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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:2 `0 S+ K' p3 [# H4 y7 A7 @
1 F( ]$ r; ^2 D( F+ C# l, T; @5 c3 I1 C
public Object buildActions () {
7 p  \* J* I" \7 z    super.buildActions();
  n/ o, h+ k" Y2 `. @& e) b    7 `7 @4 q" b, }0 {. p7 H
    // Create the list of simulation actions. We put these in
9 L( @' l% I1 s    // an action group, because we want these actions to be+ E- F! `* _* H# N, U5 X; y
    // executed in a specific order, but these steps should' E+ \/ u" i  h6 j% l& s) K, B* [
    // take no (simulated) time. The M(foo) means "The message
, ]. g! F6 @8 R% S    // called <foo>". You can send a message To a particular
; F* Q; q& J! }$ ~! }3 t    // object, or ForEach object in a collection.
3 [8 k( F' ]& c" @' v5 {; m        
2 P/ B& D2 x, X- ^5 n    // Note we update the heatspace in two phases: first run
1 R0 L, `& L. z# X    // diffusion, then run "updateWorld" to actually enact the
9 R9 U+ J) P8 B& W" p    // changes the heatbugs have made. The ordering here is. U1 ^6 q- |4 g0 R
    // significant!
) P, D& B6 y6 g8 d        : K& W- a: Z% |) d4 i
    // Note also, that with the additional. {4 K3 A0 n' c8 j  D  U1 ?& M# Z
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
3 T. @$ v  `3 N; z; g, A    // randomize the order in which the bugs actually run5 o3 _( }, S8 R
    // their step rule.  This has the effect of removing any
: i! i4 L; ^1 E6 ~$ A, m    // systematic bias in the iteration throught the heatbug
7 m" ?  I8 x! e4 D- z    // list from timestep to timestep
; I, h9 S, C% |+ V! w( a        
8 i* Y1 K6 j7 U  s2 `    // By default, all `createActionForEach' modelActions have2 n2 W% h. i2 D3 t" D+ F
    // a default order of `Sequential', which means that the
) t& u: a: f: @# g- a8 q7 e' e8 I- v  |    // order of iteration through the `heatbugList' will be
4 q6 {7 Y. B# x8 a+ R, d    // identical (assuming the list order is not changed
, @; @1 c* m9 @: x6 }" M4 ~    // indirectly by some other process).
3 R+ P4 t$ `2 Q0 h    : Z; V% B  ?; ~; c7 r8 O4 ^  J
    modelActions = new ActionGroupImpl (getZone ());
+ j" T% \  C- ]' ]+ m7 ?
3 w4 t( ~4 Y% ^5 a; {    try {0 C. \" f0 A4 q$ \, V- c7 B( w1 M
      modelActions.createActionTo$message
, \& A2 @' z5 J5 e" A) |: t        (heat, new Selector (heat.getClass (), "stepRule", false));
5 M5 A0 m  }* Q    } catch (Exception e) {1 D; p* @3 s% T8 R" z  O
      System.err.println ("Exception stepRule: " + e.getMessage ());* Z2 F: k2 r; E2 a8 r& A% |
    }8 E3 F8 |# S4 I8 I3 W
0 V8 \% \2 L1 m
    try {" L" j1 K+ Q5 E2 ?% i/ x4 p
      Heatbug proto = (Heatbug) heatbugList.get (0);
5 `7 X' i4 k3 h! e9 r: c6 ~0 d      Selector sel =
" D5 B& U8 B! g% L/ Z7 O1 V; @9 \        new Selector (proto.getClass (), "heatbugStep", false);
8 D9 Q+ p* m$ q" Y' _7 Q  h9 R      actionForEach =% R: ~7 o1 @0 m2 |# w  S
        modelActions.createFActionForEachHomogeneous$call
7 c7 r8 Z4 |, L5 D5 a' B7 |        (heatbugList,, i( I& i& ~+ x8 a/ b+ ~5 ?( s
         new FCallImpl (this, proto, sel,
5 B, V( \2 w/ L! I                        new FArgumentsImpl (this, sel)));
) W7 d& i+ q4 W/ d    } catch (Exception e) {( E9 A; r# y& K. X! |3 H8 R# K4 f
      e.printStackTrace (System.err);1 x5 W+ l% a% E0 Y
    }% V5 S5 D* L& v9 |  M) n" h
   
! y  C$ b$ q! X4 |/ j9 q9 R    syncUpdateOrder ();! d% D9 F1 F: C) t

( A9 q) g* ~: Q& H3 C' g+ t  M    try {5 Y4 ?$ [. U# p& J$ C* L" G
      modelActions.createActionTo$message
; f( K( Q1 x6 v3 f$ J        (heat, new Selector (heat.getClass (), "updateLattice", false));
1 f3 B. e3 V0 W0 s' w# g    } catch (Exception e) {
: \- t( \* y2 a      System.err.println("Exception updateLattice: " + e.getMessage ());
3 i+ V$ ]: f8 i$ p" S& A& D  ?    }% m9 K! V, N, g
        
7 g8 C/ N# j" U$ J2 {+ Z3 ^: {/ }$ d    // Then we create a schedule that executes the3 ?+ [2 _, P( I
    // modelActions. modelActions is an ActionGroup, by itself it
" k& S; R& k1 o/ S2 R5 g2 V, V    // has no notion of time. In order to have it executed in
9 p6 H; p- R6 v6 c  Y  e    // time, we create a Schedule that says to use the
& |9 X6 x$ K# w    // modelActions ActionGroup at particular times.  This% f; q/ c) K0 B2 \
    // schedule has a repeat interval of 1, it will loop every7 o9 M; V- `4 Q" t# C  E' A
    // time step.  The action is executed at time 0 relative to
5 @8 j4 Q# w1 {; ~; v0 c. a1 Q    // the beginning of the loop.
! [1 z5 ?7 a/ o. F. a5 r2 `4 c
8 c: B6 R0 c8 @: H, O    // This is a simple schedule, with only one action that is
! S# `$ E) B# A+ _6 u$ D    // just repeated every time. See jmousetrap for more) u: u( S/ h$ @% {* @* ~, ^
    // complicated schedules.- v" x8 r# f6 C; y
  
+ Y/ n) [3 Y3 ^$ z- d  r3 Y. @    modelSchedule = new ScheduleImpl (getZone (), 1);- o$ g, n. Q" K4 R
    modelSchedule.at$createAction (0, modelActions);
  P; Y" l! |1 g0 p( }$ }% ]        9 {3 ^0 I3 E" d% ~* a
    return this;+ s  Q+ L8 ^1 K9 k
  }
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