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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:3 l! \9 M, T; z, L( W

: K8 N6 \5 d( [$ c7 F' { public Object buildActions () {
, Y4 n0 R0 N/ d( U. B4 o0 ~    super.buildActions();
) s/ C( q, @( H/ m0 C4 I8 l' P   
8 N+ x' K8 R/ [: Q( b    // Create the list of simulation actions. We put these in9 H& y' ?1 P1 k4 V- k3 X( _
    // an action group, because we want these actions to be
# P, S0 p; [: ^    // executed in a specific order, but these steps should; |+ R; ?7 A* F1 D
    // take no (simulated) time. The M(foo) means "The message
+ W9 u& `6 e4 A/ S' |2 F    // called <foo>". You can send a message To a particular" N& z/ ?* T* ^4 n( k  Q
    // object, or ForEach object in a collection.
0 C3 G7 N4 g# U/ P  m6 S        ! t1 v6 Y% U: i- W
    // Note we update the heatspace in two phases: first run
! i% k+ B% s( @* a1 v' Y# W    // diffusion, then run "updateWorld" to actually enact the
% h$ P6 l: E6 y; p+ t    // changes the heatbugs have made. The ordering here is0 c( p$ r) @( Y! G
    // significant!' d) k2 [( m' C
        
8 n: Z$ s+ Z& S1 {0 j+ m$ S6 \    // Note also, that with the additional
8 ]% A5 l9 w. H( Q9 i9 Z/ |4 t    // `randomizeHeatbugUpdateOrder' Boolean flag we can
7 ~: |! `7 J& @    // randomize the order in which the bugs actually run
# a+ s) c$ u/ H4 Z, d/ c" K    // their step rule.  This has the effect of removing any
/ E6 @5 I: W9 v, X2 M: O3 o- q, Z1 k    // systematic bias in the iteration throught the heatbug
' J4 G9 \6 B) u2 a7 W    // list from timestep to timestep! y; `7 Z: y! b' p/ n# [9 ]) w9 F
        
# L! B, i9 G! ^% }& n" x/ u    // By default, all `createActionForEach' modelActions have: c: f3 k+ ~2 P2 J0 x
    // a default order of `Sequential', which means that the
9 t/ ?2 a4 x) U, a9 x* z    // order of iteration through the `heatbugList' will be6 B* w5 d2 L5 u, C3 B
    // identical (assuming the list order is not changed
/ w1 Q& [: K. p" h3 f; n    // indirectly by some other process).
8 |" a1 G( a/ X% p$ v7 x   
# `$ l8 Z, K) b( E    modelActions = new ActionGroupImpl (getZone ());8 b2 S; w0 G0 i. A

' B  V$ r( O# j' N6 D    try {, y3 J9 O* r* O7 t6 M
      modelActions.createActionTo$message+ k8 G5 i! h) i( }
        (heat, new Selector (heat.getClass (), "stepRule", false));
$ K  y6 ]& s: v4 d) m3 O8 Z6 l    } catch (Exception e) {
) M: D4 u  E6 |3 G' E2 Z      System.err.println ("Exception stepRule: " + e.getMessage ());8 r! U; j& l0 N4 J2 B) n
    }
" x* h2 f# z. _6 I8 g/ v. F. `8 ^0 y" w9 J
    try {
& p, ~  Z: o: _+ t      Heatbug proto = (Heatbug) heatbugList.get (0);
8 s* n' d+ y, }/ w0 r4 X      Selector sel = : I$ V6 C3 t5 Y/ }: e
        new Selector (proto.getClass (), "heatbugStep", false);
# [( z4 O5 r: k& \" I      actionForEach =' K. ?9 P; Z0 j
        modelActions.createFActionForEachHomogeneous$call
9 w: D6 _  C  a: R3 ?+ K        (heatbugList,5 L+ T: l0 Y: d: p0 R
         new FCallImpl (this, proto, sel,6 @7 z+ Z2 b- n- I4 _% t' Y
                        new FArgumentsImpl (this, sel)));% _: P3 Z# l& s; h
    } catch (Exception e) {, W% E$ {" H' `/ i  F4 `
      e.printStackTrace (System.err);
! p+ S, r+ `4 i' H; J    }  b, {8 g! O' C  p
    ' U1 F+ e3 C% m  h5 }# G6 s$ d
    syncUpdateOrder ();/ n; y' W' U3 Q% P; C
: l+ G) ~$ _+ z& V, Z
    try {% |: [: G' A  ]7 F; r6 ^( p) q
      modelActions.createActionTo$message
5 u% C- P8 o$ t) @, W$ {        (heat, new Selector (heat.getClass (), "updateLattice", false));
6 Q; |8 b9 q0 t( C9 s    } catch (Exception e) {4 I9 P7 D7 _0 k! q- d; t0 o
      System.err.println("Exception updateLattice: " + e.getMessage ());
3 T! H/ X. F4 A/ S* ?  v    }
# z& C8 Z4 A$ @3 z, X& o        3 W9 [2 c" r( H+ k$ M
    // Then we create a schedule that executes the0 R; A: P2 h% W8 }
    // modelActions. modelActions is an ActionGroup, by itself it  {2 d7 \4 X9 O& M
    // has no notion of time. In order to have it executed in
( ~$ @/ b3 z6 \    // time, we create a Schedule that says to use the
/ M) U- a: |& h- Z    // modelActions ActionGroup at particular times.  This$ ^; u8 L% I( D7 ?7 j; P' g6 H, e
    // schedule has a repeat interval of 1, it will loop every
- m: K& C' u) j5 N    // time step.  The action is executed at time 0 relative to) u/ i1 H, o- `7 T' w% L
    // the beginning of the loop.
) J7 I9 c, a+ Y+ [1 J
5 B; J4 P# u: y+ N! c' r0 U    // This is a simple schedule, with only one action that is, y1 Q& a* H# S
    // just repeated every time. See jmousetrap for more
; e+ L' S7 m5 d  X1 V1 w    // complicated schedules.
1 d' e( r4 U# o' M% }/ w  0 o7 x7 f. |$ R
    modelSchedule = new ScheduleImpl (getZone (), 1);
3 A* U+ |1 n+ u' {! S    modelSchedule.at$createAction (0, modelActions);/ z7 |' j, t  m, a; e: m
        3 H7 Y. W; Q3 i
    return this;
6 d/ V8 \# [! t( N$ x& a/ @% W& m  }
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