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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
+ G& ]9 _9 C5 `9 C/ g8 M
0 G# _( Y; U: D public Object buildActions () {
1 L5 X0 q2 `0 ?' X6 n    super.buildActions();  q7 o" a; P0 l/ N& H
   
2 S/ b* k% d/ s( G" N    // Create the list of simulation actions. We put these in: t) g' y2 p/ V+ X4 A
    // an action group, because we want these actions to be5 {% s2 [% m: A* z! ^
    // executed in a specific order, but these steps should
1 G1 l- R4 H! H& A, u' M3 g( O# C1 V    // take no (simulated) time. The M(foo) means "The message  }  ^4 w# J* u, u. H- \/ J8 t
    // called <foo>". You can send a message To a particular
$ Z: x) I0 X: i$ x/ b- b    // object, or ForEach object in a collection.
( e9 \6 Z* p/ Y& b  D, z        / T7 N9 ]+ T9 L  i" t7 I
    // Note we update the heatspace in two phases: first run
/ f  R# S+ U* Q" g    // diffusion, then run "updateWorld" to actually enact the
" P4 t% W4 W, @* [    // changes the heatbugs have made. The ordering here is; C6 x, K( s6 E2 @0 ^3 K- b* u
    // significant!* x2 {; m( S+ r
        
  i1 N( v+ @+ i: ~& U    // Note also, that with the additional* ~- e$ H2 {0 k' E& j: R$ ?
    // `randomizeHeatbugUpdateOrder' Boolean flag we can0 B, p7 s" D2 Z
    // randomize the order in which the bugs actually run
! r' t' l7 @& M  }* f    // their step rule.  This has the effect of removing any
9 p9 w# z7 W6 c2 u' [    // systematic bias in the iteration throught the heatbug6 P& l" L+ ]$ [9 L* F( `- n
    // list from timestep to timestep
6 g0 J& ?, d8 C( O/ ^        
% s5 c. }. q6 b; \    // By default, all `createActionForEach' modelActions have
# G" `% I0 K# q6 ?6 X    // a default order of `Sequential', which means that the- U' ~1 _5 N' D$ @
    // order of iteration through the `heatbugList' will be
, P$ n2 e* K! @$ n6 w% I+ ^    // identical (assuming the list order is not changed$ s" Z2 X8 a9 p2 R
    // indirectly by some other process).0 q, d) \9 _! Y/ B  Q' l  r
   
% h- S% t# |8 p. j9 x+ S    modelActions = new ActionGroupImpl (getZone ());& {+ a6 a" W  r6 o

; L2 k2 B7 z' I    try {
, l) a& l; }# f( w      modelActions.createActionTo$message
1 f6 E1 {9 X& E6 L* i0 r% u        (heat, new Selector (heat.getClass (), "stepRule", false));) ~& a- G3 U: u; X' p3 s9 q
    } catch (Exception e) {3 M- \* c5 m' O  l! }9 l% W' c
      System.err.println ("Exception stepRule: " + e.getMessage ());7 @9 y$ ~* {6 b% b* ~8 h* w
    }
4 m5 P  N6 J7 U+ k
1 [+ f, x# Z" P8 V    try {
+ U( @7 |% p0 w6 f& f; m      Heatbug proto = (Heatbug) heatbugList.get (0);
+ I# c; ^2 O6 ~/ _      Selector sel = 8 W0 N+ m2 t3 R  E
        new Selector (proto.getClass (), "heatbugStep", false);5 \1 S8 k5 N  w+ S$ |4 c5 Y
      actionForEach =0 n+ k- W2 C- X/ X& K
        modelActions.createFActionForEachHomogeneous$call  ]5 n2 o, e; l7 x
        (heatbugList,) T2 |' c* n: q( l( X1 y, e* b2 O
         new FCallImpl (this, proto, sel,
7 }5 b5 [* _1 U0 \' M3 y, V) g                        new FArgumentsImpl (this, sel)));! O; q% V# I; [5 l" J
    } catch (Exception e) {
5 s, n6 H" N: Z      e.printStackTrace (System.err);
# E& |. l6 p$ E    }
" w2 p3 h5 E$ Z3 E/ r- d; _& w   
% ~+ y8 i  T1 v- Y    syncUpdateOrder ();
& |/ |" \2 l2 |. i7 O) `3 Y. q& r
    try {
5 V+ U8 B; ^9 w" i9 P1 k3 j      modelActions.createActionTo$message 2 z. F2 }! ]! J' d' \2 N( [
        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 y7 i, a3 J$ Y1 W3 C    } catch (Exception e) {" F' A) A8 ^- p# y
      System.err.println("Exception updateLattice: " + e.getMessage ());  L" x4 p& s5 D! v! F7 ]
    }' M. b9 O* U% [. [5 V$ Q( X
        : u% Z$ G2 a) |2 @: n
    // Then we create a schedule that executes the5 O/ P& Y. j7 W7 u, N3 `, T
    // modelActions. modelActions is an ActionGroup, by itself it! m5 _, K2 J7 X* Z( S
    // has no notion of time. In order to have it executed in
: T) P( j& A7 H& x    // time, we create a Schedule that says to use the6 m7 o, F" Q) D+ h
    // modelActions ActionGroup at particular times.  This
! v$ \/ ?/ T3 |/ T- R$ v    // schedule has a repeat interval of 1, it will loop every. F- g5 j9 k$ y+ P0 X' T/ D, H- H
    // time step.  The action is executed at time 0 relative to( y. y  l+ x) o/ A8 r! P4 e
    // the beginning of the loop.4 g) U* U3 J% M# S1 t* n3 v
. U- B7 s9 R7 ?* u
    // This is a simple schedule, with only one action that is
9 T# C& ?) c  P0 x/ ^; w' b    // just repeated every time. See jmousetrap for more+ G3 j* m9 A2 m5 p
    // complicated schedules.4 l! @- H( a) E) Y! P& Z8 q
  
4 F5 C; m) a! w- _# v' t/ V7 t7 ?    modelSchedule = new ScheduleImpl (getZone (), 1);, w* z) V0 J. A
    modelSchedule.at$createAction (0, modelActions);" s8 U$ R$ }. j& h2 {
        
4 ~" x+ t! P1 k9 ]) Z    return this;$ H+ p& u8 Y( a; G% X4 N4 b" M) @
  }
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