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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: E! }1 h0 S3 [, F0 l4 l" v  C% V2 ?3 \  H' m3 D$ ]
public Object buildActions () {0 A) p9 Y, `  D# O% i* t/ ?) p
    super.buildActions();/ W) M! N0 M+ t! q1 C: R; r
    + x5 F- B; s* R# L5 @; F& i
    // Create the list of simulation actions. We put these in
8 u6 u) `  y4 \- u+ t- q, @    // an action group, because we want these actions to be
6 L) s& r" f/ n0 i% \: m) h    // executed in a specific order, but these steps should" L+ X" l; k$ O7 h
    // take no (simulated) time. The M(foo) means "The message
+ N/ B; Q- N# K    // called <foo>". You can send a message To a particular# ], p, Q: l) ^2 ]$ i& I% E# g
    // object, or ForEach object in a collection.
$ c# d" F- F; @! p7 `        4 B2 V" C8 z( p5 I* y
    // Note we update the heatspace in two phases: first run
+ q. r" N/ j, U$ F# S    // diffusion, then run "updateWorld" to actually enact the( P  ~- p4 v6 i9 }8 e
    // changes the heatbugs have made. The ordering here is8 V# `! z1 w6 T* ^7 \. ~
    // significant!" j8 }% o4 ?/ L: e, b( r
        
5 r& X# c( f4 C6 w; h    // Note also, that with the additional
& ~  ^/ i" K# _4 Z# W    // `randomizeHeatbugUpdateOrder' Boolean flag we can/ T5 @- M) b5 l% X  Q# }, Q
    // randomize the order in which the bugs actually run- B, N! q9 i8 q) ?' D0 U! `$ O
    // their step rule.  This has the effect of removing any
: s) v3 p/ F( c    // systematic bias in the iteration throught the heatbug. m* Q5 _& k# F5 }! m1 ]& h
    // list from timestep to timestep, _3 T3 ~) q7 d$ }& S: F& `
        + [/ Q2 Y' |0 k
    // By default, all `createActionForEach' modelActions have: t& B+ m& w/ |; u
    // a default order of `Sequential', which means that the* o! s* K; G2 q4 G' q/ M
    // order of iteration through the `heatbugList' will be
6 D9 I7 i$ {6 n4 ^8 y  ]    // identical (assuming the list order is not changed
1 _6 }7 S' F1 }' z; N, y6 B3 v) g    // indirectly by some other process).) G. |8 Z( e! D& }" W8 ?* F
    2 W8 g5 ^: H! Y0 a; f5 c
    modelActions = new ActionGroupImpl (getZone ());
4 t: ~: x" r  b/ }
/ X( c( |/ {- X    try {" c' i) C6 v4 u
      modelActions.createActionTo$message
! l1 {: R# R; i) M: X( p+ A        (heat, new Selector (heat.getClass (), "stepRule", false));
# C! Y- P( L* ^    } catch (Exception e) {! ~2 Y/ x& z' q9 Z" A& r
      System.err.println ("Exception stepRule: " + e.getMessage ());
/ x7 I3 I+ x/ i; r) a* O6 l    }: b( t+ s8 M$ s3 x

: d, G" k  c1 x# ^( t' M7 @    try {5 P$ i; W+ s% k
      Heatbug proto = (Heatbug) heatbugList.get (0);
7 h" v% a- I% d" d      Selector sel =
" s) u! Q- T3 D/ |  {0 L        new Selector (proto.getClass (), "heatbugStep", false);3 }7 d6 h* g' ]8 p6 q% x
      actionForEach =$ e+ A( W+ K. i- E5 [! t, m5 j, A  a
        modelActions.createFActionForEachHomogeneous$call
  N, c1 C" V8 W2 a: F        (heatbugList,
6 Y( g( d  E0 v& J         new FCallImpl (this, proto, sel,1 V5 d" ]/ }' a! G7 q  M$ L
                        new FArgumentsImpl (this, sel)));0 i+ u1 C" Q; m3 R# @) W- E
    } catch (Exception e) {
* n1 [' b' f7 P      e.printStackTrace (System.err);
, u7 o  Y6 j3 y, M7 s    }
4 x0 @/ y4 E% v/ [$ {, ^    2 k. Z1 X7 M9 I6 E2 ~
    syncUpdateOrder ();+ E$ Q, _% ^. n/ O3 g
3 ]. {. _! o( W3 r0 T
    try {
( K6 [5 C, v" Z6 X9 ~) `      modelActions.createActionTo$message 0 G' {  F1 F4 E4 [$ K9 O
        (heat, new Selector (heat.getClass (), "updateLattice", false));- u+ a6 j2 D2 c$ q8 L  @7 C
    } catch (Exception e) {% t8 o7 ]) x' m) t9 O1 v
      System.err.println("Exception updateLattice: " + e.getMessage ());3 ~9 F, g/ _& K# L( j: t3 w" O' T
    }
) p7 y1 ^% |( y2 `: D; H        
. T6 v* ?6 Q. C! w" h) [4 i    // Then we create a schedule that executes the
( K3 l# _/ f) I1 b1 w- E7 U0 X    // modelActions. modelActions is an ActionGroup, by itself it
2 ~( L& N, l) T! s    // has no notion of time. In order to have it executed in
, e1 e% c& S4 l4 t    // time, we create a Schedule that says to use the1 C) e! ^' `3 \9 t7 d1 t# z
    // modelActions ActionGroup at particular times.  This
$ D% x' ^1 G# q' o: F' D- l    // schedule has a repeat interval of 1, it will loop every
- T6 D0 X; {' ?. t/ u  K. J    // time step.  The action is executed at time 0 relative to# k  ]- X+ W! ^% r3 b+ a8 m
    // the beginning of the loop.' H) Z/ Q* g2 V5 Q0 Z
+ i6 @% S! Q$ N  W! q# j8 T
    // This is a simple schedule, with only one action that is( a# X/ v+ m$ X7 g. X; a6 N4 D
    // just repeated every time. See jmousetrap for more
) t" N2 t( E% m+ Y( v, h    // complicated schedules.
5 o& h( g) `3 Y* B9 }( [  % x9 G" z+ }# p! s2 O6 G
    modelSchedule = new ScheduleImpl (getZone (), 1);) E# p% X/ C2 d) y
    modelSchedule.at$createAction (0, modelActions);+ l+ K# C+ e, R0 S  u& s; s7 W
        - q& Z8 U6 z. i8 I
    return this;
4 q/ ^7 v6 W) d( G  }
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