that executes the
* ^+ ~6 f( d% V8 N' s9 {    // modelActions. modelActions is an ActionGroup, by itself it
! M8 {1 @  l$ {$ Q4 Q+ ^    // has no notion of time. In order to have it executed in
: D/ S% A) i+ L% p7 B+ p    // time, we create a Schedule that says to use the
, p9 q* u3 S$ h( y6 T1 F+ o: D    // modelActions ActionGroup at particular times.  This( G) h# V5 j( i3 Z
    // schedule has a repeat interval of 1, it will loop every
( y& v, _9 P& R* k5 d    // time step.  The action is executed at time 0 relative to
1 ~9 W7 ~; I5 F3 M9 p    // the beginning of the loop.
% a: b1 x( T/ I4 g; M( [" e7 f
! M$ k- e  b6 Y. L' r7 s    // This is a simple schedule, with only one action that is, v% L3 ^% c3 I/ i  j1 }
    // just repeated every time. See jmousetrap for more' f+ [5 o9 k5 a
    // complicated schedules.
5 D0 `2 E6 r/ o2 V' [  
1 K! X2 g$ ~- B' p  {8 B' R    modelSchedule = new ScheduleImpl (getZone (), 1);
  G+ _% {: A& v% z# Z    modelSchedule.at$createAction (0, modelActions);. _, p, c4 M, A+ h% N
        
7 R- J; o  L& B5 u! B$ G% I# k    return this;5 m, \( g- }8 ~8 H
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-6-29 12:37 , Processed in 0.013632 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表