设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10678|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
; Z! Z/ ]5 t% j3 |1 ]' A! K' g- o
public Object buildActions () {
& m( @8 A3 v! F" D    super.buildActions();( R! a2 N! |+ b' G# G
   
: G( b' {8 i4 O( t    // Create the list of simulation actions. We put these in+ a% C3 b0 n* l  x' c
    // an action group, because we want these actions to be. w3 y- Q4 y! ^1 n
    // executed in a specific order, but these steps should9 ?/ S. m) ^1 ?7 S- d
    // take no (simulated) time. The M(foo) means "The message
' M8 e) ~0 O  }: Y    // called <foo>". You can send a message To a particular
! _) d# h4 ?8 h    // object, or ForEach object in a collection.6 W! G( o# ?. P" ^- ^
        % `! E) J% D4 z' Z7 @
    // Note we update the heatspace in two phases: first run' s. _- Y: i  q  G/ m2 @: i
    // diffusion, then run "updateWorld" to actually enact the
+ [, \! h6 v" d2 }$ Q4 n$ d    // changes the heatbugs have made. The ordering here is( _4 T/ {) y, H' L+ S/ j
    // significant!
. e! S8 T2 S0 ~5 X* {( b4 t        : J2 U: ~7 c8 b. c
    // Note also, that with the additional
: o' C! R3 H( z4 ~4 Q    // `randomizeHeatbugUpdateOrder' Boolean flag we can
7 ^9 S- E! A& i2 p3 E    // randomize the order in which the bugs actually run) k8 f0 B/ K3 H7 q- J8 l$ F5 D4 J
    // their step rule.  This has the effect of removing any  K5 R+ I1 F$ p" j& K
    // systematic bias in the iteration throught the heatbug. X! J. _5 t( X( M
    // list from timestep to timestep
+ ?# t: ]6 ?% w# l        
$ y) G9 z! [7 H    // By default, all `createActionForEach' modelActions have
, W0 C+ w% c$ O4 V: ^" t7 ^5 o. C5 L+ p    // a default order of `Sequential', which means that the
# w/ Z) r$ j* g9 u7 D: @    // order of iteration through the `heatbugList' will be! e1 Y! V( K3 T7 r: \
    // identical (assuming the list order is not changed/ V, A% s5 q1 c
    // indirectly by some other process).
1 v7 ^7 e/ i) V! R& Z/ l" U1 b7 N   
! a  O/ `% d+ o6 G9 s% V3 M    modelActions = new ActionGroupImpl (getZone ());
' H1 g2 E& @9 W' W
: j" j3 K  I1 @    try {3 `2 P7 J7 @+ T0 D3 A$ P  K
      modelActions.createActionTo$message( h$ h/ p: H) g
        (heat, new Selector (heat.getClass (), "stepRule", false));
1 \1 h( j4 P! n6 f/ c    } catch (Exception e) {
3 n* I; y% _, x( G+ d& }      System.err.println ("Exception stepRule: " + e.getMessage ());/ h; }& Z" z9 ?9 k% x; S  ]: k
    }
2 ~7 \9 q& s' s5 \- i/ ~7 Z2 t' y; }* `0 F8 n
    try {0 ]: H9 N% _' S
      Heatbug proto = (Heatbug) heatbugList.get (0);
8 f9 x) \2 K8 L; A$ L# u) e% m      Selector sel = ( |3 G: ~6 m( w2 x; \4 S5 }2 y2 Y( ?
        new Selector (proto.getClass (), "heatbugStep", false);
% o0 d% h. Y0 I* A2 `1 ]0 A0 j      actionForEach =
5 N. p/ {# O) D0 O) v8 E& R  v        modelActions.createFActionForEachHomogeneous$call) I" [0 n0 B, @! K$ H, `8 t
        (heatbugList,
7 T0 u' p. |# d' Q! G7 g         new FCallImpl (this, proto, sel,0 c# k+ p- }2 o; B8 M
                        new FArgumentsImpl (this, sel)));
4 {  |' g% [# [7 R; g    } catch (Exception e) {
% z. C3 D/ z7 {- n. O) F6 ~      e.printStackTrace (System.err);9 E  V. s% D0 _/ S+ `% {3 }) E8 L
    }+ p! g$ S8 ~  L8 h, W  i
    , m1 o2 v& B# H* d5 l) t" [+ N
    syncUpdateOrder ();$ O( L5 Y& P& A* ?
5 B; I5 U. v- h* ?
    try {+ _. c6 `8 V& ~# }# ?5 f
      modelActions.createActionTo$message ; {, @+ d" P1 D  L6 Y) m* f% ~
        (heat, new Selector (heat.getClass (), "updateLattice", false));( D% r; V/ |8 R+ ]2 G
    } catch (Exception e) {
& e+ t5 l( C( @6 n      System.err.println("Exception updateLattice: " + e.getMessage ());- ?$ s% e1 v3 I, d
    }
1 v8 Q. D  t4 k        / u; y# {$ v, m
    // Then we create a schedule that executes the. X/ L* h% E# |
    // modelActions. modelActions is an ActionGroup, by itself it7 M6 f! I. Y/ W) {! Q
    // has no notion of time. In order to have it executed in
9 ]! p2 v) ]( T( r) z3 x: n    // time, we create a Schedule that says to use the) [4 K1 B& S* l- G/ s7 E  |" G
    // modelActions ActionGroup at particular times.  This
7 C5 l& r% E- W# v5 O2 m$ [4 R1 g    // schedule has a repeat interval of 1, it will loop every, B4 S$ d: w' S' ]; j
    // time step.  The action is executed at time 0 relative to
& l% _! q/ b) L) G    // the beginning of the loop.6 f4 {+ H% e; e; R5 o. b8 G
3 |% ~! ?  }  G
    // This is a simple schedule, with only one action that is( ?1 P8 }- H" \) {2 S$ t, n% c
    // just repeated every time. See jmousetrap for more) g  Z2 O$ |: Q- O
    // complicated schedules.
% I7 o+ M! Q, e, U, P7 o  0 J  |/ F* _  b8 w9 G
    modelSchedule = new ScheduleImpl (getZone (), 1);5 |" E& C$ _( f. F; ^# ?
    modelSchedule.at$createAction (0, modelActions);" q0 O9 X0 e, V% H2 K3 I. J  i/ L
        
; y3 g* E/ b! q, N- c$ b. W    return this;
) A" x2 I! S. M2 `, G% k  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-13 08:23 , Processed in 0.016253 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表