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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:! M8 m3 J! H" _+ F' d
% [) ?( _, a2 e1 W& T( `) A
public Object buildActions () {
2 H/ b7 ^3 g: B. n) w/ u6 n" [9 t    super.buildActions();1 G, ?9 i; G% }8 {, u
    " k! W# w4 P3 ]) M: y
    // Create the list of simulation actions. We put these in
5 ~% e9 R4 o1 F! q9 b    // an action group, because we want these actions to be
! \$ j4 h1 \* T3 Z    // executed in a specific order, but these steps should" L! U" n: E4 V4 C) {" F
    // take no (simulated) time. The M(foo) means "The message
  k" f7 V6 Y5 f  A1 v0 i0 O    // called <foo>". You can send a message To a particular7 k6 J! l7 |. c4 \% \  O5 F
    // object, or ForEach object in a collection.
0 s$ s2 R/ F- V- l% \2 ~6 Y7 u. X3 f        , m$ K  f" g" G1 `
    // Note we update the heatspace in two phases: first run. O  S0 M! Z9 }$ a! @3 p8 ?( K
    // diffusion, then run "updateWorld" to actually enact the, @9 f/ r; |- G: _1 C
    // changes the heatbugs have made. The ordering here is
6 S( i5 L% N( L1 ?' X  g    // significant!
: e3 j' [' y: Q* `5 U$ \        6 c& |3 }2 e; z' |. O# e, l
    // Note also, that with the additional- V' M0 e  M  p4 Z. S; Y
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
3 M3 V; P0 g7 s4 o    // randomize the order in which the bugs actually run/ l* D4 h* ~1 ]  `( N; ~! K
    // their step rule.  This has the effect of removing any4 A' U* s# |$ M- g; k8 e
    // systematic bias in the iteration throught the heatbug
0 J8 d, d0 C% U9 ?) ^8 d    // list from timestep to timestep
$ J* T7 [) A7 f2 a8 i( K        
. s( t9 n3 L- Z; b    // By default, all `createActionForEach' modelActions have1 _4 d/ a/ {% @- O( |" o: D
    // a default order of `Sequential', which means that the
0 i1 A6 l$ `, x    // order of iteration through the `heatbugList' will be. l0 v, p& d* x! i
    // identical (assuming the list order is not changed9 R3 W  p& i' t! u: o" r7 n
    // indirectly by some other process).
8 I1 m5 t8 m; m# p   
3 P: J9 @. s* b" j6 w$ V    modelActions = new ActionGroupImpl (getZone ());
3 u( |: c' P% s. |5 j' n
( G+ q/ @2 ?1 ]4 b9 ?    try {# @" r7 J7 Q& w1 p8 p5 G
      modelActions.createActionTo$message
5 T' @/ s" P; J( I! W( E        (heat, new Selector (heat.getClass (), "stepRule", false));( ~( B, a6 m! b" b5 g# N
    } catch (Exception e) {+ h: E4 V; U: m
      System.err.println ("Exception stepRule: " + e.getMessage ());
' ^' i3 u+ E" v) @" t    }
0 D' ~7 \2 Q0 O) c! m! `- Z( I5 t- }; c( Y
    try {
4 y# y* T6 V* g# W/ R      Heatbug proto = (Heatbug) heatbugList.get (0);
6 }( I$ _& q6 b5 e      Selector sel = * `* T, B% Y/ p9 D- {5 c0 i
        new Selector (proto.getClass (), "heatbugStep", false);% S$ O: B0 o$ h- ~& d4 c  |! _1 Y
      actionForEach =. Y. w, O7 V4 U# l- W8 z
        modelActions.createFActionForEachHomogeneous$call& |& I6 _6 }2 V5 v+ T
        (heatbugList,
( g; v$ g" U" P( V0 @; D         new FCallImpl (this, proto, sel,7 R2 E5 ^- @* y( W' H
                        new FArgumentsImpl (this, sel)));# u3 P& b. Y" k: l! C
    } catch (Exception e) {9 \9 t1 n7 z% b
      e.printStackTrace (System.err);" ^7 M1 ], y: [; P) v0 d% t" ?9 L7 c
    }7 Q1 p, Q' @# Q9 Z2 |
   
  l! {- Q' z0 f  j0 L+ b    syncUpdateOrder ();3 a4 e# z7 c* O, B0 d

4 \4 v* R. T' B2 {9 W    try {/ V+ j4 r6 C6 g3 e; E+ _/ A
      modelActions.createActionTo$message 2 U2 f9 G" x/ Q* {0 X9 B
        (heat, new Selector (heat.getClass (), "updateLattice", false));$ T! k3 G) }1 h: X3 H3 r, b" h7 ]
    } catch (Exception e) {
% V2 x' Z9 t; j: H      System.err.println("Exception updateLattice: " + e.getMessage ());
: g2 k! H4 w5 ]; A: |$ U* |2 @- S% }1 w    }
: V9 ^9 m4 `  g/ ]% h) C        
5 @1 h1 S+ k* W- {! a. v" I4 H$ W    // Then we create a schedule that executes the
3 w8 h* h& \: E9 a6 p; N1 [    // modelActions. modelActions is an ActionGroup, by itself it
3 p& n+ l6 B& w: Q+ B    // has no notion of time. In order to have it executed in7 e! i$ W! \/ F9 D* ]0 u
    // time, we create a Schedule that says to use the1 v# J$ e) g& i# Y7 ^3 n7 b2 R7 n
    // modelActions ActionGroup at particular times.  This
, B6 V0 x$ C6 C    // schedule has a repeat interval of 1, it will loop every" [) D  A& S1 J3 E- u7 D
    // time step.  The action is executed at time 0 relative to
, L2 j( r, v, _6 h- k3 i    // the beginning of the loop.7 c  Z/ V7 @  g$ n6 U) x( U' U: A
( k' L' J7 }6 ^8 M$ j, K. D
    // This is a simple schedule, with only one action that is
1 S6 n& o5 _! t) ]! H    // just repeated every time. See jmousetrap for more( ?# I" G7 ^+ p+ r9 m6 D% q" e$ ]
    // complicated schedules.5 ]9 J% r2 _1 g( h
  
: H% g* k( `- J0 S" \2 C3 Z6 V    modelSchedule = new ScheduleImpl (getZone (), 1);+ Z" K6 F7 A7 C9 M0 \
    modelSchedule.at$createAction (0, modelActions);  l1 N, c8 O9 j
        : y: ?6 u$ W  n, ?
    return this;4 v" R; `2 m  I7 c
  }
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