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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
/ Z, ]% U, Y3 _, {. s" D
8 ]) n$ h3 ]- }8 j* ?" c public Object buildActions () {( ~1 f$ M: V* [9 d$ D- I# c
    super.buildActions();. A  D; q( I. h; {$ \0 N2 X/ U, k
    , p( s1 W: A" U& I
    // Create the list of simulation actions. We put these in; s4 S# T# @" _# h( _
    // an action group, because we want these actions to be
; l& w! \6 d: w) o8 @- t    // executed in a specific order, but these steps should
0 v+ Q% K: m3 g0 Z1 I5 f    // take no (simulated) time. The M(foo) means "The message8 _  O1 g1 N8 ^3 }
    // called <foo>". You can send a message To a particular. G  J' E, ]# i
    // object, or ForEach object in a collection.$ d8 k% b9 A1 X5 O2 V% d' [$ w
        
, x0 {8 C. F& p; U1 C: v    // Note we update the heatspace in two phases: first run
% L/ O6 ~$ q2 V, L# c    // diffusion, then run "updateWorld" to actually enact the
8 o- `% e3 m0 Z* G    // changes the heatbugs have made. The ordering here is
! `& ^! X# J* s0 x/ ~    // significant!
- n) q; |: A% ?4 [5 F+ U' z/ a        
. F% ?; I0 o4 Q9 U- B8 B9 O    // Note also, that with the additional
" I& S8 a5 x8 w% {    // `randomizeHeatbugUpdateOrder' Boolean flag we can0 _( H: E4 `' B
    // randomize the order in which the bugs actually run
0 v( i% u8 e$ i    // their step rule.  This has the effect of removing any3 R5 Y. o) u9 {% q8 |0 t$ p* M
    // systematic bias in the iteration throught the heatbug
6 _3 A% ]7 s# G. X/ K    // list from timestep to timestep
. E  @- |! c; i! R! [9 }        ) ?, U  E% U2 t% l" ?* u4 W) A* F
    // By default, all `createActionForEach' modelActions have8 O  ]6 X8 Z0 Z# K
    // a default order of `Sequential', which means that the
$ |, O% P& z5 k  }    // order of iteration through the `heatbugList' will be
3 t4 m, R. Y$ k4 h/ P6 G    // identical (assuming the list order is not changed) V( N( d, m0 ^. m$ e# ]5 }  H5 s
    // indirectly by some other process).
7 [4 v: t3 G3 `' w& F& s; h   
) [5 a3 a+ e! H1 i2 ]    modelActions = new ActionGroupImpl (getZone ());7 V( G' U" i* R! i  N- g- p( d

  J! e& n+ T1 F0 \    try {
3 J4 }" \5 @# h1 K/ H! ]      modelActions.createActionTo$message
# K( K2 L$ U+ h; v2 |# S; j        (heat, new Selector (heat.getClass (), "stepRule", false));
' ]4 X0 }1 [6 e/ D0 h7 ~6 z    } catch (Exception e) {
. ^5 u/ t6 N3 F' L      System.err.println ("Exception stepRule: " + e.getMessage ());7 K1 z4 S) S" S
    }! H7 `3 d6 E- v/ |+ o% l( A
/ G- i& j4 @) L% F( V2 n
    try {
4 y* X* d+ @5 D0 i& {      Heatbug proto = (Heatbug) heatbugList.get (0);( T% g0 D/ ?% e% C
      Selector sel = , T; M: y) \; {# F& L
        new Selector (proto.getClass (), "heatbugStep", false);/ b8 G6 g$ N2 Q( E6 [+ k4 T
      actionForEach =6 q" _* r, g$ D7 m6 i8 h5 T# S" ~8 w
        modelActions.createFActionForEachHomogeneous$call
2 Z4 ~. N. O$ O0 a        (heatbugList,
- l0 Z  I) S& [5 ]2 {) x         new FCallImpl (this, proto, sel,
/ i% K& j" S4 F' R1 o: n9 c% M                        new FArgumentsImpl (this, sel)));
! ^4 y: o5 d; |! d    } catch (Exception e) {
2 c! T# s7 l4 }  P      e.printStackTrace (System.err);
4 |# j0 W1 O( u' L9 x1 z  ~% t    }
9 f4 \. }9 H! z9 b   
. c! h" V& x  R% A    syncUpdateOrder ();
' R* z0 J/ G; p3 z" f3 B+ p5 e1 a5 K, n; Z$ Q
    try {
) i( ^2 p, H  N: ?      modelActions.createActionTo$message ( L. y, W1 J- c0 Z
        (heat, new Selector (heat.getClass (), "updateLattice", false));
& t0 s( Y. `3 P    } catch (Exception e) {  s" s3 [$ \" v+ Z1 z" W+ k
      System.err.println("Exception updateLattice: " + e.getMessage ());
: b* L, ?0 p  \) P5 G% o    }
3 O8 d, A/ e7 k        5 I% V8 }' x" l9 C
    // Then we create a schedule that executes the
+ ?1 B8 t* L* K* F2 a4 m2 G1 t    // modelActions. modelActions is an ActionGroup, by itself it
, y, z1 c; D. y; b, ]    // has no notion of time. In order to have it executed in- W9 k. D3 Y; B* k
    // time, we create a Schedule that says to use the
; N" Q3 m! N4 I) E8 r) \& @    // modelActions ActionGroup at particular times.  This) o% M8 F6 n3 D& m  T
    // schedule has a repeat interval of 1, it will loop every
  b. M+ q  d& `    // time step.  The action is executed at time 0 relative to
' t; A2 p( \. P7 A    // the beginning of the loop.  c* j) G! x1 u

, N4 r* }5 ?/ {/ J9 `/ F) m    // This is a simple schedule, with only one action that is$ T. B/ h0 E. S7 W
    // just repeated every time. See jmousetrap for more
+ F* g- r+ l1 K! N7 v/ _" V% `    // complicated schedules.
. i- w1 ?$ Q3 H( M  
1 l+ H5 b* P* j" C    modelSchedule = new ScheduleImpl (getZone (), 1);
* l3 i7 q* _; B    modelSchedule.at$createAction (0, modelActions);, i; p4 f3 p  l1 C4 n1 L' y6 R$ ?
        
1 Q* e; T0 m, U4 C# t- D  K    return this;
9 d, V5 ?3 d) x5 T+ Z  }
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