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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
' p8 g4 P3 s* a. X* ], k
: [$ e5 O* z+ X& Q2 Q9 B9 ] public Object buildActions () {4 F7 C! X; Q; u3 E
    super.buildActions();) Y  H  o8 d6 m* h5 X; d- U
   
' {1 y3 q- |/ D5 A* m( |    // Create the list of simulation actions. We put these in* [/ P9 O, V, x7 ~4 D. f; k" r: F" R
    // an action group, because we want these actions to be
' D) a6 W- D- b9 G% m1 `    // executed in a specific order, but these steps should
; \3 P6 C$ w$ Y8 G0 v    // take no (simulated) time. The M(foo) means "The message& D9 r6 _- B# U- Z- o( u! h
    // called <foo>". You can send a message To a particular! @7 G: e$ u' C$ b* ?+ l% z& K! t
    // object, or ForEach object in a collection.6 a8 R3 T: k0 a  ~
        7 f5 z5 |" F- C; j  N3 ?4 n* k
    // Note we update the heatspace in two phases: first run" q# s1 Y: a/ H3 \7 s) v. |
    // diffusion, then run "updateWorld" to actually enact the
  m8 ?6 v0 U# d+ ]  o6 t' z" K0 H: l& m. A    // changes the heatbugs have made. The ordering here is
- t, i+ N3 O( o8 S- ?    // significant!
" ~* s* n+ a  B        * G7 Z% Q  k+ E- t
    // Note also, that with the additional
9 x& \) H3 W1 S* m+ O' H    // `randomizeHeatbugUpdateOrder' Boolean flag we can. L5 I" n; P+ ~
    // randomize the order in which the bugs actually run, S0 ~& H' W; S1 J
    // their step rule.  This has the effect of removing any
' j: y' k0 B6 z! ?; t3 h: p+ T    // systematic bias in the iteration throught the heatbug. G2 R" J% V+ Z
    // list from timestep to timestep
" C& j0 X/ v* d# F  F' |) Z, D3 o# ~        
+ ^7 z8 p) a  W3 c8 x* H8 l' S/ _    // By default, all `createActionForEach' modelActions have
3 J" ]& r& D/ M+ I) J3 o    // a default order of `Sequential', which means that the6 @; d2 j# o8 K, A# S
    // order of iteration through the `heatbugList' will be* X  M1 B* n9 W+ q' u8 h( c
    // identical (assuming the list order is not changed
5 b6 Y! @# ~, h. i" x: A! l    // indirectly by some other process).! T. H# r% S1 U& {* N
    & C* V8 f  p; j  p
    modelActions = new ActionGroupImpl (getZone ());, y) M1 C8 J6 R/ ]1 S
# F- E1 S$ C: _
    try {6 a8 f3 J/ I2 [1 ?8 `3 |8 i
      modelActions.createActionTo$message" |. ^& g" A0 O
        (heat, new Selector (heat.getClass (), "stepRule", false));3 L3 B, h# p# C1 e
    } catch (Exception e) {
5 s. N2 T: ^+ f$ T1 t& s$ q# ?      System.err.println ("Exception stepRule: " + e.getMessage ());: h) a1 F. I; `4 N
    }
( }; L6 G/ T, a( D. I* P7 d% R1 @/ ^3 O$ c
    try {+ |4 i; U: D$ m5 Q/ \
      Heatbug proto = (Heatbug) heatbugList.get (0);
8 R5 ^$ n9 Q# @: b+ g2 Y6 `! O& k      Selector sel = , b, ]6 x$ e2 h8 y
        new Selector (proto.getClass (), "heatbugStep", false);9 _3 N+ W0 Q+ _" T; b! H/ P
      actionForEach =
0 _- y7 {2 [) w$ ]        modelActions.createFActionForEachHomogeneous$call, H0 m  m- P2 j0 C* y0 D; w
        (heatbugList,7 v, \0 C$ T. h; e/ d1 q
         new FCallImpl (this, proto, sel,
+ w: S! K+ C# R! o# @& M* S) D                        new FArgumentsImpl (this, sel)));: `0 \- _1 f2 u4 `$ L
    } catch (Exception e) {* s* b& ?+ _" a0 s& K) m, C
      e.printStackTrace (System.err);
! Y2 @* }2 Q9 T( u    }: {9 n% i4 ?8 z. n
   
0 L; _( e- U$ y+ z$ j3 {- g    syncUpdateOrder ();
6 n6 v% Y  ]5 ^' p& \& L: C) V6 l. q5 B: k8 {* ?* I9 `' ~+ ^
    try {
9 ^2 u5 [4 R) e      modelActions.createActionTo$message & w  y: j! Y6 g: E: Q) {
        (heat, new Selector (heat.getClass (), "updateLattice", false));
* N9 ~3 k+ @: G6 a! I2 ?    } catch (Exception e) {
9 j4 v6 C# j' _5 ^      System.err.println("Exception updateLattice: " + e.getMessage ());
7 L$ Z' i) x, M# [    }0 z( P  P/ g! S( w1 P: g% Y
        
7 j5 H9 n/ ], `7 r( |3 r    // Then we create a schedule that executes the
* j. r$ z& u& t; ^7 Y* C    // modelActions. modelActions is an ActionGroup, by itself it' o, f  o! n; l
    // has no notion of time. In order to have it executed in5 f. T7 {# k$ I
    // time, we create a Schedule that says to use the
1 d' h) {0 l1 e0 a: m9 _9 c    // modelActions ActionGroup at particular times.  This
( N) B5 |4 i0 s' O) H( V, m    // schedule has a repeat interval of 1, it will loop every
3 E9 b1 R0 I+ c1 t) s    // time step.  The action is executed at time 0 relative to
, e9 K7 I  I) y: C! O$ u5 F" V, g    // the beginning of the loop.
$ {3 |. y) A. R
5 i) g* F0 q; e0 o7 c    // This is a simple schedule, with only one action that is! F2 W+ u2 ]% Z4 @  Y: R0 D
    // just repeated every time. See jmousetrap for more
9 H; q' W7 S" Q) q5 a    // complicated schedules.
0 S4 Q7 U' h+ q/ }1 ?  ~7 L) U1 O  
. ]6 H  I; x9 S6 E- c7 g) ~2 z2 }4 H    modelSchedule = new ScheduleImpl (getZone (), 1);
- F, @; B7 b' P% Y; L# R    modelSchedule.at$createAction (0, modelActions);
7 F8 c, H- n6 V* C0 B  `        
( k8 {# r- B& }& k" K    return this;2 j) X! V4 T* K( d) Y% a9 j
  }
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