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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:/ d. b# s5 U" B# w$ e& E6 @

4 ]% ?1 y% d# e5 g3 c public Object buildActions () {
7 C( w6 v* ~5 u' y3 t$ N1 \; o2 D/ \    super.buildActions();
* W% D% J$ x9 e  v2 I   
$ ^4 f5 n6 T( [1 u2 H    // Create the list of simulation actions. We put these in5 H/ m. `& H& U7 G1 P; M# j
    // an action group, because we want these actions to be
* M  _$ A$ G1 y. R- x" D    // executed in a specific order, but these steps should2 B' \: Q0 Y9 a. Q5 y0 g9 P7 K: D
    // take no (simulated) time. The M(foo) means "The message
; J/ W$ I/ S5 g, X* z/ M/ n    // called <foo>". You can send a message To a particular+ ^0 e7 Z1 ~8 W5 l, k% d/ Z/ C
    // object, or ForEach object in a collection.! W2 ?# G7 B: z+ ?8 f0 w& _2 n$ y' M
        
2 I: U$ u# d& O6 ?7 m4 C    // Note we update the heatspace in two phases: first run
$ c# y" n& P% S" {/ t2 [6 X5 K2 U# `    // diffusion, then run "updateWorld" to actually enact the* C- I4 p7 `& @
    // changes the heatbugs have made. The ordering here is0 R% d( P, P( e1 T
    // significant!' x4 w& d* Y. k- L* V! Q
        
$ g# l2 w6 a) @6 @+ u: c* i    // Note also, that with the additional  d6 s  R0 C% b/ S1 b& l; P
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
" ], C% |0 W! A$ p+ s% Q% ~3 e% x( N1 g    // randomize the order in which the bugs actually run7 u: |1 U3 }! ^" x- [5 a6 x$ ^
    // their step rule.  This has the effect of removing any6 D, p0 _) E! b% y' n4 j
    // systematic bias in the iteration throught the heatbug8 ]/ H6 G3 W/ C7 f! v. C  o
    // list from timestep to timestep
; F2 O0 n* a% g/ ~        $ u' V# h& S1 V8 k; f/ H" Z
    // By default, all `createActionForEach' modelActions have: v  ?6 z+ h! Y; T* y4 q
    // a default order of `Sequential', which means that the. B+ A* M5 `4 y" u1 U
    // order of iteration through the `heatbugList' will be! o. K0 e; y  v7 H$ b7 {1 \
    // identical (assuming the list order is not changed# l; N6 h- w3 Q1 W4 V
    // indirectly by some other process).
: w5 z. _+ G7 ^, z- {/ K- K& C+ M   
3 \2 C4 \+ S5 s+ E. I; \    modelActions = new ActionGroupImpl (getZone ());& N0 p) ]9 e" {* L
. M* Y! l5 O0 f) U- }* D
    try {
6 [+ m, `* E1 [7 x- w& c      modelActions.createActionTo$message' L8 k: a7 C/ Y+ ?) E0 k. |  J
        (heat, new Selector (heat.getClass (), "stepRule", false));
1 \' P  M8 J) y5 g0 c    } catch (Exception e) {
! B+ P% |' }1 {6 Y2 U3 R" P/ }      System.err.println ("Exception stepRule: " + e.getMessage ());
1 v& U1 [3 s" E0 Y. `% M    }
2 c! E" f2 g: t; P6 s, f
9 z2 b1 c; n# e0 p! W/ u    try {
8 O; j* j) g8 L: x2 p$ X      Heatbug proto = (Heatbug) heatbugList.get (0);
9 J. m; Z" M  p! E# Z' X      Selector sel =
( i6 m2 P8 Z, |) V& Y        new Selector (proto.getClass (), "heatbugStep", false);! ?' J5 a: o9 k! B7 @' V4 E9 Q
      actionForEach =
* Q5 W8 O+ L! ]; c5 O        modelActions.createFActionForEachHomogeneous$call
# y+ x( M. G9 c) |7 N        (heatbugList,
9 E" g) k; r5 y6 M! Y4 z" Q- @, ?         new FCallImpl (this, proto, sel,
+ [  ^* A3 e& G, q                        new FArgumentsImpl (this, sel)));
, G; x3 n/ b; u$ \9 k( n7 @7 q    } catch (Exception e) {& g: j, ]. R0 J2 p0 Z$ C
      e.printStackTrace (System.err);
: q$ S" z, _8 ?" c$ ^    }+ e5 E) i1 O* ~& f0 u
   
' R! W/ f2 Z2 a8 D  ]' g    syncUpdateOrder ();: r' a6 c0 E0 ^5 f! V1 K9 G
% {% U5 ]( S9 w- M" }& O7 S
    try {
6 {# G+ J. H4 z+ T      modelActions.createActionTo$message & g/ T: {8 p6 N5 Z; f9 H
        (heat, new Selector (heat.getClass (), "updateLattice", false));$ Q: l* B' Y5 C0 J3 C
    } catch (Exception e) {
7 U+ X$ k* ^* w( p      System.err.println("Exception updateLattice: " + e.getMessage ());9 e. n3 I7 P" l: z6 k
    }2 ?0 F: B7 E) v) G
        
) ~( j, M' O7 {9 z    // Then we create a schedule that executes the
. B# t5 _% f- t    // modelActions. modelActions is an ActionGroup, by itself it' g. V2 i& U2 D8 d; [6 s
    // has no notion of time. In order to have it executed in
+ a, W8 P& e0 I. ]: u' v    // time, we create a Schedule that says to use the' i2 C+ u/ p# Q7 w+ V
    // modelActions ActionGroup at particular times.  This) h7 M0 g0 j9 V; y% w
    // schedule has a repeat interval of 1, it will loop every( ~) E9 y+ e2 s7 D* p6 i
    // time step.  The action is executed at time 0 relative to
8 q/ N: M9 x7 n( B9 H    // the beginning of the loop.- S5 M6 Y% E, ^

% S# A9 F- Y( G( W- ]4 I    // This is a simple schedule, with only one action that is% i* @$ N3 e1 W2 a$ i) X# {# K
    // just repeated every time. See jmousetrap for more
( F/ O7 P" x7 A6 ?" I    // complicated schedules.! y, U7 Z2 X0 U
  
, y4 W* j& r! D! u) j) y  {! l. U    modelSchedule = new ScheduleImpl (getZone (), 1);7 }$ B+ h! J. M% ^
    modelSchedule.at$createAction (0, modelActions);5 b  [2 Y4 v! {( V- \% L
        
9 Y. z, W0 b' z* Y    return this;
% U) L6 |( }8 b5 t  }
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