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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:% v5 t8 @5 N) r4 z8 l) W( a& ^
5 P9 g- Z* @' F6 Y8 w, r
public Object buildActions () {
% K0 |% L- g  b* J; U1 W; m    super.buildActions();
8 w. U# h9 j5 n- ?; y, y   
$ x6 ?2 ^  {$ ~    // Create the list of simulation actions. We put these in
. _  x/ x0 @' [/ x& k. K    // an action group, because we want these actions to be
/ z9 f2 n& f/ q8 k. m    // executed in a specific order, but these steps should
  ^+ P6 Y/ E3 a# d$ x    // take no (simulated) time. The M(foo) means "The message
- z( f, {# h  v7 F    // called <foo>". You can send a message To a particular
3 p. Q& b! V- j: `. R* d5 ~6 W, S    // object, or ForEach object in a collection.8 {0 L& q7 O/ d* H- w( C7 u7 C
        ) @3 E! N3 R8 w0 i. \4 ^
    // Note we update the heatspace in two phases: first run
/ S0 y% L: M* E$ D    // diffusion, then run "updateWorld" to actually enact the. E% c% z. S3 l4 P; `& N
    // changes the heatbugs have made. The ordering here is% t5 f# k7 h5 B! H1 U
    // significant!
+ a4 @- }- F6 Y0 Q/ m; ?: W  p        ! w/ [3 y5 E3 I, D2 A
    // Note also, that with the additional1 ^9 }# Y5 G* w
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
4 |* k& `  ?, T. D$ h; ~# a    // randomize the order in which the bugs actually run/ H1 _! D! o+ n; X
    // their step rule.  This has the effect of removing any2 T8 J0 e) k7 U7 Q1 r0 d
    // systematic bias in the iteration throught the heatbug% B, ^: j" O# d3 P# s( e- F
    // list from timestep to timestep, H/ e& `/ X$ `1 r  d3 K
        
+ [5 m5 K9 `( N2 N    // By default, all `createActionForEach' modelActions have% @8 ?$ E0 _9 M
    // a default order of `Sequential', which means that the! S: u, n" P) Q3 d' y$ O2 }
    // order of iteration through the `heatbugList' will be% [2 E9 {+ N. f
    // identical (assuming the list order is not changed- U8 ~* g8 I; v0 g0 a/ p1 g
    // indirectly by some other process).
! B  l& v% w* m  C6 V. w3 f   
7 d* [; s- J) @, B9 Z/ a9 L+ n    modelActions = new ActionGroupImpl (getZone ());: J+ V+ S% O2 W; X9 X/ j
" t. d) D. n2 A3 \/ ?8 k$ }
    try {7 ?/ Z, l; q: C1 x# i
      modelActions.createActionTo$message6 _- V0 W" s' x4 F8 {1 w( e+ B
        (heat, new Selector (heat.getClass (), "stepRule", false));! v" `2 q( W9 r5 o' B4 F
    } catch (Exception e) {. z7 Q0 s2 v1 f3 V9 ]/ N  T* ]+ h
      System.err.println ("Exception stepRule: " + e.getMessage ());3 q7 G$ l' u7 s1 b; T
    }
/ a1 b% P+ }! @$ [& M
9 B, C8 @/ H0 x    try {
: w# y# B; K) s4 M2 w- I6 d      Heatbug proto = (Heatbug) heatbugList.get (0);
+ r+ X6 X5 Y" j: p/ g# c7 O      Selector sel =
$ t$ V$ \( _1 O: @; ?+ T- r        new Selector (proto.getClass (), "heatbugStep", false);
2 |) M" j/ F0 j; W% t6 J* z, x      actionForEach =
6 T8 A( {) C. W- {% E2 a6 h, A/ `+ r        modelActions.createFActionForEachHomogeneous$call
( f! W0 c* b% a; F( V  n5 r* G; D$ q        (heatbugList,
6 M" E( H* M- h' B, M8 m         new FCallImpl (this, proto, sel,
6 W$ k" f( `9 }# q; x% B                        new FArgumentsImpl (this, sel)));) k/ e4 y/ ?# L* r. A+ L
    } catch (Exception e) {& [; @. b+ X- N* y
      e.printStackTrace (System.err);
5 e! h4 \- R9 u+ X    }
# C% b0 T" r% d4 }7 A    1 w( B; [' I; I4 Z  w, {; r& e
    syncUpdateOrder ();
+ r9 P# S! [* s, n/ }% T3 c. `8 t8 X" }# g
    try {& g; m: }9 F, {# y
      modelActions.createActionTo$message
* Y, @! z6 f. W* q3 k4 m' E        (heat, new Selector (heat.getClass (), "updateLattice", false));
+ v+ l6 A- p/ O    } catch (Exception e) {" Y# w1 M% ?! a3 ~, L+ x! b
      System.err.println("Exception updateLattice: " + e.getMessage ());
' _' t4 p4 ~9 b7 Y/ F$ u7 A1 [    }
5 A- c( o: o5 n9 u; a/ l        
6 A+ u& _! H! l2 t3 q1 w% s    // Then we create a schedule that executes the
: `8 i$ q+ E* y" M- T% [  m' b4 T    // modelActions. modelActions is an ActionGroup, by itself it
7 \$ ~6 s1 a. q" Y( W4 V    // has no notion of time. In order to have it executed in! o% `2 U/ [* |1 y' H5 O
    // time, we create a Schedule that says to use the9 B" R8 r+ Z6 U9 s+ f
    // modelActions ActionGroup at particular times.  This7 r! e. Z9 z; t! d
    // schedule has a repeat interval of 1, it will loop every% ?2 L) s/ v; M5 @; V  Y
    // time step.  The action is executed at time 0 relative to
' _. M& V* t0 k0 Z8 B& ]- y* T    // the beginning of the loop.: a$ S( p. w2 y2 Y; S" \
/ z; G1 J5 u9 i2 R
    // This is a simple schedule, with only one action that is  k# Z: B/ V0 `* O7 z
    // just repeated every time. See jmousetrap for more3 h# I4 F" n: b; l& n. E6 J
    // complicated schedules.$ J; y9 _& w1 l3 Y! E& C
  
, B3 G0 T5 C0 J1 g, u! y1 e; _; R    modelSchedule = new ScheduleImpl (getZone (), 1);
3 j/ _7 ], g' o) s    modelSchedule.at$createAction (0, modelActions);
! E- C, u( h) @# W6 v        ) g" v! d2 f0 l! Z! w0 h" V
    return this;) A) C: p* K8 M% w4 }& i! s* {
  }
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