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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:4 M8 W! J2 Z2 P/ m- {' W

! D6 {; @  F' E& h public Object buildActions () {- j7 L' G* J$ x( }
    super.buildActions();. N) ~  Y+ u  B, z" p
    7 z' D* R( ?" d0 U
    // Create the list of simulation actions. We put these in
6 S4 ?1 p2 A" s) w- E6 e    // an action group, because we want these actions to be
* L3 w; V6 R  x% O( ?    // executed in a specific order, but these steps should2 ?" n7 x1 ]: n- n2 A# q, z: f, T
    // take no (simulated) time. The M(foo) means "The message# [4 @3 v0 g' _1 ?, _# C9 ~+ W7 V* Z. R
    // called <foo>". You can send a message To a particular
5 t; B1 m# q/ N6 Z    // object, or ForEach object in a collection.. G2 `9 v7 m. m
        , C+ K- g3 v: `% B9 O1 U+ k! N
    // Note we update the heatspace in two phases: first run
  i1 M( A! u0 Q, {" n- f5 u: t    // diffusion, then run "updateWorld" to actually enact the/ b8 t% W4 c: M' B8 g! z% q" t
    // changes the heatbugs have made. The ordering here is+ I4 S5 x6 f0 t8 a3 m" x0 b
    // significant!
9 n2 \* _: b/ R/ c        6 y4 @; H; v1 G+ e& e( A
    // Note also, that with the additional9 d: B+ A7 f4 p2 x; x1 @# Y
    // `randomizeHeatbugUpdateOrder' Boolean flag we can- o! w) z8 F% x3 C/ P, M
    // randomize the order in which the bugs actually run
- q" ?6 D8 c9 C5 \    // their step rule.  This has the effect of removing any
5 d8 H' ~$ F" [: w    // systematic bias in the iteration throught the heatbug. w9 C6 l4 @: Q
    // list from timestep to timestep+ }5 m9 ~: Z: I1 B0 Y
        
2 Z7 o% S, d9 z+ x% r1 o  }    // By default, all `createActionForEach' modelActions have
: b) i2 v+ `: r! ~' t0 q    // a default order of `Sequential', which means that the
+ `' @. n9 Q8 E: m9 H3 T. \- V    // order of iteration through the `heatbugList' will be
. D6 y  S# D! v4 T! G' H! M    // identical (assuming the list order is not changed
, E" V9 S: J/ Q* Q' ]6 d    // indirectly by some other process).
7 q+ _$ i( T& W) a. d9 w   
& r) z8 g! W  g' L* f5 V    modelActions = new ActionGroupImpl (getZone ());9 ?1 u, _$ ]6 D' [

( ~: o5 O4 X. Z: E* \8 E' U% E4 v    try {4 p) U9 O& e( k- s0 Y7 _
      modelActions.createActionTo$message: k! R, F- ]$ @
        (heat, new Selector (heat.getClass (), "stepRule", false));
! t. Q2 ]* p/ b    } catch (Exception e) {) t$ n9 }* b# r
      System.err.println ("Exception stepRule: " + e.getMessage ());
% @8 P7 ^: M+ C6 m  g    }
4 y1 Y: v$ A. d& f0 i7 T; g$ M- {' b+ W9 k( m! m0 H3 Z. @
    try {/ n! b, S# ^* x* N* L
      Heatbug proto = (Heatbug) heatbugList.get (0);
0 o/ t! h. w2 o% X( M+ |      Selector sel =
2 I" V: |* A" R7 w$ U2 k) {        new Selector (proto.getClass (), "heatbugStep", false);& I8 z5 H' O. N  A  M% f% F; x8 n
      actionForEach =. o3 ~/ t5 U, J* D& j0 M/ @4 b  S
        modelActions.createFActionForEachHomogeneous$call
7 Z' Y* [# Q; ?9 S1 _6 H        (heatbugList,
0 \3 o; F0 o8 F# Z6 \         new FCallImpl (this, proto, sel,  [! W' x. @6 y. I" K- G
                        new FArgumentsImpl (this, sel)));
) x' G) e9 ^$ [7 Y" y1 N    } catch (Exception e) {
, G0 j7 I+ A( M- g* ^8 {1 G" y, E      e.printStackTrace (System.err);
  o5 K5 P+ U; q, m% U& m    }4 `, _8 K. A% A5 I$ ]* r* S
   
/ v. v* X% U# x    syncUpdateOrder ();
- ?% B% i: ]6 r2 X5 C( s: P5 U+ ~; N& R
    try {. o% D, a: ?6 A8 U
      modelActions.createActionTo$message
. K7 N" v5 X- B6 }* f0 a8 Z+ Q6 ]        (heat, new Selector (heat.getClass (), "updateLattice", false));
$ I! @6 o! V7 m4 [1 z+ @    } catch (Exception e) {0 V( g0 g. J/ z2 s$ C  @. v
      System.err.println("Exception updateLattice: " + e.getMessage ());' ]  e( P( i7 f) X; H/ ~* J
    }) X) _7 c; H8 N* z5 h2 S6 R& W
        
+ \- Z) M1 x; h7 N1 ]! t' n    // Then we create a schedule that executes the; F. Z( v, [4 x2 D! h
    // modelActions. modelActions is an ActionGroup, by itself it: |8 g! Y' P$ e) c
    // has no notion of time. In order to have it executed in
# F7 v( y; a8 i0 O+ E9 N2 T    // time, we create a Schedule that says to use the
5 x6 L, I& o3 ~/ r. k' u- c' Q    // modelActions ActionGroup at particular times.  This
% F5 h& u' G6 {/ l8 B5 s; B    // schedule has a repeat interval of 1, it will loop every$ P' D! d5 l4 v: k  V# Z
    // time step.  The action is executed at time 0 relative to/ c* X, K4 b) J# h: n1 n( L
    // the beginning of the loop.
& H% p; ~4 a; e8 J  b: @
4 ^# J  j0 k# l% Z    // This is a simple schedule, with only one action that is
! }3 w: r3 G( X/ p# \& i0 F6 V  s    // just repeated every time. See jmousetrap for more# w) ]- C* U9 w" t1 m* }8 V* F
    // complicated schedules.
) _. S) l7 w! T8 K  
& a- ]8 E* |" C* w) `    modelSchedule = new ScheduleImpl (getZone (), 1);0 Y2 U# K) r- y5 I' N
    modelSchedule.at$createAction (0, modelActions);
8 c5 f& i% L4 b- F- t        $ q) ]# a5 p  f, ~/ G
    return this;; h6 [* P. H2 z2 `  S* P4 R- O
  }
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