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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: T# {8 @2 U/ m8 e3 E* j
# t7 x2 H) \+ w! o' K  j" a! { public Object buildActions () {
" V% k0 ?3 M4 d8 K/ A$ U/ l    super.buildActions();
% X4 F* e- V; M# ?0 J    0 ]+ E" f6 G1 \( f$ w% [0 q% U4 `1 [
    // Create the list of simulation actions. We put these in
. _9 g. f; X& p) K8 e3 L    // an action group, because we want these actions to be9 x/ ^  ?( }! U
    // executed in a specific order, but these steps should
5 n: s+ F2 {# |    // take no (simulated) time. The M(foo) means "The message# ]# }! m6 v7 o8 B( @) ]8 v4 S
    // called <foo>". You can send a message To a particular
% j4 J5 N2 k) B- K6 i! M! H    // object, or ForEach object in a collection.
8 A5 O2 P6 x3 o8 t        
% {- ?  G7 n& a    // Note we update the heatspace in two phases: first run
) F$ z. ]) s  K- n! S; u4 p8 s" d    // diffusion, then run "updateWorld" to actually enact the( U! J) _8 a5 E0 U0 q: b
    // changes the heatbugs have made. The ordering here is1 K2 Q$ }$ G2 a/ M4 w  `/ f6 e
    // significant!: j) W% m2 \" \" C/ I; N% |1 G
        % r! H4 J$ P4 H5 v: n- g% v
    // Note also, that with the additional* j1 A$ l( F# Q$ @
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
0 b& L. O+ n% e1 j7 b0 K    // randomize the order in which the bugs actually run8 J) i7 y7 A4 {" X9 q* H
    // their step rule.  This has the effect of removing any
  r3 c" X8 c" y7 p; H    // systematic bias in the iteration throught the heatbug0 F0 Z) ?3 \& f  \* h7 [* ?* ~
    // list from timestep to timestep& V' f2 v+ I( K
        
; t2 v- n, R3 V: J* o- Y    // By default, all `createActionForEach' modelActions have! ]* \( _! f5 {$ `5 R, |0 l
    // a default order of `Sequential', which means that the0 ~. Q: T3 Z% M& X6 i$ {( w
    // order of iteration through the `heatbugList' will be
, ]/ P; c5 A2 Y9 Z3 ?- a: E0 b    // identical (assuming the list order is not changed' I7 A& O- n" ~: e
    // indirectly by some other process).$ W5 K. H4 i% t- L
    % G: {* p5 K0 N8 t7 g
    modelActions = new ActionGroupImpl (getZone ());7 f9 U( @. h0 q0 [" a2 h1 ]/ V% i

4 ^" j5 Y3 U% g+ j    try {
( m6 m3 f+ v! b* T% Z      modelActions.createActionTo$message
2 v( i" f) e4 l- t" m        (heat, new Selector (heat.getClass (), "stepRule", false));/ G" Z; l% \% ]2 Y8 b
    } catch (Exception e) {
3 Y# |  I* Z" y, Q7 O. S* ?      System.err.println ("Exception stepRule: " + e.getMessage ());
9 [7 O/ ^5 E7 k8 M    }
/ d8 L( u' q: X6 o6 f# ~& T6 H$ B6 ]  \, N$ Z& W5 V
    try {9 t2 r7 n; S& S3 D" C' v9 w
      Heatbug proto = (Heatbug) heatbugList.get (0);
' |* E6 D: l9 g% x4 n; t4 j- c8 C      Selector sel = ' q# j5 p$ ~; S) |7 H' H1 M0 {
        new Selector (proto.getClass (), "heatbugStep", false);4 q" a; V* x/ z
      actionForEach =
1 h# O; r; U8 B3 }! f' Y        modelActions.createFActionForEachHomogeneous$call
& `8 ^8 [3 ~' K( {9 n        (heatbugList,) C4 ?2 {" J  g
         new FCallImpl (this, proto, sel,
3 H9 P8 |1 r' C1 [5 Y% [                        new FArgumentsImpl (this, sel)));& `1 K, B3 }- L2 e2 j
    } catch (Exception e) {
( U0 q8 p0 Z# Y) T4 Z      e.printStackTrace (System.err);
- l$ t1 L  x% D( E    }% X  l7 L/ {/ [  j
   
- K, V1 p" R# l7 e; s: \/ q+ U+ W    syncUpdateOrder ();2 m7 Q5 \9 g/ z" l) w" i. Z8 U

( D! I% Y& w8 W: K* E4 D" o% Y    try {# o5 A' Z8 T) x# c9 p- H* w
      modelActions.createActionTo$message
9 S) `; q) u- ~, Z2 ]        (heat, new Selector (heat.getClass (), "updateLattice", false));
# y1 t+ z; x1 Q4 G6 n- h    } catch (Exception e) {& {% w: B# p; y8 H" r
      System.err.println("Exception updateLattice: " + e.getMessage ());
+ D* p, D+ E" b4 l. h    }
) z$ `6 e* A7 F7 i2 r( e        $ K. Y2 @9 m  J% n
    // Then we create a schedule that executes the
$ j+ W* w3 A+ }0 r- W    // modelActions. modelActions is an ActionGroup, by itself it6 ]% _8 u. J6 ]3 R
    // has no notion of time. In order to have it executed in
2 g. b5 M- z2 M4 l- x' x    // time, we create a Schedule that says to use the
0 ]) f, t' @! {" o0 ^" Z2 B    // modelActions ActionGroup at particular times.  This6 S: N7 ]. ~) S2 r
    // schedule has a repeat interval of 1, it will loop every: `) Y* S5 I3 P. ^: h8 ~) B* h* Y  r( h6 J
    // time step.  The action is executed at time 0 relative to
7 [; B0 Z* i5 z. o    // the beginning of the loop.
! R) a) y$ }: J  t/ j! B# O' @, @8 J, n; }
    // This is a simple schedule, with only one action that is; a' [, i; G3 @. O% ^* J
    // just repeated every time. See jmousetrap for more9 v+ f" ?! [* o# U9 M" T1 O
    // complicated schedules.
, j2 b* Z- B* S8 c' g* i5 L" i  
+ E6 J1 Z% h4 E' S0 `7 f8 e    modelSchedule = new ScheduleImpl (getZone (), 1);
7 q. E$ x2 V8 k6 R: `+ H    modelSchedule.at$createAction (0, modelActions);
; B/ V8 n' J8 n$ D        
9 _  w# k/ r& E    return this;% U& a# w! H" ?( g
  }
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