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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:3 ~/ i/ Q' f) t* X" }
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public Object buildActions () {
4 ?! u9 T( J$ Q0 J5 v    super.buildActions();
, x- c' z/ t' Q# i: ^2 ^! S- I    7 n) p. d- Z2 v5 f9 H  F# T" _
    // Create the list of simulation actions. We put these in
- J+ G, q; D- p2 `' k    // an action group, because we want these actions to be" M. O. n" W" }! Q9 W+ Z* u9 q
    // executed in a specific order, but these steps should$ ~/ @' ?& c- R4 V
    // take no (simulated) time. The M(foo) means "The message
( ]1 {  ^; l/ A* j9 V    // called <foo>". You can send a message To a particular
( @# i$ R- g& p$ n* O' s    // object, or ForEach object in a collection.2 D/ N3 ^4 _+ E  I
        " U% u' R( I$ n" M$ ~0 U/ ]& |) F
    // Note we update the heatspace in two phases: first run
8 v- q1 _, y2 y3 b2 t* Y& T    // diffusion, then run "updateWorld" to actually enact the
$ H- |9 i7 g/ C  e5 C) o0 Y% Z& s: l    // changes the heatbugs have made. The ordering here is! ~9 C+ H1 f; F/ C6 t6 g& y
    // significant!3 S- A3 t$ H$ m4 U
        
3 E' G% Y' \/ o% u6 p5 |    // Note also, that with the additional
: x, b+ ^( t! O9 Y# T4 A    // `randomizeHeatbugUpdateOrder' Boolean flag we can8 K! [& m: y) j" x2 P' Y* S& r
    // randomize the order in which the bugs actually run
! _& p" @7 m0 i0 F/ B$ J    // their step rule.  This has the effect of removing any
) d1 z5 f! A' i) y    // systematic bias in the iteration throught the heatbug5 I8 f& ^* U$ J* `( \# _
    // list from timestep to timestep
+ r+ _: h* S7 ~3 s7 ?, p        
8 j. o2 V# P7 Z1 n2 g6 ^. Z' E    // By default, all `createActionForEach' modelActions have
4 t$ L9 a- K. {$ s    // a default order of `Sequential', which means that the
: |2 U: @- ~, O3 b& y" j    // order of iteration through the `heatbugList' will be
8 |9 }% M( Y" V$ C    // identical (assuming the list order is not changed
( x; R+ S  P. }# p  e/ F0 c# y0 R    // indirectly by some other process).
% C  o" K% z% z  c1 c& ~   
  g6 N6 t; o& y' C0 E    modelActions = new ActionGroupImpl (getZone ());/ E4 v+ }$ ?" n$ r
# ~! i! b" a5 S7 T. ?: Z8 s9 q
    try {
- P) e& {. D4 O8 c2 i9 V6 ^, z7 B      modelActions.createActionTo$message
* r+ q% P1 D; i        (heat, new Selector (heat.getClass (), "stepRule", false));- q+ b# G" [. ?( [. ~; k6 l
    } catch (Exception e) {
% c! V4 v+ ^' ^% n/ y: m      System.err.println ("Exception stepRule: " + e.getMessage ());
) |. x4 C: ?' b1 T    }" F5 d, I& L  A( g3 \6 ?

: ~& f# q2 J* z8 p# O5 r8 S5 ^6 U    try {
, ?$ I8 p; X$ r9 W      Heatbug proto = (Heatbug) heatbugList.get (0);
2 r6 @7 m: Z0 W: o8 `/ p/ I$ g      Selector sel = & L" ?% q# b' p  }4 Q% u
        new Selector (proto.getClass (), "heatbugStep", false);
* s2 E5 J- S. p' D( |- I( J      actionForEach =* L, G$ h2 \/ d3 E3 f# q
        modelActions.createFActionForEachHomogeneous$call
; H0 _+ C% G5 W9 y4 a! ~( K1 |        (heatbugList,7 u& \6 b! ~- j- h& H
         new FCallImpl (this, proto, sel,/ [7 e& F1 _- }2 m
                        new FArgumentsImpl (this, sel)));( q& ]: K" s. @
    } catch (Exception e) {' G; P6 c7 M% d% @! F7 z
      e.printStackTrace (System.err);
' W/ p. X9 K4 [" u    }
" q. p% N, h7 \    ) d1 H8 k0 q! P$ c; S' p& _
    syncUpdateOrder ();" k: h6 L! v# W0 ]" g, I
) a  F1 I8 k- o& M3 x
    try {
7 l3 \- \' s; v3 U& V" U0 r, v      modelActions.createActionTo$message
: ]! c6 ]7 _, o: Q0 L- j  V+ _& P        (heat, new Selector (heat.getClass (), "updateLattice", false));4 u1 }: @) E/ L
    } catch (Exception e) {* w. D4 `! V6 @/ C. R
      System.err.println("Exception updateLattice: " + e.getMessage ());3 m* ?( P. c) V8 c6 r
    }& y4 m" m0 w2 A1 ?2 g' I/ u5 D
        
; [; d, O/ g6 |% }+ [) G# x    // Then we create a schedule that executes the2 O9 G" {2 n* c8 O
    // modelActions. modelActions is an ActionGroup, by itself it
7 Y9 k" {, ]# {2 t7 [. O- S( v    // has no notion of time. In order to have it executed in
. n7 U: r8 N" u  @    // time, we create a Schedule that says to use the/ S. X& l2 \5 c; S  m1 {# z/ p4 W
    // modelActions ActionGroup at particular times.  This
, {1 I1 }" b: |' n3 i    // schedule has a repeat interval of 1, it will loop every
+ K( C4 g, k3 b# [# C" Z: ^; c$ f    // time step.  The action is executed at time 0 relative to
* Q% t1 X) V  Q6 \5 I: E    // the beginning of the loop.
  I+ s0 m2 `6 {" V; m) }4 x' \$ h' v. m- C' ?
    // This is a simple schedule, with only one action that is
8 H* `7 \  d$ t- R& Q- W$ q- [    // just repeated every time. See jmousetrap for more& [2 V6 r2 X7 f1 c, [
    // complicated schedules.
* ^& Z' h- P7 r; w% M  
) N/ t: ^' H8 \    modelSchedule = new ScheduleImpl (getZone (), 1);9 O) p% s0 @, {! }
    modelSchedule.at$createAction (0, modelActions);- m$ Q/ v/ T: L
        7 U% C- o3 _2 c  ]
    return this;3 @1 v' _$ y9 j- C: O1 e5 ^  e
  }
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