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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
1 @& u& a& V7 X  v% d2 H
) h$ g% k- I, D1 P2 _ public Object buildActions () {
4 E% L3 R8 Z1 F' U$ V    super.buildActions();
' l- ^! w4 s- p" {0 }   
3 \$ }* z6 _3 S. Q" j: Q' ^: t    // Create the list of simulation actions. We put these in7 M: u- \# e2 U2 S5 h3 ?. y
    // an action group, because we want these actions to be
% o4 I' ?4 x8 C+ c1 v    // executed in a specific order, but these steps should5 Y! G3 o3 h, v- ]6 C. k3 G
    // take no (simulated) time. The M(foo) means "The message
* l: B" ]/ T( g+ O3 q    // called <foo>". You can send a message To a particular
. H% X5 W. ~7 u: h5 h8 I; g    // object, or ForEach object in a collection.
2 \- n( ?  @7 t, n: R3 j3 s0 r5 u( f        
$ U# g) s2 n" f$ U    // Note we update the heatspace in two phases: first run
  c5 H( F' W. j    // diffusion, then run "updateWorld" to actually enact the
' l( [! T; [0 w" J  D0 K) r8 J3 a* f    // changes the heatbugs have made. The ordering here is
) F  l0 F# c! d2 a, U8 M6 R    // significant!
) e' y- Z- p0 j+ W# A8 w  w6 z        : ^- D2 R, x3 l# W) |
    // Note also, that with the additional- Y% ~  |  |; U3 g4 \! ~
    // `randomizeHeatbugUpdateOrder' Boolean flag we can" ]/ U2 a/ A# P6 q8 y
    // randomize the order in which the bugs actually run
) u0 G& V, d# X1 `  V9 o    // their step rule.  This has the effect of removing any
$ Q- J: L1 K- V3 B    // systematic bias in the iteration throught the heatbug) u" r. b7 h6 X+ d1 @9 ~6 j
    // list from timestep to timestep
' [. |, O. j- E5 d( t9 {: M/ ^        " X5 B/ O7 s* b' F' o4 U$ w
    // By default, all `createActionForEach' modelActions have
: W  v8 ~/ {( b) e+ W  K$ i7 k    // a default order of `Sequential', which means that the
3 R0 \6 e7 M- |3 b    // order of iteration through the `heatbugList' will be
" e( p1 d# d- I9 @8 `1 |    // identical (assuming the list order is not changed( {5 U+ F, w; }
    // indirectly by some other process)./ w4 }7 w, a1 g
   
3 R; N# v1 i" S/ u# _    modelActions = new ActionGroupImpl (getZone ());
6 r5 d) d1 m1 e/ U
$ Q* `( K2 G0 R    try {
  a. ?* e2 t. K0 C      modelActions.createActionTo$message
$ G" T. \. B) \        (heat, new Selector (heat.getClass (), "stepRule", false));& d  R1 {  z1 R$ k% G, @
    } catch (Exception e) {
# I. |5 }# M$ O+ ~* T% S/ G  Q      System.err.println ("Exception stepRule: " + e.getMessage ());
% o0 T; X( a* v    }) p0 ~) a+ e" ~6 G! f

! |) V' O% u: R, k% s* l- \5 M    try {
8 m7 a9 R1 O5 i      Heatbug proto = (Heatbug) heatbugList.get (0);
9 y  v0 J# U, F      Selector sel =
; T. \4 |5 y& U        new Selector (proto.getClass (), "heatbugStep", false);
) K" x. u6 h1 \  O6 p, B' d3 w      actionForEach =' ?+ F: ]" M8 _( ?( O9 {; q) G
        modelActions.createFActionForEachHomogeneous$call+ t+ @. j6 A( _; F$ a7 e# P) o* [
        (heatbugList,
  {% J* y8 Q  s3 ?2 M, l         new FCallImpl (this, proto, sel,
0 l- \+ }! S0 {; ~                        new FArgumentsImpl (this, sel)));- a& T  @- ?+ r0 h
    } catch (Exception e) {
$ H) m% z. @5 I* h1 r* g  p      e.printStackTrace (System.err);
5 ?, n# Z1 _; M9 G7 ?    }
% h+ I! i- D; O) b    , K( L* n- [  @5 @9 F/ e
    syncUpdateOrder ();* W0 u+ J- {: s: D7 I

; `; p* a) [, N5 ?" N" t* O    try {
3 V! i+ c5 J) R% U; c9 W" r6 H      modelActions.createActionTo$message , }% @' F0 d, w6 I
        (heat, new Selector (heat.getClass (), "updateLattice", false));
  ~" T- K3 `6 m) A& D    } catch (Exception e) {8 d/ B& }, ?9 ~+ c
      System.err.println("Exception updateLattice: " + e.getMessage ());( w7 @) Z, K  |! |) M
    }
: F, W# d7 Y* a# O        8 h: |1 W/ b; h
    // Then we create a schedule that executes the
# q6 j5 p2 [/ p1 Q3 m# ]/ \9 b. h    // modelActions. modelActions is an ActionGroup, by itself it4 j; H% E: @, l2 ?4 r, T# ^
    // has no notion of time. In order to have it executed in
" ?" @/ [: L! f( ]    // time, we create a Schedule that says to use the
/ S$ C$ K7 h( @  F$ K    // modelActions ActionGroup at particular times.  This" `8 _* P4 C+ A. ~9 J0 r& L
    // schedule has a repeat interval of 1, it will loop every1 w' {2 p1 `+ d. o1 r8 K. c% m
    // time step.  The action is executed at time 0 relative to
) v. D/ S* b1 z, v/ p6 f& Y0 [) u    // the beginning of the loop.
* c+ T9 L& f1 O! A, C5 M9 Z4 j0 [8 Y; m7 A) Y4 R
    // This is a simple schedule, with only one action that is7 c2 t( a6 j+ F. I3 g* `2 d
    // just repeated every time. See jmousetrap for more
1 Y" }/ r( {6 k  U0 E    // complicated schedules.
: N6 G! s9 t5 W5 k  ! w% B( L" J# O  Q( ?
    modelSchedule = new ScheduleImpl (getZone (), 1);
7 y: c9 c6 \$ c) U, l    modelSchedule.at$createAction (0, modelActions);6 k0 T$ x7 ~& F* A/ B3 A
        ; B4 B9 q+ n' D+ w" i
    return this;, H& x" X5 H) b/ J
  }
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