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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
2 \  U: x" J  z* h
; k+ s9 |' y  E public Object buildActions () {
% e% [+ S3 v, V5 ]2 a" ~* s4 r    super.buildActions();- v* ]6 R/ e" V6 X$ L( w
    9 _, |! j, v( i2 J7 V* |) A
    // Create the list of simulation actions. We put these in+ ~" @( t. _6 c
    // an action group, because we want these actions to be/ x* K3 Y7 Z8 G9 D+ E
    // executed in a specific order, but these steps should
- Y7 \$ E7 m/ ~7 R    // take no (simulated) time. The M(foo) means "The message4 d; d* p. |% k1 M% _
    // called <foo>". You can send a message To a particular
, K: i1 K  |$ P0 ]4 @( \9 V    // object, or ForEach object in a collection.! I( O+ k, X5 u) I/ U  J
        
+ r, [3 A" V) D    // Note we update the heatspace in two phases: first run
# C' X2 l/ t! p' U    // diffusion, then run "updateWorld" to actually enact the; g( }& ]  q- Y5 ^7 V$ ?% }7 k
    // changes the heatbugs have made. The ordering here is
4 n+ f" l! Y/ F    // significant!
6 r" s9 ?8 F0 W        
  A9 A. n, h# Y* N; k1 y    // Note also, that with the additional) `) H7 u( m' P. Q( T) G
    // `randomizeHeatbugUpdateOrder' Boolean flag we can0 C! B5 @& h0 l4 d* @. Q8 T
    // randomize the order in which the bugs actually run
7 ?% A2 H' {+ C* c& c/ X; i    // their step rule.  This has the effect of removing any
; g8 U5 E+ S3 Z) U0 m# Y4 e5 |    // systematic bias in the iteration throught the heatbug
: `1 e. L# v$ ]    // list from timestep to timestep
% l0 d; }1 @0 S2 u! \& u        
( T5 E" c1 y  i0 @    // By default, all `createActionForEach' modelActions have2 ^3 h9 o, A: _3 S2 P4 T
    // a default order of `Sequential', which means that the) _0 c5 [& `! Q! d
    // order of iteration through the `heatbugList' will be
# g" B1 ^( R. U0 O/ ~( S0 p    // identical (assuming the list order is not changed
' c5 Y  x) O& n' o* V3 u    // indirectly by some other process)., \0 E8 E) N5 x  i( Y
    $ H7 k9 @  q2 o6 @; j
    modelActions = new ActionGroupImpl (getZone ());8 ]3 a' O1 b7 l& c! W$ d: I, _
$ J7 e7 T/ S! r! v( w
    try {
  B3 n8 r# ]$ |; V4 D      modelActions.createActionTo$message& S7 J5 j! a. |3 M; I, _
        (heat, new Selector (heat.getClass (), "stepRule", false));
9 A7 C4 s2 Y" O' @# ~0 h* N    } catch (Exception e) {9 v6 W% C/ N7 `3 u& t, T+ p; j
      System.err.println ("Exception stepRule: " + e.getMessage ());
8 g+ ~) m+ z5 |" W    }
% R7 Q9 q% e9 N' G
! l; L7 c% X) J    try {
. \1 u' }& v( w+ {      Heatbug proto = (Heatbug) heatbugList.get (0);0 m: n0 U6 ]$ m5 W
      Selector sel = & z) w$ T: D5 E5 ~7 G
        new Selector (proto.getClass (), "heatbugStep", false);
( J& J' u1 Y, ?" w; _  O      actionForEach =
& _9 m2 v8 Q, y0 W        modelActions.createFActionForEachHomogeneous$call0 {* v* |0 b9 y/ ~  z7 @
        (heatbugList,. L9 L3 p" h4 C
         new FCallImpl (this, proto, sel,
$ b7 O( A. B2 Q& p# Q  B                        new FArgumentsImpl (this, sel)));
$ G# U( E( i3 a9 H    } catch (Exception e) {1 ^" R7 u, E8 v7 o  ?6 o) V
      e.printStackTrace (System.err);3 C9 d* d. X" }( _2 Z5 e; {
    }# c7 x0 e  o9 k% ?# @$ h
   
  g# O2 ?/ ?9 V  r5 f    syncUpdateOrder ();8 N* H# E5 d8 M/ u

1 T1 {$ W+ h# \8 Z. k( W  J6 z    try {0 ~" t6 b8 e5 Y$ n$ P8 |/ C
      modelActions.createActionTo$message : t0 P) A% c: s# O/ `8 z  ?; y
        (heat, new Selector (heat.getClass (), "updateLattice", false));
8 J6 T8 d/ `0 W3 A6 i( W    } catch (Exception e) {3 d" I' i0 U( `9 y. F* V7 w
      System.err.println("Exception updateLattice: " + e.getMessage ());
9 o4 u$ h% o! s: |4 B    }- x. v# G  Y2 s9 B& Y7 X( O6 q+ @' c
        
0 b# G! L6 r5 ]    // Then we create a schedule that executes the. ?/ d4 p& X5 b; Y* i
    // modelActions. modelActions is an ActionGroup, by itself it
" A; y. o4 q/ m. w4 b    // has no notion of time. In order to have it executed in
- X8 X3 T. x2 Y8 E) M: }    // time, we create a Schedule that says to use the: B8 t5 B, y& ?8 O( f
    // modelActions ActionGroup at particular times.  This8 q* h" v- Y, B/ l
    // schedule has a repeat interval of 1, it will loop every
# U7 s  @4 g) v5 G+ `7 l0 ]    // time step.  The action is executed at time 0 relative to
' y  W; p5 \  T6 l( C3 n    // the beginning of the loop.5 Z% M# h) M  y* D; j
' i. Y- F# l' }1 q( F9 Z- O& Q5 q' s
    // This is a simple schedule, with only one action that is
* ]" x2 l+ V; w0 m8 E8 A    // just repeated every time. See jmousetrap for more! ?8 H( i: X; Z: j- I" C; \
    // complicated schedules.
! X7 [- A- w, W$ Q) f; O2 H& N1 A0 P% Q  
4 m# S& {) f# Q! A# R$ Y7 C: Z    modelSchedule = new ScheduleImpl (getZone (), 1);
/ ~2 W3 Y. ]5 x9 P: l7 k    modelSchedule.at$createAction (0, modelActions);
6 b  b: U% ]! \, j+ e- E; c* ?        
8 f! w3 u! j( |' s8 b; c9 M) \" H    return this;7 u+ u- d9 m1 A( b1 _/ c$ R
  }
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