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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:+ z9 r7 [) s" W2 Z: f7 a# q

0 B( _9 I' K- p0 ] public Object buildActions () {" j# K# a9 `( F( k, m5 y% r- E$ L
    super.buildActions();
( G; {, L1 r+ u5 l    / Q, b1 I$ F6 q7 A3 s6 q
    // Create the list of simulation actions. We put these in* H; I" M# M4 o' J( Y; ~3 n5 y
    // an action group, because we want these actions to be& K  e, m/ A- r9 d& P
    // executed in a specific order, but these steps should
) I- c9 a- F- {" s: m# P6 u! K    // take no (simulated) time. The M(foo) means "The message
* L. \% U" b1 F3 I. z    // called <foo>". You can send a message To a particular
& [, B5 t$ `7 _4 _! Q8 ^4 @    // object, or ForEach object in a collection.  r6 C1 K9 q! H7 M% V* q7 O
        
3 l5 ^( L7 C) P" x    // Note we update the heatspace in two phases: first run
) L0 z2 ^) R7 a" u& L5 {8 t    // diffusion, then run "updateWorld" to actually enact the
# s: Y9 N; P7 a$ T    // changes the heatbugs have made. The ordering here is. c7 u. M$ [; ~, l/ J
    // significant!
& l# ], f$ r5 @  O" g, G        : `6 J* s' y$ K0 I+ i' c5 ~
    // Note also, that with the additional
% e) h2 |0 e  I7 Y/ Z# z/ S    // `randomizeHeatbugUpdateOrder' Boolean flag we can( O8 p7 N6 c: a, S) b7 x3 f
    // randomize the order in which the bugs actually run
) j0 n/ A7 k$ R8 P! a    // their step rule.  This has the effect of removing any. S% W" z; z' i6 ^( ~; s' \* H
    // systematic bias in the iteration throught the heatbug+ g8 i( C7 [1 H6 K+ n# R
    // list from timestep to timestep& O) q+ j, j0 J) y% L2 G+ g
        $ p# C7 b9 [) g! v, j8 k7 ?
    // By default, all `createActionForEach' modelActions have
! Z! B3 o- y9 Z, U    // a default order of `Sequential', which means that the
8 l: Q; [) [; n% f    // order of iteration through the `heatbugList' will be/ W& f8 ^8 C% z# p* y5 k* u# ?
    // identical (assuming the list order is not changed4 w/ @$ [8 P1 q3 A/ {
    // indirectly by some other process)." P+ @% d2 h; B& t
   
$ K0 ]  o; B  F* J# [7 d4 t    modelActions = new ActionGroupImpl (getZone ());0 ~2 [3 H: ~( H

" k5 l) Z" P2 R5 A3 g' v/ I# I$ g    try {
" j7 H0 E7 k/ y2 \) j; G+ `# p      modelActions.createActionTo$message
" z3 t  F, `& T: ?7 F- d! y, F        (heat, new Selector (heat.getClass (), "stepRule", false));
; C2 {9 _# h3 @: a, _+ M    } catch (Exception e) {
3 Q" k" w' Y* T2 O, I1 j      System.err.println ("Exception stepRule: " + e.getMessage ());8 s/ ?' D7 ?2 [0 ]7 U& u# f7 I
    }
3 L1 b* b+ }$ [# y' ]! W4 {$ d
, ?& J: S1 [8 |. C! G0 U1 e' A    try {
1 P  ?) S+ M7 d% B  j  t      Heatbug proto = (Heatbug) heatbugList.get (0);
& Z! W+ w" w: S9 K* Y      Selector sel =
4 ?7 E) A  ]( Z3 {! Z9 g5 e        new Selector (proto.getClass (), "heatbugStep", false);
$ T6 I9 D* p4 R6 b      actionForEach =: k* K: d. M. L2 H
        modelActions.createFActionForEachHomogeneous$call6 E  G2 ?& C# B3 L# X
        (heatbugList,6 m" d! F& Z4 U0 P4 `
         new FCallImpl (this, proto, sel,; V) A2 z' i! L; ]6 s0 C
                        new FArgumentsImpl (this, sel)));
2 e* ?9 R) U% y4 B) _1 J, G    } catch (Exception e) {: Z7 i& x! L1 f0 H" ~9 Z
      e.printStackTrace (System.err);
+ T1 i  e0 d& M4 i) [: h    }
1 [; v' A$ i0 \   
# r2 Z3 A* Y# }  @6 H    syncUpdateOrder ();
; `# z' D9 v; |& E
4 r' }2 p" Y$ h4 B    try {
; \1 X0 M  f/ N$ H0 P5 E) P      modelActions.createActionTo$message $ {+ O' Y5 g4 i1 b; n. L$ u
        (heat, new Selector (heat.getClass (), "updateLattice", false));3 `/ m7 {: ]0 `8 t, _
    } catch (Exception e) {
; p. i! h5 Y6 b( g( H! b) v5 A- i. y      System.err.println("Exception updateLattice: " + e.getMessage ());
! N8 p: }" |8 U4 C, m) |. W( N    }
8 h- H. Y1 z2 [# h" p        
8 m0 m+ X% f  n& t9 d: K; L    // Then we create a schedule that executes the
' J0 X' }3 \) p* K; ~6 X    // modelActions. modelActions is an ActionGroup, by itself it  ?9 ]0 N& _! o# x  K# V
    // has no notion of time. In order to have it executed in9 c( M$ a* k" V. d
    // time, we create a Schedule that says to use the
: {9 m; s, t2 s# O: r) V: E: p    // modelActions ActionGroup at particular times.  This
5 Y3 x" e9 v, B' f) W1 X2 p, _- W    // schedule has a repeat interval of 1, it will loop every
: X: r; Z& a( Z+ ], Z    // time step.  The action is executed at time 0 relative to
$ e8 C% L4 a; ?( e3 N    // the beginning of the loop.$ n6 Z' _/ n% A  J( {+ c; q: ^7 h
$ T& E- W9 C1 l# c4 J
    // This is a simple schedule, with only one action that is
( i2 N2 `/ m0 h+ l+ s+ M! ^    // just repeated every time. See jmousetrap for more
& o$ ]" F3 n- h. k9 h& n    // complicated schedules.. ?$ V4 s2 n1 C+ Y7 _* ^% G
  
# q, H( i; t" {1 Q1 G5 C8 z+ S1 z    modelSchedule = new ScheduleImpl (getZone (), 1);: Z7 }" g; `3 E8 G
    modelSchedule.at$createAction (0, modelActions);" G0 U: w$ \$ K, W) e( K2 P  g
        % e- Q" f% B. O0 [* \( r; L
    return this;
# z9 P6 V# h! L6 @  }
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