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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:+ q; h3 d  H  n- \0 \, y
8 D+ Z8 D% z3 j+ u$ x. n
public Object buildActions () {% q# o# d$ \& w! G
    super.buildActions();% g; |) K& `5 ^5 M: j/ P; y
    + R5 f4 X1 h. O
    // Create the list of simulation actions. We put these in
& G/ m& Y7 X7 F- V    // an action group, because we want these actions to be( K9 [: @7 @5 P4 V% n
    // executed in a specific order, but these steps should9 _# i- ^, M. f! t2 ^
    // take no (simulated) time. The M(foo) means "The message, ~8 t% O1 D7 a. X; {
    // called <foo>". You can send a message To a particular8 i' M4 y# p8 \  {5 L# L
    // object, or ForEach object in a collection.
9 @, m- H6 q- g/ ]& m        
7 m& c# M, |- {% P, F# q( u    // Note we update the heatspace in two phases: first run
$ C/ h9 X' V. R    // diffusion, then run "updateWorld" to actually enact the
; n8 }  q& C; ^9 F( X* n, [% }    // changes the heatbugs have made. The ordering here is
& n; i/ \  V7 {  d    // significant!% x) u# C+ k+ m0 m
        
$ a, F  m6 `  Y# A$ x% [    // Note also, that with the additional( T4 w2 P) F! ]
    // `randomizeHeatbugUpdateOrder' Boolean flag we can
4 m6 t5 z2 K# x9 w- b    // randomize the order in which the bugs actually run# j. |, N. E( m2 L, {: b! `, n
    // their step rule.  This has the effect of removing any" b) e/ K2 ~3 v9 ^( [  K! `* j" s+ ^
    // systematic bias in the iteration throught the heatbug
0 ^1 D& {" W4 [( l# g7 h+ q    // list from timestep to timestep
# B" y6 m$ R9 J/ X& ]        8 q/ G- K( J7 ?
    // By default, all `createActionForEach' modelActions have
3 @- b% i6 i' ~+ C2 l% j: c$ e    // a default order of `Sequential', which means that the
/ l; D8 @, A5 e2 p    // order of iteration through the `heatbugList' will be
$ E4 m  z, Z2 ]7 h9 X# b2 f    // identical (assuming the list order is not changed
; @: L* n( h) t8 t% L6 K    // indirectly by some other process).! ~$ Z( V& Y) X- B' i: ^
    & c6 @/ U: t. U! ]  U
    modelActions = new ActionGroupImpl (getZone ());" ?2 L" C7 j5 _5 {  B: f

, S. J3 m3 C" P  b# z; m! m    try {
" g# ^) \5 B6 L' u' m  M) }/ R! q# B      modelActions.createActionTo$message
1 b; |0 w# l2 e3 p        (heat, new Selector (heat.getClass (), "stepRule", false));
) _) G! D, U$ \' K: ]" _1 L. T    } catch (Exception e) {: H" z8 T3 I; a4 a# i
      System.err.println ("Exception stepRule: " + e.getMessage ());, z3 A+ T( {* E8 r
    }
8 p4 W; ^! G  J; @! z" _6 b, z: s* P- E* e; V
    try {* Z  O  A. P3 w7 y8 j8 y$ V$ J; N
      Heatbug proto = (Heatbug) heatbugList.get (0);( \" a/ m0 P, M$ z
      Selector sel =
2 e" L/ e- K; [, k  m* i+ k' A! X6 \        new Selector (proto.getClass (), "heatbugStep", false);
, V$ |( e  H/ F8 x      actionForEach =
# ^9 Y/ Y8 H) t' z/ ~" d: O        modelActions.createFActionForEachHomogeneous$call7 d# m- g8 J6 H
        (heatbugList,+ V; K. O* A% a" o% r
         new FCallImpl (this, proto, sel,& a! n+ W7 T* J2 k. }; T7 [
                        new FArgumentsImpl (this, sel)));
! S! [3 ]2 o9 |    } catch (Exception e) {# R7 a! T0 q5 |9 D
      e.printStackTrace (System.err);7 ^2 y8 ]$ C" _. @
    }& `1 A! {1 ]# r: _4 \
    ( ^0 h$ i7 O  v1 N/ A2 d
    syncUpdateOrder ();
& u; y; d1 M5 L! i
( V" v1 u! @& @- `1 H  o6 U: V    try {
! B* q3 K5 }$ r8 e+ o% i      modelActions.createActionTo$message
/ K1 D+ M3 g+ L. q' y6 i5 p        (heat, new Selector (heat.getClass (), "updateLattice", false));6 ~$ [6 n. _0 ]% C3 ]3 _" c" \
    } catch (Exception e) {
* w: U/ W9 Z+ P' X" I/ n      System.err.println("Exception updateLattice: " + e.getMessage ());
0 i; `! p% H$ w2 K0 K# M7 L0 r$ `    }
2 y3 o8 F5 a: j6 f9 ^        2 X9 g/ ^% H  ^- G, g- f
    // Then we create a schedule that executes the+ M: ~& O  Q& D
    // modelActions. modelActions is an ActionGroup, by itself it
# U3 ]4 d+ Y) e& M    // has no notion of time. In order to have it executed in. i" u) f% t0 \
    // time, we create a Schedule that says to use the
0 f2 B7 p7 t9 T4 a. u    // modelActions ActionGroup at particular times.  This2 W  z% P' e2 l. C- X* x0 f
    // schedule has a repeat interval of 1, it will loop every# B) v& X7 v6 |. E9 I
    // time step.  The action is executed at time 0 relative to6 l! [$ {# ^4 s$ N& _
    // the beginning of the loop.+ f$ b- V: F- M$ w- J6 ~/ G
- M. e% O7 ]7 W, ~/ Z
    // This is a simple schedule, with only one action that is
  j4 b4 B% r3 b# q( w% d$ n    // just repeated every time. See jmousetrap for more
$ Q; C- M% u) c9 p( Z3 q+ Q    // complicated schedules.
% D4 u2 l, W* m2 `' V* r% I' u" W+ C  
" X+ Q5 N7 y) f4 l" R' I    modelSchedule = new ScheduleImpl (getZone (), 1);% s: q$ h! e& ]# I+ P
    modelSchedule.at$createAction (0, modelActions);  n0 a8 D% N$ Y
        
5 O7 [) p8 Y* V& H# H6 W    return this;
9 l$ l1 a& h, ]. H  }
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