设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10393|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:" h# K8 o" q( o2 S- Z; p: S
0 Y9 T7 \7 k, N
public Object buildActions () {/ J8 @3 |' c, P7 q
    super.buildActions();, v7 L( \, [9 ]1 u& ?: R
   
+ j6 _. D$ U1 l    // Create the list of simulation actions. We put these in
/ p+ i, L# }, V" R/ H    // an action group, because we want these actions to be& g0 a: w; v+ l' ^# P  B# D
    // executed in a specific order, but these steps should# C6 M  b2 p" ^# @3 a8 ]  j! `
    // take no (simulated) time. The M(foo) means "The message
; L: C  g5 |! \7 n7 `* ]0 a8 e    // called <foo>". You can send a message To a particular1 P+ r) \+ J0 p8 l
    // object, or ForEach object in a collection.
' ?8 \! c( }1 `. w7 a- Q8 l          c+ _/ }  n7 ]1 R" h! N2 {6 z
    // Note we update the heatspace in two phases: first run1 w4 }, }& O1 R' c( e0 _! O+ S& j
    // diffusion, then run "updateWorld" to actually enact the
7 }4 v8 d7 u1 o: `. N4 \/ s    // changes the heatbugs have made. The ordering here is
# _" ?! v! N, U2 Y( X. s6 i    // significant!) O0 k3 {! f6 x% j0 B" ?
        / j& L" s+ B7 ~9 j, J# z! B
    // Note also, that with the additional
/ T. w4 g/ z% i  D) }    // `randomizeHeatbugUpdateOrder' Boolean flag we can
, c" L: b9 i( c    // randomize the order in which the bugs actually run# E% B$ D* S, {4 [
    // their step rule.  This has the effect of removing any% M9 O9 y. E9 p
    // systematic bias in the iteration throught the heatbug
* |) j) P) R* o0 d7 d& I6 @    // list from timestep to timestep$ F1 D. U) ^2 u2 i0 r7 x
        & K% |1 I9 |$ i( @" g
    // By default, all `createActionForEach' modelActions have6 @1 v! ^$ t9 l; M$ N5 H' W
    // a default order of `Sequential', which means that the& s3 Q' z! h( y( b6 a5 g9 Q& y& `9 X
    // order of iteration through the `heatbugList' will be
, `3 d6 G% r5 y1 l    // identical (assuming the list order is not changed
3 N" w$ ?  {- u2 y. W    // indirectly by some other process).6 `2 o' [7 Z6 E( r6 b* x* V$ }
   
" ~3 f8 u8 r0 c3 |8 m5 m8 h    modelActions = new ActionGroupImpl (getZone ());
* b4 i4 A4 m( W" D6 }1 R  {7 _! e# @4 m% Q8 ?  S* d
    try {
- d0 w3 z: {7 u      modelActions.createActionTo$message
8 P5 l2 c+ |' E! m        (heat, new Selector (heat.getClass (), "stepRule", false));
6 p+ T3 D# B" d5 \2 M    } catch (Exception e) {6 E' [. \! p" N, \. D+ P$ ~
      System.err.println ("Exception stepRule: " + e.getMessage ());
/ g2 ?+ l$ M' J. c( K    }4 U/ O4 ]. g2 J! ?3 _

/ @& v" {( n3 S    try {6 ?* Y5 n- L" b6 g0 \( N
      Heatbug proto = (Heatbug) heatbugList.get (0);( w2 g4 e& z2 J. o$ n0 x
      Selector sel = 4 ~; f0 J6 t7 B( \; c
        new Selector (proto.getClass (), "heatbugStep", false);% ]$ Q! b' o' x7 }/ u$ M1 |8 U
      actionForEach =
0 k  O. p/ W7 K* J% E* e2 R        modelActions.createFActionForEachHomogeneous$call- I2 T7 s, ~4 t0 G# o' E8 h
        (heatbugList,
" U; J2 |' m6 E' J. Y: t3 @         new FCallImpl (this, proto, sel,
+ \- i! V! W1 R0 e+ f                        new FArgumentsImpl (this, sel)));: g0 j& M% U) g, l( {
    } catch (Exception e) {
" {0 `9 {/ ?0 \4 u3 Q0 x) Z      e.printStackTrace (System.err);
0 Z+ @* ]4 ]' {3 z- U* m    }; j% M/ M2 ~# |) ?
    4 ~8 D! ]3 x9 n4 R" r
    syncUpdateOrder ();$ R4 z, ^: Z8 w% [
8 J& G: f4 `  L0 }+ M
    try {
7 ~8 I1 B/ N' V) O4 x/ a      modelActions.createActionTo$message
; R9 g7 N% A% V9 d        (heat, new Selector (heat.getClass (), "updateLattice", false));8 t. A( g" A0 @) V, K, N( u( L: n+ p
    } catch (Exception e) {
3 m6 ^/ L5 G) Q7 l  r% D, A# M      System.err.println("Exception updateLattice: " + e.getMessage ());$ {1 r4 p4 H& B; g8 h8 a
    }
4 u; G- A' Y( G2 d        % m. t' h  r3 E8 m: {; n* l
    // Then we create a schedule that executes the
, p. d: F/ D  M9 C* _: D    // modelActions. modelActions is an ActionGroup, by itself it
* y! [, K" k* e8 z3 S+ W5 ~    // has no notion of time. In order to have it executed in
. r5 D+ `; v* v8 O4 i    // time, we create a Schedule that says to use the
4 W/ @2 n2 V: C6 H: h8 a# u    // modelActions ActionGroup at particular times.  This  b( x. H5 p. N7 o
    // schedule has a repeat interval of 1, it will loop every0 P* r+ ~( L7 |, W0 s( |* k. l
    // time step.  The action is executed at time 0 relative to
" z5 O+ O7 }% I    // the beginning of the loop.
" R3 T2 N! F0 |: }- S5 I$ }
, n" q" c. p2 G    // This is a simple schedule, with only one action that is- X1 X# g# M7 r/ @
    // just repeated every time. See jmousetrap for more
: _$ ~. J  N4 q  C    // complicated schedules.6 l; |; o- b% {2 `. F! [4 p
  
* e# A1 w) v7 b* X    modelSchedule = new ScheduleImpl (getZone (), 1);8 u/ y' I2 b  m, N
    modelSchedule.at$createAction (0, modelActions);
5 g2 C8 l, Y; N7 @        
3 T+ ?. S( p! h/ C9 A$ K    return this;5 i' Z8 O2 C) v/ _( M
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-4-27 16:40 , Processed in 0.013407 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表