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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
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public Object buildActions () {
) m# h" \: D; ~; [3 U    super.buildActions();2 A  C0 p$ J7 u! S. L
    7 ^, M- t8 O; @7 V
    // Create the list of simulation actions. We put these in
6 W8 r" X2 f' V. A* T8 ]    // an action group, because we want these actions to be% Y- r- a$ G, d0 E
    // executed in a specific order, but these steps should
" H! b* I6 h9 e7 U; S; a    // take no (simulated) time. The M(foo) means "The message7 M0 Z% S. o& Q" C) Y; f3 m
    // called <foo>". You can send a message To a particular- @% a1 n$ \! o( @  q2 m- i
    // object, or ForEach object in a collection.
# z0 s& r9 X5 b) c* d        * i$ M2 l4 e+ S- w
    // Note we update the heatspace in two phases: first run: E" [+ h0 l3 b5 A, N; q
    // diffusion, then run "updateWorld" to actually enact the4 @& i5 `4 T; a; x9 ~
    // changes the heatbugs have made. The ordering here is
3 E: X% ?) \; e" v2 e$ k' t9 t    // significant!, B1 r8 l1 f) ]3 w  g
        & [  d' y3 x: P0 A+ D8 _6 w
    // Note also, that with the additional
9 q3 }5 F- N4 T0 B    // `randomizeHeatbugUpdateOrder' Boolean flag we can
8 N: n4 ~* q3 U7 j    // randomize the order in which the bugs actually run( U. w2 I0 t; @0 l, g, p
    // their step rule.  This has the effect of removing any  ?( k1 o; R0 y; b2 F6 _
    // systematic bias in the iteration throught the heatbug
7 q* a6 j6 v7 I/ B    // list from timestep to timestep
2 E- V3 [% X$ h8 ^0 x6 s        - N$ a  Q+ k& J, G: b/ @
    // By default, all `createActionForEach' modelActions have) h: x9 d! q1 o$ ~* s" N. [  _
    // a default order of `Sequential', which means that the1 Q4 c, v+ K2 z  X
    // order of iteration through the `heatbugList' will be% u2 H5 C5 ]/ E
    // identical (assuming the list order is not changed
+ L; o$ _: p, m* h! j* b    // indirectly by some other process).
- ~& q; Y  j7 }$ E; o7 L    ( }/ d0 i, B& ^+ b
    modelActions = new ActionGroupImpl (getZone ());
7 l8 |; d$ r  X$ F5 ?1 h! a& E1 L% i0 e. @
    try {- T6 `, J+ C% y; J7 C3 f
      modelActions.createActionTo$message
4 j* M# B& t0 i$ m9 P        (heat, new Selector (heat.getClass (), "stepRule", false));/ l# W" F4 {' w: g% U" W8 Y
    } catch (Exception e) {% ]$ h" L  d6 i2 V; `+ Z+ }4 g
      System.err.println ("Exception stepRule: " + e.getMessage ());
" @, Q( J. r: J    }1 L, m: l+ Y+ T+ k- n
& G' F0 b# V$ L! n
    try {
3 [' f! t4 d0 K      Heatbug proto = (Heatbug) heatbugList.get (0);
4 s5 Y5 L( N- l7 ~# i! S      Selector sel =
. c1 b; s: m/ C7 H        new Selector (proto.getClass (), "heatbugStep", false);; y3 V% e& s1 P8 x1 h/ c2 W1 R
      actionForEach =
1 ~5 g  }1 V' b7 P        modelActions.createFActionForEachHomogeneous$call6 e& d8 m- C# J3 n6 ?
        (heatbugList,) ?1 D7 H' j$ k' ?# A
         new FCallImpl (this, proto, sel,
$ ]3 v, s5 l8 s+ `+ h% |                        new FArgumentsImpl (this, sel)));
- q( C, f/ p" |1 J3 @+ R8 c    } catch (Exception e) {/ U6 w$ ]5 M# |4 }1 e+ n4 O& U. o; G" _6 b
      e.printStackTrace (System.err);& Z5 }# ~7 a& t$ U+ [5 y7 Q
    }
4 a: S* [3 m* w- ^4 a! i   
2 h( p8 u8 D. f5 `& r    syncUpdateOrder ();! k" g  c1 A- m' g1 u0 B5 D
8 M4 b3 W3 D' ?# e
    try {
8 y1 S& l$ n* V) o' k; I/ ]      modelActions.createActionTo$message 2 {/ c# j& O* U; E& W  M
        (heat, new Selector (heat.getClass (), "updateLattice", false));
5 ~$ S$ `. Y% b8 d# L  j) c    } catch (Exception e) {
6 `9 J5 {+ }5 R6 [6 a; }$ K) S8 W' n      System.err.println("Exception updateLattice: " + e.getMessage ());
% o/ r, @( S1 V  B- C$ P  q/ U    }
! ?$ G& N! Y) e; y1 K        
, P( S2 P! Z& h' v9 d: e    // Then we create a schedule that executes the% h- ?- k+ p- |! ~- D+ Z- J  E
    // modelActions. modelActions is an ActionGroup, by itself it
1 z% p) ]+ S; x/ f# I- d. B    // has no notion of time. In order to have it executed in
* C" s* r  ]6 [3 q/ ~    // time, we create a Schedule that says to use the4 J3 _* O8 V- `! Y7 [$ f
    // modelActions ActionGroup at particular times.  This8 l+ @  n6 H0 @# @
    // schedule has a repeat interval of 1, it will loop every1 Q  p- z) `' I6 G: o7 j
    // time step.  The action is executed at time 0 relative to
0 R! G' B5 K% p0 ^; x3 d) U" N    // the beginning of the loop.
5 C4 `: P- r' s$ w! j1 G4 |) A- P) \7 g! k( C+ ~
    // This is a simple schedule, with only one action that is0 C0 d6 i- V0 I4 d% {
    // just repeated every time. See jmousetrap for more
8 O: E; ]) ^0 j- u7 i: N& g    // complicated schedules.
: T% ?, c5 l$ I5 d% Y+ S  8 B8 T. \3 I7 v+ C( {
    modelSchedule = new ScheduleImpl (getZone (), 1);0 u( _7 Y- t  F3 i# k7 C. @
    modelSchedule.at$createAction (0, modelActions);0 {* [$ R) k; w! X
        : S" e+ V" i$ v
    return this;
1 s4 M/ m( O. e$ n: H) [/ B6 o; F  }
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