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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:. R/ ~! w& a6 e# Y1 u' w
6 L+ D, D" S6 @3 j7 M7 k9 c
public Object buildActions () {' a. S* X* O, A! t! t- s
    super.buildActions();
$ V7 h: I. r  ?, z* p. s: O, q  b6 C   
$ B& ?5 E- M0 J6 `) l- p    // Create the list of simulation actions. We put these in
2 |4 v) U# y9 N1 f    // an action group, because we want these actions to be* s3 }# U. U0 j1 F0 N0 @. n
    // executed in a specific order, but these steps should
1 w' E  T: f, z, q' j    // take no (simulated) time. The M(foo) means "The message
9 J* V' K& D% l# h    // called <foo>". You can send a message To a particular: X5 r) M- E; ~7 E5 o% }
    // object, or ForEach object in a collection.! l; `7 K! E- w' q  N$ e
        + }. b! q8 p+ u8 U, @
    // Note we update the heatspace in two phases: first run
! g* R, o7 K+ w, R# f# |0 h    // diffusion, then run "updateWorld" to actually enact the
% S0 n, [% M* c9 x0 L( b    // changes the heatbugs have made. The ordering here is
+ C6 Z/ ~6 e& F* P2 c" M# z    // significant!1 c) x3 W- A2 F8 S
        ( G) ?) d  W' W0 Q+ o. u
    // Note also, that with the additional
5 K: q0 h/ K* T6 @    // `randomizeHeatbugUpdateOrder' Boolean flag we can9 ]" T1 ]" W$ l* U1 p- q
    // randomize the order in which the bugs actually run
: h7 T- a6 ^3 }    // their step rule.  This has the effect of removing any+ v& G9 ~5 e/ S3 L
    // systematic bias in the iteration throught the heatbug7 b9 l* E6 F. T+ V. u) Q! U* z, T6 h
    // list from timestep to timestep
5 E: M/ B) J# I6 {1 w        
/ d8 R# c9 i2 S7 ^" g& T/ D+ \    // By default, all `createActionForEach' modelActions have
0 `' \) m( a) ^& f$ p" o    // a default order of `Sequential', which means that the, ?4 X* [3 a* b% V4 O
    // order of iteration through the `heatbugList' will be/ ?: T/ g+ \2 e) M) R. X& O
    // identical (assuming the list order is not changed/ C: n  A- E- N' @
    // indirectly by some other process).; r  ?4 {: I# E8 k0 V
   
% |: p1 G& ~/ }, ]    modelActions = new ActionGroupImpl (getZone ());
5 X0 D* s. z9 h
3 x) O3 p! @# q' K7 r+ R6 R: i    try {4 o( P2 q7 @6 F8 s" }% u" m6 X" o
      modelActions.createActionTo$message
6 p$ L* g. q1 i$ p; I) R2 ^$ \        (heat, new Selector (heat.getClass (), "stepRule", false));7 l1 |$ G& f' o& k
    } catch (Exception e) {
4 f) U& z. i, t5 H3 ^3 A3 H      System.err.println ("Exception stepRule: " + e.getMessage ());: N2 Z. g% R! U5 B% t
    }: F& I" B: L$ C
: b' t, G. y& }2 q7 ?
    try {0 A& w7 r4 I7 V
      Heatbug proto = (Heatbug) heatbugList.get (0);
/ o6 f& j- l6 R. b# [* {      Selector sel = ! y. f* S' s2 q2 N0 L8 x6 ^# E
        new Selector (proto.getClass (), "heatbugStep", false);
0 g' A( D4 u0 Y: D      actionForEach =
0 U/ t/ J& Z/ m6 w        modelActions.createFActionForEachHomogeneous$call
. Q' F: D; }2 k5 n+ \        (heatbugList,: r2 P+ B% S5 v6 r  K9 O( I5 m
         new FCallImpl (this, proto, sel,! J2 o, A. X9 Q
                        new FArgumentsImpl (this, sel)));/ K* ~6 b! j; m
    } catch (Exception e) {+ ]  k. S8 E: R% S, Q5 f6 r
      e.printStackTrace (System.err);  |' U) e0 a- q. Y8 D; X* a) }
    }
; m6 c/ K' ?3 m/ t5 W. Z/ s    - k& p  p. A/ Z4 I0 |
    syncUpdateOrder ();  e) ^* V9 [' O- l! I- f- Z

* R& }$ o) a- S) I  C    try {6 I, m1 `4 i" o1 z3 T5 P
      modelActions.createActionTo$message
+ J, r% e/ T5 |' o        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 V& A7 y, O# a; d    } catch (Exception e) {
' G4 c9 Y. C( S  `# q      System.err.println("Exception updateLattice: " + e.getMessage ());0 P" t7 F2 d. U: |
    }
+ s9 W8 _4 N5 e        
& c6 {& l$ {/ }! w, U. Y5 g" \8 N9 ?    // Then we create a schedule that executes the0 Y+ P7 ~% p/ Y; |  R% G
    // modelActions. modelActions is an ActionGroup, by itself it) ], j5 C" ^5 ~  w/ c! ?0 H
    // has no notion of time. In order to have it executed in/ A# W7 C  t3 I
    // time, we create a Schedule that says to use the
' P+ [/ o+ ~4 M+ ~    // modelActions ActionGroup at particular times.  This
  X& Y+ l" }/ ^3 l( n    // schedule has a repeat interval of 1, it will loop every
! Z# W; l2 Z+ `! J* _  K    // time step.  The action is executed at time 0 relative to
  Q. p! D% i- w) R    // the beginning of the loop.+ o/ d. k# V; g2 {
' O% H4 b  y0 m6 P+ i; V# J
    // This is a simple schedule, with only one action that is
0 j: {1 \3 o  C    // just repeated every time. See jmousetrap for more
7 G( R& w3 ^* ?) h5 {: [/ s    // complicated schedules.
! t; U) i" Q5 P- k2 I  
1 ?9 R$ k2 T% v1 S) o    modelSchedule = new ScheduleImpl (getZone (), 1);; _: p  n9 A, I5 n; H' }
    modelSchedule.at$createAction (0, modelActions);
* e( L1 O# y1 L% \  N        . b8 c; K3 F, x6 m9 q* i
    return this;" R$ O" e& Z! v7 w6 v% p! ?
  }
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