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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
7 |  }% b) h0 C4 g& @& K: u
3 K! c- c" p7 c+ F% u public Object buildActions () {/ o9 [1 C) M5 b  t: w
    super.buildActions();
9 v; Z( P: ~/ i( r0 ]   
1 K+ D5 P8 U3 T7 N$ {$ H& ~( |    // Create the list of simulation actions. We put these in
" @" F. y' b5 l' ?3 c    // an action group, because we want these actions to be
, x# a" m" m- y3 E2 ?    // executed in a specific order, but these steps should
; h2 {2 ?" C# K0 T- I' G3 v    // take no (simulated) time. The M(foo) means "The message
* w$ F. N# y" b    // called <foo>". You can send a message To a particular- N$ M4 l5 z$ o- h: z. R( \9 @, }
    // object, or ForEach object in a collection.7 n9 i& b$ o  n7 w8 Z; r
        
" a) A/ @; b: i# n3 n1 c    // Note we update the heatspace in two phases: first run
# D% o, t$ b6 p4 J1 z8 m    // diffusion, then run "updateWorld" to actually enact the
& G2 [$ |1 H3 _3 S" K; z% x    // changes the heatbugs have made. The ordering here is
  b! i6 z1 d" @( \    // significant!+ j. I5 q  I, |" Y
        / K, T4 n/ [" s+ N4 U( A" p
    // Note also, that with the additional
- s- U8 h, x. ?# {# i    // `randomizeHeatbugUpdateOrder' Boolean flag we can) `9 X+ L8 z' G( ^
    // randomize the order in which the bugs actually run6 b' N' S/ v; h( g
    // their step rule.  This has the effect of removing any
. @9 i! O+ u) |8 H$ H" T6 a- ?* D( ^    // systematic bias in the iteration throught the heatbug& x0 g% V/ P6 {0 `( V; V8 E
    // list from timestep to timestep
* D3 Q# _! [, P        
+ }0 _3 v. t) F" G0 L) A    // By default, all `createActionForEach' modelActions have
" \( u: V. R/ f9 B    // a default order of `Sequential', which means that the
: A/ J+ V2 ^  O2 U" h! p5 |    // order of iteration through the `heatbugList' will be
, z" |% Y' C. @4 @    // identical (assuming the list order is not changed
# W' K# m: u% G7 x; _% D    // indirectly by some other process).
  ?4 }: i+ V% B" L% D  B  f    " s  U' T, g, {% G& `
    modelActions = new ActionGroupImpl (getZone ());: b: K0 l' B& G. ?7 c1 s

3 n+ q, Y9 O5 E# h% s; H    try {
8 ^  y) k, @0 M" d" z7 [      modelActions.createActionTo$message% h# l! z3 N3 {, |- J; `" c& g
        (heat, new Selector (heat.getClass (), "stepRule", false));
; T7 W. `  j' _8 A+ j/ N0 v7 ?    } catch (Exception e) {* v. ?; C" M# C/ w( g8 H0 e/ E
      System.err.println ("Exception stepRule: " + e.getMessage ());
4 P0 A% b7 E: C* n3 f2 k    }
! ^* A; O8 X& S. x4 y; i0 f8 K' ?
    try {
. L: ~! n- o8 P, |$ _: L      Heatbug proto = (Heatbug) heatbugList.get (0);! j7 u) Z% l) r# }( n- C
      Selector sel = $ |7 w" ?3 G' U0 I0 ?6 e: ~
        new Selector (proto.getClass (), "heatbugStep", false);
" U$ i  M8 B3 @# c7 O) m      actionForEach =
: `3 i6 X4 M4 A, H        modelActions.createFActionForEachHomogeneous$call
" @: n  T: Z8 @8 |" d        (heatbugList,
; A% k5 J! f$ j) y1 h5 n         new FCallImpl (this, proto, sel,7 l+ Y7 S9 M5 g, Y' V- K
                        new FArgumentsImpl (this, sel)));& @  C( T1 n1 _8 ~' Y9 F: g/ A) _
    } catch (Exception e) {" l& a; i" J7 [( T1 R' l
      e.printStackTrace (System.err);( {& P# i7 y* C; X2 ?/ \. x' b* a
    }
  D$ a3 ^1 h2 G" M   
- B. Y% [: x! v+ N% x    syncUpdateOrder ();2 u; @* n4 I6 @2 _+ s3 }3 E! d

& F2 X" b$ w3 M- F* o    try {" X4 w2 M0 U" B6 W
      modelActions.createActionTo$message
  E0 O% P' R- T' ], W: S$ x        (heat, new Selector (heat.getClass (), "updateLattice", false));
8 ]4 ]9 L! V0 J1 x    } catch (Exception e) {' {. Q# M7 j/ ~* L% q  G
      System.err.println("Exception updateLattice: " + e.getMessage ());& c  m# Y6 f( G) l
    }. c  }7 i' b1 _7 Q
        
. h" `. [3 z2 D( m; N) _% M+ \    // Then we create a schedule that executes the
; h* L; v. q& Z- j. w2 I! b* q2 d1 L    // modelActions. modelActions is an ActionGroup, by itself it* X( ~, a' ^) V
    // has no notion of time. In order to have it executed in
7 {: l6 ~0 A5 }' C    // time, we create a Schedule that says to use the$ K+ [" n& O- o
    // modelActions ActionGroup at particular times.  This
* m- Q' n6 a  c# W    // schedule has a repeat interval of 1, it will loop every
4 ^$ [4 ?9 _) A" F9 D9 Q% b0 A    // time step.  The action is executed at time 0 relative to/ D1 m4 N( p0 m6 O# |" G- y2 j
    // the beginning of the loop.! R7 O0 s, |. g: T; V& p  E
4 ?0 e$ P* |/ I
    // This is a simple schedule, with only one action that is! _0 ~2 Z7 I7 K
    // just repeated every time. See jmousetrap for more+ B, M* o$ r7 b, `5 w
    // complicated schedules.
/ s  S+ I; J$ Q: |4 z" {  1 f- X  l- a" @/ B7 d
    modelSchedule = new ScheduleImpl (getZone (), 1);
: e: O5 Y) {/ t  j: T7 u# Q6 v! U% q    modelSchedule.at$createAction (0, modelActions);
- h, d* M8 [2 K. J2 y0 h9 ]        , @  z. \+ N* S! x9 Z" r
    return this;
% k4 ^3 l0 y. L. P8 ]9 e8 C$ a  }
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