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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:; b( r1 _: D+ ?+ V' \# h1 @. Y- r
0 O9 A3 Y% p- r1 p6 |
public Object buildActions () {
* x. p! U) h& L- p! `    super.buildActions();
$ P, ?/ ~, v# ^/ W  X  V   
5 M' b. H( H  R; C" s5 M    // Create the list of simulation actions. We put these in# J& Z0 T8 Z; |/ ]6 U  F0 S
    // an action group, because we want these actions to be0 n4 c) M; H& @
    // executed in a specific order, but these steps should0 C8 A# c5 g: e8 a5 z% \$ |
    // take no (simulated) time. The M(foo) means "The message
. F$ I; K: P4 s7 i    // called <foo>". You can send a message To a particular
  w) a  t/ x! _4 w0 g    // object, or ForEach object in a collection.
0 J1 d9 s! O2 W- r( R, ]        6 Y: U* d+ T5 a" M1 i" p
    // Note we update the heatspace in two phases: first run+ W; ~+ b% ]8 l& C5 z8 w
    // diffusion, then run "updateWorld" to actually enact the& N$ t+ w3 o+ A* |/ @# }  _
    // changes the heatbugs have made. The ordering here is3 @9 l0 G  \6 g( M& ]# K& x
    // significant!# F3 d  j" @- V0 u- i
        # Q% |, E0 U0 `) E, a& c% P' B' A
    // Note also, that with the additional
/ H5 p" q, ^$ t    // `randomizeHeatbugUpdateOrder' Boolean flag we can+ f' |1 |7 q# b& w$ @1 @: b
    // randomize the order in which the bugs actually run
5 {- ^! |' n6 ]% }2 r    // their step rule.  This has the effect of removing any8 o- C% L4 ~8 W( s
    // systematic bias in the iteration throught the heatbug
$ [) u5 \5 T  L- }) H; H; j    // list from timestep to timestep( h4 x/ r9 I% P0 L7 N  C! K' W
        : l5 @: l2 V, f
    // By default, all `createActionForEach' modelActions have4 w: k( k8 b- W/ s/ E7 r$ z5 l- J
    // a default order of `Sequential', which means that the
0 x) T$ o+ _7 V' ?7 q% I8 T* I6 H    // order of iteration through the `heatbugList' will be
1 A' |& S" D6 g( {9 t2 E. @    // identical (assuming the list order is not changed
1 u. G0 p4 y3 e  g: M* A    // indirectly by some other process).7 E6 E  n' K( I9 }+ U9 u8 K: k1 D. w
    ) y! _/ b& M7 z1 R
    modelActions = new ActionGroupImpl (getZone ());/ i& U6 F( E/ |: N0 D

4 |+ Z9 \/ H6 ~3 q$ b3 g    try {
8 D; k$ p! {5 g      modelActions.createActionTo$message& O6 q: n" s' k- F
        (heat, new Selector (heat.getClass (), "stepRule", false));
+ u3 v& N5 q+ h: u- T    } catch (Exception e) {! M8 G: c, \" j
      System.err.println ("Exception stepRule: " + e.getMessage ());5 q9 S7 F6 S: o  a5 g3 \* X4 E( B
    }8 U  U) R$ ?5 |* A- }, Q

+ J+ h4 ]/ E8 J1 |0 ?    try {. M3 K1 i" V# p
      Heatbug proto = (Heatbug) heatbugList.get (0);( z5 L. d2 `& D4 J. J! [; n  j
      Selector sel =
1 `( }( ?$ e3 W        new Selector (proto.getClass (), "heatbugStep", false);
/ S! h2 ?" l) A/ Q! E; i      actionForEach =
+ I( \$ X% S/ C( s" T        modelActions.createFActionForEachHomogeneous$call& W$ t( n0 d, Y. v
        (heatbugList,$ z' h/ U( S" f6 ]8 g
         new FCallImpl (this, proto, sel,
1 J; A5 D7 v/ z2 c& H% [' K                        new FArgumentsImpl (this, sel)));
( h! M- ~8 j  _/ A5 W: p    } catch (Exception e) {# H7 C6 J, {/ o$ o
      e.printStackTrace (System.err);9 x& h; [4 ?0 D% q+ y
    }1 v* ~9 H3 z+ T  j% w) x
   
% w9 T% y. Y( b) ?3 I  l    syncUpdateOrder ();7 L9 K8 y5 `" s

+ E/ Q0 x4 m4 C: C, w3 W3 \    try {
* }% R: X5 W. E' x3 E; f- J      modelActions.createActionTo$message 1 M7 F# r! x" Z- I
        (heat, new Selector (heat.getClass (), "updateLattice", false));
7 Q: n3 ?; {+ h8 E    } catch (Exception e) {5 u; v; n- q: _0 A: |# A" f
      System.err.println("Exception updateLattice: " + e.getMessage ());* o" y4 x* W- k5 ?* A7 P1 V
    }
2 F, M6 h2 G- |1 ^) \        
; C0 p! Q9 z+ x) }9 P  I    // Then we create a schedule that executes the3 }; V9 r/ z8 ~" B# `! l
    // modelActions. modelActions is an ActionGroup, by itself it
( s* \) _& q: l    // has no notion of time. In order to have it executed in- ?+ I( W' {3 d5 v! \
    // time, we create a Schedule that says to use the
0 s& P" y8 M+ V    // modelActions ActionGroup at particular times.  This
4 x! Z  n; p" Z+ r! B9 i4 a; A    // schedule has a repeat interval of 1, it will loop every
: A5 `) G( Z! c" h    // time step.  The action is executed at time 0 relative to
- \; G- m+ x. g8 R/ Y1 x8 t    // the beginning of the loop.. s. ?4 ?: Q* F9 U  u# W
$ R2 `4 A/ y, {3 q2 @4 E3 P
    // This is a simple schedule, with only one action that is  `% }- Z' `& A( {% G
    // just repeated every time. See jmousetrap for more
. M3 `; F) v, ]! r) d7 p    // complicated schedules.2 S# @4 g( r" r. m  m" w" v# R
  
1 m2 [& Z. ~4 J- c/ Y  L    modelSchedule = new ScheduleImpl (getZone (), 1);8 D+ u! F& W* S3 ^8 f( ]) f
    modelSchedule.at$createAction (0, modelActions);
0 _8 a: p% n( W" t6 O% {        ' b! B, @; M( t# t  A
    return this;6 h: }8 {+ e' p2 i# X# q
  }
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