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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
$ V/ m" ^( q' R, N3 x  r/ {( ~+ o: j: Y. w1 w3 V! L7 e6 |7 k
public Object buildActions () {
2 Q  }0 t. Q' i- P    super.buildActions();9 C& h; M& w9 n% J$ x' ~
   
8 [! g9 E! _4 _    // Create the list of simulation actions. We put these in4 I( X* K7 z. J% H
    // an action group, because we want these actions to be" T3 P: x  h) Q; _0 N( k0 e0 E
    // executed in a specific order, but these steps should% T3 q6 A& E' B2 t$ E
    // take no (simulated) time. The M(foo) means "The message: J: U" A9 f$ I
    // called <foo>". You can send a message To a particular7 F, c: A1 {- I  v2 a5 d3 p
    // object, or ForEach object in a collection.1 i7 o/ W/ O9 _0 T
        4 I% U0 e# u& @4 u  I. u& }
    // Note we update the heatspace in two phases: first run" H; F% S) v' x5 y5 K+ H; M, |
    // diffusion, then run "updateWorld" to actually enact the
* j! ^1 h8 H2 Q" V$ v4 \3 S    // changes the heatbugs have made. The ordering here is* u1 R! w  _- h; ?8 w
    // significant!& d; ^: R( j. f/ O
        ' `7 k# u/ _7 @& h: Y7 ?& x+ P$ {
    // Note also, that with the additional" I6 |1 |5 ^( k9 y* r! X
    // `randomizeHeatbugUpdateOrder' Boolean flag we can/ t7 S. g  x; I, [) [6 P( L% d1 d& Y
    // randomize the order in which the bugs actually run$ e# \" U* X4 l
    // their step rule.  This has the effect of removing any
0 y6 j! U7 Q1 d; T  z/ b    // systematic bias in the iteration throught the heatbug
4 Y1 ~) t; D5 z/ z9 T    // list from timestep to timestep
7 {( y3 |) K' R3 R        
+ M6 ]  l+ r% X( b) d    // By default, all `createActionForEach' modelActions have& Q1 l; O# c9 k' O) Q  n$ I
    // a default order of `Sequential', which means that the8 X- S0 q& ^/ n7 _
    // order of iteration through the `heatbugList' will be3 F1 n9 p+ K! g
    // identical (assuming the list order is not changed
$ W+ b& y0 v# L; [& ~    // indirectly by some other process).3 u* F" E3 S5 |  t+ H0 n& K9 ^
    / O& u, k" d: d6 N5 e
    modelActions = new ActionGroupImpl (getZone ());
& ]9 b5 z' z' c  P. ^; T- m- l, B$ s0 @8 }+ s: r2 i" H; q
    try {8 T6 ]$ x7 p9 p/ y7 h
      modelActions.createActionTo$message1 z2 t) e; \  A/ j2 A9 t/ W
        (heat, new Selector (heat.getClass (), "stepRule", false));
; q/ _4 ^0 P% C2 A! B" U" y    } catch (Exception e) {, R( O  ^' g5 s- \# Y6 i
      System.err.println ("Exception stepRule: " + e.getMessage ());
; Q& [# w3 ?" x    }
* u' f! e  b( v& N7 H% K/ g
1 I! W# ~3 P5 C; n6 u4 p5 i    try {7 i' A. @$ x6 e. }/ n& B
      Heatbug proto = (Heatbug) heatbugList.get (0);
3 g$ `& D; F) g9 ~      Selector sel =
8 E& ?3 s* ]! o        new Selector (proto.getClass (), "heatbugStep", false);& t8 d/ U/ {/ ^
      actionForEach =
" D+ }! V0 b6 u2 ], T; J+ A        modelActions.createFActionForEachHomogeneous$call) s! [0 |4 c) X+ Y3 B/ [, b' V4 |
        (heatbugList,
; @, l4 I  R* O. j- v9 t! y, |         new FCallImpl (this, proto, sel,
/ K1 X6 F0 I) Y                        new FArgumentsImpl (this, sel)));3 E/ m0 H/ Z' m
    } catch (Exception e) {
/ A$ X. H% f3 \; _4 {" T& j8 F      e.printStackTrace (System.err);% I  d- w; \: \9 E
    }
0 p$ h* _& U# D: g# X    & P) F: e3 R- {. e' R3 C, Z3 G3 Y
    syncUpdateOrder ();
: X! S- h6 ]- o, M8 g& G
/ V- g6 S5 m! C5 P; n4 d! N5 m( i    try {' D; @& n8 G5 n4 j( l' C( F1 G' Q8 ^
      modelActions.createActionTo$message " U. i+ t# H# N9 I" b3 x
        (heat, new Selector (heat.getClass (), "updateLattice", false));, L8 v: X( K$ f
    } catch (Exception e) {
2 [; v, `$ b7 V) r# R' [) I      System.err.println("Exception updateLattice: " + e.getMessage ());
% [8 Q* x# v* z1 x- V4 a    }$ d  z2 Y+ O1 \0 A. D# W
        
1 b  X- P2 z$ s" E& ]! Z3 V5 X# s    // Then we create a schedule that executes the4 s& _0 t6 C6 \; h
    // modelActions. modelActions is an ActionGroup, by itself it
! B2 q" j( x/ ]) V* o: B$ Z8 F    // has no notion of time. In order to have it executed in9 a# e+ @# |  N% Y
    // time, we create a Schedule that says to use the
' r  ^& {  t2 K2 h% ]. w    // modelActions ActionGroup at particular times.  This( ^# E( l1 M1 A! w( V2 u
    // schedule has a repeat interval of 1, it will loop every
. G+ V( m" T8 u0 U* R! M    // time step.  The action is executed at time 0 relative to/ I8 q2 M' d* L0 w9 I4 ^- j' V
    // the beginning of the loop.* `" g4 U& b2 a9 ]2 y1 H& Q* P

6 @% @0 ~2 T( n: e$ D    // This is a simple schedule, with only one action that is
( ]1 O4 o. A( R* f1 R    // just repeated every time. See jmousetrap for more9 E9 T" f% g( D; U  ?) X
    // complicated schedules.
6 ^- V# o; W/ W5 [! C4 ]  % _( `. `, M$ C3 o4 S) Y
    modelSchedule = new ScheduleImpl (getZone (), 1);
) p$ V; Q" M: C* j5 l    modelSchedule.at$createAction (0, modelActions);
; D) m& @* n6 N        / a/ e5 x$ Q6 c- K
    return this;! @/ V6 r8 g/ B* B% Z
  }
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