设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10485|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
! i, S8 j% i2 d+ Z* F2 m: [
* r7 _) g) L; A3 u0 A0 i public Object buildActions () {
" p4 w& O$ j% s( D- x" h    super.buildActions();; A  R2 h; S8 ~' s3 S- g& M
   
1 H  c# V, E4 r    // Create the list of simulation actions. We put these in7 j, k+ b3 P9 \; u
    // an action group, because we want these actions to be
2 S8 Z# l# j9 r0 u# w; W3 E    // executed in a specific order, but these steps should9 |" L  s6 R4 N4 p; J
    // take no (simulated) time. The M(foo) means "The message# {8 Z$ \, a% |: G* c6 n% i' A; S
    // called <foo>". You can send a message To a particular
) Y' U3 I/ M) D2 L    // object, or ForEach object in a collection.* |. T4 O9 v* L/ |
        9 e2 ?& u" q( {! h7 s$ Q. N
    // Note we update the heatspace in two phases: first run& A$ j) c+ t: r; R1 D
    // diffusion, then run "updateWorld" to actually enact the
; u$ u% g1 ]! Z" g    // changes the heatbugs have made. The ordering here is
) j# A4 Z3 p3 V, J- m* D1 r    // significant!
( i5 o! o) I4 G        $ k3 T. X$ Z4 |$ `
    // Note also, that with the additional( |- E8 p/ s! s9 ?2 e
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
# o: f1 ~: k7 O5 z% t; N    // randomize the order in which the bugs actually run% ?9 Y$ @0 \" t! K( O# t
    // their step rule.  This has the effect of removing any
9 k, a4 i; }3 L% Y( q    // systematic bias in the iteration throught the heatbug1 {% Z% _0 k$ G& y. h7 I
    // list from timestep to timestep
9 Y# V1 ?4 j$ D        : @  O( P( S3 h0 a
    // By default, all `createActionForEach' modelActions have7 l* _3 U. V- ^9 Q3 _9 ^1 ?$ k) h
    // a default order of `Sequential', which means that the
' s+ v: y" y- T. T) x/ x    // order of iteration through the `heatbugList' will be
2 n: A" Q2 G: E: j) O% z0 Q    // identical (assuming the list order is not changed8 M& K. k8 C9 Q0 U2 ~7 N+ b/ R
    // indirectly by some other process).
: v3 z" X) D5 [    5 Z6 N1 Y7 _' D& K- G8 f/ ]
    modelActions = new ActionGroupImpl (getZone ());; B/ k" {; o( Y4 a8 g

+ n: {4 e9 g0 [& |( W# k. n5 F( L    try {/ n+ m! P* ?2 v. r
      modelActions.createActionTo$message3 p2 O8 `  ^' I0 U0 z( F7 o# t/ j
        (heat, new Selector (heat.getClass (), "stepRule", false));
9 v# x; M/ ]0 K/ r4 G  J$ |    } catch (Exception e) {
/ |: z% d# D. w# a% V+ c: V      System.err.println ("Exception stepRule: " + e.getMessage ());
; |1 o3 V2 ]9 x1 a1 B7 N7 o# ?( h    }
$ w) W. v" ]1 v  W, g  L5 H' P0 U1 C7 b0 y0 G
    try {
+ n% r9 T) r( g. p4 G      Heatbug proto = (Heatbug) heatbugList.get (0);& E2 h1 r% z8 k6 Y
      Selector sel = : U; w1 i# F3 B# v% s" Y5 ~
        new Selector (proto.getClass (), "heatbugStep", false);+ v8 N3 Q7 [# {* Z% T2 ?, J9 w
      actionForEach =
4 }: O! U0 I0 G0 V4 I) F% K$ ]2 {! W        modelActions.createFActionForEachHomogeneous$call9 a; \) w8 U6 I4 v1 w  A1 E) q
        (heatbugList,' ]& r( k$ h3 Q+ W1 E
         new FCallImpl (this, proto, sel,
+ k1 a; ~% B- U& P                        new FArgumentsImpl (this, sel)));. s  p# f0 {- B! H
    } catch (Exception e) {
. C$ t3 c" I2 s  s2 S2 [" s      e.printStackTrace (System.err);9 f/ B; a) ~7 z% A7 V- A  o
    }
' _" k7 t. i% D0 f    4 X5 W  v) Q# f% K- Q6 _
    syncUpdateOrder ();4 M" b; X9 T5 L! Z$ g5 x

! A. \! v8 c( L, M+ I    try {
* S+ k' b; i& ?2 E( w( q# i. ~      modelActions.createActionTo$message
* J9 S% q) g& e' }0 c        (heat, new Selector (heat.getClass (), "updateLattice", false));
6 i, s& l9 v/ [6 |- O    } catch (Exception e) {( ~" B/ W: P6 ]5 N% S  N7 }
      System.err.println("Exception updateLattice: " + e.getMessage ());
6 L+ e4 h3 F& q    }
, O$ Z: H  Q5 ]/ D9 `' X# l, K' l        
! o8 B7 Z" y  Y* g* K% I    // Then we create a schedule that executes the, h1 ~2 o1 G, U) B& E7 L
    // modelActions. modelActions is an ActionGroup, by itself it+ C5 W- c2 f9 k5 p/ S
    // has no notion of time. In order to have it executed in
' [+ w. H3 v$ U) h, |    // time, we create a Schedule that says to use the
. n; \7 ]" t. P6 y" F2 ~  I    // modelActions ActionGroup at particular times.  This' W  V/ S1 K( U
    // schedule has a repeat interval of 1, it will loop every; J( v9 W. V# G1 Z+ D0 N
    // time step.  The action is executed at time 0 relative to( f: \$ M" P) @# X' P; g
    // the beginning of the loop.$ q; N5 s( V0 w' p" y

6 n7 g2 ^, M, ]& s4 t6 @    // This is a simple schedule, with only one action that is5 P9 x  y& e$ s- D8 h
    // just repeated every time. See jmousetrap for more& Y' u6 |! i. i$ Z7 d
    // complicated schedules.
1 N; J9 ^; N# @' n* t/ `  5 J  T7 i. z5 n4 Z! Z- S
    modelSchedule = new ScheduleImpl (getZone (), 1);! O7 R1 S% u7 u& p$ o
    modelSchedule.at$createAction (0, modelActions);
! G. u) \6 U' z: L2 c6 y! `6 G        
& @7 z& i0 g% j- n9 k! R1 o& B    return this;4 c* w" G( V" s
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-1 20:36 , Processed in 0.012973 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表