设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 8604|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
% g6 \4 c3 }7 {* L, X, S  r
. F$ l: T1 ~0 S. f" _ public Object buildActions () {
' a9 L8 `) \  ~/ t7 f    super.buildActions();* ]! C# P) o# z- u
   
4 |. z' z3 v/ b" j8 c& _2 l    // Create the list of simulation actions. We put these in" F% K: C2 j. |0 [% v$ i, S& U7 @
    // an action group, because we want these actions to be
! C2 U7 A. M* h6 O5 A% Q  ?# w$ ?    // executed in a specific order, but these steps should
- z' p( E% U$ ]) f5 }8 Z    // take no (simulated) time. The M(foo) means "The message% _* Q$ I: l" M3 K' m. c
    // called <foo>". You can send a message To a particular
! ]$ E1 |1 G4 I) D- t    // object, or ForEach object in a collection.% f; f0 W: H8 v0 t2 _: ?
        
8 o. l5 V5 U/ l& c- @* r    // Note we update the heatspace in two phases: first run1 b# M0 g$ J- q
    // diffusion, then run "updateWorld" to actually enact the
: _5 z9 q, P) l0 f2 U, I    // changes the heatbugs have made. The ordering here is% H/ g6 H8 c+ N+ `1 x, |
    // significant!* T; x8 b5 b% h# Y
          [; [9 Q: h4 u
    // Note also, that with the additional
8 p1 L( Y3 b) S6 N! O    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 H" H# m6 n0 n, N( S
    // randomize the order in which the bugs actually run
" x% C3 J( T! ~+ X- E    // their step rule.  This has the effect of removing any! @  i- |, r9 x6 n
    // systematic bias in the iteration throught the heatbug
! Q4 P2 @+ n. V# r$ S2 q9 J. `# k& N4 s    // list from timestep to timestep
( e1 V, [) I0 W8 K3 e5 ~3 ]2 i        
3 y  \$ t+ |# r# N! s! C    // By default, all `createActionForEach' modelActions have! L/ B. y' E! ~0 W/ U) D" p' {
    // a default order of `Sequential', which means that the
( p9 A9 W0 w# o( u; `2 G    // order of iteration through the `heatbugList' will be) {9 v1 k  m. t  ~$ @' Q7 ?
    // identical (assuming the list order is not changed2 ]" C  [. [* h( ?9 L
    // indirectly by some other process)./ X; ^; e7 N" P) l
    4 f. u4 f, S- U( W& X, J
    modelActions = new ActionGroupImpl (getZone ());
1 K$ m; `; j" N+ h
% |0 Y* A' J# x    try {
! B% C, h& \/ ~+ g3 k  b      modelActions.createActionTo$message
7 Z! A: n# }4 t# N9 h0 G% F  D        (heat, new Selector (heat.getClass (), "stepRule", false));
! d$ h% b) V- |& b' c    } catch (Exception e) {
% _7 o- J2 d. @  B      System.err.println ("Exception stepRule: " + e.getMessage ());
; `6 O, n* u  ?" v8 G    }
$ o# E& x1 J" k% C8 K' |$ o
! `1 m; V3 X# f) D7 g" t. V    try {# k4 E$ h7 `/ i) \" s
      Heatbug proto = (Heatbug) heatbugList.get (0);
, P! [6 ~$ m" a4 J5 \! u5 A7 N/ [      Selector sel =
5 M& J9 h. H7 F! z        new Selector (proto.getClass (), "heatbugStep", false);$ t: b7 y0 D% {: |
      actionForEach =
$ f! A- T& g0 N6 {& y+ c7 r        modelActions.createFActionForEachHomogeneous$call+ J( N0 a" T2 k/ b3 g
        (heatbugList,
4 Q% G. Q3 Q/ D/ Z. a         new FCallImpl (this, proto, sel,7 ]- Z5 _  r  ^4 v" N7 Z6 Q# Q
                        new FArgumentsImpl (this, sel)));2 D# z( c6 v: x2 {
    } catch (Exception e) {
6 x2 a* T# M$ R* f9 R$ ~; p/ b      e.printStackTrace (System.err);% r4 c* M1 R' n
    }
# j; @$ ^3 n$ T: O, N0 _    1 _+ m  p! m. `% Z& o% ~
    syncUpdateOrder ();
, j) r8 t; J$ G0 m+ P, ~( S; \7 g8 ~$ R2 I' W
    try {
- q1 @, r. d: L) D7 {      modelActions.createActionTo$message / k- F$ @, O" j
        (heat, new Selector (heat.getClass (), "updateLattice", false));
2 m8 t7 T4 |  S0 Q4 p9 t    } catch (Exception e) {6 K% s, t  R6 P
      System.err.println("Exception updateLattice: " + e.getMessage ());+ P: a, `+ `- B3 S/ N0 u- Y
    }. m/ ?7 c: p9 U& {
        
- i& |4 y* d. f    // Then we create a schedule that executes the0 ]. ]8 h- E  G; Y6 V
    // modelActions. modelActions is an ActionGroup, by itself it) o  z) ~1 G% s% Y6 W
    // has no notion of time. In order to have it executed in. m! q7 g% H" {7 [$ E
    // time, we create a Schedule that says to use the. B3 B4 N" P$ a' [4 {- @0 X1 B
    // modelActions ActionGroup at particular times.  This- v7 x' ?0 P2 u  H3 p8 Q: S% M
    // schedule has a repeat interval of 1, it will loop every
8 A, |: j- j. a- Y& D; t    // time step.  The action is executed at time 0 relative to+ }' T. i9 m* w+ C( l
    // the beginning of the loop.8 i4 e2 ^& S7 e" |

# j4 j# u; W( L  p. \    // This is a simple schedule, with only one action that is
8 F1 h% Z/ i* V; y0 A  l6 o    // just repeated every time. See jmousetrap for more
) j! r1 L* Y8 W  |; v; q    // complicated schedules.) o, Z! T. B$ r8 f9 G+ d8 T/ o$ \
  6 W* `( c3 l; I/ ?4 E2 s
    modelSchedule = new ScheduleImpl (getZone (), 1);
) e2 ~# a* M' t    modelSchedule.at$createAction (0, modelActions);
$ C/ k# N; t( ?9 W6 `4 S        
8 V) [5 f  j9 W* c    return this;+ t5 z- X3 T0 Z% m' R
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-1-18 01:40 , Processed in 0.016402 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表