HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:8 d# w- u5 r0 l0 i8 ~7 \
! M4 q2 Y+ h% K( s: { public Object buildActions () {
# W$ o1 k: f- \1 T' m# Q super.buildActions();
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// Create the list of simulation actions. We put these in
' B" V9 ^& t% N; a# A // an action group, because we want these actions to be
0 r$ |' _- b+ _ m2 |2 n // executed in a specific order, but these steps should
% ^( c. M0 J( j // take no (simulated) time. The M(foo) means "The message
y) \2 K+ \4 f2 r; L // called <foo>". You can send a message To a particular
. x( l; ^! \' r // object, or ForEach object in a collection.
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" _$ ]6 v9 Z1 S7 X7 v! } // Note we update the heatspace in two phases: first run) t$ j3 }+ C+ Z s
// diffusion, then run "updateWorld" to actually enact the
' p+ Y2 ]; X; _- ] V5 d // changes the heatbugs have made. The ordering here is' ]8 s7 Q" E/ ?" R
// significant!
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// Note also, that with the additional2 X4 [) W7 L2 `3 L" \
// `randomizeHeatbugUpdateOrder' Boolean flag we can' t: Z6 |) ]8 Y: S% _: [/ N
// randomize the order in which the bugs actually run
+ B8 _, b- T" | // their step rule. This has the effect of removing any
$ v* l; `' h- h, W4 k8 Y; Y // systematic bias in the iteration throught the heatbug
$ Z4 K6 U( r( {3 k) K- S // list from timestep to timestep4 j9 _, C b: ?$ M7 ^: ]
; p' E( V4 `! v // By default, all `createActionForEach' modelActions have
8 s3 I) t. |) |: Q- |, p6 R // a default order of `Sequential', which means that the( [8 A; @ y, M, w, u
// order of iteration through the `heatbugList' will be
" ~8 a) V, p9 u6 H4 A // identical (assuming the list order is not changed+ Q" \. [. P" p( I; \* Y
// indirectly by some other process)., Y' g9 E* x3 e# s- v) `
, x" J# z. E; D- d3 u, d modelActions = new ActionGroupImpl (getZone ());3 W4 _6 l5 V2 N; O
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try {6 _0 o; m; } a' p
modelActions.createActionTo$message
/ q: C- w& d8 k: t V (heat, new Selector (heat.getClass (), "stepRule", false));
v4 G1 g: U3 A, c } catch (Exception e) {
. x/ N& h% x; m- w1 x3 a8 n4 E System.err.println ("Exception stepRule: " + e.getMessage ());
7 C, s! ~! C+ C; z }
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try {
& V$ e4 `! m/ c- x* i+ L Heatbug proto = (Heatbug) heatbugList.get (0);
1 _+ P# B3 A% z3 C& P Selector sel =
: c! r5 E f: @ [& a new Selector (proto.getClass (), "heatbugStep", false);
2 w- Q& x! s5 j8 I actionForEach =5 V; b8 ?; U* p& `* _, S
modelActions.createFActionForEachHomogeneous$call7 ~+ |# ~, \4 R
(heatbugList,! `3 |- E7 W! L* u _ x0 l
new FCallImpl (this, proto, sel,
8 G3 Y; t' @" I. g4 X5 E new FArgumentsImpl (this, sel)));5 t6 T# o/ V* ~6 f2 O! \1 I' J
} catch (Exception e) {
$ b P% A+ J. d, `* M e.printStackTrace (System.err);
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: r2 B# d6 r5 a8 x! o- @8 G syncUpdateOrder ();
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try {
9 D, w* c( f1 u: J% q' D modelActions.createActionTo$message ; u# V- r& u' n3 Q! e. E
(heat, new Selector (heat.getClass (), "updateLattice", false));
# ]. b/ P1 E& U } catch (Exception e) {
5 E/ Q5 n. D% G% @% }$ a2 W System.err.println("Exception updateLattice: " + e.getMessage ());- A8 A# a$ }/ `
}
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7 ?# y* S* `# o5 g* |6 M0 ~) ] // Then we create a schedule that executes the$ N( R5 v% @6 h
// modelActions. modelActions is an ActionGroup, by itself it, H$ l( `! e# L+ N( u+ g) F* [- k& l0 G
// has no notion of time. In order to have it executed in; O0 l7 }; w. _; O0 @: a8 [9 f3 t
// time, we create a Schedule that says to use the
/ d5 t7 V' q5 r: R // modelActions ActionGroup at particular times. This% Y7 n' E8 r8 c* \9 [. S
// schedule has a repeat interval of 1, it will loop every
7 s. S" B b* G' |4 v+ V8 g. x6 v // time step. The action is executed at time 0 relative to
4 N9 X/ x1 \2 ~2 Z {* p; E // the beginning of the loop.
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% E" C4 m8 l" `' K N5 _ // This is a simple schedule, with only one action that is
7 m4 u; b" J. L8 c; J // just repeated every time. See jmousetrap for more! z- \/ Q, B4 t6 \( p/ C. U
// complicated schedules.
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' e, n- V/ `% [( v } modelSchedule = new ScheduleImpl (getZone (), 1);& ?* P8 z8 l, U, I% l2 R
modelSchedule.at$createAction (0, modelActions);
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3 @$ @2 H& `: u) S0 i" _0 s return this;5 ?0 m: }5 `3 }
} |