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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
% P5 J, ^1 b) Q; R# C* i5 a4 e: }' f$ P4 T+ ~
public Object buildActions () {( Y1 D. \/ z8 S( d% B; M1 }% T2 G
    super.buildActions();0 f& Z) K( @9 H0 B. r9 M8 H
   
; b7 G# e$ \! S: x    // Create the list of simulation actions. We put these in
& F9 q8 C( }( h# _, D) i# g$ f    // an action group, because we want these actions to be8 }. i( p2 C( [: b0 i' X* y7 t
    // executed in a specific order, but these steps should; K) n! X9 y4 A3 ~: l
    // take no (simulated) time. The M(foo) means "The message
6 I8 ]8 A' }# k8 K7 H, Z6 l    // called <foo>". You can send a message To a particular2 A, i/ H  p0 [# a0 k% G' P
    // object, or ForEach object in a collection.4 v) c1 _& g' c6 K
        0 x8 F0 u' }) P$ u+ [/ c
    // Note we update the heatspace in two phases: first run2 k* o" E* G* N
    // diffusion, then run "updateWorld" to actually enact the( N) Y9 m5 g9 s! X: F7 y( c
    // changes the heatbugs have made. The ordering here is" O. J9 t3 L$ |8 h- h. w0 W
    // significant!' {3 x* N5 a8 V0 ~% e' \  s- f+ u
        
4 U# O  C9 {9 O+ L    // Note also, that with the additional, Q+ b; C$ y) b; ]# l
    // `randomizeHeatbugUpdateOrder' Boolean flag we can: J; n2 J( x# Y5 K+ g
    // randomize the order in which the bugs actually run
/ m: }4 c9 K# l2 T: f9 y5 W    // their step rule.  This has the effect of removing any1 s* M3 ?3 L, U  Q% L: c
    // systematic bias in the iteration throught the heatbug, a! O% n- H+ d9 _; S, B
    // list from timestep to timestep
0 f* \2 D, z5 n0 V4 E+ G        
  e$ d; u9 k) b* P, m9 W    // By default, all `createActionForEach' modelActions have
4 r# a$ W' ?% o& K0 @/ ^$ |& ^/ w    // a default order of `Sequential', which means that the  e# k, k# f# L( G' R7 m# S. O) `
    // order of iteration through the `heatbugList' will be5 M+ I' N3 j/ f6 F- \8 ?
    // identical (assuming the list order is not changed' X7 i* E7 U7 o
    // indirectly by some other process).6 L4 q5 Y( O$ _  K% W
   
5 K' o% R/ Y3 Y4 j( H, v, Q0 X  n    modelActions = new ActionGroupImpl (getZone ());, ^: X( T( U0 {

& v: {5 V' v0 Q) B3 n3 I. I2 R5 Y    try {
- L/ Y4 Y& O& y% \/ q2 I2 {      modelActions.createActionTo$message# p' D! k( U: @; H! P
        (heat, new Selector (heat.getClass (), "stepRule", false));
  h" i! A' j: p0 J6 d+ T+ x    } catch (Exception e) {( P% `$ n* b3 H6 w! F- F/ R) X
      System.err.println ("Exception stepRule: " + e.getMessage ());
% f9 i" H( ~9 g    }
4 c* F+ q% }+ M3 W2 q: y6 a8 {0 I: h- X- g% G* l8 R9 m7 V
    try {. b% K! m( z/ t' s$ x" q( [: e) H/ D
      Heatbug proto = (Heatbug) heatbugList.get (0);' H9 l, k8 T" u# G1 Q/ [, S* }+ P( E
      Selector sel = 1 J/ a" N" _) s# l$ ~& m
        new Selector (proto.getClass (), "heatbugStep", false);. \8 m7 Q8 `( F
      actionForEach =' g5 E1 d+ V- Q2 ~* |
        modelActions.createFActionForEachHomogeneous$call
9 W' L% r- x) I" J7 q( m/ F+ K        (heatbugList,
" `% |, K1 q$ Z  N* E" H         new FCallImpl (this, proto, sel,) v& p( ]0 [9 ~) {+ I1 v1 @+ e, \
                        new FArgumentsImpl (this, sel)));3 A  Q- D1 ~. T) E6 b, G2 a- O
    } catch (Exception e) {
2 I& [4 N7 T1 f9 e  L& j  F      e.printStackTrace (System.err);
9 ^# q; J& `1 o/ S/ a5 l. u/ |    }2 t) v+ t/ O" X0 m
    ) P9 P  k; b  u5 _2 Z+ \# r- p4 _7 G
    syncUpdateOrder ();
; [( v% a- z  D9 V: o0 V; U& z+ d  o
    try {
1 k/ N8 j$ a5 N; W7 D3 Q      modelActions.createActionTo$message
% J4 Q  c+ n/ c9 E$ g        (heat, new Selector (heat.getClass (), "updateLattice", false));
9 p5 F4 `* N- q; o- V    } catch (Exception e) {' ^9 r# r+ q1 R. j
      System.err.println("Exception updateLattice: " + e.getMessage ());0 z, W+ h# L0 \* V; T. C
    }- `6 d& {3 H4 D8 L# ~
        5 n( |% C& D' O  M$ U
    // Then we create a schedule that executes the
& Q! T; k% P: ?" @% e# m; E! w    // modelActions. modelActions is an ActionGroup, by itself it
" t1 Q6 s7 c* g, {& l2 ~7 h3 O    // has no notion of time. In order to have it executed in% X/ O/ B* G8 f) r/ E
    // time, we create a Schedule that says to use the
: O2 }4 q9 o1 Q# x  A; W  N    // modelActions ActionGroup at particular times.  This1 c" F' h  r. D
    // schedule has a repeat interval of 1, it will loop every
- t& x; P9 r) X  e, h- F    // time step.  The action is executed at time 0 relative to
; J) Y- a: c9 ]/ @/ J* G% i1 `    // the beginning of the loop.
3 `# \- F9 i+ C% b7 C" S  s0 y8 I8 k9 m" L
    // This is a simple schedule, with only one action that is
# n; q7 _/ ]" U4 V    // just repeated every time. See jmousetrap for more" r! |6 {' x3 z6 ^
    // complicated schedules.
' R/ G: Y) y  R1 d" P  
9 W5 \- G$ p- X6 b* x& H: Y) f    modelSchedule = new ScheduleImpl (getZone (), 1);& d. ?* l! f! ~2 j
    modelSchedule.at$createAction (0, modelActions);
' {$ x, Z8 }* M5 ?, p        2 `5 g+ U7 z  |9 [0 ^% C
    return this;7 V0 q% ?  C3 Q. v: ]
  }
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