HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:: j: F8 }; \/ T
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public Object buildActions () {+ V6 x4 m7 y) `1 v
super.buildActions();* G0 @8 e& ]+ T+ I
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// Create the list of simulation actions. We put these in
7 {( g& O: K& q* b. b! ]+ [2 w // an action group, because we want these actions to be' b9 i" ~* |- m% ^) N
// executed in a specific order, but these steps should8 L* `) O* g3 e: F1 Y2 h# ~- s
// take no (simulated) time. The M(foo) means "The message2 T! R! f x. ^7 l2 x( a8 Y
// called <foo>". You can send a message To a particular
3 l8 E! a4 M+ k! `0 V // object, or ForEach object in a collection.8 W2 u: O9 {3 j4 g& ?/ j
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// Note we update the heatspace in two phases: first run
4 {/ ?( w) R# m- b$ D // diffusion, then run "updateWorld" to actually enact the! B, M& c- F' I; J
// changes the heatbugs have made. The ordering here is
1 J8 O4 e9 \8 k // significant!1 @8 B U% S. K( r2 h% w6 I
* g, m6 U6 i2 T; D/ x0 Q' Y7 X# W3 B // Note also, that with the additional3 r, V* o3 D4 \3 V& a7 M
// `randomizeHeatbugUpdateOrder' Boolean flag we can
9 N6 n7 _& {& G. L s. a // randomize the order in which the bugs actually run
. c, n3 V7 L2 D // their step rule. This has the effect of removing any; g- f* ?, x5 J" _) @
// systematic bias in the iteration throught the heatbug
9 U/ Q, ?/ y. o7 ` // list from timestep to timestep4 e! M6 N) }9 o. t! l; k6 E
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// By default, all `createActionForEach' modelActions have6 F7 S' p+ H9 r5 I9 s: j }
// a default order of `Sequential', which means that the- \# V0 Y% L8 r! _+ N" r
// order of iteration through the `heatbugList' will be
; l& V6 m& Q4 E$ c // identical (assuming the list order is not changed9 B) c3 h7 z; X. v* Q. O7 `( r/ d& H
// indirectly by some other process).
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w0 L- S$ R# U; t) Z6 z4 i3 H modelActions = new ActionGroupImpl (getZone ());0 ]" d3 l" x% k: t/ ?9 u; Z/ D
- z, `4 ]; ?+ k5 e( C# {. \ try {
; n% ~! y* v, y modelActions.createActionTo$message/ p9 |1 z# R8 d* N, O) \( F
(heat, new Selector (heat.getClass (), "stepRule", false));
& r1 R3 y7 I- p' o% p; v } catch (Exception e) {; C8 s2 _# `4 }2 E( ]; e/ y+ k
System.err.println ("Exception stepRule: " + e.getMessage ());7 o3 H" L9 R) `, H7 [- Y+ d
}
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# \" O' E9 f+ M) [/ D try {
3 ^8 W. O' V+ z4 `8 I! C. s Heatbug proto = (Heatbug) heatbugList.get (0);8 b0 x# k9 b7 Q j' x% J- N
Selector sel = 1 {9 ~% [9 T+ m8 G, w' s# `
new Selector (proto.getClass (), "heatbugStep", false);* Q) G* l E: Q8 t9 _* B( T* ^
actionForEach =( W/ d& I5 r: r# p' c, [- i
modelActions.createFActionForEachHomogeneous$call
- T6 [* L2 g: P; O/ B" h& l& G (heatbugList,
2 d- F! R/ N* B# a3 A; n new FCallImpl (this, proto, sel,
; Y$ l/ F2 D8 j+ T new FArgumentsImpl (this, sel)));: G* t9 j* Y& }! y! f& A! S' I9 W
} catch (Exception e) {! K4 Q; O) c9 V* O& C" Z+ J
e.printStackTrace (System.err);
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syncUpdateOrder ();
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1 Y# s2 p# x1 h4 Q* k try {
% {# n7 G* G# h modelActions.createActionTo$message
, j( H# l4 Y, A: r (heat, new Selector (heat.getClass (), "updateLattice", false));
6 Y5 d- A; c) P+ |# H x4 n5 a$ B- R } catch (Exception e) {7 S# B" \# b( x7 m
System.err.println("Exception updateLattice: " + e.getMessage ());
* k5 Y- @( F0 |3 s8 W/ | }
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// Then we create a schedule that executes the( ]( k; [: k: ~( ^* |0 [5 V1 Y! |( S
// modelActions. modelActions is an ActionGroup, by itself it& k1 n" }: n( l% C
// has no notion of time. In order to have it executed in
/ g( h- m+ _! ?4 { // time, we create a Schedule that says to use the6 F7 S/ `0 F4 u
// modelActions ActionGroup at particular times. This4 P3 }) Z" _$ E! q2 ^
// schedule has a repeat interval of 1, it will loop every: B2 |; m6 i1 g: O
// time step. The action is executed at time 0 relative to
+ `9 F0 B2 I: p- L- w4 G* i // the beginning of the loop.
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// This is a simple schedule, with only one action that is. L9 J# w) Q+ r/ x
// just repeated every time. See jmousetrap for more8 b" A, U- V: R ]
// complicated schedules.1 v4 f4 ]$ o2 W1 o; I B
# o. | A0 b0 ` ]) v# Y0 a modelSchedule = new ScheduleImpl (getZone (), 1);
# u6 m% q- K! Y3 ? modelSchedule.at$createAction (0, modelActions);* `6 l: x6 j) K) w
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} |