设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 6934|回复: 0

[求助] 问jheatbugs-2001-03-28中某些代码

[复制链接]
发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
6 G) U( h) g0 i' h6 V! p: K% K. N- \% o" G) N& w/ L
public Object buildActions () {
  i% _1 J2 H" f& I, f# u- u9 D    super.buildActions();5 K+ g# h! W, a/ o' o
    0 k3 W) z: U, G! t. U- g' c. T- `
    // Create the list of simulation actions. We put these in  w) M0 }- E+ ^# o
    // an action group, because we want these actions to be" \9 e# K+ p- g
    // executed in a specific order, but these steps should2 G; t& O& Z4 H$ @: c1 w; ?
    // take no (simulated) time. The M(foo) means "The message; {# I0 q% l9 n
    // called <foo>". You can send a message To a particular
6 L4 d+ B: N: d% Z    // object, or ForEach object in a collection., k; v( S3 S" v, g8 O, p. o
        ( t* U% [) o% I3 a2 p! x% p2 C( f
    // Note we update the heatspace in two phases: first run+ O/ x4 \0 @" j: d
    // diffusion, then run "updateWorld" to actually enact the
+ z$ ^' o2 B6 x1 z2 G    // changes the heatbugs have made. The ordering here is
* d% ^$ s# y! A8 K6 [    // significant!
- r- E' o- a4 A5 j3 O9 q        ( F( o8 p* w) [- R' Q
    // Note also, that with the additional
+ R- V! K+ `1 u0 r! w4 {    // `randomizeHeatbugUpdateOrder' Boolean flag we can5 @+ G& \& Q( V. u: |! J
    // randomize the order in which the bugs actually run# B4 T4 z8 ]; l- a+ k' g+ d
    // their step rule.  This has the effect of removing any
6 e) L2 [5 `7 V" [. h0 H6 d2 c7 D    // systematic bias in the iteration throught the heatbug- @; r2 V% _: c& O' m: n
    // list from timestep to timestep
, p. M/ x' ]3 ?% }4 b        
1 O; I# a0 F9 J2 t  d9 e# N    // By default, all `createActionForEach' modelActions have
* V9 I$ d5 L, j& ?9 y    // a default order of `Sequential', which means that the6 _3 ]: [6 k9 j$ b
    // order of iteration through the `heatbugList' will be3 R; }2 e1 o! _, }: M% g9 K2 B
    // identical (assuming the list order is not changed
2 c- u  g& k' a$ f    // indirectly by some other process).
1 x% H2 J) r& W( u    ; l; m& _5 u8 v9 @/ S
    modelActions = new ActionGroupImpl (getZone ());% i; |& Y0 H+ l+ g/ Y* [
% s9 V7 a$ [1 ?; ?
    try {
2 d1 H) H7 H% J- t" \' n1 G4 |      modelActions.createActionTo$message% K% W5 G# q9 n. z/ Y& b0 i$ {
        (heat, new Selector (heat.getClass (), "stepRule", false));9 p. L1 T# X, \: D' _
    } catch (Exception e) {& N6 d( z) p; L  S( m0 m+ j; T/ A. ?
      System.err.println ("Exception stepRule: " + e.getMessage ());/ Z6 P! I8 d! T/ j2 p
    }, u  n8 E, A, j$ n% }. K1 O7 S3 m
+ m9 C; X0 P( `8 [* n% ^( V
    try {
+ n4 R, y7 V4 \" A! O      Heatbug proto = (Heatbug) heatbugList.get (0);
# O+ w& n) X2 G( m- |: S      Selector sel = $ ?% H1 i6 \2 m* Y
        new Selector (proto.getClass (), "heatbugStep", false);3 H  P2 b1 f+ K
      actionForEach =9 e$ q, n: }) e3 M6 \
        modelActions.createFActionForEachHomogeneous$call
9 F9 C1 H! ]- L7 s* X0 R6 A# {# S& m        (heatbugList,% N! R0 ]! |( b+ m0 K" N0 `2 x! [  g
         new FCallImpl (this, proto, sel,
2 }0 i4 {% t& O) g                        new FArgumentsImpl (this, sel)));; n" m0 A+ p$ b
    } catch (Exception e) {! D  `3 n' {+ o) l) I; Z9 w
      e.printStackTrace (System.err);  {, |/ H4 _. G1 [% h( Q
    }" F) N, r5 U7 m' V4 W8 M0 w' d
    ) J' \/ ]5 x& ~1 ]0 h* w) c) W7 K
    syncUpdateOrder ();8 n" _% f7 e- s- C$ e2 z) ?

9 D0 N& }. o$ H) y    try {
' j* Q- R$ a. b" ?& c      modelActions.createActionTo$message
& _0 d  q8 t' v) h" k. L3 V6 I        (heat, new Selector (heat.getClass (), "updateLattice", false));  E7 w7 B7 @4 n  y) [7 ]1 q  X
    } catch (Exception e) {' _( a7 f3 W3 D+ D' y, _# i% u
      System.err.println("Exception updateLattice: " + e.getMessage ());5 p, k+ s9 j4 j, k$ F' g& P6 K
    }
: y8 K: R; W! d% @' K9 A6 j: s        # I- F; ~8 f2 M9 p7 f# R2 e4 P) u$ U) }" e2 F
    // Then we create a schedule that executes the
% I% A: R5 T% ~* Q+ l) t    // modelActions. modelActions is an ActionGroup, by itself it$ D; z- S! U1 X# V6 J$ D5 V6 q* t! D
    // has no notion of time. In order to have it executed in1 l  F* v3 l0 X: j# j
    // time, we create a Schedule that says to use the* y/ q: A" x7 x6 S1 Y* b
    // modelActions ActionGroup at particular times.  This
/ M7 j. v' d( w' B6 F    // schedule has a repeat interval of 1, it will loop every
, G- d, z0 v8 p: D8 C    // time step.  The action is executed at time 0 relative to
0 U4 e: N5 ]; s9 o6 z- y    // the beginning of the loop.
: f+ P; [! d2 w; n6 |1 y. W2 W# U9 C( ^+ S
    // This is a simple schedule, with only one action that is' P* C; c+ \; [6 y4 D, q0 z
    // just repeated every time. See jmousetrap for more
7 |9 Q. x9 i# `- ?8 K    // complicated schedules.
+ q% U* i4 i. _+ K& c3 T  
! }2 V7 ?  `- Y" F  a0 T( V; }* K    modelSchedule = new ScheduleImpl (getZone (), 1);# C; s) B4 {" d: h: d% b$ U: q) n
    modelSchedule.at$createAction (0, modelActions);
9 [) E/ r$ W; I+ h) r4 T/ h        
& V1 S$ {6 q$ u# P& Q- \* y" x3 d    return this;1 r- c1 A. g: d. @4 E
  }
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2025-7-3 20:29 , Processed in 0.013348 second(s), 11 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表