设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 10735|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:  N  |9 ^, r$ b

& Y# G5 \- C4 }3 }' h' I public Object buildActions () {
  U, j% b: ?6 G9 q& L    super.buildActions();
: {# C4 F7 I; [' _+ e- C6 }4 q9 A   
8 [# z" v  `, b0 m" z1 ?    // Create the list of simulation actions. We put these in1 M4 @; F& T8 N" Y7 L8 E' P. F7 y
    // an action group, because we want these actions to be
  I: S0 M: a1 j  d! ^: t0 Y$ S    // executed in a specific order, but these steps should
/ G( l& O5 m& R7 T    // take no (simulated) time. The M(foo) means "The message
  G7 o' s1 ]  E; o6 S    // called <foo>". You can send a message To a particular
" ]5 f: e' ^* x! C) v) k6 N3 s# s    // object, or ForEach object in a collection.
( P/ e9 H, q% R. k; ^          P- B. x0 h, G8 C% S
    // Note we update the heatspace in two phases: first run( C+ V9 O4 t! ]9 L: S! o  y5 _
    // diffusion, then run "updateWorld" to actually enact the7 E4 A+ a. T+ g8 `; H
    // changes the heatbugs have made. The ordering here is6 r! ^5 o3 V6 s9 T
    // significant!: V! }3 z3 R* q  v7 I0 _- f# B
        
4 J, U" f3 ~; P6 w& b' s    // Note also, that with the additional5 b4 i: Z. I- l. x# Y
    // `randomizeHeatbugUpdateOrder' Boolean flag we can  Q0 i$ d7 ~( P2 N$ L: A
    // randomize the order in which the bugs actually run  j( O8 U0 Q2 @6 Z
    // their step rule.  This has the effect of removing any3 f) W' h* U& e0 }, K
    // systematic bias in the iteration throught the heatbug
5 N1 Y4 ^# ]1 L    // list from timestep to timestep
3 L; k6 I6 M. E5 j( [        4 c* F2 o0 _/ E+ w& i' X0 M
    // By default, all `createActionForEach' modelActions have, a# Z2 R* `0 n  ~1 ^) H
    // a default order of `Sequential', which means that the$ J1 C- P/ W* ?3 j& Y4 L
    // order of iteration through the `heatbugList' will be
0 [3 b6 L  I/ L    // identical (assuming the list order is not changed! K4 j2 s0 v, ]$ U  }
    // indirectly by some other process).% }" S, j$ \1 y1 s" X! ^8 |
      R  u& N. L% v; f, e
    modelActions = new ActionGroupImpl (getZone ());+ A4 A( U9 i- w8 S; n

2 x* u* \6 X& Z    try {% J. v5 p  [$ x' |4 _
      modelActions.createActionTo$message
; m9 d& o. V: d1 d0 }9 W        (heat, new Selector (heat.getClass (), "stepRule", false));
# D' Z  S' H6 l. c- [    } catch (Exception e) {
: L7 l* ?7 X* M' A$ v7 t; _      System.err.println ("Exception stepRule: " + e.getMessage ());
  t. i, ]% w9 ?5 X    }9 Y. U: y$ F7 G1 _! V
" o7 j: u# q7 V  p0 a+ d
    try {
! `* s  d" l" }! O# k! m      Heatbug proto = (Heatbug) heatbugList.get (0);; c$ s+ Z1 ^( [+ B6 S# H6 U
      Selector sel =
% z: ]. X8 l, Y% c$ E        new Selector (proto.getClass (), "heatbugStep", false);: n. s# ?) \% b- x  C7 L
      actionForEach =
5 @6 w4 G9 B: o$ A- n        modelActions.createFActionForEachHomogeneous$call
" ]& J6 w1 }* A& e. d6 N7 U$ @8 _        (heatbugList,
' g2 X7 u% O7 i( Y# t7 x( _         new FCallImpl (this, proto, sel,
! \/ m+ |( |' T* a  c                        new FArgumentsImpl (this, sel)));
# A% D+ \; s% g4 |0 p    } catch (Exception e) {% e% t7 }7 [8 R# l( U
      e.printStackTrace (System.err);2 H* ?( C1 a, j' q9 g4 L7 A# U
    }
- \% K" p# r8 P0 Z6 W% h0 q   
! T' Y- l! \9 e    syncUpdateOrder ();* L8 J* d+ ]0 l' w+ |% T8 B

/ }  @5 D# z3 U( ?0 Q/ \' D    try {% j% C2 `; ~( L) {; l) W
      modelActions.createActionTo$message
  m4 O  K9 c6 h  R        (heat, new Selector (heat.getClass (), "updateLattice", false));
8 w& n; t5 W! B% k) ]) R7 z    } catch (Exception e) {
& W8 l  `, e: f! O& r, W      System.err.println("Exception updateLattice: " + e.getMessage ());
2 Y/ m, I, X+ B3 d$ n: t' D    }
- p: Y- ]) c* _/ J5 c; T' O        + d/ J- j; q! }1 h9 Z
    // Then we create a schedule that executes the6 {, [; t4 K; ?  S! t& f
    // modelActions. modelActions is an ActionGroup, by itself it
2 r( C1 Y. r0 h7 s% t. G    // has no notion of time. In order to have it executed in6 |* m: O9 h9 E. \5 S
    // time, we create a Schedule that says to use the( d& X2 t9 V* g- [0 A3 I
    // modelActions ActionGroup at particular times.  This
% E4 R- N% g" g7 E- {    // schedule has a repeat interval of 1, it will loop every4 k3 d) b6 P  p
    // time step.  The action is executed at time 0 relative to  D# v7 y, }: P& d; h  L# K4 r
    // the beginning of the loop.+ @# X5 x7 [! L) o
& H8 ?! ?* @. k* Y! @8 P
    // This is a simple schedule, with only one action that is
; a/ N; h$ ?6 ~6 G& t    // just repeated every time. See jmousetrap for more* P9 d8 {/ e9 k5 W( B
    // complicated schedules.
& }: o* P! n$ B9 I  : e  A, U# ^$ k  ~9 i
    modelSchedule = new ScheduleImpl (getZone (), 1);
7 `* |) O% j$ f" h, R    modelSchedule.at$createAction (0, modelActions);
! T/ o! q3 s  O$ A9 _        6 ]! k+ U8 F0 u5 @5 h! v! k1 U: A: |
    return this;6 h0 d- o3 u; m8 D4 [* G
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-15 17:16 , Processed in 0.014626 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表