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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:' x* v( A  F5 ^2 R
# O3 R4 Q6 b8 l  R+ i2 D
public Object buildActions () {
* i: K4 s9 q% k! y: h3 q1 s" i' I( S    super.buildActions();, T/ v" }7 x3 w/ @. K
   
3 v  c, k2 g  b    // Create the list of simulation actions. We put these in/ t) y% g" I; c2 L
    // an action group, because we want these actions to be! ?. h) Z; B- x
    // executed in a specific order, but these steps should
4 U  C  L. S0 o) D$ c$ n# x& t    // take no (simulated) time. The M(foo) means "The message
/ g5 h+ [/ ]" B& _4 f7 K: h7 v/ w" F8 l    // called <foo>". You can send a message To a particular& @; I7 H5 k) Z. b' [- a+ n
    // object, or ForEach object in a collection.
( N! d3 j4 Z/ q9 r% X$ q        
$ P: g6 ~# B, l" o8 F: {( m    // Note we update the heatspace in two phases: first run
% q3 d8 I* Y% K; O. `" C) O    // diffusion, then run "updateWorld" to actually enact the+ ^. D7 \  b6 `
    // changes the heatbugs have made. The ordering here is
% t" f3 \& T' [/ f& E! K# k4 W    // significant!
% V  f1 i$ y( p6 X+ y: \        4 @2 O* H% Y" u& J. v- R8 y, \
    // Note also, that with the additional
, r; ?3 I: h$ n! v5 B/ U3 k    // `randomizeHeatbugUpdateOrder' Boolean flag we can
+ a) M/ W# w; _* o+ _$ ^    // randomize the order in which the bugs actually run
3 e0 c9 ]9 Q: c8 `+ y* S( G6 r0 b    // their step rule.  This has the effect of removing any
3 J$ c, b8 K0 R0 j1 b    // systematic bias in the iteration throught the heatbug
- q; n8 @+ ~5 h  X* x3 \( q* [    // list from timestep to timestep9 z2 Y/ P2 h. K
        % a; Q) h* a8 i% |3 G
    // By default, all `createActionForEach' modelActions have
9 q  C/ l/ a4 Y7 o; [6 W    // a default order of `Sequential', which means that the- x; r* k: U2 U9 Z9 i6 a* k
    // order of iteration through the `heatbugList' will be# a& }' {8 e. N
    // identical (assuming the list order is not changed
, K1 R7 q. B8 ]1 P' K4 a: [1 A    // indirectly by some other process).
1 y1 w. s0 g5 W2 @: ]! R. T   
# {* G3 M# {5 F  P% i    modelActions = new ActionGroupImpl (getZone ());
& w! @; w3 V1 s; r1 ~/ B. r( ^. P% H  e. ~. D. ^$ f
    try {0 y5 j) ]* F& i9 |+ z8 G7 v
      modelActions.createActionTo$message
0 b" Q( r" j0 {: Y# n1 F! D6 a7 b4 S        (heat, new Selector (heat.getClass (), "stepRule", false));
( ]- b, n( T5 u. q    } catch (Exception e) {
/ t- G( m! M7 A4 H$ u      System.err.println ("Exception stepRule: " + e.getMessage ());
4 ^9 X- @& J( ^2 t' R6 `9 \* B; J    }3 N4 ^% L' u! s1 c% i; d/ @
4 a" ?4 ^$ Z" r
    try {
9 S( `5 P' {& e' u4 w: }4 w      Heatbug proto = (Heatbug) heatbugList.get (0);
$ i% @5 K9 P+ e: S' Z2 z& W- D" P      Selector sel = - }  s% Y: Q& r% w# K- v
        new Selector (proto.getClass (), "heatbugStep", false);
0 F; m2 I9 A/ G; v9 V, T7 A$ ^      actionForEach =+ k* L0 ?5 |$ F( t( J
        modelActions.createFActionForEachHomogeneous$call
. `. m2 @' S1 M1 s7 y        (heatbugList,2 w) e; ~+ a9 t4 W* P; J3 v+ O
         new FCallImpl (this, proto, sel,
! z* v% s! f9 l* e8 r                        new FArgumentsImpl (this, sel)));1 n6 W6 @% D& d* g  X! y
    } catch (Exception e) {
- K9 z3 M/ {  }2 ^# b' K  |- _      e.printStackTrace (System.err);( K5 A# V3 A' u. Y4 v
    }4 K, ?; M5 D7 N. k" L' U
    & J2 K/ ^* r1 V  w
    syncUpdateOrder ();6 b$ z: U7 e" H/ U. b4 j1 X

4 j5 N/ j* b( ^( F+ i* ^  Q' H# N& P, A    try {
3 b' @' v+ d# |0 q2 _8 |& Y      modelActions.createActionTo$message
& w- d% U3 O5 R0 p        (heat, new Selector (heat.getClass (), "updateLattice", false));
3 X0 O8 O" y0 f# t+ J    } catch (Exception e) {
9 f* j' [/ U4 ^" b$ H( z      System.err.println("Exception updateLattice: " + e.getMessage ());6 |& L% X0 o) Z3 H
    }2 f. p; s2 S. |
        ' K2 G% c  G( b3 M
    // Then we create a schedule that executes the  C/ u: F" `3 {' j0 `* G' C2 W" {
    // modelActions. modelActions is an ActionGroup, by itself it
0 u5 D- i8 c3 y; r- a- S    // has no notion of time. In order to have it executed in
1 n7 t9 L2 [( O% q) G# Q; O    // time, we create a Schedule that says to use the% |% Q; E% D/ \& }
    // modelActions ActionGroup at particular times.  This8 g  n1 S( Y! L& E" o: {
    // schedule has a repeat interval of 1, it will loop every# k' b0 x, C6 n% L9 O3 `) L
    // time step.  The action is executed at time 0 relative to
& @* L' Y7 G$ r5 _8 j+ Y* {2 c    // the beginning of the loop.
* P" q) P. V+ _- L5 z
8 g5 o+ i. i. E5 M' s4 J. w; R    // This is a simple schedule, with only one action that is2 [* u; |8 G& V( e! B, m: h
    // just repeated every time. See jmousetrap for more
# r5 |: j' m! j' _8 B( j8 H2 @    // complicated schedules.! }3 }, ?' O) ?" M5 b3 F
  
, m( J. ]4 t- ^7 s8 X1 w    modelSchedule = new ScheduleImpl (getZone (), 1);
3 ~3 I# `1 t1 @: M+ x! B    modelSchedule.at$createAction (0, modelActions);2 q- e$ u3 V7 o
        
) O& n# g. l8 y0 ]    return this;
! _% \- z, g6 i  R6 p' [  }
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