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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:* |, j, t- e* L4 y% c( [1 R
' j( q, }3 z/ b# e4 R) I4 G; n* U
public Object buildActions () {7 q& }' c  E+ o% b. P
    super.buildActions();# E( }+ C9 x& c2 E1 A# s6 Z+ f, ^
    $ a+ K$ A& ~8 l
    // Create the list of simulation actions. We put these in$ |2 @! ?% s9 `( L, c
    // an action group, because we want these actions to be# t% p. p+ D' d& t. k. Y; Q; C
    // executed in a specific order, but these steps should
6 v$ O/ @, o- L9 b+ \- a5 G# ^& T    // take no (simulated) time. The M(foo) means "The message
/ F0 g. X8 t$ w  _8 }- a8 L6 j$ H    // called <foo>". You can send a message To a particular. a; e  D; c. v; P! ~& s
    // object, or ForEach object in a collection.: z) N6 j  ]4 e7 ?7 P4 K
          }9 _6 M- N+ u; F. ~# P
    // Note we update the heatspace in two phases: first run
! u" c: ?* K: H4 J    // diffusion, then run "updateWorld" to actually enact the$ e$ S( X" `: T! V) N0 m/ C
    // changes the heatbugs have made. The ordering here is% Z. h1 T; _# x8 O9 o
    // significant!
0 J0 Z) s9 [: f        
2 y+ |+ ]) a2 K2 @& R: Y/ v0 B    // Note also, that with the additional
5 r5 y) C& Z0 y- F& m$ k" h+ m    // `randomizeHeatbugUpdateOrder' Boolean flag we can
7 r1 X" m; Y5 d    // randomize the order in which the bugs actually run
9 P" u( P! W5 Q; ?5 t    // their step rule.  This has the effect of removing any( M5 L5 N9 G/ g" z  s1 B# m3 f% w/ `7 e
    // systematic bias in the iteration throught the heatbug! v& I: Y, j0 Z, `5 ^
    // list from timestep to timestep
* {) t1 Y' s  F" I& k' g- f% s3 I        
: w0 L: ^0 h& O5 e: N    // By default, all `createActionForEach' modelActions have
* A- e; }/ M1 F& j# v( @    // a default order of `Sequential', which means that the" i2 u9 Q. M0 s( n$ G" o
    // order of iteration through the `heatbugList' will be9 R5 F" c7 z; L) j  f+ C, x0 p
    // identical (assuming the list order is not changed: a# u; Y3 z7 J4 U* [! s7 H5 k
    // indirectly by some other process).4 [$ t8 L* n4 y( {) y
   
* ^2 F/ D" h4 [: H    modelActions = new ActionGroupImpl (getZone ());
) H; t! f$ T) |; y2 O7 V
, @$ A8 B4 v! h2 q! b8 Q    try {
$ G( {3 A9 b* L  `* Z7 f) Q2 ~3 `      modelActions.createActionTo$message
1 X& f4 g/ l$ B' l8 ?% y        (heat, new Selector (heat.getClass (), "stepRule", false));
4 Q6 i, H7 u5 ], V( _7 }$ Z' ~$ s& D    } catch (Exception e) {
' _9 z1 i% ]' q      System.err.println ("Exception stepRule: " + e.getMessage ());
& M' z5 J1 C6 V2 A2 s8 L8 a    }
, N1 c( W: N: w% B2 D! D, N4 E/ D8 H2 g# z/ Q3 Q2 G4 m
    try {
( O2 a9 C* e4 [5 S      Heatbug proto = (Heatbug) heatbugList.get (0);
1 Y) E9 K3 o; W( R2 x# U# J      Selector sel = ) o) h3 e7 S9 k5 t5 `  ?  h
        new Selector (proto.getClass (), "heatbugStep", false);
  i$ s  C: r. j( S4 U4 u      actionForEach =0 a/ k8 h. o) w' x6 j3 S4 g5 K
        modelActions.createFActionForEachHomogeneous$call
2 q! [1 s% q- k' O        (heatbugList,/ G9 ?" Y0 O( D
         new FCallImpl (this, proto, sel,) `0 E% U7 M2 m; _$ ?
                        new FArgumentsImpl (this, sel)));
4 x0 C& Q; r3 {5 h% I    } catch (Exception e) {
  @4 l; U8 {9 I7 P# R      e.printStackTrace (System.err);
$ v; h/ _( j8 B5 d; o    }
: Z, Q9 `* |% G5 H   
6 q3 S& B) B3 L0 N    syncUpdateOrder ();" \  d5 m/ t9 x

  P! d1 J8 V$ ]$ e0 z) O9 L; M    try {3 W. p9 G" W/ e: p! Z0 ?
      modelActions.createActionTo$message   p# C2 w2 X# F( Z4 R4 A0 i
        (heat, new Selector (heat.getClass (), "updateLattice", false));
% H; x( F* w7 C9 C/ L: H- x3 C    } catch (Exception e) {
& B/ E. g$ {7 z1 r, }; E      System.err.println("Exception updateLattice: " + e.getMessage ());
0 Q, m" f0 S4 f: O' E    }4 B7 n% ?) G& T  E) ?
        
+ X3 E4 i4 v. ^. V/ o  u    // Then we create a schedule that executes the7 v8 k& F% T7 {& @
    // modelActions. modelActions is an ActionGroup, by itself it- `: M# N: s6 X5 ^6 q
    // has no notion of time. In order to have it executed in$ ?, A) |3 Z# ?9 y; V0 U
    // time, we create a Schedule that says to use the4 ]2 n( ~+ v, v! z% S2 r
    // modelActions ActionGroup at particular times.  This
- t5 ^% f9 x& Q8 n6 v( v. c. ~    // schedule has a repeat interval of 1, it will loop every
% L( n. G! {9 H    // time step.  The action is executed at time 0 relative to
; k3 g9 d5 b: t, a/ _$ q/ h# w& J    // the beginning of the loop.
9 Y' Y& u$ }% I, j$ v% a/ D
/ q: S8 H2 H7 v" t, [$ C! ^4 H    // This is a simple schedule, with only one action that is" @# T1 R2 e! O
    // just repeated every time. See jmousetrap for more
- p9 o0 p* ~0 Y( }, a    // complicated schedules.
; B. G7 `. Q& s5 U- D7 m- Y6 W8 {  
6 A0 F8 w7 `6 K  e0 k    modelSchedule = new ScheduleImpl (getZone (), 1);
# m! N5 @& G0 l2 ^) W6 _    modelSchedule.at$createAction (0, modelActions);
. ?! ?) ^/ \1 N' }% m$ Q        
+ N  k  Z  h; m1 X5 Y4 j# x    return this;, Y9 H: @4 ]3 y2 D/ w7 G0 w4 h
  }
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