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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
; z2 x2 a  t6 ]" `
3 y6 k  G5 S. }  T! q public Object buildActions () {
' J% ^, b9 P0 h$ T    super.buildActions();
; d; i: q7 Q/ c' X5 _! }2 p    5 ?' F) p. h" v
    // Create the list of simulation actions. We put these in( L: H, T& `, f( W4 ~. L
    // an action group, because we want these actions to be8 x+ H5 A( S  ^/ r: k( O
    // executed in a specific order, but these steps should
9 ?+ ^; ?3 z6 Y/ L0 Q    // take no (simulated) time. The M(foo) means "The message/ g. @0 p/ v! m/ \) N+ _
    // called <foo>". You can send a message To a particular
6 h2 f" N5 U3 S9 A% Y    // object, or ForEach object in a collection.$ e- d9 E$ M6 |% M0 F& A% l/ t4 k
        $ r* Y$ c5 T% [" @
    // Note we update the heatspace in two phases: first run
, B3 V6 V2 j$ e0 h+ d9 e- T7 u    // diffusion, then run "updateWorld" to actually enact the
! K( q) l1 s3 D    // changes the heatbugs have made. The ordering here is
8 s; e+ Z+ J% `    // significant!; ~7 h  ], p% q$ l
        ! c3 v* g, J! W0 G' \) J5 O+ i- j
    // Note also, that with the additional
2 ~( B8 n# v8 w( Z. D+ t! Q2 T    // `randomizeHeatbugUpdateOrder' Boolean flag we can& r: y1 D9 p5 A1 Q4 Q. O
    // randomize the order in which the bugs actually run
3 t+ u# j  g  `1 _1 Z    // their step rule.  This has the effect of removing any
* `. B/ i7 V( h7 D" x9 f    // systematic bias in the iteration throught the heatbug/ U. \+ C) _7 G
    // list from timestep to timestep
! b* x1 m7 r( h6 D8 A$ Q  D: I        
: q* i  F8 s9 R! x+ \8 Z    // By default, all `createActionForEach' modelActions have
* w% R- q9 L7 x9 X+ B    // a default order of `Sequential', which means that the7 Z# D* C" M, l6 h6 C
    // order of iteration through the `heatbugList' will be% B" `- U. C! O. s- N
    // identical (assuming the list order is not changed, l9 ^. V* u7 q
    // indirectly by some other process).
* b; s: _: H( t2 l1 G9 t" t    9 S: y8 _+ O' @. W& T0 r
    modelActions = new ActionGroupImpl (getZone ());! Y, u6 g8 T. D3 o' q
6 X  Y9 G- C9 p* f" Y, f
    try {: P/ t+ E8 I7 a- w- L
      modelActions.createActionTo$message; s7 q+ F8 g& [+ N  s# N5 ~
        (heat, new Selector (heat.getClass (), "stepRule", false));% g8 K) I- F* _! o  `6 \
    } catch (Exception e) {
" W' P% \, Q# Z: t) E      System.err.println ("Exception stepRule: " + e.getMessage ());
( M- F7 [1 U3 U4 ~+ M3 {0 E4 |    }
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$ f" u# W' v* p0 ]- ~; E    try {8 \6 Z% D' C. L0 s" u- h- G) p9 ^
      Heatbug proto = (Heatbug) heatbugList.get (0);* h/ J9 o2 e3 {' m* l9 t, w
      Selector sel = # n8 O' s* x  Y
        new Selector (proto.getClass (), "heatbugStep", false);
' R0 x, L, W: y; i8 k      actionForEach =
- J/ t( F, f2 R% u2 P4 [  i        modelActions.createFActionForEachHomogeneous$call6 h' [8 D3 x. t; V: i: a# Z
        (heatbugList,. \" l+ O/ M) V0 b2 F+ v- S2 b5 P
         new FCallImpl (this, proto, sel,% Z  C. c; e) S! o) R1 H! h
                        new FArgumentsImpl (this, sel)));
1 L9 k6 p8 j7 j, H- s  w0 z    } catch (Exception e) {
, u  Y+ @/ w5 Z4 o$ O# U+ s      e.printStackTrace (System.err);" V3 s7 \+ H8 P8 s
    }
" [, c9 c4 Z3 `: P      z  q! S5 i9 K! M8 b" v; o9 z$ F
    syncUpdateOrder ();
3 W6 u# i/ I6 K. {
; r0 m6 I8 G/ B& }    try {/ |4 r! j! A2 f2 _/ Z, w0 A
      modelActions.createActionTo$message ; H/ U1 S: c0 F+ K  b
        (heat, new Selector (heat.getClass (), "updateLattice", false));
; D1 b% r/ r# R$ x0 w; M6 `    } catch (Exception e) {1 C0 j$ P# `/ m0 M- q) ~
      System.err.println("Exception updateLattice: " + e.getMessage ());$ a. @: F' W+ P. @0 g
    }
9 D( k1 @' u9 U1 ], ?# c. q        
1 c; w& r+ i2 J0 o+ G2 l    // Then we create a schedule that executes the
" M0 P, W% H% e3 {, N; K    // modelActions. modelActions is an ActionGroup, by itself it( ^* s, l' Q& S% x% f& P
    // has no notion of time. In order to have it executed in. g. ^- e6 N7 t9 }9 U, _1 N
    // time, we create a Schedule that says to use the) M+ P& Q) f4 W: Z: e: o
    // modelActions ActionGroup at particular times.  This/ C' S* X: |+ P0 F
    // schedule has a repeat interval of 1, it will loop every
* d. T1 ^& S! v: z    // time step.  The action is executed at time 0 relative to
7 }- ?1 X) W  ?4 h. l; P    // the beginning of the loop.
  v. ~7 z  m" Z* {
! k; f' y+ @. u5 T% e( O    // This is a simple schedule, with only one action that is( `1 i' d7 j0 S/ g, L- n- m
    // just repeated every time. See jmousetrap for more; n% C" K7 H- c; X
    // complicated schedules.7 t) J5 H* L  a# v- o$ ?, o
  # j* R  f9 G0 S5 Z# m8 s) L- D
    modelSchedule = new ScheduleImpl (getZone (), 1);
  G1 S; H0 N3 V6 m    modelSchedule.at$createAction (0, modelActions);
3 r2 w0 m, o" c" w9 ?        : j, V' W) z/ L% l# N
    return this;
0 t! d, a3 [* q! T" o$ k3 q" U  }
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