设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 12611|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
  n/ `$ _+ R- g; K+ \6 c' \
+ }/ s  k8 A" P' J public Object buildActions () {7 M! v1 s2 p# n/ B4 ?
    super.buildActions();% n. `: y$ j0 r3 E, N7 L! |$ p
    + f$ u1 d  Z% \
    // Create the list of simulation actions. We put these in
5 c, t7 i* ?* H0 r: X    // an action group, because we want these actions to be
! L8 |$ U; ^. N$ ^    // executed in a specific order, but these steps should- b; S6 j* t4 j: |1 @! X: C
    // take no (simulated) time. The M(foo) means "The message  t& p( D( m% X$ d( s! j! K
    // called <foo>". You can send a message To a particular
! i) k- R7 N$ h7 l. H$ {* B    // object, or ForEach object in a collection.; p& P/ o' o' T7 R/ G  R% C, J
        
9 y% O) l1 t! e; ^1 u) @    // Note we update the heatspace in two phases: first run
" U3 `- D6 v- L7 Q! [* |5 N    // diffusion, then run "updateWorld" to actually enact the& V: {* h1 U9 l! D: g& a( E; B
    // changes the heatbugs have made. The ordering here is
6 L& |3 ?8 E3 G, j2 g8 \% ~    // significant!- d/ ?$ V/ Y- [: [: s8 x  r
        
& a- |2 v# B1 a/ \" r$ B    // Note also, that with the additional& y- @& P8 i  ?; O8 U% x+ A
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
2 _9 g- r) E) w  D" _3 |: R    // randomize the order in which the bugs actually run9 N$ l( u# B: Y& c3 w4 e
    // their step rule.  This has the effect of removing any4 m8 @1 d8 l6 w0 a
    // systematic bias in the iteration throught the heatbug
4 f3 t! i8 k  {6 p+ K) l4 ^: @' J    // list from timestep to timestep
, |- H. q0 Q% A" q        
# u  B, D/ I  ^& _    // By default, all `createActionForEach' modelActions have
9 S2 e* i% \+ E# J    // a default order of `Sequential', which means that the
9 v. _. z5 i! j/ b    // order of iteration through the `heatbugList' will be
; U$ Z& u0 H1 \; _4 U! |2 p# `5 t    // identical (assuming the list order is not changed
7 f: ^- z/ A8 t* s    // indirectly by some other process).' ^) W( j4 P1 ^+ }
    9 n" M/ ~" q5 N& u; ]8 |6 b
    modelActions = new ActionGroupImpl (getZone ());
7 N! h3 d: b1 s9 J, L" S7 ?* f' |0 m# q' k' u3 T
    try {
2 a. a* p5 K7 D7 V1 F, ]      modelActions.createActionTo$message3 n& `, M9 ~$ a* b9 V) R
        (heat, new Selector (heat.getClass (), "stepRule", false));( \0 }0 ^4 L4 b5 L6 E
    } catch (Exception e) {
% t' D. v& m# F, J4 E% S( J0 `      System.err.println ("Exception stepRule: " + e.getMessage ());
7 [* h* t) M, G6 d! c9 B    }9 L& m: E, Y4 C3 r, I2 i2 b

7 Q/ M( B4 h( `$ F( z, X    try {% J# s/ ^1 D, ?! `
      Heatbug proto = (Heatbug) heatbugList.get (0);
0 Z* _. f) \& G: H' R7 k# a      Selector sel = , c6 u9 {* X4 h' n+ J5 G/ D9 _4 N* O
        new Selector (proto.getClass (), "heatbugStep", false);
6 X' M; h% O; }0 F      actionForEach =
; k1 |0 T- x; a* K& I        modelActions.createFActionForEachHomogeneous$call
# O; Z' f  V- r4 h: U; p# w        (heatbugList,1 O6 M* V! `% i# v) c0 V& P
         new FCallImpl (this, proto, sel,
) K0 V/ ?" l( e5 C% X                        new FArgumentsImpl (this, sel)));
/ L9 c& H* l9 k7 g  R: d" V    } catch (Exception e) {4 Z5 t" k3 i& i: G- A
      e.printStackTrace (System.err);
$ p2 Q( X) A7 n( y    }9 g5 I) f6 _  @. O' ]
    % M# z' {5 F: I* K8 q
    syncUpdateOrder ();4 Y( _8 |+ W" h' q. R0 W& I

( ~  U+ o5 s( @, b4 E    try {$ u4 y% @, z* C( m4 b
      modelActions.createActionTo$message . O) V$ F0 u4 {
        (heat, new Selector (heat.getClass (), "updateLattice", false));5 z2 J) [0 @$ ^
    } catch (Exception e) {
% j& \( Y$ s' h/ B6 I' y      System.err.println("Exception updateLattice: " + e.getMessage ());
7 |: i$ N6 t: V3 a/ n: l    }
8 s; m* H1 h7 m2 q        
) c7 \3 S* ~1 o8 h- Q6 Y5 b    // Then we create a schedule that executes the
; |* |9 G+ e3 z2 y    // modelActions. modelActions is an ActionGroup, by itself it
; i2 }* ^  o& r4 ?& d" @3 s    // has no notion of time. In order to have it executed in
# v4 V" O( k+ M; ^6 s. l; g    // time, we create a Schedule that says to use the, o" x* q7 Z9 K8 c5 G
    // modelActions ActionGroup at particular times.  This: F$ r/ U9 U. R6 ~( C
    // schedule has a repeat interval of 1, it will loop every
9 y2 \; \# T4 I0 \! O) ^    // time step.  The action is executed at time 0 relative to: Q. }! f/ Z" h) g& d! E$ K
    // the beginning of the loop.' ~) s3 T4 L% }9 g
: w0 Y; D$ G# C! G5 ^7 F, V0 J. m1 Q  \
    // This is a simple schedule, with only one action that is
$ k1 f2 O6 F5 K, [, X" Q    // just repeated every time. See jmousetrap for more
" S+ [0 O, p( K5 }3 q, J/ z5 S    // complicated schedules.4 f* \/ \7 L6 U
  " i6 a1 C1 O* S& V2 M
    modelSchedule = new ScheduleImpl (getZone (), 1);( w1 a6 L5 I2 g: C3 w
    modelSchedule.at$createAction (0, modelActions);
( z! m& N0 \, D% u7 T+ d        
; o8 A% z- }1 }  {    return this;# p* [" l: X: i0 E* D. X7 I" ^' i
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-9-11 20:00 , Processed in 0.012313 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表