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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
9 E* n( A. @: s# C* O6 G
' s/ f+ j& L; f7 k; t) S7 N* T public Object buildActions () {
! \% ?# c  `8 \  i, M+ N6 @4 X    super.buildActions();8 R" C+ ]8 J) O/ g/ d+ L# j0 Y
   
. |# a3 G0 i% g9 x, T9 {    // Create the list of simulation actions. We put these in
0 a* e: F& q, k9 X7 X4 _# o    // an action group, because we want these actions to be
2 E1 O) E3 W& u3 i    // executed in a specific order, but these steps should
. J) d& v8 U, W9 T; a    // take no (simulated) time. The M(foo) means "The message
# p. @2 l, u& Z6 d" B    // called <foo>". You can send a message To a particular3 U7 n& _: a8 b7 A& J" G- w
    // object, or ForEach object in a collection.
# L, S  ^3 h  {        
: v! j& w- s) [- g5 Z    // Note we update the heatspace in two phases: first run
1 o. l2 R0 g  `& u    // diffusion, then run "updateWorld" to actually enact the5 n0 z) u7 I# k3 v7 Y
    // changes the heatbugs have made. The ordering here is* V* o1 m: w7 e, E
    // significant!
' L, B$ M  y; M; O        
  P5 F( Y3 q6 p5 C, D& w, h    // Note also, that with the additional4 A% z6 m. @4 I9 t
    // `randomizeHeatbugUpdateOrder' Boolean flag we can- E3 J0 @# o) D; j" G
    // randomize the order in which the bugs actually run' V( q- i6 N8 p4 T" d
    // their step rule.  This has the effect of removing any
3 M0 g, R  [7 d) @0 S0 q1 ~" ~    // systematic bias in the iteration throught the heatbug( k8 Q3 W8 n, _8 _4 {( F
    // list from timestep to timestep: n2 z) {" V( i
        
3 [9 P+ m  h3 Z  O1 \3 O3 M    // By default, all `createActionForEach' modelActions have
) u' X: x  m* i- c' L/ Q    // a default order of `Sequential', which means that the
( Y# Q+ D- D5 L: e0 M    // order of iteration through the `heatbugList' will be0 M# a& R$ l+ e0 q
    // identical (assuming the list order is not changed
: s+ \; P! a* p7 K" b    // indirectly by some other process)., v8 Q; h9 D8 W  z% s4 x6 y
   
( a& K, d5 D9 ~* j    modelActions = new ActionGroupImpl (getZone ());/ X3 I$ ?; Q% K

0 |7 ?0 m: _5 H' ~" ~    try {, m' V7 t9 S( o  i& p6 I
      modelActions.createActionTo$message
* d* H# I/ Y- U+ l2 y1 b/ v        (heat, new Selector (heat.getClass (), "stepRule", false));: G& \" o3 ^7 y* r2 J6 h
    } catch (Exception e) {; D, t  M6 m7 ]% i% o. ]
      System.err.println ("Exception stepRule: " + e.getMessage ());7 g& [% k; ~* h1 C8 p, M; X0 v
    }
& a" c4 Q4 |* W8 a1 D% m( H1 a6 u5 c# y$ U) g9 K$ T3 y
    try {  {5 }% L; @' s
      Heatbug proto = (Heatbug) heatbugList.get (0);
' J/ o- g, P& v      Selector sel = , Y8 c* C: H% d8 q
        new Selector (proto.getClass (), "heatbugStep", false);
; t& K1 |( e5 ^/ ]      actionForEach =* Q) \3 \9 ?. v8 A. {* j
        modelActions.createFActionForEachHomogeneous$call
- t. _  ]: f5 ?/ m# U( h8 i/ w1 H        (heatbugList,
8 J- @$ ]0 N1 R/ |! S5 G         new FCallImpl (this, proto, sel,
# j6 M4 p! H! U                        new FArgumentsImpl (this, sel)));
8 w* Y+ }$ I% ]. E, r8 ~: u    } catch (Exception e) {$ G$ I9 m3 Z! Q( t- K/ q! x  ]
      e.printStackTrace (System.err);
* @& C& b2 {) ]* g, R    }) i: L4 e; o  u/ z. G8 r/ v
    2 @" \$ `# C! U  v2 ?1 u9 g& r% ?' C
    syncUpdateOrder ();0 g1 S4 c( G0 E0 X

# Q6 R' P9 K4 l9 L8 k2 j    try {
  k. M" E! ~) }4 D0 d) [      modelActions.createActionTo$message 9 D! r9 l  c5 F! g4 }# K7 b
        (heat, new Selector (heat.getClass (), "updateLattice", false));
  H& b2 o" b" _5 N) b5 c( m    } catch (Exception e) {! \# |( o' C0 g
      System.err.println("Exception updateLattice: " + e.getMessage ());+ L6 @7 `2 h( @& U% q" J, u
    }
! Y& R( W  x' d, |5 ^" P  a        
: {( Q- S$ E6 y; `    // Then we create a schedule that executes the. v! _6 ?' h  M
    // modelActions. modelActions is an ActionGroup, by itself it
3 c2 }0 ?. m7 R  A/ P8 e    // has no notion of time. In order to have it executed in
. }, [( C7 l) R* a0 T    // time, we create a Schedule that says to use the' u/ z7 e8 h+ b4 W
    // modelActions ActionGroup at particular times.  This
8 a* ~0 j( o7 ]0 A    // schedule has a repeat interval of 1, it will loop every
. U" [3 {7 e1 e* A7 C+ P, ^    // time step.  The action is executed at time 0 relative to( c2 k2 S: x6 N4 e* D: L
    // the beginning of the loop.3 D5 [6 g; v7 \( y: a% m: r! X
2 B- W0 s4 [4 I; W( i" S
    // This is a simple schedule, with only one action that is: R# D' ]% C8 Z
    // just repeated every time. See jmousetrap for more
0 B( g  \. }) e    // complicated schedules.1 F+ g1 A( ^4 H
  & J# Q  Y  F/ s' h& t3 c
    modelSchedule = new ScheduleImpl (getZone (), 1);3 B3 V# R. s. L: [4 m& M
    modelSchedule.at$createAction (0, modelActions);! O0 _& ]5 `* q  P% M
        : ~- X( Y+ ?# E5 I0 Y2 F
    return this;6 O5 q+ y7 _, B9 [
  }
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